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Protoss BOs and Strategies: PvZ Land

Forum Index > Brood War Strategy
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ShadowMaster
Profile Joined September 2004
United States238 Posts
Last Edited: 2004-10-30 13:29:39
October 21 2004 01:31 GMT
#1
This old post is unavailable due to an encoding issue. Please contact an admin if you would like this post restored for historical reasons.
ShadowMaster
Profile Joined September 2004
United States238 Posts
October 21 2004 01:34 GMT
#2
The original strategies I've posted up there are mainly just as examples, and may very well suck badly You guys feel free to fix them.
Empyrean
Profile Blog Joined September 2004
17017 Posts
October 21 2004 01:43 GMT
#3
Yay?

^_^

Good work.
Moderator
ShadowMaster
Profile Joined September 2004
United States238 Posts
October 21 2004 01:49 GMT
#4
The idea is to lay the foundation for what may later become a useful guide for all up-and-coming Protoss players, and maybe useful for all. What would be particularly useful now:
  • BOs involving Corsair tech
  • Variations on the rush themes
  • Other Economy strategies/BOs

Thanks
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
October 21 2004 01:51 GMT
#5
I dont like the cheese definition 100%; I dont think its bm in any way, its just a risky playstyle.
A player loosing to cheese can not say "I lost, but he cheesed", if you die to it, its your own fault.
All imo.
Enter a Uh
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
October 21 2004 01:51 GMT
#6
Good work. I can't really add to PvZ much, but we could do the same for the odder MUs...
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
ShadowMaster
Profile Joined September 2004
United States238 Posts
October 21 2004 01:55 GMT
#7
Orome,
I hope to get other matchups going after I've got a little more content on this crucial matchup. Hopefully people can give replays, references, etc. here.

Jtan,
Notice the quotes on "bad manner" I mean that people (especially newbies) will often call cheese strategies bad manner, whether they really are or not. In my opinion, a strategy gets what it deserves; if they beat you with it, you only look like more of a fool for calling it BM. I mean, think about it -- according to the BM sayers, Boxer and Nal_Ra would be the most bad manner players of all time! I think that as long as it's legit and it isn't hacking, it's all good
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
October 21 2004 02:00 GMT
#8
On October 21 2004 10:55 ShadowMaster wrote:
Orome,
I hope to get other matchups going after I've got a little more content on this crucial matchup. Hopefully people can give replays, references, etc. here.


Sounds great! I'll be happy to help you in any MU involving Terran
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
October 21 2004 02:07 GMT
#9
corsair dt rush

dt drop which involves getting the gas ass before gateway

observer tech with dragoons

dragoon fast expo

weapon 1 upgrade zlot rush


gl with that
Micro.Macro.Scouting.Harassment.
ShadowMaster
Profile Joined September 2004
United States238 Posts
October 21 2004 02:18 GMT
#10
Thanks ahk-gosu,
Right now I'm just trying to round up PvZ BOs, where a few of those sounded like PvT (all the ones involving goons). I've never heard of a DT drop with gas before gateway on a land map; any BO and reference for that?

If someone could contribute good BOs for +1 weapon and corsair/DT rush, I would really appreciate it
sundance
Profile Blog Joined May 2004
Slovakia3201 Posts
October 21 2004 03:46 GMT
#11
as Terran player i could help you with PvT i really good know how to kill terran (but not how to kill toss )
Nick Cave & the Bad Seeds
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
October 21 2004 03:51 GMT
#12
On October 21 2004 12:46 SuNDAnce wrote:
as Terran player i could help you with PvT i really good know how to kill terran (but not how to kill toss )


That was one of the dumber posts I've read on this forum -_-
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
pooper-scooper
Profile Joined May 2003
United States3108 Posts
October 21 2004 07:26 GMT
#13
Hrmm.... quite the effort you put into that post... you have HIGH expectations for this thread. I don't want to create a self fulfilling prophesy, but I don't see it happening quite like you imagine it.
Good...Bad... Im the guy with the gun
previousemperor
Profile Joined July 2004
Canada271 Posts
October 21 2004 07:49 GMT
#14
thank you I am protoss user
`Majority of our imports come from other countries.` - George W. Bush
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
October 21 2004 07:57 GMT
#15
On October 21 2004 11:18 ShadowMaster wrote:
Thanks ahk-gosu,
Right now I'm just trying to round up PvZ BOs, where a few of those sounded like PvT (all the ones involving goons). I've never heard of a DT drop with gas before gateway on a land map; any BO and reference for that?

If someone could contribute good BOs for +1 weapon and corsair/DT rush, I would really appreciate it


i get a pylon at 7-8 then gateway. make zlots to cover a ramp or to just protect or harass. cyber. 1 starport and get a goon if hes harassing your block. pump corsairs and get weapon 1 upgrade for air. if your daring get fleet beacon and get d web ive had a lot of success with this. when a few sairs are going up get another gate and citadel then templar. get some dts but dont forget that dts die really fast if they are detected and you must have zlots and goons to support them. they are assassins not grunts.

if he has hydras get weapon 1 for ground because hydras take 2 hits from dts if the weapon up is done. just kill his detectors and let the dts do their work. this has worked really well vs muta rushes because the dts eat up that spire in like 10 seconds. adjust as is needed.
Micro.Macro.Scouting.Harassment.
worst.player
Profile Joined July 2004
625 Posts
October 21 2004 09:31 GMT
#16
Look. Protoss vs Zerg is all about Toss getting the same amount of expos as the zerg and zerg trying to take more. The only thing is, is that toss never attacks in time and always over estimates zerg. It's pretty simple in micro/macro from there.
SpuniasauR
Profile Joined September 2003
Australia1500 Posts
October 21 2004 09:38 GMT
#17
3 lines. and you have pvz down to an art. dude try to give him something to work with if you want to help. put some effort into it.
A firebat to your Zergling.
pheered.user
Profile Joined March 2003
United States2603 Posts
October 21 2004 10:12 GMT
#18
for the canon section this will work 100% if you know they will exp,

8pylon 9gateway 11forge made make zeal on 13 make 2nd pylon where your canon will be perfectly at the range it can hit the hatchery, than you i usually wont make another zeal make 2 canons than keep pumping zeals while getting gas i have a few reps if anyone wants them.
Looking for Skilled players to join an Active, Involved clan. PM Me for Details.
pheered.user
Profile Joined March 2003
United States2603 Posts
October 21 2004 10:29 GMT
#19
On October 21 2004 16:57 ahk-gosu wrote:
Show nested quote +
On October 21 2004 11:18 ShadowMaster wrote:
Thanks ahk-gosu,
Right now I'm just trying to round up PvZ BOs, where a few of those sounded like PvT (all the ones involving goons). I've never heard of a DT drop with gas before gateway on a land map; any BO and reference for that?

If someone could contribute good BOs for +1 weapon and corsair/DT rush, I would really appreciate it


i get a pylon at 7-8 then gateway. make zlots to cover a ramp or to just protect or harass. cyber. 1 starport and get a goon if hes harassing your block. pump corsairs and get weapon 1 upgrade for air. if your daring get fleet beacon and get d web ive had a lot of success with this. when a few sairs are going up get another gate and citadel then templar. get some dts but dont forget that dts die really fast if they are detected and you must have zlots and goons to support them. they are assassins not grunts.

if he has hydras get weapon 1 for ground because hydras take 2 hits from dts if the weapon up is done. just kill his detectors and let the dts do their work. this has worked really well vs muta rushes because the dts eat up that spire in like 10 seconds. adjust as is needed.


that is so wrong, dont ever pump sair early game not even vs mutas, do not get weapons vs hydras armor is much better.
Looking for Skilled players to join an Active, Involved clan. PM Me for Details.
Cambium
Profile Blog Joined June 2004
United States16368 Posts
October 21 2004 10:43 GMT
#20
Cannons if he's going muta, then get goons, range, HT, and archons. Cosairs do not work well against mutas (even with the +1 air) unless you have them in large quantity (i.e. 8+).

Good Zerg player can destroy the Sair+DT rush relatively easily with 4-6 hatches poping out 1-2/1-2 Hydras and lings.
When you want something, all the universe conspires in helping you to achieve it.
ShadowMaster
Profile Joined September 2004
United States238 Posts
October 21 2004 10:54 GMT
#21
Thanks for the input. Remember, this is NOT strictly theory-craft: these builds may suck, but they just need to be the best way to achieve whatever their goal is. Whether sair+DT is sound or not, it is a valid strategy that must be mentioned. Thanks, ahk-gosu. Thanks pheered.user for the cannon rush, too.
RuGbUg
Profile Joined June 2003
United States2347 Posts
October 21 2004 11:05 GMT
#22
The only good corsair tech build is this:

pylon at 5, one probe (or not, i don't know at all) then a gateway (may be at 6 or 5, i haven't played in a long time).

Just pump probes and build 3 zealots, you want to be showing them to the zerg (don't lose them just to kill a drone, and don't expect to kill them with these). As your 3rd zealot is building get an assim and play it normal like a corsair tech build. But rather than doing temp expo or something like that use DT. Your sair comes out earlier, the zerg is more timid (3 zealots early look like 9/10) and DT can actually do damage rather than 10 gate corsair tech.
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
ShadowMaster
Profile Joined September 2004
United States238 Posts
October 21 2004 11:10 GMT
#23
On October 21 2004 19:12 PheeRed.User wrote:
for the canon section this will work 100% if you know they will exp,

8pylon 9gateway 11forge made make zeal on 13 make 2nd pylon where your canon will be perfectly at the range it can hit the hatchery, than you i usually wont make another zeal make 2 canons than keep pumping zeals while getting gas i have a few reps if anyone wants them.


Thanks. Yes, I would love to have the strongest replay of this strategy that you have. I hope to put them up along with the final product as references to this strategy.
ShadowMaster
Profile Joined September 2004
United States238 Posts
October 21 2004 11:23 GMT
#24
On October 21 2004 19:43 Cambium wrote:
Cannons if he's going muta, then get goons, range, HT, and archons. Cosairs do not work well against mutas (even with the +1 air) unless you have them in large quantity (i.e. 8+).

Good Zerg player can destroy the Sair+DT rush relatively easily with 4-6 hatches poping out 1-2/1-2 Hydras and lings.


What build order are you referring to? You mention the Sair+DT, but your advice is clearly a different strategy. Could you give me a full build order from pylon 1? Thanks
ShadowMaster
Profile Joined September 2004
United States238 Posts
October 21 2004 11:26 GMT
#25
On October 21 2004 20:05 RuGbUg wrote:
The only good corsair tech build is this:

pylon at 5, one probe (or not, i don't know at all) then a gateway (may be at 6 or 5, i haven't played in a long time).

Just pump probes and build 3 zealots, you want to be showing them to the zerg (don't lose them just to kill a drone, and don't expect to kill them with these). As your 3rd zealot is building get an assim and play it normal like a corsair tech build. But rather than doing temp expo or something like that use DT. Your sair comes out earlier, the zerg is more timid (3 zealots early look like 9/10) and DT can actually do damage rather than 10 gate corsair tech.


You sound like a man of impressive skills I'm curious; what is your win-loss record with this, and against what competition?
ahk-gosu
Profile Joined July 2004
Korea (South)2099 Posts
October 21 2004 11:31 GMT
#26
hey pheer why do you hate me man
stop following me............... -_-
Micro.Macro.Scouting.Harassment.
Cambium
Profile Blog Joined June 2004
United States16368 Posts
October 21 2004 11:37 GMT
#27
On October 21 2004 20:23 ShadowMaster wrote:
Show nested quote +
On October 21 2004 19:43 Cambium wrote:
Cannons if he's going muta, then get goons, range, HT, and archons. Cosairs do not work well against mutas (even with the +1 air) unless you have them in large quantity (i.e. 8+).

Good Zerg player can destroy the Sair+DT rush relatively easily with 4-6 hatches poping out 1-2/1-2 Hydras and lings.


What build order are you referring to? You mention the Sair+DT, but your advice is clearly a different strategy. Could you give me a full build order from pylon 1? Thanks


I was referring to a simply, regular 1-gate tech build. However, like your said, it's just a collection of BOs, so I have nothing against anything.
When you want something, all the universe conspires in helping you to achieve it.
RuGbUg
Profile Joined June 2003
United States2347 Posts
October 21 2004 11:43 GMT
#28
On October 21 2004 20:26 ShadowMaster wrote:
Show nested quote +
On October 21 2004 20:05 RuGbUg wrote:
The only good corsair tech build is this:

pylon at 5, one probe (or not, i don't know at all) then a gateway (may be at 6 or 5, i haven't played in a long time).

Just pump probes and build 3 zealots, you want to be showing them to the zerg (don't lose them just to kill a drone, and don't expect to kill them with these). As your 3rd zealot is building get an assim and play it normal like a corsair tech build. But rather than doing temp expo or something like that use DT. Your sair comes out earlier, the zerg is more timid (3 zealots early look like 9/10) and DT can actually do damage rather than 10 gate corsair tech.


You sound like a man of impressive skills I'm curious; what is your win-loss record with this, and against what competition?
i have no idea, i don't recall losing with it, but i can think of a player who i have a bitch of a time beating, and if i did try this against him, theres a good chance i've probably lost with it against him.

just because it starts with 5 pylon doesn't mean you end up with a crappy economy or that its ridiculously fast. it's on pace with an 8 gate for the first zealot, then the other two come like a 9/10. the sair comes significantly earlier though. just try the strategy out, you don't end up behind on probes because you are building probes the entire time you are training the 3 zealots. just don't get the assim too early or you WILL find yourself short.

no, i won't host replays of me playing this or any other games unless i get hit by some other act of god
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
pheered.user
Profile Joined March 2003
United States2603 Posts
Last Edited: 2004-10-21 15:42:07
October 21 2004 15:40 GMT
#29
alright i do the build a slight bit different this game and i almost lose! fun game he was so pissed.

http://www.battlereports.com/viewreplays.php?orderBy=latest (download the one uploaded by pheered.user)

also im positive it can be done better my next few pvz i'll try to do a better one.

Looking for Skilled players to join an Active, Involved clan. PM Me for Details.
pheered.user
Profile Joined March 2003
United States2603 Posts
October 21 2004 15:43 GMT
#30
wow my apm is 95 in that game ive played 2 sub 100 apm games since i came back to sc i dunno about the other guy he might have higher.
Looking for Skilled players to join an Active, Involved clan. PM Me for Details.
RuGbUg
Profile Joined June 2003
United States2347 Posts
October 21 2004 15:52 GMT
#31
i don't have time to watch it now, what did you do that was slightly different?
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
RuGbUg
Profile Joined June 2003
United States2347 Posts
October 21 2004 15:57 GMT
#32
oh, i forgot to mention, you CAN get up to 3 sairs with this build, it doesnt hurt.
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
ShadowMaster
Profile Joined September 2004
United States238 Posts
October 22 2004 05:20 GMT
#33
Just updated the Core Builds with an excellent, solid BO shown by fOru in a famous game against Yellow in the KPGA 2002, on River of Flames. The BO is in the original post here, details on the game are here.
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
October 22 2004 05:30 GMT
#34
@ all new people, who want to dl vods: contribute as well as ShadowMaster!

Seriously, gj man!
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
ShadowMaster
Profile Joined September 2004
United States238 Posts
October 22 2004 05:55 GMT
#35
On October 22 2004 14:30 Orome wrote:
@ all new people, who want to dl vods: contribute as well as ShadowMaster!

Seriously, gj man!


Thanks I appreciate it. Does anyone know pro games of corsair+DT setups?
Cambium
Profile Blog Joined June 2004
United States16368 Posts
October 22 2004 06:53 GMT
#36
Try some of Zeus' VODs/Replays. If I recall correctly, he almost always do Sair+DT.

Oh btw Shadow, you are doing a fantastic job. I might even convert back to Protoss ^_^
When you want something, all the universe conspires in helping you to achieve it.
iD.Surv
Profile Joined April 2004
Belgium827 Posts
October 22 2004 07:16 GMT
#37
rugbug please stop giving crappy newbie buildorders?
maleorderbride
Profile Joined November 2002
United States2916 Posts
October 22 2004 08:49 GMT
#38
On October 21 2004 20:26 ShadowMaster wrote:
Show nested quote +
On October 21 2004 20:05 RuGbUg wrote:
The only good corsair tech build is this:

pylon at 5, one probe (or not, i don't know at all) then a gateway (may be at 6 or 5, i haven't played in a long time).

Just pump probes and build 3 zealots, you want to be showing them to the zerg (don't lose them just to kill a drone, and don't expect to kill them with these). As your 3rd zealot is building get an assim and play it normal like a corsair tech build. But rather than doing temp expo or something like that use DT. Your sair comes out earlier, the zerg is more timid (3 zealots early look like 9/10) and DT can actually do damage rather than 10 gate corsair tech.


You sound like a man of impressive skills I'm curious; what is your win-loss record with this, and against what competition?


the only thing impressive is that he really thinks hes going to win ANY games vs remotely competant players with that BO.
Some cause happiness wherever they go; others, whenever they go.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 22 2004 08:53 GMT
#39
I hope shadow was being sarcastic with the impressive skills O_o
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
RuGbUg
Profile Joined June 2003
United States2347 Posts
October 22 2004 11:22 GMT
#40
On October 22 2004 17:49 maleorderbride wrote:
Show nested quote +
On October 21 2004 20:26 ShadowMaster wrote:
On October 21 2004 20:05 RuGbUg wrote:
The only good corsair tech build is this:

pylon at 5, one probe (or not, i don't know at all) then a gateway (may be at 6 or 5, i haven't played in a long time).

Just pump probes and build 3 zealots, you want to be showing them to the zerg (don't lose them just to kill a drone, and don't expect to kill them with these). As your 3rd zealot is building get an assim and play it normal like a corsair tech build. But rather than doing temp expo or something like that use DT. Your sair comes out earlier, the zerg is more timid (3 zealots early look like 9/10) and DT can actually do damage rather than 10 gate corsair tech.


You sound like a man of impressive skills I'm curious; what is your win-loss record with this, and against what competition?


the only thing impressive is that he really thinks hes going to win ANY games vs remotely competant players with that BO.
really shows that you try things before you speak your mind
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
ApollyoN
Profile Joined April 2003
United States1297 Posts
Last Edited: 2004-10-22 12:26:09
October 22 2004 12:22 GMT
#41
well... actually something like a 6 pylon -> gate -> dt/sair fast expo is one of the better starts for the build. but rugbug, for the most part your builds are pretty bad ><

also it seems like you're whole mission is to go throughout threads contradicting players that are clearly better, and being pretty 'flaming' or w/e while doing it
RuGbUg
Profile Joined June 2003
United States2347 Posts
October 22 2004 12:26 GMT
#42
are you talking about my dark archon thing? i don't remember talking about any other than this 5 pylon and that dark archon build. if you're talking about the latter, you are completely wrong. and there is no room for debate about this.

a la matilda: i'm right, youre wrong.
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
ApollyoN
Profile Joined April 2003
United States1297 Posts
Last Edited: 2004-10-22 12:32:14
October 22 2004 12:30 GMT
#43
Im talking about throughout the strategy forums, where you make it clear on most points that you have NO idea what you are talking about, almost to the point that it seems you're just trying to give wrong information on purpose to confuse the person asking the question :d
RuGbUg
Profile Joined June 2003
United States2347 Posts
October 22 2004 12:43 GMT
#44
way to edit your post when you were earlier talking about my build orders.
i wouldn't be contradicting players if they weren't wrong. when people are right, i don't feel the need to say "NICE RESPONSE," i'm not that kind of person. I also don't feel the need to respond by copy pasting the exact same thing. See all those threads that I'm not posting in?
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
Pob
Profile Joined February 2004
880 Posts
Last Edited: 2004-10-22 14:48:33
October 22 2004 14:45 GMT
#45
On October 21 2004 11:07 ahk-gosu wrote:


dragoon fast expo


gl with that


you on drugs? rofl worst strategy ever
maleorderbride
Profile Joined November 2002
United States2916 Posts
October 22 2004 19:36 GMT
#46
rugbug its competely apparent by your posts that you are a horrible horrible player with absolutely no understanding of the game. there is nothing more to discuss.
Some cause happiness wherever they go; others, whenever they go.
kloownz
Profile Joined October 2004
26 Posts
October 23 2004 01:12 GMT
#47
I wouldnt waste your time with high templars unless your making archons, any good zerg player knows how to storm dodge. Its just a waste of gas
go kloownz!!
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 23 2004 01:19 GMT
#48
Who THE fuck is this retard?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
gg_hertzz
Profile Blog Joined January 2004
2152 Posts
October 23 2004 02:34 GMT
#49
There might be something to RuGBug's early sair build since Nal_Ra used the same build to optimal effect in a replay I saw several months ago.
pheered.user
Profile Joined March 2003
United States2603 Posts
October 23 2004 02:47 GMT
#50
On October 23 2004 10:12 kloownz wrote:
I wouldnt waste your time with high templars unless your making archons, any good zerg player knows how to storm dodge. Its just a waste of gas


yeah, i like to go 5gate no exp goon vs z it works wonders.
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A3iL3r0n
Profile Blog Joined October 2002
United States2196 Posts
October 23 2004 04:36 GMT
#51
Technical Edit: Haven't read through the whole thread but, one of your strats is titled "Core" but there is no definition above.
My psychiatrist says I have deep-seated Ragneuroses :(
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 23 2004 07:25 GMT
#52
On October 23 2004 11:34 gg_hertzz wrote:
There might be something to RuGBug's early sair build since Nal_Ra used the same build to optimal effect in a replay I saw several months ago.

I'm not commenting on that particular build but that really isn't a good example -.-

I've seen nal_ra beat people with 4 probe rush (twice).
Doesn't make it good :X
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Cambium
Profile Blog Joined June 2004
United States16368 Posts
October 23 2004 10:16 GMT
#53
Four probes rush as in... GoGo Probes at the start?

O_o
When you want something, all the universe conspires in helping you to achieve it.
ShadowMaster
Profile Joined September 2004
United States238 Posts
October 23 2004 10:57 GMT
#54
On October 23 2004 13:36 A3iL3r0n wrote:
Technical Edit: Haven't read through the whole thread but, one of your strats is titled "Core" but there is no definition above.


Thanks for catching that. When I say "core'" I mean the nucleus strategies; core is a much nicer word. But I recognize that it can easily be mistaken for Cybernetics Core and so I have updated my definitions accordingly.
ShadowMaster
Profile Joined September 2004
United States238 Posts
October 23 2004 11:03 GMT
#55
On October 22 2004 15:53 Cambium wrote:
Try some of Zeus' VODs/Replays. If I recall correctly, he almost always do Sair+DT.

Oh btw Shadow, you are doing a fantastic job. I might even convert back to Protoss ^_^


I've only got 3 Zeus PvZ games in my collection, but in each of them Zeus seems to be a hardcore Zeal+Storm guy; no Corsairs in sight. Definitely rather old school in style. Am I missing some reps? Anyway, I'm going to check Nal_Ra for sair/DT content.
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
October 23 2004 11:16 GMT
#56
I haven't played for a bit but I recall two build orders back around 1.10 or 1.09 that may still be used now. I don't actually remember the build orders but they're not hard to figure out since you just get the things when you have resources for them. That and I really can't think of "build orders" since I generally built whatever I think was most effective at countering at that time. I always liked zealot rush into sair because it's decent against mutas since your sair will be out earlier than scourge and you get a good scout of your opponent's build/expos around the area.

There's one that's forge first, expo, then pylon at expo with two cannons. You use the probes to block any lings from rushing through and try to build things to make it hard to simply run past your choke.

The second is a standard zealot rush but you send a probe along for pylon, shield battery.
ShadowMaster
Profile Joined September 2004
United States238 Posts
October 24 2004 06:59 GMT
#57
Updated with two Turbo Expand builds that are high risk but are the sort of thing useful for surprise and pubby games, and are also pretty suitable for FFA games.

KissBlade, yeah, I know that I've seen some fairly recent forge-first quick expand builds. Anyone have the actual replays? I've also considered battery-rushes but have never seen it done in a serious game. Replays of that? Thanks.
NonYold
Profile Joined April 2004
United States2814 Posts
October 24 2004 07:29 GMT
#58
The 4 probe rush I used to do involved sending a probe out after every building.. build pylon, send that probe out. build gate, send that probe out, build 2nd gate, send that probe out, build 2nd pylon, send that probe out. that way, when you have 8 mineral patches, you continue to have 1 probe per mineral patch. a 9th probe isnt as helpful as an 8th probe, because of diminishing returns (the 9th probe has to sometimes travel an extra distance to find a patch)
ShadowMaster
Profile Joined September 2004
United States238 Posts
October 24 2004 07:43 GMT
#59
Just updated with the Reaver + Sair build demonstrated by NonY.
ShadowMaster
Profile Joined September 2004
United States238 Posts
Last Edited: 2004-10-24 07:51:34
October 24 2004 07:45 GMT
#60
On October 24 2004 16:29 NonY wrote:
The 4 probe rush I used to do involved sending a probe out after every building.. build pylon, send that probe out. build gate, send that probe out, build 2nd gate, send that probe out, build 2nd pylon, send that probe out. that way, when you have 8 mineral patches, you continue to have 1 probe per mineral patch. a 9th probe isnt as helpful as an 8th probe, because of diminishing returns (the 9th probe has to sometimes travel an extra distance to find a patch)


So, you're suggesting something like:
7.5 Pylon, scout. 9 Gate, scout. 10 gate, scout. 11 Zealot. 13 pylon, scout, where scoutting is just sending the probes to the enemy base? Do you harrass with every probe, or wait until all 4 or the zealot arrive? Replay?
ShadowMaster
Profile Joined September 2004
United States238 Posts
October 25 2004 04:12 GMT
#61
Just updated with a fairly masochistic double-robo build that was employed by Didi8. If anyone has better examples of a double-robo game, they are more than welcome
ShadowMaster
Profile Joined September 2004
United States238 Posts
October 25 2004 04:45 GMT
#62
Just added a fairly solid cannon rush build, based on a totally one-sided game played between Didi8 and Jester in 1.09.
ShadowMaster
Profile Joined September 2004
United States238 Posts
Last Edited: 2004-10-29 02:07:40
October 29 2004 01:33 GMT
#63
I am now going to start including Counter and Countered By information with the BOs when available. In this context let's define "counter" as something that offers the best chances against this given BO. Please contribute your experience!
pheered.user
Profile Joined March 2003
United States2603 Posts
October 29 2004 03:14 GMT
#64
Didi's canon rush is exactly like mine with different gate/forget times and i dont send 2 probes. I dont think the two need two different sections.
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ShadowMaster
Profile Joined September 2004
United States238 Posts
October 29 2004 03:48 GMT
#65
On October 29 2004 12:14 pheered.user wrote:
Didi's canon rush is exactly like mine with different gate/forget times and i dont send 2 probes. I dont think the two need two different sections.


Yes, I noticed that. I'll merge them
Venlow
Profile Joined September 2004
United States110 Posts
October 29 2004 07:07 GMT
#66
On October 21 2004 11:18 ShadowMaster wrote:
Thanks ahk-gosu,
Right now I'm just trying to round up PvZ BOs, where a few of those sounded like PvT (all the ones involving goons). I've never heard of a DT drop with gas before gateway on a land map; any BO and reference for that?

If someone could contribute good BOs for +1 weapon and corsair/DT rush, I would really appreciate it


8 Pylon, scout, 10 Gateway, 12 Assimilator, 14/15 Core, Zealot (Psi should be 17/17,), 17 Pylon, 19 Dragoon, 21 Stargate, 23 Citadel, 25 Sair, 25 Pylon, 27 Archives, DT...

Although many toss consider this a risky build, it typically dosen't lose in the early game after a few games of practice. The build calls for a very fast core followed by a quick sair, which you can either follow up with a storm expand, dt harass into expand, or triple gate +1 speed zeals.

If you scout hatch before pool, send your first zeal to harass, and make a goon after your zeal and you should have an ovie in your base about now, if you kill the ovie, the zerg will usually not send their lings but keep a probe outside their base to see if they are heading your way. If you scout 12 pool keep your first zeal in your base and follow it up again with the goon and contonue normally. If you scout 9 pool :O, go for 2 zealots off the bat, when your first zeal comes out hold the ramp with your zeal and 3 probes, when he begins attacking your zeal A) dont let him get up the ramp B) dont let your zeal die! when the HP gets around 75 run the zeal around until the second zeal pops out, this will take some micro but it's very possible to do with practice.

Ok, you've held your ramp until this point and your sair just popped out, what to do? If you didn't kill the initial scouting lord with your goon (or if you didnt make it) dont worry about it now, just keep in mind where it might be on the map. You want to head straight to his base and find ovies,you are guarnteed at least 2 ovie kills before he gets dras out or a spore colony up (more sometimes depending on how well you hid your stargate).

Now after the initial Sair you have a few options which all work equally as well as the next. The first is sair/dt, you can go 1 gate or 2 gate, it really depends on what you want to do. If you want to harass well and delay ur expo then go two gate, if u want a faster expo then go 1 gate. I would suggest 1 gate, bah im bored bye.
ShadowMaster
Profile Joined September 2004
United States238 Posts
October 29 2004 07:27 GMT
#67
Thanks for an excellent post. I've added the BO to the main page.
Beast_Bg
Profile Joined October 2002
Bulgaria1623 Posts
October 30 2004 05:29 GMT
#68
9/10 Zealot Rush: LT and similar maps: Can lead into most dual-gate zealot main-strats. Ideal for close positions and early expansions. Should not be used against hatch-in-base Zerg.
7.5 pylon, scout. 9 gate, 10 gate. 11 pylon, halt probe production. Rally zealots to enemy base and accompany with 2 probes, bringing the total to 3 probes + zealots. Continue zealot production to ~32 psi and maintain pressure. Especially designed for close positions (12 v 3 LT) and early expansion by Zerg.
Countered By: The best counter is a two-hatch in-base build with a pool before 12.

I'd say that 10 hatch at expo 9 pool(before over) is a good counter too, cause it allows you to tech really fast for lurker or muta.
MadFrog : In my opinion, the biggest reason why WC3 is dying is because it is not such a great game as Brood War is.
ShadowMaster
Profile Joined September 2004
United States238 Posts
October 30 2004 13:30 GMT
#69
Thanks for the input. I've updated the main post.
Veigh
Profile Joined November 2003
Netherlands300 Posts
October 30 2004 18:51 GMT
#70
Shouldn't we change the name of the Strategy form into:
Shadowmasters masterclass?
Mirror matchups are imbalanced by definition
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