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Min only expos good for zerg? - Page 2

Forum Index > Brood War Strategy
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pheered.user
Profile Joined March 2003
United States2603 Posts
Last Edited: 2004-07-25 13:01:03
July 25 2004 13:00 GMT
#21
On July 25 2004 18:53 Element)FrEaK wrote:
Protoss doesn't need alot of gas for any matchups but pvz......*blinks*.

We're talking about the PvZ imbalance on no gas nat maps jackass.


Rofl please tell me where anyone said anything about thi
Looking for Skilled players to join an Active, Involved clan. PM Me for Details.
Muhweli
Profile Joined September 2002
Finland5328 Posts
July 25 2004 14:36 GMT
#22
Dunno about zvt but zvp is a lot easier when protoss only has 1 gas and 2 mineralbases =)
River me timbers.
HeadBangaa
Profile Blog Joined July 2004
United States6512 Posts
July 25 2004 16:18 GMT
#23
Texas-style beans give me gas
People who fail to distinguish Socratic Method from malicious trolling are sadly stupid and not worth a response.
MaTRiX[SiN]
Profile Joined September 2003
Sweden1282 Posts
July 25 2004 17:01 GMT
#24
zvt its easier for zerg since terran cant get alot of tanks having to use most of the gas for vessels/medics/upgrades so lurkers get alot stronger that way so even thougt u'll have less lurks early on they'll be more powerfull..in zvp u can lurk/ling contain wich will be very hard for toss with 1 gas to break out from but in zvp u also have good options like 3 hat hydra or 1 base muta..1 base muta the toss will often not suspect and those it can be powerfull despait having low muta numbers...also zerglings in zvp gets very strong since toss got low gas for archons...
aka StormtoSS
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
July 25 2004 17:30 GMT
#25
On July 25 2004 19:03 Arbiter[frolix] wrote:
When I play protoss v zerg I am always struggling for gas for templar tech etc. Mineral only expansion is a problem for protoss I think.


against zerg, yes

against terran, it's an advantage for protoss

no gas @ natural stimulates the ancient circle of ownage: Z > P, T > Z, P > T
DANCE ALL DAY
Mora
Profile Blog Joined October 2002
Canada5235 Posts
Last Edited: 2004-07-25 18:10:36
July 25 2004 18:10 GMT
#26
On July 26 2004 02:30 GroT wrote:
Show nested quote +
On July 25 2004 19:03 Arbiter[frolix] wrote:
When I play protoss v zerg I am always struggling for gas for templar tech etc. Mineral only expansion is a problem for protoss I think.


against zerg, yes

against terran, it's an advantage for protoss

no gas @ natural stimulates the ancient circle of ownage: Z > P, T > Z, P > T


agreed ~!
Happiness only real when shared.
RuGbUg
Profile Joined June 2003
United States2347 Posts
July 25 2004 18:21 GMT
#27
On July 26 2004 02:30 GroT wrote:
Show nested quote +
On July 25 2004 19:03 Arbiter[frolix] wrote:
When I play protoss v zerg I am always struggling for gas for templar tech etc. Mineral only expansion is a problem for protoss I think.


against zerg, yes

against terran, it's an advantage for protoss

no gas @ natural stimulates the ancient circle of ownage: Z > P, T > Z, P > T
isn't it Z = T on nostalgia? if the zerg secures a 3rd base, almost always the zerg wins
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
RuGbUg
Profile Joined June 2003
United States2347 Posts
July 25 2004 18:22 GMT
#28
all right a reaver!
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
gabe.
Profile Joined March 2004
50 Posts
July 25 2004 23:29 GMT
#29
On July 26 2004 02:01 MaTRiX[SiN] wrote:
zvt its easier for zerg since terran cant get alot of tanks having to use most of the gas for vessels/medics/upgrades so lurkers get alot stronger that way so even thougt u'll have less lurks early on they'll be more powerfull..in zvp u can lurk/ling contain wich will be very hard for toss with 1 gas to break out from but in zvp u also have good options like 3 hat hydra or 1 base muta..1 base muta the toss will often not suspect and those it can be powerfull despait having low muta numbers...also zerglings in zvp gets very strong since toss got low gas for archons...

its easier for terran. on LT, 1 base T = 2 base Z. if you take away a gas from the zerg, t will have advantage.
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4511 Posts
July 25 2004 23:42 GMT
#30
On July 26 2004 02:01 MaTRiX[SiN] wrote:
zvt its easier for zerg since terran cant get alot of tanks having to use most of the gas for vessels/medics/upgrades so lurkers get alot stronger that way so even thougt u'll have less lurks early on they'll be more powerfull..in zvp u can lurk/ling contain wich will be very hard for toss with 1 gas to break out from but in zvp u also have good options like 3 hat hydra or 1 base muta..1 base muta the toss will often not suspect and those it can be powerfull despait having low muta numbers...also zerglings in zvp gets very strong since toss got low gas for archons...


some1 like nada can kill 4 lurkers with 14 marines 3 medics... so no that's not completly true --a
Team Liquid
tomson
Profile Joined November 2002
Poland641 Posts
July 26 2004 00:03 GMT
#31
The point is that Marines are viable vs anything that Zerg can throw at them. Pure Zerglings, on the other hand, are not.

Therefore a mineral-only expansion, apart from diminishing economical differences between a Terran who can simultaneously build workers and troops and a Zerg who can only make one at a time, mainly creates grounds for gas expansions.
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
July 26 2004 00:05 GMT
#32
Not to mention that the mineral only expand is still 7 patches on nostalgia, so you can pump rines with 6~7 rax, that combined with a constant production of tanks, you can just walk around with groups of m&m and kill expands etc. while you're building up your main force. Once you got 6 tanks, you move out, expand to gas with 3 bunkers in the choke point, and have this monster army with 60 marines.
Moderator
Hot_Bid
Profile Blog Joined October 2003
Braavos36379 Posts
July 26 2004 00:06 GMT
#33
On July 25 2004 22:00 PheeRed.User wrote:
Show nested quote +
On July 25 2004 18:53 Element)FrEaK wrote:
Protoss doesn't need alot of gas for any matchups but pvz......*blinks*.

We're talking about the PvZ imbalance on no gas nat maps jackass.


Rofl please tell me where anyone said anything about thi


pheered, you said "protoss doesn't need a lot of gas for any matchup than [sic] pvz" and thus freak responded by saying that this thread is precisely about pvz imbalance with mineral only naturals, so i don't see why you are rofl other than at your own inability to read the thread correctly
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Famouzze
Profile Joined June 2004
971 Posts
July 26 2004 01:15 GMT
#34
definitely harder for toss if there's no gas in pvz. toss needs gas badly especially since storm got nerfed and you have to spend 375 gas to get an obs every time you want to laeve your main. it's also easier on zerg because every time zerg is the one who's gonna get an exp outside his nat first. so he will have a second gas long before the toss does.

but in pvt i'd rather not have a gas nat. terran needs gas a lot worse than toss in that situation i'd say, for tanks.
KillerPenguin
Profile Joined June 2004
United States516 Posts
July 26 2004 01:33 GMT
#35
On July 26 2004 03:10 Teroru wrote:
Show nested quote +
On July 26 2004 02:30 GroT wrote:
On July 25 2004 19:03 Arbiter[frolix] wrote:
When I play protoss v zerg I am always struggling for gas for templar tech etc. Mineral only expansion is a problem for protoss I think.


against zerg, yes

against terran, it's an advantage for protoss

no gas @ natural stimulates the ancient circle of ownage: Z > P, T > Z, P > T


agreed ~!


agreed
http://www.escapeintolife.com/
XvObiVx
Profile Joined July 2004
United States21 Posts
July 26 2004 01:37 GMT
#36
Z needs gas more then P does. Think about it -- Who gets to gas intensive techs first, Z or P? Z tech being lurks, mutas and P tech being temps.
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
July 26 2004 02:14 GMT
#37
You're wrong, you don't necessarily need lurkers before having your gas expand vs protoss :/

You could even do hydra's when you have proper micro vs terrans first, take gas exp and add lurker later.
Moderator
Hot_Bid
Profile Blog Joined October 2003
Braavos36379 Posts
July 26 2004 02:21 GMT
#38
the argument is not which race uses more gas units, but rather that since the z gets its second gas (technically third expansion) much faster than the toss' third expansion, toss is at a disadvantage on maps with no gas naturals
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Dang:)
Profile Joined July 2004
United States423 Posts
July 26 2004 02:51 GMT
#39
i kinda think they would get upper hand maybe get another expo with that money
ehhehhe
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
July 26 2004 02:56 GMT
#40
terran has a temporary upper hand sure, but in LT once terran gets a 2nd geyser zerg has to start taking the map or it's goodbye. on nostalgia if terran takes their natural zerg doesnt need the whole map to counter. and terran taking a gas outside of their natural at that point? hard?
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