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Min only expos good for zerg?

Forum Index > Brood War Strategy
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t3h.sWaRm
Profile Joined July 2004
United States202 Posts
July 25 2004 08:56 GMT
#1
hey ive heard alot of people say that in maps where ur 1st expo is a min only expo(ex-nostalgia), zerg has the advantage. i would think that it would b better for zerg if they had gas at the expo b/c they get it faster than the other races. plz explain y it is better for zerg(if it is at all) for the expo to b min only.
Vharox
Profile Blog Joined June 2004
United States1037 Posts
July 25 2004 09:06 GMT
#2
Um, I'd rather a gas expansion b/c of mutas...
vGl-CoW
Profile Blog Joined December 2002
Belgium8305 Posts
July 25 2004 09:13 GMT
#3
Because T and P need the gas more than Z does. Z can usually fast exp to that min only expo and then have the extra mineral income so you can, for example, make a decent amount of lurkerling and then you go about like a normal Z, expoing to gas expansions.

P or T on the other hand usually get their expo way later than you and when they do, they don't have the advantage of a second gas, which they need pretty badly for their fancy tech units. :O

This can mean that early game is a little harder for you because you can't use as much lair units but you'll have it way easier afterwards, when you're controlling multiple gasses and they have to get by on just one.

That's also why ZvP is pretty imbalanced on Nostalgia, you don't really need all that much lair units in the beginning. :O
Moderatorfollow me on twitter if u think ur so tough @BooyaCow
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
July 25 2004 09:17 GMT
#4
i think cow post is good. zerg get their min only earlier than other races (as usual), but zerg also get a far away gas easier than other races would vs zerg. toss taking another main to get their 2nd gas in that situation? hard. terran doing it vs zerg? just downright weird. so they have to do something to "win" while it's just 1 gas vs 1 gas, do or die, do meaning they get to expo and probably be bigger than zerg and try to stay that way the rest of the game.
pheered.user
Profile Joined March 2003
United States2603 Posts
July 25 2004 09:49 GMT
#5
? Protoss definitely beneifts the most from min only maybe not in early parts of game but protoss really doesent need alot of gas for any matchup than pvz and zeals are your main unit in pvz
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Hot_Bid
Profile Blog Joined October 2003
Braavos36388 Posts
Last Edited: 2004-07-25 09:54:39
July 25 2004 09:51 GMT
#6
no, protoss needs more gas because they need both templar tech and observer tech. same thing happens on dahlia, no 2nd gas makes it very difficult to break out.

edit: this is for pvz
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
FrEaK[S.sIR]
Profile Joined October 2002
2373 Posts
July 25 2004 09:53 GMT
#7
Protoss doesn't need alot of gas for any matchups but pvz......*blinks*.

We're talking about the PvZ imbalance on no gas nat maps jackass.
Arbiter[frolix]
Profile Joined January 2004
United Kingdom2674 Posts
July 25 2004 10:03 GMT
#8
When I play protoss v zerg I am always struggling for gas for templar tech etc. Mineral only expansion is a problem for protoss I think.
We are vigilant.
Tien
Profile Joined January 2003
Russian Federation4447 Posts
Last Edited: 2004-07-25 10:08:34
July 25 2004 10:05 GMT
#9
Its because protoss have a harder time securing a 2nd gas expo compared to zerg. Zerg can throw hatcheries all over the map at gas expoes while protoss has to use mass zealot/temp for most of the game which is at a disadvantage vs ling/lurk contains.

The thing I like about mineral only nats is that terrans cant go that stupid 2 fact tank build. Just get around 10-12 tanks and its nearly impossible for zerg unless he has double the amount of lurkers.
We decide our own destiny
gabe.
Profile Joined March 2004
50 Posts
July 25 2004 10:21 GMT
#10
it helps t in zvt
t3h.sWaRm
Profile Joined July 2004
United States202 Posts
July 25 2004 10:21 GMT
#11
ahh ic so its better b/c when near mid game, the zerg can just expo again when its safe to get gas and even if the toss//terran is contained with their expo, its only mins so they dont have 2 gases.

can a zerg with only 1 gas go mutas tho? i usually go 3 hatch mutas and usually have about 900 gas to get 9 mutas when the spire is done, but i think i use my expo gas (i cant remember).
mmm.beer
Profile Joined March 2003
Canada412 Posts
July 25 2004 10:32 GMT
#12
No gas expo is quite doable with lurker ling when you don't have to worry bout some guy cliffing your expo.
mmm.beer
Profile Joined March 2003
Canada412 Posts
Last Edited: 2004-07-25 10:39:41
July 25 2004 10:34 GMT
#13
hmm how do i change this scv thingy to something else. Edit: ok i see now.
t3h.sWaRm
Profile Joined July 2004
United States202 Posts
July 25 2004 10:41 GMT
#14
ya but i dont ALWAYS want to go lurk/ling every time im on a map with only min expo. is muta possible? maybe with only 2 hatch?

off topic: i want to upgrade my darn drone
mmm.beer
Profile Joined March 2003
Canada412 Posts
July 25 2004 10:48 GMT
#15
I wouldn't one gas muta vs infantry terran as my first tech.
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
July 25 2004 11:05 GMT
#16
it's pretty bad when u think about it. u know exactly what the zerg is gonna do and yet zerg has the advantage. :|
Tien
Profile Joined January 2003
Russian Federation4447 Posts
July 25 2004 11:09 GMT
#17
I would never do 1 gas muta. Maybe exception on Bifrost a couple of times.

Ive seen the pros use it sometimes. Like Yellow on Plains to hill, but its easy to secure expoes on that map.
We decide our own destiny
t3h.sWaRm
Profile Joined July 2004
United States202 Posts
July 25 2004 11:15 GMT
#18
well i usually get armor upg asap so i can kill infantry without losing as much

i love mutas b/c they harrass an unsespecting opponent ^^
so i guess it is possible to get 6 mutas right when spire is done and not get an upg. then ill switch to lurk/ling b/c i dont have enough gas for enough mutas to b effective against anything.
MadduX
Profile Joined June 2003
United States515 Posts
July 25 2004 11:56 GMT
#19
in pvz, the lack of gas at expansion hurts the protoss more than it hurts the zerg.
Team LighT
t3h.sWaRm
Profile Joined July 2004
United States202 Posts
July 25 2004 11:57 GMT
#20
thats good to kno ^^
pheered.user
Profile Joined March 2003
United States2603 Posts
Last Edited: 2004-07-25 13:01:03
July 25 2004 13:00 GMT
#21
On July 25 2004 18:53 Element)FrEaK wrote:
Protoss doesn't need alot of gas for any matchups but pvz......*blinks*.

We're talking about the PvZ imbalance on no gas nat maps jackass.


Rofl please tell me where anyone said anything about thi
Looking for Skilled players to join an Active, Involved clan. PM Me for Details.
Muhweli
Profile Joined September 2002
Finland5328 Posts
July 25 2004 14:36 GMT
#22
Dunno about zvt but zvp is a lot easier when protoss only has 1 gas and 2 mineralbases =)
River me timbers.
HeadBangaa
Profile Blog Joined July 2004
United States6512 Posts
July 25 2004 16:18 GMT
#23
Texas-style beans give me gas
People who fail to distinguish Socratic Method from malicious trolling are sadly stupid and not worth a response.
MaTRiX[SiN]
Profile Joined September 2003
Sweden1282 Posts
July 25 2004 17:01 GMT
#24
zvt its easier for zerg since terran cant get alot of tanks having to use most of the gas for vessels/medics/upgrades so lurkers get alot stronger that way so even thougt u'll have less lurks early on they'll be more powerfull..in zvp u can lurk/ling contain wich will be very hard for toss with 1 gas to break out from but in zvp u also have good options like 3 hat hydra or 1 base muta..1 base muta the toss will often not suspect and those it can be powerfull despait having low muta numbers...also zerglings in zvp gets very strong since toss got low gas for archons...
aka StormtoSS
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
July 25 2004 17:30 GMT
#25
On July 25 2004 19:03 Arbiter[frolix] wrote:
When I play protoss v zerg I am always struggling for gas for templar tech etc. Mineral only expansion is a problem for protoss I think.


against zerg, yes

against terran, it's an advantage for protoss

no gas @ natural stimulates the ancient circle of ownage: Z > P, T > Z, P > T
DANCE ALL DAY
Mora
Profile Blog Joined October 2002
Canada5235 Posts
Last Edited: 2004-07-25 18:10:36
July 25 2004 18:10 GMT
#26
On July 26 2004 02:30 GroT wrote:
Show nested quote +
On July 25 2004 19:03 Arbiter[frolix] wrote:
When I play protoss v zerg I am always struggling for gas for templar tech etc. Mineral only expansion is a problem for protoss I think.


against zerg, yes

against terran, it's an advantage for protoss

no gas @ natural stimulates the ancient circle of ownage: Z > P, T > Z, P > T


agreed ~!
Happiness only real when shared.
RuGbUg
Profile Joined June 2003
United States2347 Posts
July 25 2004 18:21 GMT
#27
On July 26 2004 02:30 GroT wrote:
Show nested quote +
On July 25 2004 19:03 Arbiter[frolix] wrote:
When I play protoss v zerg I am always struggling for gas for templar tech etc. Mineral only expansion is a problem for protoss I think.


against zerg, yes

against terran, it's an advantage for protoss

no gas @ natural stimulates the ancient circle of ownage: Z > P, T > Z, P > T
isn't it Z = T on nostalgia? if the zerg secures a 3rd base, almost always the zerg wins
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
RuGbUg
Profile Joined June 2003
United States2347 Posts
July 25 2004 18:22 GMT
#28
all right a reaver!
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
gabe.
Profile Joined March 2004
50 Posts
July 25 2004 23:29 GMT
#29
On July 26 2004 02:01 MaTRiX[SiN] wrote:
zvt its easier for zerg since terran cant get alot of tanks having to use most of the gas for vessels/medics/upgrades so lurkers get alot stronger that way so even thougt u'll have less lurks early on they'll be more powerfull..in zvp u can lurk/ling contain wich will be very hard for toss with 1 gas to break out from but in zvp u also have good options like 3 hat hydra or 1 base muta..1 base muta the toss will often not suspect and those it can be powerfull despait having low muta numbers...also zerglings in zvp gets very strong since toss got low gas for archons...

its easier for terran. on LT, 1 base T = 2 base Z. if you take away a gas from the zerg, t will have advantage.
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4514 Posts
July 25 2004 23:42 GMT
#30
On July 26 2004 02:01 MaTRiX[SiN] wrote:
zvt its easier for zerg since terran cant get alot of tanks having to use most of the gas for vessels/medics/upgrades so lurkers get alot stronger that way so even thougt u'll have less lurks early on they'll be more powerfull..in zvp u can lurk/ling contain wich will be very hard for toss with 1 gas to break out from but in zvp u also have good options like 3 hat hydra or 1 base muta..1 base muta the toss will often not suspect and those it can be powerfull despait having low muta numbers...also zerglings in zvp gets very strong since toss got low gas for archons...


some1 like nada can kill 4 lurkers with 14 marines 3 medics... so no that's not completly true --a
Team Liquid
tomson
Profile Joined November 2002
Poland641 Posts
July 26 2004 00:03 GMT
#31
The point is that Marines are viable vs anything that Zerg can throw at them. Pure Zerglings, on the other hand, are not.

Therefore a mineral-only expansion, apart from diminishing economical differences between a Terran who can simultaneously build workers and troops and a Zerg who can only make one at a time, mainly creates grounds for gas expansions.
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
July 26 2004 00:05 GMT
#32
Not to mention that the mineral only expand is still 7 patches on nostalgia, so you can pump rines with 6~7 rax, that combined with a constant production of tanks, you can just walk around with groups of m&m and kill expands etc. while you're building up your main force. Once you got 6 tanks, you move out, expand to gas with 3 bunkers in the choke point, and have this monster army with 60 marines.
Moderator
Hot_Bid
Profile Blog Joined October 2003
Braavos36388 Posts
July 26 2004 00:06 GMT
#33
On July 25 2004 22:00 PheeRed.User wrote:
Show nested quote +
On July 25 2004 18:53 Element)FrEaK wrote:
Protoss doesn't need alot of gas for any matchups but pvz......*blinks*.

We're talking about the PvZ imbalance on no gas nat maps jackass.


Rofl please tell me where anyone said anything about thi


pheered, you said "protoss doesn't need a lot of gas for any matchup than [sic] pvz" and thus freak responded by saying that this thread is precisely about pvz imbalance with mineral only naturals, so i don't see why you are rofl other than at your own inability to read the thread correctly
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Famouzze
Profile Joined June 2004
971 Posts
July 26 2004 01:15 GMT
#34
definitely harder for toss if there's no gas in pvz. toss needs gas badly especially since storm got nerfed and you have to spend 375 gas to get an obs every time you want to laeve your main. it's also easier on zerg because every time zerg is the one who's gonna get an exp outside his nat first. so he will have a second gas long before the toss does.

but in pvt i'd rather not have a gas nat. terran needs gas a lot worse than toss in that situation i'd say, for tanks.
KillerPenguin
Profile Joined June 2004
United States516 Posts
July 26 2004 01:33 GMT
#35
On July 26 2004 03:10 Teroru wrote:
Show nested quote +
On July 26 2004 02:30 GroT wrote:
On July 25 2004 19:03 Arbiter[frolix] wrote:
When I play protoss v zerg I am always struggling for gas for templar tech etc. Mineral only expansion is a problem for protoss I think.


against zerg, yes

against terran, it's an advantage for protoss

no gas @ natural stimulates the ancient circle of ownage: Z > P, T > Z, P > T


agreed ~!


agreed
http://www.escapeintolife.com/
XvObiVx
Profile Joined July 2004
United States21 Posts
July 26 2004 01:37 GMT
#36
Z needs gas more then P does. Think about it -- Who gets to gas intensive techs first, Z or P? Z tech being lurks, mutas and P tech being temps.
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
July 26 2004 02:14 GMT
#37
You're wrong, you don't necessarily need lurkers before having your gas expand vs protoss :/

You could even do hydra's when you have proper micro vs terrans first, take gas exp and add lurker later.
Moderator
Hot_Bid
Profile Blog Joined October 2003
Braavos36388 Posts
July 26 2004 02:21 GMT
#38
the argument is not which race uses more gas units, but rather that since the z gets its second gas (technically third expansion) much faster than the toss' third expansion, toss is at a disadvantage on maps with no gas naturals
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Dang:)
Profile Joined July 2004
United States423 Posts
July 26 2004 02:51 GMT
#39
i kinda think they would get upper hand maybe get another expo with that money
ehhehhe
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
July 26 2004 02:56 GMT
#40
terran has a temporary upper hand sure, but in LT once terran gets a 2nd geyser zerg has to start taking the map or it's goodbye. on nostalgia if terran takes their natural zerg doesnt need the whole map to counter. and terran taking a gas outside of their natural at that point? hard?
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
July 26 2004 04:11 GMT
#41
I haven't any of what's been posted but this is what i have to say! :O

1) you can't play mineral only nats like you can LT. FAR TOO MANY players have played so much LT that, when faced with another map, they try to make their LT strategies work on those maps. So the first step is to try to change your playing style completely for different maps. It is my firm beleif that, if you know how to play a different kind of map correctly, it can be a very balanced game

2) i think a map like nostalgia has more of a time based advantage. For example, in an early game TvZ, the terran has the advantage (assuming he has good micro) with a strong medic marine contain. The zerg is limited to 1 gas for lurkers, which the terran can micro against. Although the terran will eventually have to run away, the delay allows the terran to get up his own expo and a few tanks etc. Once the zerg breaks his front and gets more geysers, then the zerg gets back to even ground. They key at this point is for the terran to use his early game advantage to keep the game even. Its far too easy for the terran to just let the zerg expo across the whole map to where its 4 geysers vs 1 geyser.

I recommend the sync vs siva game on nostalgia. Kinda shows how the balance changes from early game (sync uses M&M to cover middle of map) to middle and late game (siva trying to expand to many gas naturals and sync continuing to kill them off)

yea ~
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4514 Posts
July 26 2004 04:15 GMT
#42
Nostalgia is impossible to win on if Terran makes no mistake. 1-0 Upgrade 4 scvs wandering on map to scout for geysers and micro'ing their soon to be 1-1 marines vs 1h lurker while macro'ing of an expo is o_O!!!
Team Liquid
NonYold
Profile Joined April 2004
United States2814 Posts
July 26 2004 04:58 GMT
#43
there's only one answer to PvZ on nostalgia.. wwrd? let's wait and see what Reach does vs julyzerg when everything is on the line and he's had time to practice :O
4.Aiur
Profile Joined October 2002
United States995 Posts
July 26 2004 05:12 GMT
#44
On July 26 2004 13:58 NonY wrote:
there's only one answer to PvZ on nostalgia.. wwrd? let's wait and see what Reach does vs julyzerg when everything is on the line and he's had time to practice :O
IN REACH WE TRUST!
I have returned.
t3h.sWaRm
Profile Joined July 2004
United States202 Posts
July 27 2004 01:33 GMT
#45
On July 26 2004 14:12 4.Aiur wrote:
Show nested quote +
On July 26 2004 13:58 NonY wrote:
there's only one answer to PvZ on nostalgia.. wwrd? let's wait and see what Reach does vs julyzerg when everything is on the line and he's had time to practice :O
IN REACH WE TRUST!


gogo july :p

so its better for Z in zvp but its kinda better for t in zvt?
TanGo
Profile Joined March 2003
Sweden1019 Posts
July 27 2004 01:47 GMT
#46
On July 25 2004 18:49 PheeRed.User wrote:
? Protoss definitely beneifts the most from min only maybe not in early parts of game but protoss really doesent need alot of gas for any matchup than pvz and zeals are your main unit in pvz

Even if I play T I know that is wrong, you need storm in PvZ it is a must!!! You can noway play a long PvZ without the use of storm. And now you say "Overun the zerg with zlots" well that wont work since hes making lurkers and expoing. Or are you gonna get zlot speed and then observer? Well, then he has the map already :p
Kram
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
July 27 2004 05:45 GMT
#47
On July 27 2004 10:33 t3h.sWaRm wrote:
Show nested quote +
On July 26 2004 14:12 4.Aiur wrote:
On July 26 2004 13:58 NonY wrote:
there's only one answer to PvZ on nostalgia.. wwrd? let's wait and see what Reach does vs julyzerg when everything is on the line and he's had time to practice :O
IN REACH WE TRUST!


gogo july :p

so its better for Z in zvp but its kinda better for t in zvt?


It all depends on style and adaptation abilities.

Nostalgia is my favourite map
Moderator
RuGbUg
Profile Joined June 2003
United States2347 Posts
July 27 2004 06:21 GMT
#48
i've always thought nostalgia was great for zerg as long as he could break out. i've never seen terran come up with any counter for defiler on nostalgia, they just can't get enough tanks, upgrades, OR vessels.
anguish: its like that time i asked my bestfriend who happened to be black if his dick was bigger than mine anguish: he got angry anguish: and told me i was racist and gay
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