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Forum Index > Brood War Strategy
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Piste
Profile Blog Joined July 2006
6179 Posts
June 19 2011 20:27 GMT
#161
If you want to aim for nat kill with goon+reaver, which is the best way?

1gate robo? 2gate robo? with shuttle+1reaver or two?

1gate robo, shuttle and 1reaver + cut probes and add 2 gates for goons?
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
June 19 2011 20:29 GMT
#162
1 gate reaver is too fragile. the 5 zealots will wreck you, you really need to go 2 gates quickly to get the momentum in the game.
Writer
Herro_Korea
Profile Blog Joined June 2009
310 Posts
June 19 2011 20:50 GMT
#163
On June 20 2011 05:25 Kiante wrote:
Show nested quote +
*Note about the five zealots: Always make these zealots. Why? Because it allows you to do these critical things in the early game:
1) Forcing him to cut probes to match your gateway/zealot count
2) Getting in his base to scout what he's doing if he one gate teched
3) Fending off any aggressive or proxy zealot builds
4) Afflicting economical damage.


If you're not going to do the build properly. dont comment that it doesn't work.



no, because he did 2 gate goon before zealot, nOoNe did this vs Sayle (even as a blind counter) and won all matches or 90% matches if I remember, I have the replays.
(-_(-_(-_-)_-)_-)
Piste
Profile Blog Joined July 2006
6179 Posts
Last Edited: 2011-06-19 20:54:10
June 19 2011 20:52 GMT
#164
On June 20 2011 05:22 Kiante wrote:
The idea of the keeping zealots alive is to do a momentum play and not let the 12 nexer get their tech/cannons in play, so rally the goons down, just 2 gate is enough and start teching to robo. if you keep them busy long enough the reaver should be a finishing blow. a B+ korean did this to me, i'll have a poke around and see if i can find the replay but i think it might've been last season, in which case i wont be able to find it in my match list
I'd appreciate replays countering this strat
I'd like to see how that korean used his zealots.

On June 20 2011 05:29 Kiante wrote:
1 gate reaver is too fragile. the 5 zealots will wreck you, you really need to go 2 gates quickly to get the momentum in the game.


okay 2gate goons and wait for 2 reavers? then add 3rd gate and rally goons?
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
June 19 2011 20:53 GMT
#165
Noone is B, sayle is C. not really a valid test imo. i've beaten 10/15 gates (yours was just a regular 2 gate). never go without the 5 zealot push, you need them to buffer for cannon time vs a 10/15 anyway....
Writer
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
June 19 2011 21:14 GMT
#166
If they do 10-15 you need the forge faster, and I would ninja hide a probe somewhere on the map for a timing scout to see if they will all in follow up or expand behind it. Also if you are expanding, I would only transfer about 3 probes, maybe 4 because if they have good micro its more for you to defend if you transfer too many probes.

Robo counter: If you want to do 1gate robo, you need to non stop pump zealots until the robo is done (put 2 probe behind your zealot wall) you should have 4zlots and 5th coming when they do their 5 zlot push.

Other counter: send first zlot to their base to harass (don't lose it, just hit a few probes if you cant kill them), build 2nd gate @ 21 psi (for 2 gate goon) you will have 1zlot+1 goon and 2 more goons coming (they will finish before the 5zots get into your base) when he does his 5 zlot push you can engage @ midfield with your goon, with micro you should be absolutely fine.
I don't need luck, luck is for noobs, good luck to you though
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
June 19 2011 21:19 GMT
#167
On June 20 2011 06:14 dRaW wrote:
If they do 10-15 you need the forge faster, and I would ninja hide a probe somewhere on the map for a timing scout to see if they will all in follow up or expand behind it. Also if you are expanding, I would only transfer about 3 probes, maybe 4 because if they have good micro its more for you to defend if you transfer too many probes.

Robo counter: If you want to do 1gate robo, you need to non stop pump zealots until the robo is done (put 2 probe behind your zealot wall) you should have 4zlots and 5th coming when they do their 5 zlot push.

Other counter: send first zlot to their base to harass (don't lose it, just hit a few probes if you cant kill them), build 2nd gate @ 21 psi (for 2 gate goon) you will have 1zlot+1 goon and 2 more goons coming (they will finish before the 5zots get into your base) when he does his 5 zlot push you can engage @ midfield with your goon, with micro you should be absolutely fine.

i disagree with building your forge before 5 zealots regardless of their build order. You have cannons in time to hold the 10/15 if you drop it straight after the 5th zealot(before gas and core) which is fine.
Writer
Herro_Korea
Profile Blog Joined June 2009
310 Posts
June 19 2011 21:21 GMT
#168
Noone is B, sayle is C. not really a valid test imo.



Because pulling goons back and pressing H takes a lot of philosophy.Anyone above C- should be able to pull it off. If someone knows build order, and knows how to micro goons, should win that. It's hard counter. And this build(12 nex) is not stable. If someone knows how to counter, he'll win.
(-_(-_(-_-)_-)_-)
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
June 19 2011 21:42 GMT
#169
On June 20 2011 06:21 Nymph wrote:
Show nested quote +
Noone is B, sayle is C. not really a valid test imo.



Because pulling goons back and pressing H takes a lot of philosophy.Anyone above C- should be able to pull it off. If someone knows build order, and knows how to micro goons, should win that. It's hard counter. And this build(12 nex) is not stable. If someone knows how to counter, he'll win.

As a C player, when i play against a legitimate D player, i can goof off to a large extent and still win comfortably. The same logic applies from C to B. When i hit a player 3 ranks above me, i get my shit pushed in, because they're better than me. All the normal rules dont apply. why not? because everything they do is superior. their micro, their multitasking. A B+ ranked player can micro his 2 zealots to kill like 6+ probes while easily expanding and having goon micro to whittle down whatever is left of my zealot push. A C+ ranked player cant do it.

Works the same with goon micro. A C+ ranked player is going to have a harder timing organising their goon micro well enough to snipe down cannons, whereas the B+ player will be able to do it much more fluidly.

In summary, stop using false/warped information to support your incorrect arguments
Writer
Herro_Korea
Profile Blog Joined June 2009
310 Posts
Last Edited: 2011-06-19 22:18:21
June 19 2011 22:01 GMT
#170
On June 20 2011 06:42 Kiante wrote:
Show nested quote +
On June 20 2011 06:21 Nymph wrote:
Noone is B, sayle is C. not really a valid test imo.



Because pulling goons back and pressing H takes a lot of philosophy.Anyone above C- should be able to pull it off. If someone knows build order, and knows how to micro goons, should win that. It's hard counter. And this build(12 nex) is not stable. If someone knows how to counter, he'll win.

As a C player, when i play against a legitimate D player, i can goof off to a large extent and still win comfortably. The same logic applies from C to B. When i hit a player 3 ranks above me, i get my shit pushed in, because they're better than me. All the normal rules dont apply. why not? because everything they do is superior. their micro, their multitasking. A B+ ranked player can micro his 2 zealots to kill like 6+ probes while easily expanding and having goon micro to whittle down whatever is left of my zealot push. A C+ ranked player cant do it.

Works the same with goon micro. A C+ ranked player is going to have a harder timing organising their goon micro well enough to snipe down cannons, whereas the B+ player will be able to do it much more fluidly.




I don't care about your goofing around vs D players or how you get owned by A or B+ players. I'm saying that 2 gate goon before zealot kills your 12 nex into 5 zealot 90% of the time done by anyone above or in C-/C range if he has brain and all fingers fine because it's hard counter. Show me a replay how to counter it where you played anyone around C level with 5 zealots before forge or cannon and I'm happy.

/edit


+
In summary, stop using false/warped information to support your incorrect arguments


I haven't seen any replay from you since I posted on how to counter anything I said so please, don't call me a liar at least.
(-_(-_(-_-)_-)_-)
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
Last Edited: 2011-06-19 22:34:10
June 19 2011 22:22 GMT
#171
Sure. here's a replay of me(when i was C) beating a player who has multiple C- (just reaches your classification, but i couldn't find others) with 5 zealot before forge vs 10/15 gate

http://repdepot.net/replay.php?id=42508

ideally i would've liked the opponent to be better. but you set the benchmark not me.

note that the time it takes the 5 zealots to die to the goons just gives me enough time to get the cannons up. its tight, but it works.


edit on your edit/
I've never played a game against 10/15 into 3 gate into proxy robo, hence i couldn't provide replays to disprove. however the ownus of proof here is on you, not me. there is a well respected member of the community who made a guide, provided replays and good strategic analysis. all you offered was a replay of you fucking the build order up.


edit of my edit on your edit/

just to clarify, i AM calling you a liar. I dont want that to be ambiguous. you claimed a build didn't work when you did it wrong.

liar.
Writer
Herro_Korea
Profile Blog Joined June 2009
310 Posts
Last Edited: 2011-06-19 22:42:01
June 19 2011 22:36 GMT
#172
On June 20 2011 07:22 Kiante wrote:
Sure. here's a replay of me(when i was C) beating a player who has multiple C- (just reaches your classification, but i couldn't find others) with 5 zealot before forge vs 10/15 gate

http://repdepot.net/replay.php?id=42508

ideally i would've liked the opponent to be better. but you set the benchmark not me.

note that the time it takes the 5 zealots to die to the goons just gives me enough time to get the cannons up. its tight, but it works.


yeah it works just his bad micro sucked, then attacked into these 2 cannons having 1 almost dead goon in front and losing 3rd one also damaged, microing with his 3 goons back instead to go front/dance around in place. I said with fingers and brain. + he is not a real C- since he can't play and keep games on it(I said around C-/C level not D+/C- + I'll be strict to on how he should do it as you were strict on how I should pull of the build) But thanks for replay anyway.

just to clarify, i AM calling you a liar. I dont want that to be ambiguous. you claimed a build didn't work when you did it wrong.

liar.


just to be clear I am saying this build is getting owned by what guy from my replay did vs what you think it should work + your guy played wrong from replay so does not count.


it dies to around C or higher ppl doing 10/15 if you make 5 lots before forge

(-_(-_(-_-)_-)_-)
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
June 19 2011 22:38 GMT
#173
On June 20 2011 07:36 Nymph wrote:
Show nested quote +
On June 20 2011 07:22 Kiante wrote:
Sure. here's a replay of me(when i was C) beating a player who has multiple C- (just reaches your classification, but i couldn't find others) with 5 zealot before forge vs 10/15 gate

http://repdepot.net/replay.php?id=42508

ideally i would've liked the opponent to be better. but you set the benchmark not me.

note that the time it takes the 5 zealots to die to the goons just gives me enough time to get the cannons up. its tight, but it works.


yeah it works just his bad micro sucked, then attacked into these 2 cannons having 1 almost dead goon in front and losing 3rd one also damaged, microing with his 3 goons back instead to go front/dance around in place. I said with fingers and brain. + he is not a real C- since he can't play and keep games on it(I said around C-/C level not D+/C-). But thanks for replay anyway.

dude had 4 or so C- past seasons with 200+ games played. not quite sure how else to satisfy your anal criteria.
Writer
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
Last Edited: 2011-06-19 22:43:12
June 19 2011 22:41 GMT
#174
On June 20 2011 06:19 Kiante wrote:
Show nested quote +
On June 20 2011 06:14 dRaW wrote:
If they do 10-15 you need the forge faster, and I would ninja hide a probe somewhere on the map for a timing scout to see if they will all in follow up or expand behind it. Also if you are expanding, I would only transfer about 3 probes, maybe 4 because if they have good micro its more for you to defend if you transfer too many probes.

Robo counter: If you want to do 1gate robo, you need to non stop pump zealots until the robo is done (put 2 probe behind your zealot wall) you should have 4zlots and 5th coming when they do their 5 zlot push.

Other counter: send first zlot to their base to harass (don't lose it, just hit a few probes if you cant kill them), build 2nd gate @ 21 psi (for 2 gate goon) you will have 1zlot+1 goon and 2 more goons coming (they will finish before the 5zots get into your base) when he does his 5 zlot push you can engage @ midfield with your goon, with micro you should be absolutely fine.

i disagree with building your forge before 5 zealots regardless of their build order. You have cannons in time to hold the 10/15 if you drop it straight after the 5th zealot(before gas and core) which is fine.



I meant forge before gas or cybernetics, also since when is noone a B RANKED PROTOSS? 10-15 can easily beat this especially if you dont scout him in time, you will have 3 zlots and his 3 goons will be arriving as your 5th zlots are coming out, if hes aggressive with good micro he will win. However, it's very rare that you will even face off against a 10-15gate goon build anyway.

edit: I was just mentioning some counters, no build is 100% win anyway.
I don't need luck, luck is for noobs, good luck to you though
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
June 19 2011 22:47 GMT
#175
On June 20 2011 07:36 Nymph wrote:
Show nested quote +
On June 20 2011 07:22 Kiante wrote:
Sure. here's a replay of me(when i was C) beating a player who has multiple C- (just reaches your classification, but i couldn't find others) with 5 zealot before forge vs 10/15 gate

http://repdepot.net/replay.php?id=42508

ideally i would've liked the opponent to be better. but you set the benchmark not me.

note that the time it takes the 5 zealots to die to the goons just gives me enough time to get the cannons up. its tight, but it works.


yeah it works just his bad micro sucked, then attacked into these 2 cannons having 1 almost dead goon in front and losing 3rd one also damaged, microing with his 3 goons back instead to go front/dance around in place. I said with fingers and brain. + he is not a real C- since he can't play and keep games on it(I said around C-/C level not D+/C- + I'll be strict to on how he should do it as you were strict on how I should pull of the build) But thanks for replay anyway.

Show nested quote +
just to clarify, i AM calling you a liar. I dont want that to be ambiguous. you claimed a build didn't work when you did it wrong.

liar.


just to be clear I am saying this build is getting owned by what guy from my replay did vs what you think it should work + your guy played wrong from replay so does not count.


it dies to around C or higher ppl doing 10/15 if you make 5 lots before forge


You did the build wrong. Now you're saying C or higher? whats the cutoff here? where are your replays?

until you actually do the build right, you're arguing in the wrong thread. Maybe you should make the "how to 12 nex with an early forge after 2 gate" thread and go make your arguments there, because right now you're basically saying you avoid the most important part of the build, infer that it loses with the only proof being a B player vs a C.
In that game, i got my forge after gas and pylon IIRC. If i saw a 10/15 now(after how tight that game was) i would've snuck the forge before the gas and pylon. speeding up the cannon timing by about 20 seconds or so, making it alot safer.

to draw: for the purposes of building 4 buildings and microing goons, a B ranked zerg equates to B ranked protoss. I'm not saying Noone would be B ranked in the long game, as his late game play probably isn't practiced as much with toss.
But i am saying that noone's 10/15 vs 12 nex micro would be comparable to that of any other B ranked protoss.
Writer
Herro_Korea
Profile Blog Joined June 2009
310 Posts
Last Edited: 2011-06-19 23:12:06
June 19 2011 22:58 GMT
#176
The thing is I still think 10/15 played right or proxy reaver how this guy from my replay did is working vs this. Please show me how to counter or stop argueing aswell.

But i am saying that noone's 10/15 vs 12 nex micro would be comparable to that of any other B ranked protoss.


I don't want to diss nOoNe but he is B zerg at best.

His 5h before gas is amazing but his protoss ain't.

So please stop saying what nOoNe is comparable to b or w/e and concentrate on that his offrace(C/C+ max rank if I'm right) is beating 10/15 this build.
(-_(-_(-_-)_-)_-)
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
Last Edited: 2011-06-19 23:32:51
June 19 2011 23:15 GMT
#177
On June 20 2011 07:58 Nymph wrote:
The thing is I still think 10/15 played right or proxy reaver how this guy from my replay did is working vs this. Please show me how to counter or stop argueing aswell.

Show nested quote +
But i am saying that noone's 10/15 vs 12 nex micro would be comparable to that of any other B ranked protoss.


I don't want to diss nOoNe but he is B zerg at best that plays very unorthodox cheesy things.

His 5h before gas is amazing but his protoss ain't.

So please stop saying what nOoNe is comparable to b or w/e and concentrate on that his offrace(C/C+ max rank if I'm right) is beating 10/15 this build.


so wait. You come to the thread about a specific build. show a replay of you doing i wrong and getting beaten and use that as evidence to disprove it?

I have the weight of the OP on my side. the burden of proof is on you. you haven't provided sufficient burden of proof. Please provide such proof.

You THINK its working. I haven't seen evidence. I said at the beginning i've never played against that. I CANT provide replays. If you provide a proper replay to disprove it, THEN i'll make the effort to go find a C(not C- anymore apparently) to do some practice with to attempt to disprove you. Until then there is no need.
Writer
Herro_Korea
Profile Blog Joined June 2009
310 Posts
June 19 2011 23:19 GMT
#178
Kiante I can only propose you to play game vs me and check my concerns about OPs build. I think you'd be best since you're so good at this build.
(-_(-_(-_-)_-)_-)
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
June 19 2011 23:21 GMT
#179
On June 20 2011 08:19 Nymph wrote:
Kiante I can only propose you to play game vs me and check my concerns about OPs build. I think you'd be best since you're so good at this build.

LOL. i never claimed i'm "so good at this build". I'm self-admittedly terrible. A game between the two of us wouldn't be a fair comparison of the build because your micro/macro would be far superior to mine. One of the things with this build is that if you are playing a far superior player, you lose. badly. Much harder than you'd lose with a "standard" build. however if you're playing someone of equal skill, i find the build to be very effective.
I'm not an expert, i'm just an enthusiast.
Writer
ArvickHero
Profile Blog Joined October 2007
10387 Posts
Last Edited: 2011-06-19 23:53:08
June 19 2011 23:49 GMT
#180
^sounds like a dodge to me lol. After all, you are C+ high and his iCCup's account highest rank (Herro_Korea) is C (but a very good record at that, so probaby higher than C in reality lol).

My 2cents about 12nex is that its not used in the upper levels of BW play for good reason, even between players of "equal skill", simply because no amount of Zealot micro can win vs good Dragoon micro after a certain skill point.
Writerptrk
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