[G] Frozen's FE PvP Guide - Page 13
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KTF_CloaK
Netherlands1338 Posts
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Sayle
United Kingdom3685 Posts
On February 08 2012 06:18 KTF_CloaK wrote: I have done this build quite a lot on iCCup and achieved a 80% winrate with it, but I feel like I'm not improving my overall skill as to 2 gate reaver into expand into normal stuff I do learn things, so I've stopped using the build. Interesting, I came to the same conclusion ;p On February 08 2012 06:18 KTF_CloaK wrote: I have a question though, A clanmate of mine, UED_sebas uses the 12nex quite a lot, and I always gateway scout in PvP so what should I do to conter his 12nex? No proxy robo or 4 gate goon, I don't like all-ins. 4gate doesn't work against it anyway, as I explained in my last post. There are three counters that I use depending on the situation. 1) If you're confident in your zealot micro and the opportunity presents itself, you can manner pylon his main and rally zealots from one gateway to his base and zealot harass. Follow up with a 2nd gateway and fast goons and you can often get there before his cannons are up, in which case he's screwed. Your zealot micro must be at least equal to his and you need a good manner pylon for this to work. In fact, this is the reason that a lot of top players say this build doesn't work at very high levels: zealot micro is just too strong. 2) 2gate goon + proxy robo reaver (skipping shuttle). It's somewhat all-in but it's a pretty reliable counter if it's not scouted. 3) DT drop. This is also semi all-in and will not work against a very experienced 12nex player. It's basically a free win against inexperienced players though. Just load up 4 DTs and drop them directly on top of any cannon he has in his main. If he built his robo in his main instead of his natural, it's insta-gg. Unfortunately, my counters are basically to just kill him and not play a long game. However, I have had some discussion with KidCanada about the build and he has a good idea for a long term counter. His idea is to double expand AND double tech (reaver/templar) at the same time. This sounds very flimsy but keep in mind that 1) the 12nex has no attacking power for quite a while and 2) reavers are extremely efficient in defence. Basically, if the 12nex player goes for some kind of mass gate all in to counter your double expand (see my game vs Sziky), you can just stop it with DTs. If he invests in a robo and obs, he will not have enough units to kill your reaver/goon defence. I don't really know the specifics so perhaps KC can shed some light on it. | ||
dRaW
Canada5744 Posts
On February 08 2012 07:43 Sayle wrote: Interesting, I came to the same conclusion ;p 4gate doesn't work against it anyway, as I explained in my last post. There are three counters that I use depending on the situation. 1) If you're confident in your zealot micro and the opportunity presents itself, you can manner pylon his main and rally zealots from one gateway to his base and zealot harass. Follow up with a 2nd gateway and fast goons and you can often get there before his cannons are up, in which case he's screwed. Your zealot micro must be at least equal to his and you need a good manner pylon for this to work. In fact, this is the reason that a lot of top players say this build doesn't work at very high levels: zealot micro is just too strong. 2) 2gate goon + proxy robo reaver (skipping shuttle). It's somewhat all-in but it's a pretty reliable counter if it's not scouted. 3) DT drop. This is also semi all-in and will not work against a very experienced 12nex player. It's basically a free win against inexperienced players though. Just load up 4 DTs and drop them directly on top of any cannon he has in his main. If he built his robo in his main instead of his natural, it's insta-gg. Unfortunately, my counters are basically to just kill him and not play a long game. However, I have had some discussion with KidCanada about the build and he has a good idea for a long term counter. His idea is to double expand AND double tech (reaver/templar) at the same time. This sounds very flimsy but keep in mind that 1) the 12nex has no attacking power for quite a while and 2) reavers are extremely efficient in defence. Basically, if the 12nex player goes for some kind of mass gate all in to counter your double expand (see my game vs Sziky), you can just stop it with DTs. If he invests in a robo and obs, he will not have enough units to kill your reaver/goon defence. I don't really know the specifics so perhaps KC can shed some light on it. First off, dont push at all, get GOON RANGE before first goon a 2nd gate around 21psi, then you will cut goons after 5th goon to double expo. If he does any 5zlot push stuff you can easily deflect it (you will have 3goon zlot something like this on the ramp) scout for any hidden zlotsprobes before you double expo then go pressure with goons to force cannons (don't have to commit at all). You will get robo before your 6th goon, get citadel as robo is finishing, get robo support bay+observatory, then templar archive, get 2nd gas @ expo when it's up. if the map is FS you can use pylon wall like in PvT cause its really good to defend, I recommend getting 2 reavers before shuttle (BUT go reaver->ob->reaver), he can't hit any timing with ob before your dt comes out anyway that is what you use to slow any 5-6gate push before ob, and when he has ob you should have a shuttle / 2 reaver and 3 base so you just defend from there. My recommendation is going to 6gate before forge and then get 2 of them to catch up if he did quick upgs. Sorry it's not too specific, I only recall the opening because it proved to be really successful and easy to block their aggression. It seems like you won't be able to afford all this, but you are cutting goons for tech/econ and the fact that he doesn't really know what you're doing makes him unable to be too greedy. (after deflecting his 5zlot push you will easily have army adv and he will be really defensive anyway) | ||
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Sayle
United Kingdom3685 Posts
Just for clarification, draw = KC ![]() | ||
pyrogenetix
United Arab Emirates5090 Posts
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OneOther
United States10774 Posts
On February 08 2012 12:01 dRaW wrote: First off, dont push at all, get GOON RANGE before first goon a 2nd gate around 21psi, then you will cut goons after 5th goon to double expo. If he does any 5zlot push stuff you can easily deflect it (you will have 3goon zlot something like this on the ramp) scout for any hidden zlotsprobes before you double expo then go pressure with goons to force cannons (don't have to commit at all). You will get robo before your 6th goon, get citadel as robo is finishing, get robo support bay+observatory, then templar archive, get 2nd gas @ expo when it's up. if the map is FS you can use pylon wall like in PvT cause its really good to defend, I recommend getting 2 reavers before shuttle (BUT go reaver->ob->reaver), he can't hit any timing with ob before your dt comes out anyway that is what you use to slow any 5-6gate push before ob, and when he has ob you should have a shuttle / 2 reaver and 3 base so you just defend from there. My recommendation is going to 6gate before forge and then get 2 of them to catch up if he did quick upgs. Sorry it's not too specific, I only recall the opening because it proved to be really successful and easy to block their aggression. It seems like you won't be able to afford all this, but you are cutting goons for tech/econ and the fact that he doesn't really know what you're doing makes him unable to be too greedy. (after deflecting his 5zlot push you will easily have army adv and he will be really defensive anyway) This sounds really interesting, thanks a lot draw. I think one of my opponents does this in a replay, although not as well. ShoX goes for a DT drop into double expo with defensive reavers I believe, but I just happened to get too far ahead since I didn't waste much money on cannons and other defensive measures. If the fast expanding player scouts your double expo (somehow), is he pretty much forced to go into a two-base all in banking on more minerals collected? Also, do you have a replay? I want to see how you would hold off a strong two-base attack | ||
dRaW
Canada5744 Posts
On February 09 2012 01:57 OneOther wrote: This sounds really interesting, thanks a lot draw. I think one of my opponents does this in a replay, although not as well. ShoX goes for a DT drop into double expo with defensive reavers I believe, but I just happened to get too far ahead since I didn't waste much money on cannons and other defensive measures. If the fast expanding player scouts your double expo (somehow), is he pretty much forced to go into a two-base all in banking on more minerals collected? Also, do you have a replay? I want to see how you would hold off a strong two-base attack You make pylon wall *IF YOU NEED*(i.e they did a crazy zlot heavy army) on most maps they cant break through when you have 2 reavers + their army is only slightly larger esp after your dt delay any first push w.o ob, I can't find rep cause I sort of freestyled it a few times vs a B- protoss who did it to me. edit: @ the dt drop idea, I find that it's risky to do something like this as a counter because your reavers will be late and it's MUCH easier to defend with shuttle reavers than without a shuttle. Lately dt drop seems like a very obvious counter so many people who 12nex are getting quicker robo which will just destroy you if you try something like that. | ||
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Sayle
United Kingdom3685 Posts
I also haven't really tested my ideas yet in real games. | ||
dRaW
Canada5744 Posts
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KTF_CloaK
Netherlands1338 Posts
On February 08 2012 12:01 dRaW wrote: First off, dont push at all, get GOON RANGE before first goon a 2nd gate around 21psi, then you will cut goons after 5th goon to double expo. If he does any 5zlot push stuff you can easily deflect it (you will have 3goon zlot something like this on the ramp) scout for any hidden zlotsprobes before you double expo then go pressure with goons to force cannons (don't have to commit at all). You will get robo before your 6th goon, get citadel as robo is finishing, get robo support bay+observatory, then templar archive, get 2nd gas @ expo when it's up. if the map is FS you can use pylon wall like in PvT cause its really good to defend, I recommend getting 2 reavers before shuttle (BUT go reaver->ob->reaver), he can't hit any timing with ob before your dt comes out anyway that is what you use to slow any 5-6gate push before ob, and when he has ob you should have a shuttle / 2 reaver and 3 base so you just defend from there. My recommendation is going to 6gate before forge and then get 2 of them to catch up if he did quick upgs. Sorry it's not too specific, I only recall the opening because it proved to be really successful and easy to block their aggression. It seems like you won't be able to afford all this, but you are cutting goons for tech/econ and the fact that he doesn't really know what you're doing makes him unable to be too greedy. (after deflecting his 5zlot push you will easily have army adv and he will be really defensive anyway) Wow, this sounds really interesting, gonna have to try this counter. One question about the proxy robo reaver though, how do I defend his DT's? Do I make an observatory and rally observers to his natural? And how do I defend the DT slipping past me into my main, keep goons there? | ||
dRaW
Canada5744 Posts
update ; there's a very popular variation of this now on korean server where they do 12nex 12gate 13forge into quicker cyber core, I have beaten this. For some reason it seems weaker but it's actually quite strong, so just thought I would share the korean version of it. Basically, since they will have less units @ first compared to the 2gate build for pressure earlier, you have to make your decisions faster since they will have tech up almost the same as you, generally I found that expanding right away doesnt really put you behind and since they will invest in a forge + few cannons, you can end up in the same situation or better if you kill their probe early (don't make more than 1 zealot, can use your first to harass them if you wish) and as always manner pylons in their mineral line is always good (assuming it's easily accessible for the map, some maps are hard to get pylons off) | ||
thezanursic
5478 Posts
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Sayle
United Kingdom3685 Posts
On January 04 2013 13:55 thezanursic wrote: Is this the variation that Sneazel and Sayle use? Really nice guide even though its a little old Yes, this is where I got the build from, although I gradually made my own modifications as detailed here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=137582¤tpage=11#217 | ||
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BisuDagger
Bisutopia19152 Posts
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thezanursic
5478 Posts
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dRaW
Canada5744 Posts
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JMave
Singapore1802 Posts
On July 10 2013 02:25 thezanursic wrote: How exactly should I deal with a 10/12 into 2 gates in my main. Seems stupid, yes, but I don't know how much exactly I should dedicate to killing them/the pylon. i don't think its actually that hard to hold off 2 gate considering that you build the second pylon in the nat and you have 2 gates pumping zealots. just add a shield battery and you are good to go. also, i have found that manner pylon is really effective against that build so you should avoid it at all costs even if it means having to stop a probe at that location just to prevent it because he will be able to get a zealot in before yours even pops out. | ||
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Sayle
United Kingdom3685 Posts
On July 10 2013 15:04 JMave wrote: he will be able to get a zealot in before yours even pops out. Nope. In close positions on FS, your first zealot will come roughly when his zealot reaches your ramp. | ||
thezanursic
5478 Posts
On July 10 2013 15:04 JMave wrote: i don't think its actually that hard to hold off 2 gate considering that you build the second pylon in the nat and you have 2 gates pumping zealots. just add a shield battery and you are good to go. also, i have found that manner pylon is really effective against that build so you should avoid it at all costs even if it means having to stop a probe at that location just to prevent it because he will be able to get a zealot in before yours even pops out. I guess I didn't clarify it well enough. 10/12 is fine. I've dealt with that before, but I have faced 2-3 people who just proxy 2 more gateways (One of them did it in my main for fucks sake -.-) I really didn't know what to do. | ||
t0ssboy
Bulgaria681 Posts
On July 11 2013 19:33 thezanursic wrote: I guess I didn't clarify it well enough. 10/12 is fine. I've dealt with that before, but I have faced 2-3 people who just proxy 2 more gateways (One of them did it in my main for fucks sake -.-) I really didn't know what to do. Pull 6-7 probes and focus the pylon. | ||
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