On February 13 2010 00:37 TheYango wrote:
I've watched those games and the scenario is entirely different. Blinding observers is hugely different from blinding mines, because of how much coverage they have. A blinded mine doesn't change the amount of detection that protoss has, and so doesn't make him any more vulnerable to mines other than the blinded one itself. Blinding the observer noticeably reduces protoss' detection coverage.
Put simply, blinding observers gives you some advantage, regardless of the level of play, because it renders those observers useless. If you build 4 medics and blind 4 observers, you've spent 200 gas to make the opponent waste 300--regardless of whether your mines hit anything. Blinding mines is dependent on your opponent's level of play because it requires your opponent to fall for it in order to actually do any damage. You could spend 300/200 to do nothing.
Hmm. Still, you get Science Vessels to respond to Arbiters. Spending a Defense Matrix on a mine means that's one less recall you can respond to. Not to mention that it might not even be worth using over an EMP on units. Spider mines do more damage, but EMP has full effect on all units inside the area of effect, while spider mines have reduced damage the farther the unit is from the mine.
I've watched those games and the scenario is entirely different. Blinding observers is hugely different from blinding mines, because of how much coverage they have. A blinded mine doesn't change the amount of detection that protoss has, and so doesn't make him any more vulnerable to mines other than the blinded one itself. Blinding the observer noticeably reduces protoss' detection coverage.
Put simply, blinding observers gives you some advantage, regardless of the level of play, because it renders those observers useless. If you build 4 medics and blind 4 observers, you've spent 200 gas to make the opponent waste 300--regardless of whether your mines hit anything. Blinding mines is dependent on your opponent's level of play because it requires your opponent to fall for it in order to actually do any damage. You could spend 300/200 to do nothing.
Hmm. Still, you get Science Vessels to respond to Arbiters. Spending a Defense Matrix on a mine means that's one less recall you can respond to. Not to mention that it might not even be worth using over an EMP on units. Spider mines do more damage, but EMP has full effect on all units inside the area of effect, while spider mines have reduced damage the farther the unit is from the mine.
How about blinding both Observers AND mines?
The Protoss would attempt to just kill them with Goon micro and many laughs would be had.