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Active: 2041 users

Corsair use in PvT - Page 3

Forum Index > Brood War Strategy
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Prev 1 2 3 All
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
January 29 2010 21:29 GMT
#41
I only use them at all to pick off dropships that are hiding in an unreachable corner from the dragoons.
Achromic
Profile Blog Joined September 2009
773 Posts
January 29 2010 21:34 GMT
#42
Beep! Beep! Not enough energy.
Blah
Jonoman92
Profile Blog Joined September 2006
United States9105 Posts
January 30 2010 01:43 GMT
#43
I made this thread a while back. May contain some useful input.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=85496&currentpage=All

Basically I was like, "I bet using sairs instead of arbs could be good in PvT" and TL was like "nooo u nooob"
Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
Last Edited: 2010-01-30 03:06:20
January 30 2010 03:05 GMT
#44
On January 30 2010 10:43 Jonoman92 wrote:
I made this thread a while back. May contain some useful input.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=85496&currentpage=All

Basically I was like, "I bet using sairs instead of arbs could be good in PvT" and TL was like "nooo u nooob"

meh as long as you protect your sairs from EMP, unleashing two webs per sair is VERY VERY VERY effective in PvT

its like stasis field, except it doesn't work on the vessels, so you probably will get EMP'd at some point and then its GG4U
Nony is Bonjwa
TwoToneTerran
Profile Joined March 2009
United States8841 Posts
Last Edited: 2010-01-30 03:14:51
January 30 2010 03:10 GMT
#45
The real answer is to spend all this money and gas on a couple more gateways and high templars. Good protossing.

edit -- I'm not saying this sarcastically at all. With a shuttle and a few HTs, for a little more APM you end up with something that doesn't stall terrans from attacking, but outright kills their units with brutal efficiency. If you're worried about mobility, then all these costs for corsairs, beacons, and stargates can easily afford you shuttle speed.

IT's a fun idea but protoss has such an awesome arsenal that the money is better used elsewhere. Not a weakness so much as protoss has better strengths.
Remember Violet.
Saturnize
Profile Blog Joined November 2009
United States2473 Posts
January 30 2010 05:10 GMT
#46
This one guy used Sairs against me in a TvP it was annoying as hell. Then again I am not very good.
"Time to put the mustard on the hotdog. -_-"
leejas
Profile Blog Joined August 2007
United States440 Posts
January 30 2010 06:28 GMT
#47
Arbiters serve the same purpose + do more.
NiGoL
Profile Joined September 2008
1868 Posts
January 30 2010 10:28 GMT
#48
i have won Pusan before.
And imo corsair isn't worth it, use stasis instead. D-web is horrible vs t
http://www.twitter.com/NiGoLBW playing league on a competitive level
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
Last Edited: 2010-01-30 11:34:42
January 30 2010 10:51 GMT
#49
As far as I can tell, there's no economic incentive for Corsairs with Dweb over Arbiters unless you're planning to get carriers, and not planning to get templar tech. Some kind of Dragoon/Carrier build (with or without Reaver) with corsairs snuck into the build cycle (two while the Fleet Beacon builds, for example, or with the Stargate placed early to get more than that) sounds like the most reasonable way to incorporate Corsairs into a PvT build.

Do stuff like only getting a couple observers to detect mines (corsairs can easily scout factory/armory count) and maaaaybe you could justify corsairs. I predict you'll end up ahead if the opponent goes for drop play, and behind against anything else, but my PvT is bollocks so I guess I'll try it out.
My strategy is to fork people.
tYsopz
Profile Joined July 2009
Norway215 Posts
January 30 2010 12:26 GMT
#50
I might be wrong here, but if my memory serves me right, Pusan still had a chance to advance when he played this game so this build wasn't a fun build but an attempt to win in the manliest fashion possible.
"I'm going to send them to a far far distant place called Disneyland. Safe and sound at their own convenience, at the fastest and cheapest rate." - Lee Sung Eun
Biff The Understudy
Profile Blog Joined February 2008
France7925 Posts
January 30 2010 14:32 GMT
#51
There is an old game of Boxer vs I don't remember who in the hall of fame, on a blue map that I don't remember neither (very precise, I know), where his opponent break his tank contain in the middle of the map with DWeb.

Well... It was in 2001 or something.

I think that's viable when you have a huge lead and want to have fun. Otherwise why don't you just storm him to death a la Jangbi? That's just way more efficient for that much gas.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
nothingbutzerg
Profile Joined May 2006
Greece626 Posts
January 30 2010 17:41 GMT
#52
It is so viable that when it succeeds it becomes pimpest play as in F0rU vs Sync 2002/03 if i remember correctly!
Pads
Profile Blog Joined January 2007
England3228 Posts
January 30 2010 17:46 GMT
#53
On January 30 2010 19:28 NiGoL wrote:
i have won Pusan before.


On January 30 2010 19:28 NiGoL wrote:
i have won Pusan before.


On January 30 2010 19:28 NiGoL wrote:
i have won Pusan before.


On January 30 2010 19:28 NiGoL wrote:
i have won Pusan before.


-_-
#1 Kwanro[saM] fan!
yessod2
Profile Joined February 2010
Brazil1 Post
Last Edited: 2010-02-01 02:48:33
February 01 2010 02:39 GMT
#54
well, i think corsair is more useful than arbiter in some maps like lost temple, python but some large maps is better use arbiters... i actually play against terran with corsair +goons and i win easily, when they come with goliaths i just use disruption web on them too (of course when that happen you have 8+ corsairs and a lot of goons).

The key with this strategy is to push just with goons and try to delay the terran army as much as you can because when your 3-4 corsairs will be ready with d-web, your opponent will have a lot of trouble. And remember: corsair is fast and is easily to remake if destroy than arbiter, cost less and d-web uses less energy. And in late games you could make carriers easily and annoying the terran's goliaths with d-web and with some ability destroy the vessel with corsairs too.

Just try for yourselves to see the difference.
ja sei
lazz
Profile Blog Joined January 2009
Australia3119 Posts
February 01 2010 02:51 GMT
#55
Yeah, D-web totally costs less energy than stasis, good point
FishNChips
Profile Blog Joined October 2009
United Kingdom107 Posts
February 01 2010 03:41 GMT
#56
Strange, everyone seems to think d-web lasts 20 seconds. It lasts 8. Also, stasis doesn't last 60 seconds, it lasts 30. I think using d-web is viable if you have fast handspeed and know how to manage your units, I've used them in high ranked games successfully, but arbiters are obviously cheaper and immediately useful, plus the tech you need for arbiters should already be part of your tech tree, without counting the stargate The choice between the two should be pretty obvious, but going mass corsairs is a lot of fun :D
Can I get a spot of tea?
BallKicker
Profile Joined December 2009
Korea (South)84 Posts
February 01 2010 03:47 GMT
#57
I did this a couple of times.
I use it as a late game strategy or when i get my third up and running. But I have also learned that its better to spend the money on recalls or carriers.
blue_arrow
Profile Blog Joined July 2008
1971 Posts
February 01 2010 03:58 GMT
#58
not economically efficient enough in late-game non-carrier games imo
| MLIA | the weather sucks dick here
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
February 01 2010 04:14 GMT
#59
Fleet beacons too expensive and there's barely anything for them to shoot, old say even a scout would be more useful =/
Dota 3hard5me
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