• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:53
CEST 15:53
KST 22:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun7[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists19[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
GSL Code S Season 1 (2026) FSL Season 10 Individual Championship WardiTV Spring Cup 2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
BW General Discussion ASL21 General Discussion JaeDong's ASL S21 Ro16 Post-Review Leta's ASL S21 Ro.16 review [ASL21] Ro8 Preview Pt1: Inheritors
Tourneys
[ASL21] Ro8 Day 1 Korean KCM Race Survival 2026 Season 2 [ASL21] Ro8 Day 2 [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread European Politico-economics QA Mega-thread US Politics Mega-thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1779 users

Corsair use in PvT

Forum Index > Brood War Strategy
Post a Reply
1 2 3 Next All
BAdGer_
Profile Joined January 2010
United States80 Posts
January 27 2010 12:22 GMT
#1
Are corsairs viable in a PvT build or are they only useful as a surprise/weirdo build?
the only time i have seen them is in the OSL Ro16 in a (P)Pusan vs gogo in a game where they were already blocked from advancing, but the corsairs
A) blocked dropship use (useful on maps like outsider and el nino)
B) Disruption Web on tanks can severely limit their use

my argument for why these could be used is that since in most PvT games heavy arbiter use is what is being used but stasis field is limited because as seen in many games most notably best vs (T)Flash when so many tanks are in stasis it is hard to kill them after they are out and they can be rescued and put to use again
however if disruption web is used for some of the tanks they can be killed with goons no prob and then only half the number of tanks remain to be killed/stasised

basically even though the arbitrer production would be slowed by corsairs the corsairs using their own energy would allow the lower number of arbs to do even more damage as well as leaving possibly even enough energy for recalls

in addition this would mean science vessels would be under attack by the corsairs harassing the Terran even more

but as always this is pure theorycrafting please comment especially those who know Protoss build orders and can add intelligence to this topic

also i dont know why gogo and best did not TLPDise sorry maybe someone can PM me and tell me why
The End Is Coming--when SCBW dies WWIII will break out--you heard it here first
lazz
Profile Blog Joined January 2009
Australia3119 Posts
January 27 2010 12:36 GMT
#2
theyre not used cos fleet beacon is fucking expensive, you need research, and you need the actual corsair. wtf use is a corsair when a terran army is shelling your natural expansion? you cast a web and then the terran lols and moves his tanks 3 matrixes to the right and its useless. theyre a joke in pvt
disco
Profile Blog Joined June 2009
Netherlands1667 Posts
January 27 2010 12:43 GMT
#3
On January 27 2010 21:36 lazz wrote:
theyre not used cos fleet beacon is fucking expensive, you need research, and you need the actual corsair. wtf use is a corsair when a terran army is shelling your natural expansion? you cast a web and then the terran lols and moves his tanks 3 matrixes to the right and its useless. theyre a joke in pvt


Do you know how much it annoys me to unsiege tanks, move them and siege them again? So many ways to get slaughtered while doing that.
this game is a fucking jokie
IceCube
Profile Blog Joined June 2009
Croatia1403 Posts
January 27 2010 12:47 GMT
#4
Corsairs are not viable in PvT.

If you don't belive me try using them with someone in your skill range. (above D-)
Forever Vulture.. :(
lazz
Profile Blog Joined January 2009
Australia3119 Posts
Last Edited: 2010-01-27 13:00:38
January 27 2010 12:52 GMT
#5
On January 27 2010 21:43 disco wrote:
Show nested quote +
On January 27 2010 21:36 lazz wrote:
theyre not used cos fleet beacon is fucking expensive, you need research, and you need the actual corsair. wtf use is a corsair when a terran army is shelling your natural expansion? you cast a web and then the terran lols and moves his tanks 3 matrixes to the right and its useless. theyre a joke in pvt


Do you know how much it annoys me to unsiege tanks, move them and siege them again? So many ways to get slaughtered while doing that.

Yes, that's all they are, an annoyance. there is no danger of being "slaughtered" if the protoss user has built corsairs. by building corsairs it means hes missing about 20 supply worth of units because resources have been spent in the fleet beacon sairs stargate(s) research etc. instead

fleet beacon : 300m/200g
stargate: 150/150
corsair: 150/100 each
web research: 150/100

say you build 5 corsairs off of one stargate. that's 1350 minerals and 950 gas. Fuck that. Id rather have 6 zealots 6 goons and gas left over for actually useful tech (arbiter/carrier/templar)
exeexe
Profile Blog Joined January 2010
Denmark937 Posts
Last Edited: 2010-01-27 13:56:10
January 27 2010 13:48 GMT
#6
also its very useful to have more energy as a fully energised sair can put down 2 webs.

So add to the cost analysis the argus jewel 100 min 100 gas.

----

What you need is to build the fleet bacon really early - so you can have 125 in energy when its needed. This can mean that you wont have observers when you want them and observers is a must in pvt due to mines which can just crush your army like one big tsunami.

I would say the biggest no-go to corsairs is that it can screw up the observer timing.

----

Also in the "try your ideas..." thread made by random korean or something, there he made a corsair build in a pvt and he won with it.

useful link (project 2):
http://www.teamliquid.net/forum/viewmessage.php?topic_id=108490
And never forget, its always easier to throw a bomb downstairs than up. - George Orwell
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
January 27 2010 13:53 GMT
#7
I've won with this build before. It's more micro intensive and I haven't tested it but if your on 3 bases u could probably support storm as well with this build which would be incredible. This build is viable, just not used most likely due to cost effectiveness, the extra amount of micro required, and later tech.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
yarkO
Profile Blog Joined September 2009
Canada810 Posts
January 27 2010 14:00 GMT
#8
It can work in the early-midgame, but you have to deny the Terran scouting it or else he'll just add 8 gols to his army and your 'Sairs will instantly die. If he scans your Fleet Beacon, he will assume Carriers most likely and add Goliaths to his army anyways.

Generally speaking, it's a weaker alternative to the other tech options the Protoss has (at the time they would be viable). As mentioned, you need things like Observers and eventually some kind of 'real' air tech like Arbs or Carriers.

Pre-nerf D-web made it a lot more usable, but today's version is too short duration to be of much use, especially if the Terran is patient and micros his army well.

When you are prepared, there's no such thing as pressure.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
January 27 2010 14:21 GMT
#9
It's a fun build imo, it has its moments and can catch unsuspecting terrans off guard. Steve and GTR should have some more reps of corsair vs terran (since i played them with it). Here are two games anyway
http://www.teamliquid.net/staff/Plexa/corsair.rar
Administrator~ Spirit will set you free ~
pyrogenetix
Profile Blog Joined March 2006
China5098 Posts
January 27 2010 14:44 GMT
#10
its a fun build, thats about it. not viable in competitive play
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
Baddieko
Profile Joined October 2008
Singapore855 Posts
January 27 2010 15:25 GMT
#11
Its not viable because u will be down by 30 supply and average skilled terran will know it. He'll just carry on building tanks and vults and move forward without sieging. Not to mention an early push will kill u. When they scan stargates they will push.
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
January 27 2010 16:29 GMT
#12
Why would they delay observers? Thats like saying hey, you shouldnt go arbiters, because that delays observers.
PaleBlueDot
Profile Joined January 2009
United States263 Posts
January 27 2010 16:47 GMT
#13
I'm all for protoss to stop using arbiters for more observers.
Veteran of pre-Masters Medivac Alamo
yarkO
Profile Blog Joined September 2009
Canada810 Posts
January 27 2010 16:51 GMT
#14
On January 28 2010 01:29 Catch]22 wrote:
Why would they delay observers? Thats like saying hey, you shouldnt go arbiters, because that delays observers.


I guess it doesn't have too, but it's a tech you'd really want to rush to make the most of. It's really gas heavy and takes a long time to build, so unless you're on 3 bases (which imo it's too late, you would have been scouted)- I can't see how you afford both Obs and Corsairs + tech.

For example when I go DT rush into 2 base Arbiter, my obs come out wayyyyyyyyyyy later than any standard build. I would imagine it's the same kind of thing, just a different tech tree.
When you are prepared, there's no such thing as pressure.
mmp
Profile Blog Joined April 2009
United States2130 Posts
January 27 2010 16:51 GMT
#15
Once the lockdown revolution comes, this will be a suitable counter strat. You heard it here first!
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
BlissX1
Profile Blog Joined October 2009
United States328 Posts
January 27 2010 16:53 GMT
#16
If you are ahead i have to say that even with the use of all those minerals, they become very useful as stasis just stops their army while Web forces them to micro instead of macro to try and dance between webs to do damage in which your army is stronger. If you are not ahead of the terran in minerals, dont do it. But also getting corsairs is with D web is a good excuse to transition into carrier late game. So let's say that your first four dragoons really delay their nat, and you are ahead by a minute or two.... a corsair might e pretty viable here because you are so ahead. Also corsairs can be used to take down buildings like barracks and e bays that extend vision for tanks. They also move pretty fast making them fairly good against Science vessels because they can catchup. The Corsairs are not necessary, but using them can be a huge advantage and a surprise because they are not used so much. But do keep in mind that Web costs 100 energy. An EMP would be deadly...although EMP is deadly to just about every protoss unit. I geuss corsairs when out of energy can also be used as tanks for turrets while sneaking your arbiter in.
XtremeOneZ 4 Life Bliss[x.1]
Sgt.StOiC
Profile Joined December 2009
United States5 Posts
January 27 2010 17:09 GMT
#17
One plus with corsair that I don't think anyone mentioned is that they're not bad at dealing with vessels. They also make great scouts for places your obs are not already at. I guess my point is that it's not JUST d-web. In fact, the d-web costs 125 mp, so you'd have to have quite a few corsair and rotate their use for their d web to be effective more than once or twice in a game.
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
January 27 2010 17:10 GMT
#18
I won vs some b- who was using sair/goon. That should say enough
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
BlissX1
Profile Blog Joined October 2009
United States328 Posts
January 27 2010 17:11 GMT
#19
On January 28 2010 02:09 Sgt.StOiC wrote:
One plus with corsair that I don't think anyone mentioned is that they're not bad at dealing with vessels. They also make great scouts for places your obs are not already at. I guess my point is that it's not JUST d-web. In fact, the d-web costs 125 mp, so you'd have to have quite a few corsair and rotate their use for their d web to be effective more than once or twice in a game.

i did mention about Sci vessels....... sorry if it was a bit long to read =D
XtremeOneZ 4 Life Bliss[x.1]
538
Profile Blog Joined November 2008
Hungary3932 Posts
January 27 2010 18:22 GMT
#20
First of all, they are a hella lot of fun to use. I've been using them from time to time in up to D+ level PvT, and you dont even have to be that superior a player to pull it off. (but you sure feel like one after a d-web pushbreak^^)

But I have to think on decent play levels they might only be good for one han-bang-ish surprise timing attack, otherwise you're better off teching to arbs with the same resources and time. (the fleet beacon and web research are pretty costly, and you need to invest into several sairs, actually probably even into energy upgrade if you're serious about it.)
BW fighting!
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 10h 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .210
Ryung 177
StarCraft: Brood War
Calm 7649
Sea 3835
Jaedong 1732
Mini 855
EffOrt 567
Hyuk 563
firebathero 496
Stork 332
Rush 304
Snow 296
[ Show more ]
actioN 283
ZerO 161
ggaemo 146
Hyun 137
hero 122
ProTech117
Last 108
ToSsGirL 60
[sc1f]eonzerg 58
Pusan 45
Free 38
sSak 34
Bale 32
Backho 32
soO 31
scan(afreeca) 20
Sexy 17
Shine 17
Movie 16
IntoTheRainbow 15
GoRush 14
Dota 2
Gorgc2848
qojqva1491
420jenkins132
XcaliburYe116
Counter-Strike
byalli485
adren_tv149
kRYSTAL_22
Super Smash Bros
Mew2King71
Other Games
singsing1509
B2W.Neo1034
crisheroes295
DeMusliM270
XaKoH 146
elazer53
ZerO(Twitch)9
Organizations
Dota 2
PGL Dota 2 - Main Stream85
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 75
• LUISG 3
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2536
• Jankos1138
• TFBlade1085
Other Games
• WagamamaTV192
Upcoming Events
Replay Cast
10h 7m
GSL
19h 37m
Cure vs TriGGeR
ByuN vs Bunny
KCM Race Survival
20h 7m
Big Gabe
22h 7m
Replay Cast
1d 10h
Replay Cast
1d 19h
Escore
1d 20h
OSC
1d 23h
Replay Cast
2 days
Replay Cast
2 days
[ Show More ]
RSL Revival
2 days
IPSL
3 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
3 days
Replay Cast
3 days
RSL Revival
3 days
uThermal 2v2 Circuit
4 days
BSL
4 days
IPSL
4 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Jaedong vs Light
Monday Night Weeklies
5 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Snow vs Flash
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-04-28
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.