• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:26
CEST 16:26
KST 23:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Rollback Netcode in Brood War645.0.17 Patch Notes - October 7, 202621Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)78
StarCraft 2
General
5.0.17 Patch Notes - October 7, 2026 [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4)
Tourneys
RSL 2026 Offline Finals LCQ Sign-Ups $3,500 WardiTV Not-Summer Championship ScienceCraft (October 24-25) - Live Event Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Sagi.gg Launcher Released Rollback Netcode in Brood War ChatGPT cheats at StarSkirmish SCAI tournament BW General Discussion TL Sidebar missing streams
Tourneys
[Megathread] Daily Proleagues [ASL22] Semifinal A [ASL22] Semifinal B [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8455 users

[Q] why pros/Flash bunker rushing so much now? - Page 4

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
Terranator
Profile Blog Joined January 2007
Canada286 Posts
January 21 2010 06:50 GMT
#61
I'm a pretty big fan of bunker rushes. Although I'm only D level (and therefore am so terrible that I have no metagame edge to gain, unlike Flash), Most zergs have a difficult time dealing with it and tend to overreact. One of my favourite builds is to fake bunker rush (rax on 11) into mech. Zerg usually pulls around 6-7 drones running them past the bunker looking for rines that aren't coming. Additionally they build 8 lings that become pretty worthless. This really slows their econ and tech which puts me at a huge advantage and removes any 2 hat muta threat.
MrHoon *
Profile Blog Joined April 2008
10183 Posts
Last Edited: 2010-01-21 06:54:52
January 21 2010 06:54 GMT
#62
To directly quote flash why he bunker rushed each player

Flash vs Jaedong
+ Show Spoiler +
I felt like it was the absolute perfect build in HBR. To create a diversion using the 2 marines to kill of the overlord then commence a bunker rush was such a good build. I had to use it.


Flash vs Kwanro
+ Show Spoiler +
My coaches said it would be pretty funny to triple bunker rush Kwanro, but I just did it twice.


Flash vs Calm
+ Show Spoiler +
I bunker rushed Calm because I didn't want to show any of my lategame strategy I prepared for Jaedong

Also Luxury Hyung was incredibly depressed after getting BBS'd by Hwasin, so I avenged for him
dats racist
lazz
Profile Blog Joined January 2009
Australia3119 Posts
Last Edited: 2010-01-21 06:55:54
January 21 2010 06:55 GMT
#63
On January 21 2010 15:54 MrHoon wrote:
To directly quote flash why he bunker rushed each player

Show nested quote +
Flash vs Jaedong
+ Show Spoiler +
I felt like it was the absolute perfect build in HBR. To create a diversion using the 2 marines to kill of the overlord then commence a bunker rush was such a good build. I had to use it.


Show nested quote +
Flash vs Kwanro
+ Show Spoiler +
My coaches said it would be pretty funny to triple bunker rush Kwanro, but I just did it twice.


Show nested quote +
Flash vs Calm
+ Show Spoiler +
I bunker rushed Calm because I didn't want to show any of my lategame strategy I prepared for Jaedong

Also Luxury Hyung was incredibly depressed after getting BBS'd by Hwasin, so I avenged for him

ninja edit! xD
MrHoon *
Profile Blog Joined April 2008
10183 Posts
January 21 2010 06:56 GMT
#64
On January 21 2010 15:55 lazz wrote:
Show nested quote +
On January 21 2010 15:54 MrHoon wrote:
To directly quote flash why he bunker rushed each player

Flash vs Jaedong
+ Show Spoiler +
I felt like it was the absolute perfect build in HBR. To create a diversion using the 2 marines to kill of the overlord then commence a bunker rush was such a good build. I had to use it.


Flash vs Kwanro
+ Show Spoiler +
My coaches said it would be pretty funny to triple bunker rush Kwanro, but I just did it twice.


Flash vs Calm
+ Show Spoiler +
I bunker rushed Calm because I didn't want to show any of my lategame strategy I prepared for Jaedong

Also Luxury Hyung was incredibly depressed after getting BBS'd by Hwasin, so I avenged for him

ninja edit! xD

8 seconds too late ma boi!
dats racist
J1.au
Profile Blog Joined July 2009
Australia3596 Posts
January 21 2010 07:07 GMT
#65
Flash is doing it because it works. I wonder why other Terrans don't do it more often.
mmp
Profile Blog Joined April 2009
United States2130 Posts
Last Edited: 2010-01-21 07:17:45
January 21 2010 07:15 GMT
#66
On January 21 2010 16:07 J1.au wrote:
Flash is doing it because it works. I wonder why other Terrans don't do it more often.


Because humans are merciful. The Overmind cannot comprehend compassion.

That's really the only reason not to do an effective "cheese," aside from boredom.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
January 21 2010 07:40 GMT
#67
On January 21 2010 15:54 MrHoon wrote:
To directly quote flash why he bunker rushed each player

Show nested quote +
Flash vs Jaedong
+ Show Spoiler +
I felt like it was the absolute perfect build in HBR. To create a diversion using the 2 marines to kill of the overlord then commence a bunker rush was such a good build. I had to use it.


Show nested quote +
Flash vs Kwanro
+ Show Spoiler +
My coaches said it would be pretty funny to triple bunker rush Kwanro, but I just did it twice.


Show nested quote +
Flash vs Calm
+ Show Spoiler +
I bunker rushed Calm because I didn't want to show any of my lategame strategy I prepared for Jaedong

Also Luxury Hyung was incredibly depressed after getting BBS'd by Hwasin, so I avenged for him



That's probably partly true but surely he did it to win. Progamers are so afraid that people will think of them as abusive.

Bunker rushes will continue to be successfull. Zerg already has a hard time midgame when going 12 hatch versus 1 rax FE. How can they beat flash with a 9 pool versus 1 rax FE when they already are so far behind in midgame that they lose their 3rd and then to standard 9ish minute pushes? Thus zergs will continue to go 12 hatch.
I
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-01-21 08:35:47
January 21 2010 08:33 GMT
#68
flash has been playing 7rax8sup lately instead of 8rax9sup, its totally new in all sorts of timings so its gonna be effective for a while until z figures out how to adapt
Progamerpls no copy pasterino
Saturnize
Profile Blog Joined November 2009
United States2473 Posts
January 21 2010 09:15 GMT
#69
Well its obviously working. Why stop?
"Time to put the mustard on the hotdog. -_-"
Ducci
Profile Joined April 2009
United States588 Posts
January 21 2010 09:50 GMT
#70
Flashes reason for bunker rushing Kwanro makes me laugh everytime I read it
StarBrift
Profile Joined January 2008
Sweden1761 Posts
January 21 2010 09:56 GMT
#71
Simple answer. In BO5s you want to switch up your strategies so you dont get predictable. Bunker rush has been and allways will be a very strong build against 12 hatch (which is the most used build). Also todays 8 rax builds and such are much refined as they often time predict exactly where and when to show the marines, where the overlords are and how to transition out of a failed rush.

It's not an all in like some people seem to think. An 8rax bunker rush is much like the zergs 9pool. Sure it sets you back economically but its not an unplayable situation. Some good decisionmaking can get you out of it.

Now BBS or 6 rax or something, that can be considered all in. But the mere fact that its a pressure build with bunker doesn't make it so.
Glaucus
Profile Joined June 2009
479 Posts
January 21 2010 10:03 GMT
#72
Pretty sure Flash does it to mix up his game. His opponents know Flash has the edge against them and that he is very strong in a long management game. They know Flash likes to FE and cut corners.
Velr
Profile Blog Joined July 2008
Switzerland10966 Posts
January 21 2010 11:00 GMT
#73
From the Reps I saw:


Bunker rush is just neat:
12 Hatch = You win
12 Pool = Your even.
Overpool/9 Pool = If you scout it early enough and don't put down a Bunker blindly and instead play defensive.. Your still in the game/even and depending on your struggle can end up far ahead? If you put the Bunker blindly... Well bad luck on you .

And if you don't Bunker rush:
12 Hatch = Zerg gets good economy, 2 Hatch Mutas will be able to hurt you.
12 Pool = Your even or ahead.
9 Pool/Overpool = Defend it and your ahead.
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
January 21 2010 11:21 GMT
#74
If you forward 8 rax against 12 hatch its difficult for the zerg not to be behind. Sometimes they'll die outright. If they 9 pool you aren't behind either (unless you built the rax way out on the map).

So it's basically a nice way to win about 50% of your games against 12 hatch outright, and be ahead in the other 40%.
My. Copy. Is. Here.
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
January 21 2010 11:56 GMT
#75
makes our zerg heroes savior jaedong july even more awesome <3
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
Last Edited: 2010-01-21 12:02:52
January 21 2010 11:59 GMT
#76
There's a very simple reason why ppl dont bunker rush so often, 1 Rax FE can beat anything, and gets you a good economy, so it's a very safe opening, bunker rush only works against 12hatch.


Also, Velr is way off, you're not ahead against a 12pool, and you're not guaranteed to win against a 12hatch lol.

And i find it funny that I'm ahead if i defend my 1raxFE against 9pool, but you seem to think that 8rax vs 12hatch is autoloss, lol.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
January 21 2010 12:22 GMT
#77
Because its easy and works?
Revolutionist fan
meeple
Profile Blog Joined April 2009
Canada10211 Posts
January 21 2010 12:38 GMT
#78
Micro battles are always really fun to watch. Not every game has to be a long drawn out war.
Kazius
Profile Blog Joined August 2009
Israel1456 Posts
January 21 2010 12:51 GMT
#79
On January 21 2010 11:36 kuyzat wrote:
1) don't you feel that lately korean pros, especially Flash, are bunker rushing zergs much more often?
(Flash vs Jaedong in OSL, Flash vs Kwanro in MSL, Flash vs Calm in PL)

2) If so, why now? Are zergs doing anything different lately that would make BR more viable? Is it the maps? What?

3) Some ppl seem to dismiss bunker rushes as easy to counter once you understand how, but at least Flash's are proving effective. What did JD, Kwanro and Calm do wrong facing Flash's BRs?

Here's the 3 games mentioned above:

Jaedong
+ Show Spoiler +


Kwanro
+ Show Spoiler +


Calm
+ Show Spoiler +

1) It's more like they stopped using it as much for a while, due to the fashion of long rush distance maps.

2) 12-hatch into 2 hatch muta. It invites a bunker rush. This is an insanely common build order due to the simple fact that it counters Flash's favorite build - 1rax into expansion. That also means his bunker rushes make his opponents think twice before using it.

3) They assumed Flash was going to play standard. Sure, he plays standard and rolls his opponents a lot, but people with short memories forget that his awesome management and macro skills are not his only weapons.

Jaedong + Show Spoiler +
didn't react once the (very) early marine slaughtered his overlord.

Kwanro + Show Spoiler +
wasted too many drones on trying to snipe the marines, didn't put up a sunken colony, and therefor was all-in with his ling counter

Calm + Show Spoiler +
tried to counter attack with drones. Really.


But this is the kinda the reverse of a 9pool taking out a 14cc - there's not much you can do against that, except get lucky, play with incredible skill, and not make even the tiniest mistake.
Friendship is like peeing yourself. Anyone can see it, but only you get that warm feeling.
RowdierBob
Profile Blog Joined May 2003
Australia13529 Posts
January 21 2010 13:16 GMT
#80
It's a strong, flexible opening. You can transition fairly safely into something like a quick expo or fast vults if you don't straight up win with just the bunker rush.

That's why.
"Terrans are pretty much space-Australians" - H
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Railgan 86
Codebar 66
StarCraft: Brood War
Britney 63425
Bisu 3327
FanTaSy 1156
Stork 826
Rush 667
hero 241
Snow 215
firebathero 210
Last 124
Mind 112
[ Show more ]
Free 91
Sharp 74
Sea.KH 68
Sexy 59
Pusan 56
ToSsGirL 40
Trap 35
Bale 30
Mong 24
Rock 20
Hm[arnc] 20
Terrorterran 18
zelot 18
Aegong 17
HiyA 16
yabsab 15
Noble 13
Sacsri 11
IntoTheRainbow 10
Shine 10
scan(afreeca) 10
Dota 2
Gorgc8436
Dendi995
Super Smash Bros
Mew2King83
Other Games
singsing2376
fl0m2354
Liquid`RaSZi1223
B2W.Neo660
Beastyqt631
Mlord380
Happy355
Khaldor332
KnowMe242
Hui .208
crisheroes152
Chillindude70
olofmeister55
Organizations
Other Games
BasetradeTV264
[ Show 14 non-featured ]
StarCraft 2
• HeavenSC 22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FT.aCt)Sony2
• niya90s 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV528
League of Legends
• Nemesis3739
Counter-Strike
• C_a_k_e 1304
Upcoming Events
Patches Events
34m
BSL Open Qualifier
4h 34m
BSL Open Qualifier
4h 34m
OSC
8h 34m
Replay Cast
8h 34m
OSC
21h 34m
WardiTV Weekly
1d 20h
PiGosaur Cup
2 days
Kung Fu Cup
2 days
The PondCast
3 days
[ Show More ]
Online Event
4 days
Korean StarCraft League
5 days
Afreeca Starleague
5 days
Rush vs Soulkey
CranKy Ducklings
5 days
BSL Open Qualifier
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - GSB
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
HCC Season 3
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.