1) don't you feel that lately korean pros, especially Flash, are bunker rushing zergs much more often? (Flash vs Jaedong in OSL, Flash vs Kwanro in MSL, Flash vs Calm in PL)
2) If so, why now? Are zergs doing anything different lately that would make BR more viable? Is it the maps? What?
3) Some ppl seem to dismiss bunker rushes as easy to counter once you understand how, but at least Flash's are proving effective. What did JD, Kwanro and Calm do wrong facing Flash's BRs?
Hi again, thanks for all your answers. I've read all your posts and I'll try to summarize your ideas here and add comments:
Your answers to my question 1:
No one seems to disagree that BRs are more common lately but a few believe this is a Flash only trend.
Your answers to my question 2:
1) Flash needs more strategies due to lots of BoX 2) Flash needs to hide a few late game strategies for critical moments due to lots of BoX 3) Flash may need to cut practice time due to lots of BoX 4) Flash is making an effort to become more unpredictable 5) Flash making more mind games lately 6) Flash is actually 7rax bunker rushing instead of 8rax, making it more effective until zergs adapt 7) Zerg scouting got worse and/or more predictable or maybe it's terrans/Flash who got better at dodging zergs tipical scouting 8) Early overlord sniping due to maps or better tactics made BR more effective. 9) Shorter rush distance on latest maps 10) Zergs got greedier, this is a natural metagame adjustment.
???) It's working, so why not?. IQ, such a valuable commodity...
My comments: 1, 2 and 3 imply that the high load of BoX atm is the driving force for Flash but he is not the 1st terran to face several BoX vs zerg and I don't recall others, such as Fantasy, going so heavy on BRs. Could it be that Flash's game is still quite predictable if you remove the BRs, unlike Fantasy or Leta? 4 makes sense but what I dont get is that if BRs can be this effective then other terrans should be doing them as well much more often. Do zergs 12 hatch more often against Flash than against other terran? 5 also makes sense to me, he is a more mature player now and maybe he noticed how distressed zergs can get when they loose an important game to a BR. He does mention Luxury's case. 6, if it's true, could explain it too. But that means this rate of success wont last much longer. We'll see. 7 is hard to believe but maybe it's part of 10: greedier zergs sacrificing scouting to get better econ. 8 is probably true, and even mentioned by Flash, but is very situational 9 is this true? 10 if true, why did zergs get greedier?
Flash vs Jaedong: Flash was already one game up. There is no reason why Flash shouldn't have done a really technical cheese. Should it work, will result in a 2-0 victory over a very good ZvT player.
Flash vs Kwanro: OSL finals were like two days after this series. I don't think Flash put too much thought into this series and was probably quite lucky Kwanro went guardians twice, thus handing him easy victories.
Flash vs Calm: MSL finals is in what? 3 days? Flash knew Calm wouldn't drone scout and would probably be going 12 hatch so he was pretty much certain the bunker rush would work.
2 hatch muta done by any B korean zerg is the most difficult thing to fight and Jaedong/Calm/Shine[kal] (idunno about Kwanro's micro) makes that B level korean look like he's playing on east with extra high lat. Flash lost that one game on HBR vs calm in their OSL because 4 speedlings killed a turret, letting calm's mutas have a much wider area of influence as well as more angles of attack. It's a very stressful situation
but bunker rushing can reverse that by demoralizing the zerg & Muta pressure done after an ovie snipe -> bunker rush is all-in: you lose 4 drones and those mutas wont be up until well over 6 minutes, even if you're diong it only from 2 hatch any 1 base muta play wont get you the numbers to kill the terran
in short: you bunker rush, you have a good chance of dealing enough damage to prevent any super fast 2 hatch muta for that one game.
Well, I'm guessing it has to do with mixing things up so that he doesn't become a one trick pony. Because he has a precedent of bunker rushing, some zergs might be afraid enough to 9 pool; when they do and he doesn't bunker rush, then flash has a huge econ lead in that game.
On the other hand, if he does bunker rush while someone expecting it went 9 pool, then lol >_<
On January 21 2010 11:51 SilverA123 wrote: 2 hatch muta done by any B korean zerg is the most difficult thing to fight and Jaedong/Calm/Shine[kal] (idunno about Kwanro's micro) makes that B level korean look like he's playing on east with extra high lat. Flash lost that one game on HBR vs calm in their OSL because 4 speedlings killed a turret, letting calm's mutas have a much wider area of influence as well as more angles of attack. It's a very stressful situation
but bunker rushing can reverse that by demoralizing the zerg & Muta pressure done after an ovie snipe -> bunker rush is all-in: you lose 4 drones and those mutas wont be up until well over 6 minutes, even if you're diong it only from 2 hatch any 1 base muta play wont get you the numbers to kill the terran
in short: you bunker rush, you have a good chance of dealing enough damage to prevent any super fast 2 hatch muta for that one game.
wow i never thought about that! that would explain the more strategic reasoning for a bunker rush than lack of practice time.
I don't get why people weren't bunker rushing more often. Its >50% win vs 12 hatch, which is extremely likely. In fact it's almost illogical not to bunker rush someone of equal skill.
The reasons are quite obvious actually. Flash was/is playing BoX regularly in StarLeagues atm, so he has to keep his play diverse and his opponents on their toes. This way he doesn't reveal anything useful to his StarLeague opponents either striking fear into their hearts instead.
Facing a 1/3 cheese and 2/3 anal rape player is probably every progamer's worst nightmare.
On January 21 2010 11:57 Navi wrote: Well, I'm guessing it has to do with mixing things up so that he doesn't become a one trick pony. Because he has a precedent of bunker rushing, some zergs might be afraid enough to 9 pool; when they do and he doesn't bunker rush, then flash has a huge econ lead in that game.
On the other hand, if he does bunker rush while someone expecting it went 9 pool, then lol >_<
I actually totally agree with this. Last time Flash was this kickass people started beating him cuz they figured out how to beat the thing he did every goddamned game. Flash learned from that and isnt doing it again.
Edit: That and the "not revealing the real badassery" plan
Another thing i like about bunker rushing is that it can go in multiple directions. Ive seen Flash fake bunker rush before because he was hoping the zerg would over react, and if they do it can put the terran in a very good position.
on a more meta level, it's bad for players to know what you're going to do. it's ok if they think they know what you're going to do, but if you actually do it with no variation, it's bad. in light of this, it's easy to see that flash started bunkering after he'd established 1 marine expand -> 2 rax into either early offense, or +1. cheese rax breaks the pattern completely, and also allows him to fake bunker again, giving him yet another opportunity for an easy win.
Well, the game where Flash bunker rushed Jaedong, Jaedong not only went 12hatch against 7rax, but he also lost his first overlord which seriously screws you up. There really was no way Jaedong could have survived once he lost that overlord.
Where you 14CC and, if you scout and see the zerg 12 hatching, you place a bunker with your scouting SCV to throw your opponent off and make him pull drones, despite the fact that no marines are coming
You completely miss the point in Flash's bunker rushes. You have to variate your builds in a series somewhat or else you're going to get 3-0'd. It's easy to prepare if you know what's coming. Flash can make bunker rushes very high probability builds if he prepared well enough, so it makes sense for him to be use them once or twice (or three times) if they're going to work.
umm, i get what koreasilver's implying there. 14cc means a late barrack,, so, by the time you're able to build a bunker at his hatchery, the hatchery would already be fully hatched with lings out
in all of the games you showed he was correct in bunker rushing as a general rule bunker rush > 12 hatch and =12 pool which is what most zergs do and thats besides for the psych war thingy
Look at the circumstances.
Flash vs Jaedong: Flash was already one game up. There is no reason why Flash shouldn't have done a really technical cheese. Should it work, will result in a 2-0 victory over a very good ZvT player.
Flash vs Kwanro: OSL finals were like two days after this series. I don't think Flash put too much thought into this series and was probably quite lucky Kwanro went guardians twice, thus handing him easy victories.
Flash vs Calm: MSL finals is in what? 3 days? Flash knew Calm wouldn't drone scout and would probably be going 12 hatch so he was pretty much certain the bunker rush would work.
On January 21 2010 12:36 thunk wrote: You completely miss the point in Flash's bunker rushes. You have to variate your builds in a series somewhat or else you're going to get 3-0'd. It's easy to prepare if you know what's coming. Flash can make bunker rushes very high probability builds if he prepared well enough, so it makes sense for him to be use them once or twice (or three times) if they're going to work.
well,,,,
here's what FLASH said in the recent interview after his series against kwanro:
"I initially planned for three consecutive bunker rushes in the first three sets. I planned to do bunker rushes in the second and third set from a long time ago. I might have gone for a bunker rush in the first set if our positions were switched. My coach said that it would be extremely funny if I went for three bunker rushes in a row."
yes, it's very possible to bunker rush consecutively.
On January 21 2010 12:58 lazz wrote: yeah seriously zergs. us protoss and terrans send out a worker to scout. maybe you guys should too?
You guys don't lose a worker for each building. I'm not actually advocating anything, just pointing out how stupid it is to compare minor things like this. *well this race is really strong in this certain scenario with this specific unit composition, they're imbalanced!*
On January 21 2010 13:03 kineSiS- wrote: Jaedong should 4 pool Flash and then shout, "Suck it!"
The best is typing faggot and while the player is responding dropping all their bases. lol
I think the main reason is that flash has the minerals when he FE to build a bunker, so why not build it at their natural. Or its just a really effevtive way to get ahead and piss off the other player.
On January 21 2010 12:36 thunk wrote: You completely miss the point in Flash's bunker rushes. You have to variate your builds in a series somewhat or else you're going to get 3-0'd. It's easy to prepare if you know what's coming. Flash can make bunker rushes very high probability builds if he prepared well enough, so it makes sense for him to be use them once or twice (or three times) if they're going to work.
well,,,,
here's what FLASH said in the recent interview after his series against kwanro:
"I initially planned for three consecutive bunker rushes in the first three sets. I planned to do bunker rushes in the second and third set from a long time ago. I might have gone for a bunker rush in the first set if our positions were switched. My coach said that it would be extremely funny if I went for three bunker rushes in a row."
yes, it's very possible to bunker rush consecutively.
Lol flash makes pro sc sound like a joke. It's like when boxer did it, but a lot less serious.
I thought it very cute that flash 8 raxed a second time vs kwanro after losing the first time to a 9 pool. Kwanro in a very predictable fashion went 12 hatch. I would have liked flash to go 8 rax a 3rd time.
Stopping bunker rushes has little to do with how you scout, I mean that's basic; you only not scout when you're 9 pooling.
It's just a win-win situation all around. Not only is Flash keeping his plays variable between games and keeping the mind games up; bunker rushing can pull terran into a good positions (esp. vs 12 hatch) , sometimes even when it is unsuccessful.
Bunker rush is so gay imo. I play Terran often and when I do, I ALWAYS go 8rax into a Bunker Rush if I see the possibility. Personally I don't really see why not.
Even if the Bunker Rush fails, the Zerg is almost always behind anyway. And what I mean by failing a Bunker Rush, it's when you fail to kill the hatchery. Usually the Terran can just snipe a few drones and pull ahead. Losing a few SVCs is nothing compared to losing a few Drones at the start.
On top of that it's so easy to do as a Terran, and so much harder to stop as a Zerg. Just look at Ret streaming, he loses like always when someone does a Bunker Rush on him. Even whe he scouts it coming. If that first Marine slips in, your almost done for, and if a second gets in, you can kiss your hatchery good bye most of the time.
Also, 8rax if done in Natural / Main also defends against 4-5-9 pools quite handily. And if a Zerg goes 9pool, your economies should be similiar, no?
I think we see more bunker rushes as of recent because, well, we've been seeing Flash... and that's about it. Not like any other terrans pulled some big matches recently, Flash has been basically dominating.
In light of that, I think Flash alone makes the bunker rush work more than any other terran player. Flash is the kind of player that if you give him a LITTLE advantage and room, he takes it n rapes you in the ass with it. So zerg players want to fully capitalize in whatever way possible so that they have the highest chance of winning against Flash, which to be honest, isn't very high at all. And this Flash is the the Flash we saw when he won the OSL. Very smart and strategic with full use of his macro potential in his BoX series. Especially important because not only does he utilize his macro ability in a long macro game, he uses its shadow to gain short victories. And this is probably the highest level of strategy and intellect available in SC.
I really wonder what BOs Jaedong has in store for us. Flash is not only playing like a bonjwa but he's playing fearlessly. He was prepared to bunker rush kwanro 3 times in a row for God's sake. How is Jaedong supposed to deal with this? I'm thinking he's gonna come up with a variation of Zero and By.hero's 13 pool, gas, expand build. But it seems that flash's m&m control is too good for that. He'll know just the right amount of scv's to cut and he'll be prepared for it the next time (i.e. zero vs flash game 3).
On January 21 2010 12:32 TwoToneTerran wrote: Where you 14CC and, if you scout and see the zerg 12 hatching, you place a bunker with your scouting SCV to throw your opponent off and make him pull drones, despite the fact that no marines are coming
If you 14cc, then you make a rax at like 15... if you build a bunker right after the rax, then the bunker would be so late that the Zerg wouldn't need to pull any drones and just shoo it away with his initial 6 lings. If you make the bunk before the rax, then the rax will be WAY too late. Bunker rushing after 144cc is nonsensical because there is no way you can ever make it work against a normal 12hatch 11/12 pool.
On January 21 2010 14:01 Hinanawi wrote:When was the last time someone tried cheesing Flash, anyway? It's uncanny how rarely it happens.
lol, you don't remember the lair-first two hatch muta rushes that Zero and Calm did like every game against Flash? What about gas-steal to proxy robo by Movie?
On January 21 2010 12:32 TwoToneTerran wrote: Where you 14CC and, if you scout and see the zerg 12 hatching, you place a bunker with your scouting SCV to throw your opponent off and make him pull drones, despite the fact that no marines are coming
If you 14cc, then you make a rax at like 15... if you build a bunker right after the rax, then the bunker would be so late that the Zerg wouldn't need to pull any drones and just shoo it away with his initial 6 lings. If you make the bunk before the rax, then the rax will be WAY too late. Bunker rushing after 144cc is nonsensical because there is no way you can ever make it work against a normal 12hatch 11/12 pool.
how can u make bunker before rax, when you need a rax to make a bunker?
On January 21 2010 12:32 TwoToneTerran wrote: Where you 14CC and, if you scout and see the zerg 12 hatching, you place a bunker with your scouting SCV to throw your opponent off and make him pull drones, despite the fact that no marines are coming
If you 14cc, then you make a rax at like 15... if you build a bunker right after the rax, then the bunker would be so late that the Zerg wouldn't need to pull any drones and just shoo it away with his initial 6 lings. If you make the bunk before the rax, then the rax will be WAY too late. Bunker rushing after 144cc is nonsensical because there is no way you can ever make it work against a normal 12hatch 11/12 pool.
how can u make bunker before rax, when you need a rax to make a bunker?
Oh yeah, my bad. Still doesn't change that 14cc into bunker rush makes 0 sense.
Having a proficient and feared early game all-in cheese in your arsenal does WONDERS for your solid late game. It swings pretty much every mind game in his favor.
not really sure, but i love doing 2rines1/2 scvs bunker "rush" nowadays...works quite well for me as the opponent usually over-reacts and sends tons of drones thinking that its a all-in...but in fact im just trying to waste his resources...and from then on i bunker wall my choke and save for double expand...
and did I mention my opponent sometimes cancels hatch? :D
but hey most of my opponents are just along the D line.
On January 21 2010 12:19 n.DieJokes wrote: Idk, bunker rush is stupid effective. It's single-handly the reason why I 12pool every game
See, just the threat of bunker rush made zergs choose a economically worse build.
you zergs need to learn to scout
You don't understand, if I 9scout and see a bunker rush I have to 12 pool anyway or lose so I get doubly behind. Also the difference between 9scout 12 hatch and 12 pool-12hatch is really quite small, like razor thin
On January 21 2010 14:01 Hinanawi wrote:When was the last time someone tried cheesing Flash, anyway? It's uncanny how rarely it happens.
lol, you don't remember the lair-first two hatch muta rushes that Zero and Calm did like every game against Flash? What about gas-steal to proxy robo by Movie?
two hatch muta is not cheese. If that is cheese then I wonder what a non cheese goes on in your head >>.
On January 21 2010 12:02 Chill wrote: I don't get why people weren't bunker rushing more often. Its >50% win vs 12 hatch, which is extremely likely. In fact it's almost illogical not to bunker rush someone of equal skill.
I've always wondered this too!
Anyone remember that thread analyzing the economics of a bunker rush? If I remember correctly, even if it almost totally fails, the zerg and terran come out nearly the same economically.
On January 21 2010 14:01 Hinanawi wrote:When was the last time someone tried cheesing Flash, anyway? It's uncanny how rarely it happens.
lol, you don't remember the lair-first two hatch muta rushes that Zero and Calm did like every game against Flash? What about gas-steal to proxy robo by Movie?
Flashes defense is so good. He makes every cheese laughable, from bulldogs to DTs, to early reavers. He's playing super solid right now, anyone who hopes to beat him has his work cut out for him.
I'm a pretty big fan of bunker rushes. Although I'm only D level (and therefore am so terrible that I have no metagame edge to gain, unlike Flash), Most zergs have a difficult time dealing with it and tend to overreact. One of my favourite builds is to fake bunker rush (rax on 11) into mech. Zerg usually pulls around 6-7 drones running them past the bunker looking for rines that aren't coming. Additionally they build 8 lings that become pretty worthless. This really slows their econ and tech which puts me at a huge advantage and removes any 2 hat muta threat.
I felt like it was the absolute perfect build in HBR. To create a diversion using the 2 marines to kill of the overlord then commence a bunker rush was such a good build. I had to use it.
I felt like it was the absolute perfect build in HBR. To create a diversion using the 2 marines to kill of the overlord then commence a bunker rush was such a good build. I had to use it.
I felt like it was the absolute perfect build in HBR. To create a diversion using the 2 marines to kill of the overlord then commence a bunker rush was such a good build. I had to use it.
I felt like it was the absolute perfect build in HBR. To create a diversion using the 2 marines to kill of the overlord then commence a bunker rush was such a good build. I had to use it.
I bunker rushed Calm because I didn't want to show any of my lategame strategy I prepared for Jaedong
Also Luxury Hyung was incredibly depressed after getting BBS'd by Hwasin, so I avenged for him
That's probably partly true but surely he did it to win. Progamers are so afraid that people will think of them as abusive.
Bunker rushes will continue to be successfull. Zerg already has a hard time midgame when going 12 hatch versus 1 rax FE. How can they beat flash with a 9 pool versus 1 rax FE when they already are so far behind in midgame that they lose their 3rd and then to standard 9ish minute pushes? Thus zergs will continue to go 12 hatch.
flash has been playing 7rax8sup lately instead of 8rax9sup, its totally new in all sorts of timings so its gonna be effective for a while until z figures out how to adapt
Simple answer. In BO5s you want to switch up your strategies so you dont get predictable. Bunker rush has been and allways will be a very strong build against 12 hatch (which is the most used build). Also todays 8 rax builds and such are much refined as they often time predict exactly where and when to show the marines, where the overlords are and how to transition out of a failed rush.
It's not an all in like some people seem to think. An 8rax bunker rush is much like the zergs 9pool. Sure it sets you back economically but its not an unplayable situation. Some good decisionmaking can get you out of it.
Now BBS or 6 rax or something, that can be considered all in. But the mere fact that its a pressure build with bunker doesn't make it so.
Pretty sure Flash does it to mix up his game. His opponents know Flash has the edge against them and that he is very strong in a long management game. They know Flash likes to FE and cut corners.
Bunker rush is just neat: 12 Hatch = You win 12 Pool = Your even. Overpool/9 Pool = If you scout it early enough and don't put down a Bunker blindly and instead play defensive.. Your still in the game/even and depending on your struggle can end up far ahead? If you put the Bunker blindly... Well bad luck on you .
And if you don't Bunker rush: 12 Hatch = Zerg gets good economy, 2 Hatch Mutas will be able to hurt you. 12 Pool = Your even or ahead. 9 Pool/Overpool = Defend it and your ahead.
If you forward 8 rax against 12 hatch its difficult for the zerg not to be behind. Sometimes they'll die outright. If they 9 pool you aren't behind either (unless you built the rax way out on the map).
So it's basically a nice way to win about 50% of your games against 12 hatch outright, and be ahead in the other 40%.
There's a very simple reason why ppl dont bunker rush so often, 1 Rax FE can beat anything, and gets you a good economy, so it's a very safe opening, bunker rush only works against 12hatch.
Also, Velr is way off, you're not ahead against a 12pool, and you're not guaranteed to win against a 12hatch lol.
And i find it funny that I'm ahead if i defend my 1raxFE against 9pool, but you seem to think that 8rax vs 12hatch is autoloss, lol.
On January 21 2010 11:36 kuyzat wrote: 1) don't you feel that lately korean pros, especially Flash, are bunker rushing zergs much more often? (Flash vs Jaedong in OSL, Flash vs Kwanro in MSL, Flash vs Calm in PL)
2) If so, why now? Are zergs doing anything different lately that would make BR more viable? Is it the maps? What?
3) Some ppl seem to dismiss bunker rushes as easy to counter once you understand how, but at least Flash's are proving effective. What did JD, Kwanro and Calm do wrong facing Flash's BRs?
1) It's more like they stopped using it as much for a while, due to the fashion of long rush distance maps.
2) 12-hatch into 2 hatch muta. It invites a bunker rush. This is an insanely common build order due to the simple fact that it counters Flash's favorite build - 1rax into expansion. That also means his bunker rushes make his opponents think twice before using it.
3) They assumed Flash was going to play standard. Sure, he plays standard and rolls his opponents a lot, but people with short memories forget that his awesome management and macro skills are not his only weapons.
But this is the kinda the reverse of a 9pool taking out a 14cc - there's not much you can do against that, except get lucky, play with incredible skill, and not make even the tiniest mistake.
It's a strong, flexible opening. You can transition fairly safely into something like a quick expo or fast vults if you don't straight up win with just the bunker rush.
Vs jaedong, flash made not only a bunker rush but an overlordkill strategy. It was really strong so he used it.
kwanro, flash hadn't prepared strategies for tvz so he rushed him. Focusing on his TvP finals.
Calm, basically i don't think flash want jaedong to feel safe and to know what flash will do.
Thing to point out is that every rush flash has done latelyy has been a 7rax instead of the normal 8rax. Its really so much better/stronger/faster. I've been using it alot on iccup and it really works so good.
So the answer is, no they're not doing anything differently. Its just that this rush is faster than the old ones and they better start learn how to deal with it.
On January 21 2010 11:36 kuyzat wrote: 1) don't you feel that lately korean pros, especially Flash, are bunker rushing zergs much more often? (Flash vs Jaedong in OSL, Flash vs Kwanro in MSL, Flash vs Calm in PL)
2) If so, why now? Are zergs doing anything different lately that would make BR more viable? Is it the maps? What?
3) Some ppl seem to dismiss bunker rushes as easy to counter once you understand how, but at least Flash's are proving effective. What did JD, Kwanro and Calm do wrong facing Flash's BRs?
1) Bunker rushes have always been quite common. Perhaps you just haven't been following the proscene enough? Perhaps it's because this season we're all focused on Flash so much that we're noticing it more, or maybe it's just this weird obsession with Flash.
2) Bunker rushes have always been viable and they've always been used. A 12 Hatch is a 12 Hatch. There's no possible way that Zergs or Terrans can be doing anything different, and it certainly isn't map based considering that a lot of the maps are very reminiscent of the old ones. Refer to #1.
3) They're not "easy to counter". They're formulaic to counter, but one slip up in micro and you're toast. When you're playing against someone like Flash who has extremely good micro, and you mess up just slightly, you're toast.
On January 21 2010 12:22 koreasilver wrote: Well, the game where Flash bunker rushed Jaedong, Jaedong not only went 12hatch against 7rax, but he also lost his first overlord which seriously screws you up. There really was no way Jaedong could have survived once he lost that overlord.
Flash also timed this so that he would have a high chance to snipe the 1st ovie <- this bunker rush was probably one of the more creative variations of the traditional 8 rax.
Considering Flash was once known as the cheese king then the 14cc guy, adding bunker rushes to his already formidable array of fast eco strats makes him very dangerous to play esp. if the zerg scouts wrongly (similar to terran scouting proxy 2 gate vs 12 nex or zerg 5 pool vs 12 hat)
Killing the first overlord if the genius of the strat that he used against Jaedong. The immediate bunker rush was just a supremely smart follow up because Jaedong couldn't spend any larva at all.
Bunker rushing does not always put you ahead like some people suggest. You're gambling your map control, SCV count, and marine count against the Zerg's micro. If you fail, you have pathetic scv saturation and marine count, no CC, while the zerg can take the 3rd quickly and just pump drones and continue into muta harass. Also, it's really bad if the Zerg 12 pool, 11 hatch.
All of flash's rushes are calculated risks and he, being the godly terran he is, knows exactly how to transition out of it. The rest of us are a quite clueless to a follow up.
If bunker rushing is such an easy win, it would account for more than half the tvz games out there.
On January 22 2010 13:28 dyos wrote: Bunker rushing does not always put you ahead like some people suggest. You're gambling your map control, SCV count, and marine count against the Zerg's micro. If you fail, you have pathetic scv saturation and marine count, no CC, while the zerg can take the 3rd quickly and just pump drones and continue into muta harass. Also, it's really bad if the Zerg 12 pool, 11 hatch.
All of flash's rushes are calculated risks and he, being the godly terran he is, knows exactly how to transition out of it. The rest of us are a quite clueless to a follow up.
If bunker rushing is such an easy win, it would account for more than half the tvz games out there.
I agree Has anyone seen Canata's bunker rushes? Just fail on every aspect.