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[Q] why pros/Flash bunker rushing so much now? - Page 5

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StylishVODs
Profile Joined December 2005
Sweden5331 Posts
January 21 2010 13:27 GMT
#81
Reasons I could think of.

Vs jaedong, flash made not only a bunker rush but an overlordkill strategy. It was really strong so he used it.

kwanro, flash hadn't prepared strategies for tvz so he rushed him. Focusing on his TvP finals.

Calm, basically i don't think flash want jaedong to feel safe and to know what flash will do.

Thing to point out is that every rush flash has done latelyy has been a 7rax instead of the normal 8rax. Its really so much better/stronger/faster. I've been using it alot on iccup and it really works so good.

So the answer is, no they're not doing anything differently. Its just that this rush is faster than the old ones and they better start learn how to deal with it.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
kuyzat
Profile Joined February 2009
Portugal11 Posts
January 22 2010 00:41 GMT
#82
edited my original post to summarize your answers and add my comments
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
January 22 2010 01:02 GMT
#83
On January 21 2010 11:36 kuyzat wrote:
1) don't you feel that lately korean pros, especially Flash, are bunker rushing zergs much more often?
(Flash vs Jaedong in OSL, Flash vs Kwanro in MSL, Flash vs Calm in PL)

2) If so, why now? Are zergs doing anything different lately that would make BR more viable? Is it the maps? What?

3) Some ppl seem to dismiss bunker rushes as easy to counter once you understand how, but at least Flash's are proving effective. What did JD, Kwanro and Calm do wrong facing Flash's BRs?


1) Bunker rushes have always been quite common. Perhaps you just haven't been following the proscene enough? Perhaps it's because this season we're all focused on Flash so much that we're noticing it more, or maybe it's just this weird obsession with Flash.

2) Bunker rushes have always been viable and they've always been used. A 12 Hatch is a 12 Hatch. There's no possible way that Zergs or Terrans can be doing anything different, and it certainly isn't map based considering that a lot of the maps are very reminiscent of the old ones. Refer to #1.

3) They're not "easy to counter". They're formulaic to counter, but one slip up in micro and you're toast. When you're playing against someone like Flash who has extremely good micro, and you mess up just slightly, you're toast.
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
JFKWT
Profile Blog Joined December 2008
Singapore1442 Posts
January 22 2010 01:24 GMT
#84
On January 21 2010 12:22 koreasilver wrote:
Well, the game where Flash bunker rushed Jaedong, Jaedong not only went 12hatch against 7rax, but he also lost his first overlord which seriously screws you up. There really was no way Jaedong could have survived once he lost that overlord.

Flash also timed this so that he would have a high chance to snipe the 1st ovie <- this bunker rush was probably one of the more creative variations of the traditional 8 rax.

Considering Flash was once known as the cheese king then the 14cc guy, adding bunker rushes to his already formidable array of fast eco strats makes him very dangerous to play esp. if the zerg scouts wrongly (similar to terran scouting proxy 2 gate vs 12 nex or zerg 5 pool vs 12 hat)
The calm before the storm / "loli is not a crime, but meganekko is the way to go!"
thunk
Profile Blog Joined March 2008
United States6233 Posts
January 22 2010 01:29 GMT
#85
Killing the first overlord if the genius of the strat that he used against Jaedong. The immediate bunker rush was just a supremely smart follow up because Jaedong couldn't spend any larva at all.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
dyos
Profile Joined June 2008
United States108 Posts
January 22 2010 04:28 GMT
#86
Bunker rushing does not always put you ahead like some people suggest. You're gambling your map control, SCV count, and marine count against the Zerg's micro. If you fail, you have pathetic scv saturation and marine count, no CC, while the zerg can take the 3rd quickly and just pump drones and continue into muta harass. Also, it's really bad if the Zerg 12 pool, 11 hatch.

All of flash's rushes are calculated risks and he, being the godly terran he is, knows exactly how to transition out of it. The rest of us are a quite clueless to a follow up.

If bunker rushing is such an easy win, it would account for more than half the tvz games out there.
nozaro33
Profile Blog Joined March 2008
Taiwan1819 Posts
January 22 2010 04:47 GMT
#87
On January 22 2010 13:28 dyos wrote:
Bunker rushing does not always put you ahead like some people suggest. You're gambling your map control, SCV count, and marine count against the Zerg's micro. If you fail, you have pathetic scv saturation and marine count, no CC, while the zerg can take the 3rd quickly and just pump drones and continue into muta harass. Also, it's really bad if the Zerg 12 pool, 11 hatch.

All of flash's rushes are calculated risks and he, being the godly terran he is, knows exactly how to transition out of it. The rest of us are a quite clueless to a follow up.

If bunker rushing is such an easy win, it would account for more than half the tvz games out there.


I agree
Has anyone seen Canata's bunker rushes? Just fail on every aspect.
#1 Flash / #2 NaDa / #3 Stats fan / KT fan for life
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