
PvT the proxy pylon - Page 2
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ToKoreaWithLove
Norway10161 Posts
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surv
Belgium337 Posts
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STIMEY d okgm fish
Canada6140 Posts
ignorance but anyways, what ur really asking, i guess, is "there's no disadvantage right? right? am i missing something?" and then the answer is.. i dunno. it seems like making the terran paranoid is worth losing a pylon way way down the line. maybe i'm missing something too. edit again: ok here's one situation where the open proxy pylon might hurt.. if u get cheesed hardcore. then u only have 1 pylon on ur gate, and, if u get really unlucky, he kills ur other pylon on the way. so ud be psilocked (pun and coinage) and then ud be stuck with ur 1 goon and probes or whatever, no zeal on the way, and probably never get anything out of that gate again. it's possible i guess. maybe? edit again: ok well if the pylon is proxied at another main, then they wont kill it on the way. but they still could potentially get your pylon supporting the gates a little easier. not as big of an advantage as i thought tho, since the other pylon (at some other main) would be too out of the way for a cheeser to get most likely | ||
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GroT
Belgium3003 Posts
and surv and moon you're both right and nice try again but the barracks reaches the opponent's base waaaay before you have to make your choice in any position on LT except 6vs9 I know because i do that lift thing too it helps a little bit thats true | ||
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surv
Belgium337 Posts
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ToKoreaWithLove
Norway10161 Posts
And you cant float you barrack because it will arrive too fast (im guessing you mean too slow) 1st I really don't see the big problem. Sure they miss a pylon but cant you just poke at their ramp with your four marines or something, if they have hidden tech only one goon, and sure you can at least slip an scv in. 2nd you can play safe and expand with turrets and solid defense. 3rd just scout for the silly pylon with 2 scv's. 4th build the silly ebayand float it, its not like 125 mins are a big deal, and the recon is prolly worth it anyway. Zerg players sacrifice overlords everygam anyway and I dont see them dying from it. | ||
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GroT
Belgium3003 Posts
but really, my question "there's really no disadvantage, right?" has been answered, so thanks | ||
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Liquid`Drone
Norway28781 Posts
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SoMuchBetter
Australia10606 Posts
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GroT
Belgium3003 Posts
On February 11 2004 01:12 Liquid`Drone wrote: going no turret in the first place is just as cheesy as dt dropping an interesting point of view, but if this is your opinion, how can a terran player ever threaten a fast expanding protoss on gaema gowon (for example) without resorting to (what you call) cheese? you really think he should get an early scanner or ..? | ||
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Liquid`RaSZi
Netherlands2766 Posts
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Liquid`RaSZi
Netherlands2766 Posts
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GroT
Belgium3003 Posts
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FreeZEternal
Korea (South)3396 Posts
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SillyCat
United States960 Posts
then attack it. | ||
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STIMEY d okgm fish
Canada6140 Posts
well for one thing, you could assume he is only proxying a pylon. this is a bad option imo but it depends on who you are playing, i guess. let's just assume that if you play it safe vs the kinds of thing a toss would hide (reav and dt or an extra gate maybe, or carriers ive seen some noob do in vanilla), meanwhile the toss only proxied a pylon, that you have given the toss some advantage. ok, so assuming that ... you have to play UNSAFE against the potential other proxies in order to do what you are hoping to accomplish. same thing i said in the above paragraph, i guess. same option. so the question remains, is there some other option? i dont see how, because, well, either you play to stop the dt, for instance, or you dont. you could try to pressure the opponent early (as gundam's approach does) and get a feel for if you think he's teching or not based on his units. and if you think he's teching, not only do you start getting turrets but you start scouting for a proxy. or maybe you scout for a proxy the minute you see a missing pylon anyways, would it hurt that badly? | ||
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GroT
Belgium3003 Posts
you see, normally your scout is in his base going around and around and all that time he can't start building dt because you would see it, while when he is getting a proxy pylon he can get the dt tech buildings as soon as he has the money, ending up with dt before your mine research is even completed, making turrets your only way out edit : by this time i've found that starting your factory before your second supply is a good way out of this mess, i'm actually considering to change my standard build | ||
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SpuniasauR
Australia1500 Posts
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GroT
Belgium3003 Posts
On February 12 2004 03:22 SpuniasauR wrote: ... i dont see what ur worried about with a stray pylon. if ur worried bout hidden tech go vults. grab 4-5 then pop 1 tank and have him at home with either turrets or mines wateva u have available. besides dts and reavers can be avoided. refer to reaver scv micro threads, just run the scvs and make a turret or 2. it sounds like u have issues with toss harass... I am under the impression that you didn't read anything in the thread except the title "proxy pylon", right? ![]() | ||
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Liquid`RaSZi
Netherlands2766 Posts
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