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On September 02 2009 12:21 potchip wrote: It is not cheating because it only applies to single, or mutually arranged games.
It's going to improve your speed in pure form. How it relates to better micro, macro is another study. It doesn not improve your timing much nor game sense. It is most likely going to be of help for really new players. At high levels, sc is a game of compromises, what to best utlise given a given constraint. Here you relax your speed constraint but no necessarily improves how you can utilise your now available bandwidth. That is, whilst you might be more comfortable doing more, it does not guarantee more is better because sometimes, it's your decision to do A rather than B that's going to provide the most benefits.
Exactly. However, for those of us < B, the mental awareness of what's going on and the pace of the game are still nontrivial. After playing 3 games against the computer like this, my mind has already become used to the 2x speed. Playing at 1x is frighteningly slow now. (you can see that the movement of the units is no longer smooth, but pixelated and interrupted.) When trying to micro 4 groups of units at 2x speed, you find microing 4 groups of units at 1x speed trivial. So trivial in fact, that it seems to take an eternity for the action you give to be executed, and in that time you go back to your base, started another round of macro and are back to microing before your back-group has flanked half a screen. And as you press your goons forward and target fire your zealots in groups to tanks. The seeming eternity it takes for your speedlots to drag the mines into opposing tanks is plenty of time to establish a new expansion w/ pylon and assim. (I played pvt for this simulation).
While my raw apm did not improve by much, (I think barring speed-targeted hand exercises, 250 is about as fast as I can go with my left hand before i start clicking the wrong butons.) my multi-tasking ability, as well as my reaction time and amount of time I spend looking at my minimap improved dramatically.
And if you're not spamming, anything 200+ is totally respectable against a computer. (no harrass to defend, no undefended expos to harrass...)
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This wouldn't help at all... or not as much as gaming normally at least. Timings would be off, early build orders terrible. You wouldn't know exactly when to go back to the base to build more units, etc. Computers don't harass or do shit after the early game anyways. So all it comes down to is managing your own base - which is once again pointless with timings off.
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On September 02 2009 12:43 FabledIntegral wrote: This wouldn't help at all... or not as much as gaming normally at least. Timings would be off, early build orders terrible. You wouldn't know exactly when to go back to the base to build more units, etc. Computers don't harass or do shit after the early game anyways. So all it comes down to is managing your own base - which is once again pointless with timings off. Don't knock it 'till you try it, seriously.
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Thanks for reading OP. Again, as an analogy... this is like using a drag suit WHILE swimming, or using weights WHILE running. The strength training doesn't do anything by itself, but in addition to swimming and running, this extra effort at the VERY LEAST builds confidence. At best it provides you the conditioning necessary to improve your performance.
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I've played with these before, and they are definitely pretty cool tools. You can even play other people with them (since it is a map-based tool). However, last I played it I remembered a lot of glitches. For example, mining speed was not well translated into x2 since mining at the patch was the same as in fastest speed, just the travel time between the hatchery was less. Also, units wouldn't become aggrod unless in attack+move or in patrol mode, so that is a little troublesome. Not sure if there have been any improvements though. I think this can be a very good method for a lot of people though
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On September 02 2009 11:38 blueblimp wrote: This obviously is not cheating in any normal sense of the word. I agree that practicing on 2x would be useless; I tried this and couldn't even select a moving unit, it's so fast. I think it could be useful to practice on something slightly faster than fastest, like 1.1x fastest or 1.2x fastest, just to give it a little more edge.
While I acknowledge, clicking moving units is difficult at first, but so long as all your moving units are hotkeyed, you should be fine. There is no simple solution to target firing at 2x, but even an attempt to will dramatically improve your ability to target fire at 1x.
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On September 02 2009 12:49 Superiorwolf wrote:I've played with these before, and they are definitely pretty cool tools. You can even play other people with them (since it is a map-based tool). However, last I played it I remembered a lot of glitches. For example, mining speed was not well translated into x2 since mining at the patch was the same as in fastest speed, just the travel time between the hatchery was less. Also, units wouldn't become aggrod unless in attack+move or in patrol mode, so that is a little troublesome. Not sure if there have been any improvements though. I think this can be a very good method for a lot of people though 
Those were the differences I mentioned between map-based 2x speed and the way I'm proposing. My way, you can practice on a standard map. And EVERYTHING is 2x. There are none of those inconsistencies caused by a "2x" map.
Edit: sorry for the double post. Forgot quote syntax.
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Oh, my bad, I missed that in the op. Seems like a pretty solid way to train then, I am sure a lot of people have their own methods and this is one of them.
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I have a feeling pros do this all the time in the offseason.
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Third party progams can get you banned.
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You don't need teamliquid's approval to do what you want; if you think it's gonna improve your game then by all means give it a whirl. Sounds like you thought it out, go try it and see if it works (also, hacking against the computer isn't cheating; cheating is when you give yourself an unfair advantage against your opponent)
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this seems like a good exercise to just let you think faster and move faster. It's like when I listen to fast music, then slower music, I can pick apart fractions of beats in the slower one and hear elements of the song. I just perceive it being slow, and that's how it will be with this technique too. good idea ^^
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thanks.
i'm definitely trying this out this weekend.
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As a one-time music major, I have to say this reminds me of how musicians practice for concerts. The main difference is that we practice at slower tempos than performance, or at least when we start out.
The idea is to practice it slowly until you can play it perfectly at a slow tempo, then slowly up the tempo until you can play it faster than you would in a performance with no mistakes. Then, when you're in a performance, you've already practiced it faster and therefore, it's literally impossible to make a mistake.
The same idea really applies here. If you start at the slowest speed, and play at that until you can macro/micro/do everything perfectly, then increase the game speed until you play at faster-than-fastest. At that point, your macro should be pretty much perfect.
Someone mentioned how hard it is to select units on 2x speed. Use that to your advantage; if you can split your probes perfectly on 2x speed, then regular speed will be a breeze.
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I think this is incredibly valid.
I'm a music major on the classical guitar and this is _the_ most common way to increase the speed of the fingers. The metronome method - Learn something perfect, flawless at a very slow speed, taking care of every detail. Then, go up two notches on the metronome, then down one, then up two, etc. If you dont rush this method, you can gain massive speed increases, sometimes double or more when the music requires it. Great musicians can play anything they normally play much faster. Your just increasing your limit, so you have even more breathing room. If you can have less large jumps in speed, I would totally do this.
Practice doesnt make perfect. Perfect Practice makes perfect.
Edit : ^^ it seemed I was typing my response as you were. Cool that it made us chime up the same idea!
Actually, there is about a million analogies to make. Typing being one we can all relate to. I can type alright at about 80 wpm or so, but I could guaranteed no mistakes at 40 wpm.
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On September 02 2009 13:21 Boundz(DarKo) wrote: Third party progams can get you banned.
You cant get banned if you dont logon to bnet and play versus computers like the OP is suggesting -_-. This "Hack" isn't really a "Hack" how hes proposing it to be used it just seems pointless when experience playing others in real time will sharpen your timings, increase your game sense, improve your adaptability and eventually all the gaming you do will start to increase your APM and speed naturally.
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This is actually a pretty good idea, and one I've used in the past. For all the people knocking this, please read the OP more closely.
First of all, this is not cheating in any way. Honestly the topic title is misleading and should be changed. For one thing, this won't work online, since you would desync from the server info and and everything would get all screwed up. It's just a self-imposed handicap to improve speed/multitasking.
Also, it's not buggy at all. It's not the same as those "2x maps" of the past, rather you're using Cheat Engine to speed up the entire game, so EVERYTHING is faster. You can also set the speed to 1.2x or 1.5x or whatever for more incremental speed changes.
What ella above me said is perfect. Play some games at 1.2x than go down to 1x or 1.1x than play some at 1.4x, etc. You're basically training yourself to react faster and macro/micro faster. Once you get good at the increased speed, when you drop back to normal speed, you're able to do that much more.
And it's pretty fun to try to beat one of the BWAI custom AI's at like 2x speed. Crazy shit.
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Takes alot of emotional intellegence not to continue to cheat. So I wouldn't advise it for most.
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i agree totally with this idea. what i dont understand are the skeptics that say it'll mess with your timing, like when to place buildings.. timings like that, and things like when to move out or build turrets against muta, is still entirely based on whats visible on the screen. its not like progamers develop an internal SC bio clock that says hmm, 7:30, time to push; they just know when from lots of practice.
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On September 02 2009 15:32 MoOnrai11 wrote: Takes alot of emotional intellegence not to continue to cheat. So I wouldn't advise it for most.
Oh hi guy that didn't read the thread.
This isn't "cheating", this is "modifying".
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