[Maps]Grobyc's Micro Pack [Updated: 05-08-09] - Page 2
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Kinky
United States4126 Posts
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Harem
United States11390 Posts
On May 21 2009 01:01 Kinky wrote: I think it was the + in the TvZ map name that caused all these problems. I removed it and I was able to use it in single player. Do you mean multiplayer? Because that was the issue. It works fine in single player. | ||
Grobyc
Canada18410 Posts
On May 21 2009 00:17 SixSongs wrote: Great job man. I'm really enjoying mutalisk micro. I have 2 questions: -How do I change MnM upgs from 2/2 to lets say 0/0 or 1/0 -Is that how pros micro muta vs scourge, with patrol key? I thought it was hold position. I tried patrol and I get pwnd. Shallow answered the second question correctly; you can use patrol or the chinese triangle. It is impossible to reduce upgrades unfortunately. If you upgraded something and you don't want it anymore you basically have the restart the map. It is impossible otherwise, sorry | ||
SixSongs
Poland1455 Posts
On May 21 2009 00:43 ShaLLoW[baY] wrote: http://www.teamliquid.net/forum/viewmessage.php?topic_id=65335 Yes, they use patrol. Details in the thread above. THX MAN! | ||
Harem
United States11390 Posts
On May 21 2009 01:09 Grobyc wrote: Shallow answered the second question correctly; you can use patrol or the chinese triangle. It is impossible to reduce upgrades unfortunately. If you upgraded something and you don't want it anymore you basically have the restart the map. It is impossible otherwise, sorry I think he was talking about the terrans upgrades on the muta micro map. | ||
Grobyc
Canada18410 Posts
On May 21 2009 01:01 Kinky wrote: I think it was the + in the TvZ map name that caused all these problems. I removed it and I was able to use it in single player. Ahh yes that is probably it, I think I have had the same problem regarding that before. | ||
Grobyc
Canada18410 Posts
On May 21 2009 01:10 Harem wrote: I think he was talking about the terrans upgrades on the muta micro map. Oh. Either way you can't reduce any upgrades, all you can do is upgrade your units to match him or surpass him. I guess it's impossible in this case to simulate 2-1 mutas vs 0-0 MnM's but that situation basically never happens anyway. | ||
SixSongs
Poland1455 Posts
On May 21 2009 01:10 Harem wrote: I think he was talking about the terrans upgrades on the muta micro map. I I was talking about that. But it's ok I can just upg Muta attack/armor to make it more realistic. Thx for the gosu map. | ||
Kinky
United States4126 Posts
On May 21 2009 01:02 Harem wrote: Do you mean multiplayer? Because that was the issue. It works fine in single player. Yea, I meant multiplayer. Sorry for the confusion. | ||
Holgerius
Sweden16951 Posts
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ramen247
United States1256 Posts
On May 21 2009 06:04 Holgerius wrote: I have already improved my skills thanks to this map! I'm a really slow player (generally somewhere around 100 apm) with horrible multitasking (''Damn, all that micro (which was piss poor anyway) made me forget to make a supply depot! What teh hell, five Scv's just sitting around thinking they're on vacation or something?! Go to work, you lazy bastards! Uhm, where did my marines go? Wtf, 3000 minerals in the bank from one base? Lets spend them on something... seriously, why have I made only one rax? Oh shit, here comes his mutas and I'm without turrets! Well, there's one turret, but it's placed in a retarded position blocking my Comsat. Crap. Lurkers incoming and no scan available. Argh! GG!''). However, I've spent like 30 minutes repeating the same thing: Fly around and harass and pick things off with my wraiths while constantly pumping units from a couple of production facilities, running around with an Scv pretending I build stuff with it (), dropping MnM to take out Spore colonies, repeat, repeat, repeat, repeat... My apm was continuously at 200 for about half an hour! Felt great. its easier if you have no pressure from a player that attacks. | ||
Holgerius
Sweden16951 Posts
On May 21 2009 07:43 ramen247 wrote: its easier if you have no pressure from a player that attacks. I've never reached that amount of APM before, even when I've played against the computer (which doesn't attack). Being able to practise things over and over again has improved my skills really fast. It will of course not work out just that well in a real game, but my hands are clearly much faster now than a couple of hours ago. The muscle memory is improving a lot. | ||
Grobyc
Canada18410 Posts
On May 21 2009 07:43 ramen247 wrote: its easier if you have no pressure from a player that attacks. Shhhh it makes me feel like my maps are more important ;D | ||
AtlaS
United States1001 Posts
Any chance you have a general time period when that map will come out? | ||
NotJumperer
United States1371 Posts
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Grobyc
Canada18410 Posts
On May 21 2009 17:39 Jumperer wrote: Units spawning could use improvement imo. Make units spawn from barracks/factories/starports instead of from the beacon Actually yeah I guess that would make more sense than the beacon spawning. the problem is, when they units are done building you would have a huge army, and if you max out you can't 5m6m7m8c9c0t or anything to macro. | ||
konadora
Singapore66064 Posts
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Grobyc
Canada18410 Posts
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Grobyc
Canada18410 Posts
Working on the ZvP map currently. I plan on including a macro section(where you can either use the units to fight with or have them die so the map doesn't lag out or anything, multiple scenarios of micro vs zealots(+1 or not), zeal + goon, zeal + 2HT, zeal goon HT archon, etc. With this part you choose your own army. You can select as many units to fight with as you want, and reset it after if you think you used too many to make it realistic, or too little units, making it too hard. Muta harass vs a P base isn't really that common in ZvP so I won't include a bigass section like I did in the first muta one in this one. I'll include cannon HT reaver base breaks too, but other than that I'm not too sure if anything else needs to go in this one. The PvT map will be following this and that is the last recommendation so far. Feel free to recommend other ones after that. EDIT: Also going to include a section for running zerglings around a typical P base after doing a 1gate tech or 2gate or something a couple minutes into the game for practice at picking off probes and stuff. | ||
Zapdos_Smithh
Canada2620 Posts
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