Hi! I am Grobyc, I've been with TL for over a year and am loving it. I recently changed my main race to Terran and am trying to get better with it with each passing day. I was born in Vancouver, B.C., Canada, but now I live in Kelowna, B.C. If you are too lazy to read the 2 threads just linked, what I am basically doing is making micro maps for the community. This thread will be the one I add everything to instead of making single threads for every map. Of course feedback, suggestions, comments, questions, ideas, future map recommendations, appreciation, etc are all welcome. Please don't post if you just want to flame or have nothing of value to say.
So lets get started! Here are the maps so far, as well as a short description and some features of each:
Description: This map is simply for practicing mutalisk micro in 3 different situations: Harassing a standard MnM base ZvT, using patrol micro against scourge ZvZ, and practicing muta-scourge vs muta-scourge battles ZvZ.
Features: - You are provided with 22 mutalisks and 15 scourge that respawn on death. There is a reason for 22 ;D - There iss an optional scouting drone in the corner of the map if you want to practice multitasking while microing. There is a switch you put your civilian on to activate/deactivate it. - There is an overlord on the left side of the map solely for stacking purposes. The overlord automatically is moved back to its original spot so there is no need for switching ovies, etc. If you wish, you can use the regular slow ovies that you must move back and forth yourself. - The map layout used was just Python. - You change choose the difficulty: (which you can change at any time) Easy - there are only 14 marines, 4 medics, 6 turrets Medium - there are 24 marines, 6 medics, 8 turrets Hard - there are 32 marines, 8 medics, 9 turrets, 2 valkyries, 1 vessel w/ irradiate - The turrets and MnM's respawn over time so you don't have to keep restarting. (the supply depots, etc don't though) - The Terran has stim AND range for the marines, as well as unlimited medic energy. - There are also 6 observer slots. - You have a dozen hatcheries which you can hotkey to macro while microing. - The Terran starts out with 2-2 upgrades so you can adjust yours however you like to simulate 0-0 mutas vs 1-0 marines, etc.
Description: This map is for practicing busting zerg expos consisting of spore sunken lurker scourge for the most part. There is a section where you can create an enemy zerg flying army to fight as well.
Features: - Scouting probe multitasking as seen in the Muta micro map as well. - You spawn your own units to use for your army. Units excluded here are carriers, scouts, arbiters and probes. Everything else is there(I believe). - You select your own upgrades like in the Muta micro map. The computer starts as 2-2 for air and ground. You can set yours to match it, be higher, lower, or whatever you want. You have the choice to upgrade zealot speed, dragoon range, hallucination, maelstrom, shuttle speed, etc. - There are 3 main zerg areas. Each area is a different difficulty. There is easy, medium(or normal, w/e you wanna call it), and hard. The different difficulties simply have more units and buildings protecting them, making it harder to attack or harass. - The map layout is Medusa. - In each zerg area, there is the main, natural, and mineral only expansions up and running. Altogether the zerg has 5 hatcheries, basically a common ZvP base 6-7 minutes in or so. To defend he has a number of sunken and spore colones, scourge, lurkers at his natural, and a couple groups of hydraling to defend against harass and drops. - For the section where you create a flying zerg army, you can make a guardian/devourer army to fight a archon/HT/DA army you made for example. Try to pull off some gosu Reach(?) maelstroms or something! Once you get close enough to the enemy(the discoloured terrain outside the bridge) he moves in to attack you. - You can reset any of the zerg areas whenever you like with your civilian. - A human can micro against you instead of the computer(I haven't tested this function yet, but I don't see why it wouldn't currently work with my triggers) - There are 3 observer slots(I would have had 5, but there were some major bugs and difficulties I couldn't get past so I had to revise the amount of obs)
Description: This map is similar to the PvZ map. There are once again 3 zerg bases with different difficulty, but this time you now have Terran choices. The bases are differently layed out with different units.
Features: - Wraiths were added in as well. There is a civilian stuck on a 2x2 piece of land near the bottom right corner which you can group your wraiths with to stack like mutas. - The same upgrade function in the other maps were also implemented in this map. - Like the Muta micro map, there is a huge macro section for you to practice multitasking. The units are free and disappear after they are built. The scouting worker, however, was discontinued, I kind of got lazy and started to run out of room. - I added a section where you spawn enemy mutas if you want to practice cloning irradiates. - Due to similar problems with the PvZ map, there are only 2 observer slots now(the anti-microer slot is still added though). - The resetting function in this is the same as the PvZ map. Your civilian resets the bases.
Description: This map is a set of scenarios for various Protoss pushes ZvP. It is mainly meant for managing from small to huge armies of hydra/lurker/ling, although you can add other units too if you wish. There is also a section regarding mutascourge against Protoss.
Features: - There are 6 main scenarios for practicing standard ground micro ZvP.
Each of these scenarios can be reset easy by your civilian. On each level there is a small(3x3) patch of dirt and snow that triggers that Protoss army into attacking you. On the creep provided by the hatcheries, you can even build sunkens and spores to visualize a Protoss attacking you!
- There is a small Protoss main based on a 2gate or 1gate tech build. You select as many Zerglings as you want and try to run around picking off stray Zealots and probes. Zerglings keep on spawning up to 6 on the green patch of grass if you keep taking them off, allowing you to use as many as you like. - There is a section to upgrade like in the TvZ and PvZ; you can upgrade spells, weapons/armour, speed, range, etc. to visualize any different upgrade scenario(remember, you can't reverse upgrades, you have to restart the map to do that!). - There is a section where you build your own air army to battle a small group of corsairs. This is great for cloning, practicing target fire, spreading units and weaving weak units in and out of battle to prevent death. - There is a section where you break a Protoss main or natural with mutascourge. The natural has 2 cannons and 2 corsairs, the main has 3 cannons and 2 corsairs. Sniping the sairs with scourge while targeting cannons with muta is an effective way of busting a poorly protected Protoss base. - Like the Muta Micro Map, there is a macro section. Everything you build from your hatcheries in this section disappears as eggs, every other hatchery on the map produces actual units.
Description: This map is a set of scenarios for various Terran pushes in TvP. A lot a Dragoon micro is used to help you get through engagements following timing pushes in particular. Tau Cross was chosen as the map to use this time.
Features: - There are 4 scenarios for practicing standard ground(as well as shuttle+reaver and arbiter) micro PvT.
Scenarios: 1 = The 5 Fact Timing push. You are given 12 Dragoons and 7 Zealots against 12 Vultures and 9 Siege Tanks. 2 = The FE into 3fact Timing push. You are given 6 Dragoons to defend against a set of 3 Siege Tanks, 3 Vultures, and 3 Marines. 3 = The 2 Factory push. You are given only 3 Dragoons against a Siege Tank, 2 Vultures, and 4 Marines. 4 = In this scenario, you are allowed to build up an army of your own to break a Terran defense line that stretches from his natural to his 3rd. The Terran defense consists of Spider Mines, Sieged Tanks, Vultures, Missile Turrets, and a couple Goliaths. It is obvious that you can max out and easily crush this, but the goal is to use as few units as possible and to micro them efficiently.
Each of these scenarios can be reset easy by your civilian next to the level. On the first three levels there is a long white line(of snow) that lures the Terran army into attacking you.
Every level is possible, I have beaten them all several times to make sure.
- The Terran base is quite well defended, but with caution and micro you are able to harass 3 different mineral lines. - There is a section to upgrade to upgrade spells and attack/defense like in the other maps. - There are numerous sections where you are able to build Protoss armies. This is so you can flank the Terran base from two fronts when attacking.
What's next?: The next maps I will be working on will be as follows:
1. TvP Micro and multitasking
2. PvP Reaver control and army management
If you are wanting a certain map to be made go ahead and ask! I've only got 2 left on the list!
edit: I've been EXTREMELY lazy and busy(but mostly lazy) and haven't updated this or worked on any maps for a while. I don't know when I will be, but sooner or later I'll get back around to it. so plz don't PM me asking when =[
Thanks to the mods who I get to change the thread title once I update it. Special thanks to Taiche for being the one who hosts RepDepot, which I get my download links from!
Why is the player 1 default at 'observers' group? This makes it unable to play on Single Player.. Nvm I checked the map, it's set at Player 1 = Microer. Dunno why I start off in Observers when I make the map though.
Also, when I make this on ICCup, it keeps on saying 'the file is being distributed' o.o
On May 20 2009 17:52 konadora wrote: Can't find anything wrong with the map triggers... :3
Nvm, Harem, try playing Single Player. Works in Single Player.
I guess that's because I always tried testing it in single player haha. Never bothered to try it online for other reasons.
On May 20 2009 17:45 konadora wrote: YES
TVZ MICRO
I <3 YOU!!
Why is the player 1 default at 'observers' group? This makes it unable to play on Single Player.. Nvm I checked the map, it's set at Player 1 = Microer. Dunno why I start off in Observers when I make the map though.
Also, when I make this on ICCup, it keeps on saying 'the file is being distributed' o.o
Yeah idk why it automatically starts the first player as an obs slot. I put player one as the microer so the first person to join should be moved into the top slot automatically, oh well. Nothing big I guess, although I would change it if I could.
On May 20 2009 23:48 Phrogs! wrote: To all people who can't run it over the internet:
Renamed the file TvZ_MnM_Wraith_Micro.scm and it works on iccup, I had your problem before with the original file name.
Ahh Thanks Phrogs, when I have the time today I will rename the map and reupload in the OP.
Great job man. I'm really enjoying mutalisk micro.
I have 2 questions:
-How do I change MnM upgs from 2/2 to lets say 0/0 or 1/0 -Is that how pros micro muta vs scourge, with patrol key? I thought it was hold position. I tried patrol and I get pwnd.
On May 21 2009 00:17 SixSongs wrote: Great job man. I'm really enjoying mutalisk micro.
I have 2 questions:
-How do I change MnM upgs from 2/2 to lets say 0/0 or 1/0 -Is that how pros micro muta vs scourge, with patrol key? I thought it was hold position. I tried patrol and I get pwnd.
On May 21 2009 01:01 Kinky wrote: I think it was the + in the TvZ map name that caused all these problems. I removed it and I was able to use it in single player.
Do you mean multiplayer? Because that was the issue.
On May 21 2009 00:17 SixSongs wrote: Great job man. I'm really enjoying mutalisk micro.
I have 2 questions:
-How do I change MnM upgs from 2/2 to lets say 0/0 or 1/0 -Is that how pros micro muta vs scourge, with patrol key? I thought it was hold position. I tried patrol and I get pwnd.
Shallow answered the second question correctly; you can use patrol or the chinese triangle. It is impossible to reduce upgrades unfortunately. If you upgraded something and you don't want it anymore you basically have the restart the map. It is impossible otherwise, sorry
On May 21 2009 00:17 SixSongs wrote: Great job man. I'm really enjoying mutalisk micro.
I have 2 questions:
-How do I change MnM upgs from 2/2 to lets say 0/0 or 1/0 -Is that how pros micro muta vs scourge, with patrol key? I thought it was hold position. I tried patrol and I get pwnd.
On May 21 2009 00:17 SixSongs wrote: Great job man. I'm really enjoying mutalisk micro.
I have 2 questions:
-How do I change MnM upgs from 2/2 to lets say 0/0 or 1/0 -Is that how pros micro muta vs scourge, with patrol key? I thought it was hold position. I tried patrol and I get pwnd.
Shallow answered the second question correctly; you can use patrol or the chinese triangle. It is impossible to reduce upgrades unfortunately. If you upgraded something and you don't want it anymore you basically have the restart the map. It is impossible otherwise, sorry
I think he was talking about the terrans upgrades on the muta micro map.
On May 21 2009 01:01 Kinky wrote: I think it was the + in the TvZ map name that caused all these problems. I removed it and I was able to use it in single player.
Ahh yes that is probably it, I think I have had the same problem regarding that before.
On May 21 2009 00:17 SixSongs wrote: Great job man. I'm really enjoying mutalisk micro.
I have 2 questions:
-How do I change MnM upgs from 2/2 to lets say 0/0 or 1/0 -Is that how pros micro muta vs scourge, with patrol key? I thought it was hold position. I tried patrol and I get pwnd.
Shallow answered the second question correctly; you can use patrol or the chinese triangle. It is impossible to reduce upgrades unfortunately. If you upgraded something and you don't want it anymore you basically have the restart the map. It is impossible otherwise, sorry
I think he was talking about the terrans upgrades on the muta micro map.
Oh. Either way you can't reduce any upgrades, all you can do is upgrade your units to match him or surpass him. I guess it's impossible in this case to simulate 2-1 mutas vs 0-0 MnM's but that situation basically never happens anyway.
On May 21 2009 00:17 SixSongs wrote: Great job man. I'm really enjoying mutalisk micro.
I have 2 questions:
-How do I change MnM upgs from 2/2 to lets say 0/0 or 1/0 -Is that how pros micro muta vs scourge, with patrol key? I thought it was hold position. I tried patrol and I get pwnd.
Shallow answered the second question correctly; you can use patrol or the chinese triangle. It is impossible to reduce upgrades unfortunately. If you upgraded something and you don't want it anymore you basically have the restart the map. It is impossible otherwise, sorry
I think he was talking about the terrans upgrades on the muta micro map.
I I was talking about that. But it's ok I can just upg Muta attack/armor to make it more realistic. Thx for the gosu map.
On May 21 2009 01:01 Kinky wrote: I think it was the + in the TvZ map name that caused all these problems. I removed it and I was able to use it in single player.
Do you mean multiplayer? Because that was the issue.
It works fine in single player.
Yea, I meant multiplayer. Sorry for the confusion.
I have already improved my skills thanks to this map! I'm a really slow player (generally somewhere around 100 apm) with horrible multitasking (''Damn, all that micro (which was piss poor anyway) made me forget to make a supply depot! What teh hell, five Scv's just sitting around thinking they're on vacation or something?! Go to work, you lazy bastards! Uhm, where did my marines go? Wtf, 3000 minerals in the bank from one base? Lets spend them on something... seriously, why have I made only one rax? Oh shit, here comes his mutas and I'm without turrets! Well, there's one turret, but it's placed in a retarded position blocking my Comsat. Crap. Lurkers incoming and no scan available. Argh! GG!''). However, I've spent like 30 minutes repeating the same thing: Fly around and harass and pick things off with my wraiths while constantly pumping units from a couple of production facilities, running around with an Scv pretending I build stuff with it (), dropping MnM to take out Spore colonies, repeat, repeat, repeat, repeat... My apm was continuously at 200 for about half an hour! Felt great.
On May 21 2009 06:04 Holgerius wrote: I have already improved my skills thanks to this map! I'm a really slow player (generally somewhere around 100 apm) with horrible multitasking (''Damn, all that micro (which was piss poor anyway) made me forget to make a supply depot! What teh hell, five Scv's just sitting around thinking they're on vacation or something?! Go to work, you lazy bastards! Uhm, where did my marines go? Wtf, 3000 minerals in the bank from one base? Lets spend them on something... seriously, why have I made only one rax? Oh shit, here comes his mutas and I'm without turrets! Well, there's one turret, but it's placed in a retarded position blocking my Comsat. Crap. Lurkers incoming and no scan available. Argh! GG!''). However, I've spent like 30 minutes repeating the same thing: Fly around and harass and pick things off with my wraiths while constantly pumping units from a couple of production facilities, running around with an Scv pretending I build stuff with it (), dropping MnM to take out Spore colonies, repeat, repeat, repeat, repeat... My apm was continuously at 200 for about half an hour! Felt great.
its easier if you have no pressure from a player that attacks.
On May 21 2009 06:04 Holgerius wrote: I have already improved my skills thanks to this map! I'm a really slow player (generally somewhere around 100 apm) with horrible multitasking (''Damn, all that micro (which was piss poor anyway) made me forget to make a supply depot! What teh hell, five Scv's just sitting around thinking they're on vacation or something?! Go to work, you lazy bastards! Uhm, where did my marines go? Wtf, 3000 minerals in the bank from one base? Lets spend them on something... seriously, why have I made only one rax? Oh shit, here comes his mutas and I'm without turrets! Well, there's one turret, but it's placed in a retarded position blocking my Comsat. Crap. Lurkers incoming and no scan available. Argh! GG!''). However, I've spent like 30 minutes repeating the same thing: Fly around and harass and pick things off with my wraiths while constantly pumping units from a couple of production facilities, running around with an Scv pretending I build stuff with it (), dropping MnM to take out Spore colonies, repeat, repeat, repeat, repeat... My apm was continuously at 200 for about half an hour! Felt great.
its easier if you have no pressure from a player that attacks.
I've never reached that amount of APM before, even when I've played against the computer (which doesn't attack). Being able to practise things over and over again has improved my skills really fast. It will of course not work out just that well in a real game, but my hands are clearly much faster now than a couple of hours ago. The muscle memory is improving a lot.
On May 21 2009 06:04 Holgerius wrote: I have already improved my skills thanks to this map! I'm a really slow player (generally somewhere around 100 apm) with horrible multitasking (''Damn, all that micro (which was piss poor anyway) made me forget to make a supply depot! What teh hell, five Scv's just sitting around thinking they're on vacation or something?! Go to work, you lazy bastards! Uhm, where did my marines go? Wtf, 3000 minerals in the bank from one base? Lets spend them on something... seriously, why have I made only one rax? Oh shit, here comes his mutas and I'm without turrets! Well, there's one turret, but it's placed in a retarded position blocking my Comsat. Crap. Lurkers incoming and no scan available. Argh! GG!''). However, I've spent like 30 minutes repeating the same thing: Fly around and harass and pick things off with my wraiths while constantly pumping units from a couple of production facilities, running around with an Scv pretending I build stuff with it (), dropping MnM to take out Spore colonies, repeat, repeat, repeat, repeat... My apm was continuously at 200 for about half an hour! Felt great.
its easier if you have no pressure from a player that attacks.
Shhhh it makes me feel like my maps are more important ;D
On May 21 2009 17:39 Jumperer wrote: Units spawning could use improvement imo. Make units spawn from barracks/factories/starports instead of from the beacon
Actually yeah I guess that would make more sense than the beacon spawning. the problem is, when they units are done building you would have a huge army, and if you max out you can't 5m6m7m8c9c0t or anything to macro.
Working on the ZvP map currently. I plan on including a macro section(where you can either use the units to fight with or have them die so the map doesn't lag out or anything, multiple scenarios of micro vs zealots(+1 or not), zeal + goon, zeal + 2HT, zeal goon HT archon, etc. With this part you choose your own army. You can select as many units to fight with as you want, and reset it after if you think you used too many to make it realistic, or too little units, making it too hard. Muta harass vs a P base isn't really that common in ZvP so I won't include a bigass section like I did in the first muta one in this one. I'll include cannon HT reaver base breaks too, but other than that I'm not too sure if anything else needs to go in this one.
The PvT map will be following this and that is the last recommendation so far. Feel free to recommend other ones after that.
EDIT: Also going to include a section for running zerglings around a typical P base after doing a 1gate tech or 2gate or something a couple minutes into the game for practice at picking off probes and stuff.
I really don't like the valks in the muta micro map. I really just wanna muta micro vs m&m, not have to deal with valks and vessels. Like I can understand turrets around of course and even a vessel ok, but having the valks around just kind of makes it too difficult for something that is meant for practice. If I have to have scourge in my control group, I can't really muta micro b/c I have like only 7 mutas and the rest scourge and the ovie. Just my opinion.
One thing though. On the muta micro map, It would be nice to have the option of not having the overlord automatically be moved back. Instead put 2 overlords. This way you can practice the necessary task of switching out ovies and make the map more realistic.
On June 06 2009 08:56 Resonance wrote: I really don't like the valks in the muta micro map. I really just wanna muta micro vs m&m, not have to deal with valks and vessels. Like I can understand turrets around of course and even a vessel ok, but having the valks around just kind of makes it too difficult for something that is meant for practice. If I have to have scourge in my control group, I can't really muta micro b/c I have like only 7 mutas and the rest scourge and the ovie. Just my opinion.
Uhh... You know there are 3 difficulties right? Only the hardest one has valks and sci vessels...
On June 07 2009 05:33 rAnDoMZerg wrote: Come on do the ZvP please! :D i need to train vs P > <
AHHHHHH I forgot about it! >_< Sorry, I got kind of carried away with my live stream! I'll try to have it done in the next 24 hours!
On June 07 2009 06:26 TheFoReveRwaR wrote: Nice thanks for the maps.
One thing though. On the muta micro map, It would be nice to have the option of not having the overlord automatically be moved back. Instead put 2 overlords. This way you can practice the necessary task of switching out ovies and make the map more realistic.
Sure, thanks for the input. I'll add/change that tomorrow as well!
EDIT: I'm just about done it, I've only got about half an hour or so of work left to do but I don't think I can finish it tonight. I've got a bit test on a novel I'm reading in english and I'm not quite finished the book yet. Sorry! I'll have it done for tomorrow!
On June 14 2009 14:09 SearingShadow wrote: Is there a micro map where I can practice dodging storm with Mutas and/or Hydras?
Unfortunately, nothing as good as you would be looking for. The only way to make computer AI storm you is when they do it on their own when you attack their HT. If you like I can make a map where the comp has HT that you can attack knowing that it will counter storm but it's not exactly very realistic.
just some thoughts while testing some of your maps Grobyc, and great they are!
scvs cant repair in tvz map cus no minerals. also some of the starports have units which cost money i think and cant be macroed from.
playing as the anti-microer in pvz, it would be nice if i had no vision outside of my buildings and units (i could see p's units) and perhaps the choice for P to not see z's stuff aswell. also i was having to fight to keep control of my units as it seemed triggers were trying to move my units.
just an idea off top of my head, if on pvz (for eg) easy mode units totaled 1000 minerals / 400 gas. this could be made available by some beacon or info trigger, then when p constructs his his army, maybe his minerals / gas ajust to total all of his units prices added together. as a way to try and help find some balance in the army he constructs. thanks again for the cool maps man.
On June 16 2009 04:06 TheTyranid wrote: Could you please add scouts to the PvZ micro map?
Done.
On June 20 2009 03:26 Stone[MB] wrote: just some thoughts while testing some of your maps Grobyc, and great they are!
scvs cant repair in tvz map cus no minerals. also some of the starports have units which cost money i think and cant be macroed from.
playing as the anti-microer in pvz, it would be nice if i had no vision outside of my buildings and units (i could see p's units) and perhaps the choice for P to not see z's stuff aswell. also i was having to fight to keep control of my units as it seemed triggers were trying to move my units.
just an idea off top of my head, if on pvz (for eg) easy mode units totaled 1000 minerals / 400 gas. this could be made available by some beacon or info trigger, then when p constructs his his army, maybe his minerals / gas ajust to total all of his units prices added together. as a way to try and help find some balance in the army he constructs. thanks again for the cool maps man.
Thanks for the feedback!
scvs cant repair in tvz map cus no minerals.
Fixed.
also some of the starports have units which cost money i think and cant be macroed from.
You aren't supposed to be able to build units as the Terran. Your units should be spawned automatically, if it does say you can build units(for a price by default) then I forgot to disable that. All the anti-microer would have to do is build like 3+ valks/vessels and control them decently and terran would never win.
playing as the anti-microer in pvz, it would be nice if i had no vision outside of my buildings and units (i could see p's units) and perhaps the choice for P to not see z's stuff aswell.
Changed.
also i was having to fight to keep control of my units as it seemed triggers were trying to move my units.
Fixed.
just an idea off top of my head, if on pvz (for eg) easy mode units totaled 1000 minerals / 400 gas. this could be made available by some beacon or info trigger, then when p constructs his his army, maybe his minerals / gas ajust to total all of his units prices added together.
Hmm this might work with some more thought, but it is somewhat restricting. I know what you are getting at with the fact that P can easily roll over anything since he has the power to make a 400/200 army or whatever, but this is where self-control and self-discipline comes in. If I think of a good way this will work I might try implementing it in future maps. Thanks for the suggestions though.
Thanks for putting in much effort for these micro maps. Do the maps still use computer AI? or you found a way to make them act as if they're microed by players?
Nah they use computer AI for the most part. I've added a few orders to some units so that they aren't completely stupid though(like I ordered the forces in the computer terran's base in the muta micro map to all go to defend wherever you harass with your mutas), otherwise some parts would be way too easy.
yeah, me 2! (i know this is old but perhaps you could keep making T micro maps) also, a map where you get to choose what units to micro and you and an opponent battle it out could be fun (either to kill the others units or to kill comp's for more score). that way you could incorporate all races in 1 map.
TvT micro please! like moving up tank lines and engaging, multiple dropship play, clearing mines without scan iccup players dodge TvT too much so its hard to get enough practice
Thanks for the feedback and appreciation guys, it's what keep me from leaving the idea to die!
On August 06 2009 05:32 imSoniyak wrote: thanks GrobyC
hey, rmb me? I used to be neo-cortex
played a couple of games w/ you on B.net with xDarkxRiderx and snickers
Hmm I think I recall the name, but even if we don't I must have played with you if you joined me, Dark rider and snickers. I don't think they really play anymore so I kind of ditched b.net for iccup.
I'm eMrg)Grobyc on iCCup if you want to play sometime.
Does this work in 1.16.1? I'm a noob in sc so when i loaded the multalisk micro map, I saw that you being with a hatch, i don't know what the triggers are...Help me what should i do lol?
The other day... After a failed proxy barracks, I was totally overrun by speedlings, my scv ramp defense was lacking.
That got me thinking... I wondered if it would be possible to have a map that would help with blocking a ramp with workers. Maybe a section where you can maintain the zergling line in ZvZ. Also potentially it could be the reverse, where you could practice worker drills on a line of zealots, or something.
Not entirely sure how feasible this is, but you mentioned you had almost run out of maps to build, and that came to mind as a interesting and undeveloped micro skill.
Not sure if I did the video on the latest version(where you can turn off the enemies vision) but everything else should still apply.
You group your mutalisks with one of the overlords so that the stack on the left side of the map. The scourge on the bottom is a completely different feature of the map, used for practicing muta vs scourge micro ZvZ.
I saw that video Grobyc and I wanted to do the same. Except when I start up the map under UMS settings (single player --> play custom) I load up the map and then I see some "civilian" and I tried taking him to one of those boxes on the outside of the rectangle and left/right clicking but he doesn't seem to do anything. And then I tried moving the mutas to different regions, except the terran area the scourge don't seem to show.
I am pretty much noob to these UMS settings, so if can let me know what I'm doing wrong, I would be much obliged.
On August 08 2009 05:08 Kage wrote: I saw that video Grobyc and I wanted to do the same. Except when I start up the map under UMS settings (single player --> play custom) I load up the map and then I see some "civilian" and I tried taking him to one of those boxes on the outside of the rectangle and left/right clicking but he doesn't seem to do anything. And then I tried moving the mutas to different regions, except the terran area the scourge don't seem to show.
I am pretty much noob to these UMS settings, so if can let me know what I'm doing wrong, I would be much obliged.
Instructions on how to use that map are given here
It's all about picking the Tank off and moving goons back and forth to prolong each of their life Iaaan. After picking of the Tank it just becomes a matter of dragoon dancing and hit'n'runs on the marines/vultures.
On August 11 2009 23:32 pedduck wrote: waiting for TVP map
also would be good if you can have a map for 2 people practicing. (really practice, not for fun UMS)
I'll consider it. The problem is I would basically have to double the size of the map, and I don't know if anyone would have any problems with that. Perhaps a race in a way? First person to finish all their micro scenarios wins?
I just make the maps, I come to you guys for ideas/sugestions
On August 11 2009 23:32 pedduck wrote: waiting for TVP map
also would be good if you can have a map for 2 people practicing. (really practice, not for fun UMS)
I'll consider it. The problem is I would basically have to double the size of the map, and I don't know if anyone would have any problems with that. Perhaps a race in a way? First person to finish all their micro scenarios wins?
I just make the maps, I come to you guys for ideas/sugestions
I only have 2 classes today, so I'll probably have time to make a new one(then TvP).
Did you guys want me to increase the map size and make it multiplayer? Do you want it to be like a race, or where both players can just take their time?
You're a fantastic dude, keep it up. The PvT one helped me immensely. Especially the 3goon and giant terran wall parts. Great for practicing unit positioning and zealot bombing. Now if only I could do any of this in the middle of a game...
If Blizzard does half as good a job with the Challenge maps in SC2 as you do with these, it'll be a hell of a lot easier to learn than SC1.
Hey Grobyc, any chance of a ZvT early late game map? Something for the Defiler/Lurker/Scourge/Ling portion of the game where you are trying to take a 4th and tech to ultras? I've found this much harder to learn than simple muta micro sooo much to do...
On September 17 2009 02:56 Grobyc wrote: I only have 2 classes today, so I'll probably have time to make a new one(then TvP).
Did you guys want me to increase the map size and make it multiplayer? Do you want it to be like a race, or where both players can just take their time?
I think increasing the size and making it multiplayer would be cool, but I also like the idea of human opponents being able to micro against you...and I also like to be able to practice on my own so its a very hard choice hahaha:-D...but if you have it where more than one person is playing then you should make it a race to see who does it better/who loses the fewest amount of units
Sorry for not having made many lately, I started the TvP one today.
So far... - there is going to be 2 players, 2 computers, and 4 observers. - each player has 3 objectives to complete within a time limit. a) the player must kill a certain amount of probes. b) the player must push all the way into the protoss main base and kill his nexus. c) the player must have below a certain amount of resources by the time the timer ends. this is achieved by macroing at your factories and building turrets in your push. you must have mined a certain amount of minerals by the end of the timer, so you are unable to simply stop mining in hopes to achieve c. - there is going to be 3 difficulties. as it gets harder you will have to kill more probes with a shorter time limit and have even less resources at the end while killing the protoss. - the units you produce from your factories disappear once complete, but you and the protoss receive reinforcements as the game goes on. you are only given 1 dropship at the start.
that's about all i can think of right now that's in it. Probably won't have the time to finish it tonight, but this week I should be able to.
I like your initiative, was thinking of making maps like this but never got around to it. I have this idea of making a map (one for each race) where in the beginning you chose a type of cheese which you will have to deal with at a calculated time in the game (like ZvP, 2gate proxy or ZvP 4pool.) But I don't know if that is really that interesting for people. Oh if you need any help mapping I can help out or if u want to discuss mapping ideas etc. :p I have alot of experience. ;D
On December 06 2009 18:33 Dus wrote: How do you set theese maps up? I always start with a command center and 4 workers... and often an enemy command center right next to me.
Are you trying to start the game with "melee" selected under "game type"? It needs to be "use map settings".
God, Grobyc ive seen you in the mG. channel but I never knew you were this badass ^^.
Thx alot!
Also, your from Kelowna, B.C... do you think you would happen to know someone named Brandon? Hes in high school, like metal and that type of music. Don't know his last name (lol) but he plays starcraft still I think.. just wondering if you knew him maybe.
Great micro maps! You should set an option to allow the anti-microer to collect resources, so if they want to they can customize the map.. perhaps add sunkens as zerg or whatnot.