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Starcraft via TCP IP

Forum Index > BW General
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1 2 Next All
VoV
Profile Joined May 2003
United Kingdom32 Posts
November 25 2003 22:37 GMT
#1
Is it possible to play to play SC over TCP IP? Is so, could someone give me some instructions or point me towards where I can get more information. Thanks ^^
SoL.Origin
Profile Joined September 2003
Argentina2400 Posts
November 25 2003 23:35 GMT
#2
UPD is TCP/IP -___-;

go to multiplayer -> UDP
Son Of Law
Konni
Profile Blog Joined February 2003
Germany3044 Posts
November 26 2003 00:43 GMT
#3
Don't understand what you're saying origin, UDP is not TCP/IP. With UDP you're sending packages, with TCP you have a connection. Starcraft uses UDP for B.net and i don't think you can avoid that
SoL.Origin
Profile Joined September 2003
Argentina2400 Posts
November 26 2003 02:29 GMT
#4
UPD is a sub-protocol of the whole TCP/IP thing, and what you are talking about is just a TCP connection, which is not the same thing.

TCP/IP = TCP, IP, UDP, and others

Starcraft uses TCP/IP for B.net, it connects to the bnet server through a tcp connection but when the game is created it is made through an UDP connection.
Son Of Law
fw *
Profile Joined April 2003
Korea (South)1201 Posts
November 26 2003 03:33 GMT
#5
yep they're a subset but different instances on the same layer.
so saying 'is' is not entirely right and may confuse konni.
i think vov wants UDP over TCP transmission (maybe cuz firewalled).
i doubt it could be accomplished by only client-side proxy or
tunneling but not sure.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
November 26 2003 03:49 GMT
#6
well 'is' is entirely right
Chibi[OWNS]
Profile Joined May 2003
United Kingdom10597 Posts
November 26 2003 04:13 GMT
#7
--- Nuked ---
Konni
Profile Blog Joined February 2003
Germany3044 Posts
November 26 2003 04:50 GMT
#8
ok i was confused a bit ..
On November 26 2003 11:29 SoL.Origin wrote:
UPD is a sub-protocol of the whole TCP/IP thing, and what you are talking about is just a TCP connection, which is not the same thing.

TCP/IP = TCP, IP, UDP, and others

Starcraft uses TCP/IP for B.net, it connects to the bnet server through a tcp connection but when the game is created it is made through an UDP connection.

i agree now
Aqeloutro
Profile Joined October 2002
Spain614 Posts
November 27 2003 09:04 GMT
#9
On November 26 2003 11:29 SoL.Origin wrote:
UPD is a sub-protocol of the whole TCP/IP thing, and what you are talking about is just a TCP connection, which is not the same thing.

TCP/IP = TCP, IP, UDP, and others


That's not right, UDP is not part of TCP/IP, both TCP and UDP are transport layer protocols which relay on IP protocol which is a network layer protocol. An UDP connection is UDP/IP not TCP/IP.
VaNille
Profile Joined November 2002
Canada204 Posts
November 27 2003 09:09 GMT
#10
UDP is part of TCP/IP. All the protocols such as FTP, UDP, ARP make up the TCP/IP suite.
To be or not to be... Make up yer friggin' mind!?~
Aqeloutro
Profile Joined October 2002
Spain614 Posts
November 27 2003 09:29 GMT
#11
Well, a lot of people talk about that TCP/IP suite thing, but being strict UDP is not TCP/IP because UDP doesn't involve any TCP at all.

Definitely FTP is not part of TCP/IP, FTP uses TCP/IP.
Chibi[OWNS]
Profile Joined May 2003
United Kingdom10597 Posts
November 27 2003 10:46 GMT
#12
--- Nuked ---
VaNille
Profile Joined November 2002
Canada204 Posts
November 27 2003 10:49 GMT
#13
Doesn't FTP reside in the application layer of TCP/IP?

Does NetBeui, Appletalk, IPX/SPX have FTP?
To be or not to be... Make up yer friggin' mind!?~
Aqeloutro
Profile Joined October 2002
Spain614 Posts
November 27 2003 10:57 GMT
#14
So Battle.net protocol is also part of TCP/IP coz it resides on the application layer.
Manifesto7
Profile Blog Joined November 2002
Osaka27156 Posts
November 27 2003 11:19 GMT
#15
reading this thread made me feel stupid.
ModeratorGodfather
SoleSteeler
Profile Joined April 2003
Canada5455 Posts
November 27 2003 11:21 GMT
#16
Cisco CCNA gogo >_<
MoNkeY_BuTleR
Profile Joined September 2003
Australia22 Posts
November 28 2003 08:07 GMT
#17
ahh! too complicated :p
lolz
You people make me sick.
Moth
Profile Joined November 2003
Sweden468 Posts
November 28 2003 08:27 GMT
#18
Bah, rephrase your question, be more specific. Is it for LAN use or b-net? Just give the complete story and its alot easier to answer
Its all about the Benjamins
badteeth
Profile Joined January 2003
Netherlands1416 Posts
November 28 2003 08:57 GMT
#19
just install the ipx protocol
no quote for you! ehh, damn.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
November 28 2003 10:36 GMT
#20
At any rate, the answer to the question (why does this forum always seem to go off on tangents?) is sorta. However you would first have to use an IP tunneling or Virtual Private Network (VPN) program. Once you have a connection established with the other player(s), you can see each other in the game listings under UDP.
Moderator
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