Hardest spell to master in BW? - Page 2
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[GiTM]-Ace
United States4935 Posts
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drug_vict1m
844 Posts
On September 14 2008 17:09 IdrA wrote: storm:click in the middle of a bunch of shit and it dies swarm:click in the middle of your shit and it doesnt die emp:guess which direction his arbiters gonna go and click the right amount in front of him or half his army ends up in your base +1 | ||
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writer22816
United States5775 Posts
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PH
United States6173 Posts
On September 14 2008 16:15 dybydx wrote: i'd say nukes and blind. i only recall boxer using both at the SAME TIME. (he nuked first, scanned, blinded the obs that was comming in, THEN bring in the sci vessel to emp the nexus.) or when he blinded 5-6 obs in 1 second, and then brought in the wraiths. that dropped jaws. Do you remember what game that was (where he blinded the observers)? I've only seen highlight clips of it...Hopefully TL has a VOD of it. | ||
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Piy
Scotland3152 Posts
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Liquid`Drone
Norway28784 Posts
storm would be tough its just that you always have a million of them so it doesnt matter all that much, its similar to emp tho.. you hit with just as big a percentage of the emp as the storm, prolly more cause you pay closer attention and the vessel flies having played all races and used spellcasters a shitload i dont really know what spell is hardest to use, but defiler is the hardest spellcaster to use. dark swarm by itself is easy as hell to throw, but dark swarming and consuming without letting the rest of your game fall apart is prolly the hardest spell-related part of bw. blind isnt hard to use, it's just useless. lockdown is hard to use because the ghost is slow and dies easily but its not a difficult spell to throw. basically the only spells you need to measure the movement of the opponent are emp and storm, so theyre basically the only spells difficult to hit with, or rather, possible to dodge, and there the difference is that emp generally targets flying spellcasters whom are faster than the normal storm targets. i mean if the question is "whats easier emping an arbiter or storming a mutalisk" then its obviously easier to emp an arbiter.. | ||
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ZenDeX
Philippines2916 Posts
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Artosis
United States2140 Posts
dmatrix is. ever have 12 angry 5 armor ultras attacking ur shit and dmatrix one instead of a marine? yeah screw that. id rather guess where an arb is going any day. | ||
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LRM)TechnicS
Bulgaria1565 Posts
![]() the d-web and d-matrix seems not that hard to me but I am not playing p or t so can't reall know xD It's just maybe because using them don't hurt everything else you have to do and when d-webs are to be casted we usually have like 5-6 corsairs and misplacing 1 dweb or the opponent running through it is not that bad since we can throw some more : ) | ||
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SK.Testie
Canada11084 Posts
Blind is not so difficult to use either, as in the rare instances you go blind it is not a spell you really need that much awareness for. See an observer/shuttle/overlord, sure, blind it. A couple lurkers on a cliff, sure blind them too after scanning. It's not like you are in the heat of battle and you need to cast blind, as it has no effect. I would also question why storm could be considered difficult to use. It is either point and click at target, point and click ahead of target, or lead target to designated area for destruction. It is one of the most used spells thus one of the most practiced, and if practicing truly yields results, it should hardly be listed. i.e. if someone is having trouble with templars getting sniped by vultures, you can put the ones with the most mana in a shuttle. If you are having difficulties with defilers getting irradiated, or picked off by tanks / a stimmed group of rines you will need scourge and constant awareness to protect them. And unlike in the protoss scenario you will not likely have dropship ability due to the extreme pressure in ZvT. You could just boil it down to the amount of actions something takes, and it's a lot more actions and clicks to keep them safe. The defiler is the hardest spellcaster to use obviously, because almost no foreign zerg, in all these years has used them properly. They almost always leave a glaring hole in their game that is just waiting to be exploited when using them. Simply getting defilers means you have to commit a lot of time to them, unlike other casters where you can leave them sitting around and their job is already fulfilled, as they are just waiting to point and click, when going defilers your game often revolves around them performing admirably. Defilers need constant care and babying and if you are not fast enough, or practiced enough with using them, you will look like a clumsy oaf as the terran starves you to death and irradiates your face off. Very few people use defilers properly after 10 years. That is all that needs to be said. I have met very few zergs who know when to get them. And even the best zergs who use them will often play them brilliantly one game, and then get them at a wrong time on the wrong map in another game. So long story short: Terran always has science vessels in TvZ = always used = always practiced = don't leave them in the open stupid, irradiate / dmatrix = easy to use. Protoss templars+darkarchons = point and click = easy to use. Zerg defilers = cumbersome units that need constant attention to be used to their full potential. While essentially they are just point and click as well, their spells take far more effort to pull off effectively. | ||
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Liquid`Drone
Norway28784 Posts
i dont think dweb is tho | ||
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SK.Testie
Canada11084 Posts
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Dyllyn
Singapore670 Posts
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Liquid`Drone
Norway28784 Posts
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Shauni
4077 Posts
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Ki_Do
Korea (South)981 Posts
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ChaoSbringer
Australia1382 Posts
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29 fps
United States5725 Posts
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Zoler
Sweden6339 Posts
On September 14 2008 21:15 29 fps wrote: i would have to say dark swarm, only because consuming and casting takes up a lot of time. the spell itself isnt too difficult; it's the defiler management that is difficult. Consume is a spell in itself. No wonder its the hardest "spell" when its actually TWO spells. | ||
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meegrean
Thailand7699 Posts
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