Hardest spell to master in BW?
| Forum Index > BW General |
|
t_co
United States702 Posts
| ||
|
stanley_
United States816 Posts
| ||
|
randomscrub
Bulgaria44 Posts
| ||
|
CrownRoyal
Vatican City State1872 Posts
| ||
|
KrAzYfoOL
Australia3037 Posts
| ||
|
razorsuKe
Canada2000 Posts
| ||
|
iPF[Div]
Spain572 Posts
| ||
|
H
New Zealand6138 Posts
| ||
|
dybydx
Canada1764 Posts
or when he blinded 5-6 obs in 1 second, and then brought in the wraiths. that dropped jaws. | ||
|
StrikeFLOW
United States369 Posts
| ||
|
Bosu
United States3247 Posts
| ||
|
Peter[Deuce]
United States93 Posts
| ||
|
thunk
United States6233 Posts
| ||
|
Kennigit
Canada19447 Posts
| ||
|
G5
United States2921 Posts
Storm especially in PvT is hard as well since you have to baby sit the HT's in big battles while trying to position your main units correctly. That along with good T's always vulture raiding your army to pick off HT's and tanks target firing them before they are in range of the T (or at least in range of any part of the Terran push worth storming). D-Web is hard too since it had to completely be in a correct place depending on your units positioning / your opponents units positioning because if you miss-place it, it becomes worthless as fuck as your opponent just runs by it. Consuming with Defilers causes probs also simply because lings are so small and fast and they run away from the Defilers a lot and it takes some time to actually do it since shifting doesn't work with consume. You have to click each consume one after another and with Z, it takes a lot of time away from managing everything else. Those are all hard but I would say the Double D's would be the hardest to master. D-Web and D-Matrix. | ||
|
3clipse
Canada2555 Posts
Small area of effect, don't last very long. You have to place them really quickly and carefully to get any real benefit. Not that anyone actually uses d-webs much in modern broodwar, but thoeretically. ![]() | ||
|
CommanderFluffy
Taiwan1059 Posts
but then again thats 2 spells.. | ||
|
IdrA
United States11541 Posts
swarm:click in the middle of your shit and it doesnt die emp:guess which direction his arbiters gonna go and click the right amount in front of him or half his army ends up in your base | ||
|
lxginverse
Monaco1506 Posts
| ||
|
CommanderFluffy
Taiwan1059 Posts
On September 14 2008 17:09 IdrA wrote: storm:click in the middle of a bunch of shit and it dies swarm:click in the middle of your shit and it doesnt die emp:guess which direction his arbiters gonna go and click the right amount in front of him or half his army ends up in your base gg, well played idra. | ||
|
[GiTM]-Ace
United States4935 Posts
| ||
|
drug_vict1m
844 Posts
On September 14 2008 17:09 IdrA wrote: storm:click in the middle of a bunch of shit and it dies swarm:click in the middle of your shit and it doesnt die emp:guess which direction his arbiters gonna go and click the right amount in front of him or half his army ends up in your base +1 | ||
|
writer22816
United States5775 Posts
![]() | ||
|
PH
United States6173 Posts
On September 14 2008 16:15 dybydx wrote: i'd say nukes and blind. i only recall boxer using both at the SAME TIME. (he nuked first, scanned, blinded the obs that was comming in, THEN bring in the sci vessel to emp the nexus.) or when he blinded 5-6 obs in 1 second, and then brought in the wraiths. that dropped jaws. Do you remember what game that was (where he blinded the observers)? I've only seen highlight clips of it...Hopefully TL has a VOD of it. | ||
|
Piy
Scotland3152 Posts
| ||
|
Liquid`Drone
Norway28784 Posts
storm would be tough its just that you always have a million of them so it doesnt matter all that much, its similar to emp tho.. you hit with just as big a percentage of the emp as the storm, prolly more cause you pay closer attention and the vessel flies having played all races and used spellcasters a shitload i dont really know what spell is hardest to use, but defiler is the hardest spellcaster to use. dark swarm by itself is easy as hell to throw, but dark swarming and consuming without letting the rest of your game fall apart is prolly the hardest spell-related part of bw. blind isnt hard to use, it's just useless. lockdown is hard to use because the ghost is slow and dies easily but its not a difficult spell to throw. basically the only spells you need to measure the movement of the opponent are emp and storm, so theyre basically the only spells difficult to hit with, or rather, possible to dodge, and there the difference is that emp generally targets flying spellcasters whom are faster than the normal storm targets. i mean if the question is "whats easier emping an arbiter or storming a mutalisk" then its obviously easier to emp an arbiter.. | ||
|
ZenDeX
Philippines2916 Posts
| ||
|
Artosis
United States2140 Posts
dmatrix is. ever have 12 angry 5 armor ultras attacking ur shit and dmatrix one instead of a marine? yeah screw that. id rather guess where an arb is going any day. | ||
|
LRM)TechnicS
Bulgaria1565 Posts
![]() the d-web and d-matrix seems not that hard to me but I am not playing p or t so can't reall know xD It's just maybe because using them don't hurt everything else you have to do and when d-webs are to be casted we usually have like 5-6 corsairs and misplacing 1 dweb or the opponent running through it is not that bad since we can throw some more : ) | ||
|
SK.Testie
Canada11084 Posts
Blind is not so difficult to use either, as in the rare instances you go blind it is not a spell you really need that much awareness for. See an observer/shuttle/overlord, sure, blind it. A couple lurkers on a cliff, sure blind them too after scanning. It's not like you are in the heat of battle and you need to cast blind, as it has no effect. I would also question why storm could be considered difficult to use. It is either point and click at target, point and click ahead of target, or lead target to designated area for destruction. It is one of the most used spells thus one of the most practiced, and if practicing truly yields results, it should hardly be listed. i.e. if someone is having trouble with templars getting sniped by vultures, you can put the ones with the most mana in a shuttle. If you are having difficulties with defilers getting irradiated, or picked off by tanks / a stimmed group of rines you will need scourge and constant awareness to protect them. And unlike in the protoss scenario you will not likely have dropship ability due to the extreme pressure in ZvT. You could just boil it down to the amount of actions something takes, and it's a lot more actions and clicks to keep them safe. The defiler is the hardest spellcaster to use obviously, because almost no foreign zerg, in all these years has used them properly. They almost always leave a glaring hole in their game that is just waiting to be exploited when using them. Simply getting defilers means you have to commit a lot of time to them, unlike other casters where you can leave them sitting around and their job is already fulfilled, as they are just waiting to point and click, when going defilers your game often revolves around them performing admirably. Defilers need constant care and babying and if you are not fast enough, or practiced enough with using them, you will look like a clumsy oaf as the terran starves you to death and irradiates your face off. Very few people use defilers properly after 10 years. That is all that needs to be said. I have met very few zergs who know when to get them. And even the best zergs who use them will often play them brilliantly one game, and then get them at a wrong time on the wrong map in another game. So long story short: Terran always has science vessels in TvZ = always used = always practiced = don't leave them in the open stupid, irradiate / dmatrix = easy to use. Protoss templars+darkarchons = point and click = easy to use. Zerg defilers = cumbersome units that need constant attention to be used to their full potential. While essentially they are just point and click as well, their spells take far more effort to pull off effectively. | ||
|
Liquid`Drone
Norway28784 Posts
i dont think dweb is tho | ||
|
SK.Testie
Canada11084 Posts
| ||
|
Dyllyn
Singapore670 Posts
| ||
|
Liquid`Drone
Norway28784 Posts
| ||
|
Shauni
4077 Posts
| ||
|
Ki_Do
Korea (South)981 Posts
| ||
|
ChaoSbringer
Australia1382 Posts
| ||
|
29 fps
United States5725 Posts
| ||
|
Zoler
Sweden6339 Posts
On September 14 2008 21:15 29 fps wrote: i would have to say dark swarm, only because consuming and casting takes up a lot of time. the spell itself isnt too difficult; it's the defiler management that is difficult. Consume is a spell in itself. No wonder its the hardest "spell" when its actually TWO spells. | ||
|
meegrean
Thailand7699 Posts
| ||
|
Choros
Australia530 Posts
| ||
|
grobo
Japan6199 Posts
On September 14 2008 18:51 MYM.Testie wrote: The defiler is the hardest spellcaster to use obviously, because almost no foreign zerg, in all these years has used them properly. They almost always leave a glaring hole in their game that is just waiting to be exploited when using them. Simply getting defilers means you have to commit a lot of time to them, unlike other casters where you can leave them sitting around and their job is already fulfilled, as they are just waiting to point and click, when going defilers your game often revolves around them performing admirably. Defilers need constant care and babying and if you are not fast enough, or practiced enough with using them, you will look like a clumsy oaf as the terran starves you to death and irradiates your face off. This. While casting swarm is a no-brainer, utilizing it to the fullest is hard as hell. | ||
|
CharlieMurphy
United States22895 Posts
| ||
|
GrandInquisitor
New York City13113 Posts
On September 14 2008 18:51 MYM.Testie wrote: i.e. if someone is having trouble with templars getting sniped by vultures, you can put the ones with the most mana in a shuttle. If you are having difficulties with defilers getting irradiated, or picked off by tanks / a stimmed group of rines you will need scourge and constant awareness to protect them. And unlike in the protoss scenario you will not likely have dropship ability due to the extreme pressure in ZvT. You could just boil it down to the amount of actions something takes, and it's a lot more actions and clicks to keep them safe. I'm curious why Zergs don't use overlords (which are usually with their armies no?) in the same way that Protosses would use shuttles to hide their spellcasters. | ||
|
Butigroove
Seychelles2061 Posts
On September 14 2008 22:43 GrandInquisitor wrote: I'm curious why Zergs don't use overlords (which are usually with their armies no?) in the same way that Protosses would use shuttles to hide their spellcasters. Ever tried to micro your entire army (note: 3x as many units as protoss army) micro your defilers, macro, and then add dropping off/picking up your defilers in there? It has been tried, but there simple is not enough time to do it all. Especially because your defilers are already invincible to everything besides Irradiate, and putting them in Overlords just makes them able to be hit by marines. | ||
|
Pholon
Netherlands6142 Posts
| ||
|
Doctorasul
Romania1145 Posts
On September 14 2008 22:43 GrandInquisitor wrote: I'm curious why Zergs don't use overlords (which are usually with their armies no?) in the same way that Protosses would use shuttles to hide their spellcasters. Savior did that a while back on Arkanoid, I don't remember who he was playing though. It worked out pretty well for him, saved quite a lot of defilers from being irradiated. | ||
|
Tonkerchen
680 Posts
| ||
|
ZidaneTribal
United States2800 Posts
| ||
|
t_co
United States702 Posts
On September 14 2008 18:51 MYM.Testie wrote: I would disagree strongly on Kennigits EMP use of being hard to use. Any terran can shift click EMP and emp an entire protoss army and run away. That is how ensnare/emp/irradiate etc are used. Scan ahead, shift click, and run away. It would be difficult if you accidently left them in the open, they had to dmatrix eachother, emp the army and then run away, god willing they each had 200 energy. Science vessel + Templar abilities should be among the easiest to use, dark archon abilities as well despite their oft infrequent use. When they are used feedback is just devastating and maelstorm is the bane of zerg air. Blind is not so difficult to use either, as in the rare instances you go blind it is not a spell you really need that much awareness for. See an observer/shuttle/overlord, sure, blind it. A couple lurkers on a cliff, sure blind them too after scanning. It's not like you are in the heat of battle and you need to cast blind, as it has no effect. I would also question why storm could be considered difficult to use. It is either point and click at target, point and click ahead of target, or lead target to designated area for destruction. It is one of the most used spells thus one of the most practiced, and if practicing truly yields results, it should hardly be listed. i.e. if someone is having trouble with templars getting sniped by vultures, you can put the ones with the most mana in a shuttle. If you are having difficulties with defilers getting irradiated, or picked off by tanks / a stimmed group of rines you will need scourge and constant awareness to protect them. And unlike in the protoss scenario you will not likely have dropship ability due to the extreme pressure in ZvT. You could just boil it down to the amount of actions something takes, and it's a lot more actions and clicks to keep them safe. The defiler is the hardest spellcaster to use obviously, because almost no foreign zerg, in all these years has used them properly. They almost always leave a glaring hole in their game that is just waiting to be exploited when using them. Simply getting defilers means you have to commit a lot of time to them, unlike other casters where you can leave them sitting around and their job is already fulfilled, as they are just waiting to point and click, when going defilers your game often revolves around them performing admirably. Defilers need constant care and babying and if you are not fast enough, or practiced enough with using them, you will look like a clumsy oaf as the terran starves you to death and irradiates your face off. Very few people use defilers properly after 10 years. That is all that needs to be said. I have met very few zergs who know when to get them. And even the best zergs who use them will often play them brilliantly one game, and then get them at a wrong time on the wrong map in another game. So long story short: Terran always has science vessels in TvZ = always used = always practiced = don't leave them in the open stupid, irradiate / dmatrix = easy to use. Protoss templars+darkarchons = point and click = easy to use. Zerg defilers = cumbersome units that need constant attention to be used to their full potential. While essentially they are just point and click as well, their spells take far more effort to pull off effectively. Wow... nice answer Testie! I am wondering--precisely what is it abou the defiler's set of spells that makes them so hard to "master", even for top foreigners? Is it APM-intensity? I mean, I've seen reps where top foreigners have around 200 EAPM so I doubt it... or is it much more built around making sure the rest of your army complements the opportunities created by the defiler? Please let me know if that line of reasoning is correct... thanks! | ||
|
Piy
Scotland3152 Posts
On September 14 2008 18:52 Liquid`Drone wrote: ya dmatrix is hard. i dont think dweb is tho How isn't D web hard to use. Your having to place 4-6 d webs around your reavers, being careful about where you place them, all within the space of a few seconds if you see Hydras unexpectedly. I've only ever see Nal_ra and Bisu pull it off in a pro game. Much harder than D matrix, and debatably harder than swarm, its just no-one would notice if it was or not because you can opt not to use web if you can't do it, whereas swarm is a necessity. | ||
|
Sadist
United States7327 Posts
On September 15 2008 00:00 t_co wrote: Wow... nice answer Testie! I am wondering--precisely what is it abou the defiler's set of spells that makes them so hard to "master", even for top foreigners? Is it APM-intensity? I mean, I've seen reps where top foreigners have around 200 EAPM so I doubt it... or is it much more built around making sure the rest of your army complements the opportunities created by the defiler? Please let me know if that line of reasoning is correct... thanks! Defilers are slow compared to the other units, also its fun when you try to consume a unit but they just run away, or when you are consuming units then all of a sudden an attack comes and the units run away. Also theres always the pesky AI problem in bw where occasionally you click something to cast something ahead of time and it keeps walking forever and gets INSIDE of the actual range of the spell before casting it, therefore dying. Defensive defilers however are much easier to use than offensive though which is why its such a pain to kill expansions nowadays =[ | ||
|
milly9
Canada325 Posts
Defensive defilers however are much easier to use than offensive though which is why its such a pain to kill expansions nowadays =[ I completely agree with that and I really don't like trying to use defiliers offensively because like other people said it hurts me more than it helps me because I can't babysit them that well (or if I do I can't do anything else really.) But a defiler at an expo is great for waiting for some backup | ||
|
closed
Vatican City State491 Posts
| ||
|
-orb-
United States5770 Posts
I can't imagine how some of you are saying either swarm or storm are the hardest.... | ||
|
NonY
8751 Posts
On September 15 2008 01:23 -orb- wrote: Dark Swarm is the easiest spell in the entire game, the only one easier than storm. I can't imagine how some of you are saying either swarm or storm are the hardest.... They're taking into account the management of the unit casting those spells. | ||
|
Cham
797 Posts
| ||
|
SK.Testie
Canada11084 Posts
And Eri, I did not say I personally have trouble doing that. It was simply a suggestion to those that do have trouble matrixing. I'm not saying I have never matrixed a cow, but I can probably count the times I've done it on 2 fingers. | ||
|
KingFool
Canada428 Posts
On September 14 2008 18:35 Artosis wrote: emp isnt that hard. dmatrix is. ever have 12 angry 5 armor ultras attacking ur shit and dmatrix one instead of a marine? yeah screw that. id rather guess where an arb is going any day. I've done this like five times over the years.. makes me want to rip my eyes out | ||
|
Power[Xp]
Netherlands64 Posts
On September 14 2008 17:52 PH wrote: Storms and swarms. I don't consider the difficulty to find a use for a spell a factor in deciding its difficulty for use in general. Do you remember what game that was (where he blinded the observers)? I've only seen highlight clips of it...Hopefully TL has a VOD of it. I think Boxer used it in a game vs Grrr..., that was a Replay though. It was played on River of Flames if I'm correct. I also believe Boxer has done it in ProLeague as well, but don't know the game, but at least there's a Replay where he does it vs Grrr... I saw that Replay a long time ago and I still remember the way he did it, just awesome! ![]() | ||
|
Ancestral
United States3230 Posts
Toss: Mind Control Terran: Optical Flare Zerg: Infestation IMO Edit: I guess no one has "mastered" these spells though, since no one uses them really, except Kingdom vs Reach's carriers, and BoxeR vs. Skelton's observers, or various Zergs as proclaiming their dominance in a game. Edit 2: Also I suppose Stork used Mind control well vs GGplay, except where he wasted tons of minerals building Zerg structures hence endangering his very victory, so I would say he slightly less than mastered. I'm sure SC veterans can come up with more examples, but I still think they're the hardest. | ||
|
thor jton
Canada62 Posts
| ||
|
ray1234
Canada679 Posts
fucking probes | ||
|
o3.power91
Bahrain5288 Posts
OP, plz add a poll for this ![]() | ||
|
V6
147 Posts
Darn hard ^^ | ||
|
kpcrew
Korea (South)1071 Posts
On September 14 2008 16:13 H_ wrote: Lockdown. Putting it to any sort of practical use is nigh-impossible. unless you are boxer | ||
|
Caller
Poland8075 Posts
i used it to great effect when he lifted and was trying to fix it so i build 10 scourge and a queen and bam dead cc then he forgot about it and an infested killed 30 scvs yay very situational though lol | ||
|
o3.power91
Bahrain5288 Posts
On September 15 2008 05:55 Caller wrote: infestation is a great way to finish off a burning cc i used it to great effect when he lifted and was trying to fix it so i build 10 scourge and a queen and bam dead cc then he forgot about it and an infested killed 30 scvs yay very situational though lol Hmm, a random Infested Terran drop would be nice ![]() | ||
|
Pyrrhuloxia
United States6700 Posts
On September 15 2008 00:02 Piy wrote: How isn't D web hard to use. Your having to place 4-6 d webs around your reavers, being careful about where you place them, all within the space of a few seconds if you see Hydras unexpectedly. I've only ever see Nal_ra and Bisu pull it off in a pro game. Much harder than D matrix, and debatably harder than swarm, its just no-one would notice if it was or not because you can opt not to use web if you can't do it, whereas swarm is a necessity. Stork can do this. See Stork's last games against GGPlay or Luxury. | ||
|
EGMachine
United States1643 Posts
| ||
|
Nyovne
Netherlands19138 Posts
| ||
|
Divinek
Canada4045 Posts
On September 15 2008 05:44 V6 wrote: bah, you are all wrong. Havnt playd BW for a while so i cant remember the spell name haha.. anyways, its the one from the queen when you use the spell that makes enemy units to 2 little buggs. Try shift deselct 12 of them on diffrent targets. Darn hard ^^ Yes, because you'll quite often have 12 queens with 150 energy just sitting around. | ||
|
GoTuNk!
Chile4591 Posts
| ||
|
H
New Zealand6138 Posts
I can't believe it took 4 pages for someone to say this | ||
|
floor exercise
Canada5847 Posts
| ||
|
jello_biafra
United Kingdom6641 Posts
On September 15 2008 05:44 V6 wrote: bah, you are all wrong. Havnt playd BW for a while so i cant remember the spell name haha.. anyways, its the one from the queen when you use the spell that makes enemy units to 2 little buggs. Try shift deselct 12 of them on diffrent targets. Darn hard ^^ Spawn Broodling, a very funny spell imo ^^ | ||
|
aTnClouD
Italy2428 Posts
| ||
|
evanthebouncy!
United States12796 Posts
| ||
|
Quanticfograw
United States2053 Posts
| ||
|
V6
147 Posts
On September 15 2008 08:14 Divinek wrote: Yes, because you'll quite often have 12 queens with 150 energy just sitting around. So, its still the hardest fucking thing ever. | ||
|
FakeSteve[TPR]
Valhalla18444 Posts
On September 14 2008 22:43 GrandInquisitor wrote: I'm curious why Zergs don't use overlords (which are usually with their armies no?) in the same way that Protosses would use shuttles to hide their spellcasters. because zealots and dragoons do just fine on attack move, and zerg units generally don't. at least not in any situation hairy enough that you'd want to hide your defilers in an overlord | ||
|
LemOn
United Kingdom8629 Posts
Nobody has mastered it yet, otherwise Zergs would have 4 defilers flying in separate overlords, each stuffed with 6 lings for consume and he would unload every time he needed to and have nonstop swarm/ plague... | ||
|
Roxen000
1226 Posts
On September 14 2008 16:15 dybydx wrote: i'd say nukes and blind. i only recall boxer using both at the SAME TIME. (he nuked first, scanned, blinded the obs that was comming in, THEN bring in the sci vessel to emp the nexus.) or when he blinded 5-6 obs in 1 second, and then brought in the wraiths. that dropped jaws. I'd say Blind also. I remember that clip when Boxer blinded the obs. Amazing. | ||
|
SK.Testie
Canada11084 Posts
On September 15 2008 18:43 FakeSteve[TPR] wrote: because zealots and dragoons do just fine on attack move, and zerg units generally don't. at least not in any situation hairy enough that you'd want to hide your defilers in an overlord Incorrect. It is actually far more based on economy and the balance of the game. It is because zerg cannot invest the extra 350/350. 200/200 if overlord move speed is already a given, but 200/200 to a zerg is a lot. Especially with the high pressure applied to zergs in professional level TvZ/PvZ. It is also quite cumbersome as they are more difficult to use than a protosses simple, unload, grab, point, click on biggest gob, kill units, reload if still alive. Defilers have been known to be kept in overlords, it is not unheard of or unseen, but it is a rare and only right in certain situations, and those are rare and usually not worth the 200/200 upgrade to begin with unless you're defiler/lurker/ling dropping to great success. Every race needs every little dollar they can get to gain an advantage, but zerg have by far the most difficulty finding the balance as they are by far the most exploitable. They aren't allowed the luxury of just pressing S and P every time the cooldown to an SCV/probe is about to reset. | ||
|
Equinox_kr
United States7395 Posts
| ||
|
Ganfei
Taiwan1439 Posts
On September 14 2008 16:56 G5 wrote: to actually master, I would say D-Matrix on Marines in TvZ. It must be the right Marine in the right position and quick as hell on the small marine before it dies. Storm especially in PvT is hard as well since you have to baby sit the HT's in big battles while trying to position your main units correctly. That along with good T's always vulture raiding your army to pick off HT's and tanks target firing them before they are in range of the T (or at least in range of any part of the Terran push worth storming). D-Web is hard too since it had to completely be in a correct place depending on your units positioning / your opponents units positioning because if you miss-place it, it becomes worthless as fuck as your opponent just runs by it. Consuming with Defilers causes probs also simply because lings are so small and fast and they run away from the Defilers a lot and it takes some time to actually do it since shifting doesn't work with consume. You have to click each consume one after another and with Z, it takes a lot of time away from managing everything else. Those are all hard but I would say the Double D's would be the hardest to master. D-Web and D-Matrix. shifting works with consume | ||
|
QuoC
United States724 Posts
cant target middle of army because tank splash will get 'em :p gogo all in haha | ||
| ||

