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Hardest spell to master in BW?

Forum Index > BW General
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t_co
Profile Blog Joined July 2007
United States702 Posts
September 14 2008 06:48 GMT
#1
What is the hardest spell/unit ability to "master" in BW? e.g. this is a spell that even pros sometimes have trouble using well.
"Look, don't congratulate us when we buy a company, congratulate us when we sell it. Because any fool can overpay and buy a company, so long as there is money to buy it." --Henry Kravis
stanley_
Profile Blog Joined December 2007
United States816 Posts
September 14 2008 06:50 GMT
#2
psyonic storm is HELLA HARD to use
hoorah
randomscrub
Profile Joined June 2008
Bulgaria44 Posts
September 14 2008 06:53 GMT
#3
infest cc
CrownRoyal
Profile Blog Joined November 2005
Vatican City State1872 Posts
September 14 2008 06:54 GMT
#4
medic heal
You're pretty when I'm drunk.
KrAzYfoOL
Profile Blog Joined September 2005
Australia3037 Posts
September 14 2008 06:55 GMT
#5
i would say EMP because it's not instantaneous and often requires you to predict the enemy units movement in order to maximize the EMP's splash.
It's better to burn out than to fade away
razorsuKe
Profile Blog Joined July 2008
Canada2000 Posts
September 14 2008 06:57 GMT
#6
I think dark swarm takes the cake.
EntusGalleries.com - CJ Uniform Sale
iPF[Div]
Profile Joined February 2008
Spain572 Posts
September 14 2008 07:01 GMT
#7
does nuke count? that one's pretty hard to pull off if you ask me.
Since ma jae yoon and jin young soo stabbed me in the fucking back, i've got no one to rep here.
H
Profile Blog Joined July 2007
New Zealand6138 Posts
September 14 2008 07:13 GMT
#8
Lockdown. Putting it to any sort of practical use is nigh-impossible.
[iHs]HCO | のヮの | pachi & plexa ownz | RIP _
dybydx
Profile Blog Joined December 2007
Canada1764 Posts
September 14 2008 07:15 GMT
#9
i'd say nukes and blind. i only recall boxer using both at the SAME TIME. (he nuked first, scanned, blinded the obs that was comming in, THEN bring in the sci vessel to emp the nexus.)

or when he blinded 5-6 obs in 1 second, and then brought in the wraiths. that dropped jaws.
...from the land of imba
StrikeFLOW
Profile Joined July 2008
United States369 Posts
September 14 2008 07:16 GMT
#10
I agree with storms.... Pros make it look easy, but its hard to use.
"Life is a dream from which we all must wake before we can dream again"
Bosu
Profile Blog Joined June 2008
United States3247 Posts
September 14 2008 07:18 GMT
#11
swarm
#1 Kwanro Fan
Peter[Deuce]
Profile Blog Joined November 2007
United States93 Posts
September 14 2008 07:22 GMT
#12
I miss too many storms =[
thunk
Profile Blog Joined March 2008
United States6233 Posts
September 14 2008 07:31 GMT
#13
Mind Control or Feedback. The latter has more practical uses than the former, I think. It's a great counter if I ever had the micro to use it.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
September 14 2008 07:49 GMT
#14
I would say EMP also. Seeing Sea use 3 EMPs at once in different directions on Stork at WWI was one of the most amazing broodwar moments i have ever seen....EMP requires some guestimating as to where the units will be rather than most other spells which insta-cast.
G5
Profile Blog Joined August 2005
United States2921 Posts
Last Edited: 2008-09-14 07:57:12
September 14 2008 07:56 GMT
#15
to actually master, I would say D-Matrix on Marines in TvZ. It must be the right Marine in the right position and quick as hell on the small marine before it dies.

Storm especially in PvT is hard as well since you have to baby sit the HT's in big battles while trying to position your main units correctly. That along with good T's always vulture raiding your army to pick off HT's and tanks target firing them before they are in range of the T (or at least in range of any part of the Terran push worth storming).

D-Web is hard too since it had to completely be in a correct place depending on your units positioning / your opponents units positioning because if you miss-place it, it becomes worthless as fuck as your opponent just runs by it.

Consuming with Defilers causes probs also simply because lings are so small and fast and they run away from the Defilers a lot and it takes some time to actually do it since shifting doesn't work with consume. You have to click each consume one after another and with Z, it takes a lot of time away from managing everything else.

Those are all hard but I would say the Double D's would be the hardest to master. D-Web and D-Matrix.
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
September 14 2008 07:59 GMT
#16
Disruption Webs

Small area of effect, don't last very long. You have to place them really quickly and carefully to get any real benefit.

Not that anyone actually uses d-webs much in modern broodwar, but thoeretically.
CommanderFluffy
Profile Joined June 2008
Taiwan1059 Posts
Last Edited: 2008-09-14 08:07:53
September 14 2008 08:07 GMT
#17
swarm play is imo really difficult, especially if you want to achieve that endless consume/swarm cycle that terran players fear.

but then again thats 2 spells..
Pain is temporary, but glory is forever.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
Last Edited: 2008-09-14 08:09:48
September 14 2008 08:09 GMT
#18
storm:click in the middle of a bunch of shit and it dies
swarm:click in the middle of your shit and it doesnt die
emp:guess which direction his arbiters gonna go and click the right amount in front of him or half his army ends up in your base
http://www.splitreason.com/product/1152 release the gracken tshirt now available
lxginverse
Profile Joined May 2008
Monaco1506 Posts
September 14 2008 08:23 GMT
#19
Disruption Webs and Dark Swarms
fromis_9 enjoyer
CommanderFluffy
Profile Joined June 2008
Taiwan1059 Posts
September 14 2008 08:25 GMT
#20
On September 14 2008 17:09 IdrA wrote:
storm:click in the middle of a bunch of shit and it dies
swarm:click in the middle of your shit and it doesnt die
emp:guess which direction his arbiters gonna go and click the right amount in front of him or half his army ends up in your base


gg, well played idra.
Pain is temporary, but glory is forever.
[GiTM]-Ace
Profile Joined September 2002
United States4935 Posts
September 14 2008 08:32 GMT
#21
ENSNARE/LOckdown
I may not be the best player right now but I think I can beat any 'best' players. I'll beat all the best players and become the best player. Watch me. - Jju
drug_vict1m
Profile Blog Joined May 2007
844 Posts
September 14 2008 08:39 GMT
#22
On September 14 2008 17:09 IdrA wrote:
storm:click in the middle of a bunch of shit and it dies
swarm:click in the middle of your shit and it doesnt die
emp:guess which direction his arbiters gonna go and click the right amount in front of him or half his army ends up in your base

+1
One must feel chaos within, to give birth to a dancing star.
writer22816
Profile Blog Joined September 2008
United States5775 Posts
September 14 2008 08:49 GMT
#23
Focus firing on speedlings
8/4/12 never forget, never forgive.
PH
Profile Blog Joined June 2008
United States6173 Posts
September 14 2008 08:52 GMT
#24
Storms and swarms. I don't consider the difficulty to find a use for a spell a factor in deciding its difficulty for use in general.

On September 14 2008 16:15 dybydx wrote:
i'd say nukes and blind. i only recall boxer using both at the SAME TIME. (he nuked first, scanned, blinded the obs that was comming in, THEN bring in the sci vessel to emp the nexus.)

or when he blinded 5-6 obs in 1 second, and then brought in the wraiths. that dropped jaws.

Do you remember what game that was (where he blinded the observers)? I've only seen highlight clips of it...Hopefully TL has a VOD of it.
Hello
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
September 14 2008 09:21 GMT
#25
Swarm is probably the vital spell thats hardest to use, I think D web when your doing Sair/Reavers is the hardest.
My. Copy. Is. Here.
Liquid`Drone
Profile Joined September 2002
Norway28784 Posts
September 14 2008 09:22 GMT
#26
ensnare is the easiest spell
storm would be tough its just that you always have a million of them so it doesnt matter all that much, its similar to emp tho.. you hit with just as big a percentage of the emp as the storm, prolly more cause you pay closer attention and the vessel flies

having played all races and used spellcasters a shitload i dont really know what spell is hardest to use, but defiler is the hardest spellcaster to use. dark swarm by itself is easy as hell to throw, but dark swarming and consuming without letting the rest of your game fall apart is prolly the hardest spell-related part of bw.
blind isnt hard to use, it's just useless. lockdown is hard to use because the ghost is slow and dies easily but its not a difficult spell to throw. basically the only spells you need to measure the movement of the opponent are emp and storm, so theyre basically the only spells difficult to hit with, or rather, possible to dodge, and there the difference is that emp generally targets flying spellcasters whom are faster than the normal storm targets. i mean if the question is "whats easier emping an arbiter or storming a mutalisk" then its obviously easier to emp an arbiter..
Moderator
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
September 14 2008 09:22 GMT
#27
In the BoxeR one, I thought it was just targetting the nuke then EMP'ing the Nexus right before the nuke hits.
Artosis *
Profile Blog Joined June 2004
United States2140 Posts
September 14 2008 09:35 GMT
#28
emp isnt that hard.
dmatrix is.
ever have 12 angry 5 armor ultras attacking ur shit and dmatrix one instead of a marine? yeah screw that. id rather guess where an arb is going any day.
Commentatorhttp://twitter.com/Artosis
LRM)TechnicS
Profile Joined May 2008
Bulgaria1565 Posts
September 14 2008 09:48 GMT
#29
It is the defiler imo. We have swarm and plague easy to throw but until we have what we need to throw them we gotta consume and consume countless times very small units and last but not least the defiler must be alive, not irradiated or force feedbacked out of nowhere and then we use him. ofc this takes some time and as people before me said it is hard to manage everything else + the defiler at once
the d-web and d-matrix seems not that hard to me but I am not playing p or t so can't reall know xD It's just maybe because using them don't hurt everything else you have to do and when d-webs are to be casted we usually have like 5-6 corsairs and misplacing 1 dweb or the opponent running through it is not that bad since we can throw some more : )
Enjoy the game
SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
Last Edited: 2008-09-14 09:57:58
September 14 2008 09:51 GMT
#30
I would disagree strongly on Kennigits EMP use of being hard to use. Any terran can shift click EMP and emp an entire protoss army and run away. That is how ensnare/emp/irradiate etc are used. Scan ahead, shift click, and run away. It would be difficult if you accidently left them in the open, they had to dmatrix eachother, emp the army and then run away, god willing they each had 200 energy. Science vessel + Templar abilities should be among the easiest to use, dark archon abilities as well despite their oft infrequent use. When they are used feedback is just devastating and maelstorm is the bane of zerg air.

Blind is not so difficult to use either, as in the rare instances you go blind it is not a spell you really need that much awareness for. See an observer/shuttle/overlord, sure, blind it. A couple lurkers on a cliff, sure blind them too after scanning. It's not like you are in the heat of battle and you need to cast blind, as it has no effect.

I would also question why storm could be considered difficult to use. It is either point and click at target, point and click ahead of target, or lead target to designated area for destruction. It is one of the most used spells thus one of the most practiced, and if practicing truly yields results, it should hardly be listed. i.e. if someone is having trouble with templars getting sniped by vultures, you can put the ones with the most mana in a shuttle. If you are having difficulties with defilers getting irradiated, or picked off by tanks / a stimmed group of rines you will need scourge and constant awareness to protect them. And unlike in the protoss scenario you will not likely have dropship ability due to the extreme pressure in ZvT. You could just boil it down to the amount of actions something takes, and it's a lot more actions and clicks to keep them safe.

The defiler is the hardest spellcaster to use obviously, because almost no foreign zerg, in all these years has used them properly. They almost always leave a glaring hole in their game that is just waiting to be exploited when using them. Simply getting defilers means you have to commit a lot of time to them, unlike other casters where you can leave them sitting around and their job is already fulfilled, as they are just waiting to point and click, when going defilers your game often revolves around them performing admirably. Defilers need constant care and babying and if you are not fast enough, or practiced enough with using them, you will look like a clumsy oaf as the terran starves you to death and irradiates your face off.

Very few people use defilers properly after 10 years. That is all that needs to be said. I have met very few zergs who know when to get them. And even the best zergs who use them will often play them brilliantly one game, and then get them at a wrong time on the wrong map in another game.

So long story short:
Terran always has science vessels in TvZ = always used = always practiced = don't leave them in the open stupid, irradiate / dmatrix = easy to use.
Protoss templars+darkarchons = point and click = easy to use.
Zerg defilers = cumbersome units that need constant attention to be used to their full potential. While essentially they are just point and click as well, their spells take far more effort to pull off effectively.
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
Liquid`Drone
Profile Joined September 2002
Norway28784 Posts
September 14 2008 09:52 GMT
#31
ya dmatrix is hard.
i dont think dweb is tho
Moderator
SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
September 14 2008 09:54 GMT
#32
Why is dmatrix hard? Safe spell caster pointing and clicking... If you are often dmatrixing the cow instead of the marine, dmatrix the one behind it/beside it before it is also attacked by tusked cows.
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
Dyllyn
Profile Blog Joined August 2007
Singapore670 Posts
September 14 2008 10:08 GMT
#33
i'd like to see anyone try cost effective use of spawn broodling
scv rush ftw
Liquid`Drone
Profile Joined September 2002
Norway28784 Posts
September 14 2008 10:15 GMT
#34
well dmatrix is hard in certain situations, exactly like the marine vs ultralisk scenario and you stating that you should matrix the rine behind the one targeted because you're likely to target the one attacked just shows that you agree with this. you wouldnt recommend swarming a less than ideal target because it's easier to click on that target, or well, anything related to that with any other spell..
Moderator
Shauni
Profile Blog Joined July 2004
4077 Posts
September 14 2008 11:03 GMT
#35
Feedback obviously. It's a pain to pick out like 10 templars in a huge protoss army within half a second with it. AoE spells are piece of cake.
I'm taking whatever coverage I can get, because frankly, I'm busy working on this million dollar deal at my job. Early retirement is a good thing brotha man. - MessengerASL
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
September 14 2008 11:20 GMT
#36
Emp is the hardest one, so hard its underused, happily we will see sea owning with them next game
I've got a point, and i'm ready to kill or die for it.
ChaoSbringer
Profile Blog Joined April 2008
Australia1382 Posts
September 14 2008 11:50 GMT
#37
I can imagine a pimpest play where savior keeps his defilers in a speed overlord with his army, drops and instantly swarms + reloads, causing total ownage. Of course leading to a swift 3-0 of FBH in the MSL finals.
29 fps
Profile Blog Joined March 2008
United States5725 Posts
September 14 2008 12:15 GMT
#38
i would have to say dark swarm, only because consuming and casting takes up a lot of time. the spell itself isnt too difficult; it's the defiler management that is difficult.
4v4 is a battle of who has the better computer.
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
September 14 2008 12:27 GMT
#39
On September 14 2008 21:15 29 fps wrote:
i would have to say dark swarm, only because consuming and casting takes up a lot of time. the spell itself isnt too difficult; it's the defiler management that is difficult.


Consume is a spell in itself. No wonder its the hardest "spell" when its actually TWO spells.

Lim Yo Hwan forever!
meegrean
Profile Joined May 2008
Thailand7699 Posts
September 14 2008 12:36 GMT
#40
Mining with vultures during a major Protoss flank.
Brood War loyalist
Choros
Profile Joined September 2007
Australia530 Posts
September 14 2008 12:41 GMT
#41
I think plague. Its hard to use kinda like swarm except its range is shorter, you gotta get close and there hell bent in killing your defilers before they have a chance.
grobo
Profile Blog Joined February 2007
Japan6199 Posts
September 14 2008 12:45 GMT
#42
On September 14 2008 18:51 MYM.Testie wrote:
The defiler is the hardest spellcaster to use obviously, because almost no foreign zerg, in all these years has used them properly. They almost always leave a glaring hole in their game that is just waiting to be exploited when using them. Simply getting defilers means you have to commit a lot of time to them, unlike other casters where you can leave them sitting around and their job is already fulfilled, as they are just waiting to point and click, when going defilers your game often revolves around them performing admirably. Defilers need constant care and babying and if you are not fast enough, or practiced enough with using them, you will look like a clumsy oaf as the terran starves you to death and irradiates your face off.


This.

While casting swarm is a no-brainer, utilizing it to the fullest is hard as hell.
We make signature, then defense it.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
September 14 2008 13:19 GMT
#43
Nuke obviously. Anyone who says storm is either being sarcastic or needs to quit bw while they are ahead.
..and then I would, ya know, check em'. (Aka SpoR)
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
September 14 2008 13:43 GMT
#44
On September 14 2008 18:51 MYM.Testie wrote:
i.e. if someone is having trouble with templars getting sniped by vultures, you can put the ones with the most mana in a shuttle. If you are having difficulties with defilers getting irradiated, or picked off by tanks / a stimmed group of rines you will need scourge and constant awareness to protect them. And unlike in the protoss scenario you will not likely have dropship ability due to the extreme pressure in ZvT. You could just boil it down to the amount of actions something takes, and it's a lot more actions and clicks to keep them safe.

I'm curious why Zergs don't use overlords (which are usually with their armies no?) in the same way that Protosses would use shuttles to hide their spellcasters.
What fun is it being cool if you can’t wear a sombrero?
Butigroove
Profile Blog Joined October 2006
Seychelles2061 Posts
September 14 2008 13:53 GMT
#45
On September 14 2008 22:43 GrandInquisitor wrote:
Show nested quote +
On September 14 2008 18:51 MYM.Testie wrote:
i.e. if someone is having trouble with templars getting sniped by vultures, you can put the ones with the most mana in a shuttle. If you are having difficulties with defilers getting irradiated, or picked off by tanks / a stimmed group of rines you will need scourge and constant awareness to protect them. And unlike in the protoss scenario you will not likely have dropship ability due to the extreme pressure in ZvT. You could just boil it down to the amount of actions something takes, and it's a lot more actions and clicks to keep them safe.

I'm curious why Zergs don't use overlords (which are usually with their armies no?) in the same way that Protosses would use shuttles to hide their spellcasters.

Ever tried to micro your entire army (note: 3x as many units as protoss army) micro your defilers, macro, and then add dropping off/picking up your defilers in there? It has been tried, but there simple is not enough time to do it all. Especially because your defilers are already invincible to everything besides Irradiate, and putting them in Overlords just makes them able to be hit by marines.
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Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
September 14 2008 13:53 GMT
#46
Personally, mines (no just laying them but putting them around a moving army)
Moderator@TLPholon // "I need a third hand to facepalm right now"
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
Last Edited: 2008-09-14 14:05:39
September 14 2008 14:05 GMT
#47
On September 14 2008 22:43 GrandInquisitor wrote:
Show nested quote +
On September 14 2008 18:51 MYM.Testie wrote:
i.e. if someone is having trouble with templars getting sniped by vultures, you can put the ones with the most mana in a shuttle. If you are having difficulties with defilers getting irradiated, or picked off by tanks / a stimmed group of rines you will need scourge and constant awareness to protect them. And unlike in the protoss scenario you will not likely have dropship ability due to the extreme pressure in ZvT. You could just boil it down to the amount of actions something takes, and it's a lot more actions and clicks to keep them safe.

I'm curious why Zergs don't use overlords (which are usually with their armies no?) in the same way that Protosses would use shuttles to hide their spellcasters.

Savior did that a while back on Arkanoid, I don't remember who he was playing though. It worked out pretty well for him, saved quite a lot of defilers from being irradiated.
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
Tonkerchen
Profile Blog Joined June 2006
680 Posts
September 14 2008 14:52 GMT
#48
Burrow is obviously the hardest.
The time is just an illusion... created by mankind... /// Lee Young Ho last Bonjwa on earth! /// «I'll... destroy everyone in 2009. Ok...? Thank you.» - Ma Jae Yoon - Maestro Of Zerg
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
Last Edited: 2008-09-14 14:54:18
September 14 2008 14:53 GMT
#49
dark swarm and maybe recall (i always have problem using recall for some reason, ie: i use recall but the units dont actually get recalled)
fuck lag
t_co
Profile Blog Joined July 2007
United States702 Posts
September 14 2008 15:00 GMT
#50
On September 14 2008 18:51 MYM.Testie wrote:
I would disagree strongly on Kennigits EMP use of being hard to use. Any terran can shift click EMP and emp an entire protoss army and run away. That is how ensnare/emp/irradiate etc are used. Scan ahead, shift click, and run away. It would be difficult if you accidently left them in the open, they had to dmatrix eachother, emp the army and then run away, god willing they each had 200 energy. Science vessel + Templar abilities should be among the easiest to use, dark archon abilities as well despite their oft infrequent use. When they are used feedback is just devastating and maelstorm is the bane of zerg air.

Blind is not so difficult to use either, as in the rare instances you go blind it is not a spell you really need that much awareness for. See an observer/shuttle/overlord, sure, blind it. A couple lurkers on a cliff, sure blind them too after scanning. It's not like you are in the heat of battle and you need to cast blind, as it has no effect.

I would also question why storm could be considered difficult to use. It is either point and click at target, point and click ahead of target, or lead target to designated area for destruction. It is one of the most used spells thus one of the most practiced, and if practicing truly yields results, it should hardly be listed. i.e. if someone is having trouble with templars getting sniped by vultures, you can put the ones with the most mana in a shuttle. If you are having difficulties with defilers getting irradiated, or picked off by tanks / a stimmed group of rines you will need scourge and constant awareness to protect them. And unlike in the protoss scenario you will not likely have dropship ability due to the extreme pressure in ZvT. You could just boil it down to the amount of actions something takes, and it's a lot more actions and clicks to keep them safe.

The defiler is the hardest spellcaster to use obviously, because almost no foreign zerg, in all these years has used them properly. They almost always leave a glaring hole in their game that is just waiting to be exploited when using them. Simply getting defilers means you have to commit a lot of time to them, unlike other casters where you can leave them sitting around and their job is already fulfilled, as they are just waiting to point and click, when going defilers your game often revolves around them performing admirably. Defilers need constant care and babying and if you are not fast enough, or practiced enough with using them, you will look like a clumsy oaf as the terran starves you to death and irradiates your face off.

Very few people use defilers properly after 10 years. That is all that needs to be said. I have met very few zergs who know when to get them. And even the best zergs who use them will often play them brilliantly one game, and then get them at a wrong time on the wrong map in another game.

So long story short:
Terran always has science vessels in TvZ = always used = always practiced = don't leave them in the open stupid, irradiate / dmatrix = easy to use.
Protoss templars+darkarchons = point and click = easy to use.
Zerg defilers = cumbersome units that need constant attention to be used to their full potential. While essentially they are just point and click as well, their spells take far more effort to pull off effectively.


Wow... nice answer Testie! I am wondering--precisely what is it abou the defiler's set of spells that makes them so hard to "master", even for top foreigners? Is it APM-intensity? I mean, I've seen reps where top foreigners have around 200 EAPM so I doubt it... or is it much more built around making sure the rest of your army complements the opportunities created by the defiler? Please let me know if that line of reasoning is correct... thanks!
"Look, don't congratulate us when we buy a company, congratulate us when we sell it. Because any fool can overpay and buy a company, so long as there is money to buy it." --Henry Kravis
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
September 14 2008 15:02 GMT
#51
On September 14 2008 18:52 Liquid`Drone wrote:
ya dmatrix is hard.
i dont think dweb is tho


How isn't D web hard to use. Your having to place 4-6 d webs around your reavers, being careful about where you place them, all within the space of a few seconds if you see Hydras unexpectedly.

I've only ever see Nal_ra and Bisu pull it off in a pro game.

Much harder than D matrix, and debatably harder than swarm, its just no-one would notice if it was or not because you can opt not to use web if you can't do it, whereas swarm is a necessity.
My. Copy. Is. Here.
Sadist
Profile Blog Joined October 2002
United States7327 Posts
September 14 2008 15:09 GMT
#52
On September 15 2008 00:00 t_co wrote:
Show nested quote +
On September 14 2008 18:51 MYM.Testie wrote:
I would disagree strongly on Kennigits EMP use of being hard to use. Any terran can shift click EMP and emp an entire protoss army and run away. That is how ensnare/emp/irradiate etc are used. Scan ahead, shift click, and run away. It would be difficult if you accidently left them in the open, they had to dmatrix eachother, emp the army and then run away, god willing they each had 200 energy. Science vessel + Templar abilities should be among the easiest to use, dark archon abilities as well despite their oft infrequent use. When they are used feedback is just devastating and maelstorm is the bane of zerg air.

Blind is not so difficult to use either, as in the rare instances you go blind it is not a spell you really need that much awareness for. See an observer/shuttle/overlord, sure, blind it. A couple lurkers on a cliff, sure blind them too after scanning. It's not like you are in the heat of battle and you need to cast blind, as it has no effect.

I would also question why storm could be considered difficult to use. It is either point and click at target, point and click ahead of target, or lead target to designated area for destruction. It is one of the most used spells thus one of the most practiced, and if practicing truly yields results, it should hardly be listed. i.e. if someone is having trouble with templars getting sniped by vultures, you can put the ones with the most mana in a shuttle. If you are having difficulties with defilers getting irradiated, or picked off by tanks / a stimmed group of rines you will need scourge and constant awareness to protect them. And unlike in the protoss scenario you will not likely have dropship ability due to the extreme pressure in ZvT. You could just boil it down to the amount of actions something takes, and it's a lot more actions and clicks to keep them safe.

The defiler is the hardest spellcaster to use obviously, because almost no foreign zerg, in all these years has used them properly. They almost always leave a glaring hole in their game that is just waiting to be exploited when using them. Simply getting defilers means you have to commit a lot of time to them, unlike other casters where you can leave them sitting around and their job is already fulfilled, as they are just waiting to point and click, when going defilers your game often revolves around them performing admirably. Defilers need constant care and babying and if you are not fast enough, or practiced enough with using them, you will look like a clumsy oaf as the terran starves you to death and irradiates your face off.

Very few people use defilers properly after 10 years. That is all that needs to be said. I have met very few zergs who know when to get them. And even the best zergs who use them will often play them brilliantly one game, and then get them at a wrong time on the wrong map in another game.

So long story short:
Terran always has science vessels in TvZ = always used = always practiced = don't leave them in the open stupid, irradiate / dmatrix = easy to use.
Protoss templars+darkarchons = point and click = easy to use.
Zerg defilers = cumbersome units that need constant attention to be used to their full potential. While essentially they are just point and click as well, their spells take far more effort to pull off effectively.


Wow... nice answer Testie! I am wondering--precisely what is it abou the defiler's set of spells that makes them so hard to "master", even for top foreigners? Is it APM-intensity? I mean, I've seen reps where top foreigners have around 200 EAPM so I doubt it... or is it much more built around making sure the rest of your army complements the opportunities created by the defiler? Please let me know if that line of reasoning is correct... thanks!



Defilers are slow compared to the other units, also its fun when you try to consume a unit but they just run away, or when you are consuming units then all of a sudden an attack comes and the units run away.

Also theres always the pesky AI problem in bw where occasionally you click something to cast something ahead of time and it keeps walking forever and gets INSIDE of the actual range of the spell before casting it, therefore dying.

Defensive defilers however are much easier to use than offensive though which is why its such a pain to kill expansions nowadays =[
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
milly9
Profile Joined May 2007
Canada325 Posts
Last Edited: 2008-09-14 15:28:54
September 14 2008 15:24 GMT
#53
I think people are having a hard time with the difference between "hardest spell to master" and "most useless spell"


Defensive defilers however are much easier to use than offensive though which is why its such a pain to kill expansions nowadays =[


I completely agree with that and I really don't like trying to use defiliers offensively because like other people said it hurts me more than it helps me because I can't babysit them that well (or if I do I can't do anything else really.) But a defiler at an expo is great for waiting for some backup
then i stick my treasures in a treehole
closed
Profile Blog Joined July 2008
Vatican City State491 Posts
September 14 2008 15:56 GMT
#54
Ive always had big problems with feedback (and the few cases I ever bothered to use mind control), because the enemy units are so damn SMALL. Not to mention, that they usually run away after they cast their spells, so it's easy to miss them.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
September 14 2008 16:23 GMT
#55
Dark Swarm is the easiest spell in the entire game, the only one easier than storm.

I can't imagine how some of you are saying either swarm or storm are the hardest....
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
NonY
Profile Blog Joined June 2007
8751 Posts
September 14 2008 17:42 GMT
#56
On September 15 2008 01:23 -orb- wrote:
Dark Swarm is the easiest spell in the entire game, the only one easier than storm.

I can't imagine how some of you are saying either swarm or storm are the hardest....

They're taking into account the management of the unit casting those spells.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Cham
Profile Blog Joined July 2008
797 Posts
September 14 2008 18:09 GMT
#57
I think D Web is hardest, for me at least. I can never place it correctly and it is rendered useless.
SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
Last Edited: 2008-09-14 18:29:00
September 14 2008 18:19 GMT
#58
For the user saying feedback is a difficult spell to use, it isn't. You are not supposed to use it as your armies clash, although you can. You should be using your dark archons as forward scouts to punish him for his mistake of bringing his templars too close. Dark archons should always be near the front of your army. Through proper use of observers you can run one or two out and get his templars and run away without losing them, and sometimes shuttles for templars laying around / expansions that you can pick off a tonne of templars extremely fast because that spell goes off in an instant. You can't storm nearly as fast as a dark archon can feedback.

And Eri, I did not say I personally have trouble doing that. It was simply a suggestion to those that do have trouble matrixing. I'm not saying I have never matrixed a cow, but I can probably count the times I've done it on 2 fingers.
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
KingFool
Profile Joined January 2008
Canada428 Posts
September 14 2008 18:27 GMT
#59
On September 14 2008 18:35 Artosis wrote:
emp isnt that hard.
dmatrix is.
ever have 12 angry 5 armor ultras attacking ur shit and dmatrix one instead of a marine? yeah screw that. id rather guess where an arb is going any day.


I've done this like five times over the years.. makes me want to rip my eyes out
Stimin myself on a daily basis
Power[Xp]
Profile Joined July 2007
Netherlands64 Posts
September 14 2008 18:35 GMT
#60
On September 14 2008 17:52 PH wrote:
Storms and swarms. I don't consider the difficulty to find a use for a spell a factor in deciding its difficulty for use in general.

Show nested quote +
On September 14 2008 16:15 dybydx wrote:
i'd say nukes and blind. i only recall boxer using both at the SAME TIME. (he nuked first, scanned, blinded the obs that was comming in, THEN bring in the sci vessel to emp the nexus.)

or when he blinded 5-6 obs in 1 second, and then brought in the wraiths. that dropped jaws.

Do you remember what game that was (where he blinded the observers)? I've only seen highlight clips of it...Hopefully TL has a VOD of it.


I think Boxer used it in a game vs Grrr..., that was a Replay though. It was played on River of Flames if I'm correct. I also believe Boxer has done it in ProLeague as well, but don't know the game, but at least there's a Replay where he does it vs Grrr...
I saw that Replay a long time ago and I still remember the way he did it, just awesome!
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
Last Edited: 2008-09-14 18:43:10
September 14 2008 18:40 GMT
#61
The hardest to actually use to effect

Toss: Mind Control
Terran: Optical Flare
Zerg: Infestation

IMO

Edit: I guess no one has "mastered" these spells though, since no one uses them really, except Kingdom vs Reach's carriers, and BoxeR vs. Skelton's observers, or various Zergs as proclaiming their dominance in a game.

Edit 2: Also I suppose Stork used Mind control well vs GGplay, except where he wasted tons of minerals building Zerg structures hence endangering his very victory, so I would say he slightly less than mastered.

I'm sure SC veterans can come up with more examples, but I still think they're the hardest.
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
thor jton
Profile Blog Joined July 2008
Canada62 Posts
September 14 2008 19:23 GMT
#62
going against a huge pure goon force with vult trying to kill with mines
ray1234
Profile Joined October 2007
Canada679 Posts
September 14 2008 19:29 GMT
#63
return cargo

fucking probes
go OVERSKY MODE!
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
September 14 2008 19:36 GMT
#64
IMO the hardest to use is Dweb

OP, plz add a poll for this
V6
Profile Joined February 2008
147 Posts
September 14 2008 20:44 GMT
#65
bah, you are all wrong. Havnt playd BW for a while so i cant remember the spell name haha.. anyways, its the one from the queen when you use the spell that makes enemy units to 2 little buggs. Try shift deselct 12 of them on diffrent targets.

Darn hard ^^
kpcrew
Profile Blog Joined December 2007
Korea (South)1071 Posts
September 14 2008 20:52 GMT
#66
On September 14 2008 16:13 H_ wrote:
Lockdown. Putting it to any sort of practical use is nigh-impossible.


unless you are boxer
Clan Lzuruha
Caller
Profile Blog Joined September 2007
Poland8075 Posts
September 14 2008 20:55 GMT
#67
infestation is a great way to finish off a burning cc

i used it to great effect when he lifted and was trying to fix it
so i build 10 scourge and a queen and bam dead cc

then he forgot about it and an infested killed 30 scvs yay

very situational though lol
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
September 14 2008 21:05 GMT
#68
On September 15 2008 05:55 Caller wrote:
infestation is a great way to finish off a burning cc

i used it to great effect when he lifted and was trying to fix it
so i build 10 scourge and a queen and bam dead cc

then he forgot about it and an infested killed 30 scvs yay

very situational though lol

Hmm, a random Infested Terran drop would be nice
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
September 14 2008 22:44 GMT
#69
On September 15 2008 00:02 Piy wrote:
Show nested quote +
On September 14 2008 18:52 Liquid`Drone wrote:
ya dmatrix is hard.
i dont think dweb is tho


How isn't D web hard to use. Your having to place 4-6 d webs around your reavers, being careful about where you place them, all within the space of a few seconds if you see Hydras unexpectedly.

I've only ever see Nal_ra and Bisu pull it off in a pro game.

Much harder than D matrix, and debatably harder than swarm, its just no-one would notice if it was or not because you can opt not to use web if you can't do it, whereas swarm is a necessity.

Stork can do this. See Stork's last games against GGPlay or Luxury.
EGMachine
Profile Blog Joined February 2006
United States1643 Posts
September 14 2008 22:49 GMT
#70
burrow
I'm like, the coolest
Nyovne
Profile Joined March 2006
Netherlands19138 Posts
September 14 2008 23:07 GMT
#71
Lockdown takes the cake for me.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Divinek
Profile Blog Joined November 2006
Canada4045 Posts
September 14 2008 23:14 GMT
#72
On September 15 2008 05:44 V6 wrote:
bah, you are all wrong. Havnt playd BW for a while so i cant remember the spell name haha.. anyways, its the one from the queen when you use the spell that makes enemy units to 2 little buggs. Try shift deselct 12 of them on diffrent targets.

Darn hard ^^


Yes, because you'll quite often have 12 queens with 150 energy just sitting around.
Never attribute to malice that which can be adequately explained by stupidity.
Oh goodness me, FOX tv where do you get your sight? Can't you keep track, the puck is black. That's why the ice is white.
GoTuNk!
Profile Blog Joined September 2006
Chile4591 Posts
September 14 2008 23:23 GMT
#73
proper dark swarm. Anyone can cast 1 or 2, but it's really hard to chase the terran all over the map efectively as pro's do.
H
Profile Blog Joined July 2007
New Zealand6138 Posts
September 14 2008 23:27 GMT
#74
On September 15 2008 05:52 kpcrew wrote:
Show nested quote +
On September 14 2008 16:13 H_ wrote:
Lockdown. Putting it to any sort of practical use is nigh-impossible.


unless you are boxer


I can't believe it took 4 pages for someone to say this
[iHs]HCO | のヮの | pachi & plexa ownz | RIP _
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
September 15 2008 01:25 GMT
#75
Why has only one person mentioned lockdown. single target spell from a tiny ass unit with no hp that only really gets used (well, attempted) against air units that stack on eachother. Hardest spell in the game to use by far, and if it could be used by anyone other than God and Boxer could be extremely game changing
jello_biafra
Profile Blog Joined September 2004
United Kingdom6641 Posts
September 15 2008 01:31 GMT
#76
On September 15 2008 05:44 V6 wrote:
bah, you are all wrong. Havnt playd BW for a while so i cant remember the spell name haha.. anyways, its the one from the queen when you use the spell that makes enemy units to 2 little buggs. Try shift deselct 12 of them on diffrent targets.

Darn hard ^^

Spawn Broodling, a very funny spell imo ^^
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
aTnClouD
Profile Blog Joined May 2007
Italy2428 Posts
September 15 2008 01:34 GMT
#77
Ensnare without the slightiest doubt is the hardest spell to throw into a game efficiently and with the right timing.
http://i53.photobucket.com/albums/g64/hunter692007/kruemelmonsteryn0.gif
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
September 15 2008 01:59 GMT
#78
Build scarabs >_<
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Quanticfograw
Profile Blog Joined October 2005
United States2053 Posts
September 15 2008 04:02 GMT
#79
I struggle with mael alot just because i try to avoid hitting my zealots and also sometimes cant decide to mael groups of lings or a few ultras
https://twitter.com/quanticfograw
V6
Profile Joined February 2008
147 Posts
September 15 2008 09:17 GMT
#80
On September 15 2008 08:14 Divinek wrote:
Show nested quote +
On September 15 2008 05:44 V6 wrote:
bah, you are all wrong. Havnt playd BW for a while so i cant remember the spell name haha.. anyways, its the one from the queen when you use the spell that makes enemy units to 2 little buggs. Try shift deselct 12 of them on diffrent targets.

Darn hard ^^


Yes, because you'll quite often have 12 queens with 150 energy just sitting around.

So, its still the hardest fucking thing ever.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
September 15 2008 09:43 GMT
#81
On September 14 2008 22:43 GrandInquisitor wrote:
Show nested quote +
On September 14 2008 18:51 MYM.Testie wrote:
i.e. if someone is having trouble with templars getting sniped by vultures, you can put the ones with the most mana in a shuttle. If you are having difficulties with defilers getting irradiated, or picked off by tanks / a stimmed group of rines you will need scourge and constant awareness to protect them. And unlike in the protoss scenario you will not likely have dropship ability due to the extreme pressure in ZvT. You could just boil it down to the amount of actions something takes, and it's a lot more actions and clicks to keep them safe.

I'm curious why Zergs don't use overlords (which are usually with their armies no?) in the same way that Protosses would use shuttles to hide their spellcasters.


because zealots and dragoons do just fine on attack move, and zerg units generally don't. at least not in any situation hairy enough that you'd want to hide your defilers in an overlord
Moderatormy tatsu loops r fuckin nice
LemOn
Profile Blog Joined July 2005
United Kingdom8629 Posts
September 15 2008 09:54 GMT
#82
Plague/Swarm/Consume Combo.


Nobody has mastered it yet, otherwise Zergs would have 4 defilers flying in separate overlords, each stuffed with 6 lings for consume and he would unload every time he needed to and have nonstop swarm/ plague...
Much is the father figure that I miss in my life. Go Daddy! DoC.LemOn, LemOn[5thF]
Roxen000
Profile Blog Joined April 2008
1226 Posts
September 15 2008 11:47 GMT
#83
On September 14 2008 16:15 dybydx wrote:
i'd say nukes and blind. i only recall boxer using both at the SAME TIME. (he nuked first, scanned, blinded the obs that was comming in, THEN bring in the sci vessel to emp the nexus.)

or when he blinded 5-6 obs in 1 second, and then brought in the wraiths. that dropped jaws.


I'd say Blind also. I remember that clip when Boxer blinded the obs. Amazing.
._.
SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
September 15 2008 19:27 GMT
#84
On September 15 2008 18:43 FakeSteve[TPR] wrote:
Show nested quote +
On September 14 2008 22:43 GrandInquisitor wrote:
On September 14 2008 18:51 MYM.Testie wrote:
i.e. if someone is having trouble with templars getting sniped by vultures, you can put the ones with the most mana in a shuttle. If you are having difficulties with defilers getting irradiated, or picked off by tanks / a stimmed group of rines you will need scourge and constant awareness to protect them. And unlike in the protoss scenario you will not likely have dropship ability due to the extreme pressure in ZvT. You could just boil it down to the amount of actions something takes, and it's a lot more actions and clicks to keep them safe.

I'm curious why Zergs don't use overlords (which are usually with their armies no?) in the same way that Protosses would use shuttles to hide their spellcasters.


because zealots and dragoons do just fine on attack move, and zerg units generally don't. at least not in any situation hairy enough that you'd want to hide your defilers in an overlord


Incorrect. It is actually far more based on economy and the balance of the game.

It is because zerg cannot invest the extra 350/350. 200/200 if overlord move speed is already a given, but 200/200 to a zerg is a lot. Especially with the high pressure applied to zergs in professional level TvZ/PvZ. It is also quite cumbersome as they are more difficult to use than a protosses simple, unload, grab, point, click on biggest gob, kill units, reload if still alive. Defilers have been known to be kept in overlords, it is not unheard of or unseen, but it is a rare and only right in certain situations, and those are rare and usually not worth the 200/200 upgrade to begin with unless you're defiler/lurker/ling dropping to great success.

Every race needs every little dollar they can get to gain an advantage, but zerg have by far the most difficulty finding the balance as they are by far the most exploitable. They aren't allowed the luxury of just pressing S and P every time the cooldown to an SCV/probe is about to reset.
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
September 15 2008 19:39 GMT
#85
I would say Irradiate in a large scale, it's like the same mechanics as Lockdown though.
^-^
Ganfei
Profile Blog Joined August 2008
Taiwan1439 Posts
September 15 2008 20:01 GMT
#86
On September 14 2008 16:56 G5 wrote:
to actually master, I would say D-Matrix on Marines in TvZ. It must be the right Marine in the right position and quick as hell on the small marine before it dies.

Storm especially in PvT is hard as well since you have to baby sit the HT's in big battles while trying to position your main units correctly. That along with good T's always vulture raiding your army to pick off HT's and tanks target firing them before they are in range of the T (or at least in range of any part of the Terran push worth storming).

D-Web is hard too since it had to completely be in a correct place depending on your units positioning / your opponents units positioning because if you miss-place it, it becomes worthless as fuck as your opponent just runs by it.

Consuming with Defilers causes probs also simply because lings are so small and fast and they run away from the Defilers a lot and it takes some time to actually do it since shifting doesn't work with consume. You have to click each consume one after another and with Z, it takes a lot of time away from managing everything else.

Those are all hard but I would say the Double D's would be the hardest to master. D-Web and D-Matrix.


shifting works with consume
You are crushing me like a cheese sandwich
QuoC
Profile Blog Joined August 2008
United States724 Posts
September 16 2008 18:04 GMT
#87
plague vs terrans..
cant target middle of army because tank splash will get 'em :p
gogo all in haha
Dario "TLO" Wünsch -- Favorite SC2 Player
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