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Hardest spell to master in BW? - Page 3

Forum Index > BW General
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Choros
Profile Joined September 2007
Australia530 Posts
September 14 2008 12:41 GMT
#41
I think plague. Its hard to use kinda like swarm except its range is shorter, you gotta get close and there hell bent in killing your defilers before they have a chance.
grobo
Profile Blog Joined February 2007
Japan6199 Posts
September 14 2008 12:45 GMT
#42
On September 14 2008 18:51 MYM.Testie wrote:
The defiler is the hardest spellcaster to use obviously, because almost no foreign zerg, in all these years has used them properly. They almost always leave a glaring hole in their game that is just waiting to be exploited when using them. Simply getting defilers means you have to commit a lot of time to them, unlike other casters where you can leave them sitting around and their job is already fulfilled, as they are just waiting to point and click, when going defilers your game often revolves around them performing admirably. Defilers need constant care and babying and if you are not fast enough, or practiced enough with using them, you will look like a clumsy oaf as the terran starves you to death and irradiates your face off.


This.

While casting swarm is a no-brainer, utilizing it to the fullest is hard as hell.
We make signature, then defense it.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
September 14 2008 13:19 GMT
#43
Nuke obviously. Anyone who says storm is either being sarcastic or needs to quit bw while they are ahead.
..and then I would, ya know, check em'. (Aka SpoR)
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
September 14 2008 13:43 GMT
#44
On September 14 2008 18:51 MYM.Testie wrote:
i.e. if someone is having trouble with templars getting sniped by vultures, you can put the ones with the most mana in a shuttle. If you are having difficulties with defilers getting irradiated, or picked off by tanks / a stimmed group of rines you will need scourge and constant awareness to protect them. And unlike in the protoss scenario you will not likely have dropship ability due to the extreme pressure in ZvT. You could just boil it down to the amount of actions something takes, and it's a lot more actions and clicks to keep them safe.

I'm curious why Zergs don't use overlords (which are usually with their armies no?) in the same way that Protosses would use shuttles to hide their spellcasters.
What fun is it being cool if you can’t wear a sombrero?
Butigroove
Profile Blog Joined October 2006
Seychelles2061 Posts
September 14 2008 13:53 GMT
#45
On September 14 2008 22:43 GrandInquisitor wrote:
Show nested quote +
On September 14 2008 18:51 MYM.Testie wrote:
i.e. if someone is having trouble with templars getting sniped by vultures, you can put the ones with the most mana in a shuttle. If you are having difficulties with defilers getting irradiated, or picked off by tanks / a stimmed group of rines you will need scourge and constant awareness to protect them. And unlike in the protoss scenario you will not likely have dropship ability due to the extreme pressure in ZvT. You could just boil it down to the amount of actions something takes, and it's a lot more actions and clicks to keep them safe.

I'm curious why Zergs don't use overlords (which are usually with their armies no?) in the same way that Protosses would use shuttles to hide their spellcasters.

Ever tried to micro your entire army (note: 3x as many units as protoss army) micro your defilers, macro, and then add dropping off/picking up your defilers in there? It has been tried, but there simple is not enough time to do it all. Especially because your defilers are already invincible to everything besides Irradiate, and putting them in Overlords just makes them able to be hit by marines.
beach beers buds beezies b-b-b-baaanelings
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
September 14 2008 13:53 GMT
#46
Personally, mines (no just laying them but putting them around a moving army)
Moderator@TLPholon // "I need a third hand to facepalm right now"
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
Last Edited: 2008-09-14 14:05:39
September 14 2008 14:05 GMT
#47
On September 14 2008 22:43 GrandInquisitor wrote:
Show nested quote +
On September 14 2008 18:51 MYM.Testie wrote:
i.e. if someone is having trouble with templars getting sniped by vultures, you can put the ones with the most mana in a shuttle. If you are having difficulties with defilers getting irradiated, or picked off by tanks / a stimmed group of rines you will need scourge and constant awareness to protect them. And unlike in the protoss scenario you will not likely have dropship ability due to the extreme pressure in ZvT. You could just boil it down to the amount of actions something takes, and it's a lot more actions and clicks to keep them safe.

I'm curious why Zergs don't use overlords (which are usually with their armies no?) in the same way that Protosses would use shuttles to hide their spellcasters.

Savior did that a while back on Arkanoid, I don't remember who he was playing though. It worked out pretty well for him, saved quite a lot of defilers from being irradiated.
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
Tonkerchen
Profile Blog Joined June 2006
680 Posts
September 14 2008 14:52 GMT
#48
Burrow is obviously the hardest.
The time is just an illusion... created by mankind... /// Lee Young Ho last Bonjwa on earth! /// «I'll... destroy everyone in 2009. Ok...? Thank you.» - Ma Jae Yoon - Maestro Of Zerg
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
Last Edited: 2008-09-14 14:54:18
September 14 2008 14:53 GMT
#49
dark swarm and maybe recall (i always have problem using recall for some reason, ie: i use recall but the units dont actually get recalled)
fuck lag
t_co
Profile Blog Joined July 2007
United States702 Posts
September 14 2008 15:00 GMT
#50
On September 14 2008 18:51 MYM.Testie wrote:
I would disagree strongly on Kennigits EMP use of being hard to use. Any terran can shift click EMP and emp an entire protoss army and run away. That is how ensnare/emp/irradiate etc are used. Scan ahead, shift click, and run away. It would be difficult if you accidently left them in the open, they had to dmatrix eachother, emp the army and then run away, god willing they each had 200 energy. Science vessel + Templar abilities should be among the easiest to use, dark archon abilities as well despite their oft infrequent use. When they are used feedback is just devastating and maelstorm is the bane of zerg air.

Blind is not so difficult to use either, as in the rare instances you go blind it is not a spell you really need that much awareness for. See an observer/shuttle/overlord, sure, blind it. A couple lurkers on a cliff, sure blind them too after scanning. It's not like you are in the heat of battle and you need to cast blind, as it has no effect.

I would also question why storm could be considered difficult to use. It is either point and click at target, point and click ahead of target, or lead target to designated area for destruction. It is one of the most used spells thus one of the most practiced, and if practicing truly yields results, it should hardly be listed. i.e. if someone is having trouble with templars getting sniped by vultures, you can put the ones with the most mana in a shuttle. If you are having difficulties with defilers getting irradiated, or picked off by tanks / a stimmed group of rines you will need scourge and constant awareness to protect them. And unlike in the protoss scenario you will not likely have dropship ability due to the extreme pressure in ZvT. You could just boil it down to the amount of actions something takes, and it's a lot more actions and clicks to keep them safe.

The defiler is the hardest spellcaster to use obviously, because almost no foreign zerg, in all these years has used them properly. They almost always leave a glaring hole in their game that is just waiting to be exploited when using them. Simply getting defilers means you have to commit a lot of time to them, unlike other casters where you can leave them sitting around and their job is already fulfilled, as they are just waiting to point and click, when going defilers your game often revolves around them performing admirably. Defilers need constant care and babying and if you are not fast enough, or practiced enough with using them, you will look like a clumsy oaf as the terran starves you to death and irradiates your face off.

Very few people use defilers properly after 10 years. That is all that needs to be said. I have met very few zergs who know when to get them. And even the best zergs who use them will often play them brilliantly one game, and then get them at a wrong time on the wrong map in another game.

So long story short:
Terran always has science vessels in TvZ = always used = always practiced = don't leave them in the open stupid, irradiate / dmatrix = easy to use.
Protoss templars+darkarchons = point and click = easy to use.
Zerg defilers = cumbersome units that need constant attention to be used to their full potential. While essentially they are just point and click as well, their spells take far more effort to pull off effectively.


Wow... nice answer Testie! I am wondering--precisely what is it abou the defiler's set of spells that makes them so hard to "master", even for top foreigners? Is it APM-intensity? I mean, I've seen reps where top foreigners have around 200 EAPM so I doubt it... or is it much more built around making sure the rest of your army complements the opportunities created by the defiler? Please let me know if that line of reasoning is correct... thanks!
"Look, don't congratulate us when we buy a company, congratulate us when we sell it. Because any fool can overpay and buy a company, so long as there is money to buy it." --Henry Kravis
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
September 14 2008 15:02 GMT
#51
On September 14 2008 18:52 Liquid`Drone wrote:
ya dmatrix is hard.
i dont think dweb is tho


How isn't D web hard to use. Your having to place 4-6 d webs around your reavers, being careful about where you place them, all within the space of a few seconds if you see Hydras unexpectedly.

I've only ever see Nal_ra and Bisu pull it off in a pro game.

Much harder than D matrix, and debatably harder than swarm, its just no-one would notice if it was or not because you can opt not to use web if you can't do it, whereas swarm is a necessity.
My. Copy. Is. Here.
Sadist
Profile Blog Joined October 2002
United States7327 Posts
September 14 2008 15:09 GMT
#52
On September 15 2008 00:00 t_co wrote:
Show nested quote +
On September 14 2008 18:51 MYM.Testie wrote:
I would disagree strongly on Kennigits EMP use of being hard to use. Any terran can shift click EMP and emp an entire protoss army and run away. That is how ensnare/emp/irradiate etc are used. Scan ahead, shift click, and run away. It would be difficult if you accidently left them in the open, they had to dmatrix eachother, emp the army and then run away, god willing they each had 200 energy. Science vessel + Templar abilities should be among the easiest to use, dark archon abilities as well despite their oft infrequent use. When they are used feedback is just devastating and maelstorm is the bane of zerg air.

Blind is not so difficult to use either, as in the rare instances you go blind it is not a spell you really need that much awareness for. See an observer/shuttle/overlord, sure, blind it. A couple lurkers on a cliff, sure blind them too after scanning. It's not like you are in the heat of battle and you need to cast blind, as it has no effect.

I would also question why storm could be considered difficult to use. It is either point and click at target, point and click ahead of target, or lead target to designated area for destruction. It is one of the most used spells thus one of the most practiced, and if practicing truly yields results, it should hardly be listed. i.e. if someone is having trouble with templars getting sniped by vultures, you can put the ones with the most mana in a shuttle. If you are having difficulties with defilers getting irradiated, or picked off by tanks / a stimmed group of rines you will need scourge and constant awareness to protect them. And unlike in the protoss scenario you will not likely have dropship ability due to the extreme pressure in ZvT. You could just boil it down to the amount of actions something takes, and it's a lot more actions and clicks to keep them safe.

The defiler is the hardest spellcaster to use obviously, because almost no foreign zerg, in all these years has used them properly. They almost always leave a glaring hole in their game that is just waiting to be exploited when using them. Simply getting defilers means you have to commit a lot of time to them, unlike other casters where you can leave them sitting around and their job is already fulfilled, as they are just waiting to point and click, when going defilers your game often revolves around them performing admirably. Defilers need constant care and babying and if you are not fast enough, or practiced enough with using them, you will look like a clumsy oaf as the terran starves you to death and irradiates your face off.

Very few people use defilers properly after 10 years. That is all that needs to be said. I have met very few zergs who know when to get them. And even the best zergs who use them will often play them brilliantly one game, and then get them at a wrong time on the wrong map in another game.

So long story short:
Terran always has science vessels in TvZ = always used = always practiced = don't leave them in the open stupid, irradiate / dmatrix = easy to use.
Protoss templars+darkarchons = point and click = easy to use.
Zerg defilers = cumbersome units that need constant attention to be used to their full potential. While essentially they are just point and click as well, their spells take far more effort to pull off effectively.


Wow... nice answer Testie! I am wondering--precisely what is it abou the defiler's set of spells that makes them so hard to "master", even for top foreigners? Is it APM-intensity? I mean, I've seen reps where top foreigners have around 200 EAPM so I doubt it... or is it much more built around making sure the rest of your army complements the opportunities created by the defiler? Please let me know if that line of reasoning is correct... thanks!



Defilers are slow compared to the other units, also its fun when you try to consume a unit but they just run away, or when you are consuming units then all of a sudden an attack comes and the units run away.

Also theres always the pesky AI problem in bw where occasionally you click something to cast something ahead of time and it keeps walking forever and gets INSIDE of the actual range of the spell before casting it, therefore dying.

Defensive defilers however are much easier to use than offensive though which is why its such a pain to kill expansions nowadays =[
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
milly9
Profile Joined May 2007
Canada325 Posts
Last Edited: 2008-09-14 15:28:54
September 14 2008 15:24 GMT
#53
I think people are having a hard time with the difference between "hardest spell to master" and "most useless spell"


Defensive defilers however are much easier to use than offensive though which is why its such a pain to kill expansions nowadays =[


I completely agree with that and I really don't like trying to use defiliers offensively because like other people said it hurts me more than it helps me because I can't babysit them that well (or if I do I can't do anything else really.) But a defiler at an expo is great for waiting for some backup
then i stick my treasures in a treehole
closed
Profile Blog Joined July 2008
Vatican City State491 Posts
September 14 2008 15:56 GMT
#54
Ive always had big problems with feedback (and the few cases I ever bothered to use mind control), because the enemy units are so damn SMALL. Not to mention, that they usually run away after they cast their spells, so it's easy to miss them.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
September 14 2008 16:23 GMT
#55
Dark Swarm is the easiest spell in the entire game, the only one easier than storm.

I can't imagine how some of you are saying either swarm or storm are the hardest....
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
NonY
Profile Blog Joined June 2007
8751 Posts
September 14 2008 17:42 GMT
#56
On September 15 2008 01:23 -orb- wrote:
Dark Swarm is the easiest spell in the entire game, the only one easier than storm.

I can't imagine how some of you are saying either swarm or storm are the hardest....

They're taking into account the management of the unit casting those spells.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Cham
Profile Blog Joined July 2008
797 Posts
September 14 2008 18:09 GMT
#57
I think D Web is hardest, for me at least. I can never place it correctly and it is rendered useless.
SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
Last Edited: 2008-09-14 18:29:00
September 14 2008 18:19 GMT
#58
For the user saying feedback is a difficult spell to use, it isn't. You are not supposed to use it as your armies clash, although you can. You should be using your dark archons as forward scouts to punish him for his mistake of bringing his templars too close. Dark archons should always be near the front of your army. Through proper use of observers you can run one or two out and get his templars and run away without losing them, and sometimes shuttles for templars laying around / expansions that you can pick off a tonne of templars extremely fast because that spell goes off in an instant. You can't storm nearly as fast as a dark archon can feedback.

And Eri, I did not say I personally have trouble doing that. It was simply a suggestion to those that do have trouble matrixing. I'm not saying I have never matrixed a cow, but I can probably count the times I've done it on 2 fingers.
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
KingFool
Profile Joined January 2008
Canada428 Posts
September 14 2008 18:27 GMT
#59
On September 14 2008 18:35 Artosis wrote:
emp isnt that hard.
dmatrix is.
ever have 12 angry 5 armor ultras attacking ur shit and dmatrix one instead of a marine? yeah screw that. id rather guess where an arb is going any day.


I've done this like five times over the years.. makes me want to rip my eyes out
Stimin myself on a daily basis
Power[Xp]
Profile Joined July 2007
Netherlands64 Posts
September 14 2008 18:35 GMT
#60
On September 14 2008 17:52 PH wrote:
Storms and swarms. I don't consider the difficulty to find a use for a spell a factor in deciding its difficulty for use in general.

Show nested quote +
On September 14 2008 16:15 dybydx wrote:
i'd say nukes and blind. i only recall boxer using both at the SAME TIME. (he nuked first, scanned, blinded the obs that was comming in, THEN bring in the sci vessel to emp the nexus.)

or when he blinded 5-6 obs in 1 second, and then brought in the wraiths. that dropped jaws.

Do you remember what game that was (where he blinded the observers)? I've only seen highlight clips of it...Hopefully TL has a VOD of it.


I think Boxer used it in a game vs Grrr..., that was a Replay though. It was played on River of Flames if I'm correct. I also believe Boxer has done it in ProLeague as well, but don't know the game, but at least there's a Replay where he does it vs Grrr...
I saw that Replay a long time ago and I still remember the way he did it, just awesome!
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