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On June 16 2008 09:02 Chill wrote: I REALLY like this map but I'm a little scared of the lack of terrain in the center.
Well, it's like Luna, no? Luna was very, very open o_o
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A bit like Luna, the area of the natural reminds me of Python. The 3rd expos look like the 5 and 10 expo at Python, I'll dl this map later. I'm currently using the library pc for this one, haha.
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There doesn't seem to be enough space for Terran to build in their main.
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Anyone else down for some testing?
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Luna's middle is smaller. But Luna you cannot build in the center at all whereas here u can. I personally believe that Python's center is bigger than this map's.
@ meegrean:
I've tested Terran's capability to have good building placement dont worry Open the map up in the editor and check
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It looks like a good map, though I think it would be more fair if the thirds up the ramps were min onlys, instead of a very easily taken third gas.
Also, it might be good to put a 8-mineral chunk in the center of the island min-only's, like Python.
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On June 16 2008 09:53 Plutonium wrote: It looks like a good map, though I think it would be more fair if the thirds up the ramps were min onlys, instead of a very easily taken third gas.
Also, it might be good to put a 8-mineral chunk in the center of the island min-only's, like Python. Basically what he said AND : Change the island to make them on the highest platform because the islands are already not taken with ease but if we have to get hit by almost everything ranged then it's just fucked up especially when there's no gas whatsoever. Seriously those islands are almost as useless as a lighter without a gas.
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thought korhal was a desert planet? =D
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On June 16 2008 08:04 crazie-penguin wrote:Show nested quote +On June 16 2008 07:59 paper wrote: teal/blue's minerals seem awkward in facing the same direction as the ramp in contrast to the other mains ... how you gonna fix it fix it fix it? how you gonna fix it fix it fix it?
On June 16 2008 08:16 paper wrote: do you do you have a first. aid. kit. handeh? Ahahahahaha
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Corinthos
Canada1842 Posts
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wouldn't mind testing... i'll be in irc and maybe op tl-west sometimes
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Uhh, can you move the gas at the third expansion to the island expansions instead? That would make getting a third gas challenging. Plus, Terrans will get inevitably raped against Zerg or Protoss with a third gas; the main doesn't look big enough for more than 5 factories when Dragoons are shooting kamehameha at your units (not that I have checked it in map editor, I haven't downloaded it yet, I'm at school). The 3rd expansions are also very vurnable to reaver drops cuz of the space behind the mineral line, which would make things exciting. The island expansions can get raped with cliffed units in the main or the 3rd expansion which is not fun if you're at the other end of the seige fire or goon shots. The natural choke seems easy to block or wall in, but I think that the 10/1 and 7/4 positions are vurnable to Zealot harass which can make walling hard. The natural seems easy to harass with mutas cuz it looks like that you can't put turrents behind the mineral line. I like the idea of the placement of the third expansion, cuz securing one can secure one of the island expansions. The space behind the mineral line of the natural can make checking on your opponent easier if he/she took an early expansion.
I just noticed the crack at the natural choke, I'm wondering if someone can place a floating building or an overlord there that can see the choke but not get shot by marines/hydras/goons? It somewhat reminded me of BlueStorm, the cracks on the tight space.
And yeah, can someone give me the link to where I can download the map editor that can open maps with the custom ramps? The one with the blue (not green) image when they get saved. I'm having a hard time adapting to maps cuz I don't know where to place my buildings.
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umm u dont need a special editor to open up a map with inverteds. If u want to see neutral buildings sprites (any map with neutral buildings) then u need scmdraft or starforge
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NM you on right now. I can game a few.
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On June 16 2008 11:26 NastyMarine wrote: umm u dont need a special editor to open up a map with inverteds. If u want to see neutral buildings sprites (any map with neutral buildings) then u need scmdraft or starforge
Oooh, ok then. but relocating a gas to the islands can make the map pro terran since tanks can do their practice targets.
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All pro maps are protected now, so you can't open them in any editor.
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On June 16 2008 07:37 NastyMarine wrote: - Mains have 10 mineral patches. Three of those patches have only 500 minerals! I loved this idea.
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I checked the map in the editor and there were 2 errors but I still managed to open the file.
The mains can accomodate more than 5 factories with little building placement management.
The nat choke at 1 can be blocked with a rax and 2 depos, but I think there can still be a better combination. I'll check the 3 others when I get home. I'm using the pc at our CAD class, haha.
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kick ass logo haha, and the wooden plateform ramp is surely something rugged that comes to mind. Nice details.
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Errors are from illegal doodad placement. Its nothing of concern
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