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Active: 1224 users

AntiHacker Maps v1.3 - Page 4

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 6 Next All
besiger
Profile Blog Joined July 2006
Croatia2452 Posts
April 24 2008 12:12 GMT
#61
they are stalking us
A weak will coupled with delusions of grandeur
zaMNal
Profile Blog Joined November 2005
Mongolia385 Posts
April 24 2008 13:16 GMT
#62
if someone can, why not hack/nuke their website? thats the best and most effective way to fight the source of hacks
Piste
Profile Blog Joined July 2006
6180 Posts
April 24 2008 13:57 GMT
#63
haha nice idea ^^
Seku
Profile Joined December 2006
United States313 Posts
April 24 2008 14:17 GMT
#64
That wouldn't really solve anything.

The only way to combat it is to actively find counter-measures, which is currently being done.
Pads
Profile Blog Joined January 2007
England3228 Posts
April 24 2008 14:21 GMT
#65
i can only assume the best way to have done this would have been to have put it into the iccup map pool whilst keeping it totally secret lol.

great work anyway
#1 Kwanro[saM] fan!
Clintwood
Profile Joined April 2008
Germany7 Posts
April 24 2008 14:33 GMT
#66
Zynastor already hacked the new maps. Fu....as...

Not posting the Link here for safety-reasons, but it's : zynastors-maphack-v1-0-1c

Short half-life.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
April 24 2008 15:10 GMT
#67
Someone set something up to get 90% of tl members to DOS the site? We've seen what happens to polls involving sc, when the community gets involved, why don't we directly fight their site?
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
April 24 2008 15:15 GMT
#68
TL is not <whatever number it is today>chan. (D)DoS is evil.
LiquipediaOne eye to kill. Two eyes to live.
Clintwood
Profile Joined April 2008
Germany7 Posts
April 24 2008 15:16 GMT
#69
Because
1) It's against the law
2) They will get a new site
Goosey
Profile Blog Joined September 2005
United States695 Posts
April 24 2008 15:36 GMT
#70
The battle between hackers and antihackers has gone on and will go on till the end of time. We must just keep fighting
#1 Shuttle Fan.
CapO
Profile Blog Joined March 2007
United States1615 Posts
April 24 2008 16:32 GMT
#71
On April 24 2008 13:59 iCCup.Raelcun wrote:
Show nested quote +
On April 24 2008 12:31 CapO wrote:
On April 24 2008 12:07 iCafe.Moto G-_-G wrote:
On April 24 2008 12:03 IzzyCraft wrote:
On April 24 2008 11:55 Nightmarjoo wrote:
It's not a program, it's a series of triggers in the map itself. They could be implemented into iccup's mappack for obs maps only, which would be silly because you couldn't get ladder points on them.


Ionno ICCUP can make UMS the standard and make their server count wins and losses in ums i suppose


iCCup is already antihack, isnt it?


go read TSL hackers exposed on iccup.com


I think you need to read it again, the people caught using maphacks were caught in non iCCup games the iCCup AH already blocks all 3 of those maphacks except for any programs specifically programmed to circumvent AH but those generally tend to be not released to the public by the whole reasoning that the AH coder can crack it open and use it to update his AH code.

The iCCup AH does a pretty good job of blocking maphacks if you read through the abusers forum its mostly posts about drop/lag hacks, mineral exploits and automining, and lets be honest mineral exploits and automining are easy as hell to catch and only give an advantage if the player is already decently good to begin with.


you should read again mr. iccup
"But do not simply assume this. We are sure there are newbies out there who never ever click, so if you are gathering data make sure to find replays of that player having many clicks either on LAN or with ICCup anti-hack enabled."
SNSD fan
CapO
Profile Blog Joined March 2007
United States1615 Posts
April 24 2008 16:39 GMT
#72
On April 24 2008 20:32 shikhye wrote:
Show nested quote +
On April 24 2008 10:25 CapO wrote:
btw, here's the picture of moto.
recognize G-_-G on his hat?
lulz...

edit: thanks for the antihacker maps, nontheless.


sorry offtopic:

i would really appreciate it if an admin could delete the above posting/picture. and pls delete that kid that posted that picture too. he just seems stupid and insulting.

why i'm writing this... i actually know some kids with down syndrom and i really cant understand how a sane person could make fun about them.




i didn't even know he had down syndrom. anyway i dont' mind deleting it. i found that picture when i searched for "moto" in the search function. i didn't go out of my way to search for a picture and then photoshop it. lol
now you gotta edit your quote as well. =P
SNSD fan
twopostman
Profile Joined April 2008
France1 Post
Last Edited: 2008-04-24 16:59:42
April 24 2008 16:59 GMT
#73
Hi, I am sorry to hijack the thread but as much I have been lurking on those forums I didn't create an account.
And maybe you great mapmakers here can help me and my friend. We like to play against IAs and setting ourselves funny goals such as to defeat 7 ias alone. But it is frustrating because it gets too easy when playing together, 2vs6 is easy and team melee only accepts 1vs3.
The first problem is that ias tend to starv themselves so we use the map "megalopolis"DL map pack here but I can't fix the second problem with my limited staredit experience :
-> is it possible to modify the triggers to set 2 players to be "team melee" together and 7 ( or 11 ? ) IAs against us
The starting location can be predetermined, thank you very much in advance.
lurk only
clazziquai
Profile Blog Joined October 2007
6685 Posts
April 24 2008 17:05 GMT
#74
lol wow Zynastor.....wow
#1 Sea.Really Fan / #1 Nesh Fan / Terran Forever~
InRaged
Profile Joined February 2007
1047 Posts
April 24 2008 17:40 GMT
#75
On April 25 2008 01:32 CapO wrote:
Show nested quote +
On April 24 2008 13:59 iCCup.Raelcun wrote:
On April 24 2008 12:31 CapO wrote:
On April 24 2008 12:07 iCafe.Moto G-_-G wrote:
On April 24 2008 12:03 IzzyCraft wrote:
On April 24 2008 11:55 Nightmarjoo wrote:
It's not a program, it's a series of triggers in the map itself. They could be implemented into iccup's mappack for obs maps only, which would be silly because you couldn't get ladder points on them.


Ionno ICCUP can make UMS the standard and make their server count wins and losses in ums i suppose


iCCup is already antihack, isnt it?


go read TSL hackers exposed on iccup.com


I think you need to read it again, the people caught using maphacks were caught in non iCCup games the iCCup AH already blocks all 3 of those maphacks except for any programs specifically programmed to circumvent AH but those generally tend to be not released to the public by the whole reasoning that the AH coder can crack it open and use it to update his AH code.

The iCCup AH does a pretty good job of blocking maphacks if you read through the abusers forum its mostly posts about drop/lag hacks, mineral exploits and automining, and lets be honest mineral exploits and automining are easy as hell to catch and only give an advantage if the player is already decently good to begin with.


you should read again mr. iccup
"But do not simply assume this. We are sure there are newbies out there who never ever click, so if you are gathering data make sure to find replays of that player having many clicks either on LAN or with ICCup anti-hack enabled."

You know, that doesn't contradict Raelcun's words, but quite opposite...
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
April 24 2008 17:44 GMT
#76
Man wtf

this zynastor guy using his talent create hacks disgusts me

Can Moto or anyone teach me how to write antihacks? I wanna join the battle against hackers
Ars longa, vita brevis, principia aeturna.
Xeofreestyler
Profile Blog Joined June 2005
Belgium6774 Posts
April 24 2008 17:53 GMT
#77
To help with antihacks you need either
a) Extensive scripting skills to write a program which serves as an antihack. Iccup already has one though.
b) Extensive mapmaking skills that work with UED's like moto did right now. But apparently those have already been figured out
c) Find a method of finding traces in replays that show a user has hacked. Flag did this.
Graphics
Vaanelo
Profile Joined March 2008
Canada128 Posts
April 24 2008 17:59 GMT
#78
UMS setting?
StRyKeR
Profile Blog Joined January 2006
United States1739 Posts
April 24 2008 18:01 GMT
#79
On April 25 2008 02:53 Xeofreestyler wrote:
To help with antihacks you need either
a) Extensive scripting skills to write a program which serves as an antihack. Iccup already has one though.
b) Extensive mapmaking skills that work with UED's like moto did right now. But apparently those have already been figured out
c) Find a method of finding traces in replays that show a user has hacked. Flag did this.


I have programming skills so I'm confident I can pick up whatever language I need to learn.
Iccup is good but it requires both parties to have the software open. The ideal program would be able to detect if other person is maphacking, a kind of blind antimaphack, if you will.

From what I've garnered, this seems virtually impossible though. My assumptions:
* Hacker's Starcraft already knows where all of my units are. The only difference in the game is that Hacker cannot, without hacking, get vision of my units.
* If my units are locally held in RAM on Hacker's computer, he can access the location without ever transmitting the fact that he has access over the internet.

These assumptions also imply that replay filtering will also be impossible, assuming that the maphack is sufficiently advanced.

Map triggering seems most promising. What kind of advanced map editing tools would I need?
Ars longa, vita brevis, principia aeturna.
IzzyCraft
Profile Blog Joined June 2007
United States4487 Posts
April 24 2008 18:07 GMT
#80
Sigh zynastor good programing talent and extensive know how of sc leads him to create hacks instead of useful mods like choasplugin, lat changer etc.
I have ass for brains so,
even when I shit I'm droping knowledge.
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