|
2008-04-24 00:45:54, iCafe.Moto.. wrote:I recently took a 2 week sc break and created an Antihack map that utilizes EUD Conditions. EUD Conditions to look for changes in SC's Ram and detects and drops hackers. Because of this and other Antihack features on this map, it is IMPOSSIBLE to hack on it with Oblivion, Map Hack by Titan, and ZynMapHack. 100% Guaranteed. If you don't believe me, go to [removed] and download some hacks to tryout on it. More information and downloads can be found here: http://www.freewebs.com/antihackermaps/As of right now, I imported the Antihack triggers to Python, Tau Cross, Longinus, Blue Storm, and Luna. I'm planning to import the triggers to other maps, but I dont have the time right now. pce, feedback please. thx
Posting this for icafe.moto.
|
|
Hong Kong20321 Posts
|
btw also.. if anyone knows any other Maphacks like Oblivion, Map Hack by Titan, and Zynastor's Map Hack... please tell me because i need to update the triggers to detect vs each type of maphack. Although i think the 3 maphacks i listed above are the only ones that work for sc/bw 1.15.
|
do these kill mh programs that people toggle later into the game?
|
On April 24 2008 09:03 slained wrote: do these kill mh programs that people toggle later into the game?
yes, the EUD conditions drop hackers when they toggle their maphack during ANY PART of the game. The check at the 8 1/2 second mark in the game is just to make sure they don't start the game with the hack in the full/lite mode.
|
Does CPU Savior affect this?
|
wut! this sounds awesome thx!
|
ya this is awesome thanks. I just played some hacker that kept storming me before i came into vision..
|
On April 24 2008 09:08 Southlight wrote: Does CPU Savior affect this?
wtf this mean?
|
|
no, the EUD conditions ONLY search for changes in sc ram due to Oblivion, Map Hack by Titan, and Zynastor's Maphack
|
Melee or Ums only?
Cool and thank you either way.
|
|
So this will protect from the new version of Oblivion released yesterday?
if so, you are an awesome person.
if not your still an awesome person i guess
|
Sounds promising, thanks.
|
Im testing it with obs games. Seemed to work last game, some guy dropped about 30 secs into the game.
|
i didn't know there was a new oblivion released. I'll dl it and check, brb.
|
Does the memory checked only affect hacks, or does it affect legitimate programs as well? And also, does this work on Macs?
|
On April 24 2008 09:22 tec27 wrote: Does the memory checked only affect hacks, or does it affect legitimate programs as well? And also, does this work on Macs?
NOTE: I am not sure if these map works with MACs. Only works for Windows, I think... idk.
From the website the maps are hosted on.
|
On April 24 2008 09:27 ShaLLoW[baY] wrote:Show nested quote +On April 24 2008 09:22 tec27 wrote: Does the memory checked only affect hacks, or does it affect legitimate programs as well? And also, does this work on Macs? Show nested quote + NOTE: I am not sure if these map works with MACs. Only works for Windows, I think... idk. From the website the maps are hosted on. Sorry, didn't see that when I looked at it before.
|
I just dropped from an obs game i hosted. Not really drop, but sc came up with an error. I wasnt hacking but was running ADV, it worked fine the other two games T_T.
|
moto
rofl
good work if it works
|
On April 24 2008 09:22 tec27 wrote: Does the memory checked only affect hacks, or does it affect legitimate programs as well? And also, does this work on Macs?
this ONLY checks changes that oblivion and the other 2 hacks would make in the sc ram. other programs would will not such as iccup launcher, etc.. will not be dropped.
the map will work on macs, i'm just not 100% sure it will detect hackers using macs because I'm not 100% sure Macs store data the same way as windows
|
On April 24 2008 09:20 Pads wrote:So this will protect from the new version of Oblivion released yesterday? if so, you are an awesome person. if not your still an awesome person i guess 
just dl'd new oblivion and i was dropped when i toggle maphack lite/full + when I saw mineral in mid of map @ the check.
|
It is possible for maphack to ignore the sprite / remove it from the player's view? Also, are there maphacks that ONLY give vision where the enemy is located, and not the whole map? Seems like these two points might spell trouble for antimaphack.
|
On April 24 2008 06:28 jimminy_kriket wrote: But I use F7 to turn on/off my maphack. Could you change it to something else? On April 24 2008 09:30 jimminy_kriket wrote: I just dropped from an obs game i hosted. Not really drop, but sc came up with an error. I wasnt hacking but was running ADV, it worked fine the other two games T_T.
A likely story. :p
|
On April 24 2008 09:30 jimminy_kriket wrote: I just dropped from an obs game i hosted. Not really drop, but sc came up with an error. I wasnt hacking but was running ADV, it worked fine the other two games T_T.
that's weird.. only reason why sc would come up with an error RIGHT when game started is if u were using Titan's Map Hack.
|
Belgium9947 Posts
Wow it's so weird that this is possible
|
Wow, this is cool, polar opposite of rigged maps =O.
|
On April 24 2008 09:34 StRyKeR wrote: It is possible for maphack to ignore the sprite / remove it from the player's view? Also, are there maphacks that ONLY give vision where the enemy is located, and not the whole map? Seems like these two points might spell trouble for antimaphack.
1. I don't think it's possible to ignore sprite in player's view with a hack.. 2. I dont think there are hacks that ONLY give vision to where enemy is located. If there is though, send me link.
|
Thats the first time I've clicked on a "crush on you" add before. I hope you get a few cents out of it at least. Much Love for this
|
United States1865 Posts
Wow. This is awesome.
Really great for tournaments that dont have the capability to do all the other anti-hack stuff that TSL can do because of prize money (i.e. demand fpvods, running program, etc.)
*edit* is there anyway there can be some sort of text trigger that explains if the person who dropped was hacking or not? i.e. if it catches a hack on player-so-and-so, it says so and THEN kicks him.
|
it'd be really nice if blizzard could implement this into the standard bw code. so it will work with all game modes.
|
On April 24 2008 09:48 Atrioc wrote: Wow. This is awesome.
Really great for tournaments that dont have the capability to do all the other anti-hack stuff that TSL can do because of prize money (i.e. demand fpvods, running program, etc.)
*edit* is there anyway there can be some sort of text trigger that explains if the person who dropped was hacking or not? i.e. if it catches a hack on player-so-and-so, it says so and THEN kicks him.
i don't think so. EUD Conditions don't work well with Trigger Actions. Maybe i can think of something if i make a version 2, idk.
|
On April 24 2008 09:58 iCafe.Moto G-_-G wrote:Show nested quote +On April 24 2008 09:48 Atrioc wrote: Wow. This is awesome.
Really great for tournaments that dont have the capability to do all the other anti-hack stuff that TSL can do because of prize money (i.e. demand fpvods, running program, etc.)
*edit* is there anyway there can be some sort of text trigger that explains if the person who dropped was hacking or not? i.e. if it catches a hack on player-so-and-so, it says so and THEN kicks him. i don't think so. EUD Conditions don't work well with Trigger Actions. Maybe i can think of something if i make a version 2, idk.
Bows down to a BW god
|
wasn't moto banned multiple times on tl.net? this must be his another not-yet banned account?
|
It works.. I knew the guy was gonna hack to. I hope moto doesnt get the boot. This was really helpfull Thanks again
|
btw, here's the picture of moto. recognize G-_-G on his hat? lulz... + Show Spoiler +
edit: thanks for the antihacker maps, nontheless.
|
|
|
I played lots of games with jimminy and it seemed pretty good, great job with it! :D
|
Wow, that's a pretty cool program. I wonder if ICCUP will implement it.
|
It's not a program, it's a series of triggers in the map itself. They could be implemented into iccup's mappack for obs maps only, which would be silly because you couldn't get ladder points on them.
|
On April 24 2008 11:55 Nightmarjoo wrote: It's not a program, it's a series of triggers in the map itself. They could be implemented into iccup's mappack for obs maps only, which would be silly because you couldn't get ladder points on them.
err... i disagree. iCCup could implement the concept to One on One's I believe..
|
On April 24 2008 11:55 Nightmarjoo wrote: It's not a program, it's a series of triggers in the map itself. They could be implemented into iccup's mappack for obs maps only, which would be silly because you couldn't get ladder points on them.
Ionno ICCUP can make UMS the standard and make their server count wins and losses in ums i suppose
|
On April 24 2008 12:03 IzzyCraft wrote:Show nested quote +On April 24 2008 11:55 Nightmarjoo wrote: It's not a program, it's a series of triggers in the map itself. They could be implemented into iccup's mappack for obs maps only, which would be silly because you couldn't get ladder points on them. Ionno ICCUP can make UMS the standard and make their server count wins and losses in ums i suppose
iCCup is already antihack, isnt it?
|
On April 24 2008 12:07 iCafe.Moto G-_-G wrote:Show nested quote +On April 24 2008 12:03 IzzyCraft wrote:On April 24 2008 11:55 Nightmarjoo wrote: It's not a program, it's a series of triggers in the map itself. They could be implemented into iccup's mappack for obs maps only, which would be silly because you couldn't get ladder points on them. Ionno ICCUP can make UMS the standard and make their server count wins and losses in ums i suppose iCCup is already antihack, isnt it?
go read TSL hackers exposed on iccup.com
On April 24 2008 10:57 iCafe.Moto G-_-G wrote:
btw, i'm wondering what you said here, but i'm pretty sure you did the right thing by giving it a second thought and editing it. 
|
Anyone tested if it works with the oblivion version that was just released in response to the lack of suspicious clicks discovery?
|
can i play in iccup with these maps with one on one mode and win ladder points?
|
On April 24 2008 12:39 Jonoman92 wrote: Anyone tested if it works with the oblivion version that was just released in response to the lack of suspicious clicks discovery? yeah, I think its supposed to work
|
On April 24 2008 12:39 Jonoman92 wrote: Anyone tested if it works with the oblivion version that was just released in response to the lack of suspicious clicks discovery?
yes, it drops the new Oblivion hack.
|
On April 24 2008 12:42 douglashv wrote: can i play in iccup with these maps with one on one mode and win ladder points?
no
|
On April 24 2008 12:31 CapO wrote:Show nested quote +On April 24 2008 12:07 iCafe.Moto G-_-G wrote:On April 24 2008 12:03 IzzyCraft wrote:On April 24 2008 11:55 Nightmarjoo wrote: It's not a program, it's a series of triggers in the map itself. They could be implemented into iccup's mappack for obs maps only, which would be silly because you couldn't get ladder points on them. Ionno ICCUP can make UMS the standard and make their server count wins and losses in ums i suppose iCCup is already antihack, isnt it? go read TSL hackers exposed on iccup.com btw, i'm wondering what you said here, but i'm pretty sure you did the right thing by giving it a second thought and editing it. 
i was about to bash u for posting my picture
|
On April 24 2008 12:31 CapO wrote:Show nested quote +On April 24 2008 12:07 iCafe.Moto G-_-G wrote:On April 24 2008 12:03 IzzyCraft wrote:On April 24 2008 11:55 Nightmarjoo wrote: It's not a program, it's a series of triggers in the map itself. They could be implemented into iccup's mappack for obs maps only, which would be silly because you couldn't get ladder points on them. Ionno ICCUP can make UMS the standard and make their server count wins and losses in ums i suppose iCCup is already antihack, isnt it? go read TSL hackers exposed on iccup.com
I think you need to read it again, the people caught using maphacks were caught in non iCCup games the iCCup AH already blocks all 3 of those maphacks except for any programs specifically programmed to circumvent AH but those generally tend to be not released to the public by the whole reasoning that the AH coder can crack it open and use it to update his AH code.
The iCCup AH does a pretty good job of blocking maphacks if you read through the abusers forum its mostly posts about drop/lag hacks, mineral exploits and automining, and lets be honest mineral exploits and automining are easy as hell to catch and only give an advantage if the player is already decently good to begin with.
|
On April 24 2008 13:59 iCCup.Raelcun wrote:Show nested quote +On April 24 2008 12:31 CapO wrote:On April 24 2008 12:07 iCafe.Moto G-_-G wrote:On April 24 2008 12:03 IzzyCraft wrote:On April 24 2008 11:55 Nightmarjoo wrote: It's not a program, it's a series of triggers in the map itself. They could be implemented into iccup's mappack for obs maps only, which would be silly because you couldn't get ladder points on them. Ionno ICCUP can make UMS the standard and make their server count wins and losses in ums i suppose iCCup is already antihack, isnt it? go read TSL hackers exposed on iccup.com I think you need to read it again, the people caught using maphacks were caught in non iCCup games the iCCup AH already blocks all 3 of those maphacks except for any programs specifically programmed to circumvent AH but those generally tend to be not released to the public by the whole reasoning that the AH coder can crack it open and use it to update his AH code. The iCCup AH does a pretty good job of blocking maphacks if you read through the abusers forum its mostly posts about drop/lag hacks, mineral exploits and automining, and lets be honest mineral exploits and automining are easy as hell to catch and only give an advantage if the player is already decently good to begin with.
Can't ever have too much protection, unless it's 2 condoms.
|
Physician
United States4146 Posts
Credits Created by: iCafe.Moto
Special Thanks to: iCafe.Lyra (Nightmarjoo[ba]) Chard iCafe.tEaMsK O)Farty1Billion ------------------------------- great job! thanks all : ) worship the fog ~
|
|
On April 24 2008 10:25 CapO wrote:btw, here's the picture of moto. recognize G-_-G on his hat? lulz... edit: thanks for the antihacker maps, nontheless.
sorry offtopic:
i would really appreciate it if an admin could delete the above posting/picture. and pls delete that kid that posted that picture too. he just seems stupid and insulting.
why i'm writing this... i actually know some kids with down syndrom and i really cant understand how a sane person could make fun about them.
|
Checked that site on this subject but it seems one already posted there and that hackcreator replied 
+ Show Spoiler +Originally Posted by geraldtheidiot123 AntiHacker Maps | SC/BW 1.15 EUD Antihacker Maps any way to bypass these maps? Wouldn't be to hard, I might take a look at them later. EDIT: Already figured out how to stop it. 
So I assume this will work untill the next version of that hack, but no longer. Thx for the current solution though, it's great to see various people working on antihack ways. All combined should be an accurate counter to the hackers.
|
they are stalking us
|
if someone can, why not hack/nuke their website? thats the best and most effective way to fight the source of hacks
|
|
That wouldn't really solve anything.
The only way to combat it is to actively find counter-measures, which is currently being done.
|
i can only assume the best way to have done this would have been to have put it into the iccup map pool whilst keeping it totally secret lol.
great work anyway
|
Zynastor already hacked the new maps. Fu....as...
Not posting the Link here for safety-reasons, but it's : zynastors-maphack-v1-0-1c
Short half-life.
|
Someone set something up to get 90% of tl members to DOS the site? We've seen what happens to polls involving sc, when the community gets involved, why don't we directly fight their site?
|
Germany2896 Posts
TL is not <whatever number it is today>chan. (D)DoS is evil.
|
Because 1) It's against the law 2) They will get a new site
|
The battle between hackers and antihackers has gone on and will go on till the end of time. We must just keep fighting
|
On April 24 2008 13:59 iCCup.Raelcun wrote:Show nested quote +On April 24 2008 12:31 CapO wrote:On April 24 2008 12:07 iCafe.Moto G-_-G wrote:On April 24 2008 12:03 IzzyCraft wrote:On April 24 2008 11:55 Nightmarjoo wrote: It's not a program, it's a series of triggers in the map itself. They could be implemented into iccup's mappack for obs maps only, which would be silly because you couldn't get ladder points on them. Ionno ICCUP can make UMS the standard and make their server count wins and losses in ums i suppose iCCup is already antihack, isnt it? go read TSL hackers exposed on iccup.com I think you need to read it again, the people caught using maphacks were caught in non iCCup games the iCCup AH already blocks all 3 of those maphacks except for any programs specifically programmed to circumvent AH but those generally tend to be not released to the public by the whole reasoning that the AH coder can crack it open and use it to update his AH code. The iCCup AH does a pretty good job of blocking maphacks if you read through the abusers forum its mostly posts about drop/lag hacks, mineral exploits and automining, and lets be honest mineral exploits and automining are easy as hell to catch and only give an advantage if the player is already decently good to begin with.
you should read again mr. iccup "But do not simply assume this. We are sure there are newbies out there who never ever click, so if you are gathering data make sure to find replays of that player having many clicks either on LAN or with ICCup anti-hack enabled."
|
On April 24 2008 20:32 shikhye wrote:Show nested quote +On April 24 2008 10:25 CapO wrote: btw, here's the picture of moto. recognize G-_-G on his hat? lulz...
edit: thanks for the antihacker maps, nontheless. sorry offtopic: i would really appreciate it if an admin could delete the above posting/picture. and pls delete that kid that posted that picture too. he just seems stupid and insulting. why i'm writing this... i actually know some kids with down syndrom and i really cant understand how a sane person could make fun about them.
i didn't even know he had down syndrom. anyway i dont' mind deleting it. i found that picture when i searched for "moto" in the search function. i didn't go out of my way to search for a picture and then photoshop it. lol now you gotta edit your quote as well. =P
|
Hi, I am sorry to hijack the thread but as much I have been lurking on those forums I didn't create an account. And maybe you great mapmakers here can help me and my friend. We like to play against IAs and setting ourselves funny goals such as to defeat 7 ias alone. But it is frustrating because it gets too easy when playing together, 2vs6 is easy and team melee only accepts 1vs3. The first problem is that ias tend to starv themselves so we use the map "megalopolis"DL map pack here but I can't fix the second problem with my limited staredit experience : -> is it possible to modify the triggers to set 2 players to be "team melee" together and 7 ( or 11 ? ) IAs against us The starting location can be predetermined, thank you very much in advance.
|
|
On April 25 2008 01:32 CapO wrote:Show nested quote +On April 24 2008 13:59 iCCup.Raelcun wrote:On April 24 2008 12:31 CapO wrote:On April 24 2008 12:07 iCafe.Moto G-_-G wrote:On April 24 2008 12:03 IzzyCraft wrote:On April 24 2008 11:55 Nightmarjoo wrote: It's not a program, it's a series of triggers in the map itself. They could be implemented into iccup's mappack for obs maps only, which would be silly because you couldn't get ladder points on them. Ionno ICCUP can make UMS the standard and make their server count wins and losses in ums i suppose iCCup is already antihack, isnt it? go read TSL hackers exposed on iccup.com I think you need to read it again, the people caught using maphacks were caught in non iCCup games the iCCup AH already blocks all 3 of those maphacks except for any programs specifically programmed to circumvent AH but those generally tend to be not released to the public by the whole reasoning that the AH coder can crack it open and use it to update his AH code. The iCCup AH does a pretty good job of blocking maphacks if you read through the abusers forum its mostly posts about drop/lag hacks, mineral exploits and automining, and lets be honest mineral exploits and automining are easy as hell to catch and only give an advantage if the player is already decently good to begin with. you should read again mr. iccup "But do not simply assume this. We are sure there are newbies out there who never ever click, so if you are gathering data make sure to find replays of that player having many clicks either on LAN or with ICCup anti-hack enabled." You know, that doesn't contradict Raelcun's words, but quite opposite...
|
Man wtf
this zynastor guy using his talent create hacks disgusts me
Can Moto or anyone teach me how to write antihacks? I wanna join the battle against hackers
|
Belgium6771 Posts
To help with antihacks you need either a) Extensive scripting skills to write a program which serves as an antihack. Iccup already has one though. b) Extensive mapmaking skills that work with UED's like moto did right now. But apparently those have already been figured out c) Find a method of finding traces in replays that show a user has hacked. Flag did this.
|
|
On April 25 2008 02:53 Xeofreestyler wrote: To help with antihacks you need either a) Extensive scripting skills to write a program which serves as an antihack. Iccup already has one though. b) Extensive mapmaking skills that work with UED's like moto did right now. But apparently those have already been figured out c) Find a method of finding traces in replays that show a user has hacked. Flag did this.
I have programming skills so I'm confident I can pick up whatever language I need to learn. Iccup is good but it requires both parties to have the software open. The ideal program would be able to detect if other person is maphacking, a kind of blind antimaphack, if you will.
From what I've garnered, this seems virtually impossible though. My assumptions: * Hacker's Starcraft already knows where all of my units are. The only difference in the game is that Hacker cannot, without hacking, get vision of my units. * If my units are locally held in RAM on Hacker's computer, he can access the location without ever transmitting the fact that he has access over the internet.
These assumptions also imply that replay filtering will also be impossible, assuming that the maphack is sufficiently advanced.
Map triggering seems most promising. What kind of advanced map editing tools would I need?
|
Sigh zynastor good programing talent and extensive know how of sc leads him to create hacks instead of useful mods like choasplugin, lat changer etc.
|
On April 25 2008 02:44 StRyKeR wrote: Man wtf
this zynastor guy using his talent create hacks disgusts me
Can Moto or anyone teach me how to write antihacks? I wanna join the battle against hackers
I think they do it because they believe that hacks aren't innately evil, people are and they can't control who uses their programs after the publicly release them. I can't see any way that a hack could be used for the benefit of the BW community, though. Personally, I'd like to talk to these guys myself to find out why they write them, I'm sure they'd have some interesting things to say.
|
Germany2896 Posts
On April 25 2008 03:01 StRyKeR wrote: From what I've garnered, this seems virtually impossible though. My assumptions: * Hacker's Starcraft already knows where all of my units are. The only difference in the game is that Hacker cannot, without hacking, get vision of my units. * If my units are locally held in RAM on Hacker's computer, he can access the location without ever transmitting the fact that he has access over the internet. That is basically correct. Maphacks modify some functions of SC, so it draws units even if they are in the FoW. This can be completely clientsided.
The traces found in the replay are usually 1) an exploit like minhack, impossible to hide 2) botfeatures like automine, selectionhack, can sometimes be detected by actionpatterns 3) Interaction with invisible units(selecting and targetting). Safeclicks prevent that, but a bug(or lazyness) in the safeclick feature of oblivion removed all selections of enemy units. So these can be prevented if the hacker is carefull and makes no mistakes.
On April 25 2008 03:01 StRyKeR wrote:Map triggering seems most promising. What kind of advanced map editing tools would I need? I think that method won't work for long. You are too restricted and the hackers can easily adapt. Like to the antihack in this thread.
So only clientsided programs remain. This in mainly a battle who is willing to spend more time. ICCup scans BW-Memory for changes using their antihack program.
|
fucking fucking shit fuck sakes mother fucker jesus fucking christ
Zynastor for next interview. do it
|
On April 25 2008 04:44 MasterOfChaos wrote:Show nested quote +On April 25 2008 03:01 StRyKeR wrote: From what I've garnered, this seems virtually impossible though. My assumptions: * Hacker's Starcraft already knows where all of my units are. The only difference in the game is that Hacker cannot, without hacking, get vision of my units. * If my units are locally held in RAM on Hacker's computer, he can access the location without ever transmitting the fact that he has access over the internet. That is basically correct. Maphacks modify some functions of SC, so it draws units even if they are in the FoW. This can be completely clientsided. The traces found in the replay are usually 1) an exploit like minhack, impossible to hide 2) botfeatures like automine, selectionhack, can sometimes be detected by actionpatterns 3) Interaction with invisible units(selecting and targetting). Safeclicks prevent that, but a bug(or lazyness) in the safeclick feature of oblivion removed all selections of enemy units. So these can be prevented if the hacker is carefull and makes no mistakes. Show nested quote +On April 25 2008 03:01 StRyKeR wrote:Map triggering seems most promising. What kind of advanced map editing tools would I need? I think that method won't work for long. You are too restricted and the hackers can easily adapt. Like to the antihack in this thread. So only clientsided programs remain. This in mainly a battle who is willing to spend more time. ICCup scans BW-Memory for changes using their antihack program.
Is the iCCUP launcher adaptable by hackers? I suppose hackers in pub games really can't be caught.
|
Germany2896 Posts
every antihack can be cracked. But the work required to bring a AH-Client to work again is smaller, because usually you don't need to change the whole way it works.
|
i don't think zynastor figured out how my maps work yet
send me link to his "new" hack
EDIT: rofl nvm i found his new hack, brb im going to see if it works
EDIT 2: His hack still drops vs the antihack maps..
EDIT 3: nvm.. his hack doesn't drop. I could make a new map that would drop his new hack though, but he would just re-update his hack quickly, so it's useless.
|
On April 25 2008 03:07 IzzyCraft wrote: Sigh zynastor good programing talent and extensive know how of sc leads him to create hacks instead of useful mods like choasplugin, lat changer etc. Dude, do you just slam your head against the keyboard when you make a post?
|
On April 25 2008 08:26 ChaosKnight wrote:Show nested quote +On April 25 2008 03:07 IzzyCraft wrote: Sigh zynastor good programing talent and extensive know how of sc leads him to create hacks instead of useful mods like choasplugin, lat changer etc. Dude, do you just slam your head against the keyboard when you make a post?
Psh you've known me for years i dont slam my head i just pound on it with one hadn until its close enough
|
ive found an issue with these maps, the reps i saved with the games played on these maps are corrupt...
|
iNcontroL
USA29055 Posts
so new hack doesnt get found here and it corrupts the reps?
Sounds like a worthless thread/anti hack map anyways.
close thread! OH NOES I TOOK A MOD JOB!
|
actually i take it back, if you speed the rep to x8 or higher, itll corrupt it. idk why. im watching it @ x2 now.
|
On April 25 2008 07:30 iCafe.Moto G-_-G wrote: i don't think zynastor figured out how my maps work yet
send me link to his "new" hack
EDIT: rofl nvm i found his new hack, brb im going to see if it works
EDIT 2: His hack still drops vs the antihack maps..
EDIT 3: nvm.. his hack doesn't drop. I could make a new map that would drop his new hack though, but he would just re-update his hack quickly, so it's useless. What exactly did he do?
|
So Icafe.moto just joined a game on West spoofed as SlayerS_`Boxer` and started spamming his G-_-G's like no tomorrow. Luckily, /whois SlayerS_`Boxer` and /whois icafe.moto revealed his evil to the world.
|
is that why was moto nuked? (he has nuke icon, meaning banned?)
|
"iCafe.Moto G-_-G was just banned by FakeSteve[TPR].
That account was created on 2008-04-16 12:43:25 and had 23 posts.
Reason: icafe.moto is still not allowed to post here"
w/e that means
"2nd note: I think I found a different way/method to detect oblivion unrelated to the methods used in these maps, but FakeSteve banned me from Teamliquid.net.. so fuck everyone. I don't want to waste my time by trying to help you noobs out when all u do is ban me from sites. I give up."
Great attitude...not
|
ZYNASTOR UPDATED OBLIVION TO NOT BE DETECTED BY THESE MAPS
Zynastor updated his hacks to not be dropped by these maps. I could re-do some of the triggers to drop his new hack update, but he would just re-update his hacks to counter this... so i give up trying to detect hacks the way these maps do.
2nd note: I think I found a different way/method to detect oblivion unrelated to the methods used in these maps, but FakeSteve banned me from Teamliquid.net.. so fuck everyone. I don't want to waste my time by trying to help you noobs out when all u do is ban me from sites. I give up.
-iCafe.Moto
-------------------
Thx alot steve
|
Battle of wills and frankly Zynastors will is porably infinately stronger then iCafe.Moto
|
Anyone know what change exactly did oblivion do to detect the maps?
|
On April 25 2008 12:06 KoveN- wrote: ZYNASTOR UPDATED OBLIVION TO NOT BE DETECTED BY THESE MAPS
Zynastor updated his hacks to not be dropped by these maps. I could re-do some of the triggers to drop his new hack update, but he would just re-update his hacks to counter this... so i give up trying to detect hacks the way these maps do.
2nd note: I think I found a different way/method to detect oblivion unrelated to the methods used in these maps, but FakeSteve banned me from Teamliquid.net.. so fuck everyone. I don't want to waste my time by trying to help you noobs out when all u do is ban me from sites. I give up.
-iCafe.Moto
-------------------
Thx alot steve
Yeah Steve you douche, I blame the next time I get min+map+drophacked on your fucking high standards. Since when is spamming G-_-G and being a complete ass-wipe a bannable offense?
|
Wtf Steve, I dunno why he got banned in the first place, but do you have a personal grudge against this guy or something? He's just trying to spread some AH maps here...
|
idk, i would have kept him around if it turned out he was actually doing something useful for the community.
|
On April 25 2008 12:06 KoveN- wrote: ZYNASTOR UPDATED OBLIVION TO NOT BE DETECTED BY THESE MAPS
Zynastor updated his hacks to not be dropped by these maps. I could re-do some of the triggers to drop his new hack update, but he would just re-update his hacks to counter this... so i give up trying to detect hacks the way these maps do.
2nd note: I think I found a different way/method to detect oblivion unrelated to the methods used in these maps, but FakeSteve banned me from Teamliquid.net.. so fuck everyone. I don't want to waste my time by trying to help you noobs out when all u do is ban me from sites. I give up.
-iCafe.Moto
-------------------
Thx alot steve Quite frankly, I think we can mostly assume Moto has very little to no coding experience. Therefore, any methods he could possibly devise will be quickly solved by hack-makers. As MasterOfChaos said, the best option is still client-side anti-hacks, and there's really not much of another way to go about it (that won't be quickly defeated, that is).
Whatever way he could have possibly devised probably would be useful for about a day at most, and thus of little worth. So the harm caused by him being here (I don't know what harm that is, but the admins do, and I would trust them on that issue) is greater than the good, so he probably should be banned.
|
On April 25 2008 13:01 tec27 wrote:Show nested quote +On April 25 2008 12:06 KoveN- wrote: ZYNASTOR UPDATED OBLIVION TO NOT BE DETECTED BY THESE MAPS
Zynastor updated his hacks to not be dropped by these maps. I could re-do some of the triggers to drop his new hack update, but he would just re-update his hacks to counter this... so i give up trying to detect hacks the way these maps do.
2nd note: I think I found a different way/method to detect oblivion unrelated to the methods used in these maps, but FakeSteve banned me from Teamliquid.net.. so fuck everyone. I don't want to waste my time by trying to help you noobs out when all u do is ban me from sites. I give up.
-iCafe.Moto
-------------------
Thx alot steve Quite frankly, I think we can mostly assume Moto has very little to no coding experience. Therefore, any methods he could possibly devise will be quickly solved by hack-makers. As MasterOfChaos said, the best option is still client-side anti-hacks, and there's really not much of another way to go about it (that won't be quickly defeated, that is). Whatever way he could have possibly devised probably would be useful for about a day at most, and thus of little worth. So the harm caused by him being here (I don't know what harm that is, but the admins do, and I would trust them on that issue) is greater than the good, so he probably should be banned.
QFT
|
Could someone say for sure if these still work or not, with the most recent version of oblivion or w/e? The hack producer would probably claim he "fixed" it even if he couldn't since it would discourage people from using the antihack measure since it'd just be useless.
Also, i dunno icafe's histroy but it seems if he worked on doing something actually helpful you should at least wait until he does something bm again before you ban him, but w/e.
|
On April 30 2008 11:59 Jonoman92 wrote: Could someone say for sure if these still work or not, with the most recent version of oblivion or w/e? The hack producer would probably claim he "fixed" it even if he couldn't since it would discourage people from using the antihack measure since it'd just be useless.
Also, i dunno icafe's histroy but it seems if he worked on doing something actually helpful you should at least wait until he does something bm again before you ban him, but w/e.
He said so himself that the maps don't work anymore.
|
Can it drop people who use adv ? Some people think that i'm an hacker because i got dropped once on this kind of map. ( it was on python obs version and i was running adv, i dropped at start ).
|
|
T-T i thought case was solved with this:
On April 24 2008 09:30 jimminy_kriket wrote: I just dropped from an obs game i hosted. Not really drop, but sc came up with an error. I wasnt hacking but was running ADV, it worked fine the other two games T_T.
But well i had no error... i only dropped. But now i'm not confident anymore in adv <--> this kind of map. If sc can came up with an error why not a classic drop à la chaos launcher.
|
I don't understand how this works. I tried it out and in the beginning theres a beep sound. What does that too? I'm guessing that's how the antihack works..?
EDIT: Nvm I read it. What is EUD and is it a map unit?? i'm quite confused ^^;
|
Well, first off these maps dont work with the latest hacks. There are some new ones that are supposed to work, they were being used on the "eastgaming" ladder. No clue where to DL them though.
There are certain dodads in the game that cause starcraft to crash when you look at them. They are just glitches that blizzard never patched (i think). The maps work by placing these dodads on the map in a spot where a player normally couldnt see but a spot thats visible to a maphacker. Hence causing the maphackers game to crash.
There is a little bit more to it I think, but thats all I know.
|
On April 25 2008 12:23 ShaLLoW[baY] wrote:Show nested quote +On April 25 2008 12:06 KoveN- wrote: ZYNASTOR UPDATED OBLIVION TO NOT BE DETECTED BY THESE MAPS
Zynastor updated his hacks to not be dropped by these maps. I could re-do some of the triggers to drop his new hack update, but he would just re-update his hacks to counter this... so i give up trying to detect hacks the way these maps do.
2nd note: I think I found a different way/method to detect oblivion unrelated to the methods used in these maps, but FakeSteve banned me from Teamliquid.net.. so fuck everyone. I don't want to waste my time by trying to help you noobs out when all u do is ban me from sites. I give up.
-iCafe.Moto
-------------------
Thx alot steve Yeah Steve you douche, I blame the next time I get min+map+drophacked on your fucking high standards. Since when is spamming G-_-G and being a complete ass-wipe a bannable offense?
hahaha, this calls for the sarcasm detector!
|
Yay, I found a topic by googling stuff. Sorry for epic bump, but I figured I may be able to contribute to this.
You can still do all sorts of things for anti-hacks. With EUDs being disabled preventing maphack, abuse that to make it so EUDs not working is an anti-hack. It may lead to further refining of the EUDs, but apparently he isn't/wasn't very knowledgable about these sorts of things. There is much more than just deaths and EUDs to achieve the same effect.  Make patching the anti-hacks a hell for Zynaster so he ends up fixing all the flaws in SC (lol). Too bad EUD Actions aren't still around to inject all sorts of crazy nonsense into SC as an anti-hack.
You can't fight hacks by saying "He can always update what we do.", that goes nowhere.
EDIT: Apparently I didn't see some of the happenings at the latter-end of this topic... Is there anyone still interested in this at all?
|
United States17042 Posts
On July 14 2008 15:28 O)FaRTy1billion wrote:Yay, I found a topic by googling stuff. Sorry for epic bump, but I figured I may be able to contribute to this. You can still do all sorts of things for anti-hacks. With EUDs being disabled preventing maphack, abuse that to make it so EUDs not working is an anti-hack. It may lead to further refining of the EUDs, but apparently he isn't/wasn't very knowledgable about these sorts of things. There is much more than just deaths and EUDs to achieve the same effect.  Make patching the anti-hacks a hell for Zynaster so he ends up fixing all the flaws in SC (lol). Too bad EUD Actions aren't still around to inject all sorts of crazy nonsense into SC as an anti-hack. You can't fight hacks by saying "He can always update what we do.", that goes nowhere. EDIT: Apparently I didn't see some of the happenings at the latter-end of this topic... Is there anyone still interested in this at all?
I am still interested in thos, although to be fair, I didn't see this thread when it was orignally done.
|
uh no moto is a fag and no one cares about him and his worthless antihack map Chaos #LL only/iCcup for antihack kk
|
chaos does not prevent hacking
|
|
uh no moto is a fag and no one cares about him and his worthless antihack map Chaos #LL only/iCcup for antihack kk How is that? I've seen people who care, and I would like to help. Apparently I have already (unknowningly) helped when he kept asking about EUDs.
|
On July 20 2008 04:16 O)FaRTy1billion wrote:Show nested quote +uh no moto is a fag and no one cares about him and his worthless antihack map Chaos #LL only/iCcup for antihack kk How is that? I've seen people who care, and I would like to help. Apparently I have already (unknowningly) helped when he kept asking about EUDs. 
too bad you dont know who moto is
|
|
|
|