• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:11
CET 06:11
KST 14:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband Information Request Regarding Chinese Ladder SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
$5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest RSL Revival: Season 3 Tenacious Turtle Tussle [Alpha Pro Series] Nice vs Cure
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
Which season is the best in ASL? [ASL20] Ask the mapmakers — Drop your questions BW General Discussion FlaSh's Valkyrie Copium BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Group B - Sunday 21:00 CET [BSL21] RO16 Group C - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread The Perfect Game Path of Exile Nintendo Switch Thread Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread The Big Programming Thread Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
James Bond movies ranking - pa…
Topin
Esports Earnings: Bigger Pri…
TrAiDoS
Thanks for the RSL
Hildegard
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1305 users

Competitive Gaming Article by Day[9] - Page 5

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Shucks!
Profile Joined November 2010
United States118 Posts
May 12 2011 00:05 GMT
#81
Yeah, I found this via searching for Day9, and this is an absolutely fantastic article, it really applies to Guild Wars as well. Really brilliant analysis of game design.
"Do not look into the eyes of a horse, for the void there will swallow your soul" - LiquidTyler on SotG 12.14.10
OskO
Profile Joined February 2011
Argentina369 Posts
May 13 2011 13:13 GMT
#82
Very good read.
Got nerd-chills all over my body.

PS: Congratulations for your promotion to Masters (Degree).-
Though we strike at you from the shadows, do not think that we lack the courage to stand in the light.
Yurie
Profile Blog Joined August 2010
11944 Posts
May 13 2011 22:56 GMT
#83
On May 12 2011 03:10 AsianEcksDragon wrote:
What if I play Grubby in War3 a million times? Wouldn't I eventually take a game when I get really lucky with RNG and loots?


After 1 million games you would most likely be a very very very good player. Which could take something like 2/10 or 1/10 games from him. Especially since you have been playing (training) with a that good player.
Desiderium
Profile Joined May 2011
Belgium29 Posts
May 14 2011 18:54 GMT
#84
I love this article. One of the things I frequently do when thinking about what makes a game like Starcraft great is try to draw parallels to other different games and real life situations. Most people will be familiar with the comparison of starcraft and poker, and I think this article articulated really well what one of the common uniting factors is that makes these things endlessly interesting and what makes for a consistent winner instead of a flash in the pan.
galtdunn
Profile Joined March 2011
United States977 Posts
May 16 2011 05:25 GMT
#85
Wow the commenters on the first page of this article is almost as impressive as the article itself T.T

Great read tho, loved the mancala analogy to other games. My question would be, is there a way to incorporate that mancala strategy into real life? (mancala games or elsewhere )
Currently editing items in the DotA 2 wiki. PM for questions/suggestions.
Riku
Profile Blog Joined June 2009
United States1064 Posts
May 16 2011 13:22 GMT
#86
Awesome article by an awesome guy. Too bad I can be too dense at times to take advantage of a huge lead tossed in my lap, though, eh?
Creative Director, CEO at Stumbling Cat, Writer for Broken Joysticks - Twitter: @RikuKat
Failsafe
Profile Blog Joined July 2006
United States1298 Posts
May 20 2011 16:10 GMT
#87
thinking poker, exploiting every advantage EV > 0, may be what you're talking about, but in the case of mixed strategy games such as starcraft what constitutes a marginal advantage may be ambiguous. some players aim for a small advantage in each game, while other players aim to win games by huge margins. i would expect the most successful player to be one with both strong standard play and capable of loose aggressive play, that is, capable of winning or losing games by huge margins.

for instance, i think incontrol's brood war play style could be described as 'greedy, winning or losing by huge margins', but this proved effective in competitive play to the effect that he won a wcg usa finals.

while probably implied by what you wrote, i'm not sure the above is completely obvious
MrBitter: Phoenixes... They're like flying hellions. Always cost efficient.
CrumpetGuvnor
Profile Joined November 2010
Australia302 Posts
May 20 2011 19:18 GMT
#88
Who is this day9 bloke? He seems to have his head screwed on right.
kethers
Profile Blog Joined October 2010
United States719 Posts
May 21 2011 13:46 GMT
#89
Nice article, gives you a lot to think about for game design =D
Wak.Turtle
Profile Joined January 2011
29 Posts
May 22 2011 06:14 GMT
#90
man sean, i dont usually read shit thats this long on forums, usually because it is full of dumb shit that doesnt intrust me. This caught my attention thought and entertained my short attention span. awesome read thanks.
Jedclark
Profile Blog Joined February 2011
United Kingdom903 Posts
May 23 2011 17:09 GMT
#91
This was an excellent article, aside from the MvC2 reference. In games like that, teams will usually have a solid idea of what works, and what doesn't. They rarely just say, "You play your favourite character, and I'll use this guy because he is cool." If they want to go anywhere, they'll have to think, "Hey, X goes with Y because of passive-ability Z." Apart from that, the article was well written and thought out.
"They make it so scrubnubs can PM me. They make it so I can't ignore scrubnubs!" - "I'm gonna show you how great I am." MKP fan since GSL Open Season 2 #hipsternerd
Azaiya
Profile Joined September 2010
United Kingdom33 Posts
Last Edited: 2011-05-24 07:27:06
May 24 2011 07:24 GMT
#92
Fantastic article Day[9] I found it a very interesting read and completely agree with everything you say. However, I also think there is a 4th dynamic that you have not included and it is just as important as the three you previously mentioned and that is of aesthetics.

Allow me to explain my thinking in simple terms.

Take chess as an example.

We currently play chess with 2 sets of pieces which are easy to differentiate because of the way they are coloured. If those 2 sets of pieces were of similar colour it would make the game incredibly frustrating to play because it would be much harder to determine your position and consequently your strategy.

So whilst I totally agree with everything you say I also do not believe it to be the be all and end all when it comes to competitive game design.

Of course I could give many more examples and would be happy to flesh out my thoughts should you find this avenue of conversation appealing.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
May 24 2011 07:45 GMT
#93
Ahhhh can't believe I missed this thread the first time around!

Fantastic read... and I think a lot of these things apply to SC2.

The entire section about counters and a fancy multimedia rock-paper-scissors really rings true, and I always find myself wishing I had more options in sc2 to counter whatever my opponent is doing, but it seems you have to have the right unit composition to win and must follow the game's built-in counters instead of having these choices
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Edu
Profile Joined September 2010
Sweden35 Posts
May 24 2011 08:32 GMT
#94
I don't know how so many people could've missed this, including me! This really needs to be shown to the masses, even if it's some years old now! I found it by browsing reddit. A really interesting and well-written article.
http://www.sc2ranks.com/eu/822621/Edu
Mulu731
Profile Joined July 2010
United States99 Posts
May 24 2011 19:11 GMT
#95
I love you Day9. =]

Great read!
Chemist391
Profile Joined October 2010
United States366 Posts
May 24 2011 22:14 GMT
#96
Hm, Day's criticism of specialized counters falling into rock-paper-scissors (the second main argument) sounds pretty familiar...iirc, there was a lot of ire on the SC2beta forums about SC2 being a game of hard-counters, whereas BW was a game of soft(er)-counters. The premise here is that a game of soft-counters allows for greater ambiguity with respect to optimal play.

His third main argument here sounds shockingly like Idra's argument during the now-infamous day9/idra SotG discussion.
Penke
Profile Joined October 2010
Sweden346 Posts
May 26 2011 16:34 GMT
#97
This is basically my own thoughts on competetive gaming written down on. I specifically liked the part that explains how there are no degrees of winning and that a riskless small victory is usually the most guaranteed victory. Too few people understand this in my opinion, and this is equally the case in most forms of competition. Really good article, I love what you do
Hasuu
Profile Joined July 2010
Canada178 Posts
May 29 2011 21:38 GMT
#98
Very well written, Day9!
nali_us
Profile Joined June 2011
United States9 Posts
June 03 2011 18:17 GMT
#99
A good post, and I mostly agree. Something you reference but don't quite focus on is the concept of the "big win"--strategy aside, it's human nature to want to finish strong. Even pros are not immune to the allure that comes with an ego
People don't mind being sold to as long as they understand what's happening.
Xevious
Profile Joined February 2011
United States2086 Posts
June 06 2011 06:31 GMT
#100
Great read, wish I saw this earlier. Well done Day9.
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
01:00
#60
PiGStarcraft657
SteadfastSC156
CranKy Ducklings91
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft657
RuFF_SC2 175
SteadfastSC 156
StarCraft: Brood War
actioN 335
PianO 252
Noble 49
Icarus 8
Dota 2
monkeys_forever610
League of Legends
JimRising 699
Counter-Strike
Coldzera 1436
Other Games
summit1g14039
WinterStarcraft500
C9.Mang0367
ViBE159
Organizations
Other Games
gamesdonequick1069
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 78
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki22
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1187
• Stunt389
Other Games
• Scarra1304
Upcoming Events
Wardi Open
6h 50m
StarCraft2.fi
11h 50m
Replay Cast
18h 50m
The PondCast
1d 4h
OSC
1d 10h
Demi vs Mixu
Nicoract vs TBD
Babymarine vs MindelVK
ForJumy vs TBD
Shameless vs Percival
Replay Cast
1d 18h
Korean StarCraft League
2 days
CranKy Ducklings
3 days
SC Evo League
3 days
BSL 21
3 days
Sziky vs OyAji
Gypsy vs eOnzErG
[ Show More ]
OSC
3 days
Solar vs Creator
ByuN vs Gerald
Percival vs Babymarine
Moja vs Krystianer
EnDerr vs ForJumy
sebesdes vs Nicoract
Sparkling Tuna Cup
4 days
OSC
4 days
BSL 21
4 days
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
5 days
Wardi Open
5 days
StarCraft2.fi
5 days
Replay Cast
5 days
StarCraft2.fi
6 days
PiGosaur Monday
6 days
Liquipedia Results

Completed

Proleague 2025-11-30
RSL Revival: Season 3
Light HT

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.