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Competitive Gaming Article by Day[9] - Page 7

Forum Index > BW General
Post a Reply
Prev 1 5 6 7 8 Next All
adrenaLinG
Profile Blog Joined August 2010
Canada676 Posts
September 05 2011 05:05 GMT
#121
Great article day9, only took a 3 year necro to bring it to our attention for SC2 viewers
¯\_(ツ)_/¯
Endymion
Profile Blog Joined November 2009
United States3701 Posts
September 05 2011 06:52 GMT
#122
wow necrophilia up in here..
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
josephk
Profile Joined August 2011
France1 Post
September 05 2011 07:00 GMT
#123
Hum ... If I'm not mistaken, this idea of game theory has already been stated and used in economics. I think it goes by the name of the Nash Equilibrium! (http://en.wikipedia.org/wiki/Nash_equilibrium)

Anyway thanks for the nice read and looking forward as usual to your excellent casting
MrTortoise
Profile Joined January 2011
1388 Posts
Last Edited: 2011-09-11 16:58:38
September 11 2011 16:57 GMT
#124
This is not nash equilibrium - but it is closley related.

Nash equilibra is about stability, marginal advantage is about constantly pushing a dynamic situation ... eg by getting through lights on amber by not being a sunday driver .... gets a marginal advantage that many say is insignificant yet get me into work on time ;p there is also the problem of omniscience in the nash equilibrium. they both meet, but there is a lot of unknown data in sc2 ... maybe you can argue differently for bw as its been around for a long time.

really what this is is a description of game that consists of many different games but moves that can take effct in many of those games. you get marginal advantage by prioritising some games over others.

so by playing a move you effect some of the games but not others, the assumption is that you are always making good moves and thereby are always keeping the idea of equilibrium as Nash stated it, however you can focus on some games over others and so bias yourself one way or another ... these small adjustments in where to put the effort are what marginal advantage is.


It almost made it to the top of hacker news the other day which was kinda cool to see.

mothergoose729
Profile Joined December 2010
United States666 Posts
September 18 2011 03:59 GMT
#125
What an amazing article that applies as much today as it did when day9 first wrote it. Please mods, let it stay on the front page for a bit. I think a lot of us could use the read .

Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
September 18 2011 04:16 GMT
#126
--- Nuked ---
Chargelot
Profile Blog Joined December 2010
2275 Posts
September 21 2011 19:35 GMT
#127
On August 16 2011 09:52 Losacio wrote:
"There is no best race, no best strategy, and certainly no best way to win."

BRB 1/1/1 vs 99.9% of protoss just sayin.

I would argue that this is indeed a "best strategy" in almost any given situation against virtually all builds protoss has at their disposal at this point.


btw I was a bronze protoss for a while but I just got promoted to silver 2 weeks ago and have experience with the game.


1/1/1 isn't the best. Protoss just aren't sure how to handle it.
Not trolling.

For any given strategy, there is an effective way to beat it. There is no strategy which is so much better than all possible strategies, known and unknown, proven and unproven, likely and unlikely, that it can not be beat.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
Soleron
Profile Blog Joined September 2010
United Kingdom1324 Posts
October 03 2011 17:50 GMT
#128


For any given strategy, there is an effective way to beat it. There is no strategy which is so much better than all possible strategies, known and unknown, proven and unproven, likely and unlikely, that it can not be beat.


In a game that is closed to balanced, yes. But imagine that marines cost 1 mineral and no supply. The best strategy would be to only make marines, no exceptions.

I'm not saying 1/1/1 is imbalanced either, just that there can exist universally optimal strategies in badly designed games and 1/1/1 has the potential to be one if we see no metagame movement in a year+.
Xeris
Profile Blog Joined July 2005
Iran17695 Posts
October 05 2011 18:35 GMT
#129
The funny thing is that if you take this article as an authority (which I agree with it fully), it shows that SC2 is not as strong a competitive game as BW, for example.

One of the major factors is that a weaker player will almost never be able to beat a stronger one. This happens quite often in SC2, and almost never in BW.

Using my own experience playing in the CSL in BW, as a B- level player, I won almost 100% of my CSL games (average skill level in the CSL was probably C- / C). Looking at the top foreigners in tournaments, the same X people (Ret, IdrA, Draco, IefNaij, Mondragon, White-Ra) at the end of the game would be Top 3 in some order almost EVERY single time.

In SC2 you have much more variability. Could be because the game is young and hasn't developed fully yet, or it could be a real flaw in the game....

I happen to think it's the latter.
twitter.com/xerislight -- follow me~~
Lebic
Profile Joined March 2011
Switzerland4 Posts
October 05 2011 18:54 GMT
#130
Amazing.
Extremely well written.

I like how your theory fits for all kind of games.

TigerKarl
Profile Joined November 2010
1757 Posts
October 05 2011 19:11 GMT
#131
On October 06 2011 03:35 Xeris wrote:
The funny thing is that if you take this article as an authority (which I agree with it fully), it shows that SC2 is not as strong a competitive game as BW, for example.

One of the major factors is that a weaker player will almost never be able to beat a stronger one. This happens quite often in SC2, and almost never in BW.

Using my own experience playing in the CSL in BW, as a B- level player, I won almost 100% of my CSL games (average skill level in the CSL was probably C- / C). Looking at the top foreigners in tournaments, the same X people (Ret, IdrA, Draco, IefNaij, Mondragon, White-Ra) at the end of the game would be Top 3 in some order almost EVERY single time.

In SC2 you have much more variability. Could be because the game is young and hasn't developed fully yet, or it could be a real flaw in the game....

I happen to think it's the latter.


I think you're right and SC2 has flaws in game design. But i don't think we should be pessimistic. With such excellent articles and the voice of top players the community has the ability to influence Blizzard into making a much better game with upcoming patches, but more so by removing and adding units with the expansions.
DuncanIdaho
Profile Blog Joined April 2010
United States465 Posts
October 06 2011 22:52 GMT
#132
So the question now is, is SC2 at the level that the marginal advantage exists, and there is no "broken beetle" strategy? I'm inclined to say yes, but regardless, excellent read.

PS-TY to Hacker Monthly for the necro, else I'd never have noticed this.
The spice must flow... Grammar lesson: "than" is used for quantity comparisons, "then" is used for chronological statements. The next forum user who says, "I'd do such and such, THAN I'd do such and such else," is gonna make me cry...
HorussTv
Profile Joined June 2010
Mexico34 Posts
October 31 2011 02:06 GMT
#133
The only thing I regret about this thread is that I didnt read it when it was post it



Good read Mr Sean Plott
cristo1122
Profile Blog Joined November 2010
Australia505 Posts
November 01 2011 05:39 GMT
#134
an interesting read however i would caution against applying this to starcraft 2 at this time versus others (such as BW cs etc.) as it is not finished yet.

On October 06 2011 03:35 Xeris wrote:
The funny thing is that if you take this article as an authority (which I agree with it fully), it shows that SC2 is not as strong a competitive game as BW, for example.

One of the major factors is that a weaker player will almost never be able to beat a stronger one. This happens quite often in SC2, and almost never in BW.

Using my own experience playing in the CSL in BW, as a B- level player, I won almost 100% of my CSL games (average skill level in the CSL was probably C- / C). Looking at the top foreigners in tournaments, the same X people (Ret, IdrA, Draco, IefNaij, Mondragon, White-Ra) at the end of the game would be Top 3 in some order almost EVERY single time.

In SC2 you have much more variability. Could be because the game is young and hasn't developed fully yet, or it could be a real flaw in the game....

I happen to think it's the latter.


i think that these sort of comparisions are actually useless a better comparison would be to look at the tournament results or multiplayer results for the time that starcraft vanilla was out as the game in itself had a number of issues both in design as well as in balance WOL is the same there are design flaws and imbalances when it was released and a good number of balance changes have been made since release as well as a massivee change in the map pool.

In any case once legacy of the void is released and there can be no more design changes then we can have accurate and valid discussion about the game and how a player gets and maintains an advantage. This is not to say that having discussions about how to preserve or seek an advantage shouldnt be done but they must be taken with a big bucket of salt when comparing them against or games, tests, scenarios that are either complete or are only meant to test games that are finished.
ZvP imbalanced blizzards solution nerf terran
Geniuss
Profile Joined November 2011
Sweden2 Posts
November 04 2011 16:48 GMT
#135
Wow, great article Sean! good jobb
Zerg power <3 moonglade and idra <3
DeviousAlpha
Profile Joined June 2010
United Kingdom8 Posts
November 17 2011 13:11 GMT
#136
Really interesting article, nice read Day9.

I will say one thing though, in a game as complex as Starcraft playing the minimal advantage strategy is very, VERY hard. Allow me to elaborate.

The minimal advantage strategy is only the best strategy if a few truths hold.

1. The game must be balanced. (I don't claim SC, or SC2 are balanced, or unbalanced. I'm not good enough to say.)
2. The players must have very, very good intuition and foresight of how a move will play out.
2. The players must have flawless execution.

Explaining:
1. This is obvious, if the game isn't balanced/fair you cannot opt to use a minimal advantage strategy.
2. If you can't see near perfectly how a move will play out then you cannot predict who will take the advantage. Pretty straightforward.

3. The players must have flawless execution. - Here is where it gets messy. Firstly, the theory is absolutely sound, winning no matter how close it was, is winning. But, a minimal advantage strategy makes for a longer game, naturally. It naturally leans toward a defensive follow up posture to gaining any lead. The longer a game is, the more chance you get of firstly making your own mistakes and throwing away the lead/game. And secondly, being presented with something you were either unprepared for, or have not seen before. As such you need to be flawless, because a minimal advantage is the easiest advantage to lose by mistakes in execution. Not micro-ing those 3 stalkers, overextending your marines/tanks, forgetting to inject. Any small mistake, or accumulation of very small mistakes will forfeit your minimal advantage.

As such, in some cases (no one is perfect and no one can maintain perfection throughout a series) it is actually the better choice to go for the win big strategy. Especially if you think your opponent can't counter it quick enough.
Proflo
Profile Blog Joined October 2010
United States148 Posts
November 18 2011 00:33 GMT
#137
This another old thread reopened by Beyonder? Really like these. Awesome read, really emphasizes something i read Zelniq say about not taking unnecessary economic risks because a good player will punish you for overexpanding.
Happiness in intelligent people is the rarest thing I know.
Alakaslam
Profile Blog Joined September 2011
United States17336 Posts
November 18 2011 17:07 GMT
#138
Wow, really cool. I love mancala! But those bots would ahnilate me. I think this concept will get me out of (here I blush) league! Thank you day[9]!
If you think Elon Musk is a Nazi, it is because YOU radicalized him!
iiNK[3]
Profile Joined November 2011
Australia2 Posts
November 21 2011 02:26 GMT
#139
I really liked reading this, it was all put together very well and explained your point nicely.
I am a huge fan day[9] and your incites are just wonderful to listen to and read about, keep it up
Your_Pidgin
Profile Joined December 2010
United States5 Posts
November 27 2011 17:44 GMT
#140
Very good article Day[9] and very true. I haven't played SC2 in a while but I remember that when I was in bronze I would try for the big marginal wins (Didn't help i had no micro and macro lol) but when I went into season 2 I went for just keeping the lead and started to cream platinum players. Most of the time I noticed they would try to go for the same type of game execution you described above.
Again excelent article and love the daily. It taught me a lot and helped me back in season 2!
I know how to spell pigeon
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