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I don't think Protoss is the worst race - Page 6

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TMNT
Profile Joined January 2021
2701 Posts
July 16 2022 12:26 GMT
#101
Yeah even the data Magic Powers presented self-contradicts his theory:
Terran: 117 (31%)
Zerg: 148 (40.5%)
Protoss: 104 (28.5%)

From this he claimed because Protoss is under-represented, they won the least titles.
However in that same data, Zerg's over-representation didn't lead to them winning the most titles.
Magic Powers
Profile Joined April 2012
Austria4061 Posts
Last Edited: 2022-07-16 12:38:33
July 16 2022 12:28 GMT
#102
On July 16 2022 21:20 Lachrymose wrote:
Show nested quote +
On July 16 2022 21:12 Magic Powers wrote:
On July 16 2022 20:59 Lachrymose wrote:
On July 16 2022 20:39 Magic Powers wrote:
On July 16 2022 20:30 Lachrymose wrote:
On July 16 2022 19:48 Magic Powers wrote:
On July 16 2022 19:44 Lachrymose wrote:
On July 16 2022 19:25 Magic Powers wrote:
On July 16 2022 18:24 Lachrymose wrote:
On July 16 2022 04:17 Magic Powers wrote:
Alright, I've added the remaining names from the list, and now the stats went from this:
Terran: 44 (31.4%)
Zerg: 58 (41.4%)
Protoss: 38 (27.1%)

To this:
Terran: 117 (31%)
Zerg: 148 (40.5%)
Protoss: 104 (28.5%)

I'll also note that I recognize almost 100% of the players' usernames from the Kespa era. This is not a list including post-Kespa girl streamers or anything of that sort. (almost) every single one of these players is a legit competitor.

The conclusion remains the same. Protoss is underrepresented, which explains why a severe underrepresentation of protoss players has been observed in the individual leagues, which would obviously lead to fewer titles won.
Especially when noting the observed Kespa era ZvP winrate of ~54%, it makes even more sense that the smaller pool of protoss players would end up winning a lot fewer titles.

I don't see how my argument lacks validity in any reasonable sense. You can choose to keep believing in ZvP imbalance, but the data is undeniably biased against protoss.

You can't just assume the relationship between Protoss professional population and Protoss titles is causative in the direction you want. You can't just assume the causative relationship isn't opposite (there's less Protoss population because Protoss is a less-winning race).

You can't just assume that less people chose to play Protoss randomly without any weighting. If you roll a three sided die and roll Green significantly less than you roll Blue or Red then the most likely explanation is something is wrong with your die.

If race choice were random it is much, much more likely that the populations of players are more equal at the casual and pre-amateur stages and some other pressure is causing Zerg and Terran players to be more likely to transition to professional and title winner.

In all likelihood we can go even further than this. Literally every single person agrees that Protoss is the easiest race and most successful at very low skill levels and so it makes sense that Protoss actually has the most candidate players at the pre-amateur level and yet they will go on to have the least pros and the least title winners.

In my opinion the simple and uncontroversial explanation that Protoss is easier but ultimately weaker is more likely than your explanation that randomly less people picked the green race.


I don't make the data. Zerg is clearly overrepresented in the pro scene, and that is despite zerg not having a greater overall winrate than terran. Protoss is underrepresented in the pro scene. Please go ahead and point out errors in the data I've collected, e.g. you could count the number of Korean players in the list that aren't progamers from the Kespa era and thus allow us to figure out a corrected distribution of the three races.
So I'm not concluding from fewer protoss titles that protoss is underrepresented. I've straight up demonstrated that protoss is underrepresented. If you like I can post a random sample of individual tournaments so you can see how strongly biased against protoss the racial representation actually is.

An effect of racial overrepresentation in tournaments is that it increases the odds of a race to enter the finals and win the tournament. The math gets complicated with big numbers, but it's always the same effect.

The issue isn't the data. The issue is you assuming causation without proving it and then assuming the direction of the causation without proving it.

You collected data points A and B.
You explicitly claimed A causes B without evidence or argument.
You implicitly rejected B may instead be causing A without evidence or argument.

Your response to this being highlighted is only to reassert that the data points A and B exist and are valid.

You're missing the point.


I provided the data that protoss IS in fact underrepresented. From that underrepresentation it can only be concluded that a protoss winning a title is less likely, and therefore it's a good explanation for a lack of protoss titles.

Less Protoss representation -> Less Protoss wins. This is sound, yes.
Less Protoss wins -> Less Protoss representation. But this is also sound. And it leads to:
[...] Less Protoss wins -> Less Protoss representation -> Less Protoss wins -> Less Protoss representation [...] This is a positive feedback loop. You can't just walk into it at an arbitrary point and call it the start and say it explains things.

Whatever causes the underrepresentation of protoss players is another story. I have ideas about that, and my hypothesis is that it's mainly due to a zerg overrepresentation from a historic preference for that race. That part of my argumentation is speculative and you can choose to ignore it, but you can't ignore the observation that zerg is in fact overrepresented in the tournaments.

The fact that you call this 'another story' and don't realise it is the whole story is the problem. Your headcannon that Protoss representation was repressed because of non-gameplay bias toward playing Zerg is extremely questionable and the fact that you imply this affected Protoss more than Terran already implies a race balance issue anyway. You don't see heroes with terrible winrates flood the pickrates at TI. You don't see shit guns flood the buy rates at a CSGO major. You don't see low tier characters flood top8 at Evo. There's no good reason to believe that Broodwar is somehow different.


If you want to explain the lacking protoss representation using the protoss winrate(s), then you'd have to also use the same reasoning to explain the zerg overrepresentation. Unfortunately this leads to a contradiction. Zerg players have the most balanced overall winrate of approximately 50% (or very slightly above). This would mean that, if the winrate dictated representation, then zerg players would be expected to make up approximately 33.3% of a tournament field on average. But this doesn't match the observation, as zerg is clearly very overrepresented, as much if not even more overrepresented than protoss is underrepresented. Furthermore, terran should be the most overrepresented race, but this doesn't match the observation either.

No, because I think it is more complicated than you make out. I think the representation is more in line with the winrates at practice partner level. Titles are more in line with the winrates at Flash level.

Terran being hard to win with at low levels might suppress Terran representation: Few candidate pros.
Protoss being hard to win with at high levels might suppress Protoss representation: Many candidate pros, few actual pros.
Zerg having a good vP matchup and bad vT matchup would end up overrepresented in such an environment.

Maybe I am wrong, I don't claim to have all the answers, but I think it's a better theory than "it was just random/unrelated."


Well I mean ok, the point I'm arguing is that it's difficult to figure out what actually causes the lack of titles, wins, representation, etc. and that pointing to imbalance results in many contradictions.
And I do not agree that you can use a certain reasoning to explain protoss representation, but not use it to explain zerg representation. You have to be consistent.

Says the person claiming Protoss titles are caused by representation while also showing Zerg titles don't align with representation. I don't think what I said is inherently inconsistent, but your stance on representation:titles absolutely is.


Huh? I'm offering a valid explanation, not claiming it to be definitive. I'm only saying it's a better explanation than "protoss is too weak". Lacking representation appears to explain the lack of titles better.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
Magic Powers
Profile Joined April 2012
Austria4061 Posts
July 16 2022 12:38 GMT
#103
On July 16 2022 21:26 TMNT wrote:
Yeah even the data Magic Powers presented self-contradicts his theory:
Show nested quote +
Terran: 117 (31%)
Zerg: 148 (40.5%)
Protoss: 104 (28.5%)

From this he claimed because Protoss is under-represented, they won the least titles.
However in that same data, Zerg's over-representation didn't lead to them winning the most titles.


Now we're getting somewhere. Yes, zerg overrepresentation demonstrably didn't lead to them winning the most titles, that's exactly why winrates don't sufficiently explain the number of titles, because the title count defies expectations. You can't explain both observations (zerg and protoss lack of titles) with the same reasoning, and neither can I. I'm not claiming to have the correct explanation, I'm disputing the claim that matchup balance explains the lack of protoss titles, and offering alternative explanations that are at least equally valid.
I'm arguing that pointing to titles for evidence of imbalance is generally flawed.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
Lachrymose
Profile Joined February 2008
Australia1928 Posts
July 16 2022 12:51 GMT
#104
On July 16 2022 21:28 Magic Powers wrote:
Show nested quote +
On July 16 2022 21:20 Lachrymose wrote:
On July 16 2022 21:12 Magic Powers wrote:
On July 16 2022 20:59 Lachrymose wrote:
On July 16 2022 20:39 Magic Powers wrote:
On July 16 2022 20:30 Lachrymose wrote:
On July 16 2022 19:48 Magic Powers wrote:
On July 16 2022 19:44 Lachrymose wrote:
On July 16 2022 19:25 Magic Powers wrote:
On July 16 2022 18:24 Lachrymose wrote:
[quote]
You can't just assume the relationship between Protoss professional population and Protoss titles is causative in the direction you want. You can't just assume the causative relationship isn't opposite (there's less Protoss population because Protoss is a less-winning race).

You can't just assume that less people chose to play Protoss randomly without any weighting. If you roll a three sided die and roll Green significantly less than you roll Blue or Red then the most likely explanation is something is wrong with your die.

If race choice were random it is much, much more likely that the populations of players are more equal at the casual and pre-amateur stages and some other pressure is causing Zerg and Terran players to be more likely to transition to professional and title winner.

In all likelihood we can go even further than this. Literally every single person agrees that Protoss is the easiest race and most successful at very low skill levels and so it makes sense that Protoss actually has the most candidate players at the pre-amateur level and yet they will go on to have the least pros and the least title winners.

In my opinion the simple and uncontroversial explanation that Protoss is easier but ultimately weaker is more likely than your explanation that randomly less people picked the green race.


I don't make the data. Zerg is clearly overrepresented in the pro scene, and that is despite zerg not having a greater overall winrate than terran. Protoss is underrepresented in the pro scene. Please go ahead and point out errors in the data I've collected, e.g. you could count the number of Korean players in the list that aren't progamers from the Kespa era and thus allow us to figure out a corrected distribution of the three races.
So I'm not concluding from fewer protoss titles that protoss is underrepresented. I've straight up demonstrated that protoss is underrepresented. If you like I can post a random sample of individual tournaments so you can see how strongly biased against protoss the racial representation actually is.

An effect of racial overrepresentation in tournaments is that it increases the odds of a race to enter the finals and win the tournament. The math gets complicated with big numbers, but it's always the same effect.

The issue isn't the data. The issue is you assuming causation without proving it and then assuming the direction of the causation without proving it.

You collected data points A and B.
You explicitly claimed A causes B without evidence or argument.
You implicitly rejected B may instead be causing A without evidence or argument.

Your response to this being highlighted is only to reassert that the data points A and B exist and are valid.

You're missing the point.


I provided the data that protoss IS in fact underrepresented. From that underrepresentation it can only be concluded that a protoss winning a title is less likely, and therefore it's a good explanation for a lack of protoss titles.

Less Protoss representation -> Less Protoss wins. This is sound, yes.
Less Protoss wins -> Less Protoss representation. But this is also sound. And it leads to:
[...] Less Protoss wins -> Less Protoss representation -> Less Protoss wins -> Less Protoss representation [...] This is a positive feedback loop. You can't just walk into it at an arbitrary point and call it the start and say it explains things.

Whatever causes the underrepresentation of protoss players is another story. I have ideas about that, and my hypothesis is that it's mainly due to a zerg overrepresentation from a historic preference for that race. That part of my argumentation is speculative and you can choose to ignore it, but you can't ignore the observation that zerg is in fact overrepresented in the tournaments.

The fact that you call this 'another story' and don't realise it is the whole story is the problem. Your headcannon that Protoss representation was repressed because of non-gameplay bias toward playing Zerg is extremely questionable and the fact that you imply this affected Protoss more than Terran already implies a race balance issue anyway. You don't see heroes with terrible winrates flood the pickrates at TI. You don't see shit guns flood the buy rates at a CSGO major. You don't see low tier characters flood top8 at Evo. There's no good reason to believe that Broodwar is somehow different.


If you want to explain the lacking protoss representation using the protoss winrate(s), then you'd have to also use the same reasoning to explain the zerg overrepresentation. Unfortunately this leads to a contradiction. Zerg players have the most balanced overall winrate of approximately 50% (or very slightly above). This would mean that, if the winrate dictated representation, then zerg players would be expected to make up approximately 33.3% of a tournament field on average. But this doesn't match the observation, as zerg is clearly very overrepresented, as much if not even more overrepresented than protoss is underrepresented. Furthermore, terran should be the most overrepresented race, but this doesn't match the observation either.

No, because I think it is more complicated than you make out. I think the representation is more in line with the winrates at practice partner level. Titles are more in line with the winrates at Flash level.

Terran being hard to win with at low levels might suppress Terran representation: Few candidate pros.
Protoss being hard to win with at high levels might suppress Protoss representation: Many candidate pros, few actual pros.
Zerg having a good vP matchup and bad vT matchup would end up overrepresented in such an environment.

Maybe I am wrong, I don't claim to have all the answers, but I think it's a better theory than "it was just random/unrelated."


Well I mean ok, the point I'm arguing is that it's difficult to figure out what actually causes the lack of titles, wins, representation, etc. and that pointing to imbalance results in many contradictions.
And I do not agree that you can use a certain reasoning to explain protoss representation, but not use it to explain zerg representation. You have to be consistent.

Says the person claiming Protoss titles are caused by representation while also showing Zerg titles don't align with representation. I don't think what I said is inherently inconsistent, but your stance on representation:titles absolutely is.


Huh? I'm offering a valid explanation, not claiming it to be definitive. I'm only saying it's a better explanation than "protoss is too weak". Lacking pepresentation appears to explain the lack of titles better.

You can't just say that. It doesn't "appear" to explain it at all per your own data. It doesn't apply to two of the three races. You claiming you P and P alone is explained by pickrate makes literally no sense. You have no argument whatsoever why that would be the case or how it even makes sense.

As an aside, here's the the race breakdown for the top48 of the 2008 TSL. This was an open ladder qualification for foreigners held on Iccup. The best foreigners in the world.

P: 17
Z: 15
T: 12
R (Random or race picker): 4

My memory is that if you go even lower on ladder back in the day it only gets even more Protoss-y and less Terran-y. I would appreciate the input of people who laddered in that era.

I'm pretty confident in my memory that P was over represented at the sub-pro level and the lack of pros is not explained by an overall lack of P players.
~
Lachrymose
Profile Joined February 2008
Australia1928 Posts
July 16 2022 12:54 GMT
#105
On July 16 2022 21:38 Magic Powers wrote:
Show nested quote +
On July 16 2022 21:26 TMNT wrote:
Yeah even the data Magic Powers presented self-contradicts his theory:
Terran: 117 (31%)
Zerg: 148 (40.5%)
Protoss: 104 (28.5%)

From this he claimed because Protoss is under-represented, they won the least titles.
However in that same data, Zerg's over-representation didn't lead to them winning the most titles.


Now we're getting somewhere. Yes, zerg overrepresentation demonstrably didn't lead to them winning the most titles, that's exactly why winrates don't sufficiently explain the number of titles, because the title count defies expectations. You can't explain both observations (zerg and protoss lack of titles) with the same reasoning, and neither can I. I'm not claiming to have the correct explanation, I'm disputing the claim that matchup balance explains the lack of protoss titles, and offering alternative explanations that are at least equally valid.
I'm arguing that pointing to titles for evidence of imbalance is generally flawed.

Yeah I can: at the absolute highest level Terran is the best race.

I just explained both observations with the same reasoning and it wasn't even hard. Wow.
~
TMNT
Profile Joined January 2021
2701 Posts
July 16 2022 13:07 GMT
#106
On July 16 2022 21:38 Magic Powers wrote:
Show nested quote +
On July 16 2022 21:26 TMNT wrote:
Yeah even the data Magic Powers presented self-contradicts his theory:
Terran: 117 (31%)
Zerg: 148 (40.5%)
Protoss: 104 (28.5%)

From this he claimed because Protoss is under-represented, they won the least titles.
However in that same data, Zerg's over-representation didn't lead to them winning the most titles.


Now we're getting somewhere. Yes, zerg overrepresentation demonstrably didn't lead to them winning the most titles, that's exactly why winrates don't sufficiently explain the number of titles, because the title count defies expectations. You can't explain both observations (zerg and protoss lack of titles) with the same reasoning, and neither can I. I'm not claiming to have the correct explanation, I'm disputing the claim that matchup balance explains the lack of protoss titles, and offering alternative explanations that are at least equally valid.
I'm arguing that pointing to titles for evidence of imbalance is generally flawed.

It's very obvious: the number of titles is determined by the players at the highest level (let's say top 16), not the amount of players at qualifiers and preliminaries, or in other words, not the 100 Britneys you're trying to argue that would increase the likeliness of Protoss winning more titles.

Your reasoning is also fundametally wrong in that you automatically assume that somehow at lower levels, players just don't pick Protoss as much as Terran and Zerg. Yep. No reason at all, so it just happens to be like that huh? Despite the literal fact that at casual levels (the ladder) Protoss represents 50% of the player base.

Magic Powers
Profile Joined April 2012
Austria4061 Posts
July 16 2022 13:25 GMT
#107
I'm suspecting at this point the two of us are talking past each other. I've focused on the Kespa era, you're including post-Kespa and other data. That doesn't get us anywhere.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
Shinokuki
Profile Joined July 2013
United States859 Posts
July 16 2022 14:23 GMT
#108
On July 16 2022 19:16 Magic Powers wrote:
Show nested quote +
On July 16 2022 18:11 Avi-Love wrote:
On July 16 2022 16:19 Magic Powers wrote:
On July 16 2022 13:31 Avi-Love wrote:
In this thread: People looking to balance whine to make up for their own short comings, people incapable of analyzing data, someone that thinks the kespa era is still the pinnacle of bw (and still relevant) and lastly only a couple of genuinely unbiased and reasonable people.

All around terrible thread, the original post should have been locked instantly, the quality and 'discussion' it hoped to spark were doomed from the get go.


Most people regard the years leading up to and including 2012 the most competitive era, because that's when the trio of Flash/JD/Bisu was dominating the scene. That era is almost always mentioned first.
Today's standard of games is quite significantly lower, albeit still at a very high level.


You don't know what you're talking about, please stop posting. Firstly, It's very evident that bw has evolved *a lot* since 2010, and while progamers admit that maybe the mechnical skill of 2010 was slightly higher, the knowledge and meta has improved leaps and bounds -- it's fairly obvious to any viewer above a certain mmr that the game is being played at a higher level now than it was at the time.
Secondly, 2012 is a complete figment of your imagination, the 'competitiveness' of bw started declining the second progamers received access to the SC2 beta, which was in 2010. Unless you've deluded yourself into thinking progamers playing two games, and proleague having sc2 increased the skill level of bw...?
Thirdly, who are "most" people? I'd love to see your data on this, everyone I know that plays this game understands that it has *naturally* evolved over time. I think your obsesssion with both Bisu and Jaedong is a clear sign that you're living in the past and your mental gymnastics are stuck in the mud. Jaedong is garbage and has been for years, and Bisu chokes so hard that it's fairly obvious he's not even the best protoss player in a competitive setting.
Lastly, it is obvious that zvp is slightly zerg favoured. It is also fairly obvious that it has been for quite awhile -- the biggest change in balance over the last couple of years has been tvp swinging slightly towards being terran favoured.

So what does all of this mean? Does it mean bw needs a balance patch? Negative. Can it be fixed through maps? Absolutely. Is the goal of the ASL to have perfect map balance? Obviously not, they clearly value throwing in a couple of curveballs which is evident from historical data (Third world, Sparkle, Inner Coven etc). If you're a dumb foreigner losing x matchup at 1900 mmr on the ladder is it because of your race? No, you just suck. Stop having a shitty mentality and accept your shortcomings -- but it's a lot easier to whine and blame other factors than it is to look inward, hence this thread and the many replies in it, and why it's so pointless and should have been stopped straight away.


I'm not going to stop posting just because you ask me so nicely, tyvm. And I know very well what I'm talking about, because I've been around since the very early days of SC, I know the historical development of most of the strategies, discoveries and trends, I've followed the pro scene and a decent portion of the amateur scene, and I have a good understanding of statistical fallacies.
The balance debate has raged for decades and it was never settled. It's never been proven beyond doubt that PvZ is actually imbalanced, it's only been shown that protoss players are losing more than zerg players. That by itself is not proof of imbalance, it's only an indicator that needs supporting evidence, of which none has ever been found.

2012 marks the end of the most competitive era of BW because of the migration of much of the pro scene to SC2. The latter is not up to debate, it's a fact.

Furthermore, this observation "the biggest change in balance over the last couple of years has been tvp swinging slightly towards being terran favoured." - i.e. terran having a positive record against protoss post-Kespa - is a perfect example of the observed winrate changing over time by several percentage points. Several percentage points. Ring a bell? 54% ZvP winrate? If this is a natural development, then it can just as well happen in the other matchups without any changes to the balance. Somehow your argument is that ZvP can only be imbalanced as demonstrated by the 54% ZvP winrate, even though provably another matchup statistic in TvP has demonstrably shifted over several years, which can just as much happen in ZvP as well (in either direction).

You're lazer focusing on the ZvP winrate to support your hypothesis of imbalance, but you're ignoring other data points when they point to some unknown variables being in play that contradict your hypothesis.

Edit:
Furthermore, you're contradicting yourself. On the one hand you're rejecting the claim that the late Kespa era was the most competitive era, on the other hand you're outright admitting that JD's and Bisu's skills have strongly declined.

"Jaedong is garbage and has been for years, and Bisu chokes so hard that it's fairly obvious he's not even the best protoss player in a competitive setting."

Please point to one player post-Kespa who has a winrate of >70% in any of the matchups, other than Flash. I'll wait.


This is a clueless foreigner just ranting for days. It reminds me of redditors talking about corporations pay no tax. Anyway, all the pros such as flash, best, and mini have all said their game knowledge and meta are far superior to anything that they had back in 2009~2011 (peak bw mechanical skills). The only thing that this era is missing peak mechanical skills. Nowadays, we have a concept of how efficiently you can mine at start of the gaming and that alone changes the trajectory of the game. We never had that in the past. No one knew about drone boosting nor probe boosting. Constantly drone boosting basically achives when you can get your lair to pop up by almost 8 seconds. That's the difference between if you're going to get busted by 2 rax MnM or not. Stop talking clueless foreigner.
Life is just life
TMNT
Profile Joined January 2021
2701 Posts
July 16 2022 16:49 GMT
#109
He's not clueless. He's just superficial in his knowledge, especially regarding the modern era.

Like when he argued the KCM results, citing Bisu's availability as the reason Protoss didn't do well in that tournament, without ever digging deep enough to see that (1) Bisu of the modern era is not Bisu of the Kespa era, and (2) Bisu's record in KCM was not great at all - Protoss was carried by Snow and Best in KCM.

Also Flash wasn't a regular participant in KCM, certainly not enough to swing the results of 20 seasons.
TT1
Profile Blog Joined December 2008
Canada10007 Posts
Last Edited: 2022-07-17 00:04:21
July 16 2022 18:23 GMT
#110
On July 16 2022 16:19 Magic Powers wrote:
Show nested quote +
On July 16 2022 13:31 Avi-Love wrote:
In this thread: People looking to balance whine to make up for their own short comings, people incapable of analyzing data, someone that thinks the kespa era is still the pinnacle of bw (and still relevant) and lastly only a couple of genuinely unbiased and reasonable people.

All around terrible thread, the original post should have been locked instantly, the quality and 'discussion' it hoped to spark were doomed from the get go.


Most people regard the years leading up to and including 2012 the most competitive era, because that's when the trio of Flash/JD/Bisu was dominating the scene. That era is almost always mentioned first.
Today's standard of games is quite significantly lower, albeit still at a very high level.


Today's gameplay is on another level, competitiveness doesn't matter as much when the game isn't fully discovered yet. Execution and game knowledge has a huge impact on balance.

All sports evolve with time, BW is no different. With more time people become better at decision making, macro, micro, multitask, builds get optimized and the game completely changes. It's kind of like you're unlocking new levels, players are able to do things they weren't able to do before, that in turn gives them more options b.o-wise.

It's the reason why 2h muta basically killed 3h muta for example. When high lvl pros started to mineral boost every game ~3 years ago, all the pros were forced to learn mining optimizations so they wouldn't fall behind. It's the same reason why as more time goes on builds become more and more greedy (players game knowledge evolves, their micro becomes good enough to defend with the bare minimum while maximizing their eco). It's the same reason why PvT is moving away from arbiter to mass speed shuttle storm style. Basically I'm giving you examples of why past games are meaningless when you're talking about todays balance, because the game wasn't played at the highest level execution-wise and b.o-wise.

You can think of it like this, if we take our modern day ladder ranks (1500/C being the default), how would you rank all the different eras, skill-wise? The earliest era would obviously be the lowest rank and eras would rank up as more time went on (due to mechanics/execution and game knowledge improvements).

It's no different than game knowledge/execution among players today, a D/C/B/A/S rank player doesn't have enough game knowledge or execution to understand the intricacies of higher level play, which ends up clouding their perspective. This applies to everyone up until the highest lvl of play.

TLDR: you over-think/over-analyze things when the issue is much more simple, just look at the stats of the highest lvl players in any era (compare them against their own era, not against all eras)
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Magic Powers
Profile Joined April 2012
Austria4061 Posts
July 16 2022 18:38 GMT
#111
On July 16 2022 21:54 Lachrymose wrote:
Show nested quote +
On July 16 2022 21:38 Magic Powers wrote:
On July 16 2022 21:26 TMNT wrote:
Yeah even the data Magic Powers presented self-contradicts his theory:
Terran: 117 (31%)
Zerg: 148 (40.5%)
Protoss: 104 (28.5%)

From this he claimed because Protoss is under-represented, they won the least titles.
However in that same data, Zerg's over-representation didn't lead to them winning the most titles.


Now we're getting somewhere. Yes, zerg overrepresentation demonstrably didn't lead to them winning the most titles, that's exactly why winrates don't sufficiently explain the number of titles, because the title count defies expectations. You can't explain both observations (zerg and protoss lack of titles) with the same reasoning, and neither can I. I'm not claiming to have the correct explanation, I'm disputing the claim that matchup balance explains the lack of protoss titles, and offering alternative explanations that are at least equally valid.
I'm arguing that pointing to titles for evidence of imbalance is generally flawed.

Yeah I can: at the absolute highest level Terran is the best race.

I just explained both observations with the same reasoning and it wasn't even hard. Wow.


The reasoning still doesn't suffice. If you explain terran's disproportionate number of titles with it being the best race, while also explaining zerg overrepresentation with zerg being a better race than protoss, then we should observe a terran overrepresentation that is significantly greater than zerg. This is why the explanation of representation being caused by winrate doesn't add up.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
Magic Powers
Profile Joined April 2012
Austria4061 Posts
July 16 2022 18:56 GMT
#112
On July 17 2022 03:23 TT1 wrote:
Show nested quote +
On July 16 2022 16:19 Magic Powers wrote:
On July 16 2022 13:31 Avi-Love wrote:
In this thread: People looking to balance whine to make up for their own short comings, people incapable of analyzing data, someone that thinks the kespa era is still the pinnacle of bw (and still relevant) and lastly only a couple of genuinely unbiased and reasonable people.

All around terrible thread, the original post should have been locked instantly, the quality and 'discussion' it hoped to spark were doomed from the get go.


Most people regard the years leading up to and including 2012 the most competitive era, because that's when the trio of Flash/JD/Bisu was dominating the scene. That era is almost always mentioned first.
Today's standard of games is quite significantly lower, albeit still at a very high level.


Today's gameplay is on another level, competitiveness doesn't matter as much when the game isn't fully discovered yet. Execution and game knowledge has a huge impact on balance.

All sports evolve with time, BW is no different. With more time people become better at macro, micro, builds get optimized and the game completely changes. It's kind of like you're unlocking new levels, players are able to do things they weren't able to do before.

It's the reason why 2h muta basically killed 3h muta for example. When high lvl pros started to mineral boost every game ~3 years ago, all the pros were forced to learn mining optimization so they wouldn't fall behind. It's the same reason why as more time goes on builds end up becoming more and more greedy (players game knowledge evolves, their micro becomes good enough to defend pressure etc.). It's the same reason why PvT is moving away from arbiter to mass speed shuttle storm style. Basically I'm giving you examples of why past games are meaningless when you're talking about balance, because the game wasn't played at the highest level execution-wise and b.o-wise.

You can think of it like this, if we take our modern day ladder ranks (1500/C behind the default), how would you rank all the different eras, skill-wise? The earliest era would obviously be the lowest rank and eras would rank up as more time went on. It's no different than game knowledge among players today, a D/C/B/A rank player doesn't have enough game knowledge or execution to understand the intricacies of high level play, which ends up clouding their perspective.

TLDR: you over-think/over-analyze things when the issue is much more simple, just look at the stats of the highest lvl players in any era (compare them against their own era, not against all eras)


You're making valid points, but you're also presenting them in favor of today's competition.

I can argue that more difficult execution opens the door to new possibilities, and thus to different strategies altogether. Muta micro for example is highly execution-dependant. Post-Kespa a lot of the top zerg players failed to demonstrate the necessary skills to perform proper muta micro. Over the past few years some have improved it by a large margin, and top zerg players are now once again able to execute it much better.

During the Kespa era every single pro zerg was required to have strong muta micro, it was considered an essential skill. Things like that push the overall competitiveness of the field up.

Furthermore, I have a hard time buying into the idea that competitiveness goes up even though incentive goes down. Entertainment value is far more important for a streamer's income than being good at the game. The pros have admitted to this.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
Lachrymose
Profile Joined February 2008
Australia1928 Posts
July 16 2022 19:46 GMT
#113
On July 17 2022 03:38 Magic Powers wrote:
Show nested quote +
On July 16 2022 21:54 Lachrymose wrote:
On July 16 2022 21:38 Magic Powers wrote:
On July 16 2022 21:26 TMNT wrote:
Yeah even the data Magic Powers presented self-contradicts his theory:
Terran: 117 (31%)
Zerg: 148 (40.5%)
Protoss: 104 (28.5%)

From this he claimed because Protoss is under-represented, they won the least titles.
However in that same data, Zerg's over-representation didn't lead to them winning the most titles.


Now we're getting somewhere. Yes, zerg overrepresentation demonstrably didn't lead to them winning the most titles, that's exactly why winrates don't sufficiently explain the number of titles, because the title count defies expectations. You can't explain both observations (zerg and protoss lack of titles) with the same reasoning, and neither can I. I'm not claiming to have the correct explanation, I'm disputing the claim that matchup balance explains the lack of protoss titles, and offering alternative explanations that are at least equally valid.
I'm arguing that pointing to titles for evidence of imbalance is generally flawed.

Yeah I can: at the absolute highest level Terran is the best race.

I just explained both observations with the same reasoning and it wasn't even hard. Wow.


The reasoning still doesn't suffice. If you explain terran's disproportionate number of titles with it being the best race, while also explaining zerg overrepresentation with zerg being a better race than protoss, then we should observe a terran overrepresentation that is significantly greater than zerg. This is why the explanation of representation being caused by winrate doesn't add up.

I already addressed this. Terran is only the best race at the absolute highest level on normal maps. Protoss is obviously the best race at casual levels for example.

The racial balance when people choose their race, when they transition to pro and when they win titles is not the same. Trying to use one number to represent them all is not right.

Terran is underrepresented at all skill levels but especially at low skill levels where their winrate is abysmal. Relatively speaking their representation improves at high skill levels where shockingly their winrate is stronger. High skill Terrans don't just appear out of the aether so they're limited by their smaller pool of candidate players. Since both their matchups get better at higher skill levels their title chances are good.

Protoss is overrepresented at low skill levels and underrepresented at high skill levels. Turns out Protoss has the best winrate at low high levels and the worst winrate at high skill levels. What an incredible coincidence, right? Since both their matchups get worse at higher skill levels their titles chances are not good.

Zerg is a mixed bag on all of these dynamics.
~
TMNT
Profile Joined January 2021
2701 Posts
Last Edited: 2022-07-17 07:57:11
July 16 2022 19:53 GMT
#114
On July 17 2022 03:38 Magic Powers wrote:
Show nested quote +
On July 16 2022 21:54 Lachrymose wrote:
On July 16 2022 21:38 Magic Powers wrote:
On July 16 2022 21:26 TMNT wrote:
Yeah even the data Magic Powers presented self-contradicts his theory:
Terran: 117 (31%)
Zerg: 148 (40.5%)
Protoss: 104 (28.5%)

From this he claimed because Protoss is under-represented, they won the least titles.
However in that same data, Zerg's over-representation didn't lead to them winning the most titles.


Now we're getting somewhere. Yes, zerg overrepresentation demonstrably didn't lead to them winning the most titles, that's exactly why winrates don't sufficiently explain the number of titles, because the title count defies expectations. You can't explain both observations (zerg and protoss lack of titles) with the same reasoning, and neither can I. I'm not claiming to have the correct explanation, I'm disputing the claim that matchup balance explains the lack of protoss titles, and offering alternative explanations that are at least equally valid.
I'm arguing that pointing to titles for evidence of imbalance is generally flawed.

Yeah I can: at the absolute highest level Terran is the best race.

I just explained both observations with the same reasoning and it wasn't even hard. Wow.


The reasoning still doesn't suffice. If you explain terran's disproportionate number of titles with it being the best race, while also explaining zerg overrepresentation with zerg being a better race than protoss, then we should observe a terran overrepresentation that is significantly greater than zerg. This is why the explanation of representation being caused by winrate doesn't add up.

He said "at the absolute highest level Terran is the best race". Let's say top 8/16. Of course Flash also has a say in this.

The over-representation of Zerg is at pro-level in general. Let's say top 32/40. *this arbitrary estimation is not true now, after actual counting.

I'm not sure about below-pro levels because there's no data, but you also have over-representation of Protoss at casual levels (ladder).

Of course everything is relative, but it kinda agrees with this graphic which was already posted many times:
[image loading]

Nothing is contradictory. It's you who keep mixing everything up. This also shows you that under-representation of Protoss at pro-level has nothing to do with them winning the least titles.
Shinokuki
Profile Joined July 2013
United States859 Posts
July 16 2022 21:12 GMT
#115
On July 17 2022 03:56 Magic Powers wrote:
Show nested quote +
On July 17 2022 03:23 TT1 wrote:
On July 16 2022 16:19 Magic Powers wrote:
On July 16 2022 13:31 Avi-Love wrote:
In this thread: People looking to balance whine to make up for their own short comings, people incapable of analyzing data, someone that thinks the kespa era is still the pinnacle of bw (and still relevant) and lastly only a couple of genuinely unbiased and reasonable people.

All around terrible thread, the original post should have been locked instantly, the quality and 'discussion' it hoped to spark were doomed from the get go.


Most people regard the years leading up to and including 2012 the most competitive era, because that's when the trio of Flash/JD/Bisu was dominating the scene. That era is almost always mentioned first.
Today's standard of games is quite significantly lower, albeit still at a very high level.


Today's gameplay is on another level, competitiveness doesn't matter as much when the game isn't fully discovered yet. Execution and game knowledge has a huge impact on balance.

All sports evolve with time, BW is no different. With more time people become better at macro, micro, builds get optimized and the game completely changes. It's kind of like you're unlocking new levels, players are able to do things they weren't able to do before.

It's the reason why 2h muta basically killed 3h muta for example. When high lvl pros started to mineral boost every game ~3 years ago, all the pros were forced to learn mining optimization so they wouldn't fall behind. It's the same reason why as more time goes on builds end up becoming more and more greedy (players game knowledge evolves, their micro becomes good enough to defend pressure etc.). It's the same reason why PvT is moving away from arbiter to mass speed shuttle storm style. Basically I'm giving you examples of why past games are meaningless when you're talking about balance, because the game wasn't played at the highest level execution-wise and b.o-wise.

You can think of it like this, if we take our modern day ladder ranks (1500/C behind the default), how would you rank all the different eras, skill-wise? The earliest era would obviously be the lowest rank and eras would rank up as more time went on. It's no different than game knowledge among players today, a D/C/B/A rank player doesn't have enough game knowledge or execution to understand the intricacies of high level play, which ends up clouding their perspective.

TLDR: you over-think/over-analyze things when the issue is much more simple, just look at the stats of the highest lvl players in any era (compare them against their own era, not against all eras)


You're making valid points, but you're also presenting them in favor of today's competition.

I can argue that more difficult execution opens the door to new possibilities, and thus to different strategies altogether. Muta micro for example is highly execution-dependant. Post-Kespa a lot of the top zerg players failed to demonstrate the necessary skills to perform proper muta micro. Over the past few years some have improved it by a large margin, and top zerg players are now once again able to execute it much better.

During the Kespa era every single pro zerg was required to have strong muta micro, it was considered an essential skill. Things like that push the overall competitiveness of the field up.

Furthermore, I have a hard time buying into the idea that competitiveness goes up even though incentive goes down. Entertainment value is far more important for a streamer's income than being good at the game. The pros have admitted to this.


Muta micro isn't even close to a difficult execution nowadays. What's difficult is the intricate micro that is required ine arly part of the game, especially in zvp. No one wow's at muta micro. People wow at mini's 4 zlots killing 14 lings. Also, when did pros admit to entertainment value > skills? Higher skills literally raises viewership and donation money. Proleague players. Soma, sk, mini are constantly evolving and trying their absolute best to gain the slightest edge to beat their opponents). They live and die by their skills and the have admitted to this. If you're just a casual viewer who has a strong interest in the scene you wouldn't know of the intricacies that are involved in the pro scene. Flash has literally said he can beat his prime self 10/10 no problem. What TT1 said is 100% correct.
Life is just life
Magic Powers
Profile Joined April 2012
Austria4061 Posts
Last Edited: 2022-07-16 21:28:52
July 16 2022 21:14 GMT
#116
I think you guys are not getting the logical contradiction. Adding "at the highest level" doesn't suddenly make the contradiction disappear.
Observation: Zerg is overrepresented (in tournaments and overall in the pro scene, at the highest level). Terran is a lot more appropriately represented (in tournaments and overall yada yada highest level). Protoss is underrepresented (in tournaments yada yada highest level).

Note that I'm talking about the Kespa era.

Possible causes:
1) zerg winrate (at the highest level)
2) zerg popularity (at the highest level)
3) ? (at the highest level)

If 1) then why is zerg overrepresented, but not terran? The terran winrate (at the highest level) is higher, therefore the winrate doesn't explain the zerg overrepresentation, since it's not leading to a terran overrepresentation.

Edit:
I'm also not sure if it's clear how I'm using the term "representation" in this debate. Another term would be "racial distribution". It counts how many players who are main terran, zerg or protoss are represented in a given player pool or field. In the Kespa era progaming scene, the racial distribution of zerg is severely above expectation, terran is slightly below expectation, and protoss is severely below expectation. And expectation would be 1/3 (since virtually no one in the pro scene played random).
This has nothing to do with wins, titles, winrate, or anything of that sort. It's the distribution of a race within a given population, in this case among all the progamers. That distribution shows that zerg is overrepresented both among the total progamer population and among participants of individual progamer tournaments.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
Lachrymose
Profile Joined February 2008
Australia1928 Posts
July 17 2022 06:58 GMT
#117
At this point I'm just going to accept you can't read and stop trying to talk to you.
~
TMNT
Profile Joined January 2021
2701 Posts
Last Edited: 2022-07-17 07:58:04
July 17 2022 07:51 GMT
#118
On July 17 2022 06:14 Magic Powers wrote:
I think you guys are not getting the logical contradiction.

Dude, your reasoning is wrong on so many levels it's absurd. You used the wrong data, a baseless assumption, and a flawed logic to come to your conclusion. It's all over the place. Lachrymose already spent a page explaining the flaws in your logic (the positive feedback loop) and other things already. But I'll point out a few more here:

In the Kespa era progaming scene, the racial distribution of zerg is severely above expectation, terran is slightly below expectation, and protoss is severely below expectation. And expectation would be 1/3 (since virtually no one in the pro scene played random).

See, this is a baseless assumption. You just automatically assumed expectation would be 1/3. Why? In fact it depends on a number of factors, including win rate at sub-pro levels (before the players were drafted into teamhouses), or historical factor (like, players tend to pick a race more because of their idols or something). To know the real racial distribution among the pro scene, you need to go deep into each teamhouse and count the number of players of each race. Of that probably no one has the data.

Observation: Zerg is overrepresented (in tournaments and overall in the pro scene, at the highest level). Terran is a lot more appropriately represented (in tournaments and overall yada yada highest level). Protoss is underrepresented (in tournaments yada yada highest level).

I told you before that the piece of data you used is just a list of players who have a liquipedia entry. It's not accurate. Here, I took the time to collect a more accurate one on for you:
P: 235 (28.5%)
T: 314 (38.1%)
Z: 275 (33.4%)
This is the number of participants of each race in the last 13 OSLs + last 13 MSLs combined, dated back from 2007. Why 2007? Partly because I don't have the time to go further. But also because it's when the Bisu's revolution happened which balanced up the PvZ matchup which was considered hugely Z favored before.
So, P is indeed under-represented in tournaments, but Zerg is no longer over-represented in tournaments. It's Terran. So it kinda answer your question here:
If 1) then why is zerg overrepresented, but not terran? The terran winrate (at the highest level) is higher, therefore the winrate doesn't explain the zerg overrepresentation, since it's not leading to a terran overrepresentation.

But then, even the quote above has flawed in its logic as well. You see, the win rate we have is the win rate in officical tournaments. It's an event that occured after the event of race distribution in tournaments (hope you get what I mean). The win rate that can possibly affect racial distribution in tournaments is the win rate at sub-pro levels, in teamhouse practices, in qualifiers. Of that probably no one has the data as well.

So you see, with the mess of data and flawed logic you're stuck in, there's no way your claim is a valid explanation like you want to say.
M3t4PhYzX
Profile Joined March 2019
Poland4188 Posts
July 17 2022 08:07 GMT
#119
On July 17 2022 03:23 TT1 wrote:
Show nested quote +
On July 16 2022 16:19 Magic Powers wrote:
On July 16 2022 13:31 Avi-Love wrote:
In this thread: People looking to balance whine to make up for their own short comings, people incapable of analyzing data, someone that thinks the kespa era is still the pinnacle of bw (and still relevant) and lastly only a couple of genuinely unbiased and reasonable people.

All around terrible thread, the original post should have been locked instantly, the quality and 'discussion' it hoped to spark were doomed from the get go.


Most people regard the years leading up to and including 2012 the most competitive era, because that's when the trio of Flash/JD/Bisu was dominating the scene. That era is almost always mentioned first.
Today's standard of games is quite significantly lower, albeit still at a very high level.


Today's gameplay is on another level, competitiveness doesn't matter as much when the game isn't fully discovered yet. Execution and game knowledge has a huge impact on balance.

All sports evolve with time, BW is no different. With more time people become better at decision making, macro, micro, multitask, builds get optimized and the game completely changes. It's kind of like you're unlocking new levels, players are able to do things they weren't able to do before, that in turn gives them more options b.o-wise.

It's the reason why 2h muta basically killed 3h muta for example. When high lvl pros started to mineral boost every game ~3 years ago, all the pros were forced to learn mining optimizations so they wouldn't fall behind. It's the same reason why as more time goes on builds become more and more greedy (players game knowledge evolves, their micro becomes good enough to defend with the bare minimum while maximizing their eco). It's the same reason why PvT is moving away from arbiter to mass speed shuttle storm style. Basically I'm giving you examples of why past games are meaningless when you're talking about todays balance, because the game wasn't played at the highest level execution-wise and b.o-wise.

You can think of it like this, if we take our modern day ladder ranks (1500/C being the default), how would you rank all the different eras, skill-wise? The earliest era would obviously be the lowest rank and eras would rank up as more time went on (due to mechanics/execution and game knowledge improvements).

It's no different than game knowledge/execution among players today, a D/C/B/A/S rank player doesn't have enough game knowledge or execution to understand the intricacies of higher level play, which ends up clouding their perspective. This applies to everyone up until the highest lvl of play.

TLDR: you over-think/over-analyze things when the issue is much more simple, just look at the stats of the highest lvl players in any era (compare them against their own era, not against all eras)

YES.
odi profanum vulgus et arceo
Magic Powers
Profile Joined April 2012
Austria4061 Posts
July 17 2022 08:11 GMT
#120
On July 17 2022 15:58 Lachrymose wrote:
At this point I'm just going to accept you can't read and stop trying to talk to you.


Ad hominem is not an argument. I can read perfectly well, and your argument doesn't make sense and relies on too much speculation.

To confirm your hypothesis you could simply provide the racial distribution on the fish server. It would then be possible to figure out the survival rate of each race into the pro scene. I don't have access to that data, but you're very convinced of your argument so you should be able to get it somewhere.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
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