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Active: 2055 users

Antihack idea

Forum Index > BW General
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1 2 3 4 5 Next All
MarklarMarklar
Profile Blog Joined August 2007
Fiji1823 Posts
Last Edited: 2007-09-04 06:55:37
September 03 2007 10:01 GMT
#1
I don't know if this can be implemented or is an old idea, but here i go!

Cant anyone create an anti-hack that takes screenshot of the players screen at a random time every 30sec, then combines it with the replay?

Or uploads the screenshots from the game to iccup/other ladder?

Updated Idea:==========================
[image loading]


5.38kb big and 50% of starcrafts picture size. Sufficient to see if maphack is being used.

lets say that a game is 30 minutes long, 5kb x 60screenshots = 300kb over 30 minutes. Easily uploadable to iccup for even those with the slowest connection.

also, the replay could have a higher picture capture of lets say every 5-10 seconds. Which would allow anyone to view the entire game practicly in first person.

(if the player releases it of course)




Updated idea 2==========================

If 5kb is too big, then you could reduce it and make a constant video of the map area.

this screen is 746 BYTE big!
[image loading]


or a black and white one with slightly deleted edges of the map area
[image loading]

568BYTE

You could easily make a constant super low quality video of the map area that way, then save in the replay.




Updated idea 3==========================

On September 04 2007 15:47 Black Pearl wrote:
"I think it would be a great idea to take information about mini map, but not in screen - in other ways programming like code or sth. We have old bwchart or RepASM4, where we can see APM or listing of actions so ... why no implement info about mini-map ?"

This would be perfect if you somehow could save both players complete minimap actions thruout the game, then afterwards save it and make it viewable.

It would make hackers extremely obvious.
hello there
5HITCOMBO
Profile Joined March 2006
Japan2239 Posts
September 03 2007 10:14 GMT
#2
Random time every 30 seconds, huh?

Regardless, this isn't a bad idea. It's not foolproof, but it would make hacking harder.
I live in perpetual fear of terrorists and studio gangsters
IzzyCraft
Profile Blog Joined June 2007
United States4487 Posts
September 03 2007 10:16 GMT
#3
Anti-Hack idea dont hack .
I have ass for brains so,
even when I shit I'm droping knowledge.
GTR
Profile Blog Joined September 2004
51548 Posts
September 03 2007 10:16 GMT
#4
Sound's like Octinium

It's used alot in CS Online Competitions (CEVO-P, CAL-I etc) to stop hackers.
Commentator
MarklarMarklar
Profile Blog Joined August 2007
Fiji1823 Posts
Last Edited: 2007-09-03 11:11:24
September 03 2007 10:38 GMT
#5
updated into op
hello there
sundance
Profile Blog Joined May 2004
Slovakia3201 Posts
September 03 2007 10:44 GMT
#6
I'm not expert on BW programming but I don't see a single reason why it should be hard to implement.
Nick Cave & the Bad Seeds
MarklarMarklar
Profile Blog Joined August 2007
Fiji1823 Posts
Last Edited: 2007-09-03 11:01:56
September 03 2007 10:47 GMT
#7
updated into OP
hello there
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
September 03 2007 11:01 GMT
#8
whos gonna keep track of all the screenshots being uploaded all the time to iccup?!
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
SonuvBob
Profile Blog Joined October 2006
Aiur21550 Posts
September 03 2007 11:11 GMT
#9
If uploaded w/a replay, a crafty program could probably see if something's fishy.

It could definitely work, but it'd only be a matter of time before the hack writers found a way around it.
Administrator
MarklarMarklar
Profile Blog Joined August 2007
Fiji1823 Posts
Last Edited: 2007-09-03 11:40:26
September 03 2007 11:24 GMT
#10
On September 03 2007 20:11 SonuvBob wrote:
If uploaded w/a replay, a crafty program could probably see if something's fishy.

It could definitely work, but it'd only be a matter of time before the hack writers found a way around it.



There will obviously be a way to stop the screenshots from being taken.

But turning the maphack off while screenshots are being taken is probably harder, after all.. if there are no screenshots its rather suspicious...

And I guess you could make the program take screenshots every second and then randomly pick two of the 60 screenshots per minute to be added to the replay/uploaded.
hello there
axel
Profile Blog Joined March 2007
France385 Posts
September 03 2007 11:41 GMT
#11
making it randomly during the game would make it as safer and would take less kb. good idea
axel
Profile Blog Joined March 2007
France385 Posts
Last Edited: 2007-09-03 11:44:16
September 03 2007 11:43 GMT
#12
"

There will obviously be a way to stop the screenshots from being taken.

But turning the maphack off while screenshots are being taken is probably harder, after all.. if there are no screenshots its rather suspicious..."

yes
SonuvBob
Profile Blog Joined October 2006
Aiur21550 Posts
September 03 2007 11:48 GMT
#13
Harder, but in all likelihood possible. Hack/anti-hack is always an ongoing battle.
Administrator
WastedYouth
Profile Joined March 2006
United States563 Posts
Last Edited: 2007-09-03 12:02:46
September 03 2007 12:01 GMT
#14
good idea, but
1) It might cause lag in game.
2) creating a server that accepts jpg uploads from unidentified IP addresses is a security risk. It's like saying pls DDoS me tnx.
3) it would be hard to gauge how Much bandwidth it would take
4) 5.38kb might not sound like a lot, but every 30 seconds? That's about 150kb per game. Times how many games a day? Couple thousand give or take. The database would only be able to be cleared a few times a week to be reliable for catching hackers, so it would get pretty bulky.
Luck is what happens when preparation meets opportunity. Skill is what happens when luck becomes habit
pooper-scooper
Profile Joined May 2003
United States3108 Posts
September 03 2007 12:39 GMT
#15
Ummm easy to hack. Here is how:

1) Make a hack that turns off every 30 seconds

--- Then you counter by one that uses a randomizer to take them on average every 30 seconds.

2) Then they make one that turns off in synch with your randomizer.

See?
Good...Bad... Im the guy with the gun
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
September 03 2007 12:55 GMT
#16
I know of tourneys who demanded screenshots to be taken from time to time in game. Like beginning, mid & end or when an obsing turney admin said so.
Apparently you can (or atleast could) se if a player hacked even if maphack is turned off. I know of atleast two cases were people got caught with this method. One for sending in screens with complaints iirc.
However I dont know if it is a way to bypass this. Does anyone who have tried a hack knows if this method still works?
I have the best fucking lawyers in the country including the man they call the Malmis.
lingwu
Profile Joined August 2004
Japan321 Posts
September 03 2007 12:55 GMT
#17
why dont blizzard just make their own antihacks... thyey are so stupid to make their own antihacks? are there any games out there that is unhackable? blizzard nver learn...frist starcraft then warcraft 3..they r all hackable.. i hope they dont repeat the same mistake with SC2
Hardcore man
MarklarMarklar
Profile Blog Joined August 2007
Fiji1823 Posts
Last Edited: 2007-09-03 13:10:51
September 03 2007 13:07 GMT
#18
On September 03 2007 21:39 pooper-scooper wrote:
Ummm easy to hack. Here is how:

1) Make a hack that turns off every 30 seconds

--- Then you counter by one that uses a randomizer to take them on average every 30 seconds.

2) Then they make one that turns off in synch with your randomizer.

See?


But cant you see on the map if they have used maphack?

But if you do manage to make fog of war reset with your cheat, then i'm still not entirely sure you could just beat a randomizer and in time turn off the maphack in synch with the screenshots.

maybe you could, but i still think there is potential in the idea

hello there
MarklarMarklar
Profile Blog Joined August 2007
Fiji1823 Posts
Last Edited: 2007-09-03 13:18:13
September 03 2007 13:16 GMT
#19
updated to OP
hello there
NonY
Profile Blog Joined June 2007
8751 Posts
September 03 2007 13:25 GMT
#20
i like idea 2. just the mini-map. take one on average 3-5 seconds, but randomize the lengths in between. it'll still be well under .5MB for a 30 minute game.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
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