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I don't know if this can be implemented or is an old idea, but here i go!
Cant anyone create an anti-hack that takes screenshot of the players screen at a random time every 30sec, then combines it with the replay?
Or uploads the screenshots from the game to iccup/other ladder?
Updated Idea:==========================
5.38kb big and 50% of starcrafts picture size. Sufficient to see if maphack is being used.
lets say that a game is 30 minutes long, 5kb x 60screenshots = 300kb over 30 minutes. Easily uploadable to iccup for even those with the slowest connection.
also, the replay could have a higher picture capture of lets say every 5-10 seconds. Which would allow anyone to view the entire game practicly in first person.
(if the player releases it of course)
Updated idea 2==========================
If 5kb is too big, then you could reduce it and make a constant video of the map area.
this screen is 746 BYTE big!
or a black and white one with slightly deleted edges of the map area
568BYTE
You could easily make a constant super low quality video of the map area that way, then save in the replay.
Updated idea 3==========================
On September 04 2007 15:47 Black Pearl wrote: "I think it would be a great idea to take information about mini map, but not in screen - in other ways programming like code or sth. We have old bwchart or RepASM4, where we can see APM or listing of actions so ... why no implement info about mini-map ?"
This would be perfect if you somehow could save both players complete minimap actions thruout the game, then afterwards save it and make it viewable.
It would make hackers extremely obvious.
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Random time every 30 seconds, huh?
Regardless, this isn't a bad idea. It's not foolproof, but it would make hacking harder.
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Anti-Hack idea dont hack .
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51548 Posts
Sound's like Octinium
It's used alot in CS Online Competitions (CEVO-P, CAL-I etc) to stop hackers.
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I'm not expert on BW programming but I don't see a single reason why it should be hard to implement.
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Hong Kong20321 Posts
whos gonna keep track of all the screenshots being uploaded all the time to iccup?!
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If uploaded w/a replay, a crafty program could probably see if something's fishy.
It could definitely work, but it'd only be a matter of time before the hack writers found a way around it.
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On September 03 2007 20:11 SonuvBob wrote: If uploaded w/a replay, a crafty program could probably see if something's fishy.
It could definitely work, but it'd only be a matter of time before the hack writers found a way around it.
There will obviously be a way to stop the screenshots from being taken.
But turning the maphack off while screenshots are being taken is probably harder, after all.. if there are no screenshots its rather suspicious...
And I guess you could make the program take screenshots every second and then randomly pick two of the 60 screenshots per minute to be added to the replay/uploaded.
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making it randomly during the game would make it as safer and would take less kb. good idea
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"
There will obviously be a way to stop the screenshots from being taken.
But turning the maphack off while screenshots are being taken is probably harder, after all.. if there are no screenshots its rather suspicious..."
yes
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Harder, but in all likelihood possible. Hack/anti-hack is always an ongoing battle.
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good idea, but 1) It might cause lag in game. 2) creating a server that accepts jpg uploads from unidentified IP addresses is a security risk. It's like saying pls DDoS me tnx. 3) it would be hard to gauge how Much bandwidth it would take 4) 5.38kb might not sound like a lot, but every 30 seconds? That's about 150kb per game. Times how many games a day? Couple thousand give or take. The database would only be able to be cleared a few times a week to be reliable for catching hackers, so it would get pretty bulky.
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Ummm easy to hack. Here is how:
1) Make a hack that turns off every 30 seconds
--- Then you counter by one that uses a randomizer to take them on average every 30 seconds.
2) Then they make one that turns off in synch with your randomizer.
See?
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I know of tourneys who demanded screenshots to be taken from time to time in game. Like beginning, mid & end or when an obsing turney admin said so. Apparently you can (or atleast could) se if a player hacked even if maphack is turned off. I know of atleast two cases were people got caught with this method. One for sending in screens with complaints iirc. However I dont know if it is a way to bypass this. Does anyone who have tried a hack knows if this method still works?
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why dont blizzard just make their own antihacks... thyey are so stupid to make their own antihacks? are there any games out there that is unhackable? blizzard nver learn...frist starcraft then warcraft 3..they r all hackable.. i hope they dont repeat the same mistake with SC2
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On September 03 2007 21:39 pooper-scooper wrote: Ummm easy to hack. Here is how:
1) Make a hack that turns off every 30 seconds
--- Then you counter by one that uses a randomizer to take them on average every 30 seconds.
2) Then they make one that turns off in synch with your randomizer.
See?
But cant you see on the map if they have used maphack?
But if you do manage to make fog of war reset with your cheat, then i'm still not entirely sure you could just beat a randomizer and in time turn off the maphack in synch with the screenshots.
maybe you could, but i still think there is potential in the idea
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8751 Posts
i like idea 2. just the mini-map. take one on average 3-5 seconds, but randomize the lengths in between. it'll still be well under .5MB for a 30 minute game.
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