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Antihack idea - Page 5

Forum Index > BW General
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Cambium
Profile Blog Joined June 2004
United States16368 Posts
Last Edited: 2007-09-04 17:29:22
September 04 2007 17:28 GMT
#81
On September 04 2007 23:32 sundance wrote:
Show nested quote +
On September 04 2007 23:01 tec27 wrote:

1.When dealing with DirectX, you can't merely copy pixels of the screen like you might when taking a screenshot of a web page. Therefore, some function must be called, and this function will involve using a DirectX library. A hack could in fact hook this called function, allowing them to disable the hack whenever you take a screenshot. Its not exactly rocket science.


You can still copy them from the video memory via custom kernel mode driver. Try to hook that.


I have no knowledge in this area what so ever, but it sounds hard as fuck...

Look, your idea WILL work (almost flawlessly in theory, so it's a good idea) if you find people who are willing to do the following things:

1) Find a non-trivial way to get the screens - sundance's idea sounds the best (although I don't even know if it's possible ) without slowing down the computer considerably.
2) Find a secure and fast way to encrypt and decrypt your image files.
3) Get a large enough database and fast enough server that can store and handle the increased traffic of replays and image files, as well, automatically process them with efficiency and accuracy, while still not require a fee (optional I guess).
4) Code, implement, debug and maintain all of the above.
When you want something, all the universe conspires in helping you to achieve it.
MarklarMarklar
Profile Blog Joined August 2007
Fiji1823 Posts
Last Edited: 2007-09-04 17:56:44
September 04 2007 17:49 GMT
#82
that sounds like.. lots of hard work man... anyone up for it?
hello there
Cambium
Profile Blog Joined June 2004
United States16368 Posts
Last Edited: 2007-09-04 19:22:14
September 04 2007 19:22 GMT
#83
The validation part sounds somewhat exciting, I can probably do that during x-mas (when I have copious free time), not really interested in the rest =\\
When you want something, all the universe conspires in helping you to achieve it.
Zanno
Profile Blog Joined February 2007
United States1484 Posts
September 04 2007 19:29 GMT
#84
this is how punkbuster works (and punkbuster doesn't work well)
aaaaa
SonuvBob
Profile Blog Joined October 2006
Aiur21550 Posts
September 04 2007 20:36 GMT
#85
Punkbuster worked well for CS until the hacks were modified to turn off every time a screen shot was taken (which won't be as easy with the method sundance suggested).

FPVODs are clearly not feasible on anything but the smallest scale.

Really, just having an anti-hack that actually works should be enough to scare off a lot of people who think they can get away with maphacking, even if some hack makers start finding ways around it.
Administrator
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
September 04 2007 20:52 GMT
#86
There are maphacks that just remove fog of war in play screen and avoid the minimap all together.

Just implement a FP for every replay. That way even if they hack and find a way around it showing that, you would still see them looking in dark spots on the map all the time, what their mouse does , etc.
..and then I would, ya know, check em'. (Aka SpoR)
MarklarMarklar
Profile Blog Joined August 2007
Fiji1823 Posts
Last Edited: 2007-09-05 06:13:10
September 05 2007 05:07 GMT
#87
It's a step forward if you can stop maphackers from seeing things on the map.

And you would probably need to make an antihack that takes a screenshot every 3-5 seconds or so

Which is possible if they are about 500byte
[image loading]

445BYTE big and sufficient to spot maphack behaviour

[image loading]

this one is 548byte

[image loading]

749byte


every 3 seconds of 500byte screenshots for one minute equals 10kb of data
100kb for 10m
200kb for 20m... And so on

which would result in a 300-500kb replay, small enough?

Just the function of saving this into a replay would be useful i think
hello there
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