ASL has this new map called Lemon. It seems extremely awesome. Does anyone have any better of a description of the map? I tried it out and the middle seems to reduce vision so units like Spider Mines and Siege Tanks appear to have less range. The mains start with 2 gases but the naturals have 0 gas. The second expansion has double gas. Any buddy have any better map description of the map or balance predictions/statistics? Thanks.
Zerg would love this map as far as ZvT is concerned, you only have to occupy 2 areas to get 4 gas, and all of those except the center are on high ground.
Do the big crystals disappear from the two unused starting points at a later point of the game? If they don't we're going to have ourselves a very unusual map.
I love unorthodox maps, but this has got to be the worst map I've seen in a long time. It is trying to achieve too many things at once, not good for competition imo. Which race can put the Pseudo BGH influx of resources to use best? Which race can use/abuse the map layout the best?
I would have liked to see Turn and Really play on this map, but I'm not excited to see any of the current Terrans try to play this map. Of the other races maybe Shine and Ss1nz can show us some cool stuff? Perhaps Stork can revisit his old-self?
ASL has this new map called Lemon. It seems extremely awesome. Does anyone have any better of a description of the map? I tried it out and the middle seems to reduce vision so units like Spider Mines and Siege Tanks appear to have less range. The mains start with 2 gases but the naturals have 0 gas. The second expansion has double gas. Any buddy have any better map description of the map or balance predictions/statistics? Thanks.
Maybe someone can come up with sponbbang stats for that. But from my eyes test from a few PvT games, Carrier play is unplayable on this map. Just look at the water areas behind the natural and third.
I believe Stork once tried 1-base Carrier vs Light and win. Just yesterday in Proleague, Best also bullied the shit out of Light with Carriers. I have never seen Light, despise having 3 bases and a max out army, got dominated that much.
ASL has this new map called Lemon. It seems extremely awesome. Does anyone have any better of a description of the map? I tried it out and the middle seems to reduce vision so units like Spider Mines and Siege Tanks appear to have less range. The mains start with 2 gases but the naturals have 0 gas. The second expansion has double gas. Any buddy have any better map description of the map or balance predictions/statistics? Thanks.
Maybe someone can come up with sponbbang stats for that. But from my eyes test from a few PvT games, Carrier play is unplayable on this map. Just look at the water areas behind the natural and third.
I believe Stork once tried 1-base Carrier vs Light and win. Just yesterday in Proleague, Best also bullied the shit out of Light with Carriers. I have never seen Light, despise having 3 bases and a max out army, got dominated that much.
On August 18 2021 16:54 Nikon wrote: Do the big crystals disappear from the two unused starting points at a later point of the game? If they don't we're going to have ourselves a very unusual map.
They do not.
Also, players' buildings can overlap slightly in their start location. I believe the way it works is that people can build one building at the location where the crystal was even though their CC/hatch/nexus also partially occupies that spot. I think this is necessary because the mains are very small.
On August 18 2021 12:05 Optimate wrote: ASL has this new map called Lemon. It seems extremely awesome. Does anyone have any better of a description of the map? I tried it out and the middle seems to reduce vision so units like Spider Mines and Siege Tanks appear to have less range. The mains start with 2 gases but the naturals have 0 gas. The second expansion has double gas. Any buddy have any better map description of the map or balance predictions/statistics? Thanks.
Maybe someone can come up with sponbbang stats for that. But from my eyes test from a few PvT games, Carrier play is unplayable on this map. Just look at the water areas behind the natural and third.
I believe Stork once tried 1-base Carrier vs Light and win. Just yesterday in Proleague, Best also bullied the shit out of Light with Carriers. I have never seen Light, despise having 3 bases and a max out army, got dominated that much.
you can also search for "프로리그" (proleague) and "위너스리그" (winner's league).
they usually play both series back-to-back as teams of 4 players. proleague is where they each have to play 1 game followed by an ACE match if it's tied 2:2. winner's league is where the winner continues to play the next game until a team has no players remaining. if 1 team wins proleague and the other team wins winner's league, then they have a "super ace match".
if you understand korean, a lot of the banter and trash talking amongst the observers during the matches is pretty funny
ASL has this new map called Lemon. It seems extremely awesome. Does anyone have any better of a description of the map? I tried it out and the middle seems to reduce vision so units like Spider Mines and Siege Tanks appear to have less range. The mains start with 2 gases but the naturals have 0 gas. The second expansion has double gas. Any buddy have any better map description of the map or balance predictions/statistics? Thanks.
Maybe someone can come up with sponbbang stats for that. But from my eyes test from a few PvT games, Carrier play is unplayable on this map. Just look at the water areas behind the natural and third.
I believe Stork once tried 1-base Carrier vs Light and win. Just yesterday in Proleague, Best also bullied the shit out of Light with Carriers. I have never seen Light, despise having 3 bases and a max out army, got dominated that much.
you can also search for "프로리그" (proleague) and "위너스리그" (winner's league).
they usually play both series back-to-back as teams of 4 players. proleague is where they each have to play 1 game followed by an ACE match if it's tied 2:2. winner's league is where the winner continues to play the next game until a team has no players remaining. if 1 team wins proleague and the other team wins winner's league, then they have a "super ace match".
if you understand korean, a lot of the banter and trash talking amongst the observers during the matches is pretty funny
ASL has this new map called Lemon. It seems extremely awesome. Does anyone have any better of a description of the map? I tried it out and the middle seems to reduce vision so units like Spider Mines and Siege Tanks appear to have less range. The mains start with 2 gases but the naturals have 0 gas. The second expansion has double gas. Any buddy have any better map description of the map or balance predictions/statistics? Thanks.
Maybe someone can come up with sponbbang stats for that. But from my eyes test from a few PvT games, Carrier play is unplayable on this map. Just look at the water areas behind the natural and third.
I believe Stork once tried 1-base Carrier vs Light and win. Just yesterday in Proleague, Best also bullied the shit out of Light with Carriers. I have never seen Light, despise having 3 bases and a max out army, got dominated that much.
where can I watch this.. "proleague"?
Here's Stork 1-base Carrier game vs Light. Guy had 2 Carriers out before his 2nd Nexus lol. https://vod.afreecatv.com/ST/75185540 (game starts at 03:37:38)
You can find the Proleague matches on their Afreeca/Twitch/Youtube VODs list. Just go to one of Queen/Light/Best/Snow/Mini/Hero... account and scroll to the part where it looks like 2 of them are playing and the other 6 are observing. They do that every day. Games are spectacular (ASL quality or even better).
On August 18 2021 16:54 Nikon wrote: Do the big crystals disappear from the two unused starting points at a later point of the game? If they don't we're going to have ourselves a very unusual map.
They do not.
Also, players' buildings can overlap slightly in their start location. I believe the way it works is that people can build one building at the location where the crystal was even though their CC/hatch/nexus also partially occupies that spot. I think this is necessary because the mains are very small.
On August 18 2021 16:54 Nikon wrote: Do the big crystals disappear from the two unused starting points at a later point of the game? If they don't we're going to have ourselves a very unusual map.
They do not.
Also, players' buildings can overlap slightly in their start location. I believe the way it works is that people can build one building at the location where the crystal was even though their CC/hatch/nexus also partially occupies that spot. I think this is necessary because the mains are very small.
Looking at that, the main really does look VERY small.
ASL has this new map called Lemon. It seems extremely awesome. Does anyone have any better of a description of the map? I tried it out and the middle seems to reduce vision so units like Spider Mines and Siege Tanks appear to have less range. The mains start with 2 gases but the naturals have 0 gas. The second expansion has double gas. Any buddy have any better map description of the map or balance predictions/statistics? Thanks.
Maybe someone can come up with sponbbang stats for that. But from my eyes test from a few PvT games, Carrier play is unplayable on this map. Just look at the water areas behind the natural and third.
I believe Stork once tried 1-base Carrier vs Light and win. Just yesterday in Proleague, Best also bullied the shit out of Light with Carriers. I have never seen Light, despise having 3 bases and a max out army, got dominated that much.
you can also search for "프로리그" (proleague) and "위너스리그" (winner's league).
they usually play both series back-to-back as teams of 4 players. proleague is where they each have to play 1 game followed by an ACE match if it's tied 2:2. winner's league is where the winner continues to play the next game until a team has no players remaining. if 1 team wins proleague and the other team wins winner's league, then they have a "super ace match".
if you understand korean, a lot of the banter and trash talking amongst the observers during the matches is pretty funny
ASL has this new map called Lemon. It seems extremely awesome. Does anyone have any better of a description of the map? I tried it out and the middle seems to reduce vision so units like Spider Mines and Siege Tanks appear to have less range. The mains start with 2 gases but the naturals have 0 gas. The second expansion has double gas. Any buddy have any better map description of the map or balance predictions/statistics? Thanks.
Maybe someone can come up with sponbbang stats for that. But from my eyes test from a few PvT games, Carrier play is unplayable on this map. Just look at the water areas behind the natural and third.
I believe Stork once tried 1-base Carrier vs Light and win. Just yesterday in Proleague, Best also bullied the shit out of Light with Carriers. I have never seen Light, despise having 3 bases and a max out army, got dominated that much.
you can also search for "프로리그" (proleague) and "위너스리그" (winner's league).
they usually play both series back-to-back as teams of 4 players. proleague is where they each have to play 1 game followed by an ACE match if it's tied 2:2. winner's league is where the winner continues to play the next game until a team has no players remaining. if 1 team wins proleague and the other team wins winner's league, then they have a "super ace match".
if you understand korean, a lot of the banter and trash talking amongst the observers during the matches is pretty funny
Saying Stork using a 1base Carrier build to beat Light is kinda misrepresenting, because the 2 gas + number of mineral patches make this essentially 2base Carriers but that is exactly why this map has a huge problem, Protoss can pull off 2base Carrier with all the advantages that 1base has to offer (no need to spend 400 on 2nd nexus, easier defence) This map is worse than the Third World map in ASL5 in terms of being a TvP graveyard.
The tree tiles in the centre do not only block vision, and restrict unit movement, but also provide cover to units. Unlike on Demon's Forest the tree tiles are left out in places where they'd cause vortice bugs.
On August 20 2021 17:29 Terrorbladder wrote: Saying Stork using a 1base Carrier build to beat Light is kinda misrepresenting, because the 2 gas + number of mineral patches make this essentially 2base Carriers but that is exactly why this map has a huge problem, Protoss can pull off 2base Carrier with all the advantages that 1base has to offer (no need to spend 400 on 2nd nexus, easier defence) This map is worse than the Third World map in ASL5 in terms of being a TvP graveyard.
Stork still took the mineral only natural so you do have to spend 400 minerals on a second nexus, but it is easier defence as you only have one choke but effectively 3 bases for the price of 2.
I can't get enough of this map... but I do worry about PvZ (based on the ASL group C match between Movie and Hyuk).
Still... Very excited to see more games. I love that ASL keeps introducing unique maps, even if they end up being terrible. It makes for a really entertaining viewing experience.