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[Update] ShieldBattery: 2025 Redesign - Page 7

Forum Index > BW General
794 CommentsPost a Reply
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Latest Update Notes: https://tl.net/forum/brood-war/570578-update-shieldbattery-new-season-new-map-pool?page=31#603 League Support!

Join the ShieldBattery Discord: https://discord.gg/S8dfMx94a4
TT1
Profile Blog Joined December 2008
Canada10105 Posts
March 17 2021 20:34 GMT
#121
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
tec27
Profile Blog Joined June 2004
United States3727 Posts
March 18 2021 23:21 GMT
#122
Last weekend's test went quite smoothly, so I'm looking forward to how this one will be

I'll post a changelog for our new version a little closer to the start time, but matchmaking will be open again starting at:

Friday, Mar 19 10:00am GMT (GMT+00:00)
Can you jam with the console cowboys in cyberspace?
tec27
Profile Blog Joined June 2004
United States3727 Posts
March 19 2021 10:02 GMT
#123
Matchmaking is now open!

Here's the latest changelog:

[image loading]
Can you jam with the console cowboys in cyberspace?
elKa-ThE-FeArEd
Profile Joined October 2010
Sweden177 Posts
March 19 2021 10:07 GMT
#124
On March 18 2021 05:34 TT1 wrote:
https://twitter.com/ShieldBatteryBW/status/1372231263709454344



Gurram the monster!
StalkyBear
Profile Joined October 2019
55 Posts
Last Edited: 2021-03-20 01:08:11
March 20 2021 01:05 GMT
#125
Honest question here..what does shieldbattery actually deliver over SCR besides saying "i play on the indy server"?
Obviously team matchmaking would be monumental and game changing, but until that is delivered, forgive me that my only other connotation of shieldbattery came from seeing TelecoM >>Nuked<< saying "im gonna play shieldbattery bc its obv better than mainstream sc" whenever he lost to somebody on scr ladder.
ggsimida
Profile Joined August 2015
1156 Posts
March 20 2021 01:07 GMT
#126
what does iccup+fish actually deliver over original b.net
packrat386
Profile Blog Joined October 2011
United States5077 Posts
March 20 2021 01:27 GMT
#127
On March 20 2021 10:05 StalkyBear wrote:
Honest question here..what does shieldbattery actually deliver over SCR besides saying "i play on the indy server"?
Obviously team matchmaking would be monumental and game changing, but until that is delivered, forgive me that my only other connotation of shieldbattery came from seeing TelecoM >>Nuked<< saying "im gonna play shieldbattery bc its obv better than mainstream sc" whenever he lost to somebody on scr ladder.


Have you tried playing on SB at all?

There's no "invalid password" issues. There's a different map pool for matchmaking. There's a lightweight client you can sit in instead of b.net. There's racepicking on ladder. There's revealed fog of war.

Even if you assume that none of the announced features are ever implemented, it's a very different experience from existing b.net ladder.
dreaming of a sunny day
Dante08
Profile Blog Joined February 2008
Singapore4203 Posts
March 20 2021 03:46 GMT
#128
This is freaking awesome! Thanks for this
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
March 20 2021 18:38 GMT
#129
Coming from Java & python background, I started learning Rust, and would like to try & contribute. I myself work w open source so I dont believe Im entitled to anything. I will try to check the list of issues myself in earnest but I did a quick glance with this default label
https://github.com/ShieldBattery/ShieldBattery/issues?q=is:open is:issue label:"good first contribution" and only found older issues. In case you also think its benefitial to spend your time on admin work like this, can you label any server-side issues as good 1st contribs?

Thank you so much for your work on this. I have been following it on and off for the past 7-8 years! I hope it will be at least as much in the future.
The heart's eternal vow
LfunkGG
Profile Joined February 2019
78 Posts
March 21 2021 02:12 GMT
#130
works on mac?
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
Last Edited: 2021-03-21 13:05:11
March 21 2021 13:04 GMT
#131
The moment you launch the 2v2 matchmaking and it works without big glitches, people will start abandoning Blizzards servers as the word will spread quickly.


p.s. One idea I've had for a long time, about matchmaking: I don't know how it currently works, but have you considered having separate MMRs for each matchup? For example, my TvP could be above average, my TvT can suck ass. Without separate MMRs, this would lead to me losing a lot of matchmade TvT and winning a lot of TvPs. With separate MMRs, it's possible to achieve close to 50% winrate on all matchups.
Objectively, each matchup requires mastery of different tactics (at least that), so it would make sense.
gfdggfdgfasd
Profile Joined March 2021
1 Post
Last Edited: 2021-03-21 13:34:45
March 21 2021 13:31 GMT
#132
--- Nuked ---
NGJHSWWQEWQ
Profile Joined March 2021
1 Post
Last Edited: 2021-03-21 13:46:31
March 21 2021 13:46 GMT
#133
--- Nuked ---
Cele
Profile Blog Joined December 2008
Germany4016 Posts
March 21 2021 15:34 GMT
#134
On March 21 2021 22:04 niteReloaded wrote:
The moment you launch the 2v2 matchmaking and it works without big glitches, people will start abandoning Blizzards servers as the word will spread quickly.


p.s. One idea I've had for a long time, about matchmaking: I don't know how it currently works, but have you considered having separate MMRs for each matchup? For example, my TvP could be above average, my TvT can suck ass. Without separate MMRs, this would lead to me losing a lot of matchmade TvT and winning a lot of TvPs. With separate MMRs, it's possible to achieve close to 50% winrate on all matchups.
Objectively, each matchup requires mastery of different tactics (at least that), so it would make sense.


i dont think so honestly. 2v2 matchmaking is nice, but its not a big concern for the majority. And ppl tend to stick to the most populated server, which clearly is still bnet. I think major problems with bnet, too much hackers, to much bugs/glitches/downtime will be the biggest drive for switching to a third party server, also possible is that SB really outshines Bnet. That would take more than 2v2 matchmaking tho.
Broodwar for life!
SouL)Z(Silver
Profile Joined September 2019
Russian Federation347 Posts
Last Edited: 2021-03-21 16:04:39
March 21 2021 15:54 GMT
#135
when the 2x2 matchmaking will be done, it will be fantastic
SouL Gaming team | The organizer & admin large online & offline of tournaments on SC:R | Top1 National Caster
onlystar
Profile Joined March 2015
United States971 Posts
March 21 2021 17:23 GMT
#136
On March 22 2021 00:54 SouL)Z(Silver wrote:
when the 2x2 matchmaking will be done, it will be fantastic


dont expect wonders thou 4players far apart that can always cause alot of latency
UZTDSFSDFA
Profile Joined March 2021
1 Post
March 21 2021 21:29 GMT
#137
--- Nuked ---
tec27
Profile Blog Joined June 2004
United States3727 Posts
Last Edited: 2021-03-21 21:37:16
March 21 2021 21:34 GMT
#138
On March 21 2021 22:04 niteReloaded wrote:
p.s. One idea I've had for a long time, about matchmaking: I don't know how it currently works, but have you considered having separate MMRs for each matchup? For example, my TvP could be above average, my TvT can suck ass. Without separate MMRs, this would lead to me losing a lot of matchmade TvT and winning a lot of TvPs. With separate MMRs, it's possible to achieve close to 50% winrate on all matchups.
Objectively, each matchup requires mastery of different tactics (at least that), so it would make sense.

This would increase the complexity and cost of finding matches for people greatly, as you would effectively have to enter them into the queue once for each matchup they'd possibly play. Also makes it really hard to come up with a rank for them as far as the ladder goes. So no, this will probably not happen

On March 21 2021 03:38 PVJ wrote:
Coming from Java & python background, I started learning Rust, and would like to try & contribute. I myself work w open source so I dont believe Im entitled to anything. I will try to check the list of issues myself in earnest but I did a quick glance with this default label
https://github.com/ShieldBattery/ShieldBattery/issues?q=is:open is:issue label:"good first contribution" and only found older issues. In case you also think its benefitial to spend your time on admin work like this, can you label any server-side issues as good 1st contribs?

Thank you so much for your work on this. I have been following it on and off for the past 7-8 years! I hope it will be at least as much in the future.

I will try to sort through issues/file things we know about but haven't and add some more of these this week. I'll note, though, that our server is written in JavaScript/TypeScript, so it may not be what you're looking for if you're interested in Rust. Our Rust stuff is all things that run in the game and is pretty hard to get started with (requires a lot of knowledge of the game internals, reversing, etc.) =/
Can you jam with the console cowboys in cyberspace?
rewgfsdhs
Profile Joined March 2021
1 Post
March 22 2021 01:52 GMT
#139
--- Nuked ---
Jealous
Profile Blog Joined December 2011
10415 Posts
March 22 2021 02:11 GMT
#140
What I'm most looking forward to is a streamlined friend feature. No more having to switch gateways to play BGH MMR bot and play West with my friends/higher volume of pub games.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
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