[Update] ShieldBattery: 1v1 Fastest Support! - Page 7
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Latest Update Notes: https://tl.net/forum/brood-war/570578-update-shieldbattery-new-season-new-map-pool?page=31#603 League Support! Join the ShieldBattery Discord: https://discord.gg/S8dfMx94a4 | ||
TT1
Canada9963 Posts
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tec27
United States3685 Posts
I'll post a changelog for our new version a little closer to the start time, but matchmaking will be open again starting at: Friday, Mar 19 10:00am GMT (GMT+00:00) | ||
tec27
United States3685 Posts
Here's the latest changelog: | ||
elKa-ThE-FeArEd
Sweden176 Posts
On March 18 2021 05:34 TT1 wrote: https://twitter.com/ShieldBatteryBW/status/1372231263709454344 Gurram the monster! | ||
StalkyBear
55 Posts
Obviously team matchmaking would be monumental and game changing, but until that is delivered, forgive me that my only other connotation of shieldbattery came from seeing TelecoM >>Nuked<< saying "im gonna play shieldbattery bc its obv better than mainstream sc" whenever he lost to somebody on scr ladder. | ||
ggsimida
1122 Posts
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packrat386
United States5077 Posts
On March 20 2021 10:05 StalkyBear wrote: Honest question here..what does shieldbattery actually deliver over SCR besides saying "i play on the indy server"? Obviously team matchmaking would be monumental and game changing, but until that is delivered, forgive me that my only other connotation of shieldbattery came from seeing TelecoM >>Nuked<< saying "im gonna play shieldbattery bc its obv better than mainstream sc" whenever he lost to somebody on scr ladder. Have you tried playing on SB at all? There's no "invalid password" issues. There's a different map pool for matchmaking. There's a lightweight client you can sit in instead of b.net. There's racepicking on ladder. There's revealed fog of war. Even if you assume that none of the announced features are ever implemented, it's a very different experience from existing b.net ladder. | ||
Dante08
Singapore4109 Posts
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PVJ
Hungary5211 Posts
https://github.com/ShieldBattery/ShieldBattery/issues?q=is:open is:issue label:"good first contribution" and only found older issues. In case you also think its benefitial to spend your time on admin work like this, can you label any server-side issues as good 1st contribs? Thank you so much for your work on this. I have been following it on and off for the past 7-8 years! I hope it will be at least as much in the future. | ||
LfunkGG
78 Posts
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niteReloaded
Croatia5281 Posts
p.s. One idea I've had for a long time, about matchmaking: I don't know how it currently works, but have you considered having separate MMRs for each matchup? For example, my TvP could be above average, my TvT can suck ass. Without separate MMRs, this would lead to me losing a lot of matchmade TvT and winning a lot of TvPs. With separate MMRs, it's possible to achieve close to 50% winrate on all matchups. Objectively, each matchup requires mastery of different tactics (at least that), so it would make sense. | ||
gfdggfdgfasd
1 Post
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NGJHSWWQEWQ
1 Post
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Cele
Germany4016 Posts
On March 21 2021 22:04 niteReloaded wrote: The moment you launch the 2v2 matchmaking and it works without big glitches, people will start abandoning Blizzards servers as the word will spread quickly. p.s. One idea I've had for a long time, about matchmaking: I don't know how it currently works, but have you considered having separate MMRs for each matchup? For example, my TvP could be above average, my TvT can suck ass. Without separate MMRs, this would lead to me losing a lot of matchmade TvT and winning a lot of TvPs. With separate MMRs, it's possible to achieve close to 50% winrate on all matchups. Objectively, each matchup requires mastery of different tactics (at least that), so it would make sense. i dont think so honestly. 2v2 matchmaking is nice, but its not a big concern for the majority. And ppl tend to stick to the most populated server, which clearly is still bnet. I think major problems with bnet, too much hackers, to much bugs/glitches/downtime will be the biggest drive for switching to a third party server, also possible is that SB really outshines Bnet. That would take more than 2v2 matchmaking tho. | ||
SouL)Z(Silver
Russian Federation347 Posts
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onlystar
United States971 Posts
On March 22 2021 00:54 SouL)Z(Silver wrote: when the 2x2 matchmaking will be done, it will be fantastic dont expect wonders thou 4players far apart that can always cause alot of latency | ||
UZTDSFSDFA
1 Post
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tec27
United States3685 Posts
On March 21 2021 22:04 niteReloaded wrote: p.s. One idea I've had for a long time, about matchmaking: I don't know how it currently works, but have you considered having separate MMRs for each matchup? For example, my TvP could be above average, my TvT can suck ass. Without separate MMRs, this would lead to me losing a lot of matchmade TvT and winning a lot of TvPs. With separate MMRs, it's possible to achieve close to 50% winrate on all matchups. Objectively, each matchup requires mastery of different tactics (at least that), so it would make sense. This would increase the complexity and cost of finding matches for people greatly, as you would effectively have to enter them into the queue once for each matchup they'd possibly play. Also makes it really hard to come up with a rank for them as far as the ladder goes. So no, this will probably not happen On March 21 2021 03:38 PVJ wrote: Coming from Java & python background, I started learning Rust, and would like to try & contribute. I myself work w open source so I dont believe Im entitled to anything. I will try to check the list of issues myself in earnest but I did a quick glance with this default label https://github.com/ShieldBattery/ShieldBattery/issues?q=is:open is:issue label:"good first contribution" and only found older issues. In case you also think its benefitial to spend your time on admin work like this, can you label any server-side issues as good 1st contribs? Thank you so much for your work on this. I have been following it on and off for the past 7-8 years! I hope it will be at least as much in the future. I will try to sort through issues/file things we know about but haven't and add some more of these this week. I'll note, though, that our server is written in JavaScript/TypeScript, so it may not be what you're looking for if you're interested in Rust. Our Rust stuff is all things that run in the game and is pretty hard to get started with (requires a lot of knowledge of the game internals, reversing, etc.) =/ | ||
rewgfsdhs
1 Post
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Jealous
10069 Posts
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