BW Enhanced! - Page 2
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pebble444
Italy2477 Posts
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TelecoM
United States10583 Posts
On May 10 2020 04:20 TurboDreams wrote: I like SC2's way of grouping by using the Tab system. It would be nice to just be able to group different units together and just hit tab to use a units specific abilities. Would be pretty cool yea, I feel like there is a way to do this aside from Tab, but I am not sure maybe not. | ||
sM.Zik
Canada2542 Posts
On May 09 2020 17:20 att wrote: Ultras can burrow? Wow, mind is really blown. I thought they were too big to use this ability but I guess you never know They can't burrow on BW, but they can on SC2 afaik. | ||
konadora
Singapore66060 Posts
On May 09 2020 16:38 M3t4PhYzX wrote: 2v2 ladder omg this so much.. | ||
jamesuh
United States82 Posts
On May 09 2020 14:36 konadora wrote: i just wish i can burrow lurkers when grouped with units that have not learned burrow i missed so many burrows because of this lol If you select the lurkers first, and then group them with whatever units, you will be able to burrow even with the unburrowable units selected | ||
Duke_nk
38 Posts
TMA is where it is. The original MOBA. | ||
Qikz
United Kingdom12010 Posts
On May 10 2020 04:25 pebble444 wrote: make it work on windows xp If you're using Windows XP now you're really wishing your PC harm. It's really, really not safe anymore to use. It's broken to hell. | ||
FlaShFTW
United States9655 Posts
On May 09 2020 11:11 GGzerG wrote: Terran should start with 5 SCV's, 1 Ghost and 1 Nuke, 2 Nukes in TvP. What? lol you can find one of destiny's videos where he was arguing about balance with kyle in the sc2 days and he joked about marines needing to go back to depots to refuel supplies. | ||
Jealous
9974 Posts
On May 10 2020 13:07 FlaShFTW wrote: in the sc2 days I don't wanna make this a thing but this is a thing that is too true. | ||
DeLoAdEr
Japan527 Posts
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konadora
Singapore66060 Posts
On May 10 2020 20:07 DeLoAdEr wrote: give restoration on medic a large area of effect radius like plague and additional heal bonus over 10 sec feel like that's too OP though, since a single tier 1 unit spell negates a tier 3 spell that requires unit consume | ||
att
128 Posts
hydralisks costing 70/25. ultralisk upgrades research faster (so more viable lategame to get them) | ||
TelecoM
United States10583 Posts
On May 10 2020 22:46 att wrote: mutas costing 125 minerals / 100 gaz (little bit too strong in all 3 matchups). Mutalisks are too strong in all 3 matchups, Especially ZvZ. (Trololol) =P | ||
diskovision
United States27 Posts
On May 09 2020 17:40 HaN- wrote: - Fix SD graphics so they look like they used to. What changed in SD graphics? I'm ashamed to say I didn't notice. | ||
Jealous
9974 Posts
On May 11 2020 02:11 diskovision wrote: What changed in SD graphics? I'm ashamed to say I didn't notice. To me they are just not as crisp. | ||
Brainojack
Canada195 Posts
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FFW_Rude
France10201 Posts
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darktreb
United States3014 Posts
In general would be fun to see mirror-specific changes to spice things up. | ||
Jealous
9974 Posts
On May 11 2020 07:07 darktreb wrote: Hydralisks do bonus damage to Mutalisks. Whatever change it takes to make Hydras potentially viable in ZvZ. In general would be fun to see mirror-specific changes to spice things up. Dark Templar can detect other Dark Templar? Siege Tanks can't fire upon other Siege Tanks while in Siege mode because of union statutes? | ||
Last.Midnight
Australia871 Posts
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