• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:54
CEST 19:54
KST 02:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12Code S RO12 Preview: Cure, sOs, Reynor, Solar15[ASL19] Ro8 Preview: Unyielding3Official Ladder Map Pool Update (April 28, 2025)17[ASL19] Ro8 Preview: Rejuvenation8
Community News
Maru & Rogue GSL RO12 interviews: "I think the pressure really got to [trigger]"4Code S Season 1 - Maru & Rogue advance to RO80Code S Season 1 - Cure & Reynor advance to RO84$1,250 WardiTV May [May 6th-May 18th]5Clem wins PiG Sty Festival #67
StarCraft 2
General
Maru & Rogue GSL RO12 interviews: "I think the pressure really got to [trigger]" Code S Season 1 - Maru & Rogue advance to RO8 Clem wins PiG Sty Festival #6 How does the number of casters affect your enjoyment of esports? Code S Season 1 - Cure & Reynor advance to RO8
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament [GSL 2025] Code S:Season 1 - RO12 - Group B [GSL 2025] Code S:Season 1 - RO12 - Group A $1,250 WardiTV May [May 6th-May 18th] SOOPer7s Showmatches 2025
Strategy
[G] PvT Cheese: 13 Gate Proxy Robo Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise Mutation # 469 Frostbite
Brood War
General
Battlenet Game Lobby Simulator Twitch StarCraft Holiday Bash (UMS) Artosis vs Ogre Zerg [The Legend Continues] BGH auto balance -> http://bghmmr.eu/ Why is nobody talking about game 1 of SK vs Rush?
Tourneys
[USBL Spring 2025] Groups cast [ASL19] Ro8 Day 4 [BSL20] RO32 Group F - Saturday 20:00 CET [BSL20] RO32 Group E - Sunday 20:00 CET
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread What do you want from future RTS games? Nintendo Switch Thread Grand Theft Auto VI Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread UK Politics Mega-thread Elon Musk's lies, propaganda, etc.
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey Surprisingly good films/Hidden Gems
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
Test Entry for subject
xumakis
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11291 users

BGH auto balance -> http://bghmmr.eu/ - Page 53

Forum Index > BW General
Post a Reply
Prev 1 51 52 53 54 55 169 Next
Wormer
Profile Joined January 2014
Russian Federation67 Posts
Last Edited: 2022-07-21 15:30:51
July 21 2022 15:29 GMT
#1041
Teamkiller report
3x3 Big Game Hunters match played on 2022-07-21 16:53

Nooobkiler attacks L0oP base at 7 o'clock just before L0oP quits the game (it is the reason he quit). Sanctions against Nooobkiler please! Thanks!
ID:HiddeN...
Profile Joined April 2022
33 Posts
July 21 2022 15:36 GMT
#1042
L0op is awesome and well-mannered why attack him....so sad
D3AD-R3TARD
Profile Joined April 2020
Poland294 Posts
July 21 2022 20:34 GMT
#1043
HelpMee was banned for not taking any activity in a game.

As for Noobkiller I think you are mistaken. L0op left because of DT drop from player from opposing team - teal protoss with nick 220.

Below screencap from this drop.

[image loading]

https://bghmmr.eu
ID:HiddeN...
Profile Joined April 2022
33 Posts
Last Edited: 2022-07-26 05:23:04
July 23 2022 13:07 GMT
#1044
Many bots are down recently, there is only one running?

I hope this is a temporary thing...fingers crossed

Edited : Fixed now
TimWakefield
Profile Joined April 2022
53 Posts
July 23 2022 14:03 GMT
#1045
On July 22 2022 05:34 D3AD-R3TARD wrote:
HelpMee was banned for not taking any activity in a game.



AFK?

Good riddance anyway. Thanks!
D3AD-R3TARD
Profile Joined April 2020
Poland294 Posts
July 24 2022 08:33 GMT
#1046
On July 23 2022 23:03 TimWakefield wrote:
Show nested quote +
On July 22 2022 05:34 D3AD-R3TARD wrote:
HelpMee was banned for not taking any activity in a game.



AFK?

Good riddance anyway. Thanks!


Not AFK, but he didn't leave base for 20 minutes. And then the game ended.

I think it's a fair assumption that all players must try to contribute and not just sit in their bases.
https://bghmmr.eu
Wormer
Profile Joined January 2014
Russian Federation67 Posts
Last Edited: 2022-07-24 14:54:12
July 24 2022 14:44 GMT
#1047
On July 22 2022 05:34 D3AD-R3TARD wrote:
HelpMee was banned for not taking any activity in a game.

As for Noobkiller I think you are mistaken. L0op left because of DT drop from player from opposing team - teal protoss with nick 220.

Below screencap from this drop.


Well I know the reason L0op quit because he told it to me straight. He isn't registered here so I filed the report on his behalf.

Even if you're right and L0op quit because of drop it is very bad mannered to claim the expansion as protoss and even complain about it when you're 100% healthy but your zerg ally is suffering the whole game. If anyone on BGH needs an expansion it's zerg in the first place. I know L0op, he will fight until the last blood drop just to buy time for his team. It is not easy to make him quit just because of some DT drop. He was stubbed in the back by his team, I can clearly see this. Very unfortunate and unfair.

What about another report #1032 with GSG_19?

Thank you very much for keeping the constant attention and running this bot!
hunkhugejunk
Profile Joined July 2022
3 Posts
Last Edited: 2022-07-24 20:30:23
July 24 2022 20:29 GMT
#1048
Started playing BW again after 5 years and found this on EU. Awesome bots, much better games than standard, cool ranking lobbies that are pretty solid. Amazing stuff. My problem though is that most games have a choppy stutter which gets worse as the game goes on.

I live in Portugal and have a super stable fiber connection: 300mbit, 0 packet loss, my ping is never higher than 70 to any EU country. And yet, it's stuttery.

Remembering back when I hosted games regularly a few years ago, I imagine if the bot itself doesn't lag, then it could be because of the high turn rate? And at this skill level a stable, fluid game beats high TR anyway and I'd rather play on 10 or 12 than 16. Am I wrong here? Is this just my experience or standard?
D3AD-R3TARD
Profile Joined April 2020
Poland294 Posts
July 24 2022 22:30 GMT
#1049
On July 24 2022 23:44 Wormer wrote:
Show nested quote +
On July 22 2022 05:34 D3AD-R3TARD wrote:
HelpMee was banned for not taking any activity in a game.

As for Noobkiller I think you are mistaken. L0op left because of DT drop from player from opposing team - teal protoss with nick 220.

Below screencap from this drop.


Well I know the reason L0op quit because he told it to me straight. He isn't registered here so I filed the report on his behalf.

Even if you're right and L0op quit because of drop it is very bad mannered to claim the expansion as protoss and even complain about it when you're 100% healthy but your zerg ally is suffering the whole game. If anyone on BGH needs an expansion it's zerg in the first place. I know L0op, he will fight until the last blood drop just to buy time for his team. It is not easy to make him quit just because of some DT drop. He was stubbed in the back by his team, I can clearly see this. Very unfortunate and unfair.

What about another report #1032 with GSG_19?

Thank you very much for keeping the constant attention and running this bot!


Ok, I don't know why he did quit, but he wasn't attacked by his teammates, so I'm not going to ban Noobkiller.

As for GSG_19, destroying buildings of your allies that reside inside your base is not considered team kill. A player my allow or deny an ally to build inside his base/natural. It's shitty behavior, but the point is he killed the extractor to get more resources and not to mess with you. And the gas was his - it was in his natural that was already in use by him. There was a similar case before, and it was ruled the same way.

On July 25 2022 05:29 hunkhugejunk wrote:
Started playing BW again after 5 years and found this on EU. Awesome bots, much better games than standard, cool ranking lobbies that are pretty solid. Amazing stuff. My problem though is that most games have a choppy stutter which gets worse as the game goes on.

I live in Portugal and have a super stable fiber connection: 300mbit, 0 packet loss, my ping is never higher than 70 to any EU country. And yet, it's stuttery.

Remembering back when I hosted games regularly a few years ago, I imagine if the bot itself doesn't lag, then it could be because of the high turn rate? And at this skill level a stable, fluid game beats high TR anyway and I'd rather play on 10 or 12 than 16. Am I wrong here? Is this just my experience or standard?



The current TR is a result of a long debate. We tried different values, but many players consider lower TR as unplayable. I think 16 seems to be a good compromise.

Players who appear red to host get kicked, but SCBW is P2P game, so the latency is determined by lowest speed between any 2 players. Even if all players appear green to host, the connection between them might be laggy.
https://bghmmr.eu
Wormer
Profile Joined January 2014
Russian Federation67 Posts
Last Edited: 2022-07-25 08:47:59
July 25 2022 08:47 GMT
#1050
On July 25 2022 07:30 D3AD-R3TARD wrote:
Show nested quote +
On July 24 2022 23:44 Wormer wrote:
On July 22 2022 05:34 D3AD-R3TARD wrote:
HelpMee was banned for not taking any activity in a game.

As for Noobkiller I think you are mistaken. L0op left because of DT drop from player from opposing team - teal protoss with nick 220.

Below screencap from this drop.


Well I know the reason L0op quit because he told it to me straight. He isn't registered here so I filed the report on his behalf.

Even if you're right and L0op quit because of drop it is very bad mannered to claim the expansion as protoss and even complain about it when you're 100% healthy but your zerg ally is suffering the whole game. If anyone on BGH needs an expansion it's zerg in the first place. I know L0op, he will fight until the last blood drop just to buy time for his team. It is not easy to make him quit just because of some DT drop. He was stubbed in the back by his team, I can clearly see this. Very unfortunate and unfair.

What about another report #1032 with GSG_19?

Thank you very much for keeping the constant attention and running this bot!


Ok, I don't know why he did quit, but he wasn't attacked by his teammates, so I'm not going to ban Noobkiller.

As for GSG_19, destroying buildings of your allies that reside inside your base is not considered team kill. A player my allow or deny an ally to build inside his base/natural. It's shitty behavior, but the point is he killed the extractor to get more resources and not to mess with you. And the gas was his - it was in his natural that was already in use by him. There was a similar case before, and it was ruled the same way.


Thank you for your effort and for looking through these cases!
OLIVIDUK
Profile Joined February 2021
Ukraine5 Posts
July 25 2022 15:39 GMT
#1051
BAN REQUEST

Hello, D3AD-R3TARD.

Please, have the user named KuKIuxKlan banned. He was teamkiller in
GAME: from 3x3 Big Game Hunters match played on 2022-07-25 16:37
REPLAY: https://anonfiles.com/s1kb8201y9/201121_8_Big_Game_Hunters_rep

Thanks for your work.
D3AD-R3TARD
Profile Joined April 2020
Poland294 Posts
July 25 2022 21:59 GMT
#1052
On July 26 2022 00:39 OLIVIDUK wrote:
BAN REQUEST

Hello, D3AD-R3TARD.

Please, have the user named KuKIuxKlan banned. He was teamkiller in
GAME: from 3x3 Big Game Hunters match played on 2022-07-25 16:37
REPLAY: https://anonfiles.com/s1kb8201y9/201121_8_Big_Game_Hunters_rep

Thanks for your work.


KuKIuxKlan was banned. It's worth noting that there are two players with this nick (one uses I instead of L). I only banned the one from this match, as I'm not sure if this is the same guy.
https://bghmmr.eu
beWaterMyFriend78
Profile Joined October 2021
111 Posts
July 25 2022 23:38 GMT
#1053
TeamKiller Report
3x3 Big Game Hunters match played on 2022-07-26 01:23
Saint-Peterburg
starting atacking 11 12 expo
hunkhugejunk
Profile Joined July 2022
3 Posts
Last Edited: 2022-07-27 13:34:38
July 27 2022 13:29 GMT
#1054
On July 25 2022 07:30 D3AD-R3TARD wrote:
Show nested quote +
On July 25 2022 05:29 hunkhugejunk wrote:
Started playing BW again after 5 years and found this on EU. Awesome bots, much better games than standard, cool ranking lobbies that are pretty solid. Amazing stuff. My problem though is that most games have a choppy stutter which gets worse as the game goes on.

I live in Portugal and have a super stable fiber connection: 300mbit, 0 packet loss, my ping is never higher than 70 to any EU country. And yet, it's stuttery.

Remembering back when I hosted games regularly a few years ago, I imagine if the bot itself doesn't lag, then it could be because of the high turn rate? And at this skill level a stable, fluid game beats high TR anyway and I'd rather play on 10 or 12 than 16. Am I wrong here? Is this just my experience or standard?



The current TR is a result of a long debate. We tried different values, but many players consider lower TR as unplayable. I think 16 seems to be a good compromise.

Players who appear red to host get kicked, but SCBW is P2P game, so the latency is determined by lowest speed between any 2 players. Even if all players appear green to host, the connection between them might be laggy.



Thanks for the reply, man! I hope we could have a discussion about this. I have basic knowledge on how the network code for BW works, which is why I'm saying that I don't think it's an issue of my internet connection. It's rather the ping difference due to distances. Anytime there's an eastern european player matched against a western european player (not to mention other continents), the likelihood that a high TR game will be smooth is as high as my chances of winning ASL.

What I struggle to understand is which of these many players consider a micro-second reaction difference unplayable, when average APM in these games is somewhere around 100 and most of these players never heard of proper micro or macro. Outside of "ranked" games it's standard to see people die to late pools or never go above 12 probes. I don't mean it in an offensive way, since I don't mind skill level differences. I just find it hard to see a parallel.

What is noticeable, however, is that in most games it starts stuttering pretty fast and towards mid-game it gets very laggy. Definitely a different experience from playing other custom games with dynamic or 10-14 TR, where it's typically smooth throughout.

I might seem exasperated, because I really don't understand it. It reminds me of playing on KR servers back in the day, where KR players who would have a hard time playing against a CPU would get furious at anything lower than 16 TR, because they saw pros play on that. Feels like a lack of understanding or a snobby ego trip, depending on the case.

I used to play the game at A/A- level back in the PGL days, my effective APM (no spam) used to be at 180-220 and now is at 130-200. I'm really sensitive to latency. But this isn't a discussion between LAN and old built-in 250ms Battle.net delay difference. It's a miniscule trade off for smooth gameplay without stutter. Seems like a straight-forward decision, unless I'm missing some important detail.
D3AD-R3TARD
Profile Joined April 2020
Poland294 Posts
July 27 2022 20:16 GMT
#1055
On July 27 2022 22:29 hunkhugejunk wrote:
Show nested quote +
On July 25 2022 07:30 D3AD-R3TARD wrote:
On July 25 2022 05:29 hunkhugejunk wrote:
Started playing BW again after 5 years and found this on EU. Awesome bots, much better games than standard, cool ranking lobbies that are pretty solid. Amazing stuff. My problem though is that most games have a choppy stutter which gets worse as the game goes on.

I live in Portugal and have a super stable fiber connection: 300mbit, 0 packet loss, my ping is never higher than 70 to any EU country. And yet, it's stuttery.

Remembering back when I hosted games regularly a few years ago, I imagine if the bot itself doesn't lag, then it could be because of the high turn rate? And at this skill level a stable, fluid game beats high TR anyway and I'd rather play on 10 or 12 than 16. Am I wrong here? Is this just my experience or standard?



The current TR is a result of a long debate. We tried different values, but many players consider lower TR as unplayable. I think 16 seems to be a good compromise.

Players who appear red to host get kicked, but SCBW is P2P game, so the latency is determined by lowest speed between any 2 players. Even if all players appear green to host, the connection between them might be laggy.



Thanks for the reply, man! I hope we could have a discussion about this. I have basic knowledge on how the network code for BW works, which is why I'm saying that I don't think it's an issue of my internet connection. It's rather the ping difference due to distances. Anytime there's an eastern european player matched against a western european player (not to mention other continents), the likelihood that a high TR game will be smooth is as high as my chances of winning ASL.

What I struggle to understand is which of these many players consider a micro-second reaction difference unplayable, when average APM in these games is somewhere around 100 and most of these players never heard of proper micro or macro. Outside of "ranked" games it's standard to see people die to late pools or never go above 12 probes. I don't mean it in an offensive way, since I don't mind skill level differences. I just find it hard to see a parallel.

What is noticeable, however, is that in most games it starts stuttering pretty fast and towards mid-game it gets very laggy. Definitely a different experience from playing other custom games with dynamic or 10-14 TR, where it's typically smooth throughout.

I might seem exasperated, because I really don't understand it. It reminds me of playing on KR servers back in the day, where KR players who would have a hard time playing against a CPU would get furious at anything lower than 16 TR, because they saw pros play on that. Feels like a lack of understanding or a snobby ego trip, depending on the case.

I used to play the game at A/A- level back in the PGL days, my effective APM (no spam) used to be at 180-220 and now is at 130-200. I'm really sensitive to latency. But this isn't a discussion between LAN and old built-in 250ms Battle.net delay difference. It's a miniscule trade off for smooth gameplay without stutter. Seems like a straight-forward decision, unless I'm missing some important detail.


From what I remember, people asking for higher TR were actually some of the better players in the league. So I guess it wasn't just ego. DTR was especially criticized as it often led to TR8.
Also, it's worth noting that the game's effective turn rate can be controlled with latency. So TR16 + high = TR12 low, and TR16 extra high is similar to Tr10 low. Exact numbers are here liquipedia.net so latency has bigger difference than TR.

I've made a poll to let players give their opinion.
Poll: What TR do you prefer

(Vote): TR16 (current value)
(Vote): TR14
(Vote): TR12
(Vote): TR20

https://bghmmr.eu
2Pacalypse-
Profile Joined October 2006
Croatia9489 Posts
July 27 2022 20:24 GMT
#1056
TR16 is the only thing making the ladder somewhat playable with regards to latency.
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
hunkhugejunk
Profile Joined July 2022
3 Posts
Last Edited: 2022-07-27 22:27:00
July 27 2022 21:57 GMT
#1057
On July 28 2022 05:16 D3AD-R3TARD wrote:
Show nested quote +
On July 27 2022 22:29 hunkhugejunk wrote:
On July 25 2022 07:30 D3AD-R3TARD wrote:
On July 25 2022 05:29 hunkhugejunk wrote:
Started playing BW again after 5 years and found this on EU. Awesome bots, much better games than standard, cool ranking lobbies that are pretty solid. Amazing stuff. My problem though is that most games have a choppy stutter which gets worse as the game goes on.

I live in Portugal and have a super stable fiber connection: 300mbit, 0 packet loss, my ping is never higher than 70 to any EU country. And yet, it's stuttery.

Remembering back when I hosted games regularly a few years ago, I imagine if the bot itself doesn't lag, then it could be because of the high turn rate? And at this skill level a stable, fluid game beats high TR anyway and I'd rather play on 10 or 12 than 16. Am I wrong here? Is this just my experience or standard?



The current TR is a result of a long debate. We tried different values, but many players consider lower TR as unplayable. I think 16 seems to be a good compromise.

Players who appear red to host get kicked, but SCBW is P2P game, so the latency is determined by lowest speed between any 2 players. Even if all players appear green to host, the connection between them might be laggy.



Thanks for the reply, man! I hope we could have a discussion about this. I have basic knowledge on how the network code for BW works, which is why I'm saying that I don't think it's an issue of my internet connection. It's rather the ping difference due to distances. Anytime there's an eastern european player matched against a western european player (not to mention other continents), the likelihood that a high TR game will be smooth is as high as my chances of winning ASL.

What I struggle to understand is which of these many players consider a micro-second reaction difference unplayable, when average APM in these games is somewhere around 100 and most of these players never heard of proper micro or macro. Outside of "ranked" games it's standard to see people die to late pools or never go above 12 probes. I don't mean it in an offensive way, since I don't mind skill level differences. I just find it hard to see a parallel.

What is noticeable, however, is that in most games it starts stuttering pretty fast and towards mid-game it gets very laggy. Definitely a different experience from playing other custom games with dynamic or 10-14 TR, where it's typically smooth throughout.

I might seem exasperated, because I really don't understand it. It reminds me of playing on KR servers back in the day, where KR players who would have a hard time playing against a CPU would get furious at anything lower than 16 TR, because they saw pros play on that. Feels like a lack of understanding or a snobby ego trip, depending on the case.

I used to play the game at A/A- level back in the PGL days, my effective APM (no spam) used to be at 180-220 and now is at 130-200. I'm really sensitive to latency. But this isn't a discussion between LAN and old built-in 250ms Battle.net delay difference. It's a miniscule trade off for smooth gameplay without stutter. Seems like a straight-forward decision, unless I'm missing some important detail.


From what I remember, people asking for higher TR were actually some of the better players in the league. So I guess it wasn't just ego. DTR was especially criticized as it often led to TR8.
Also, it's worth noting that the game's effective turn rate can be controlled with latency. So TR16 + high = TR12 low, and TR16 extra high is similar to Tr10 low. Exact numbers are here liquipedia.net so latency has bigger difference than TR.

I've made a poll to let players give their opinion.
Poll: What TR do you prefer

(Vote): TR16 (current value)
(Vote): TR14
(Vote): TR12
(Vote): TR20



I appreciate it, but the results of a poll like this are pretty easy to predict, since a very select group of players will take part in them here. It's also a case of testing methodology. If you asked people 150 years ago what they would prefer - a cart with a faster horse and better wheels or a car, they would say cart. I work a lot on player behavior research for gaming companies and you'd be surprised about the discrepancy between what players say they want in focus tests and feedback forms—especially when questions are written in a suggestive way, like your poll is—and what their in-game behavior clearly shows in terms of what they actually want.

I think since there are multiple bots, having lobbies with different values and testing how these affect player experience and average stuttering would work better. I mean, for 20 years most people on Battle.net automatically switched 0 lag games to extra high latency, because "that's just what you do" when the game started, without noticing how bad the latency got afterwards. Many games were basically low-extra high latency switch wars. I couldn't play Dota 2 for 7 years after it was released, because I could tell there was built-in latency. Pretty much no one noticed in all those years, including pros when multiple TIs were played, before some guy did tests on it and posted his results on reddit, Valve checked and hotfixed it within a day, because apparently one of the programmers built in a delay into the engine because "Warcraft 3 Battle.net had it".

That said, if it's really just me beating a dead horse, I'll concede. It would be sad to pass on these lobbies, since game quality wise they are the best thing there is, but it's hard to accept that most games played will be laggy.

On July 28 2022 05:24 2Pacalypse- wrote:
TR16 is the only thing making the ladder somewhat playable with regards to latency.


I understand the sentiment, I really do. But I played 15 games so far. 2/3 of them were the SABC lobbies. Small sample, I know, but what was really telling was that pretty much all of them were stutterfests. And not a single one of these S and A tier players left these games or even said a word about their state. Which tells me that this is the usual experience and nothing out of the ordinary for them. And how someone would say a stutterfest is fine, but would see a bit higher latency as unplayable is beyond my comprehension. It seems like you're just used to it and for me, coming back to BW after a few years, it's a shock.
D3AD-R3TARD
Profile Joined April 2020
Poland294 Posts
July 30 2022 18:03 GMT
#1058
On July 26 2022 08:38 beWaterMyFriend78 wrote:
TeamKiller Report
3x3 Big Game Hunters match played on 2022-07-26 01:23
Saint-Peterburg
starting atacking 11 12 expo


Saint-Peterburg was banned.

BTW I have some problems with ftp server, so there might be some problems with bghmmr.eu service. I hope to resolve it soon.
https://bghmmr.eu
kurrrak
Profile Joined March 2020
Poland118 Posts
August 02 2022 18:07 GMT
#1059
Will the site be down for long?
D3AD-R3TARD
Profile Joined April 2020
Poland294 Posts
August 02 2022 20:32 GMT
#1060
On August 03 2022 03:07 kurrrak wrote:
Will the site be down for long?


The site should work now.
https://bghmmr.eu
Prev 1 51 52 53 54 55 169 Next
Please log in or register to reply.
Live Events Refresh
Chat StarLeague
16:00
CSLPRO Spring
LiquipediaDiscussion
uThermal 2v2 Circuit
14:00
May
uThermal918
IndyStarCraft 354
SteadfastSC263
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
uThermal 918
IndyStarCraft 354
SteadfastSC 263
BRAT_OK 102
goblin 41
MindelVK 30
StarCraft: Brood War
Calm 6685
Hyuk 509
Zeus 463
Dewaltoss 159
Shinee 89
scan(afreeca) 31
soO 29
Sexy 15
ajuk12(nOOB) 9
Stormgate
BeoMulf143
Dota 2
Gorgc13358
qojqva2660
Dendi942
League of Legends
JimRising 396
Counter-Strike
fl0m2987
flusha1136
NBK_218
Super Smash Bros
Mew2King181
Heroes of the Storm
Liquid`Hasu700
Khaldor427
Other Games
tarik_tv20387
singsing2673
FrodaN2225
mouzStarbuck678
B2W.Neo605
Hui .253
ArmadaUGS121
Organizations
Other Games
gamesdonequick2357
EGCTV2110
StarCraft 2
ESL.tv124
angryscii 37
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• HerbMon 20
• FirePhoenix2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2644
• Ler128
League of Legends
• Jankos2045
Counter-Strike
• Nemesis2023
Other Games
• Scarra919
Upcoming Events
BSL Season 20
6m
MadiNho vs dxtr13
Gypsy vs Dark
Circuito Brasileiro de…
1h 6m
Afreeca Starleague
16h 6m
BeSt vs Light
Wardi Open
17h 6m
Replay Cast
1d 6h
Replay Cast
1d 16h
Afreeca Starleague
1d 16h
Snow vs Soulkey
WardiTV Invitational
1d 17h
PiGosaur Monday
2 days
GSL Code S
2 days
ByuN vs Rogue
herO vs Cure
[ Show More ]
Replay Cast
3 days
GSL Code S
3 days
Classic vs Reynor
GuMiho vs Maru
The PondCast
3 days
RSL Revival
4 days
GSL Code S
4 days
Korean StarCraft League
5 days
RSL Revival
5 days
SOOP
5 days
Online Event
6 days
Clem vs ShoWTimE
herO vs MaxPax
Sparkling Tuna Cup
6 days
WardiTV Invitational
6 days
RSL Revival
6 days
Liquipedia Results

Completed

BSL Nation Wars Season 2
PiG Sty Festival 6.0
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
CSLPRO Spring 2025
2025 GSL S1
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

NPSL S3
CSLPRO Last Chance 2025
CSLAN 2025
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.