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BGH auto balance -> http://bghmmr.eu/ - Page 24

Forum Index > BW General
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MeSaber
Profile Joined December 2009
Sweden1235 Posts
March 13 2021 09:27 GMT
#461
So zerNoob had 20 wins, played 20 wins server until he got ranked, deleted his account and make the same account again, played a few games to 2-3 then joined 20 wins server and because hes already ranked with that nick he dont get banned? o.O
-.-
Armathai
Profile Joined October 2007
1023 Posts
March 13 2021 09:50 GMT
#462
On March 13 2021 18:27 MeSaber wrote:
So zerNoob had 20 wins, played 20 wins server until he got ranked, deleted his account and make the same account again, played a few games to 2-3 then joined 20 wins server and because hes already ranked with that nick he dont get banned? o.O


I think you're misunderstanding the purpose of the 20 win ruleset, the point is to help get an accurate estimate of where the players' MMR could potentially sit (based on custom games w/l) and prevent people from constantly creating new nicks in order to 'reset' their MMR.

zerNoob has a BGH MMR (example 1000MMR), if he deletes his custom game record, this doesn't delete his 1000 BGH MMR, therefore the custom game ruleset doesn't need to be applied to him because if he rejoins with the acc zerNoob he's still ranked at 1000 BGH MMR.
It would be totally different if he is now called ZerPro, then he'd have to qualify via 20 custom wins again.
Looking for ArcticCerebrate formerly from @USEast
MeSaber
Profile Joined December 2009
Sweden1235 Posts
March 13 2021 13:39 GMT
#463
Wasnt that exactly what i said?
-.-
D3AD-R3TARD
Profile Joined April 2020
Poland300 Posts
March 13 2021 14:18 GMT
#464
On March 13 2021 18:27 MeSaber wrote:
So zerNoob had 20 wins, played 20 wins server until he got ranked, deleted his account and make the same account again, played a few games to 2-3 then joined 20 wins server and because hes already ranked with that nick he dont get banned? o.O


Yeah, some people reset their custom stats for some reason. But the behavior of the bot is correct. It should only ban unknown players with less than 20 wins.
https://bghmmr.eu
MeSaber
Profile Joined December 2009
Sweden1235 Posts
March 13 2021 16:38 GMT
#465
Ok thx
-.-
Deleted User 556753
Profile Joined December 2020
126 Posts
Last Edited: 2021-03-14 17:18:18
March 14 2021 17:02 GMT
#466
we just had a regular game at around 5:40 CET, which was over after 3:42min (double 9pool succeeded) - so it doesn't count due to the rules, but it doesn't make sense....

that a game must last 5min is way too long imo, it just takes out rush tactics.
Jealous
Profile Blog Joined December 2011
10111 Posts
Last Edited: 2021-03-14 17:20:15
March 14 2021 17:19 GMT
#467
On March 15 2021 02:02 IAMTHEONEO wrote:
we just had a regular game at around 5:40 CET, which was over after 3:42min (double 9pool succeeded) - so it doesn't count due to the rules, but it doesn't make sense....

that a game must last 5min is way too long imo, it just takes out rush tactics.

It's 3 minutes.

Think about the two allies who will lose points because they didn't even get to play, because one person failed to defend a rush. Or the one ally who wins just because two of his allies rushed and didn't do anything himself.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Deleted User 556753
Profile Joined December 2020
126 Posts
Last Edited: 2021-03-14 17:42:20
March 14 2021 17:21 GMT
#468
no, it's 5...

"If someone leaves game before 3 min game is invalid
If game lasts less than 5 minutes it's also invalud"
(from: http://bghmmr.eu/about.php)

and I get your point, but it just doesn't make sense, because any kind of rushs just fall out of the strat pool then, when you can just leave when you see your ally gets successfully cannon or ling or whatever rushed...
badbeatpete
Profile Joined October 2020
25 Posts
March 14 2021 18:08 GMT
#469
I brought this issue up before, and agree with IAMTHEONEO. Putting an artificial no rush 5 minute rule into effect creates bad incentives. I've already had a few games where players' took advantage of this rule to negate a loss. It also distorts viable early game build orders as was pointed out. Thankfully most players either don't know about this rule or have been good sports to not exploit it much.
Deleted User 556753
Profile Joined December 2020
126 Posts
Last Edited: 2021-03-14 20:38:23
March 14 2021 20:37 GMT
#470
putting 2 instead of 3 minutes and 3 insteal of 5 minutes should solve it, and still work for the reason the rule is probably there, that games where someone just randomly leaves within the very beginning don't count. But once the game really started, games should count no matter what.
Jealous
Profile Blog Joined December 2011
10111 Posts
Last Edited: 2021-03-14 22:26:59
March 14 2021 22:24 GMT
#471
On March 15 2021 05:37 IAMTHEONEO wrote:
putting 2 instead of 3 minutes and 3 insteal of 5 minutes should solve it, and still work for the reason the rule is probably there, that games where someone just randomly leaves within the very beginning don't count. But once the game really started, games should count no matter what.

If the goal is to have an accurate rating system, then counting games where you are with a D rank scrub that leaves as soon as 6 Lings appear in his base adds volatility because while his rating may accurately go down, the other two players are punished for it too - meaning that it makes the rating system less reliable as a whole.

Rushes don't fall out of the strat pool because competent players should be able to survive rushes and competent allies should be able to help or counter-attack. It only affects games which are throwaways anyway because one person on the team is a noob.

On that topic, I am not sure what the cause of it is, but I find that there are way more noobs in BGH MMR than there are in pubs on West, but maybe there is some selection bias there (noobs getting kicked, good players leaving when they see noobs on the team so the game doesn't start and I leave too, etc.).
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Poetic[AoV]
Profile Joined November 2009
United Kingdom183 Posts
March 14 2021 22:40 GMT
#472
On March 15 2021 07:24 Jealous wrote:
If the goal is to have an accurate rating system, then counting games where you are with a D rank scrub that leaves as soon as 6 Lings appear in his base adds volatility because while his rating may accurately go down, the other two players are punished for it too - meaning that it makes the rating system less reliable as a whole.

Rushes don't fall out of the strat pool because competent players should be able to survive rushes and competent allies should be able to help or counter-attack. It only affects games which are throwaways anyway because one person on the team is a noob.

On that topic, I am not sure what the cause of it is, but I find that there are way more noobs in BGH MMR than there are in pubs on West, but maybe there is some selection bias there (noobs getting kicked, good players leaving when they see noobs on the team so the game doesn't start and I leave too, etc.).


I love this bot, but I 100% think that the time limit needs to be shorter so that rushes impact the ladder results.

The great thing about this ladder is that it includes noobs and good players. It makes absolutely no sense to say that "competent players should be able to survive rushes". The whole point is that there are lots of noobs in the ladder as well as good players, and the bot autobalances the teams. That's aside from the fact that even good players can die to quick rushes in a 3v3, particularly on BGH where there are lots of options. Rushes are part of what makes BW great. I haven't played a "no rush" game since I was like 12 years old and I don't want to do it now!

A team where one person is a noob isn't a "throwaway", its a fun challenge since the other team will have roughly the same overall level. This makes these games a completely different thing to other pub games where usually you either win or lose based on which team has a couple of people who can't play.

If you lose every time that you have a D rank scrub on your team who dies to a 9pool, you deserve to lose points until you're at a level where that doesn't happen.
badbeatpete
Profile Joined October 2020
25 Posts
March 15 2021 01:30 GMT
#473
On March 15 2021 07:24 Jealous wrote:
If the goal is to have an accurate rating system, then counting games where you are with a D rank scrub that leaves as soon as 6 Lings appear in his base adds volatility because while his rating may accurately go down, the other two players are punished for it too - meaning that it makes the rating system less reliable as a whole.

Rushes don't fall out of the strat pool because competent players should be able to survive rushes and competent allies should be able to help or counter-attack. It only affects games which are throwaways anyway because one person on the team is a noob.

On that topic, I am not sure what the cause of it is, but I find that there are way more noobs in BGH MMR than there are in pubs on West, but maybe there is some selection bias there (noobs getting kicked, good players leaving when they see noobs on the team so the game doesn't start and I leave too, etc.).


As someone who is also in favor of the "git gud" mentality that you were espousing just a page ago, I'm very surprised to see you'd be in favor of what is essentially a "no rush" rule. You say that rushes don't fall out of the strat pool, but only when it doesn't result in a player dying and leaving? I don't get it.

All valid games should count, period. Its ridiculous to think you could just cancel all games where you have an ally die early and think your mmr wouldn't be grossly inflated as a result.

As far as more noobs in the bot games goes, they simply win more in bot games than public games so its not surprising that the bot games attract them. Why learn how to play the game when you can just join a bot game, make some cannons and still win half the time?
Jealous
Profile Blog Joined December 2011
10111 Posts
March 15 2021 01:58 GMT
#474
On March 15 2021 10:30 badbeatpete wrote:
Show nested quote +
On March 15 2021 07:24 Jealous wrote:
If the goal is to have an accurate rating system, then counting games where you are with a D rank scrub that leaves as soon as 6 Lings appear in his base adds volatility because while his rating may accurately go down, the other two players are punished for it too - meaning that it makes the rating system less reliable as a whole.

Rushes don't fall out of the strat pool because competent players should be able to survive rushes and competent allies should be able to help or counter-attack. It only affects games which are throwaways anyway because one person on the team is a noob.

On that topic, I am not sure what the cause of it is, but I find that there are way more noobs in BGH MMR than there are in pubs on West, but maybe there is some selection bias there (noobs getting kicked, good players leaving when they see noobs on the team so the game doesn't start and I leave too, etc.).


As someone who is also in favor of the "git gud" mentality that you were espousing just a page ago, I'm very surprised to see you'd be in favor of what is essentially a "no rush" rule. You say that rushes don't fall out of the strat pool, but only when it doesn't result in a player dying and leaving? I don't get it.

All valid games should count, period. Its ridiculous to think you could just cancel all games where you have an ally die early and think your mmr wouldn't be grossly inflated as a result.

As far as more noobs in the bot games goes, they simply win more in bot games than public games so its not surprising that the bot games attract them. Why learn how to play the game when you can just join a bot game, make some cannons and still win half the time?

If it was a 1v1 bot I would 100% agree that every game should count, but because of the added volatility of having 3 players on a team, I understand why this time minimum was in place. I'm not really arguing for or against it - I don't care much either way - but I'm clarifying that it isn't just a "no rush" rule.

The truth is, this problem exists even with the built-in 2 minute timer. I remember on ICCup when you scout someone's proxy or when whatever the other person was trying to do didn't work, even a poor split, they would just leave and you wouldn't get the points. Thus, I don't view moving that cut-off time as being some sort of binary situation where 2 minutes is good and 3 minutes is bad, it's just a different cut-off point with its own contextual benefits (and potential detriments, I guess).
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Deleted User 556753
Profile Joined December 2020
126 Posts
Last Edited: 2021-03-15 16:01:51
March 15 2021 11:01 GMT
#475
player georgyy leaves several times in a row right after bot starts game, even with exact same players in the game

permban plz

Edit: KerBIOS just did the same, and announced next game he will do it again, because he's got a problem with another guy in the game... please ban those idiots costing everyone time and energy
Deleted User 556753
Profile Joined December 2020
126 Posts
Last Edited: 2021-03-15 21:01:45
March 15 2021 20:44 GMT
#476
bot just disconnected when it was 3v2 already
[image loading]
Deleted User 556753
Profile Joined December 2020
126 Posts
March 17 2021 13:51 GMT
#477
just another 4:20 game not counted, but total regular game, no one would even dare discussing if it should count... really time to change this rule imo.
Cheflestek
Profile Joined February 2021
4 Posts
March 17 2021 19:09 GMT
#478
so, 5 min is WAY too long before a game counts, you eliminate almost any type of early rush, just won a game that ended in 4 min with a canon rush. each team tried it, and our team made it work and they failed.
Earlier today we also won a game in 4 min due to a 5 pool in our team. 3 min is long enough. and these 2 games are just today, this is not the first time it happens
pebble444
Profile Blog Joined March 2011
Italy2497 Posts
March 17 2021 22:27 GMT
#479
On March 17 2021 22:51 IAMTHEONEO wrote:
just another 4:20 game not counted, but total regular game, no one would even dare discussing if it should count... really time to change this rule imo.


compassion is the engine that drives the universe; time for you to look into that imo.
"Awaken my Child, and embrace the Glory that is your Birthright"
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2021-03-18 07:18:19
March 18 2021 07:07 GMT
#480
6 servers online atm and there are no people at this time of day

Maybe have dynamic servers? If there are no people for x server in n time then change it to another game server for n time, *cough* say 4v4.

Maybe you have unlimited server capacity so thats why, but it does however clutter the server list for no reason.

A suggestion would be: Have one game in server list, when its started add a new server to the list. Players can become spread out among all servers so there is no game starting.

And making it even more fancy: Give it a function to sense how fast a game is filled so it creates a secondary game before the first one started IF the demand is there. De-cluttering the server list and making your primary server the focus to start games even faster than spreading em on different servers

-.-
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