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Active: 1395 users

APMAlert (New BWL Plugin) - Page 2

Forum Index > BW General
Post a Reply
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water-hand
Profile Joined September 2006
Italy47 Posts
June 17 2007 20:06 GMT
#21
On June 18 2007 03:57 tec27 wrote:
Show nested quote +
On June 18 2007 01:10 water-hand wrote:
are you going to release the source code of your plugins?

Eventually, yes. Just need to clean up my code a bit first, its very messy atm


good! maybe someone looking the examples of working plugins may start to code some new feature
Chosi
Profile Blog Joined January 2005
Germany1303 Posts
June 17 2007 21:18 GMT
#22
In which way are APM calculated, I mean based on what timeframe (in BWCharts its very flat, flat, dynamic, very dynamic or something like that) ?
Someday, you’re going to fuck up so magnificently, so ambitiously, so overwhelmingly that the sky will light up and the moons will spin and the gods themselves will shit comets with glee. And I just hope I’m still around to see it.
BWMN)Mayhem(
Profile Joined June 2007
Canada4 Posts
June 18 2007 03:06 GMT
#23
Doesn't work for me. I have it on and all, set to alarm at 150 or lower, but even when I do almost nothing, it doesn't go off. DXWND works though :O
BroodWarMaps.net tonnes of great maps.
micronesia
Profile Blog Joined July 2006
United States24745 Posts
June 18 2007 03:53 GMT
#24
On June 18 2007 06:18 Chosi wrote:
In which way are APM calculated, I mean based on what timeframe (in BWCharts its very flat, flat, dynamic, very dynamic or something like that) ?


I have the same question more or less. How does bwl calculate instantaneous apm? I realize you aren't the one who implemented this but perhaps you know?
ModeratorThere are animal crackers for people and there are people crackers for animals.
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
June 18 2007 04:15 GMT
#25
Is alt-tabbing still necessary even though Starcraft runs in windowed mode?
I can only play starcraft when I am shit canned. IPXZERG is a god.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
June 18 2007 04:29 GMT
#26
I have the same question more or less. How does bwl calculate instantaneous apm? I realize you aren't the one who implemented this but perhaps you know?

There are several possible ways to calculate this.
1. Based on the Timeinterval of the last n Actions (ie n about 50 to 100)
2. Based on the Number of Actions in the last n Seconds
3. Update the APM every 10 secs and show the number of actions since the last update (normed to APM o/c)
4. Older Actions lose weight exponentially over time

I would use 4. But I don't know what tec used. Probably some variant of 2 or 3.
LiquipediaOne eye to kill. Two eyes to live.
morfyy
Profile Joined May 2007
Romania593 Posts
Last Edited: 2007-06-18 05:36:24
June 18 2007 05:35 GMT
#27
it work fine .. I love you for this
BWMN)Mayhem(
Profile Joined June 2007
Canada4 Posts
June 18 2007 06:18 GMT
#28
Mmm, it works when I use your alert.wav, but when I use my Red Alert Alarm.wav, it doesn't.

Red Alert Alarm.wav was recorded using audacity, and exported as a wav weighing 721 kbs and is 8 seconds in length.
BroodWarMaps.net tonnes of great maps.
tec27
Profile Blog Joined June 2004
United States3702 Posts
June 18 2007 18:17 GMT
#29
On June 18 2007 06:18 Chosi wrote:
In which way are APM calculated, I mean based on what timeframe (in BWCharts its very flat, flat, dynamic, very dynamic or something like that) ?

What I do is have a set of 20 or so measurements (the last 20 seconds). I add those together and then average them out to get the actual APM. So every second, it figures out how many actions you performed, and puts them in the next availible timeframe slot.

On June 18 2007 15:18 BWMN)Mayhem( wrote:
Mmm, it works when I use your alert.wav, but when I use my Red Alert Alarm.wav, it doesn't.

Red Alert Alarm.wav was recorded using audacity, and exported as a wav weighing 721 kbs and is 8 seconds in length.

If it starts slow, you may not have time to hear it, because the sound its played every second. Also, it may be spaces in the filename causing problems (if thats it, I'll work on a fix for that, but look into the first thing first).
Can you jam with the console cowboys in cyberspace?
insanic
Profile Joined June 2007
Germany6 Posts
Last Edited: 2007-06-19 00:38:42
June 19 2007 00:28 GMT
#30
the DxWnd Plugin doesn't work for me, i don't get any errors, just starting normal in fullscreen mode

//EDIT

just forget what i said, works fine
BWMN)Mayhem(
Profile Joined June 2007
Canada4 Posts
June 19 2007 00:52 GMT
#31
I got it working. There were a second or two of silence at the beginning. I edited it down to less than as second at it works fine.

[url blocked] For anyone who wants the sound I used. It's sort of like an EVACUATE IMMEDIATELY sound you might here in video games or INTRUDER DETECTED or a burglar alarm thing.
BroodWarMaps.net tonnes of great maps.
ChoboCop
Profile Joined July 2004
United States954 Posts
June 19 2007 00:58 GMT
#32
I've set my apm minimum at 120 and set the sounds properly, I hear the power up and power down but I've yet to here the alert once in the 10 games I've used this and BWChart disagrees that I've never gone below 120...
Critical thinking is the intellectually disciplined process of actively and skillfully conceptualizing, applying, analyzing, synthesizing, and/or evaluating information gathered.
KwarK
Profile Blog Joined July 2006
United States43322 Posts
June 19 2007 01:55 GMT
#33
Doesn't this just encourage spam? I play on 80 apm happily enough and while I can go above it (on the P multitasking UMS I played at 160) I don't really see the need.
ModeratorThe angels have the phone box
tec27
Profile Blog Joined June 2004
United States3702 Posts
June 19 2007 04:28 GMT
#34
On June 19 2007 10:55 Kwark wrote:
Doesn't this just encourage spam? I play on 80 apm happily enough and while I can go above it (on the P multitasking UMS I played at 160) I don't really see the need.

Well, I find that after harassment in my game, my macro and such drops a lot for a minute or two, and then picks back up. During those times, my APM drops as low as 60, so this helps me to know when I'm not macroing enough, so that I can correct it (and it really has helped my game, imo).
Can you jam with the console cowboys in cyberspace?
BiT
Profile Joined June 2007
Brazil20 Posts
June 19 2007 05:06 GMT
#35
Is this working on Vista? Anybody tried it?
Boxer playing... is like a dream...
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
June 19 2007 06:29 GMT
#36
playing in window feels so weird to do keke
Oh no
tec27
Profile Blog Joined June 2004
United States3702 Posts
June 19 2007 06:33 GMT
#37
On June 19 2007 09:58 ChoboCop wrote:
I\'ve set my apm minimum at 120 and set the sounds properly, I hear the power up and power down but I\'ve yet to here the alert once in the 10 games I\'ve used this and BWChart disagrees that I\'ve never gone below 120...

I\'m gonna try to tweak it a bit, maybe decrease the amount of seconds it keeps data. Looking through my replays, I notice I am dipping below the APM level more than its alerting me. So, look out for an update soon.
Can you jam with the console cowboys in cyberspace?
iSTime
Profile Joined November 2006
1579 Posts
June 19 2007 08:18 GMT
#38
What a retarded program. Why would you need to be warned when your APM drops below a certain amount?
www.infinityseven.net
BWMN)Mayhem(
Profile Joined June 2007
Canada4 Posts
June 19 2007 09:08 GMT
#39
Because a lot of players when they reach mid game run out of attention span, and the constant beeping helps to give incentive to start playing hard again? As much as this could be used to help get higher apm (and probably higher redundancy as well), it's more likely going to be used to keep up intensity when one would other wise have entered a monotonous phase of the game.

He made the program for himself, and then posted it in case other people wanted to use it too. What the fuck is your problem with that? If you don't like it, don't download it. Obviously some people do.
BroodWarMaps.net tonnes of great maps.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
June 19 2007 17:58 GMT
#40
I am currently also working on a similar functionality. My goal is to reproduce all features of the old BWCoach. Probably i'll soon add a warning when your resources mount too high. But I have not succided yet to add a supplylow warning in 1.15.
@Tec we could work a bit together, as we are both Delphi developers.
LiquipediaOne eye to kill. Two eyes to live.
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