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Active: 9546 users

APMAlert (New BWL Plugin)

Forum Index > BW General
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tec27
Profile Blog Joined June 2004
United States3696 Posts
Last Edited: 2009-01-23 01:45:09
June 17 2007 03:03 GMT
#1
Newly Updated APMAlert now has a few new features! Its now fully integrated into the game, with automatic game-detection and a new APMLive functionality (including colored text telling you whether you are above or below the minimum APM you set!). It also has ingame commands to help you change settings while playing.


Please read the readme for further instructions.
Current Version: 1.0 Updated 1/22/09 for 1.16.1 Note: CL should be able to Auto-Update you to the latest version.
  • Changed the way alerts are enabled at the beginning of the game. Now you will have 20 seconds after you first reach 110% of your mininmum apm, or the 1:50 mark, whichever comes first, before sound alerts will enable themselves. This should help people with high minimum apm's set to reach them before being alerted.
  • Fixed a crash bug that sometimes occurred at the end of games.
  • Modified the way offsets are stored and handled internally, making it easier to update for future versions.
  • Removed about half the hooks into SC's functions, resulting in a smaller footprint and less ban risk from warden.
  • Fixed the default local time clock positioning so its not overlapped by the bottom interface for protoss/zerg. You can either fix this yourself if you already have the 0.9 version using ingame commands (/movelocal), or reset your settings to default through the configuration window and then recustomize your settings.
  • Enhanced version number.

+ Show Spoiler [Changes in 0.9] +

  • The action hook now works for all players, and LiveAPM works in replays now
  • The alert sound will not interrupt itself, so if you have a long sound file, it will finish before the sound is played again.
  • Text now refreshes properly, so there's no need for that ugly background box behind it any more.
  • When displaying APM in replays, the selected player's name will be display beside it, so you can more clearly see whose APM it is
  • The formula for APM calculation has been changed a bit so that it can actually calculate during early parts of the game (the APM will be very dynamic during this part of the game) [Thanks MoC ]
  • Mineral Efficiency has been removed, as it was fairly useless, buggy, and didn't work at all in replays. Sorry if you were using it =/
  • The plugin now enables/disables itself automatically when you start a game, and because of this, the PowerUp/PowerDown sounds have been removed. This should fix any problems you might have had with rejoining BNet after using it.
  • An elapsed game time ingame
  • A local time clock ingame
  • ObsAPM display (that is, displaying APM's like replays if the plugin detects that you are an Obs)
  • A 'display all APMs' options for replays/ObsAPM
  • Better ingame-command checking
  • Bugs that existed in player apm display should be ironed out.
  • Player names in Observer APM display are now colored by player color.




Screenshots of the current version:
+ Show Spoiler +
[image loading]


Download links:
1.16.1 version: http://rockify.net/APMAlert/APMAlert.zip
1.16.0 version: http://rockify.net/APMAlert/APMAlert1160.zip
1.15.3 version: http://rockify.net/APMAlert/APMAlert1153.zip
Source: http://rockify.net/APMAlert/APMAlertSrc-1.0.0.2.zip

Big thanks to MasterOfChaos for his Offset Updater!

DXWnd Port if no longer supported, use ChaosLauncher/WMode instead!
+ Show Spoiler +

DXWnd Port for BWL Updated 8/23/07
Uses the same file that DXWnd does to do the windowing, just allows it to be loaded and used with BWL, so that your other plugins can be used. For those who do not know, DXWnd is used to play SC in a window, rather than full screen.

Current Version: 0.2
Now updated for 1.15.1
Download link:
http://rockify.net/DXWndPort/DXWndPort.zip

Same deal, just extract to the SC dir and enable it in BWL, and it'll work.

New in this version
- Now allows you to log onto battle.net while in windowed mode.
Can you jam with the console cowboys in cyberspace?
minus_human
Profile Blog Joined November 2006
4784 Posts
June 17 2007 03:11 GMT
#2
Nice, will try!

Thank you

(yeah I'm an APM bitch)
LuMiX
Profile Blog Joined October 2006
China5757 Posts
June 17 2007 03:34 GMT
#3
So is this like APMLive, or it just warns you when you drop below the APM you set?
tec27
Profile Blog Joined June 2004
United States3696 Posts
June 17 2007 03:38 GMT
#4
On June 17 2007 12:34 Metal[x] wrote:
So is this like APMLive, or it just warns you when you drop below the APM you set?

It just warns you. Although if I can get it printing messages out, I should be able to give it the same functionality as APMLive as well. (I have problems doing stuff like that cause I'm working in Delphi though (incompatibility issues with C/C++ and such) so thats why its not included in this first version)
Can you jam with the console cowboys in cyberspace?
abandonallhope
Profile Blog Joined January 2005
Sweden563 Posts
June 17 2007 03:50 GMT
#5
Nice, I will try it out!
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
June 17 2007 04:11 GMT
#6
The simplest solution for showing text ist getting the handle of the bw-window devicecontext and then printing the text via GDI every few msec. You were a bit faster than me, I was just planning to add a IPM (inputs per minute) function. Where every Click/keypress would count as Input.
LiquipediaOne eye to kill. Two eyes to live.
abandonallhope
Profile Blog Joined January 2005
Sweden563 Posts
Last Edited: 2007-06-17 04:25:05
June 17 2007 04:23 GMT
#7
Nevermind, it seems to work just fine now, I think.
Arget
Profile Joined May 2007
United States87 Posts
June 17 2007 04:29 GMT
#8
awesome,will try!
sAviOr fan!
tec27
Profile Blog Joined June 2004
United States3696 Posts
Last Edited: 2007-06-17 04:52:19
June 17 2007 04:44 GMT
#9
On June 17 2007 13:11 MasterOfChaos wrote:
The simplest solution for showing text ist getting the handle of the bw-window devicecontext and then printing the text via GDI every few msec. You were a bit faster than me, I was just planning to add a IPM (inputs per minute) function. Where every Click/keypress would count as Input.

Yeah, I realize the easiest way is uing GDI. Really not a fan of that though, its very hackish I know for a fact I can print text using BW's inbuilt functions, the main problem is that I can't seem to get it to let me print strings properly (the address never comes out properly). I guess the best way now that I think about it would be to allocate memory in the SC process, use WriteProcessMemory, and then pass it that address.

Edit:
I also ported DXWnd to BWL format in a seperate plugin (by request). Check OP for download link.
Can you jam with the console cowboys in cyberspace?
abandonallhope
Profile Blog Joined January 2005
Sweden563 Posts
June 17 2007 05:09 GMT
#10
Is it possible to minimize BWL to systemtray like it used to be?
tec27
Profile Blog Joined June 2004
United States3696 Posts
June 17 2007 05:15 GMT
#11
On June 17 2007 14:09 abandonallhope wrote:
Is it possible to minimize BWL to systemtray like it used to be?

Thats up to Ashur to fix, unfortunately (I want that back too ).
Can you jam with the console cowboys in cyberspace?
abandonallhope
Profile Blog Joined January 2005
Sweden563 Posts
June 17 2007 05:31 GMT
#12
On June 17 2007 12:03 tec27 wrote:- Automatic game start/end detection


I would so LOVE this, if you've got time and want to do it, PLEASE, do it. :D
Chosi
Profile Blog Joined January 2005
Germany1302 Posts
Last Edited: 2007-06-17 06:15:03
June 17 2007 06:07 GMT
#13
On June 17 2007 12:03 tec27 wrote:
NEW! - DXWnd Port for BWL
Uses the same file that DXWnd does to do the windowing, just allows it to be loaded and used with BWL, so that your other plugins can be used.

Current Version: 0.1
Download link:
http://rockify.net/DXWndPort/DXWndPort.zip

Same deal, just extract to the SC dir and enable it in BWL, and it'll work.


Might be a noob question or kinda "if you don't know you won't need it" but I'll ask anyway, what is this for?

EDIT: After downloading some .dll file I tried and figured it out.
Someday, you’re going to fuck up so magnificently, so ambitiously, so overwhelmingly that the sky will light up and the moons will spin and the gods themselves will shit comets with glee. And I just hope I’m still around to see it.
tec27
Profile Blog Joined June 2004
United States3696 Posts
June 17 2007 07:26 GMT
#14
On June 17 2007 15:07 Chosi wrote:
Show nested quote +
On June 17 2007 12:03 tec27 wrote:
NEW! - DXWnd Port for BWL
Uses the same file that DXWnd does to do the windowing, just allows it to be loaded and used with BWL, so that your other plugins can be used.

Current Version: 0.1
Download link:
http://rockify.net/DXWndPort/DXWndPort.zip

Same deal, just extract to the SC dir and enable it in BWL, and it'll work.


Might be a noob question or kinda "if you don't know you won't need it" but I'll ask anyway, what is this for?

EDIT: After downloading some .dll file I tried and figured it out.

I'll edit a better description in to make that a little more obvious
Can you jam with the console cowboys in cyberspace?
HiddenTalent
Profile Joined July 2005
United States246 Posts
June 17 2007 12:08 GMT
#15
Sounds cool, is there a program that lets u see your current apm in game? if so, can someone send a link of it?
tec27
Profile Blog Joined June 2004
United States3696 Posts
June 17 2007 12:14 GMT
#16
On June 17 2007 21:08 HiddenTalent wrote:
Sounds cool, is there a program that lets u see your current apm in game? if so, can someone send a link of it?

Not at the moment, but I'm fairly close to being able to add that to this plugin
Can you jam with the console cowboys in cyberspace?
HiddenTalent
Profile Joined July 2005
United States246 Posts
June 17 2007 12:19 GMT
#17
oh nice, thanks
water-hand
Profile Joined September 2006
Italy47 Posts
June 17 2007 16:10 GMT
#18
are you going to release the source code of your plugins?
Chosi
Profile Blog Joined January 2005
Germany1302 Posts
June 17 2007 17:10 GMT
#19
When using the Window Plugin Bnet cannot identify my version correctly, is this normal or just me?
Someday, you’re going to fuck up so magnificently, so ambitiously, so overwhelmingly that the sky will light up and the moons will spin and the gods themselves will shit comets with glee. And I just hope I’m still around to see it.
tec27
Profile Blog Joined June 2004
United States3696 Posts
Last Edited: 2007-06-17 19:19:14
June 17 2007 18:57 GMT
#20
On June 18 2007 02:10 Chosi wrote:
When using the Window Plugin Bnet cannot identify my version correctly, is this normal or just me?

Hmm, you're right, and thats something I hadn't tested. I'll work on getting that fixed.

Edit: Done!

On June 18 2007 01:10 water-hand wrote:
are you going to release the source code of your plugins?

Eventually, yes. Just need to clean up my code a bit first, its very messy atm
Can you jam with the console cowboys in cyberspace?
water-hand
Profile Joined September 2006
Italy47 Posts
June 17 2007 20:06 GMT
#21
On June 18 2007 03:57 tec27 wrote:
Show nested quote +
On June 18 2007 01:10 water-hand wrote:
are you going to release the source code of your plugins?

Eventually, yes. Just need to clean up my code a bit first, its very messy atm


good! maybe someone looking the examples of working plugins may start to code some new feature
Chosi
Profile Blog Joined January 2005
Germany1302 Posts
June 17 2007 21:18 GMT
#22
In which way are APM calculated, I mean based on what timeframe (in BWCharts its very flat, flat, dynamic, very dynamic or something like that) ?
Someday, you’re going to fuck up so magnificently, so ambitiously, so overwhelmingly that the sky will light up and the moons will spin and the gods themselves will shit comets with glee. And I just hope I’m still around to see it.
BWMN)Mayhem(
Profile Joined June 2007
Canada4 Posts
June 18 2007 03:06 GMT
#23
Doesn't work for me. I have it on and all, set to alarm at 150 or lower, but even when I do almost nothing, it doesn't go off. DXWND works though :O
BroodWarMaps.net tonnes of great maps.
micronesia
Profile Blog Joined July 2006
United States24628 Posts
June 18 2007 03:53 GMT
#24
On June 18 2007 06:18 Chosi wrote:
In which way are APM calculated, I mean based on what timeframe (in BWCharts its very flat, flat, dynamic, very dynamic or something like that) ?


I have the same question more or less. How does bwl calculate instantaneous apm? I realize you aren't the one who implemented this but perhaps you know?
ModeratorThere are animal crackers for people and there are people crackers for animals.
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
June 18 2007 04:15 GMT
#25
Is alt-tabbing still necessary even though Starcraft runs in windowed mode?
I can only play starcraft when I am shit canned. IPXZERG is a god.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
June 18 2007 04:29 GMT
#26
I have the same question more or less. How does bwl calculate instantaneous apm? I realize you aren't the one who implemented this but perhaps you know?

There are several possible ways to calculate this.
1. Based on the Timeinterval of the last n Actions (ie n about 50 to 100)
2. Based on the Number of Actions in the last n Seconds
3. Update the APM every 10 secs and show the number of actions since the last update (normed to APM o/c)
4. Older Actions lose weight exponentially over time

I would use 4. But I don't know what tec used. Probably some variant of 2 or 3.
LiquipediaOne eye to kill. Two eyes to live.
morfyy
Profile Joined May 2007
Romania593 Posts
Last Edited: 2007-06-18 05:36:24
June 18 2007 05:35 GMT
#27
it work fine .. I love you for this
BWMN)Mayhem(
Profile Joined June 2007
Canada4 Posts
June 18 2007 06:18 GMT
#28
Mmm, it works when I use your alert.wav, but when I use my Red Alert Alarm.wav, it doesn't.

Red Alert Alarm.wav was recorded using audacity, and exported as a wav weighing 721 kbs and is 8 seconds in length.
BroodWarMaps.net tonnes of great maps.
tec27
Profile Blog Joined June 2004
United States3696 Posts
June 18 2007 18:17 GMT
#29
On June 18 2007 06:18 Chosi wrote:
In which way are APM calculated, I mean based on what timeframe (in BWCharts its very flat, flat, dynamic, very dynamic or something like that) ?

What I do is have a set of 20 or so measurements (the last 20 seconds). I add those together and then average them out to get the actual APM. So every second, it figures out how many actions you performed, and puts them in the next availible timeframe slot.

On June 18 2007 15:18 BWMN)Mayhem( wrote:
Mmm, it works when I use your alert.wav, but when I use my Red Alert Alarm.wav, it doesn't.

Red Alert Alarm.wav was recorded using audacity, and exported as a wav weighing 721 kbs and is 8 seconds in length.

If it starts slow, you may not have time to hear it, because the sound its played every second. Also, it may be spaces in the filename causing problems (if thats it, I'll work on a fix for that, but look into the first thing first).
Can you jam with the console cowboys in cyberspace?
insanic
Profile Joined June 2007
Germany6 Posts
Last Edited: 2007-06-19 00:38:42
June 19 2007 00:28 GMT
#30
the DxWnd Plugin doesn't work for me, i don't get any errors, just starting normal in fullscreen mode

//EDIT

just forget what i said, works fine
BWMN)Mayhem(
Profile Joined June 2007
Canada4 Posts
June 19 2007 00:52 GMT
#31
I got it working. There were a second or two of silence at the beginning. I edited it down to less than as second at it works fine.

[url blocked] For anyone who wants the sound I used. It's sort of like an EVACUATE IMMEDIATELY sound you might here in video games or INTRUDER DETECTED or a burglar alarm thing.
BroodWarMaps.net tonnes of great maps.
ChoboCop
Profile Joined July 2004
United States954 Posts
June 19 2007 00:58 GMT
#32
I've set my apm minimum at 120 and set the sounds properly, I hear the power up and power down but I've yet to here the alert once in the 10 games I've used this and BWChart disagrees that I've never gone below 120...
Critical thinking is the intellectually disciplined process of actively and skillfully conceptualizing, applying, analyzing, synthesizing, and/or evaluating information gathered.
KwarK
Profile Blog Joined July 2006
United States42249 Posts
June 19 2007 01:55 GMT
#33
Doesn't this just encourage spam? I play on 80 apm happily enough and while I can go above it (on the P multitasking UMS I played at 160) I don't really see the need.
ModeratorThe angels have the phone box
tec27
Profile Blog Joined June 2004
United States3696 Posts
June 19 2007 04:28 GMT
#34
On June 19 2007 10:55 Kwark wrote:
Doesn't this just encourage spam? I play on 80 apm happily enough and while I can go above it (on the P multitasking UMS I played at 160) I don't really see the need.

Well, I find that after harassment in my game, my macro and such drops a lot for a minute or two, and then picks back up. During those times, my APM drops as low as 60, so this helps me to know when I'm not macroing enough, so that I can correct it (and it really has helped my game, imo).
Can you jam with the console cowboys in cyberspace?
BiT
Profile Joined June 2007
Brazil20 Posts
June 19 2007 05:06 GMT
#35
Is this working on Vista? Anybody tried it?
Boxer playing... is like a dream...
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
June 19 2007 06:29 GMT
#36
playing in window feels so weird to do keke
Oh no
tec27
Profile Blog Joined June 2004
United States3696 Posts
June 19 2007 06:33 GMT
#37
On June 19 2007 09:58 ChoboCop wrote:
I\'ve set my apm minimum at 120 and set the sounds properly, I hear the power up and power down but I\'ve yet to here the alert once in the 10 games I\'ve used this and BWChart disagrees that I\'ve never gone below 120...

I\'m gonna try to tweak it a bit, maybe decrease the amount of seconds it keeps data. Looking through my replays, I notice I am dipping below the APM level more than its alerting me. So, look out for an update soon.
Can you jam with the console cowboys in cyberspace?
iSTime
Profile Joined November 2006
1579 Posts
June 19 2007 08:18 GMT
#38
What a retarded program. Why would you need to be warned when your APM drops below a certain amount?
www.infinityseven.net
BWMN)Mayhem(
Profile Joined June 2007
Canada4 Posts
June 19 2007 09:08 GMT
#39
Because a lot of players when they reach mid game run out of attention span, and the constant beeping helps to give incentive to start playing hard again? As much as this could be used to help get higher apm (and probably higher redundancy as well), it's more likely going to be used to keep up intensity when one would other wise have entered a monotonous phase of the game.

He made the program for himself, and then posted it in case other people wanted to use it too. What the fuck is your problem with that? If you don't like it, don't download it. Obviously some people do.
BroodWarMaps.net tonnes of great maps.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
June 19 2007 17:58 GMT
#40
I am currently also working on a similar functionality. My goal is to reproduce all features of the old BWCoach. Probably i'll soon add a warning when your resources mount too high. But I have not succided yet to add a supplylow warning in 1.15.
@Tec we could work a bit together, as we are both Delphi developers.
LiquipediaOne eye to kill. Two eyes to live.
tec27
Profile Blog Joined June 2004
United States3696 Posts
June 19 2007 18:48 GMT
#41
On June 20 2007 02:58 MasterOfChaos wrote:
I am currently also working on a similar functionality. My goal is to reproduce all features of the old BWCoach. Probably i'll soon add a warning when your resources mount too high. But I have not succided yet to add a supplylow warning in 1.15.
@Tec we could work a bit together, as we are both Delphi developers.

Wow, thats a good idea (the resource thing). And yes, I would like someone to work with, I'll PM you with my contact info
Can you jam with the console cowboys in cyberspace?
kiero
Profile Joined May 2007
Canada136 Posts
June 24 2007 11:11 GMT
#42
What would be really nice, is a time function. I,am a very visual and analytical, and knowing the timing seems to help me. Unfortunately, it is a bit tough to look at the clock, remember when i started, and then do mental math to figure out how long its been, while still playing the game. Would it be possible ot add a timer function, that counts down how long the game has been?
tec27
Profile Blog Joined June 2004
United States3696 Posts
June 24 2007 11:19 GMT
#43
On June 24 2007 20:11 kiero wrote:
What would be really nice, is a time function. I,am a very visual and analytical, and knowing the timing seems to help me. Unfortunately, it is a bit tough to look at the clock, remember when i started, and then do mental math to figure out how long its been, while still playing the game. Would it be possible ot add a timer function, that counts down how long the game has been?

Possible, yes. But I wouldn't add that. A game timer is just too close to a hack, imo, sorry =/

On another note, I'm still working on a newer version of it, now rewritten to draw more from the game itself (auto-start and auto-end at game start/end so you don't have to press a button, perhaps liveAPM-ish functionality, etc.)
Can you jam with the console cowboys in cyberspace?
afg-warrior
Profile Joined June 2007
Afghanistan328 Posts
June 28 2007 01:41 GMT
#44
sorry if i revived an old thread, but can anyone tell me where to get bwlauncher 4, i googled it and found nothing
"Yeah fuck multiplayer I'm only in this for the xel'naga" snowdrift86
XCetron
Profile Joined November 2006
5225 Posts
June 28 2007 02:00 GMT
#45
Linky
go there and search for it.
Also I think you might need to install Microsoft .NET Framework.
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 15 2007 17:31 GMT
#46
Just updated the plugin today, now it has better game integration, including 100% game-accurate APM calculation, and APMLive functionality. Here's some screenshots to whet your appetite
[image loading]

[image loading]
Can you jam with the console cowboys in cyberspace?
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
August 15 2007 17:35 GMT
#47
Is this version patching SC-Memory?
LiquipediaOne eye to kill. Two eyes to live.
Response
Profile Blog Joined April 2004
United States1936 Posts
August 15 2007 17:35 GMT
#48
i still have problems with this minimizing bw sometimes so i stopped using it maybe i'll try this version
the REAL ReSpOnSe
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 15 2007 17:38 GMT
#49
On August 16 2007 02:35 MasterOfChaos wrote:
Is this version patching SC-Memory?

Yes

On August 16 2007 02:35 GoSuPlAyEr wrote:
i still have problems with this minimizing bw sometimes so i stopped using it maybe i'll try this version

I believe you're thinking of zdd's program This plugin used to not have APMLive at all, and was purely for alerting you that your APM was too low.
Can you jam with the console cowboys in cyberspace?
Arget
Profile Joined May 2007
United States87 Posts
Last Edited: 2007-08-15 17:57:32
August 15 2007 17:54 GMT
#50
Sweet will try out and see how accurate it is
sAviOr fan!
Response
Profile Blog Joined April 2004
United States1936 Posts
August 15 2007 18:00 GMT
#51
oh sweet this was way better than that other gay program! i'll use yours!:D
the REAL ReSpOnSe
Arget
Profile Joined May 2007
United States87 Posts
August 15 2007 18:09 GMT
#52
Works great, Kudos to tec27!
sAviOr fan!
KwarK
Profile Blog Joined July 2006
United States42249 Posts
August 15 2007 18:15 GMT
#53
I can't seem to get this to work. Any activation commands or something?
ModeratorThe angels have the phone box
DwmC_Foefen
Profile Blog Joined March 2007
Belgium2186 Posts
August 15 2007 18:29 GMT
#54
I thought BWL wasnt allowed anymore since 1.15??
ANyhow, does it still corrupt replays?
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 15 2007 18:40 GMT
#55
On August 16 2007 03:15 Kwark wrote:
I can't seem to get this to work. Any activation commands or something?

You have to hit F8 while the game is up before it will activate. Just make sure you don't activate it and then try to connect to battle.net as it won't work (battle.net will refuse the connection).

On August 16 2007 03:29 DwmC_Foefen wrote:
I thought BWL wasnt allowed anymore since 1.15??
ANyhow, does it still corrupt replays?

You're thinking of PenguinPlug, which hasn't been updated for 1.15. BWLauncher is just what allowed PenguinPlug to inject into SC, so my plugin doesn't affect replay functionality at all.
Can you jam with the console cowboys in cyberspace?
KwarK
Profile Blog Joined July 2006
United States42249 Posts
August 15 2007 19:17 GMT
#56
Thanks. Got it working now. Cool function.
ModeratorThe angels have the phone box
nOob
Profile Joined November 2005
Spain120 Posts
Last Edited: 2007-08-15 20:51:35
August 15 2007 19:20 GMT
#57
its awesome ^_^

Even better than the old one who was integrated in penguinplug for 1.14

Gj!
LRM)nOob MgZ)inneoov LRM)DadA DadA(elite)
nysikto
Profile Joined March 2005
Norway337 Posts
August 15 2007 19:22 GMT
#58
nice. great work. all we miss now is obs mode and fpplay
Presony-Boy
Profile Joined April 2007
Israel812 Posts
August 15 2007 20:54 GMT
#59
im getting some error.
it says: "Could not find APMAlert.bwl!".
i click ok and then it says: "Remote thread creation failed." (also an error)

any1 knows why?

(i have bwlauncher v4 and the APMAlert in my starcraft folder).
Hwasin fan since 15 February 2007 - Hwasin/Calm/Kal Fighting~!
vstar
Profile Blog Joined April 2007
Korea (South)693 Posts
August 15 2007 21:00 GMT
#60
I got a similar error to Presony-Boy

I press F8 or type in /showapm and when i minimize I get the error message "Could not find APMAlert.bwl!"

I also have APMAlert on my bwl4 folder.

But I don't get the "Remote thread creation failed" error ^^
Presony-Boy
Profile Joined April 2007
Israel812 Posts
August 15 2007 21:02 GMT
#61
On August 16 2007 06:00 vstar wrote:
I got a similar error to Presony-Boy

I press F8 or type in /showapm and when i minimize I get the error message "Could not find APMAlert.bwl!"

I also have APMAlert on my bwl4 folder.

But I don't get the "Remote thread creation failed" error ^^


lucky you

i get the "Could not find APMAlert.bwl!" error when i start the game.
Hwasin fan since 15 February 2007 - Hwasin/Calm/Kal Fighting~!
vstar
Profile Blog Joined April 2007
Korea (South)693 Posts
August 15 2007 21:12 GMT
#62
But it still doensn't work anyways T.T
tec27
Profile Blog Joined June 2004
United States3696 Posts
Last Edited: 2007-08-16 02:23:32
August 16 2007 02:07 GMT
#63
On August 16 2007 06:00 vstar wrote:
I got a similar error to Presony-Boy

I press F8 or type in /showapm and when i minimize I get the error message "Could not find APMAlert.bwl!"

I also have APMAlert on my bwl4 folder.

But I don't get the "Remote thread creation failed" error ^^

Thats a bug I need to fix, thanks for bringing it to my attention (and I'll try to get a fixed version out ASAP)

Edit: Problem fixed, redownload it and you should be set to go
Can you jam with the console cowboys in cyberspace?
vstar
Profile Blog Joined April 2007
Korea (South)693 Posts
August 16 2007 02:59 GMT
#64
Tec27 Thank you and I appreciate you helping my problem so quickly ^^
Chilliwack
Profile Joined July 2007
Canada14 Posts
August 16 2007 05:34 GMT
#65
How do I get this to work??? I extracted it to my sc folder but then the readme says the click the box next to the apmalert plugin. Where do I do this? In BWL? but where in bwl? help pls...
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 16 2007 05:40 GMT
#66
On August 16 2007 14:34 Chilliwack wrote:
How do I get this to work??? I extracted it to my sc folder but then the readme says the click the box next to the apmalert plugin. Where do I do this? In BWL? but where in bwl? help pls...

When you open BWLauncher, on the plugins page, there will be a listing of all the plugins in your SC or BWL folder. APMAlert should be there, and it should have a checkbox beside that text. Check that box to enable the plugin. If APMAlert doesn't appear there, then try moving APMAlert.bwl into the folder that contains BWLauncher.
Can you jam with the console cowboys in cyberspace?
Presony-Boy
Profile Joined April 2007
Israel812 Posts
August 16 2007 07:04 GMT
#67
ok it works great now
thanks for the help.
keep up the good work
Hwasin fan since 15 February 2007 - Hwasin/Calm/Kal Fighting~!
Reflex
Profile Joined March 2007
Canada703 Posts
August 16 2007 07:37 GMT
#68
Awesome job :D thanks man.
Chilliwack
Profile Joined July 2007
Canada14 Posts
August 16 2007 07:58 GMT
#69
On August 16 2007 14:40 tec27 wrote:
Show nested quote +
On August 16 2007 14:34 Chilliwack wrote:
How do I get this to work??? I extracted it to my sc folder but then the readme says the click the box next to the apmalert plugin. Where do I do this? In BWL? but where in bwl? help pls...

When you open BWLauncher, on the plugins page, there will be a listing of all the plugins in your SC or BWL folder. APMAlert should be there, and it should have a checkbox beside that text. Check that box to enable the plugin. If APMAlert doesn't appear there, then try moving APMAlert.bwl into the folder that contains BWLauncher.


Ok I got this to work but when I press start, an error pops up saying Couldnt find sc process.

I don't know if this helps but in the updates tab it says this [APMAlert for 1.15] Update failed: Could not find file 'C:\Program Files\Starcraft\update'.

How do I fix this pls...
Garnet
Profile Blog Joined February 2006
Vietnam9013 Posts
August 16 2007 08:12 GMT
#70
When should i click F8 ? i mean in the beginning after splitting SCVs or whenever in the game ?
Presony-Boy
Profile Joined April 2007
Israel812 Posts
August 16 2007 08:51 GMT
#71
On August 16 2007 17:12 Garnet wrote:
When should i click F8 ? i mean in the beginning after splitting SCVs or whenever in the game ?


after u login to b.net.
Hwasin fan since 15 February 2007 - Hwasin/Calm/Kal Fighting~!
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 16 2007 13:39 GMT
#72
On August 16 2007 16:58 Chilliwack wrote:
Show nested quote +
On August 16 2007 14:40 tec27 wrote:
On August 16 2007 14:34 Chilliwack wrote:
How do I get this to work??? I extracted it to my sc folder but then the readme says the click the box next to the apmalert plugin. Where do I do this? In BWL? but where in bwl? help pls...

When you open BWLauncher, on the plugins page, there will be a listing of all the plugins in your SC or BWL folder. APMAlert should be there, and it should have a checkbox beside that text. Check that box to enable the plugin. If APMAlert doesn't appear there, then try moving APMAlert.bwl into the folder that contains BWLauncher.


Ok I got this to work but when I press start, an error pops up saying Couldnt find sc process.

I don't know if this helps but in the updates tab it says this [APMAlert for 1.15] Update failed: Could not find file 'C:\Program Files\Starcraft\update'.

How do I fix this pls...

Not quite sure whats happening there. What version of windows are you using?

And the auto-update is not supposed to work (I haven't set it up on my webserver).
Can you jam with the console cowboys in cyberspace?
Chilliwack
Profile Joined July 2007
Canada14 Posts
August 16 2007 16:37 GMT
#73
On August 16 2007 22:39 tec27 wrote:
Show nested quote +
On August 16 2007 16:58 Chilliwack wrote:
On August 16 2007 14:40 tec27 wrote:
On August 16 2007 14:34 Chilliwack wrote:
How do I get this to work??? I extracted it to my sc folder but then the readme says the click the box next to the apmalert plugin. Where do I do this? In BWL? but where in bwl? help pls...

When you open BWLauncher, on the plugins page, there will be a listing of all the plugins in your SC or BWL folder. APMAlert should be there, and it should have a checkbox beside that text. Check that box to enable the plugin. If APMAlert doesn't appear there, then try moving APMAlert.bwl into the folder that contains BWLauncher.


Ok I got this to work but when I press start, an error pops up saying Couldnt find sc process.

I don't know if this helps but in the updates tab it says this [APMAlert for 1.15] Update failed: Could not find file 'C:\Program Files\Starcraft\update'.

How do I fix this pls...

Not quite sure whats happening there. What version of windows are you using?

And the auto-update is not supposed to work (I haven't set it up on my webserver).


I am using windows vista :S
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
August 16 2007 17:17 GMT
#74
Sexyus maximus O_O
^-^
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 16 2007 18:57 GMT
#75
On August 17 2007 01:37 Chilliwack wrote:
Show nested quote +
On August 16 2007 22:39 tec27 wrote:
On August 16 2007 16:58 Chilliwack wrote:
On August 16 2007 14:40 tec27 wrote:
On August 16 2007 14:34 Chilliwack wrote:
How do I get this to work??? I extracted it to my sc folder but then the readme says the click the box next to the apmalert plugin. Where do I do this? In BWL? but where in bwl? help pls...

When you open BWLauncher, on the plugins page, there will be a listing of all the plugins in your SC or BWL folder. APMAlert should be there, and it should have a checkbox beside that text. Check that box to enable the plugin. If APMAlert doesn't appear there, then try moving APMAlert.bwl into the folder that contains BWLauncher.


Ok I got this to work but when I press start, an error pops up saying Couldnt find sc process.

I don't know if this helps but in the updates tab it says this [APMAlert for 1.15] Update failed: Could not find file 'C:\Program Files\Starcraft\update'.

How do I fix this pls...

Not quite sure whats happening there. What version of windows are you using?

And the auto-update is not supposed to work (I haven't set it up on my webserver).


I am using windows vista :S

I'll test it out on my vista laptop then and try to figure out what's up.
Can you jam with the console cowboys in cyberspace?
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
August 16 2007 23:13 GMT
#76
Are you admin and have you set the "run as admin" for the launcher?
LiquipediaOne eye to kill. Two eyes to live.
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 16 2007 23:41 GMT
#77
On August 17 2007 08:13 MasterOfChaos wrote:
Are you admin and have you set the "run as admin" for the launcher?

Haven't got a chance to test it yet, but that was my hunch as to what was wrong.
Can you jam with the console cowboys in cyberspace?
sc2rocks
Profile Joined August 2007
Singapore79 Posts
August 17 2007 00:49 GMT
#78
Cool!
Chilliwack
Profile Joined July 2007
Canada14 Posts
August 17 2007 01:01 GMT
#79
On August 17 2007 08:13 MasterOfChaos wrote:
Are you admin and have you set the "run as admin" for the launcher?


It works now thank you

wow this thing is awesome!!!
Try
Profile Blog Joined August 2007
United States1293 Posts
Last Edited: 2007-08-17 02:18:49
August 17 2007 02:12 GMT
#80
Thx, but it also works in multiplayer games?

Edit:nvm my bad yeah it obviously does
Famehunter
Profile Joined August 2007
Canada586 Posts
August 17 2007 20:33 GMT
#81
On June 17 2007 12:03 tec27 wrote:
Newly Updated APMAlert now has a few new features! Its now fully integrated into the game, with automatic game-detection and a new APMLive functionality (including colored text telling you whether you are above or below the minimum APM you set!). It also has ingame commands to help you change settings while playing.


Please read the readme for further instructions.
Current Version: 0.4 Updated 8/15/07
Download link:
http://rockify.net/APMAlert/APMAlert.zip


NEW! - DXWnd Port for BWL Updated 6/18/07
Uses the same file that DXWnd does to do the windowing, just allows it to be loaded and used with BWL, so that your other plugins can be used. For those who do not know, DXWnd is used to play SC in a window, rather than full screen.

Current Version: 0.2
Download link:
http://rockify.net/DXWndPort/DXWndPort.zip

Same deal, just extract to the SC dir and enable it in BWL, and it'll work.

New in this version
- Now allows you to log onto battle.net while in windowed mode.


Pretty sweet proggy, now I can realize just how pathetic I am at macroing lol
Velox Versutus vigilans
v1
Profile Blog Joined January 2007
Estonia782 Posts
August 17 2007 20:44 GMT
#82
it says "Couldn't find SC Process" :[
Graphics
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
August 17 2007 21:20 GMT
#83
Are you administrator? Are you using Vista?
LiquipediaOne eye to kill. Two eyes to live.
v1
Profile Blog Joined January 2007
Estonia782 Posts
August 18 2007 08:13 GMT
#84
yes I'm Administrator and using WinXP ServicePack 2
Graphics
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 18 2007 16:34 GMT
#85
I really can't see what could be going wrong, sCorpioN. The process ID I use is given to me by BWLauncher, so it should always be able to open the process unless some security feature is preventing me from calling the function. But, I went ahead and reuploaded a new version of APMAlert that will provide more descriptive error messages (They give an error code now) so that I can try to help you out a bit better. So, download that and try running it again and give me the error code
Can you jam with the console cowboys in cyberspace?
Arget
Profile Joined May 2007
United States87 Posts
August 18 2007 17:47 GMT
#86
Could you add an option of where to put the text that tells you your apm like top left/right bottom left/right by bottom meaning above the box of unit view and map etc. because i find i don't pay attention to the one at the top of the screen and look near the unit select display better.
sAviOr fan!
v1
Profile Blog Joined January 2007
Estonia782 Posts
August 18 2007 18:19 GMT
#87
hey tec27,
i have redownloaded and now i get "Error Code: 5"
Graphics
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 18 2007 21:57 GMT
#88
On August 19 2007 02:47 Arget wrote:
Could you add an option of where to put the text that tells you your apm like top left/right bottom left/right by bottom meaning above the box of unit view and map etc. because i find i don't pay attention to the one at the top of the screen and look near the unit select display better.

Next version I'm gonna try to have the ability to place the apm counter wherever you want, as well as turn it off. So just wait a bit and that will come
Can you jam with the console cowboys in cyberspace?
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 20 2007 02:08 GMT
#89
Updated yet again, this time to a new version number!
Screenshot to entice you:
[image loading]

Note that I *don't* recommend placing the APM box there

Also, sCorpioN, sorry that I haven't helped you, but I really have no idea whats going on. That error code means 'Access Denied', which, if you have Administrator, shouldn't be happening.
Can you jam with the console cowboys in cyberspace?
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 21 2007 02:01 GMT
#90
Man, just as I get a new update, blizz updates their client Ah well, I'll try to get this updated in the coming days, but I've never had to update a plugin before, so bear with me
Can you jam with the console cowboys in cyberspace?
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 23 2007 14:54 GMT
#91
DxWnd Port has now been updated for 1.15.1
Can you jam with the console cowboys in cyberspace?
IntoTheWow
Profile Blog Joined May 2004
is awesome32271 Posts
August 23 2007 15:00 GMT
#92
Nice
Moderator<:3-/-<
][-][eretic
Profile Joined March 2004
Canada395 Posts
August 26 2007 16:57 GMT
#93
I can't seem to get the program to work. I launch BW through the most recently updated BWLauncher however when I get onto Battle.net and hit F8 in channel or ingame, I do not see any live apm on my screen. Nor does the /showapm command work.

Any ideas? Am I missing something?
Currently running Windows XP Pro
Hi :)
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
Last Edited: 2007-08-27 03:29:45
August 27 2007 03:19 GMT
#94
^ exactly what he said.

I tried everything i could think of including reinstalling brood war. Nothing. Chaos Plugin works just fine, no problem there, but this is as if it doesn't exist.

F8 doesn't do anything, and all the commands like /tglapm or /movebox reply "unkown command". My guess is that it doesn't load at all, but the box is ticked and I configured it from BWL a bit, but in the actual game... nothing.

P.S.: WinXP Pro

P.P.S.: I just notice that the "Enable LiveAPM" box in the plugin configuration menu won't stay ticked. I click save and it closes, but when I open it again it's still unticked. All the other changes (position, file paths) get saved, but that damn box will remain unphased. Could that be the problem? And if so, how do I fix it?
Im not a n00b, I just play like one.
pdk001
Profile Joined January 2003
Korea (South)922 Posts
August 27 2007 03:45 GMT
#95
im wondering if first person VOD works..
Learning english is as difficult as becoming a progamer in korea
Garnet
Profile Blog Joined February 2006
Vietnam9013 Posts
August 27 2007 04:01 GMT
#96
On August 27 2007 12:19 CubEdIn wrote:


P.P.S.: I just notice that the "Enable LiveAPM" box in the plugin configuration menu won't stay ticked. I click save and it closes, but when I open it again it's still unticked. All the other changes (position, file paths) get saved, but that damn box will remain unphased. Could that be the problem? And if so, how do I fix it?

yes i have this problem too, i think we should wait for tec27 to update it
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
August 27 2007 04:20 GMT
#97
On August 27 2007 12:19 CubEdIn wrote:
^ exactly what he said.

I tried everything i could think of including reinstalling brood war. Nothing. Chaos Plugin works just fine, no problem there, but this is as if it doesn't exist.

F8 doesn't do anything, and all the commands like /tglapm or /movebox reply "unkown command". My guess is that it doesn't load at all, but the box is ticked and I configured it from BWL a bit, but in the actual game... nothing.

P.S.: WinXP Pro

P.P.S.: I just notice that the "Enable LiveAPM" box in the plugin configuration menu won't stay ticked. I click save and it closes, but when I open it again it's still unticked. All the other changes (position, file paths) get saved, but that damn box will remain unphased. Could that be the problem? And if so, how do I fix it?


my box remains ticked, but neither liveAPM or chaos plugin are loaded (as far as I can tell)
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
vicml21
Profile Joined May 2007
Canada165 Posts
August 27 2007 06:41 GMT
#98
Both the chaos plugin and the apm alert dont seem to be working, even though theyre both checked off. replays arent autosaving, and i cant see any apm messages at all, nor is f8 doing anything. Is it because of the lack of update for ver 1.15.1?



"Meow" - Probe
][-][eretic
Profile Joined March 2004
Canada395 Posts
August 27 2007 06:52 GMT
#99
On August 27 2007 15:41 vicml21 wrote:
Both the chaos plugin and the apm alert dont seem to be working, even though theyre both checked off. replays arent autosaving, and i cant see any apm messages at all, nor is f8 doing anything. Is it because of the lack of update for ver 1.15.1?





Most likely the recent update. I guess we'll just wait and see.
Hi :)
arew
Profile Blog Joined September 2006
Lithuania1861 Posts
August 27 2007 12:05 GMT
#100
going to try this =p
750/750 emotions fully stacked
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 27 2007 15:22 GMT
#101
APMAlert still needs to be updated (sorry, I've been busy with college). ChaosPlugin probably needs to be updated as well, although that would actually be a very easy update (basically exactly what I did with DxWnd, all you have to do is change the SC version number it reports to BWL)
Can you jam with the console cowboys in cyberspace?
][-][eretic
Profile Joined March 2004
Canada395 Posts
August 29 2007 19:52 GMT
#102
Any idea when we may be able to expect an update?
Hi :)
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 29 2007 21:11 GMT
#103
Hopefully by next week, I'm actually working on it right this very second
Can you jam with the console cowboys in cyberspace?
p4Rn
Profile Joined August 2006
Poland28 Posts
Last Edited: 2007-08-29 21:36:00
August 29 2007 21:34 GMT
#104
On June 20 2007 02:58 MasterOfChaos wrote:
Probably i'll soon add a warning when your resources mount too high. But I have not succided yet to add a supplylow warning in 1.15.

I hope you will not do it - I mean: to skilling our macro is good, but in game on toruneys such a thing ??? no good ;x
we have problems with automining in sc2, but this is almost the same ;o

so when will be a version for new patch of this apm alert ? - I asked, but when the post was appeard - the answer was there already :D so nice, but remember: school > sc ^^ do not hurry
"Diffuse what can. And not of anything in change."
nOob
Profile Joined November 2005
Spain120 Posts
August 29 2007 21:44 GMT
#105
On August 30 2007 06:11 tec27 wrote:
Hopefully by next week, I'm actually working on it right this very second


i love you <3
LRM)nOob MgZ)inneoov LRM)DadA DadA(elite)
Krzycho
Profile Joined July 2007
Poland442 Posts
August 29 2007 22:01 GMT
#106
how can i install it?
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 29 2007 22:54 GMT
#107
While I was refinding the pausing offset, I thought of a new apm warning style. Haven't tested it out yet so it may or may not appear in the next version, but the idea behind it is "grayscale flickering". (if you don't understand that, I mean that it would turn grayscale (IE: what it looks like when it pauses) on and off until your APM goes above the minimum) That may get really annoying though, so we'll see
Can you jam with the console cowboys in cyberspace?
thoraxe
Profile Blog Joined March 2007
United States1449 Posts
Last Edited: 2007-08-29 23:32:55
August 29 2007 23:32 GMT
#108
will this 0.5 version work with patch 1.15.1

Cuz its not working for me.
Obama singing "Kick Ass" Song: http://www.youtube.com/watch?v=yghFBt-fXmw&feature=player_embedde
Chef
Profile Blog Joined August 2005
10810 Posts
August 30 2007 00:23 GMT
#109
"Could not find scwnd.hdl"
LEGEND!! LEGEND!!
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 30 2007 00:45 GMT
#110
On August 30 2007 09:23 PsycHOTemplar wrote:
"Could not find scwnd.hdl"

Sorry, forgot to include that in the new zip. Uploaded a new copy now, so redownload it.
Can you jam with the console cowboys in cyberspace?
Chef
Profile Blog Joined August 2005
10810 Posts
August 30 2007 01:21 GMT
#111
Many thanks :D
LEGEND!! LEGEND!!
Ramsing
Profile Joined July 2007
Canada233 Posts
September 02 2007 09:37 GMT
#112
I seem to be having the scwnd.hdl problem psycHOTempar was having even after I re-downloaded.
Aepplet
Profile Joined December 2003
Sweden2908 Posts
September 02 2007 09:55 GMT
#113
dumb question, but was there an update? if yes, where can i find it?
tec27
Profile Blog Joined June 2004
United States3696 Posts
September 02 2007 20:16 GMT
#114
On September 02 2007 18:55 Aepplet wrote:
dumb question, but was there an update? if yes, where can i find it?

There was an update to DXWnd, however, APMAlert for 1.15.1 is still under development.
Can you jam with the console cowboys in cyberspace?
Aepplet
Profile Joined December 2003
Sweden2908 Posts
September 02 2007 21:11 GMT
#115
On September 03 2007 05:16 tec27 wrote:
Show nested quote +
On September 02 2007 18:55 Aepplet wrote:
dumb question, but was there an update? if yes, where can i find it?

There was an update to DXWnd, however, APMAlert for 1.15.1 is still under development.


thank you very much, it's appreciated
llloveoov
Profile Joined September 2007
Chile20 Posts
September 25 2007 20:01 GMT
#116
any news about this thing 8(??
TeRRan`UseR
Profile Joined December 2004
Canada692 Posts
Last Edited: 2007-09-26 02:30:45
September 26 2007 02:29 GMT
#117
A high resources alert feature would be cool.
AKAs FreeloSS @USwest Freel0ss @Europe
Kacas
Profile Joined July 2003
Brazil3143 Posts
September 28 2007 18:55 GMT
#118
just a question
how to run this with iccup launcher?
I Love Hyori Lee =* icq: 41760400 / msn: kayen_chn at hotm
Kacas
Profile Joined July 2003
Brazil3143 Posts
September 28 2007 18:58 GMT
#119
nevermind
i cant even run apmalert...
the apm just dont appear t_T
I Love Hyori Lee =* icq: 41760400 / msn: kayen_chn at hotm
stk01001
Profile Joined September 2007
United States786 Posts
September 28 2007 20:24 GMT
#120
Can anybody reccomend a good program for analyzing APM post-game from a replay? Right now I'm using BWChart. It works OK, not sure if there was anything better or more accurate out there though.
a.k.a reLapSe ---
llloveoov
Profile Joined September 2007
Chile20 Posts
September 29 2007 20:10 GMT
#121
bw chart isnt enough 4 u? =S
Armathai
Profile Joined October 2007
1023 Posts
October 23 2007 16:20 GMT
#122
Is an update for apmalert still comming out? I've got the problem previously mentioned about it not working anymore.
Looking for ArcticCerebrate formerly from @USEast
tec27
Profile Blog Joined June 2004
United States3696 Posts
October 24 2007 18:21 GMT
#123
I know its been a long time coming, and I truly am sorry I took such a long time to get it done, but, as I just said, its done. That's right, APMAlert is now updated for 1.15.1! Check the first post in this topic for the download link!

If you have any troubles with this version, please let me know so I can get them fixed!
Can you jam with the console cowboys in cyberspace?
GMer[TOp]
Profile Joined June 2007
Canada118 Posts
October 24 2007 19:33 GMT
#124
where do i get BWL? is it BWLauncher by ashur? or the iccup one? O.O
Money is everything
tec27
Profile Blog Joined June 2004
United States3696 Posts
October 24 2007 21:01 GMT
#125
On October 25 2007 04:33 GMer[TOp] wrote:
where do i get BWL? is it BWLauncher by ashur? or the iccup one? O.O

Its BWLauncher by Ashur (although the ICCup launcher is really the same thing, just with a modified interface and less customizability).
Can you jam with the console cowboys in cyberspace?
Armathai
Profile Joined October 2007
1023 Posts
October 24 2007 21:46 GMT
#126
Thanks for updating it tec! It's such a helpful tool when you're training

Now I just need something to bug me about resource spending ;D
Looking for ArcticCerebrate formerly from @USEast
YinYang69
Profile Joined July 2007
United States255 Posts
Last Edited: 2007-10-24 22:18:45
October 24 2007 22:03 GMT
#127
Nice job on the update!

Alright I got an error "Can't find SC Process. Error Code 5". Anything I should do to fix it?
Keep it simple stupid.
Aepplet
Profile Joined December 2003
Sweden2908 Posts
Last Edited: 2007-10-24 22:38:21
October 24 2007 22:36 GMT
#128
it kinda...doesn't load?
i updated it, checked the box and all that. but when i play a game nothing happens. no sound, no live apm, nothing =(

EDIT: ah fuck i'm such an idiot. i didn't realize i need to push F8...
tec27
Profile Blog Joined June 2004
United States3696 Posts
Last Edited: 2007-10-24 23:05:51
October 24 2007 23:05 GMT
#129
On October 25 2007 06:46 Armathai wrote:
Thanks for updating it tec! It's such a helpful tool when you're training

Now I just need something to bug me about resource spending ;D

That was actually something I've thought about before, just gotta figure out the best way to implement it

On October 25 2007 07:03 YinYang69 wrote:
Nice job on the update!

Alright I got an error "Can't find SC Process. Error Code 5". Anything I should do to fix it?

What version of Windows are you running?
Can you jam with the console cowboys in cyberspace?
YinYang69
Profile Joined July 2007
United States255 Posts
October 24 2007 23:20 GMT
#130
On October 25 2007 08:05 tec27 wrote:

What version of Windows are you running?


I'm running Vista.
Keep it simple stupid.
tec27
Profile Blog Joined June 2004
United States3696 Posts
October 24 2007 23:22 GMT
#131
On October 25 2007 08:20 YinYang69 wrote:
Show nested quote +
On October 25 2007 08:05 tec27 wrote:

What version of Windows are you running?


I'm running Vista.

That could be the problem, although I'm really not sure why. If you run the program as Administrator, it should have no problem opening the process (unless Vista's extra execution protection stuff is screwing it up)
Can you jam with the console cowboys in cyberspace?
YinYang69
Profile Joined July 2007
United States255 Posts
October 25 2007 01:46 GMT
#132
Thanks tec running it as administrator fix the problem.
Keep it simple stupid.
vicml21
Profile Joined May 2007
Canada165 Posts
Last Edited: 2007-10-25 03:33:52
October 25 2007 03:06 GMT
#133
I cant get it working for some reason, on vista, using the BWLauncher with the link at the bottom that says "bwprogrammers.com". It's weird, because the other plugin i have set to launch works properly (Chaos plugin) including the autoreplay save & windows key disable feature. I tried pressing F8 numerous times and tried using the "/about" command in game, but nothing appeared

EDIT: nvm i got it. thanks man, good work
"Meow" - Probe
iD.SquaLL
Profile Blog Joined April 2005
Spain250 Posts
October 25 2007 03:22 GMT
#134
Question, How do I run BWLauncher with ICCup ?
Don't take offense, better make amends, rip it all to shreds and let it go
tec27
Profile Blog Joined June 2004
United States3696 Posts
October 25 2007 11:49 GMT
#135
On October 25 2007 12:22 iD.SquaLL wrote:
Question, How do I run BWLauncher with ICCup ?

Try renaming the ICCup plugin (should be a .icc file) to a .bwl file, then BWLauncher should pick it up as a plugin you can use.
Can you jam with the console cowboys in cyberspace?
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
October 25 2007 12:56 GMT
#136
It crashed a few times when I turned it off. Works good apart from that, and it doesn't bother me too much, but just thought you should know. Illegal operation error.
Im not a n00b, I just play like one.
tec27
Profile Blog Joined June 2004
United States3696 Posts
Last Edited: 2007-10-25 14:00:23
October 25 2007 13:09 GMT
#137
On October 25 2007 21:56 CubEdIn wrote:
It crashed a few times when I turned it off. Works good apart from that, and it doesn't bother me too much, but just thought you should know. Illegal operation error.

Yeah, I've gotten that before as well, not quite sure why, but I'll work on it.

Edit: So, apparently, the new patching/unpatching code I was working on never got finished, and I never noticed... (lol) So as of now, when you unpatch, the plugin apparently just picks random data and throws it onto the patch location, causing SC to cease working most of the time. So, as of now, until I can get a new update out, I recommend you don't unpatch (turn the plugin off) when you can't afford to crash
Can you jam with the console cowboys in cyberspace?
tec27
Profile Blog Joined June 2004
United States3696 Posts
Last Edited: 2007-10-25 14:37:19
October 25 2007 14:10 GMT
#138
Patching/Unpatching problem is fixed, please redownload!

Edit: And the plugin should also now auto-update properly
Can you jam with the console cowboys in cyberspace?
Armathai
Profile Joined October 2007
1023 Posts
October 25 2007 17:21 GMT
#139
Thanks for fixing it
Looking for ArcticCerebrate formerly from @USEast
tec27
Profile Blog Joined June 2004
United States3696 Posts
October 25 2007 18:18 GMT
#140
Starting work on the resource alerts now, that hopefully won't take too long as the framework's already in place Basically, my plan is to monitor the intake of minerals/gas and the spending of minerals/gas (and hopefully to seperate them if you so choose), calculate an efficiency ratio between them, and then give you both the ability to display a meter on the screen, and to hear alerts when you aren't meeting a set efficiency
Can you jam with the console cowboys in cyberspace?
Armathai
Profile Joined October 2007
1023 Posts
October 26 2007 10:11 GMT
#141
Sounds good! I wonder however if you need to expand for example, and are collecting resources for that, to get there to be some sort of "time to expand" factor. So that the alarm wouldn't go off if it makes sense timing wise to expand, that might depend 2much on gameplay though. I dunno what I'm blabbering about :S
Looking for ArcticCerebrate formerly from @USEast
TurboMaN
Profile Joined October 2005
Germany925 Posts
October 26 2007 20:48 GMT
#142
If I use it with the Iccup Plugin it says that the Antihack is offline (on Iccup).
Can you fix this pls?
tec27
Profile Blog Joined June 2004
United States3696 Posts
October 26 2007 20:56 GMT
#143
On October 27 2007 05:48 TurboMaN wrote:
If I use it with the Iccup Plugin it says that the Antihack is offline (on Iccup).
Can you fix this pls?

Well, the only way to fix it would probably be to have it integrated into ICCup's launcher, I'll work on that
Can you jam with the console cowboys in cyberspace?
tec27
Profile Blog Joined June 2004
United States3696 Posts
October 27 2007 03:58 GMT
#144
Just finished the update for LiveME, BWL should update to the new version next time you check for updates. If you want a new copy of the readme (has the added LiveME commands) just download the zip file in the original post.

Figuring out a proper way to do an alert system for ME is gonna take some work, but I'm sure I/we can figure something out

Screenshots of the new version, first one in standard config, second in a more customized usage:
[image loading]


[image loading]
Can you jam with the console cowboys in cyberspace?
afdagfhds3gdg2
Profile Joined May 2007
United States77 Posts
Last Edited: 2008-10-25 20:52:08
November 06 2007 12:17 GMT
#145
--- Nuked ---
][-][eretic
Profile Joined March 2004
Canada395 Posts
November 06 2007 13:56 GMT
#146
I think you should just play the "Nuclear Launch Detected" .wav file for ME. Even if you aren't playing vs a Terran opponent, I think that would throw a lot of people off.... hahahaha
Hi :)
aao)420
Profile Joined November 2007
Ireland5 Posts
November 06 2007 15:17 GMT
#147
im having the same error:5 for vista problem i see yinyang69 fixed it by running administrator how is this done pls?
We are who we are, for me? we'll see....
tec27
Profile Blog Joined June 2004
United States3696 Posts
November 06 2007 15:27 GMT
#148
On November 06 2007 21:17 wliu2385 wrote:
Is it possible to use this with bwai? http://www.entropyzero.org/BroodwarAI.html

Not really sure how BWAI works. If it runs from its own exe file, you could perhaps get BWLauncher to run that, but otherwise, there's not too much I can do to make my plugin work with it.

On November 07 2007 00:17 aao)420 wrote:
im having the same error:5 for vista problem i see yinyang69 fixed it by running administrator how is this done pls?

You can either run it from an account that has administrator privileges (IE: is set to be an admin) or, I believe, you can right-click your BWLauncher shortcut, click properties, and then set it to run under admin privileges there.
Can you jam with the console cowboys in cyberspace?
aao)420
Profile Joined November 2007
Ireland5 Posts
November 06 2007 15:34 GMT
#149
wow thank u so much, u really know your stuff gj on all of it
We are who we are, for me? we'll see....
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
November 06 2007 18:44 GMT
#150
How do you calculate your APM? Looks like exponential decay, but with what interval?
LiquipediaOne eye to kill. Two eyes to live.
tec27
Profile Blog Joined June 2004
United States3696 Posts
November 06 2007 19:53 GMT
#151
On November 07 2007 03:44 MasterOfChaos wrote:
How do you calculate your APM? Looks like exponential decay, but with what interval?

Its calculated directly based on actions and game time. When the game starts, I save the current time, and each action performed increments an action counter. Then you just divide by the number of minutes passed to get the APM.
Can you jam with the console cowboys in cyberspace?
ScvRushGGNoRe
Profile Joined November 2007
13 Posts
November 06 2007 20:20 GMT
#152
OMFG this is so nice. Now I may finally achieve 400 APM after 5 years of amateur gaming.
FamousRobot
Profile Joined August 2007
United States28 Posts
November 06 2007 20:28 GMT
#153
Can you add a clock option? It'd help getting timing right and such.
tec27
Profile Blog Joined June 2004
United States3696 Posts
November 07 2007 06:04 GMT
#154
On November 07 2007 05:28 FamousRobot wrote:
Can you add a clock option? It'd help getting timing right and such.

Well, I'm kind of against this idea (I think its sorta bad competition-wise) but I guess if there's enough demand, I'll implement it in the next update.
Can you jam with the console cowboys in cyberspace?
LML
Profile Blog Joined March 2007
Germany1754 Posts
November 07 2007 12:35 GMT
#155
you should add this for the iccup launcher, instead of the BWL, since iccup launcher is more used, thx to anti-hack;o
LML
tec27
Profile Blog Joined June 2004
United States3696 Posts
November 07 2007 13:57 GMT
#156
On November 07 2007 21:35 LML wrote:
you should add this for the iccup launcher, instead of the BWL, since iccup launcher is more used, thx to anti-hack;o

Unfortunately, I've been told my plugin is incompatible with ICCup's launcher because I modify offsets ingame. There's really no way to get around that on my part, since if I don't modify offsets, then we'll just be back to the original, inaccurate version of this that didn't even have an APM display.
Can you jam with the console cowboys in cyberspace?
LML
Profile Blog Joined March 2007
Germany1754 Posts
November 07 2007 17:54 GMT
#157
ok, then I just won't use it.
LML
Armathai
Profile Joined October 2007
1023 Posts
November 12 2007 20:09 GMT
#158
Too bad that the ICCup can't work with it, silly people should just check your plugin and then let it in ;(
Looking for ArcticCerebrate formerly from @USEast
Yoruichi.ReV
Profile Joined December 2007
Norway8 Posts
December 17 2007 13:19 GMT
#159
"Could not find ScWnd.hdl!" is the error msg i get when i try starting with the launcher. adn when i close it i still get in bw, but in game i see no apm live stuff. even thou i press F8 or type /apmlive or w/e. anyone know whats wrong? i use win exp pro.
tec27
Profile Blog Joined June 2004
United States3696 Posts
December 17 2007 13:22 GMT
#160
On December 17 2007 22:19 Yoruichi.ReV wrote:
"Could not find ScWnd.hdl!" is the error msg i get when i try starting with the launcher. adn when i close it i still get in bw, but in game i see no apm live stuff. even thou i press F8 or type /apmlive or w/e. anyone know whats wrong? i use win exp pro.

Make sure you have the plugin enabled, and you may want to redownload it. The ScWnd error is from the DxWnd plugin, not APMAlert, so you probably want to check if the options you have set in BWLauncher are correct.
Can you jam with the console cowboys in cyberspace?
Yoruichi.ReV
Profile Joined December 2007
Norway8 Posts
Last Edited: 2007-12-17 14:20:48
December 17 2007 14:20 GMT
#161
I redownloaded bwl. all the boxes are checked. is the apmalert.zip and DXWndPort.zip supposed to be unzipped in the bwl folder or starcraft folder? i have it in starcraft. i still get the same error msg, and apm live doesnt work.

thx for incredibly fast reply btw!
Yoruichi.ReV
Profile Joined December 2007
Norway8 Posts
December 17 2007 14:40 GMT
#162
i found out that i had the wrong bw folder in installpath. but now i get "this application has failed to start because MSVCR71D.dll was not found. Re-sinstalling the application may fix the problem" I re-installed and got the same thing.
axel
Profile Blog Joined March 2007
France385 Posts
December 17 2007 16:03 GMT
#163
som1 to confirm it does not work with iccup launcher?
tec27
Profile Blog Joined June 2004
United States3696 Posts
December 17 2007 16:35 GMT
#164
On December 17 2007 23:40 Yoruichi.ReV wrote:
i found out that i had the wrong bw folder in installpath. but now i get "this application has failed to start because MSVCR71D.dll was not found. Re-sinstalling the application may fix the problem" I re-installed and got the same thing.

http://www.microsoft.com/downloads/details.aspx?familyid=32bc1bee-a3f9-4c13-9c99-220b62a191ee&displaylang=en
That should be what you need

On December 18 2007 01:03 axel wrote:
som1 to confirm it does not work with iccup launcher?

If you try, the antihack won't work =/
Can you jam with the console cowboys in cyberspace?
Yoruichi.ReV
Profile Joined December 2007
Norway8 Posts
December 17 2007 19:00 GMT
#165
i installed the thing you gave me link to and i got the same error msg. and i got this one too: "coudnt load library: C:\Documents and settings\Administrator\Desktop\upload\starcraft\downstats115.bwl"
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
December 17 2007 19:01 GMT
#166
MSVCR71D.dll that sounds like a debug version. Why does your plugin require that version?
LiquipediaOne eye to kill. Two eyes to live.
Yoruichi.ReV
Profile Joined December 2007
Norway8 Posts
December 17 2007 19:13 GMT
#167
i hope you are not asking me masterofchaos cause i dont understand any of this... i just want apm live =/
tec27
Profile Blog Joined June 2004
United States3696 Posts
December 17 2007 22:37 GMT
#168
On December 18 2007 04:00 Yoruichi.ReV wrote:
i installed the thing you gave me link to and i got the same error msg. and i got this one too: "coudnt load library: C:\Documents and settings\Administrator\Desktop\upload\starcraft\downstats115.bwl"

What other plugins do you have installed? I've never even seen a plugin with that filename (but it looks like it would be for download progress in 1.15?)

On December 18 2007 04:01 MasterOfChaos wrote:
MSVCR71D.dll that sounds like a debug version. Why does your plugin require that version?

My plugin personally doesn't. I figured DXWnd's dll might use it though, and even if it didn't, I'd still like to help him fix his problem
Can you jam with the console cowboys in cyberspace?
morfyy
Profile Joined May 2007
Romania593 Posts
December 17 2007 23:08 GMT
#169
thnx
Yoruichi.ReV
Profile Joined December 2007
Norway8 Posts
December 18 2007 00:52 GMT
#170
i downloaded some old apm live stuff and bwcoach. maybe thats what messes things up. apparently they havent worked since 1.13 or something =/ should i re-install bw or something?
`and should bwl be in a separate folder inside starcraft folder? or should i just unzip all the files in the bw folder?
tec27
Profile Blog Joined June 2004
United States3696 Posts
December 18 2007 07:21 GMT
#171
On December 18 2007 09:52 Yoruichi.ReV wrote:
i downloaded some old apm live stuff and bwcoach. maybe thats what messes things up. apparently they havent worked since 1.13 or something =/ should i re-install bw or something?
`and should bwl be in a separate folder inside starcraft folder? or should i just unzip all the files in the bw folder?

As long as the older plugins aren't enabled, it shouldn't be an issue. On the subject of where to put BWL, you can either have it in a seperate folder, or in your BW folder, just make sure that you keep all the BWL plugins in the same folder as the launcher itself. Personally, I just keep it all in my main SC folder.
Can you jam with the console cowboys in cyberspace?
Yoruichi.ReV
Profile Joined December 2007
Norway8 Posts
December 18 2007 22:23 GMT
#172
I just turned off the other plug ins and then apm live worked. thx for help!
tec27
Profile Blog Joined June 2004
United States3696 Posts
December 18 2007 23:48 GMT
#173
On December 19 2007 07:23 Yoruichi.ReV wrote:
I just turned off the other plug ins and then apm live worked. thx for help!

No problem I hope you find it useful
Can you jam with the console cowboys in cyberspace?
LML
Profile Blog Joined March 2007
Germany1754 Posts
December 19 2007 09:55 GMT
#174
does this work with iccup-launcher, aswell?! ;o
LML
tec27
Profile Blog Joined June 2004
United States3696 Posts
December 19 2007 15:24 GMT
#175
On December 19 2007 18:55 LML wrote:
does this work with iccup-launcher, aswell?! ;o

Well, technically it would work with the launcher, but it won't work with the antihack
Can you jam with the console cowboys in cyberspace?
Yoruichi.ReV
Profile Joined December 2007
Norway8 Posts
Last Edited: 2007-12-21 02:01:06
December 21 2007 00:03 GMT
#176
i have a new problem. when i start bwl, i cant press start button even thou i checked the "no cd for 1.15.1" box.

edit: sry, im noob^^ i didn't choose patch
20Nation
Profile Joined February 2005
United States258 Posts
December 31 2007 02:47 GMT
#177
I have read every single post and i cannot figure out why i cant get apm live to work. When i make a game it will not show up at all, i have tried only checking apmlive box, i have pushed f8 in game, i have tried everything in the posts on thread what is the problem?
tec27
Profile Blog Joined June 2004
United States3696 Posts
December 31 2007 04:36 GMT
#178
On December 31 2007 11:47 20Nation wrote:
I have read every single post and i cannot figure out why i cant get apm live to work. When i make a game it will not show up at all, i have tried only checking apmlive box, i have pushed f8 in game, i have tried everything in the posts on thread what is the problem?

First, make sure you're on the most up-to-date version by re-downloading it. Then, make sure APMLive is enabled in the options for APMAlert. Then, when you start BW, you should hear your enable sound when you hit F8. If you don't, and sounds are enabled, then I'm not sure whats wrong, because it should give an error. If you do hear a sound though, then you can just disable the plugin (by pressing F8 again) and connect to B.net, and then re-enable the plugin afterwards, and it should work.

If its still not working after that, let me know, and I'll try to help you further.
Can you jam with the console cowboys in cyberspace?
20Nation
Profile Joined February 2005
United States258 Posts
December 31 2007 05:25 GMT
#179
I redl'd the file and put it in again, i made sure apmlive was enabled and when i started bw and hit f8 nothing happened i tried it alot.
tec27
Profile Blog Joined June 2004
United States3696 Posts
December 31 2007 07:06 GMT
#180
On December 31 2007 14:25 20Nation wrote:
I redl'd the file and put it in again, i made sure apmlive was enabled and when i started bw and hit f8 nothing happened i tried it alot.

What version of Windows are you using?
Can you jam with the console cowboys in cyberspace?
20Nation
Profile Joined February 2005
United States258 Posts
December 31 2007 07:18 GMT
#181
vista
Spaceball
Profile Joined November 2007
United States213 Posts
January 03 2008 03:28 GMT
#182
Nice plugin, its helping me a lot. One quick question though, is there anyway to make it play the alert sound only once when you dip below the min apm? I want the sound, but when it spams like that the only thing it accomplishes is giving me a headache.
Metaspace
Profile Joined November 2006
Austria670 Posts
January 19 2008 09:14 GMT
#183
Hi all - for those who love APMAlert, if you use ChaosLauncher (http://winner.cspsx.de/Starcraft/Tool/Chaoslauncher.zip), and force using the 1.15.1 version of APMAlert (there is a dedicated checkbox), it will work.

With one limitation: you MUST switch off the plugin (using the F8 key) before entering a game on Bnet (EVERY time!), and only switch it on after you are inside, otherwise StarCraft will crash.

Hope to have helped.
Wir haben zuwenig Vespingas!
No_eL
Profile Joined July 2007
Chile1438 Posts
January 19 2008 09:18 GMT
#184
its seem a "soft hack" for me.. i think all alternative programs for scbw are cheat.
Beat after beat i will become stronger.
leemarc005
Profile Joined January 2008
United States1 Post
Last Edited: 2008-01-27 01:02:56
January 27 2008 00:58 GMT
#185
im having the same problem as 20nation, I am using windows xp
Quaivat5tay
Profile Joined January 2008
Vietnam8 Posts
February 13 2008 16:08 GMT
#186
Sorry if this post is not belong to this thread but don't know where to put my question.When i start my Bwcoach and check for showing AMP during match ,but bwcoach show error that can not connect to starcraft and my CPU usage jump to 100% from that moment .Hix please help me ,thank u very much .
tec27
Profile Blog Joined June 2004
United States3696 Posts
February 13 2008 16:12 GMT
#187
On February 14 2008 01:08 Quaivat5tay wrote:
Sorry if this post is not belong to this thread but don't know where to put my question.When i start my Bwcoach and check for showing AMP during match ,but bwcoach show error that can not connect to starcraft and my CPU usage jump to 100% from that moment .Hix please help me ,thank u very much .

If you mean BWLauncher, then that's because I haven't updated the plugin yet. Have been really busy with school, so I haven't had time yet. I'll get it done soon, I swear
Can you jam with the console cowboys in cyberspace?
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
February 13 2008 16:28 GMT
#188
I have a tool for updating code-offsets, but not data-offsets. But that will probably not help you much as most code-offsets did not change from 1.15.1.
LiquipediaOne eye to kill. Two eyes to live.
tec27
Profile Blog Joined June 2004
United States3696 Posts
February 13 2008 16:41 GMT
#189
On February 14 2008 01:28 MasterOfChaos wrote:
I have a tool for updating code-offsets, but not data-offsets. But that will probably not help you much as most code-offsets did not change from 1.15.1.

Yeah, its not really that hard to do, it just takes time though. Its looking like I'll have some time this weekend though, so we'll see.
Can you jam with the console cowboys in cyberspace?
Quaivat5tay
Profile Joined January 2008
Vietnam8 Posts
February 13 2008 18:00 GMT
#190
Have differences between BWLauncher and BWCoach ??? So u mean this error about updating plugin ?? Anyway thank u for answering my question ,and hoping update plugin will come soon .
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
February 13 2008 18:25 GMT
#191
BWCoach is a really old program which includes an APM-Live feature. BWLauncher is a launcher for SC which works up to 1.15.1.
LiquipediaOne eye to kill. Two eyes to live.
Quaivat5tay
Profile Joined January 2008
Vietnam8 Posts
February 19 2008 10:34 GMT
#192
On February 14 2008 03:25 MasterOfChaos wrote:
BWCoach is a really old program which includes an APM-Live feature. BWLauncher is a launcher for SC which works up to 1.15.1.


Thank u
Quaivat5tay
Profile Joined January 2008
Vietnam8 Posts
February 19 2008 13:26 GMT
#193
To : tec27 .I know this will takes much your time ,but would you like to make guide how to use APM live step by step with image illustration, i really don't get it all .I had try many times but it seems that does not want to run in my PC .Wait for your update and guide .
tec27
Profile Blog Joined June 2004
United States3696 Posts
March 06 2008 02:55 GMT
#194
Finally updated for 1.15.2, sorry for the wait. As a bonus for the long time you all waited, I added auto-game detection. When you enter a game lobby, you should hear the enable sound you have set, letting you know the plugin has enabled itself.

It will do this for the first game you enter, but if you manually enable/disable the plugin, it will no longer auto-enable itself unless you restart Starcraft (just in case you don't want to play with it for a while).

Quaivat5tay: It should work pretty easily for you now (with the automatic enabling and all) but if you still need help, let me know.
Can you jam with the console cowboys in cyberspace?
Raithed
Profile Blog Joined May 2007
China7078 Posts
March 06 2008 08:09 GMT
#195
how come it doesnt work with hamachi?
tec27
Profile Blog Joined June 2004
United States3696 Posts
March 06 2008 14:20 GMT
#196
On March 06 2008 17:09 Raithed wrote:
how come it doesnt work with hamachi?

Its working fine with Hamachi for me, are you sure that it doesn't?
Can you jam with the console cowboys in cyberspace?
Raithed
Profile Blog Joined May 2007
China7078 Posts
March 06 2008 18:25 GMT
#197
On March 06 2008 23:20 tec27 wrote:
Show nested quote +
On March 06 2008 17:09 Raithed wrote:
how come it doesnt work with hamachi?

Its working fine with Hamachi for me, are you sure that it doesn't?

i think it may be just me and a friend of mine, he couldnt ping me at all and we couldnt communicate on hamachi when it was on.
tec27
Profile Blog Joined June 2004
United States3696 Posts
April 11 2008 04:26 GMT
#198
Just updated this tonight, messed with the APM detection so it should be more dynamic now. If its *too* dynamic, let me know (I think I'm going to work on making its dynamic-ness a setting).
Can you jam with the console cowboys in cyberspace?
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
April 11 2008 11:04 GMT
#199
do you use exponential decay? I have some code for that from my apm live which I abandonned.
LiquipediaOne eye to kill. Two eyes to live.
tec27
Profile Blog Joined June 2004
United States3696 Posts
April 11 2008 15:39 GMT
#200
On April 11 2008 20:04 MasterOfChaos wrote:
do you use exponential decay? I have some code for that from my apm live which I abandonned.
No, I use something much simpler I actually just reverted to the 'basket method' I used before I started hooking into Starcraft to get APM (that is, every x seconds, I save the last action count to a 'basket' and reset the action count. Then I increase the current basket, and if its over the number of total baskets, wrap it back to 0. Then for calculating, I just convert the total number of actions in those baskets to a 1-minute interval)
Can you jam with the console cowboys in cyberspace?
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
Last Edited: 2008-09-23 10:37:15
April 11 2008 16:12 GMT
#201
The Pseudocode of what I use:
Interval is the time after which actions are worth 1/e in minutes.
+ Show Spoiler [code] +

var ApmCounter:real;
LastTick:Cardinal;

function OnAction
begin
ApmCounter++;
end;

function OnTick
var CurrentTick:Cardinal;
begin
CurrentTick:=gettickcount;
TimeDiff:=CurrentTick-LastTick;
ApmCounter:=ApmCounter*exp(-Timediff/(Interval*60000));
LastTick:=CurrentTick;
end;

function OnDraw
begin
Write(ApmCounter/Interval);
end;
LiquipediaOne eye to kill. Two eyes to live.
tec27
Profile Blog Joined June 2004
United States3696 Posts
April 11 2008 16:58 GMT
#202
thanks for that, I'll look into implementing it
Can you jam with the console cowboys in cyberspace?
tec27
Profile Blog Joined June 2004
United States3696 Posts
April 12 2008 00:59 GMT
#203
Just updated it again with the new APM algorithm from MasterOfChaos. Its working pretty nicely, just took me a little while to tweak the decay rate It will probably agree most closely with BWCharts "flat" APM setting rather than "medium", but thats still a lot better than before
Can you jam with the console cowboys in cyberspace?
Flopgun
Profile Joined August 2005
Germany274 Posts
April 12 2008 18:04 GMT
#204
seems a bit buggy, in my last game it showed always under 290 apm but bwchart says that i had 315 apm with peaks of 500 (yeah with hotkey spamming ;D). In the beginning it also say that i have something like 200 but i was spamming like mad and i had definitely 400+
Jaedong fighting
tec27
Profile Blog Joined June 2004
United States3696 Posts
April 12 2008 18:42 GMT
#205
On April 13 2008 03:04 Flopgun wrote:
seems a bit buggy, in my last game it showed always under 290 apm but bwchart says that i had 315 apm with peaks of 500 (yeah with hotkey spamming ;D). In the beginning it also say that i have something like 200 but i was spamming like mad and i had definitely 400+

I'll try lowering the decay rate a bit more. The beginning spam stuff is a side effect of the method, I've tried to offset that by having an initial period where actions don't decay, but apparently I need to up that period a bit more as well
Can you jam with the console cowboys in cyberspace?
Darkmole
Profile Blog Joined September 2007
United States900 Posts
April 12 2008 19:07 GMT
#206
im getting problem with chaoslauncher when i got a new comp T.T does it work with vista???
tec27
Profile Blog Joined June 2004
United States3696 Posts
April 12 2008 19:41 GMT
#207
On April 13 2008 04:07 Darkmole wrote:
im getting problem with chaoslauncher when i got a new comp T.T does it work with vista???
Make sure its being launched with administrator privileges.
Can you jam with the console cowboys in cyberspace?
tec27
Profile Blog Joined June 2004
United States3696 Posts
September 18 2008 22:13 GMT
#208
Updated for 1.15.3, auto-update should work for it.

A couple other changes as well:
-- Fixed a bug in APM calculation that resulted in a small offset from actual APM
-- Removed Keyhooks and replaced them with Hotkeys (this should remove the Administrator account requirement from the plugin, hopefully, and make it more vista-compatible).
Can you jam with the console cowboys in cyberspace?
slained
Profile Blog Joined October 2006
Canada966 Posts
September 18 2008 22:15 GMT
#209
Awesome!

question I think i used this before, will it show the same apm as the one ill get in bwchart after? or will it be much higher
tec27
Profile Blog Joined June 2004
United States3696 Posts
September 18 2008 22:16 GMT
#210
On September 19 2008 07:15 slained wrote:
Awesome!

question I think i used this before, will it show the same apm as the one ill get in bwchart after? or will it be much higher

It should be fairly similar (thats what I was going for when I chose the constants in the APM calculation, anyway). Thats very hard to compare though, but I think they're fairly similar (+/- 10 or so).
Can you jam with the console cowboys in cyberspace?
slained
Profile Blog Joined October 2006
Canada966 Posts
September 18 2008 22:21 GMT
#211
Yea I like that. I wonder what would happen if there was an EAPM Alert, would people get a lot better from it than a regular apm detector? heh, no idea how that would work. Anyways, I can't wait till try this out when I get home.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
September 18 2008 23:26 GMT
#212
OMG TY =D
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
darnoconrad
Profile Joined September 2008
Canada110 Posts
September 18 2008 23:36 GMT
#213
Screenshots of the current version:
+ Show Spoiler +
[image loading]

[image loading]



Beside APM there is a Min%. What does the Min% tell?
Reason is not automatic. Those who deny it cannot be convinced by it. Do not count on them. Leave them alone. - Ayn Rand
SixSongs
Profile Blog Joined March 2006
Poland1455 Posts
September 18 2008 23:41 GMT
#214
Thank you so much
The Prince of DroneS
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2008-09-18 23:45:55
September 18 2008 23:43 GMT
#215
On September 19 2008 08:36 darnoconrad wrote:
Screenshots of the current version:
+ Show Spoiler +
[image loading]

[image loading]



Beside APM there is a Min%. What does the Min% tell?

Can you move that APM display around or something? I would love to have it where it is in the second picture, easy to notice if my APM is slipping when I go to upgrade or something.

EDIT: Oh, it's that 'LiveAPM X Position' and Y and stuff that moves it I guess?
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
tec27
Profile Blog Joined June 2004
United States3696 Posts
September 19 2008 00:42 GMT
#216
On September 19 2008 08:43 Grobyc wrote:
Show nested quote +
On September 19 2008 08:36 darnoconrad wrote:
Screenshots of the current version:
+ Show Spoiler +
[image loading]

[image loading]



Beside APM there is a Min%. What does the Min% tell?

Can you move that APM display around or something? I would love to have it where it is in the second picture, easy to notice if my APM is slipping when I go to upgrade or something.

EDIT: Oh, it's that 'LiveAPM X Position' and Y and stuff that moves it I guess?

Correct. You can also set it ingame using some text commands (see the readme for that).

The min% is "mineral efficiency". Basically, it takes your total expenditures divided by your total income. Not too useful, but I went ahead and added that (you can enable/disable that display seperate from APMLive).
Can you jam with the console cowboys in cyberspace?
darnoconrad
Profile Joined September 2008
Canada110 Posts
September 19 2008 19:26 GMT
#217
On September 19 2008 09:42 tec27 wrote:
The min% is "mineral efficiency". Basically, it takes your total expenditures divided by your total income. Not too useful, but I went ahead and added that (you can enable/disable that display seperate from APMLive).


That's pretty cool but sometimes i get pretty strange values above 100% like i had 147% in my last game. How can I be spending more than my income?
Reason is not automatic. Those who deny it cannot be convinced by it. Do not count on them. Leave them alone. - Ayn Rand
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
September 19 2008 19:32 GMT
#218
On September 20 2008 04:26 darnoconrad wrote:
Show nested quote +
On September 19 2008 09:42 tec27 wrote:
The min% is "mineral efficiency". Basically, it takes your total expenditures divided by your total income. Not too useful, but I went ahead and added that (you can enable/disable that display seperate from APMLive).


That's pretty cool but sometimes i get pretty strange values above 100% like i had 147% in my last game. How can I be spending more than my income?

HAX =O
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
tec27
Profile Blog Joined June 2004
United States3696 Posts
September 19 2008 19:36 GMT
#219
On September 20 2008 04:26 darnoconrad wrote:
Show nested quote +
On September 19 2008 09:42 tec27 wrote:
The min% is "mineral efficiency". Basically, it takes your total expenditures divided by your total income. Not too useful, but I went ahead and added that (you can enable/disable that display seperate from APMLive).


That's pretty cool but sometimes i get pretty strange values above 100% like i had 147% in my last game. How can I be spending more than my income?

I think one of the offsets is probably off. I made a mistake updating the offsets yesterday and so I might not have fixed one. I'll work on getting it fixed and upload that version for auto-updating once it is.

The other possibility is that the SC gods have bestowed upon you the ability to spend minerals you haven't collected yet. When it comes down to it, I would hope its the latter
Can you jam with the console cowboys in cyberspace?
Tropics
Profile Joined August 2007
United Kingdom1132 Posts
September 19 2008 19:58 GMT
#220
Is there a way to see apm on replays with this plugin yet? I really miss that from advloader's apm live
tec27
Profile Blog Joined June 2004
United States3696 Posts
September 19 2008 21:02 GMT
#221
On September 20 2008 04:58 Tropics wrote:
Is there a way to see apm on replays with this plugin yet? I really miss that from advloader's apm live

No, but I plan on fixing that in the very near future.
Can you jam with the console cowboys in cyberspace?
-orb-
Profile Blog Joined September 2007
United States5770 Posts
September 19 2008 21:14 GMT
#222
lol yeah you should implement /last into this
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
eth0x
Profile Blog Joined August 2008
Canada208 Posts
September 19 2008 22:21 GMT
#223
Anyway to implement this into Chaos Launcher? Or iCCup Launcher?
Because he is Mantoss, the incarnation of masculinity and awesomeness.
tec27
Profile Blog Joined June 2004
United States3696 Posts
September 19 2008 22:32 GMT
#224
On September 20 2008 07:21 eth0x wrote:
Anyway to implement this into Chaos Launcher? Or iCCup Launcher?

Hmm? This is already a ChaosLauncher plugin, so you should be able to use it with that
Can you jam with the console cowboys in cyberspace?
eth0x
Profile Blog Joined August 2008
Canada208 Posts
September 21 2008 02:00 GMT
#225
On September 20 2008 07:32 tec27 wrote:
Show nested quote +
On September 20 2008 07:21 eth0x wrote:
Anyway to implement this into Chaos Launcher? Or iCCup Launcher?

Hmm? This is already a ChaosLauncher plugin, so you should be able to use it with that


Odd, it doesn't seem to work for me, as of yet. I shall fool around with it some more.
Because he is Mantoss, the incarnation of masculinity and awesomeness.
eth0x
Profile Blog Joined August 2008
Canada208 Posts
Last Edited: 2008-09-21 02:19:28
September 21 2008 02:13 GMT
#226
Well, I found that if you place your cursor in the bottom right hand corner and keep it there(whilst in game), then type /moveMEbox, it will crash Starcraft resulting in a disconnect.

Thanks tec27, your work is great.

EDIT: Now that I've moved the ME box off my screen, it continues to freeze Starcraft, resulting in a crash.
Because he is Mantoss, the incarnation of masculinity and awesomeness.
genjutsu
Profile Joined September 2008
United States8 Posts
September 21 2008 07:16 GMT
#227
Hey Tec27, I have tried to use this APMAlert with chaoslauncher 0.5 on battle.net and it seem to work perfectly, however whenever i load a dll file, for example, AntiHack.dll or perhaps a mineral hack alert, it always crashes sc right before I enter the in-game lobby. Is that suppose to happen and is there any way to fix that?
tec27
Profile Blog Joined June 2004
United States3696 Posts
Last Edited: 2008-09-26 20:12:54
September 26 2008 20:10 GMT
#228
On September 21 2008 11:13 eth0x wrote:
Well, I found that if you place your cursor in the bottom right hand corner and keep it there(whilst in game), then type /moveMEbox, it will crash Starcraft resulting in a disconnect.

Thanks tec27, your work is great.

EDIT: Now that I've moved the ME box off my screen, it continues to freeze Starcraft, resulting in a crash.

I'm gonna work on sanitizing inputs for stuff like that ASAP, I noticed that if you don't give /setminapm a number, it will also crash SC, which is obviously a stupid mistake on my part You should be able to set the ME box x/y in the config dialog to fix the crash, and if you don't want it displayed, just disable it.

On September 21 2008 16:16 genjutsu wrote:
Hey Tec27, I have tried to use this APMAlert with chaoslauncher 0.5 on battle.net and it seem to work perfectly, however whenever i load a dll file, for example, AntiHack.dll or perhaps a mineral hack alert, it always crashes sc right before I enter the in-game lobby. Is that suppose to happen and is there any way to fix that?

Not quite sure how you're loading these dll's? If they hook the same spot as I do, it may cause a crash. Most of those features are built in the form of ChaosLauncher plugins that are compatible though, so you shouldn't really have to load outside dll's.


Just a quick question, though, does anyone actually use the Mineral Efficiency stuff? Its not really that useful, imo, and if no one's using it, I may just remove it to reduce bloat in the dll and then concentrate on more in-depth apm display features.
Can you jam with the console cowboys in cyberspace?
tec27
Profile Blog Joined June 2004
United States3696 Posts
September 26 2008 20:55 GMT
#229
Just put up a new update that fixes the bugs with Mineral Efficiency calculation. I'm now working on command input sanitation and then moving to multi-player apm display (that is, apm displays in replays for the currently selected player). After that, I hope to make the alert sound playback take into account the length of the sound file (so you can have alert sounds that last as long as you want).
Can you jam with the console cowboys in cyberspace?
eth0x
Profile Blog Joined August 2008
Canada208 Posts
September 26 2008 23:47 GMT
#230
On September 27 2008 05:55 tec27 wrote:
Just put up a new update that fixes the bugs with Mineral Efficiency calculation. I'm now working on command input sanitation and then moving to multi-player apm display (that is, apm displays in replays for the currently selected player). After that, I hope to make the alert sound playback take into account the length of the sound file (so you can have alert sounds that last as long as you want).


If you could add Observer Mode(Like Adv Loader had before the patch), that'd be amazing.
Because he is Mantoss, the incarnation of masculinity and awesomeness.
Narrator
Profile Blog Joined June 2004
United States868 Posts
September 27 2008 16:31 GMT
#231
On September 27 2008 08:47 eth0x wrote:
Show nested quote +
On September 27 2008 05:55 tec27 wrote:
Just put up a new update that fixes the bugs with Mineral Efficiency calculation. I'm now working on command input sanitation and then moving to multi-player apm display (that is, apm displays in replays for the currently selected player). After that, I hope to make the alert sound playback take into account the length of the sound file (so you can have alert sounds that last as long as you want).


If you could add Observer Mode(Like Adv Loader had before the patch), that'd be amazing.

This thread is for APMAlert, not ADV Loader plugins. Don't request plugins in here...

On topic, keep up the good work tec27. =D
eth0x
Profile Blog Joined August 2008
Canada208 Posts
September 27 2008 19:18 GMT
#232
On September 28 2008 01:31 Narrator wrote:
Show nested quote +
On September 27 2008 08:47 eth0x wrote:
On September 27 2008 05:55 tec27 wrote:
Just put up a new update that fixes the bugs with Mineral Efficiency calculation. I'm now working on command input sanitation and then moving to multi-player apm display (that is, apm displays in replays for the currently selected player). After that, I hope to make the alert sound playback take into account the length of the sound file (so you can have alert sounds that last as long as you want).


If you could add Observer Mode(Like Adv Loader had before the patch), that'd be amazing.

This thread is for APMAlert, not ADV Loader plugins. Don't request plugins in here...

On topic, keep up the good work tec27. =D


If you read the readme, you'd know that he was asking for suggestions.
Because he is Mantoss, the incarnation of masculinity and awesomeness.
tec27
Profile Blog Joined June 2004
United States3696 Posts
September 27 2008 20:29 GMT
#233
On September 28 2008 04:18 eth0x wrote:
Show nested quote +
On September 28 2008 01:31 Narrator wrote:
On September 27 2008 08:47 eth0x wrote:
On September 27 2008 05:55 tec27 wrote:
Just put up a new update that fixes the bugs with Mineral Efficiency calculation. I'm now working on command input sanitation and then moving to multi-player apm display (that is, apm displays in replays for the currently selected player). After that, I hope to make the alert sound playback take into account the length of the sound file (so you can have alert sounds that last as long as you want).


If you could add Observer Mode(Like Adv Loader had before the patch), that'd be amazing.

This thread is for APMAlert, not ADV Loader plugins. Don't request plugins in here...

On topic, keep up the good work tec27. =D


If you read the readme, you'd know that he was asking for suggestions.

You are correct, I do like suggestions. I'd somewhat prefer if the suggestions were for new stuff though, rather than 'remake x plugin please'.
Can you jam with the console cowboys in cyberspace?
funkie
Profile Blog Joined November 2005
Venezuela9374 Posts
September 27 2008 20:51 GMT
#234
Is it possible to like add to the program they % of clicks and keys you're hitting like.

In a 100% of clicks/keys you're 60% keys and 30%clicks or something? That'd be pretty fun / interesting to see. ;o.
CJ Entusman #6! · Strength is the basis of athletic ability. -Rippetoe /* http://j.mp/TL-App <- TL iPhone App 2.0! */
[X]Ken_D
Profile Blog Joined May 2005
United States4650 Posts
September 27 2008 23:11 GMT
#235
Can you have a clock at the top middle of the screen? ADVLoader had it I think. It is useful for observing games.
[X]Domain - I just do the website. Nothing more.
tec27
Profile Blog Joined June 2004
United States3696 Posts
September 27 2008 23:14 GMT
#236
On September 28 2008 08:11 [X]Ken_D wrote:
Can you have a clock at the top middle of the screen? ADVLoader had it I think. It is useful for observing games.

That's been suggested by multiple people now, so its in the works.
Can you jam with the console cowboys in cyberspace?
genjutsu
Profile Joined September 2008
United States8 Posts
September 28 2008 22:53 GMT
#237
Not quite sure how you're loading these dll's? If they hook the same spot as I do, it may cause a crash. Most of those features are built in the form of ChaosLauncher plugins that are compatible though, so you shouldn't really have to load outside dll's.


I basically load these dlls with a DLL injector called zLoader. Is the apmalert incompatible with this format of loading dlls? The other features/plugins in chaoslauncher works perfectly fine when I inject the dlls, however when I have apmalert inside it always causes a crash.
tec27
Profile Blog Joined June 2004
United States3696 Posts
September 29 2008 20:59 GMT
#238
On September 29 2008 07:53 genjutsu wrote:
Show nested quote +
Not quite sure how you're loading these dll's? If they hook the same spot as I do, it may cause a crash. Most of those features are built in the form of ChaosLauncher plugins that are compatible though, so you shouldn't really have to load outside dll's.


I basically load these dlls with a DLL injector called zLoader. Is the apmalert incompatible with this format of loading dlls? The other features/plugins in chaoslauncher works perfectly fine when I inject the dlls, however when I have apmalert inside it always causes a crash.

APMAlert utilizes ChaosLauncher function calls to know when to inject itself, and would therefore be incompatible with that loader. Why its causing the crash exactly I can't say, but even if it weren't crashing, it wouldn't work.


For anyone wondering about the next version of APMAlert, it will be quite a substantial upgrade. Things I have already fixed/changed include:
  • The action hook now works for all players, and LiveAPM works in replays now
  • The alert sound will not interrupt itself, so if you have a long sound file, it will finish before the sound is played again.
  • Text now refreshes properly, so there's no need for that ugly background box behind it any more.
  • When displaying APM in replays, the selected player's name will be display beside it, so you can more clearly see whose APM it is
  • The formula for APM calculation has been changed a bit so that it can actually calculate during early parts of the game (the APM will be very dynamic during this part of the game) [Thanks MoC ]
  • Mineral Efficiency has been removed, as it was fairly useless, buggy, and didn't work at all in replays. Sorry if you were using it =/
  • The plugin now enables/disables itself automatically when you start a game, and because of this, the PowerUp/PowerDown sounds have been removed. This should fix any problems you might have had with rejoining BNet after using it.

Things I will fix/change before release:
  • An elapsed game time ingame
  • A local time clock ingame
  • ObsAPM display (that is, displaying APM's like replays if the plugin detects that you are an Obs)
  • A 'display all APMs' options for replays/ObsAPM
  • Better ingame-command checking (for validity) and auto-positioning of all customizable text locations for when you are close to edges (so text doesn't go off the screen)


I think thats it, but there may be more
Can you jam with the console cowboys in cyberspace?
RaGe
Profile Blog Joined July 2004
Belgium9945 Posts
September 29 2008 21:07 GMT
#239
On September 29 2008 07:53 genjutsu wrote:
Show nested quote +
Not quite sure how you're loading these dll's? If they hook the same spot as I do, it may cause a crash. Most of those features are built in the form of ChaosLauncher plugins that are compatible though, so you shouldn't really have to load outside dll's.


I basically load these dlls with a DLL injector called zLoader. Is the apmalert incompatible with this format of loading dlls? The other features/plugins in chaoslauncher works perfectly fine when I inject the dlls, however when I have apmalert inside it always causes a crash.

isnt the AntiHack a plugin too? Why not load it into chaos instead of using some DLL injector?

seems kindy fishy/hacky to me
Moderatorsometimes I get intimidated by the size of my right testicle
-orb-
Profile Blog Joined September 2007
United States5770 Posts
September 29 2008 21:56 GMT
#240
Because zLoader is a hack loader, obviously genjutsu is a hacker. the Z stands for Zynastor, the most famous bw hacker. He's the one that made oblivion.

Anyways, tec27, this is awesome, and I love the stuff you're talking about for the next update, but is there any chance you could try to get iccup to include this in their launcher?

To be honest I love the features of APMAlert, but i almost NEVER play on regular bnet. If you could get them to include this in iccup launcher that would be AMAZING
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
tec27
Profile Blog Joined June 2004
United States3696 Posts
September 29 2008 22:30 GMT
#241
On September 30 2008 06:56 -orb- wrote:
Because zLoader is a hack loader, obviously genjutsu is a hacker. the Z stands for Zynastor, the most famous bw hacker. He's the one that made oblivion.

Anyways, tec27, this is awesome, and I love the stuff you're talking about for the next update, but is there any chance you could try to get iccup to include this in their launcher?

To be honest I love the features of APMAlert, but i almost NEVER play on regular bnet. If you could get them to include this in iccup launcher that would be AMAZING

There are certain dll's out there that aren't really hacks, but aren't in BWL format, so I can see why he might want to use it (or he could be hacking, but whatever).

ICCup including it in their launcher is really my domain, and it may not be possible at all with their current anti-hack setup (they monitor for memory changes and such, and APMAlert makes quite a few). If someone can convince them to put in a decent amount of extra work in for it though, it might happen
Can you jam with the console cowboys in cyberspace?
genjutsu
Profile Joined September 2008
United States8 Posts
September 30 2008 23:30 GMT
#242
On September 30 2008 06:56 -orb- wrote:
Because zLoader is a hack loader, obviously genjutsu is a hacker. the Z stands for Zynastor, the most famous bw hacker. He's the one that made oblivion.

Anyways, tec27, this is awesome, and I love the stuff you're talking about for the next update, but is there any chance you could try to get iccup to include this in their launcher?

To be honest I love the features of APMAlert, but i almost NEVER play on regular bnet. If you could get them to include this in iccup launcher that would be AMAZING


wow.... talk about accusing someone of hacking based off of nothing... I was just asking a simple question and neither of us were on the subject of hacking but you came in and flamed me just because you suspected me of hacking. To tell you the truth, I was honestly just trying to find a way to load AntiHack.dll, if you don't believe then feel free to check out this link http://www.tehproject.net/forums/viewtopic.php?f=43&t=336
-orb-
Profile Blog Joined September 2007
United States5770 Posts
September 30 2008 23:48 GMT
#243
zLoader is a dll injector made by Zynsator for the purpose of hacking. If you downloaded zLoader you probably got it from a hacking site.

LOL AT THE SITE YOU POSTED! It includes a drop hack. WHAT DO YOU KNOW? Yeah... I know you're going to say blah blah it only happens when someone mineral hacks.

The fact of the matter is you have drop hacks installed on your system. Regardless of what you're using them for or who you're using them against, you're still hacking.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
tec27
Profile Blog Joined June 2004
United States3696 Posts
October 01 2008 22:23 GMT
#244
Here's a screenshot of what the new interface should look like (with the "display all apm's in replays" feature being utilized). Positions of all elements will be customizable like in previous versions.

[image loading]
Can you jam with the console cowboys in cyberspace?
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
October 01 2008 22:40 GMT
#245
Could the clock possibly be where the Unit Portrait currently is? (under the menu tab)
I have no problem with where the game timer is though.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
tec27
Profile Blog Joined June 2004
United States3696 Posts
October 01 2008 22:45 GMT
#246
On October 02 2008 07:40 Pokebunny wrote:
Could the clock possibly be where the Unit Portrait currently is? (under the menu tab)
I have no problem with where the game timer is though.

That could be problematic with my current drawing setup, as the menu and unit portraits and such is drawn after I do my drawing (and thus draws over it). I'll see about going further down the draw chain so that its possible, though (and then you could set it there if you prefer in the settings).
Can you jam with the console cowboys in cyberspace?
tec27
Profile Blog Joined June 2004
United States3696 Posts
October 02 2008 04:38 GMT
#247
Alright, I just released the updated version. Couldn't find a drawing function that allowed me to draw over the menu, so I'm not quite sure thats possible. If I find it is, I'll make sure to update, but for now, you'll only be able to see the text if you place it in the top 2/3rds of the screen.

For a recap of the new features:
  • The action hook now works for all players, and LiveAPM works in replays now
  • The alert sound will not interrupt itself, so if you have a long sound file, it will finish before the sound is played again.
  • Text now refreshes properly, so there's no need for that ugly background box behind it any more.
  • When displaying APM in replays, the selected player's name will be display beside it, so you can more clearly see whose APM it is
  • The formula for APM calculation has been changed a bit so that it can actually calculate during early parts of the game (the APM will be very dynamic during this part of the game) [Thanks MoC ]
  • Mineral Efficiency has been removed, as it was fairly useless, buggy, and didn't work at all in replays. Sorry if you were using it =/
  • The plugin now enables/disables itself automatically when you start a game, and because of this, the PowerUp/PowerDown sounds have been removed. This should fix any problems you might have had with rejoining BNet after using it.
  • An elapsed game time ingame
  • A local time clock ingame
  • ObsAPM display (that is, displaying APM's like replays if the plugin detects that you are an Obs)
  • A 'display all APMs' options for replays/ObsAPM
  • Better ingame-command checking


Here's the source if anyone would like to see it: http://rockify.net/APMAlert/APMAlertSrc-0.9.zip -- Sorry for the mess
Can you jam with the console cowboys in cyberspace?
tec27
Profile Blog Joined June 2004
United States3696 Posts
Last Edited: 2008-10-02 14:51:52
October 02 2008 14:50 GMT
#248
Could anyone getting crashes please let me know some of the information about your computer (operating system mostly)? Thanks.

edit: Actually, nevermind, it appears that the plugin crashes if I'm not using W-Mode with it (weird). Sorry about releasing it like that, I just usually test in W-Mode cause it makes it easier to fix stuff.
Can you jam with the console cowboys in cyberspace?
tec27
Profile Blog Joined June 2004
United States3696 Posts
October 02 2008 15:40 GMT
#249
Alright, just put up a version that should have the crashing fixed, and updated the source files to match that version.
Can you jam with the console cowboys in cyberspace?
axel
Profile Blog Joined March 2007
France385 Posts
October 02 2008 16:07 GMT
#250
it s not allowed on iccup and its detectable by anti hack rite?
Phrogs!
Profile Blog Joined August 2008
Japan521 Posts
October 02 2008 16:15 GMT
#251
Wow very nice quick fix! Thanks for a very useful update~
tec27
Profile Blog Joined June 2004
United States3696 Posts
October 02 2008 16:16 GMT
#252
On October 03 2008 01:07 axel wrote:
it s not allowed on iccup and its detectable by anti hack rite?

Correct
Can you jam with the console cowboys in cyberspace?
megastarcraft20
Profile Joined September 2008
United States74 Posts
Last Edited: 2008-10-02 16:54:06
October 02 2008 16:52 GMT
#253
Is there a way I can fix the players name to line up next to their APM in replays?

Right now in my replays it has their name on the upper right side of the screen and their apm is on the left side.

-- also i cant use movebox, setx, sety, showapm or setapm.
tec27
Profile Blog Joined June 2004
United States3696 Posts
October 02 2008 17:14 GMT
#254
On October 03 2008 01:52 megastarcraft20 wrote:
Is there a way I can fix the players name to line up next to their APM in replays?

Right now in my replays it has their name on the upper right side of the screen and their apm is on the left side.

-- also i cant use movebox, setx, sety, showapm or setapm.

Can you take a screenshot of that for me?
Can you jam with the console cowboys in cyberspace?
megastarcraft20
Profile Joined September 2008
United States74 Posts
October 02 2008 17:22 GMT
#255
Alright this is what I'm getting. Now before in the old version of your program I used movebox to move the apm under recourses so I can see why the names are there but since I can't use movebox or setx&sety now I cant even move my apm during a game. I don't know if that corresponds with where the apm of the replays are at though.

[image loading]

tec27
Profile Blog Joined June 2004
United States3696 Posts
Last Edited: 2008-10-02 17:37:54
October 02 2008 17:33 GMT
#256
On October 03 2008 02:22 megastarcraft20 wrote:
Alright this is what I'm getting. Now before in the old version of your program I used movebox to move the apm under recourses so I can see why the names are there but since I can't use movebox or setx&sety now I cant even move my apm during a game. I don't know if that corresponds with where the apm of the replays are at though.

[image loading]


Try using /moveapm instead of /movebox (I forgot that I changed that command for continuity with the other new ones). /setx & /sety should still work though, so thats weird...

I'm also finding it very weird that the numbers and the names can even be seperate like that, as they're part of the same string...

Edit: Alright, it seems Starcraft is wrapping the strings around if they extend off the screen? Very weird, never seen that before. To fix that I'm gonna need to find the string width function in SC, which I had a hard time finding before. So I'll work on getting that done, but it might take me a while.
Can you jam with the console cowboys in cyberspace?
axel
Profile Blog Joined March 2007
France385 Posts
October 02 2008 17:45 GMT
#257
And if i install it in my sc folder to play it on europe , will antihack from iccup dectect it as hack even if i 'm not using it on iccup??
megastarcraft20
Profile Joined September 2008
United States74 Posts
October 02 2008 17:54 GMT
#258
Yeah moveapm works great but I still cant use setx and y but it doesn't matter since moveapm works
tec27
Profile Blog Joined June 2004
United States3696 Posts
Last Edited: 2008-10-02 19:12:09
October 02 2008 19:11 GMT
#259
On October 03 2008 02:45 axel wrote:
And if i install it in my sc folder to play it on europe , will antihack from iccup dectect it as hack even if i 'm not using it on iccup??

As long as you aren't playing on ICCup, the ICCup antihack doesn't matter. And if you don't have APMAlert enabled when you play on ICCup, it won't care that its sitting in your folder, so you should be fine.

On October 03 2008 02:54 megastarcraft20 wrote:
Yeah moveapm works great but I still cant use setx and y but it doesn't matter since moveapm works

Yeah, my bad, I removed those too :O I think my thought process was that if people wanted that precision, they should just set it in the config dialog (and I didn't want to have like 50 different commands to use ingame, since there's no way anyone's gonna remember those when the need them)
Can you jam with the console cowboys in cyberspace?
tec27
Profile Blog Joined June 2004
United States3696 Posts
October 03 2008 04:54 GMT
#260
Alright, I just uploaded a new version that will not let you place text off the screen. That is, you can set it to appear wherever you want, but it will get as close to that position as possible without allowing text to go off the screen. The text will be a bit off from the edge (by about 20 pixels) to prevent 'flickering' from constantly changing positions.

And btw, the commands for moving the various elements around ingame are:
/moveapm
/movelocal
/movegame
(for the apm('s), local clock, and elapsed game clock respectively)
All those commands will use your current mouse coords to place the objects.

The source has also been updated to the latest version. Please let me know if there are any issues.
Can you jam with the console cowboys in cyberspace?
megastarcraft20
Profile Joined September 2008
United States74 Posts
October 03 2008 05:31 GMT
#261
Hot, thanks for all the updates today.
Python_Max
Profile Joined November 2007
Ukraine51 Posts
October 03 2008 07:31 GMT
#262
Which type of hooks do you use?
I suppose
- APM calculation
- commands
- drawing
Anything else?

Lets think about how it can be hookless... I could share the source of hookless APM calculation - read and parse the replay data live, so it will produce APM about 99,9% equals to BWChart's one. There is a small inaccuracy caused by the fact that replay data is not complete until the game is over (missing one last command).

Also I've made a ddraw-proxy to be able to draw anything on the screen without hooks (I'm not sure whether its possible to do hookless drawing using just bw-functions), but its not finished yet...

Please let me know if you're interested.

GL
[X]Ken_D
Profile Blog Joined May 2005
United States4650 Posts
October 03 2008 09:04 GMT
#263
Can it have different color according to the APM similar to ADVLoader?

example
000-080apm normal color
081-100apm green
101-160apm yellow
160-220apm red
etc
[X]Domain - I just do the website. Nothing more.
Tropics
Profile Joined August 2007
United Kingdom1132 Posts
October 03 2008 09:39 GMT
#264
dayum this is sexy!
tec27
Profile Blog Joined June 2004
United States3696 Posts
October 03 2008 15:06 GMT
#265
On October 03 2008 16:31 Python_Max wrote:
Which type of hooks do you use?
I suppose
- APM calculation
- commands
- drawing
Anything else?

Lets think about how it can be hookless... I could share the source of hookless APM calculation - read and parse the replay data live, so it will produce APM about 99,9% equals to BWChart's one. There is a small inaccuracy caused by the fact that replay data is not complete until the game is over (missing one last command).

Also I've made a ddraw-proxy to be able to draw anything on the screen without hooks (I'm not sure whether its possible to do hookless drawing using just bw-functions), but its not finished yet...

Please let me know if you're interested.

GL

The hooks I have are:
- Actions
- Commands
- Drawing
- Game Start/Game End
- Pause/Unpause

I think thats it. The last two could be done away with easily if I modified it a bit. Commands aren't really too necessary either, so I could do away with those as well. The main thing thats a bit hard to do without hooking is drawing to the screen, since that needs to be done pretty much every frame.

On October 03 2008 18:04 [X]Ken_D wrote:
Can it have different color according to the APM similar to ADVLoader?

example
000-080apm normal color
081-100apm green
101-160apm yellow
160-220apm red
etc


Yeah, that can be done. I'll work on adding an option for it.
Can you jam with the console cowboys in cyberspace?
Miller
Profile Joined September 2008
United States77 Posts
October 03 2008 15:49 GMT
#266
Okay so I can't get this to work. I downloaded the APM Live file and extracted into the laucher folder, yet when I load the launcher up theres no sign of APM Live
tec27
Profile Blog Joined June 2004
United States3696 Posts
October 03 2008 15:54 GMT
#267
On October 04 2008 00:49 Miller wrote:
Okay so I can't get this to work. I downloaded the APM Live file and extracted into the laucher folder, yet when I load the launcher up theres no sign of APM Live

Make sure you're looking for APMAlert and now APMLive. If thats not the problem though, I'm not sure what is.
Can you jam with the console cowboys in cyberspace?
Durak
Profile Blog Joined January 2008
Canada3684 Posts
October 03 2008 18:44 GMT
#268
This is awesome. Thanks a lot.
Python_Max
Profile Joined November 2007
Ukraine51 Posts
October 03 2008 21:06 GMT
#269
On October 04 2008 00:06 tec27 wrote:
The main thing thats a bit hard to do without hooking is drawing to the screen, since that needs to be done pretty much every frame.

I see... So the proxy ddraw.dll should be finished first.
Here is an alpha version http://depositfiles.com/files/8444408
Includes an example which just shows a clock while in game. It requires to be loaded by InfectedStarcraft. It does not work with ChaosLauncher yet. InfectedStarcraft.exe.injlist should contain clock.bwl only - ddraw.dll will be loaded automatically.

I believe the draw helper library should be loaded by the launcher and the access must be provided via API, e.g. onDraw() callback function. It already has a callback, but so far the main problem is to make it loaded before original ddraw. Additionally some speed optimizations could be done.

Soon I will upload the sources and I'll make a thread at bwprogrammers with description how to use it.
genjutsu
Profile Joined September 2008
United States8 Posts
Last Edited: 2008-10-03 21:25:34
October 03 2008 21:21 GMT
#270
On October 01 2008 08:48 -orb- wrote:
zLoader is a dll injector made by Zynsator for the purpose of hacking. If you downloaded zLoader you probably got it from a hacking site.

LOL AT THE SITE YOU POSTED! It includes a drop hack. WHAT DO YOU KNOW? Yeah... I know you're going to say blah blah it only happens when someone mineral hacks.

The fact of the matter is you have drop hacks installed on your system. Regardless of what you're using them for or who you're using them against, you're still hacking.


lol... whatever man.... apparently you're the only one here that's anal about getting rid of mineral hackers. i think if someone was dropped for mineral hacking then ppl in that game would probably be happy that mineral hackers will never be able to get a chance to cheat and get away with a win. well....who knows you probably mineral hack yourself, that's why you're so supportive to mineral hacking and objective to dropping them. imo, i would rather have them get kicked out of the game immediately rather than letting them get that win. if you're anal about such a small thing like this then you're probably worse off in real life, when you see a kid jay walking, you'd probably call 911 and say that he's breaking the law.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
October 04 2008 00:20 GMT
#271
I don't support mineral hacking, that's why I use detectors so that I can see when someone mineral hacks and leave the game.

Any program that uses drop hacks is a hack. Since you use one of those programs, you are a hacker. Plain and simple.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
AttackZerg
Profile Blog Joined January 2003
United States7454 Posts
October 04 2008 01:40 GMT
#272
genjutsu

I disagree with your entire outlook.

I don't support any program with anti-hack features that are hacks. I've also never played against a mineral hack or blatant hacker of any kind in the last 2 years.

Private servers ftw.
Narrator
Profile Blog Joined June 2004
United States868 Posts
October 04 2008 01:45 GMT
#273
The updates are great. You are great. APMAlert is great!

<3
genjutsu
Profile Joined September 2008
United States8 Posts
Last Edited: 2008-10-04 03:14:00
October 04 2008 03:11 GMT
#274
On October 04 2008 09:20 -orb- wrote:
I don't support mineral hacking, that's why I use detectors so that I can see when someone mineral hacks and leave the game.

Any program that uses drop hacks is a hack. Since you use one of those programs, you are a hacker. Plain and simple.


Ohhhh I see.... so that's your definition of a hacker. Well I guess I am going to label you as a hacker as well because my definition of a hacker is anyone who uses anything that modifies the memory, gameplay, or anything in starcraft. Since you use one of those programs, you are a hacker. Plain and simple, you are a hacker.
Muey
Profile Joined August 2007
Finland149 Posts
October 04 2008 03:35 GMT
#275
Just a note, it seems that the plugin gets a bit confused in FFA games (yeah you can laugh now), or that's what happened to me recently at least - I had the alert sound going off for most of the game even if my APM was over twice that of the set limit, and when I checked the rep a bunch of my opponents had APM that'd fallen into the "warning" range.

Also, during an obs-mode UMS game, I was able to see the APM of my opponent live(as well as all observers), like in a replay - is this an intentional thing?
tec27
Profile Blog Joined June 2004
United States3696 Posts
October 04 2008 03:43 GMT
#276
On October 04 2008 12:35 Muey wrote:
Just a note, it seems that the plugin gets a bit confused in FFA games (yeah you can laugh now), or that's what happened to me recently at least - I had the alert sound going off for most of the game even if my APM was over twice that of the set limit, and when I checked the rep a bunch of my opponents had APM that'd fallen into the "warning" range.

Also, during an obs-mode UMS game, I was able to see the APM of my opponent live(as well as all observers), like in a replay - is this an intentional thing?

The first thing sounds like a weird bug, I'll look into that.

The second thing could be a bug as well. In ObsMode, you're supposed to be able to see everyone's APM, but it should only activate for the observers (it checks units controlled, resources, etc. to determine if you're an observer or not). Could be a bug related to the first thing, so I'll look into that as well.
Can you jam with the console cowboys in cyberspace?
SaveYourSavior
Profile Blog Joined July 2008
United States1071 Posts
Last Edited: 2008-10-04 04:13:11
October 04 2008 04:05 GMT
#277
edit: oops theres a readme
a
Python_Max
Profile Joined November 2007
Ukraine51 Posts
October 04 2008 15:00 GMT
#278
Here we go http://www.bwprogrammers.com/modules.php?name=Forums&file=viewtopic&t=1328
I hope that helps.
puckstop101
Profile Joined September 2008
Canada132 Posts
October 05 2008 19:59 GMT
#279
got a bug i think in the obs part of the apm i was watching a game as an obs and it put up the apm of some of the obs and only one of the players, i took a screen shot but cant rember where my computer saves it....
-orb-
Profile Blog Joined September 2007
United States5770 Posts
October 05 2008 20:03 GMT
#280
On October 04 2008 12:11 genjutsu wrote:
Show nested quote +
On October 04 2008 09:20 -orb- wrote:
I don't support mineral hacking, that's why I use detectors so that I can see when someone mineral hacks and leave the game.

Any program that uses drop hacks is a hack. Since you use one of those programs, you are a hacker. Plain and simple.


Ohhhh I see.... so that's your definition of a hacker. Well I guess I am going to label you as a hacker as well because my definition of a hacker is anyone who uses anything that modifies the memory, gameplay, or anything in starcraft. Since you use one of those programs, you are a hacker. Plain and simple, you are a hacker.


You are just fucking stupid.

The programs I use that "modify the memory" are hack detectors and apm monitors and automatic replay savers, etc.

The definition of a hack in our context is something that gives you an unfair advantage in a game.

Since none of the programs I use give me an unfair advantage, I am not hacking. Since you have the ability to automatically disconnect someone from the game without them being able to do anything about it, that is definitely an advantage for you since you can get free wins from this. Therefore, you are a hacker.

You should be banned. It's fucking embarrassing how you try to defend yourself. You're a hacker. You're pathetic.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
puckstop101
Profile Joined September 2008
Canada132 Posts
October 05 2008 20:22 GMT
#281
On October 06 2008 05:03 -orb- wrote:
Show nested quote +
On October 04 2008 12:11 genjutsu wrote:
On October 04 2008 09:20 -orb- wrote:
I don't support mineral hacking, that's why I use detectors so that I can see when someone mineral hacks and leave the game.

Any program that uses drop hacks is a hack. Since you use one of those programs, you are a hacker. Plain and simple.


Ohhhh I see.... so that's your definition of a hacker. Well I guess I am going to label you as a hacker as well because my definition of a hacker is anyone who uses anything that modifies the memory, gameplay, or anything in starcraft. Since you use one of those programs, you are a hacker. Plain and simple, you are a hacker.


You are just fucking stupid.

The programs I use that "modify the memory" are hack detectors and apm monitors and automatic replay savers, etc.

The definition of a hack in our context is something that gives you an unfair advantage in a game.

Since none of the programs I use give me an unfair advantage, I am not hacking. Since you have the ability to automatically disconnect someone from the game without them being able to do anything about it, that is definitely an advantage for you since you can get free wins from this. Therefore, you are a hacker.

You should be banned. It's fucking embarrassing how you try to defend yourself. You're a hacker. You're pathetic.





you are technicully a hacker with min hack detection etc however i thionk the fact that its a dectection but not a minearl hack makes it a tottally different type of hack, becasue your "hacks" dont give you any type of advantage in a game then i classify you as a "clean" hacker and people for insantce with drop hacks (hint hint) as a "dirty" hacker.

P.S i have hack detect to
genjutsu
Profile Joined September 2008
United States8 Posts
October 06 2008 06:14 GMT
#282
You are just fucking stupid.

The programs I use that "modify the memory" are hack detectors and apm monitors and automatic replay savers, etc.

The definition of a hack in our context is something that gives you an unfair advantage in a game.

Since none of the programs I use give me an unfair advantage, I am not hacking. Since you have the ability to automatically disconnect someone from the game without them being able to do anything about it, that is definitely an advantage for you since you can get free wins from this. Therefore, you are a hacker.

You should be banned. It's fucking embarrassing how you try to defend yourself. You're a hacker. You're pathetic.


First off, no need to get emotional. Also you totally missed the point in my post. I'm not trying to defend myself as being a hacker, I don't care whether I'm a hacker or not. What I was trying to tell you is that, what you're using ARE hacks, there's no point trying to defend yourself. What Phuckstop101 is absolutely correct, he totally caught on to what I was trying to get at. Even if you're a hacker there is a degree to how dirty you hack. In your case, you aren't harming the game or changing the gameplay in anyway, but you ARE still a hacker because you're using a program that modifies the memories of the game. For me, yes it's true that I am dropping mineral hackers but at most it can do is end the game altogether (when everyone leaves), however I am not the one who is totally ruining the game by altering the gameplay and completely turn the balance of the game upside down. Anyway, the point is that you ARE a hacker. Point made, case closed.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
October 06 2008 07:17 GMT
#283
No, case not closed, point not made.

The entire debate here really depends on the definition of hacks in our context.

Obviously we don't mean the literal definition, since we aren't actually hacking the program, we're using a program someone else made.

So since we don't mean that, we can deduce that we mean cheating at the game, or getting an unfair advantage.

Thus, what I am doing is not hacking, what you are doing is.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17726 Posts
Last Edited: 2008-10-06 09:26:24
October 06 2008 09:06 GMT
#284
On October 06 2008 05:22 puckstop101 wrote:
Show nested quote +
On October 06 2008 05:03 -orb- wrote:
On October 04 2008 12:11 genjutsu wrote:
On October 04 2008 09:20 -orb- wrote:
I don't support mineral hacking, that's why I use detectors so that I can see when someone mineral hacks and leave the game.

Any program that uses drop hacks is a hack. Since you use one of those programs, you are a hacker. Plain and simple.


Ohhhh I see.... so that's your definition of a hacker. Well I guess I am going to label you as a hacker as well because my definition of a hacker is anyone who uses anything that modifies the memory, gameplay, or anything in starcraft. Since you use one of those programs, you are a hacker. Plain and simple, you are a hacker.


You are just fucking stupid.

The programs I use that "modify the memory" are hack detectors and apm monitors and automatic replay savers, etc.

The definition of a hack in our context is something that gives you an unfair advantage in a game.

Since none of the programs I use give me an unfair advantage, I am not hacking. Since you have the ability to automatically disconnect someone from the game without them being able to do anything about it, that is definitely an advantage for you since you can get free wins from this. Therefore, you are a hacker.

You should be banned. It's fucking embarrassing how you try to defend yourself. You're a hacker. You're pathetic.





you are technicully a hacker with min hack detection etc however i thionk the fact that its a dectection but not a minearl hack makes it a tottally different type of hack, becasue your "hacks" dont give you any type of advantage in a game then i classify you as a "clean" hacker and people for insantce with drop hacks (hint hint) as a "dirty" hacker.

P.S i have hack detect to

Was there a need to post that puckstop10? Its like when you call someone gay and he says yes im technically gay because im happy right now.

Using drophack, doesnt matter what your intentions are, is wrong. It can be abused in so many ways if you give someone the ability to drop another person. Whats stopping him from dropping his opponent when hes about to lose? Genjutsu im pretty sure you dont use drophack with any bad intentions but drop hack is drop hack .

I know your definition of a hacker is different and you dont have to follow the commonly accepted definition but the most well accepted definition of a hacker is a guy who uses a hack/program to gain an unfair advantage over their opponent.

Also can you guys ever go through an argument, without every other word being fuck?
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
slained
Profile Blog Joined October 2006
Canada966 Posts
October 06 2008 17:28 GMT
#285
could you set somehotkeys ingame like to turn off the alarm, and reset the timer etc.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
October 06 2008 18:34 GMT
#286
On October 04 2008 00:06 tec27 wrote:

Show nested quote +
On October 03 2008 18:04 [X]Ken_D wrote:
Can it have different color according to the APM similar to ADVLoader?

example
000-080apm normal color
081-100apm green
101-160apm yellow
160-220apm red
etc


Yeah, that can be done. I'll work on adding an option for it.


How about letting the user set up their own color schemes for apm ranges? I think this would be a more flexible option and I for one would love to set up my own color displays for different apm ranges ( I don't really like the one above, and I'm not crazy about AdvLoader's either)
next week on Everybody Loves HypnoToad:
Durak
Profile Blog Joined January 2008
Canada3684 Posts
October 06 2008 19:43 GMT
#287
I was playing some 1v1 games yesterday on iccup obs maps and the APM display was wonky. For the two players, each one worked fine. For the observers it showed four player names which was usually one player and the two observers with a duplicate of one player. The result was one APM showing up correctly and the names of the two observers with a duplicate of one observer.

For example: Player A and B are playing and C and D are observing. A sees his own APM correctly as does B. C and D see the APM of A and the APM of C and D, and a duplicate of C/D.

I don't think it should be showing the observer's APM to themselves regardless.
tec27
Profile Blog Joined June 2004
United States3696 Posts
October 06 2008 19:51 GMT
#288
On October 07 2008 03:34 BlasiuS wrote:
Show nested quote +
On October 04 2008 00:06 tec27 wrote:

On October 03 2008 18:04 [X]Ken_D wrote:
Can it have different color according to the APM similar to ADVLoader?

example
000-080apm normal color
081-100apm green
101-160apm yellow
160-220apm red
etc


Yeah, that can be done. I'll work on adding an option for it.


How about letting the user set up their own color schemes for apm ranges? I think this would be a more flexible option and I for one would love to set up my own color displays for different apm ranges ( I don't really like the one above, and I'm not crazy about AdvLoader's either)

Yeah, thats possible (If I do that, I'll likely include templates for how its currently setup, and how AdvLoader does it, along with the ability to fully customize it).

On October 07 2008 04:43 Durak wrote:
I was playing some 1v1 games yesterday on iccup obs maps and the APM display was wonky. For the two players, each one worked fine. For the observers it showed four player names which was usually one player and the two observers with a duplicate of one player. The result was one APM showing up correctly and the names of the two observers with a duplicate of one observer.

For example: Player A and B are playing and C and D are observing. A sees his own APM correctly as does B. C and D see the APM of A and the APM of C and D, and a duplicate of C/D.

I don't think it should be showing the observer's APM to themselves regardless.

Well, the main problem with not showing the observers is that I don't really have a setup that allows me to store whether someone is an observer or not, its just a one-time check each time I draw the APMs. I may rework it in the future though (its rather hackish atm and I don't really like how its implemented), so if so, I'll make it work like that. I also need to fix how it tells if a player is 'not there'. I store the APM's of all players at all times, and to check if a player exists, I check that their name isn't blank. I don't think thats a proper way of doing it, however, so that needs to be fixed.
Can you jam with the console cowboys in cyberspace?
Durak
Profile Blog Joined January 2008
Canada3684 Posts
October 06 2008 19:55 GMT
#289
It's not so bad to have it show the observers, but it doesn't show one of the players. For the observers it only ends up showing one of the playing players. Also, I was playing one of the 1v1 and instead of showing my APM it showed one of the observers names but with blank APM.

If you can fix it so that it shows both of the players' APM for the observers then it doesn't really matter if it shows the obs names as well.
tec27
Profile Blog Joined June 2004
United States3696 Posts
October 06 2008 19:57 GMT
#290
On October 07 2008 04:55 Durak wrote:
It's not so bad to have it show the observers, but it doesn't show one of the players. For the observers it only ends up showing one of the playing players. Also, I was playing one of the 1v1 and instead of showing my APM it showed one of the observers names but with blank APM.

If you can fix it so that it shows both of the players' APM for the observers then it doesn't really matter if it shows the obs names as well.

Yeah, I'll definitely fix that. Something is screwy with how I'm choosing players, and I haven't gotten a chance to figure out what yet. Until about 15 minutes before the last release I had like 3 buffer-overflow problems in the code that somehow weren't causing crashes, so for all I know its the same sort of thing.
Can you jam with the console cowboys in cyberspace?
genjutsu
Profile Joined September 2008
United States8 Posts
Last Edited: 2008-10-07 03:27:51
October 07 2008 03:13 GMT
#291
My apologies to Tec, I think it's pretty rude to continue going off topic in your thread, but I didn't intend this to happen. I don't know how a simple question can turn into a heated debate... All I was asking was if loading the AntiHack.dll with another injector is compatible with APMAlert.

Hey Ilikestarcraft, I think you misunderstood how the AntiHack works. It can't be used for bad intentions in any way because it can ONLY drop mineral hackers, you do not have control of who or when you drop, it automatically drops mineral hackers. Also, I never used the word fuck in any of my replies, only orb did.

On October 06 2008 05:03 -orb- wrote:
The definition of a hack in our context is something that gives you an unfair advantage in a game.

Ok, so your definition is that the person hacking has to gain an unfair advantages over the opponent for him/her to be called a hacker. However, you can't ignore the fact that the programs you use are hacks regardless of whether it's fair or unfair in the game. You can say window mode, mineral hack detector, auto-mine detector, host hack, timer displays, auto save replay, and etc are all fair in game but they are still hacks regardless of how fair it is, because if it modifies the memory, hooks any functions/data, uses offsets in SC, or incorporate features not within SC then it is a hack. I think it's pretty obvious that a user of hacks, is a hacker. It is alright to say that, "some" people would let the user of your hacks slide and not call him a hacker because the harm it does is too insignificant to the game and has no unfair advantage present, but I wouldn't say "most" since there is no statistical evidence. There is no such thing as a user of hacks not being a hacker. You don't even need a definition, if you're using a hack then you're a hacker, it's as simple as that. It's as simple as saying a kid stole another kid's lead pencil, therefore his actions defines him as a thief for that particular case.

You need to come to the understanding that you are a hacker but the degree of hacks you use are harmless to the game and most people would overlook the fact that you're hacking. With that said, in my case I do not feel that there has to be such a dramatic and hostile attitude towards the user, you went as much to create a huge case and hostility out of something so small, it's not as if I released an undetectable mineral hack to the public you know...

You also said something about cheating. Sure I admit that I cheated, I won't deny it, but it's the same as hacking, there's a degree to how much you cheat. You said you are NOT a cheater? Well, I don't really want to get into that because it would waste too much time explaining it, but in short, you're wrong because the things you have, like APM displays, timer, window mode, hack detectors, etc are all features that some people do not have access to because it's not a part of the game, meaning you are breaking the rules of the game and therefore labeling you as a cheater. You are also gaining an unfair advantage in the game because others do not have those extra features that may be useful when playing or watching a replay. I know you're going to say that I'm speaking out of context again, but you're wrong because every hack has their own context. You're probably going to say "my hacks are fair because they don't help me get an easy win by dropping the other players and making it a 2v3". Obviously the advantages of your hacks aren't to help you win a game, they have their own unique advantages and usefulness in the game.

So now you're two things, a hacker AND a cheater. rofl
zOgeL
Profile Joined September 2008
United States39 Posts
October 09 2008 06:40 GMT
#292
APMAlert is glitchy for me. Might have been already stated, but I skipped reading because of the "hacking debate" crap.

Playing 1v1 seemed kinda normal with the APM fluctuating, but as I played 3v3's it did not show my APM. Instead, it was showing another teammate or opponent's APM. I also noticed as some people leave, either my teammates or the opponents, it lists all of the player's APM and there are duplicate names in the list before the game has ended.

Hope that makes sense to help solve the problem...
tec27
Profile Blog Joined June 2004
United States3696 Posts
October 09 2008 06:50 GMT
#293
On October 09 2008 15:40 zOgeL wrote:
APMAlert is glitchy for me. Might have been already stated, but I skipped reading because of the "hacking debate" crap.

Playing 1v1 seemed kinda normal with the APM fluctuating, but as I played 3v3's it did not show my APM. Instead, it was showing another teammate or opponent's APM. I also noticed as some people leave, either my teammates or the opponents, it lists all of the player's APM and there are duplicate names in the list before the game has ended.

Hope that makes sense to help solve the problem...

Yeah, thats the same problem thats been discussed. You did help though With your description, I can narrow the problem down to how its determining the player number.
Can you jam with the console cowboys in cyberspace?
eth0x
Profile Blog Joined August 2008
Canada208 Posts
October 10 2008 03:39 GMT
#294
Also, tec27. For your future releases, keep in mind that the only UI that doesn't overlap your computer's time is the Terran UI. All others overlap slightly. 1280x1024 res, if that's important.
Because he is Mantoss, the incarnation of masculinity and awesomeness.
BroOd
Profile Blog Joined April 2003
Austin10831 Posts
October 10 2008 03:46 GMT
#295
Sometimes mine does that too, it will show like 6 other apms in a 3v3, usually 3 sets of duplicates. Also, sometimes when it actually does show my apm, it will always stay around 50apm no matter what speed I play at.
ModeratorSIRL and JLIG.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
October 10 2008 05:07 GMT
#296
On October 07 2008 12:13 genjutsu wrote:
My apologies to Tec, I think it's pretty rude to continue going off topic in your thread, but I didn't intend this to happen. I don't know how a simple question can turn into a heated debate... All I was asking was if loading the AntiHack.dll with another injector is compatible with APMAlert.

Hey Ilikestarcraft, I think you misunderstood how the AntiHack works. It can't be used for bad intentions in any way because it can ONLY drop mineral hackers, you do not have control of who or when you drop, it automatically drops mineral hackers. Also, I never used the word fuck in any of my replies, only orb did.

Show nested quote +
On October 06 2008 05:03 -orb- wrote:
The definition of a hack in our context is something that gives you an unfair advantage in a game.

Ok, so your definition is that the person hacking has to gain an unfair advantages over the opponent for him/her to be called a hacker. However, you can't ignore the fact that the programs you use are hacks regardless of whether it's fair or unfair in the game. You can say window mode, mineral hack detector, auto-mine detector, host hack, timer displays, auto save replay, and etc are all fair in game but they are still hacks regardless of how fair it is, because if it modifies the memory, hooks any functions/data, uses offsets in SC, or incorporate features not within SC then it is a hack. I think it's pretty obvious that a user of hacks, is a hacker. It is alright to say that, "some" people would let the user of your hacks slide and not call him a hacker because the harm it does is too insignificant to the game and has no unfair advantage present, but I wouldn't say "most" since there is no statistical evidence. There is no such thing as a user of hacks not being a hacker. You don't even need a definition, if you're using a hack then you're a hacker, it's as simple as that. It's as simple as saying a kid stole another kid's lead pencil, therefore his actions defines him as a thief for that particular case.

You need to come to the understanding that you are a hacker but the degree of hacks you use are harmless to the game and most people would overlook the fact that you're hacking. With that said, in my case I do not feel that there has to be such a dramatic and hostile attitude towards the user, you went as much to create a huge case and hostility out of something so small, it's not as if I released an undetectable mineral hack to the public you know...

You also said something about cheating. Sure I admit that I cheated, I won't deny it, but it's the same as hacking, there's a degree to how much you cheat. You said you are NOT a cheater? Well, I don't really want to get into that because it would waste too much time explaining it, but in short, you're wrong because the things you have, like APM displays, timer, window mode, hack detectors, etc are all features that some people do not have access to because it's not a part of the game, meaning you are breaking the rules of the game and therefore labeling you as a cheater. You are also gaining an unfair advantage in the game because others do not have those extra features that may be useful when playing or watching a replay. I know you're going to say that I'm speaking out of context again, but you're wrong because every hack has their own context. You're probably going to say "my hacks are fair because they don't help me get an easy win by dropping the other players and making it a 2v3". Obviously the advantages of your hacks aren't to help you win a game, they have their own unique advantages and usefulness in the game.

So now you're two things, a hacker AND a cheater. rofl


You clearly don't follow basic logic and clearly you aren't even reading what I'm writing, or if you are reading it you're not actually thinking about it.

You still try to say that I'm hacking, even after accepting what I said about the definition of hacking.

You clearly have some mental handicap, I'm so sorry.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
genjutsu
Profile Joined September 2008
United States8 Posts
October 10 2008 06:56 GMT
#297
On October 10 2008 14:07 -orb- wrote:
You clearly don't follow basic logic and clearly you aren't even reading what I'm writing, or if you are reading it you're not actually thinking about it.

Well you just made yourself look like a total dumbass because YOU aren't reading what I'm writing or if you are reading it, you're not actually thinking about it....sounds familiar? If you read that long post I wrote then you would realize that I wasn't following up on your post. The point of that post was to show that people who use hacks are hackers, plain and simple. Since you use a hack, you are a hacker...that's common sense....if you don't agree then you're probably the mental one. What are considered hacks? Go read what I wrote.

It's best that you just agree with this cuz you're speechless since you CAN'T disagree with the argument I made, no matter how you justify yourself, you're still using hacks and is cheating.

I'll satisfy your desire to get humiliated even more since you want to know so bad how every single one of the points you made is worthless and meaningless against my argument. I assume this is what you were referring to when I didn't respond to your post.
On October 06 2008 16:17 -orb- wrote:
Obviously we don't mean the literal definition, since we aren't actually hacking the program, we're using a program someone else made.

Well duh we aren't hacking the program, we're using the hacks made by another person. Since you and I both use programs that other people hacked then we're hackers.

On October 06 2008 16:17 -orb- wrote:
The entire debate here really depends on the definition of hacks in our context.

Yeah and what I wrote is the most general definition. Even if you do not agree, you still have to accept it because my definition is a FACT, your loose definition is based on your own opinion, mines is a FACT that can't be changed. Now here's the fun part, how about I accept your definition and go along with it? According to you, hacking in your context means the same as cheating and getting an unfair advantage. You said I have some mental handicap cuz I agreed with you but still called you a hacker? Well I did agree with you but I called you a cheater (but I guess aka "hacker" since you use it interchangeably in your context), and I PROVED to you that you ARE a cheater. Either way, in whatever context you try to justify yourself in, you're still a cheater from what I've shown you in my previous post.

On October 10 2008 14:07 -orb- wrote:
You clearly have some mental handicap, I'm so sorry.

Rofl... sorry but your smartass remarks aren't gonna get you anywhere, it only makes u look like the one who's retarded
zOgeL
Profile Joined September 2008
United States39 Posts
October 10 2008 17:13 GMT
#298
Why don't you guys take it to PM's... Clouding up tec27's thread here...
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
October 10 2008 18:31 GMT
#299
I too am having the same problem with 3v3s. It will only show my APM for a short while, before switching to someone else's. But it will only show their name, not their APM. In addition, it seems that every game after the first, the APM is not reading accurately. My normal 300 APM spam is being read as 100 or sub-100 apm.

Lastly, watching a replay with observers also screws up APMAlert. It will only show the APM of 1 of the 2 players. The other player, in addition to 1 or 2 observers, will show the name of a 4th observer, along with blank APM. I'll find some screenshots and post them so you know what I mean.
next week on Everybody Loves HypnoToad:
NotCharlie
Profile Joined October 2008
United Arab Emirates38 Posts
October 14 2008 06:00 GMT
#300
Just ran into a bug with the latest release of ApmAlert. First game it was saying my apm was well over 300 the whole game but checking rep and bw chart say the true apm (about 220). Next game it kept saying my apm was like 30-40~ and the dumb alert sound kept going off (very annoying). Checked rep there and again, 215 apm.

Fix plz
Marine/Marauder GG
NotCharlie
Profile Joined October 2008
United Arab Emirates38 Posts
October 14 2008 06:01 GMT
#301
I've also noticed the thing where in reps it shows a players apm more than once and/or doesn't show all players' apm.
Marine/Marauder GG
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
October 14 2008 06:53 GMT
#302
On October 14 2008 15:00 NotCharlie wrote:
Just ran into a bug with the latest release of ApmAlert. First game it was saying my apm was well over 300 the whole game but checking rep and bw chart say the true apm (about 220). Next game it kept saying my apm was like 30-40~ and the dumb alert sound kept going off (very annoying). Checked rep there and again, 215 apm.

Fix plz

Yes that happens with me as well. I am going at like ~200 APM and it starts lowering my APM the faster I click sometimes. It would usually keep lowering my APM until it hovers around ~60. Also sometimes I get a blank and it doesn't show any APM at all.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
NotCharlie
Profile Joined October 2008
United Arab Emirates38 Posts
October 14 2008 21:59 GMT
#303
yesterday it was showing my name on the right edge of the screen (where its supposed to be) and my apm on the opposite left edge of the screen o_O
Marine/Marauder GG
tec27
Profile Blog Joined June 2004
United States3696 Posts
October 14 2008 22:16 GMT
#304
On October 15 2008 06:59 NotCharlie wrote:
yesterday it was showing my name on the right edge of the screen (where its supposed to be) and my apm on the opposite left edge of the screen o_O

Sounds like a bug in my repositioning based on text width, I'll add that to my lists of things to work on.
Can you jam with the console cowboys in cyberspace?
nav148
Profile Joined October 2008
Australia42 Posts
October 15 2008 00:01 GMT
#305
for some reason, the plugin won't load at all. Pressing F8 does nothing before logging into bnet and after. Im on 64 bit Vista and using the latest Chaoslauncher
Tasteless: "No match on Wednesday? I guess that means I'll expand to the club and warp in some cannons there"
nav148
Profile Joined October 2008
Australia42 Posts
October 15 2008 02:27 GMT
#306
nvm it works now lol
Tasteless: "No match on Wednesday? I guess that means I'll expand to the club and warp in some cannons there"
youngb
Profile Joined September 2004
China2 Posts
October 17 2008 08:57 GMT
#307
there is a bug on APMAlert config window. when you change program,it will be put to bottom.The launcher will not respond.
Be friends forever by starcraft
SixSongs
Profile Blog Joined March 2006
Poland1455 Posts
October 26 2008 02:08 GMT
#308
APM aler does not work properly. Live apm is not correct.
The Prince of DroneS
onihunter
Profile Blog Joined September 2008
United States515 Posts
October 26 2008 02:16 GMT
#309
On October 26 2008 11:08 SixSongs wrote:
APM aler does not work properly. Live apm is not correct.


works fine for me, and probably almost everyone else. also, in the future, you should be more specific when saying something doesn't work
jaedong forever~
SixSongs
Profile Blog Joined March 2006
Poland1455 Posts
October 26 2008 02:23 GMT
#310
Ok, sorry. Let me explain what exactly doesn't work. The Live apm is showing, but it's not mine live apm it's my opponents. I tried countless times change something in settings and nothing seems to work. I also reainstalled windows, from xp to vista to xp again( format) and it still shows the same problem. It sux .
The Prince of DroneS
tec27
Profile Blog Joined June 2004
United States3696 Posts
October 26 2008 04:27 GMT
#311
On October 26 2008 11:23 SixSongs wrote:
Ok, sorry. Let me explain what exactly doesn't work. The Live apm is showing, but it's not mine live apm it's my opponents. I tried countless times change something in settings and nothing seems to work. I also reainstalled windows, from xp to vista to xp again( format) and it still shows the same problem. It sux .

Yeah, sorry, I really need to fix that but I haven't had time at all in the past few weeks. This week is opening up though, so assuming I can get over the flu or whatever I have fairly quickly I should be able to get it done.
Can you jam with the console cowboys in cyberspace?
Phyre
Profile Blog Joined December 2006
United States1288 Posts
October 26 2008 05:44 GMT
#312
Perhaps this was mentioned before, but are there any plans to have this integrated into the ICC launcher? This is such a great tool to have but sadly we can't use it with ICC as far as I know.

Hope you feel better soon.
"Oh no, I got you with your pants... on your face... That's not how you wear pants." - Nintu, catching 1 hatch lurks.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
October 26 2008 07:54 GMT
#313
Chances for integration into ICC Launcher are very small. There is a technical reason for that, but it could be solved. Instead ICC wants to implement their own APM-Live, but no idea if that one will ever finish.
LiquipediaOne eye to kill. Two eyes to live.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
October 26 2008 08:25 GMT
#314
On October 26 2008 16:54 MasterOfChaos wrote:
Chances for integration into ICC Launcher are very small. There is a technical reason for that, but it could be solved. Instead ICC wants to implement their own APM-Live, but no idea if that one will ever finish.


t.t how hard could it be
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Durak
Profile Blog Joined January 2008
Canada3684 Posts
November 07 2008 22:52 GMT
#315
On October 26 2008 13:27 tec27 wrote:
Show nested quote +
On October 26 2008 11:23 SixSongs wrote:
Ok, sorry. Let me explain what exactly doesn't work. The Live apm is showing, but it's not mine live apm it's my opponents. I tried countless times change something in settings and nothing seems to work. I also reainstalled windows, from xp to vista to xp again( format) and it still shows the same problem. It sux .

Yeah, sorry, I really need to fix that but I haven't had time at all in the past few weeks. This week is opening up though, so assuming I can get over the flu or whatever I have fairly quickly I should be able to get it done.


Let's go tec27 . Eagerly awaiting.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
Last Edited: 2008-11-08 14:45:48
November 07 2008 23:05 GMT
#316
You might want to try that one:
http://winner.cspsx.de/Starcraft/Tool/APMAlert.bwl
I think I fixed the worst two bugs. This is of course no official release and might have some other disadvantages.
Specifically the command handling and parts of the config dialog might be broken, because the sources were incomplete and I only put some quick replacements in there.
LiquipediaOne eye to kill. Two eyes to live.
Durak
Profile Blog Joined January 2008
Canada3684 Posts
November 08 2008 00:34 GMT
#317
Great! Thanks MoC. CL and all of your plugins are necessities for me now.
jra64
Profile Joined November 2008
United States104 Posts
November 25 2008 18:47 GMT
#318
Does this work with what launcher should I use to have this program? It's not working with ICCUP and BWL for me...
-jra64
Manbear
Profile Joined August 2008
Canada306 Posts
November 25 2008 19:06 GMT
#319
chaos launcher i thought it was
jra64
Profile Joined November 2008
United States104 Posts
Last Edited: 2008-11-25 19:19:01
November 25 2008 19:07 GMT
#320
I thought it was supposed to work with BWLauncher but, isn't the latest version of BWLauncher for 1.14? Going to look for chaos launcher now...

EDIT: Just downloaded chaos launcher and it detects APMAlert, but I'm not sure if APMAlert works with the latest BW Patch 1.16.0
-jra64
bluesoda541
Profile Joined December 2008
Canada16 Posts
Last Edited: 2008-12-15 03:45:46
December 15 2008 03:33 GMT
#321
EDIT: sorry, dl wrong thing X.x
tec27
Profile Blog Joined June 2004
United States3696 Posts
January 06 2009 13:05 GMT
#322
Alright, I just pushed the update for a new version of APMAlert, now compatible with 1.16. Huge thanks to MasterOfChaos on that front

Sorry for taking so long on this update, hopefully I'll be able to bring out future updates much faster.

The source for this version can be found at:
http://rockify.net/APMAlert/APMAlertSrc-0.9.0.3.zip
Can you jam with the console cowboys in cyberspace?
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
January 06 2009 13:31 GMT
#323
TY! You're the best!
I really appreciate your efforts
Undefeated TL Tecmo Super Bowl League Champion
[DUF]MethodMan
Profile Blog Joined September 2006
Germany1716 Posts
Last Edited: 2009-01-06 13:42:43
January 06 2009 13:41 GMT
#324
nvm, thx very much, been waiting for this very long!
obsmode next
Python_Max
Profile Joined November 2007
Ukraine51 Posts
January 06 2009 16:05 GMT
#325
The sources
GJ
tec27
Profile Blog Joined June 2004
United States3696 Posts
January 06 2009 21:17 GMT
#326
Accidentally left a file out of the source zip, should be in there now. Enjoy
Can you jam with the console cowboys in cyberspace?
Shado.
Profile Joined February 2008
United States187 Posts
January 06 2009 22:35 GMT
#327
awesome!
Dalroti
Profile Joined October 2008
Canada70 Posts
January 06 2009 22:46 GMT
#328
bump xD

imo an admin or mod should sticky this. Alot of people are searching for a a APMLive replacement. and APMLive was better than the older versions of this.

This one however is alot better XD
My great grand father was a magic penguin
coolcrimefighter
Profile Blog Joined November 2008
United States378 Posts
January 07 2009 00:05 GMT
#329
On January 06 2009 22:05 tec27 wrote:
Alright, I just pushed the update for a new version of APMAlert, now compatible with 1.16. Huge thanks to MasterOfChaos on that front

Sorry for taking so long on this update, hopefully I'll be able to bring out future updates much faster.

The source for this version can be found at:
http://rockify.net/APMAlert/APMAlertSrc-0.9.0.3.zip

sry im really noob to this but

once i downloaded it where do i put it?
i tried putting the plugins in the 1.16 chaos folder but nothing happened
tec27
Profile Blog Joined June 2004
United States3696 Posts
January 07 2009 01:14 GMT
#330
On January 07 2009 09:05 coolcrimefighter wrote:
Show nested quote +
On January 06 2009 22:05 tec27 wrote:
Alright, I just pushed the update for a new version of APMAlert, now compatible with 1.16. Huge thanks to MasterOfChaos on that front

Sorry for taking so long on this update, hopefully I'll be able to bring out future updates much faster.

The source for this version can be found at:
http://rockify.net/APMAlert/APMAlertSrc-0.9.0.3.zip

sry im really noob to this but

once i downloaded it where do i put it?
i tried putting the plugins in the 1.16 chaos folder but nothing happened

Download using the link in the original post. That link is to the source of the plugin, not the actual plugin. The actual plugin zip just has the plugin, a wav file, and a readme, all of which can be placed in the same folder as ChaosLauncher.
Can you jam with the console cowboys in cyberspace?
Descent
Profile Joined January 2008
1244 Posts
January 07 2009 01:30 GMT
#331
On January 07 2009 10:14 tec27 wrote:
Show nested quote +
On January 07 2009 09:05 coolcrimefighter wrote:
On January 06 2009 22:05 tec27 wrote:
Alright, I just pushed the update for a new version of APMAlert, now compatible with 1.16. Huge thanks to MasterOfChaos on that front

Sorry for taking so long on this update, hopefully I'll be able to bring out future updates much faster.

The source for this version can be found at:
http://rockify.net/APMAlert/APMAlertSrc-0.9.0.3.zip

sry im really noob to this but

once i downloaded it where do i put it?
i tried putting the plugins in the 1.16 chaos folder but nothing happened

Download using the link in the original post. That link is to the source of the plugin, not the actual plugin. The actual plugin zip just has the plugin, a wav file, and a readme, all of which can be placed in the same folder as ChaosLauncher.

Thanks for the update~
「 Dream & Future 」 ※ 「 STX SouL 」
Phrujbaz
Profile Blog Joined September 2008
Netherlands512 Posts
Last Edited: 2009-01-07 19:17:16
January 07 2009 16:34 GMT
#332
Where can I find the latest version of apmalert for 1.15.3?

There used to be 0.9 for 1.15.3, right? Did it disappear?
Caution! Future approaching rapidly at a rate of about 60 seconds per minute.
Durak
Profile Blog Joined January 2008
Canada3684 Posts
January 07 2009 16:37 GMT
#333
On January 08 2009 01:34 Phrujbaz wrote:
Where can I find the latest version of apmalert for 1.15.3?


Why would you want it? You can't use APM Alert on iccup and you can't use 1.15.3 on Bnet. I suggest you update to 1.16.0 and use R1ch's fix.
Phrujbaz
Profile Blog Joined September 2008
Netherlands512 Posts
January 07 2009 16:42 GMT
#334
Have you tried? Because I *can* use it on iccup. It's just an old version. I can't use 1.16.0 on either iccup or bnet.
Caution! Future approaching rapidly at a rate of about 60 seconds per minute.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
January 07 2009 18:37 GMT
#335
Hrm I enable it and nothing shows up in game -_-
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
reasonOK
Profile Joined July 2008
United States49 Posts
January 07 2009 20:14 GMT
#336
You might want to know, the Protoss interface covers up the display for the local time. Anyway, thanks for the plug-in. It's a pretty nice feature to use for Obs games.
Toyomaha
Profile Blog Joined January 2009
United States144 Posts
January 08 2009 06:20 GMT
#337
Use the /movelocal or /movegame or /moveapm to put the time,apmalert, or timer wherever yoru mouse is pointing to
www.starcraftutah.blogspot.com
Cobalt
Profile Joined April 2008
United States441 Posts
January 08 2009 06:25 GMT
#338
On January 08 2009 01:37 Durak wrote:
Show nested quote +
On January 08 2009 01:34 Phrujbaz wrote:
Where can I find the latest version of apmalert for 1.15.3?


Why would you want it? You can't use APM Alert on iccup and you can't use 1.15.3 on Bnet. I suggest you update to 1.16.0 and use R1ch's fix.


I imagine that if someone plays primarily on Hamachi with friends or on a private server using 1.15.3, that this might be useful. Though that's probably a very small group of people.
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
January 08 2009 06:26 GMT
#339
The formula for APM calculation has been changed a bit so that it can actually calculate during early parts of the game (the APM will be very dynamic during this part of the game) [Thanks MoC ]
---

for me this leads to a really annoying thing where if you put the target APM at say 300, its pretty much impossible to get to at the start of the game before the siren goes off, even if you can maintain 300 APM throughout the game. Havent tried the 1.6 version (since I only iccup/singleplayer), but I have the most recent 1.5 version.

before the method was changed I never had a problem.

Other than that, I really like the plugin, so thanks
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
tec27
Profile Blog Joined June 2004
United States3696 Posts
January 08 2009 06:41 GMT
#340
On January 08 2009 03:37 -orb- wrote:
Hrm I enable it and nothing shows up in game -_-

Can you give me any more info on that? I haven't had any issues whatsoever getting it to show up. You may want to restore to the default settings and see if that fixes it. If not, what OS are you using?
--------------------------------------------------------------------

On January 08 2009 15:25 Cobalt wrote:
Show nested quote +
On January 08 2009 01:37 Durak wrote:
On January 08 2009 01:34 Phrujbaz wrote:
Where can I find the latest version of apmalert for 1.15.3?


Why would you want it? You can't use APM Alert on iccup and you can't use 1.15.3 on Bnet. I suggest you update to 1.16.0 and use R1ch's fix.


I imagine that if someone plays primarily on Hamachi with friends or on a private server using 1.15.3, that this might be useful. Though that's probably a very small group of people.

I wasn't planning on keeping support for 1.15.3 since I didn't see much point, but I didn't really consider people playing on Hamachi. I'll try to change the way I utilize game offsets to make this easier and then re-add support for 1.15.3 with all of the fixes implemented, but that'll be a few days away at least.
--------------------------------------------------------------------

On January 08 2009 15:26 fusionsdf wrote:
The formula for APM calculation has been changed a bit so that it can actually calculate during early parts of the game (the APM will be very dynamic during this part of the game) [Thanks MoC ]
---

for me this leads to a really annoying thing where if you put the target APM at say 300, its pretty much impossible to get to at the start of the game before the siren goes off, even if you can maintain 300 APM throughout the game. Havent tried the 1.6 version (since I only iccup/singleplayer), but I have the most recent 1.5 version.

before the method was changed I never had a problem.

Other than that, I really like the plugin, so thanks

Not sure what could be done to fix this problem. I could very easily add in a safe 20 seconds or so for sound alerts. I'm 90% sure I removed that safe zone when the apm calculation was changed around, but I think that may have been an incorrect choice since you have mentioned having problems with it (I haven't had problems during testing, but I also have a fairly low APM and often test on the default settings). I'll play around with this for the next release.
--------------------------------------------------------------------

For the next release, I've fixed the default settings for the local time clock placement so it isn't covered for any of the races, and I also fixed a bug that caused crashing occasionally when you exited games. I also went through and cleaned up a fair amount of code, and found that I had about 4-5 useless game hooks I really didn't need (pausing/unpausing, game start and end) so I removed those, leaving only 3 hooks into starcraft, which is a little safer with warden. I'm gonna hold off on releasing this version until I finish fixing up any other bugs that might crop up.
Can you jam with the console cowboys in cyberspace?
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
January 08 2009 07:12 GMT
#341
On January 08 2009 15:41 tec27 wrote:
Show nested quote +
On January 08 2009 03:37 -orb- wrote:
Hrm I enable it and nothing shows up in game -_-

Can you give me any more info on that? I haven't had any issues whatsoever getting it to show up. You may want to restore to the default settings and see if that fixes it. If not, what OS are you using?
--------------------------------------------------------------------

Show nested quote +
On January 08 2009 15:25 Cobalt wrote:
On January 08 2009 01:37 Durak wrote:
On January 08 2009 01:34 Phrujbaz wrote:
Where can I find the latest version of apmalert for 1.15.3?


Why would you want it? You can't use APM Alert on iccup and you can't use 1.15.3 on Bnet. I suggest you update to 1.16.0 and use R1ch's fix.


I imagine that if someone plays primarily on Hamachi with friends or on a private server using 1.15.3, that this might be useful. Though that's probably a very small group of people.

I wasn't planning on keeping support for 1.15.3 since I didn't see much point, but I didn't really consider people playing on Hamachi. I'll try to change the way I utilize game offsets to make this easier and then re-add support for 1.15.3 with all of the fixes implemented, but that'll be a few days away at least.
--------------------------------------------------------------------

Show nested quote +
On January 08 2009 15:26 fusionsdf wrote:
The formula for APM calculation has been changed a bit so that it can actually calculate during early parts of the game (the APM will be very dynamic during this part of the game) [Thanks MoC ]
---

for me this leads to a really annoying thing where if you put the target APM at say 300, its pretty much impossible to get to at the start of the game before the siren goes off, even if you can maintain 300 APM throughout the game. Havent tried the 1.6 version (since I only iccup/singleplayer), but I have the most recent 1.5 version.

before the method was changed I never had a problem.

Other than that, I really like the plugin, so thanks

Not sure what could be done to fix this problem. I could very easily add in a safe 20 seconds or so for sound alerts. I'm 90% sure I removed that safe zone when the apm calculation was changed around, but I think that may have been an incorrect choice since you have mentioned having problems with it (I haven't had problems during testing, but I also have a fairly low APM and often test on the default settings). I'll play around with this for the next release.
--------------------------------------------------------------------

For the next release, I've fixed the default settings for the local time clock placement so it isn't covered for any of the races, and I also fixed a bug that caused crashing occasionally when you exited games. I also went through and cleaned up a fair amount of code, and found that I had about 4-5 useless game hooks I really didn't need (pausing/unpausing, game start and end) so I removed those, leaving only 3 hooks into starcraft, which is a little safer with warden. I'm gonna hold off on releasing this version until I finish fixing up any other bugs that might crop up.


well the thing is that safe zone slides based on the APM

if I have the target APM set at 80 I need a very small window. If I for some reason wanted to set it to 400APM I would need a larger window. If the window is long enough though to handle 350 APM without beeping, I dont see that causing a problem with lower APM settings. Would be nice to have something a bit more elegant, but sometimes thats just how it works :D

thanks for the response
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
Last Edited: 2009-01-08 20:38:08
January 08 2009 10:25 GMT
#342
IMO you should activate the alarm the first time after 20 secs the player is 10% above the target APM.

I created an unofficial fixed version for 1.15.3 which is probably the latest available version for 1.15.3 atm:
edit: Obsolete now that Tec has published an official version.
LiquipediaOne eye to kill. Two eyes to live.
tec27
Profile Blog Joined June 2004
United States3696 Posts
Last Edited: 2009-01-08 16:59:05
January 08 2009 16:58 GMT
#343
Version 1.0 is now released.

Updates:
  • Changed the way alerts are enabled at the beginning of the game. Now you will have 20 seconds after you first reach 110% of your mininmum apm, or the 1:50 mark, whichever comes first, before sound alerts will enable themselves. This should help people with high minimum apm's set to reach them before being alerted.
  • Fixed a crash bug that sometimes occurred at the end of games.
  • Modified the way offsets are stored and handled internally, making it easier to update for future versions.
  • Removed about half the hooks into SC's functions, resulting in a smaller footprint and less ban risk from warden.
  • Fixed the default local time clock positioning so its not overlapped by the bottom interface for protoss/zerg. You can either fix this yourself if you already have the 0.9 version using ingame commands (/movelocal), or reset your settings to default through the configuration window and then recustomize your settings.
  • Enhanced version number.


There is also now a 1.15.3 version available that will not auto-update. If you use this version, you will need to download the new zip file should you want to re-enable auto-updating. You should be able to have both a 1.16.0 and 1.15.3 version at once if you rename one bwl file to something different (IE: APMAlert1153.bwl).

1.16.0 Version: http://rockify.net/APMAlert/APMAlert.zip
1.15.3 Version: http://rockify.net/APMAlert/APMAlert1153.zip
Source: http://rockify.net/APMAlert/APMAlertSrc-1.0.0.0.zip
Can you jam with the console cowboys in cyberspace?
Phrujbaz
Profile Blog Joined September 2008
Netherlands512 Posts
January 08 2009 21:22 GMT
#344
Works perfectly for 1.15.3 too, thanks!
Caution! Future approaching rapidly at a rate of about 60 seconds per minute.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
January 11 2009 16:40 GMT
#345
Might be detected by Warden atm.
According to some hacking site Warden checks addr:0x004BD4FF, size:8
and the draw hook of apm alert is at 0x004BD504 which overlap at 2 or 3 bytes.
This is probably a side effect when detecting some other hack hooking almost at the same place.
So DONT USE ATM
LiquipediaOne eye to kill. Two eyes to live.
tec27
Profile Blog Joined June 2004
United States3696 Posts
Last Edited: 2009-01-11 17:59:56
January 11 2009 17:49 GMT
#346
The 1.16 version should be updated now to fix that issue. Hopefully that won't happen again, but I can't make any guarantees.
Can you jam with the console cowboys in cyberspace?
tec27
Profile Blog Joined June 2004
United States3696 Posts
January 23 2009 01:44 GMT
#347
APMAlert has now been updated for 1.16.1. Everything else has been left unchanged, and you should be able to auto-update to the newest version.

1.16.1 version: http://rockify.net/APMAlert/APMAlert.zip
1.16.0 version: http://rockify.net/APMAlert/APMAlert1160.zip
1.15.3 version: http://rockify.net/APMAlert/APMAlert1153.zip
Source: http://rockify.net/APMAlert/APMAlertSrc-1.0.0.2.zip
Can you jam with the console cowboys in cyberspace?
Durak
Profile Blog Joined January 2008
Canada3684 Posts
January 23 2009 02:17 GMT
#348
Thanks tec27!
zaMNal
Profile Blog Joined November 2005
Mongolia385 Posts
January 23 2009 08:09 GMT
#349
i've downloaded this file, but when i run chaos, it says that it is apmalert version 1.16.0. are you sure you packed it correctly??
tec27
Profile Blog Joined June 2004
United States3696 Posts
January 23 2009 08:34 GMT
#350
Yeah, I just checked again and its correct. Make sure you're extracting it to the correct folder. The version string on the new one in ChaosLauncher should read "1.0.0.2". Also, the launcher should be able to update you to the latest 1.16.1 version anyway if you check for updates, so you may want to try that.
Can you jam with the console cowboys in cyberspace?
zaMNal
Profile Blog Joined November 2005
Mongolia385 Posts
January 23 2009 09:01 GMT
#351
copying the downloaded files didnt work, so i just updated. thanks dude, very useful tool to improve hand-speed
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
January 23 2009 09:17 GMT
#352
hey you fixed my bug and provided a well commented source :D

thanks
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
bLueSkY)
Profile Joined November 2006
New Zealand88 Posts
January 23 2009 09:45 GMT
#353
hey thanks alot man
Hydraling
Profile Joined January 2009
United States2 Posts
January 25 2009 17:04 GMT
#354
when im ingame the clocks and the apm monitor are up, but when i go below my specified apm no sound plays. ive tried multiple sounds, toggling the sound ingame and basically everything else. is there any way u can help with my problem?
For the Overmind! -Infested Terran
tec27
Profile Blog Joined June 2004
United States3696 Posts
January 25 2009 17:21 GMT
#355
On January 26 2009 02:04 Hydraling wrote:
when im ingame the clocks and the apm monitor are up, but when i go below my specified apm no sound plays. ive tried multiple sounds, toggling the sound ingame and basically everything else. is there any way u can help with my problem?

Hmm, I'm not sure what the problem could be. I just tested a few APM's and situations and it worked fine for me. What APM setting are you using? Also, what operating system?

Also, understand how the alerts work now: You have to get an APM of 10% over your minimum APM setting before they are enabled (or wait until the 1:50 mark, at which point it will be auto-enabled). So if you have the minimum APM set to 100, sound alerts will be enabled at 110 apm.
Can you jam with the console cowboys in cyberspace?
sprawlers
Profile Joined June 2007
Norway439 Posts
January 26 2009 00:36 GMT
#356
Same here... no alert sound for me, windows xp, APM setting 170.
I'm almost always below that though, so dunno if that might have something to do with it.
tec27
Profile Blog Joined June 2004
United States3696 Posts
January 26 2009 01:20 GMT
#357
On January 26 2009 09:36 Supah wrote:
Same here... no alert sound for me, windows xp, APM setting 170.
I'm almost always below that though, so dunno if that might have something to do with it.

Does the sound play when you hit the preview/test button in the config? Cause even if you were always below the target APM, it would start alerting you after the 1:50 mark.
Can you jam with the console cowboys in cyberspace?
Durak
Profile Blog Joined January 2008
Canada3684 Posts
January 26 2009 04:59 GMT
#358
On January 26 2009 10:20 tec27 wrote:
Show nested quote +
On January 26 2009 09:36 Supah wrote:
Same here... no alert sound for me, windows xp, APM setting 170.
I'm almost always below that though, so dunno if that might have something to do with it.

Does the sound play when you hit the preview/test button in the config? Cause even if you were always below the target APM, it would start alerting you after the 1:50 mark.


I had the same problem actually. I was using APMAlert to just see my APM so I forgot about it but I never heard the sound either. I just checked and the path was \Starcraft\alert.wav and I had extracted the plugin files to \Starcraft\Chaoslauncher\alert.wav. I changed the path and now it works.
sprawlers
Profile Joined June 2007
Norway439 Posts
January 26 2009 11:14 GMT
#359
yeah I hadn't set the path for alert sound as it works when i changed it. I assumed it would use the one I had selected in the earlier version as I thought it remebered my apmsetting. Guess 170 is just the standard setting instead. sorry.
tec27
Profile Blog Joined June 2004
United States3696 Posts
January 26 2009 18:02 GMT
#360
On January 26 2009 20:14 Supah wrote:
yeah I hadn't set the path for alert sound as it works when i changed it. I assumed it would use the one I had selected in the earlier version as I thought it remebered my apmsetting. Guess 170 is just the standard setting instead. sorry.

Nah, its not, actually. I'll try to figure out if I screwed something up at some point with the config that might have made it forget. I'll also try to make it default to "<Plugin Directory>\alert.wav" rather than "<SC Directory>\alert.wav"
Can you jam with the console cowboys in cyberspace?
LumberJack
Profile Blog Joined October 2002
United States3355 Posts
January 27 2009 07:29 GMT
#361
feel free to call me a complete retard, but i was wondering if i could get apmlive to work for iccup?
Man fears the darkness, and so he scrapes away at the edges of it with fire.
tec27
Profile Blog Joined June 2004
United States3696 Posts
January 27 2009 08:04 GMT
#362
Unfortunately no. Because I have to hook for detecting actions/drawing, it interferes with their antihack and is therefore incompatible.
Can you jam with the console cowboys in cyberspace?
BanZu
Profile Blog Joined June 2008
United States3329 Posts
January 27 2009 08:07 GMT
#363
Much thanks, haven't used APMAlert in a long time
Sun Tzu once said, "Defiler becomes useless at the presences of a vessel."
Lothrath
Profile Joined September 2006
Chile18 Posts
January 27 2009 20:05 GMT
#364
I download de chaoslauncher, in the following directory " C:/Program files/Starcraft/Chaoslauncher "
, then i copy the APM alert in the same directory..

ALl works fine, but.. APM Alert is not working, somebody help me ??
Lothrath
Profile Joined September 2006
Chile18 Posts
January 27 2009 20:09 GMT
#365
and I tried to DOWNLOAD the BWL4 beta from the bwprogrammer page .. but the server is down ... what can i do ??? help me PLZ
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
January 27 2009 20:43 GMT
#366
BWL4 is not compatible with 1.16.1. But could you please give a better description of what isn't working when using chaoslaucher. Post your Chaoslauncher.log
LiquipediaOne eye to kill. Two eyes to live.
Lothrath
Profile Joined September 2006
Chile18 Posts
January 27 2009 21:13 GMT
#367
ok

27-01-2009 17:30:49 2376 Starting Game Starcraft 1.16.1 C:\Archivos de programa\Starcraft\StarCraft.exe
27-01-2009 17:30:49 2376 APMAlert (1.16.1) Version 1.0.0.2 Compatible
27-01-2009 17:30:49 2376 Chaosplugin for 1.16.1 Version 0.8.6 Compatible
27-01-2009 17:30:49 2376 LatencyChanger for 1.16.1 Version 0.2.3 Compatible
27-01-2009 17:30:49 2376 Stormplugin for 1.16.1 Version 0.1.5.1 Compatible
27-01-2009 17:30:49 2376 Obtained DebugPrivilege
27-01-2009 17:30:49 2376 CreateProcess
27-01-2009 17:30:49 2376 Call ScSuspended for all active Plugins
27-01-2009 17:30:49 2376 ApplyPatchSuspended for APMAlert (1.16.1)
27-01-2009 17:30:49 2376 ApplyPatchSuspended for Chaosplugin for 1.16.1
27-01-2009 17:30:49 2376 ApplyPatchSuspended for LatencyChanger for 1.16.1
27-01-2009 17:30:49 2376 ApplyPatchSuspended for Stormplugin for 1.16.1
27-01-2009 17:30:49 2376 ResumeThread
27-01-2009 17:30:49 2376 WaitForInputIdle
27-01-2009 17:30:52 2376 Call ScWindowCreated for all active Plugins
27-01-2009 17:30:52 2376 ApplyPatch for APMAlert (1.16.1)
27-01-2009 17:30:52 2376 ApplyPatch for Chaosplugin for 1.16.1
27-01-2009 17:30:52 2376 ApplyPatch for LatencyChanger for 1.16.1
27-01-2009 17:30:52 2376 ApplyPatch for Stormplugin for 1.16.1
27-01-2009 17:30:52 2376 Starting Starcraft completed


No ERROR , BUT i read..

APM Alert is a BWL plugin ....... works on chaos launcher ?????
Lothrath
Profile Joined September 2006
Chile18 Posts
January 27 2009 21:27 GMT
#368
Still dont working
Lothrath
Profile Joined September 2006
Chile18 Posts
January 27 2009 21:35 GMT
#369
Reinstalling SC FIX the problem ??
Lothrath
Profile Joined September 2006
Chile18 Posts
January 27 2009 21:47 GMT
#370
Only the APM alert is not working buuu : (
tec27
Profile Blog Joined June 2004
United States3696 Posts
January 27 2009 21:47 GMT
#371
I doubt reinstalling would help. Are you seeing any kind of apm display ingame?
Can you jam with the console cowboys in cyberspace?
Lothrath
Profile Joined September 2006
Chile18 Posts
January 27 2009 21:53 GMT
#372
nothing, only the game itself
Lothrath
Profile Joined September 2006
Chile18 Posts
January 27 2009 21:54 GMT
#373
but in the launcher appears me the APM alert withour problems .. incluing i can configurate it
tec27
Profile Blog Joined June 2004
United States3696 Posts
January 27 2009 21:55 GMT
#374
The log file you posted makes it seem as if everything is fine. I'm not quite sure what could be wrong...
Can you jam with the console cowboys in cyberspace?
Lothrath
Profile Joined September 2006
Chile18 Posts
January 27 2009 21:57 GMT
#375
yeah , i dont know , i test REINSTALLING

but a question, should work with chaoslauncher , right ??
tec27
Profile Blog Joined June 2004
United States3696 Posts
January 27 2009 21:59 GMT
#376
Yes, ChaosLauncher is what it is designed to work with.
Can you jam with the console cowboys in cyberspace?
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
January 27 2009 22:07 GMT
#377
nice, i love it.
..and then I would, ya know, check em'. (Aka SpoR)
Lothrath
Profile Joined September 2006
Chile18 Posts
January 27 2009 22:12 GMT
#378
ahh okay im going to reinstall
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
January 27 2009 22:26 GMT
#379
Perhaps some stupid firewall/security software is silently blocking the dll-injection.
LiquipediaOne eye to kill. Two eyes to live.
Lothrath
Profile Joined September 2006
Chile18 Posts
January 27 2009 22:33 GMT
#380
No, im reinstalling SC and BW , patch to 1.16.1 ... i downloaded from here the Chaoslauncher and the apm alert

All working except the APM alert
tec27
Profile Blog Joined June 2004
United States3696 Posts
January 27 2009 22:35 GMT
#381
On January 28 2009 07:26 MasterOfChaos wrote:
Perhaps some stupid firewall/security software is silently blocking the dll-injection.

I don't think thats even possible to do. And if it was blocked, I think an error message would be generated. Thats why I can't figure out how it could possibly be injected, yet not displaying anything ingame.
Can you jam with the console cowboys in cyberspace?
Lothrath
Profile Joined September 2006
Chile18 Posts
January 27 2009 22:35 GMT
#382
The Source files need to be downloadable ?
Lothrath
Profile Joined September 2006
Chile18 Posts
January 27 2009 22:38 GMT
#383
I press F8 but nothing appear
Lothrath
Profile Joined September 2006
Chile18 Posts
January 27 2009 22:38 GMT
#384
I need a some special *.dll file to use a APM live ?
tec27
Profile Blog Joined June 2004
United States3696 Posts
January 27 2009 22:42 GMT
#385
F8 doesn't do anything any more (I need to remove that from the description). All that should happen is that when you enter a game, the apm live display and clocks should appear and update properly. If thats not happening, I'm not quite sure whats wrong.
Can you jam with the console cowboys in cyberspace?
Lothrath
Profile Joined September 2006
Chile18 Posts
January 27 2009 22:46 GMT
#386
let me understand... i follow the next step

* Open de Chaoslauncher
* Activate the Box "including the APM alert and i can configure it"
* I enter the battle.net West for example..
* I create a game with a #L1 command.
* I start the game
* The Lan Latency works Fine, the chaosplugin too, but the APM dont work

have a question ....

Apm Alert only works between player than have a chaoslauncher??
Apm Alert works in vs Pc game ??
tec27
Profile Blog Joined June 2004
United States3696 Posts
January 27 2009 22:48 GMT
#387
APMAlert doesn't require anyone else to have chaoslauncher, and it should work in any sort of game (lan, battle.net, single player, replay, etc.)
Can you jam with the console cowboys in cyberspace?
Lothrath
Profile Joined September 2006
Chile18 Posts
January 27 2009 22:52 GMT
#388
mmm but need a some *.dll files in windows? framework ?? o some files ?
Lothrath
Profile Joined September 2006
Chile18 Posts
January 27 2009 23:19 GMT
#389
WOW!! i dont know what i does , BUT its working now .... :D

Thanks a lot guys, you are a great man, Thanks a LOT !! for the attention, and for let me use you program, THX very MUCH!! :D
tec27
Profile Blog Joined June 2004
United States3696 Posts
January 27 2009 23:31 GMT
#390
Good, I'm glad I was at a complete loss as to what was wrong
Can you jam with the console cowboys in cyberspace?
Lothrath
Profile Joined September 2006
Chile18 Posts
January 28 2009 00:10 GMT
#391
no man, I says something in my Languaje :

Ustedes 2 , tec27 y masterofchaos merecen un homenaje por parte de nosotros los fanaticos y jugadores de starcraft ya que gente como ustedes nos proporcionan herramientas dinamicas y divertidad para optimizar el juego en si y a la vez disfrutar mas el juego, muchas gracias por todo amigos , de verdad :D gracias
Tenshu
Profile Joined May 2008
Denmark6 Posts
February 02 2009 19:06 GMT
#392
It would be nice if you could choose whether you could see your opponents APM or not. Personally I think it's unfair to get any information about your opponent like that. So could you do, so I can only see my own live APM?
Durak
Profile Blog Joined January 2008
Canada3684 Posts
February 02 2009 19:48 GMT
#393
You can't see your opponent's APM. You can only see other players' APM if you're observing.
Tenshu
Profile Joined May 2008
Denmark6 Posts
February 02 2009 20:25 GMT
#394
Oh, thx. Awesome tool then xD
Ganja~
Profile Joined February 2009
United States4 Posts
Last Edited: 2009-02-05 22:51:24
February 05 2009 22:49 GMT
#395
i downloaded it and all that happend was a winzip thing poped up saying something about my trial has expired wtf? do i need winzip or something? i didn't think i did. Plz help i really! would love to get apm.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
February 05 2009 22:58 GMT
#396
You need some program to unzip the archive. That can be the shellextension included in windows, winrar, winzip, 7z,...
How can you survive on the internet without being able to open .zip files?
LiquipediaOne eye to kill. Two eyes to live.
Ganja~
Profile Joined February 2009
United States4 Posts
February 05 2009 23:01 GMT
#397
where would i get a program that will do that? lol idk i geuss i never have to open files
liger13
Profile Blog Joined February 2008
United States1060 Posts
Last Edited: 2009-02-05 23:08:44
February 05 2009 23:07 GMT
#398
http://www.7-zip.org/download.html
google is your friend
+ Show Spoiler +
i almost used
this
... almost...
I feel like pwning noobs
Ganja~
Profile Joined February 2009
United States4 Posts
February 06 2009 06:24 GMT
#399
i downloaded it for 16.1 on my desktop, i extracted it to my local disk (c / programs and files / psl / uploader ( the file with my chaos launcher ) and the plugins are still disabled. whats going on? if it matters i dont have bw installed i only have regualr sc installed.
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
February 07 2009 02:15 GMT
#400
I finally updated chaos/apmalert (far too busy with school until now) and this works perfectly.

I have absolutely no complaints

thanks tec
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
February 07 2009 08:06 GMT
#401
You have to use the latest Chaoslauncher if you want to use plugins for 1.16.1. Link in the Chaoslauncher thread.
LiquipediaOne eye to kill. Two eyes to live.
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
February 07 2009 21:38 GMT
#402
I'm really a fan of this plugin but the thing that bug me out is that I can't get the plugin to switch off with F8 Prett annoying when I'm obsing/playing some UMS ><
Jang Yoon Chul hwaiting!
Durak
Profile Blog Joined January 2008
Canada3684 Posts
February 07 2009 23:57 GMT
#403
I don't think that's a feature anymore, CynanMachae.
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
February 08 2009 00:02 GMT
#404
Well it's displayed in the info window ><
Jang Yoon Chul hwaiting!
tec27
Profile Blog Joined June 2004
United States3696 Posts
February 08 2009 01:20 GMT
#405
Yeah, sorry, its not a feature any more. Removing that from the info display has been done, but waiting til a new patch/feature comes along to actually release that. If you want to disable the alert, then simply type: /togglesound

That'll make it stop being annoying anyway.
Can you jam with the console cowboys in cyberspace?
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
February 08 2009 09:14 GMT
#406
Removing that from the info display has been done, but waiting til a new patch/feature comes along to actually release that.

For minor changes I usually update them in the .zip archive, but don't put them on autoupdate. If the version number is higher than that on autoupdate it will not be reverted by the autoupdate.
LiquipediaOne eye to kill. Two eyes to live.
tec27
Profile Blog Joined June 2004
United States3696 Posts
February 08 2009 09:41 GMT
#407
On February 08 2009 18:14 MasterOfChaos wrote:
Show nested quote +
Removing that from the info display has been done, but waiting til a new patch/feature comes along to actually release that.

For minor changes I usually update them in the .zip archive, but don't put them on autoupdate. If the version number is higher than that on autoupdate it will not be reverted by the autoupdate.

Good point, I'll do that in a second.
Can you jam with the console cowboys in cyberspace?
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
February 09 2009 06:59 GMT
#408
On February 08 2009 10:20 tec27 wrote:
Yeah, sorry, its not a feature any more. Removing that from the info display has been done, but waiting til a new patch/feature comes along to actually release that. If you want to disable the alert, then simply type: /togglesound

That'll make it stop being annoying anyway.


Oh thanks, yea, no sound do perfectly fine.
Jang Yoon Chul hwaiting!
xJacky
Profile Blog Joined September 2008
China375 Posts
February 18 2009 03:11 GMT
#409
atually i have the same problem, everything else is working, lat, chaos plyin, etc, but the in game clock isnt and so is the real time isnt working..
Love was supposed to be something women chased, not men. - Neil Strauss
tec27
Profile Blog Joined June 2004
United States3696 Posts
February 18 2009 03:23 GMT
#410
Is the APM display working at all? Or is APMAlert just not displaying anything at all ingame? If so, you have those options enabled in the configuration dialog, right? Kinda weird that it would not display anything without giving an error message.
Can you jam with the console cowboys in cyberspace?
xJacky
Profile Blog Joined September 2008
China375 Posts
February 18 2009 03:26 GMT
#411
nope, nothing is showing, and no soudns are playing too
Love was supposed to be something women chased, not men. - Neil Strauss
I_L_Jl
Profile Joined January 2009
United States225 Posts
February 18 2009 03:30 GMT
#412
Hmmm, never used a live one before. Will definantly try this out next time I play, thanks.
Stone
Profile Joined February 2009
United Kingdom155 Posts
Last Edited: 2009-02-23 11:39:11
February 23 2009 11:38 GMT
#413
is their a way to increase all liveapm and rep apm by a set percentage, i havent tested a great deal but my first observation is that the apm is around 25% less than that of BWchart which i use as a standard to apm performance. would you add the feature to set a % increase/decrease to the apm display.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
March 19 2009 17:38 GMT
#414
Can't download from the OP =\
What fun is it being cool if you can’t wear a sombrero?
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
March 20 2009 00:13 GMT
#415
Links in the OP still work for me. Still I've uploaded a copy to
http://www.teamliquid.net/staff/MasterOfChaos/mirror/APMAlert.zip
LiquipediaOne eye to kill. Two eyes to live.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
March 21 2009 02:35 GMT
#416
thanks!
What fun is it being cool if you can’t wear a sombrero?
ForSC2
Profile Joined June 2009
United States580 Posts
August 21 2009 07:30 GMT
#417
I can't seem to get APM Alert to work with the current version of Starcraft could someone help me?

Chaoslauncher and the other plugins work fine. With APM Alert I tried using commands /ShowAPM /ToggleAPM which shows me invalid command text. I tried pressing f8 which was taken out I read. I alt tabbed and switched it on and off in options, and I tried going through a few games to see if it would show up eventually.

I installed chaoslauncher in it's own folder in my starcraft directory. And I placed the files for apm alert [downloaded here: http://rockify.net/APMAlert/APMAlert.zip] in the ChaosLauncher directory and the Starcraft directory. (3 files alert.wav, APMAlert.bwl, APMAlertReadme.txt)

What am I doing wrong?

In previous versions of starcraft I got apm alert working a few times and since starting again I can no longer get it to work. Currently my starcraft is version 1.16.1
http://www.smbc-comics.com/index.php?id=2883#comic
exeprime
Profile Blog Joined November 2008
United Kingdom643 Posts
Last Edited: 2009-08-21 08:01:25
August 21 2009 07:59 GMT
#418
Do you have the latest ChaosLauncher? Did you enable it in the plugin list? Is LiveApm enabled in the plugin options?
ForSC2
Profile Joined June 2009
United States580 Posts
August 21 2009 12:10 GMT
#419
Oh, thanks for replying so fast.

Yes I believe my ChaosLauncher is the latest version it's [Version 0.5.3 for Starcraft 1.16.1] according to the readme downloaded from the site here. [http://winner.cspsx.de/Starcraft/]

In the plugin list I have APMAlert (1.16.1) checked along with Chaosplugin for 1.16.1 checked.

Under APMAlert Config in LiveAPM Enable is checked along with Display All APM's in Replay/Obs, Game Clock in Enabled, Local Clock is Enabled.

Alert sound is in my Starcraft installation directory under Starcraft\alert.wav all the APMAlert files are in Starcraft\ and Starcraft\ChaosLauncher\ and the sound plays when I click >
http://www.smbc-comics.com/index.php?id=2883#comic
andeh
Profile Blog Joined August 2009
United States904 Posts
August 25 2009 22:19 GMT
#420
is it possible to link this plugin with the iccup launcher to use on iccup?

if so, how?
dhe95
Profile Blog Joined December 2008
United States1213 Posts
August 25 2009 23:38 GMT
#421
On August 26 2009 07:19 andeh wrote:
is it possible to link this plugin with the iccup launcher to use on iccup?

if so, how?

No it's not possible
ForSC2
Profile Joined June 2009
United States580 Posts
August 26 2009 13:14 GMT
#422
On August 26 2009 07:19 andeh wrote:
is it possible to link this plugin with the iccup launcher to use on iccup?

if so, how?

I heard you can't use it on iccup because it's antihack doesn't let you use any third party stuff and I think APM Alert lets you see your opponents APM as well which could possibly give you some information that could benefit you in a ranked match.
http://www.smbc-comics.com/index.php?id=2883#comic
molotow[eef]
Profile Joined October 2012
Germany81 Posts
May 27 2014 19:59 GMT
#423
Hey, so when i use a sound for minimum apm, apmalert crashes my starcraft. I remeber that this wasnt always the case. Does anyone know why it happens and how to possibly fix it?
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