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On September 30 2008 06:56 -orb- wrote: Because zLoader is a hack loader, obviously genjutsu is a hacker. the Z stands for Zynastor, the most famous bw hacker. He's the one that made oblivion.
Anyways, tec27, this is awesome, and I love the stuff you're talking about for the next update, but is there any chance you could try to get iccup to include this in their launcher?
To be honest I love the features of APMAlert, but i almost NEVER play on regular bnet. If you could get them to include this in iccup launcher that would be AMAZING There are certain dll's out there that aren't really hacks, but aren't in BWL format, so I can see why he might want to use it (or he could be hacking, but whatever).
ICCup including it in their launcher is really my domain, and it may not be possible at all with their current anti-hack setup (they monitor for memory changes and such, and APMAlert makes quite a few). If someone can convince them to put in a decent amount of extra work in for it though, it might happen
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On September 30 2008 06:56 -orb- wrote: Because zLoader is a hack loader, obviously genjutsu is a hacker. the Z stands for Zynastor, the most famous bw hacker. He's the one that made oblivion.
Anyways, tec27, this is awesome, and I love the stuff you're talking about for the next update, but is there any chance you could try to get iccup to include this in their launcher?
To be honest I love the features of APMAlert, but i almost NEVER play on regular bnet. If you could get them to include this in iccup launcher that would be AMAZING
wow.... talk about accusing someone of hacking based off of nothing... I was just asking a simple question and neither of us were on the subject of hacking but you came in and flamed me just because you suspected me of hacking. To tell you the truth, I was honestly just trying to find a way to load AntiHack.dll, if you don't believe then feel free to check out this link http://www.tehproject.net/forums/viewtopic.php?f=43&t=336
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zLoader is a dll injector made by Zynsator for the purpose of hacking. If you downloaded zLoader you probably got it from a hacking site.
LOL AT THE SITE YOU POSTED! It includes a drop hack. WHAT DO YOU KNOW? Yeah... I know you're going to say blah blah it only happens when someone mineral hacks.
The fact of the matter is you have drop hacks installed on your system. Regardless of what you're using them for or who you're using them against, you're still hacking.
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Here's a screenshot of what the new interface should look like (with the "display all apm's in replays" feature being utilized). Positions of all elements will be customizable like in previous versions.
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Could the clock possibly be where the Unit Portrait currently is? (under the menu tab) I have no problem with where the game timer is though.
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On October 02 2008 07:40 Pokebunny wrote: Could the clock possibly be where the Unit Portrait currently is? (under the menu tab) I have no problem with where the game timer is though. That could be problematic with my current drawing setup, as the menu and unit portraits and such is drawn after I do my drawing (and thus draws over it). I'll see about going further down the draw chain so that its possible, though (and then you could set it there if you prefer in the settings).
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Alright, I just released the updated version. Couldn't find a drawing function that allowed me to draw over the menu, so I'm not quite sure thats possible. If I find it is, I'll make sure to update, but for now, you'll only be able to see the text if you place it in the top 2/3rds of the screen.
For a recap of the new features:
- The action hook now works for all players, and LiveAPM works in replays now
- The alert sound will not interrupt itself, so if you have a long sound file, it will finish before the sound is played again.
- Text now refreshes properly, so there's no need for that ugly background box behind it any more.
- When displaying APM in replays, the selected player's name will be display beside it, so you can more clearly see whose APM it is
- The formula for APM calculation has been changed a bit so that it can actually calculate during early parts of the game (the APM will be very dynamic during this part of the game) [Thanks MoC ]
- Mineral Efficiency has been removed, as it was fairly useless, buggy, and didn't work at all in replays. Sorry if you were using it =/
- The plugin now enables/disables itself automatically when you start a game, and because of this, the PowerUp/PowerDown sounds have been removed. This should fix any problems you might have had with rejoining BNet after using it.
- An elapsed game time ingame
- A local time clock ingame
- ObsAPM display (that is, displaying APM's like replays if the plugin detects that you are an Obs)
- A 'display all APMs' options for replays/ObsAPM
- Better ingame-command checking
Here's the source if anyone would like to see it: http://rockify.net/APMAlert/APMAlertSrc-0.9.zip -- Sorry for the mess
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Could anyone getting crashes please let me know some of the information about your computer (operating system mostly)? Thanks.
edit: Actually, nevermind, it appears that the plugin crashes if I'm not using W-Mode with it (weird). Sorry about releasing it like that, I just usually test in W-Mode cause it makes it easier to fix stuff.
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Alright, just put up a version that should have the crashing fixed, and updated the source files to match that version.
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it s not allowed on iccup and its detectable by anti hack rite?
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Wow very nice quick fix! Thanks for a very useful update~
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On October 03 2008 01:07 axel wrote: it s not allowed on iccup and its detectable by anti hack rite? Correct
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Is there a way I can fix the players name to line up next to their APM in replays?
Right now in my replays it has their name on the upper right side of the screen and their apm is on the left side.
-- also i cant use movebox, setx, sety, showapm or setapm.
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On October 03 2008 01:52 megastarcraft20 wrote: Is there a way I can fix the players name to line up next to their APM in replays?
Right now in my replays it has their name on the upper right side of the screen and their apm is on the left side.
-- also i cant use movebox, setx, sety, showapm or setapm. Can you take a screenshot of that for me?
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Alright this is what I'm getting. Now before in the old version of your program I used movebox to move the apm under recourses so I can see why the names are there but since I can't use movebox or setx&sety now I cant even move my apm during a game. I don't know if that corresponds with where the apm of the replays are at though.
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On October 03 2008 02:22 megastarcraft20 wrote:Alright this is what I'm getting. Now before in the old version of your program I used movebox to move the apm under recourses so I can see why the names are there but since I can't use movebox or setx&sety now I cant even move my apm during a game. I don't know if that corresponds with where the apm of the replays are at though. Try using /moveapm instead of /movebox (I forgot that I changed that command for continuity with the other new ones). /setx & /sety should still work though, so thats weird...
I'm also finding it very weird that the numbers and the names can even be seperate like that, as they're part of the same string...
Edit: Alright, it seems Starcraft is wrapping the strings around if they extend off the screen? Very weird, never seen that before. To fix that I'm gonna need to find the string width function in SC, which I had a hard time finding before. So I'll work on getting that done, but it might take me a while.
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And if i install it in my sc folder to play it on europe , will antihack from iccup dectect it as hack even if i 'm not using it on iccup??
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Yeah moveapm works great but I still cant use setx and y but it doesn't matter since moveapm works
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On October 03 2008 02:45 axel wrote: And if i install it in my sc folder to play it on europe , will antihack from iccup dectect it as hack even if i 'm not using it on iccup?? As long as you aren't playing on ICCup, the ICCup antihack doesn't matter. And if you don't have APMAlert enabled when you play on ICCup, it won't care that its sitting in your folder, so you should be fine.
On October 03 2008 02:54 megastarcraft20 wrote:Yeah moveapm works great but I still cant use setx and y but it doesn't matter since moveapm works Yeah, my bad, I removed those too :O I think my thought process was that if people wanted that precision, they should just set it in the config dialog (and I didn't want to have like 50 different commands to use ingame, since there's no way anyone's gonna remember those when the need them)
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Alright, I just uploaded a new version that will not let you place text off the screen. That is, you can set it to appear wherever you want, but it will get as close to that position as possible without allowing text to go off the screen. The text will be a bit off from the edge (by about 20 pixels) to prevent 'flickering' from constantly changing positions.
And btw, the commands for moving the various elements around ingame are: /moveapm /movelocal /movegame (for the apm('s), local clock, and elapsed game clock respectively) All those commands will use your current mouse coords to place the objects.
The source has also been updated to the latest version. Please let me know if there are any issues.
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