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On September 20 2008 04:58 Tropics wrote: Is there a way to see apm on replays with this plugin yet? I really miss that from advloader's apm live No, but I plan on fixing that in the very near future.
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lol yeah you should implement /last into this
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Anyway to implement this into Chaos Launcher? Or iCCup Launcher?
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On September 20 2008 07:21 eth0x wrote: Anyway to implement this into Chaos Launcher? Or iCCup Launcher? Hmm? This is already a ChaosLauncher plugin, so you should be able to use it with that
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On September 20 2008 07:32 tec27 wrote:Show nested quote +On September 20 2008 07:21 eth0x wrote: Anyway to implement this into Chaos Launcher? Or iCCup Launcher? Hmm? This is already a ChaosLauncher plugin, so you should be able to use it with that
Odd, it doesn't seem to work for me, as of yet. I shall fool around with it some more.
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Well, I found that if you place your cursor in the bottom right hand corner and keep it there(whilst in game), then type /moveMEbox, it will crash Starcraft resulting in a disconnect.
Thanks tec27, your work is great.
EDIT: Now that I've moved the ME box off my screen, it continues to freeze Starcraft, resulting in a crash.
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Hey Tec27, I have tried to use this APMAlert with chaoslauncher 0.5 on battle.net and it seem to work perfectly, however whenever i load a dll file, for example, AntiHack.dll or perhaps a mineral hack alert, it always crashes sc right before I enter the in-game lobby. Is that suppose to happen and is there any way to fix that?
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On September 21 2008 11:13 eth0x wrote: Well, I found that if you place your cursor in the bottom right hand corner and keep it there(whilst in game), then type /moveMEbox, it will crash Starcraft resulting in a disconnect.
Thanks tec27, your work is great.
EDIT: Now that I've moved the ME box off my screen, it continues to freeze Starcraft, resulting in a crash. I'm gonna work on sanitizing inputs for stuff like that ASAP, I noticed that if you don't give /setminapm a number, it will also crash SC, which is obviously a stupid mistake on my part You should be able to set the ME box x/y in the config dialog to fix the crash, and if you don't want it displayed, just disable it.
On September 21 2008 16:16 genjutsu wrote: Hey Tec27, I have tried to use this APMAlert with chaoslauncher 0.5 on battle.net and it seem to work perfectly, however whenever i load a dll file, for example, AntiHack.dll or perhaps a mineral hack alert, it always crashes sc right before I enter the in-game lobby. Is that suppose to happen and is there any way to fix that? Not quite sure how you're loading these dll's? If they hook the same spot as I do, it may cause a crash. Most of those features are built in the form of ChaosLauncher plugins that are compatible though, so you shouldn't really have to load outside dll's.
Just a quick question, though, does anyone actually use the Mineral Efficiency stuff? Its not really that useful, imo, and if no one's using it, I may just remove it to reduce bloat in the dll and then concentrate on more in-depth apm display features.
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Just put up a new update that fixes the bugs with Mineral Efficiency calculation. I'm now working on command input sanitation and then moving to multi-player apm display (that is, apm displays in replays for the currently selected player). After that, I hope to make the alert sound playback take into account the length of the sound file (so you can have alert sounds that last as long as you want).
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On September 27 2008 05:55 tec27 wrote: Just put up a new update that fixes the bugs with Mineral Efficiency calculation. I'm now working on command input sanitation and then moving to multi-player apm display (that is, apm displays in replays for the currently selected player). After that, I hope to make the alert sound playback take into account the length of the sound file (so you can have alert sounds that last as long as you want).
If you could add Observer Mode(Like Adv Loader had before the patch), that'd be amazing.
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On September 27 2008 08:47 eth0x wrote:Show nested quote +On September 27 2008 05:55 tec27 wrote: Just put up a new update that fixes the bugs with Mineral Efficiency calculation. I'm now working on command input sanitation and then moving to multi-player apm display (that is, apm displays in replays for the currently selected player). After that, I hope to make the alert sound playback take into account the length of the sound file (so you can have alert sounds that last as long as you want). If you could add Observer Mode(Like Adv Loader had before the patch), that'd be amazing. This thread is for APMAlert, not ADV Loader plugins. Don't request plugins in here...
On topic, keep up the good work tec27. =D
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On September 28 2008 01:31 Narrator wrote:Show nested quote +On September 27 2008 08:47 eth0x wrote:On September 27 2008 05:55 tec27 wrote: Just put up a new update that fixes the bugs with Mineral Efficiency calculation. I'm now working on command input sanitation and then moving to multi-player apm display (that is, apm displays in replays for the currently selected player). After that, I hope to make the alert sound playback take into account the length of the sound file (so you can have alert sounds that last as long as you want). If you could add Observer Mode(Like Adv Loader had before the patch), that'd be amazing. This thread is for APMAlert, not ADV Loader plugins. Don't request plugins in here... On topic, keep up the good work tec27. =D
If you read the readme, you'd know that he was asking for suggestions.
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On September 28 2008 04:18 eth0x wrote:Show nested quote +On September 28 2008 01:31 Narrator wrote:On September 27 2008 08:47 eth0x wrote:On September 27 2008 05:55 tec27 wrote: Just put up a new update that fixes the bugs with Mineral Efficiency calculation. I'm now working on command input sanitation and then moving to multi-player apm display (that is, apm displays in replays for the currently selected player). After that, I hope to make the alert sound playback take into account the length of the sound file (so you can have alert sounds that last as long as you want). If you could add Observer Mode(Like Adv Loader had before the patch), that'd be amazing. This thread is for APMAlert, not ADV Loader plugins. Don't request plugins in here... On topic, keep up the good work tec27. =D If you read the readme, you'd know that he was asking for suggestions. You are correct, I do like suggestions. I'd somewhat prefer if the suggestions were for new stuff though, rather than 'remake x plugin please'.
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Is it possible to like add to the program they % of clicks and keys you're hitting like.
In a 100% of clicks/keys you're 60% keys and 30%clicks or something? That'd be pretty fun / interesting to see. ;o.
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Can you have a clock at the top middle of the screen? ADVLoader had it I think. It is useful for observing games.
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On September 28 2008 08:11 [X]Ken_D wrote: Can you have a clock at the top middle of the screen? ADVLoader had it I think. It is useful for observing games. That's been suggested by multiple people now, so its in the works.
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Not quite sure how you're loading these dll's? If they hook the same spot as I do, it may cause a crash. Most of those features are built in the form of ChaosLauncher plugins that are compatible though, so you shouldn't really have to load outside dll's.
I basically load these dlls with a DLL injector called zLoader. Is the apmalert incompatible with this format of loading dlls? The other features/plugins in chaoslauncher works perfectly fine when I inject the dlls, however when I have apmalert inside it always causes a crash.
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On September 29 2008 07:53 genjutsu wrote:Show nested quote +Not quite sure how you're loading these dll's? If they hook the same spot as I do, it may cause a crash. Most of those features are built in the form of ChaosLauncher plugins that are compatible though, so you shouldn't really have to load outside dll's. I basically load these dlls with a DLL injector called zLoader. Is the apmalert incompatible with this format of loading dlls? The other features/plugins in chaoslauncher works perfectly fine when I inject the dlls, however when I have apmalert inside it always causes a crash. APMAlert utilizes ChaosLauncher function calls to know when to inject itself, and would therefore be incompatible with that loader. Why its causing the crash exactly I can't say, but even if it weren't crashing, it wouldn't work.
For anyone wondering about the next version of APMAlert, it will be quite a substantial upgrade. Things I have already fixed/changed include:
- The action hook now works for all players, and LiveAPM works in replays now
- The alert sound will not interrupt itself, so if you have a long sound file, it will finish before the sound is played again.
- Text now refreshes properly, so there's no need for that ugly background box behind it any more.
- When displaying APM in replays, the selected player's name will be display beside it, so you can more clearly see whose APM it is
- The formula for APM calculation has been changed a bit so that it can actually calculate during early parts of the game (the APM will be very dynamic during this part of the game) [Thanks MoC ]
- Mineral Efficiency has been removed, as it was fairly useless, buggy, and didn't work at all in replays. Sorry if you were using it =/
- The plugin now enables/disables itself automatically when you start a game, and because of this, the PowerUp/PowerDown sounds have been removed. This should fix any problems you might have had with rejoining BNet after using it.
Things I will fix/change before release:
- An elapsed game time ingame
- A local time clock ingame
- ObsAPM display (that is, displaying APM's like replays if the plugin detects that you are an Obs)
- A 'display all APMs' options for replays/ObsAPM
- Better ingame-command checking (for validity) and auto-positioning of all customizable text locations for when you are close to edges (so text doesn't go off the screen)
I think thats it, but there may be more
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Belgium9937 Posts
On September 29 2008 07:53 genjutsu wrote:Show nested quote +Not quite sure how you're loading these dll's? If they hook the same spot as I do, it may cause a crash. Most of those features are built in the form of ChaosLauncher plugins that are compatible though, so you shouldn't really have to load outside dll's. I basically load these dlls with a DLL injector called zLoader. Is the apmalert incompatible with this format of loading dlls? The other features/plugins in chaoslauncher works perfectly fine when I inject the dlls, however when I have apmalert inside it always causes a crash. isnt the AntiHack a plugin too? Why not load it into chaos instead of using some DLL injector?
seems kindy fishy/hacky to me
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Because zLoader is a hack loader, obviously genjutsu is a hacker. the Z stands for Zynastor, the most famous bw hacker. He's the one that made oblivion.
Anyways, tec27, this is awesome, and I love the stuff you're talking about for the next update, but is there any chance you could try to get iccup to include this in their launcher?
To be honest I love the features of APMAlert, but i almost NEVER play on regular bnet. If you could get them to include this in iccup launcher that would be AMAZING
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