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what does the purple thing around the enemy when the Devourer has shooten actually really do?
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It's just there to remind you when you're flying around that you got wtfpwned
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Slows down their cooldown rate. More spores on the enemy the slower they shoot. Also you do a bit extra damage to them.
edit: Official stats in my other post below
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Each spore on the unit allows for 1+ dmg by the zerg unit
IE 9 spores on a wraith = 9 + dmg from mutalisk glave wurm
Also slows down firing rate of spored unit.
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United States12235 Posts
Acid Spores increase the amount of damage taken by 1 per application, and increase the cooldown of the affected unit by 1/8, stacks up to 9 times.
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On June 06 2007 17:07 Daranee wrote: Each spore on the unit allows for 1+ dmg by the zerg unit
IE 9 spores on a wraith = 9 + dmg from mutalisk glave wurm
wrong. It reduces armor, not increases damage. which means it scales differently
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is awesome32269 Posts
I though it was 1 dmg per spore?
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On June 06 2007 17:07 fusionsdf wrote:Show nested quote +On June 06 2007 17:07 Daranee wrote: Each spore on the unit allows for 1+ dmg by the zerg unit
IE 9 spores on a wraith = 9 + dmg from mutalisk glave wurm wrong. It reduces armor, not increases damage. which means it scales differently Every time a Devourer attacks, it splashes an Acid Spore on the target and any close-by units. Each Acid Spore reduces the unit's cooldown till its next attack by 1/8. Units with Acid Spores will also take an additional point of damage every attack (6 Acid Spores = +6 damage).
This also reveals cloaked units.
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United States12235 Posts
On June 06 2007 17:07 fusionsdf wrote:Show nested quote +On June 06 2007 17:07 Daranee wrote: Each spore on the unit allows for 1+ dmg by the zerg unit
IE 9 spores on a wraith = 9 + dmg from mutalisk glave wurm wrong. It reduces armor, not increases damage. which means it scales differently
That's not really accurate, because the increased damage applies to Protoss Shields as well. You could say it reduces Shields and Armor by 1, but it's easier to just say the damage taken is increased by 1.
Oh, and naturally spells like Storm are not affected by armor on a target. EDIT: Changed "Spores" to "armor". Not sure why I wrote that.
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hmm
guess I remembered wrong
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On June 06 2007 17:10 Superiorwolf wrote: This also reveals cloaked units.
It doesn't reveal cloaked units, but units with spores that cloak will remain visible.
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devourer spores + mutalisk multi-hit wurms = super damage (as the third hit does at least 10 damage given maximum spore count) O_O
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holy crap this unit is imba!!
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On June 06 2007 17:41 Gokey wrote: holy crap this unit is imba!! It shoots hella slow, remember that.
edit: and can't hit ground ofc.
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On June 06 2007 17:11 Excalibur_Z wrote:Show nested quote +On June 06 2007 17:07 fusionsdf wrote:On June 06 2007 17:07 Daranee wrote: Each spore on the unit allows for 1+ dmg by the zerg unit
IE 9 spores on a wraith = 9 + dmg from mutalisk glave wurm wrong. It reduces armor, not increases damage. which means it scales differently That's not really accurate, because the increased damage applies to Protoss Shields as well. You could say it reduces Shields and Armor by 1, but it's easier to just say the damage taken is increased by 1. Oh, and naturally spells like Storm are not affected by any Spores on a target.
haha that would be funny if like plague + spores were stacked =O
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United States12235 Posts
On June 06 2007 17:43 Locked wrote:Show nested quote +On June 06 2007 17:11 Excalibur_Z wrote:On June 06 2007 17:07 fusionsdf wrote:On June 06 2007 17:07 Daranee wrote: Each spore on the unit allows for 1+ dmg by the zerg unit
IE 9 spores on a wraith = 9 + dmg from mutalisk glave wurm wrong. It reduces armor, not increases damage. which means it scales differently That's not really accurate, because the increased damage applies to Protoss Shields as well. You could say it reduces Shields and Armor by 1, but it's easier to just say the damage taken is increased by 1. Oh, and naturally spells like Storm are not affected by any Spores on a target. haha that would be funny if like plague + spores were stacked =O
haha. Units go down to 1 hp in about 1/4 the time!
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i think for every acid spore u do +1 damage or something like that
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GrandInquisitor
New York City13113 Posts
On June 06 2007 17:38 ryuGie wrote: devourer spores + mutalisk multi-hit wurms = super damage (as the third hit does at least 10 damage given maximum spore count) O_O
FAR more insane is +3 sairs taking on any air unit with 9 acid spores on them. The carnage is unbelievable.
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Live2Win
United States6657 Posts
hmm, I actually didn't know it allowed +1 damage to the unit. I only thought it decreased cool down
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for queen ensnare just slows any unit right?
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On June 06 2007 18:43 PissedOffEmo wrote: for queen ensnare just slows any unit right?
I remember that ensnare does not always slow the attack of some units. For example, Ultralisk attack speed is not affected by ensnare.
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On June 06 2007 18:29 GrandInquisitor wrote:Show nested quote +On June 06 2007 17:38 ryuGie wrote: devourer spores + mutalisk multi-hit wurms = super damage (as the third hit does at least 10 damage given maximum spore count) O_O FAR more insane is +3 sairs taking on any air unit with 9 acid spores on them. The carnage is unbelievable.
too bad you can't get both devourers and sairs at the same time >.<
PZ v XX gogo :D
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On June 06 2007 18:58 Seraphim wrote:Show nested quote +On June 06 2007 18:29 GrandInquisitor wrote:On June 06 2007 17:38 ryuGie wrote: devourer spores + mutalisk multi-hit wurms = super damage (as the third hit does at least 10 damage given maximum spore count) O_O FAR more insane is +3 sairs taking on any air unit with 9 acid spores on them. The carnage is unbelievable. too bad you can't get both devourers and sairs at the same time >.< PZ v XX gogo :D
That would be so uncool, 9 spores and sair fire
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On June 06 2007 18:58 Seraphim wrote:Show nested quote +On June 06 2007 18:29 GrandInquisitor wrote:On June 06 2007 17:38 ryuGie wrote: devourer spores + mutalisk multi-hit wurms = super damage (as the third hit does at least 10 damage given maximum spore count) O_O FAR more insane is +3 sairs taking on any air unit with 9 acid spores on them. The carnage is unbelievable. too bad you can't get both devourers and sairs at the same time >.< PZ v XX gogo :D
There are very few Theorycraft problems that can't be solved with "OMG MINDCONTROL WORKER".
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i thought it was -1 armor..
and if you have some cloacked unit...and u attack a unit near it...the acid spore will hit the unit and make him visible
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On June 06 2007 18:58 Seraphim wrote:Show nested quote +On June 06 2007 18:29 GrandInquisitor wrote:On June 06 2007 17:38 ryuGie wrote: devourer spores + mutalisk multi-hit wurms = super damage (as the third hit does at least 10 damage given maximum spore count) O_O FAR more insane is +3 sairs taking on any air unit with 9 acid spores on them. The carnage is unbelievable. too bad you can't get both devourers and sairs at the same time >.< PZ v XX gogo :D
Mind Control = Win. Rofl imagine taking on mass bc's in a 2v2v2v2 BGH game weith Sair/Devouer? that would be funny as hell.
Edit: Jyvblamo beat me too it.
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Technically it's -1 Armor for each spore, so MOST units will end up doing +1 damage, but units like Goliaths and Scouts that have multiple-missile attacks end up doing +2 damage per hit.
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In the zerg campaign I tried to fight the UED+Overmind with massive mutalisks...
THEY HAD DEV AND VALKS! WTF IMBA
18 per missile, 144 dmg per valk, and there's like 5/6 of them...
My 30 mutas just went woops! vanished
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It decreases the units effective armor, meaning it will be like having negative armor.
This makes mutas amazingly strong because they can do 21 + 12 + 10 with the ricochet.
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All this, yet somehow, most players morph pretty much all their mutalisks into devourers. Not only is it less effective to go pure devourer, but it costs more too. =(
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i wonder if people could actually justify a devourer if it was lower on the tech tree. like for 2v2s zp vs z* they could in theory be so good. corsairs + devs.
i think the tech would have to be like much lower though, and of course that would never happen
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vs mass sair mass devouer is bette rhtne muta devouer, vs carrier sair deovuer muta is better. Me and some friends were broed and we each picked one race on ZC and massed differnt are combos from the races adn fought, pure sair rips thorugh 24 devouer + rest muta, but mass devouer kills all sair.
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Valks are good till a sprite bug kicks in a makes them useless.
Or did they fix that?
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On June 06 2007 19:05 Jyvblamo wrote:Show nested quote +On June 06 2007 18:58 Seraphim wrote:On June 06 2007 18:29 GrandInquisitor wrote:On June 06 2007 17:38 ryuGie wrote: devourer spores + mutalisk multi-hit wurms = super damage (as the third hit does at least 10 damage given maximum spore count) O_O FAR more insane is +3 sairs taking on any air unit with 9 acid spores on them. The carnage is unbelievable. too bad you can't get both devourers and sairs at the same time >.< PZ v XX gogo :D There are very few Theorycraft problems that can't be solved with "OMG MINDCONTROL WORKER".
On June 06 2007 19:15 MoNKeYSpanKeR wrote: Mind Control = Win. Rofl imagine taking on mass bc's in a 2v2v2v2 BGH game weith Sair/Devouer? that would be funny as hell.
lol, all it took was 10mins!
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On June 06 2007 20:13 MoNKeYSpanKeR wrote: vs mass sair mass devouer is bette rhtne muta devouer, vs carrier sair deovuer muta is better. Me and some friends were broed and we each picked one race on ZC and massed differnt are combos from the races adn fought, pure sair rips thorugh 24 devouer + rest muta, but mass devouer kills all sair.
No...mutas are much better for this.
Once they have 9 acid spores, you only need mutas. Mutas do WAY more damage and are small vs explosive damage.
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On June 06 2007 20:13 milly9 wrote: i wonder if people could actually justify a devourer if it was lower on the tech tree. like for 2v2s zp vs z* they could in theory be so good. corsairs + devs.
i think the tech would have to be like much lower though, and of course that would never happen
?? devourers are used, in fact they're critical in any late game air wars for zerg actually they're so good it wouldn't be fair to let zerg players get them before hive+greater spire
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On June 06 2007 17:06 fusionsdf wrote: thread of the year
OMG I WAS JUST THINKING THAT WHEN I SAW THE TITLE HAHAHAHA
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United States12235 Posts
On June 06 2007 20:44 Lx_Rogue wrote:Show nested quote +On June 06 2007 20:13 MoNKeYSpanKeR wrote: vs mass sair mass devouer is bette rhtne muta devouer, vs carrier sair deovuer muta is better. Me and some friends were broed and we each picked one race on ZC and massed differnt are combos from the races adn fought, pure sair rips thorugh 24 devouer + rest muta, but mass devouer kills all sair. No...mutas are much better for this. Once they have 9 acid spores, you only need mutas. Mutas do WAY more damage and are small vs explosive damage.
They don't have the armor or health that Devourers have, though. That's why most progamers just morph all their Mutas into Devourers. Theoretically though the best thing to do would be to have a small group of Mutas fly in and flank once the Devourers have applied 9 Spores.
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you dont need the bloody 10 devourers, just plague then and hit them with mutas haha
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I thought everyone knew about this already.
Just like how yamato does 260 explosive damage or a battlecruiser can withstand a nuke, for example.
Whenever I use devourers, most of the time my air army doesn't survive long enough to fully utilize the effect of acid spores. =T
Plague + EMP ftw?
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Vatican City State1176 Posts
are Carriers Interceptors affected by devourer spores, if you hit solely the carrier? or are they only affected when atteced directly
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No, interceptors have to be spored for them to hit slower. Hitting carriers will only reduce carrier armor.
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Carrier spores wouldn't affect interceptors at all, and of course u wouldnt attack intereceptors. Still the +9 damage to carriers would be worth it even w/out cooldown. If an interceptor did get hit by a spore it would proably be affected though
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On June 06 2007 17:05 Hawk wrote: It's just there to remind you when you're flying around that you got wtfpwned LOL
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Dev + Muta + Ensnare = Death to all air units.  Vs. large amounts of corsairs you shouldn't attack with mutalisks, because they die in seconds. Attack them with a good bunch of devourers. Problem is that devs shoot slow, so a sair/dev battle takes quite some time. Sairs have no chance, but it's annoying because it takes so long. That's also the reason why sair/carrier is still strong vs. Zerg: Z needs mutas to do the "real" damage, but they'll die fast to the sairs. And the devourers need a long time to kill enough sairs, and during that time they are decimated by the carriers. Best solution to this is to bring some hydras and/or use Ensnare.
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It slows the attack cooldown of the affected unit. It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun. It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible.
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Corrosive acid it's called, I think.
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On June 07 2007 03:45 lololol wrote: It slows the attack cooldown of the affected unit. It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun. It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible.
Errr... listen, it does NOT increase the damage taken. It REDUCES THE ARMOR/SHIELD. This DOES matter because: 1. If you acid-spore mutas, and you're attacking them with hydras (that only deal 50%) then you will need TWO spores to do ONE extra damage. 2. Likewise, when you're attacking spored Carrierrs with scouts, they will do TWO extra damage per hit, because they fire 2x14 damage. Therefore, it does not increase damage by 1 spore. It lowers armor/shield by 1.
And as far as I know, psi storm doesn't take armor into consideration, so I really doubt it will deal more damage. But I'll try this and get back to you.
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u gotta skate8152 Posts
Thread title of the fucking year?
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On June 07 2007 05:37 KizZBG wrote: Thread title of the fucking year?
WERD UP
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Hahaha, in a 2v2 game one time me and my friend were more or less just fooling around with our opponents, and we got devourers and valkyries working together. This poor guy's overlord swarm seriously went down in less than 1 volley. We let the other guy get a few carriers, but with -5 armor they don't hold up too well, even to valks.
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Increased the unit cooldown AND decreased armor by 1 each time a spore hits. If your unit has 2 armor and has 9 spores, that means his actual armor is -7 (yes, its a 7 added to the damage)
Btw, interceptors have a very tiny cooldown (I used to customize sc some years ago). So the spores dont really help much against them, since they will always fire when "flying over" his victim
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Norway28591 Posts
On June 06 2007 20:13 MoNKeYSpanKeR wrote: vs mass sair mass devouer is bette rhtne muta devouer, vs carrier sair deovuer muta is better. Me and some friends were broed and we each picked one race on ZC and massed differnt are combos from the races adn fought, pure sair rips thorugh 24 devouer + rest muta, but mass devouer kills all sair.
this is only true if zerg lacks air armour upgrades. with air armour, muta+dev is much better than pure dev.
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It does take more damage from storm when heavily spored (just tested). So this means it's not armor-related? Now I got to go test the -1 armor or +1 damage factor.
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Monkeyspanker, it also depends on how you fight.
First of all, if you have like 70 sairs, then yes, probably 24 devourers won't do. But let's take this to regular proportions:
If you have 24 sair, and I have 24 muta, I can morph 12 mutas into devourers. Then when combat time comes, I send in the devourers for a few shots, until the sairs get spores on them. Then, after the devourers have fired twice or so, I send in my 12 mutas. Your sairs will not only have 9 spores on them, but they're also fire slow as hell. All I have to do is spread out my mutas and you're toast.
Not to mention that with the money I saved from NOT making devourers I can get another 12 muta, easy choise.
Edit: sorry for double post, I forgot I just posted... tired.
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On June 07 2007 05:08 CubEdIn wrote:Show nested quote +On June 07 2007 03:45 lololol wrote: It slows the attack cooldown of the affected unit. It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun. It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible. Errr... listen, it does NOT increase the damage taken. It REDUCES THE ARMOR/SHIELD. This DOES matter because: 1. If you acid-spore mutas, and you're attacking them with hydras (that only deal 50%) then you will need TWO spores to do ONE extra damage. 2. Likewise, when you're attacking spored Carrierrs with scouts, they will do TWO extra damage per hit, because they fire 2x14 damage. Therefore, it does not increase damage by 1 spore. It lowers armor/shield by 1. And as far as I know, psi storm doesn't take armor into consideration, so I really doubt it will deal more damage. But I'll try this and get back to you. 
It is very much equal to a +1 damage upgrade with attacks and it affects some spells. 1. 10 damage hydras + 1 bonus damage deal 5.5 to mutas, wow, completely the same. 2. There are 2 sources of attack and in the game data files the damage is recorded as 14 by factor of 2, so a +1 damage upgrade is the same, this is also the reason that units with 2 attacks upgrade by 2 or 4 damage, because it's actually +1 or +2. 3. Spells are not affected by armor, which is the obvious reason to present spores as damage increase, because it does increase their damage. Go correct someone that's wrong next time.
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Heh, well, let's take example 1.
10 damage hydras do 5 damage to mutas. If spore is +1 damage they would do 6 damage to muta. If spore would be -1 armour they would do 4 damage to mutas. Why are you adding it before the damage is actually done? Example: When a small unit has 4 armour and 10 life, and it gets hit with 10 damage (explosive), it doesn't go 6 damage / 2 = 3 damge does it?. It goes 10/2 - 4 = 1 damage. Right? So I don't see why spores should be added to damage before the size kicks in.
Also, question. When something deals 5.5 damage, for example. Does it deal 5 damage, then 6, then 5, and so on?
Either way, I was simply stating a point, if you don't want to post, that's just dandy, I don't care. Spare me the witty lines.
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holy crap... it's true: no one knows how devourers work!!
anyway, i thought the role of the devourer was to make the protoss player look cool when he maelstroms all of them with 1 dark archon...?
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That is their MAIN role. We're discussing the other, secondary, less useful roles.
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"When a small unit has 4 armour and 10 life, and it gets hit with 10 damage (explosive), it doesn't go 6 damage / 2 = 3 damge does it?. It goes 10/2 - 4 = 1 damage. Right?"
Wrong. first you minus armour. 10-4 =6. THEN damage kicks in. 6/2 = 3.
Thats why when one hydra hits lot with no shield it does. (10 - 1 /2 =4.5) not (10/2 = 5 -1 =4)
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Hmm, ok, I'll take your word on that, but it's kinda silly, in terms of logical reasoning. 
So then you get 10 damage to mutalisk from hydra, +1 per acid spore, divided to 2?
Also, what about the .5 damage. How does that work? Does it deal one more damage point every two shots?
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I don't know the exact maths of dev spores. All I know is that they aboslutely own with mutas.
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On June 06 2007 20:44 Lx_Rogue wrote:+ Show Spoiler + On June 06 2007 20:13 MoNKeYSpanKeR wrote: vs mass sair mass devouer is bette rhtne muta devouer, vs carrier sair deovuer muta is better. Me and some friends were broed and we each picked one race on ZC and massed differnt are combos from the races adn fought, pure sair rips thorugh 24 devouer + rest muta, but mass devouer kills all sair. No...mutas are much better for this. Once they have 9 acid spores, you only need mutas. Mutas do WAY more damage and are small vs explosive damage.
When theres 75 sairs, and you ahve 50 muta fighting them the volley is so intesne it doens,t matter, they mutas die instantly. When we tested it on Zero Clutter (we were bored just massing air combos) 50 workers each. then i did 24 devourer and 51 mutas. the sair destroyed it with about half left over. Pure devourer won. It didn't matter that the mutas now did 21/13/10 or w/e because they all basically blew up in a flurry of blood before they could get more then 1 hit it off.
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On June 07 2007 14:36 MoNKeYSpanKeR wrote:Show nested quote +On June 06 2007 20:44 Lx_Rogue wrote:+ Show Spoiler + On June 06 2007 20:13 MoNKeYSpanKeR wrote: vs mass sair mass devouer is bette rhtne muta devouer, vs carrier sair deovuer muta is better. Me and some friends were broed and we each picked one race on ZC and massed differnt are combos from the races adn fought, pure sair rips thorugh 24 devouer + rest muta, but mass devouer kills all sair. No...mutas are much better for this. Once they have 9 acid spores, you only need mutas. Mutas do WAY more damage and are small vs explosive damage. When theres 75 sairs, and you ahve 50 muta fighting them the volley is so intesne it doens,t matter, they mutas die instantly. When we tested it on Zero Clutter (we were bored just massing air combos) 50 workers each. then i did 24 devourer and 51 mutas. the sair destroyed it with about half left over. Pure devourer won. It didn't matter that the mutas now did 21/13/10 or w/e because they all basically blew up in a flurry of blood before they could get more then 1 hit it off.
Yes but that doesn't matter in a real game, because no protoss will ever have 75 sairs vs zerg (in any remotely-normal game). In smaller numbers (like 24 sairs vs 12 devourer/12 muta) zerg will win. You don't need 24 devourers.
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Yeah i know that was just a test like i said, the lower the sair cant the more mutas take effect, and if you spread good eveyrone can be friends, except for the dead sairs, they can't be friends because they are dead.
In any case valks suck.
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Yeah valks suck because of the sprite bug. Too many valks and they just sit there like ducks. Sitting ducks even! Too bad, they pack a hell of a puch otherwise.
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Valhalla18444 Posts
stop talking about stupid bullshit that doesn't apply to a real game monkeyspanker
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On June 07 2007 14:36 MoNKeYSpanKeR wrote:Show nested quote +On June 06 2007 20:44 Lx_Rogue wrote:+ Show Spoiler + On June 06 2007 20:13 MoNKeYSpanKeR wrote: vs mass sair mass devouer is bette rhtne muta devouer, vs carrier sair deovuer muta is better. Me and some friends were broed and we each picked one race on ZC and massed differnt are combos from the races adn fought, pure sair rips thorugh 24 devouer + rest muta, but mass devouer kills all sair. No...mutas are much better for this. Once they have 9 acid spores, you only need mutas. Mutas do WAY more damage and are small vs explosive damage. When theres 75 sairs, and you ahve 50 muta fighting them the volley is so intesne it doens,t matter, they mutas die instantly. When we tested it on Zero Clutter (we were bored just massing air combos) 50 workers each. then i did 24 devourer and 51 mutas. the sair destroyed it with about half left over. Pure devourer won. It didn't matter that the mutas now did 21/13/10 or w/e because they all basically blew up in a flurry of blood before they could get more then 1 hit it off.
the one bit of theorycraft to rule them all! i hope that someone who read your post will find it handy in a ZC NR 30 NO HARRASS NO POINT ONLY AIR pub game. gotta hand it to ya monkeyspanker, i don't think anyone else would be arsed to try all of this out AND drag friends along.
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Damage is calculated as follows: 1. Splash multiplier. 2. Armor amount reduction. 3. Armor type multiplier. The calculations about shields and hp are separate, if an attack depletes the shields the leftover damage "follows" the 3 steps again. The minimum damage is 0.5(which is not separate for shield/hp, if your attack exactly depletes the shields no damage will be done to the hp) and the calculations are with accuracy of 1/256. All AoE spells and splash attacks have "circular" area of effect - it's more like a square with rounded edges 
About mass air unit battles, I find it pretty pleasing to watch a 100 corsairs positioned in a corner killing off 700 mutalisks at the same time each of them comes in attack range They just turn into blood.
Muta/Dev combo is the most effective anti-air among the 3 races, if we make combos between races, depending on the situation valk/dev or corsair/dev are the best.
Also, valks can be made to launch rockets 2 by 2 and will be affected by the sprite limit as much as goliaths are.
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And with this thread, TL.net's TheoryCrafting skill went up by 1
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You guys blow things so far out of proportion t.t
1 Spore = -1 to effective armor, NOT +1 damage -1 to armor = +2 damage for Scouts, Wraiths, Goliaths -1 to armor = +1 damage for all other units
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On June 07 2007 17:55 SevGaming wrote: You guys blow things so far out of proportion t.t
1 Spore = -1 to effective armor, NOT +1 damage -1 to armor = +2 damage for Scouts, Wraiths, Goliaths -1 to armor = +1 damage for all other units
What about reading what others posted before posting untrue crap?
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On June 07 2007 17:55 SevGaming wrote: You guys blow things so far out of proportion t.t
1 Spore = -1 to effective armor, NOT +1 damage -1 to armor = +2 damage for Scouts, Wraiths, Goliaths -1 to armor = +1 damage for all other units
damage formula should be something like this: [(dmg + spores)-(armour)]*(size multiplier)*(number of hits)
Hydra vs Muta with 1 spore [(10 + 1) - (0)] * 0.5 * 1 = 5.5 <--- this is why you only see a 0.5 dmg increase, not a +1 dmg
Goliaths vs Wraith with 1 spore (Goliaths fire 2 missiles at once so its two attacks at once) [(10 +1) - (0)] * 1 * 2 = 22 <--- you see a +2 dmg increase
Also spores increase dmg taken from storm + irridate. So if you are saying its armour, explain why that happens. You should have read the link someone posted:
http://www.battle.net/scc/zerg/units/devourer.shtml
"To make matters worse for the enemy, with every Acid Spore that's attached, the unit takes an additional point of damage whenever it is attacked . At a maximum of 9 Spores attached, the affected unit will be taking SERIOUS damage from enemy attacks. Even a non-upgraded Mutalisk will do 18 points of damage per attack with its bounce attack doing 12 and 10 points to any other nearby enemy units that also have 9 Spores attached. So as you can see, having air support for Devourers will not only help protect the Devourers, but they will also help take down the enemy at an incredibly quick rate."
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Well if he literally has 70 sairs, then yea mutas will die too fast. But for normal fights hes never gonna have more than 2 control groups of sairs.
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On June 07 2007 18:13 lololol wrote:Show nested quote +On June 07 2007 17:55 SevGaming wrote: You guys blow things so far out of proportion t.t
1 Spore = -1 to effective armor, NOT +1 damage -1 to armor = +2 damage for Scouts, Wraiths, Goliaths -1 to armor = +1 damage for all other units What about reading what others posted before posting untrue crap?
You mean like the
It slows the attack cooldown of the affected unit. It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun. It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible.
that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers.
So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..?
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On June 07 2007 19:10 SevGaming wrote:Show nested quote +On June 07 2007 18:13 lololol wrote:On June 07 2007 17:55 SevGaming wrote: You guys blow things so far out of proportion t.t
1 Spore = -1 to effective armor, NOT +1 damage -1 to armor = +2 damage for Scouts, Wraiths, Goliaths -1 to armor = +1 damage for all other units What about reading what others posted before posting untrue crap? You mean like the Show nested quote +It slows the attack cooldown of the affected unit. It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun. It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible. that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers. So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..?
You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard, because that's the only explanation why you can't even even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot.
If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer.
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On June 07 2007 16:59 lololol wrote:Damage is calculated as follows: 1. Splash multiplier. 2. Armor amount reduction. 3. Armor type multiplier. The calculations about shields and hp are separate, if an attack depletes the shields the leftover damage "follows" the 3 steps again. The minimum damage is 0.5(which is not separate for shield/hp, if your attack exactly depletes the shields no damage will be done to the hp) and the calculations are with accuracy of 255/256. All AoE spells and splash attacks have "circular" area of effect - it's more like a square with rounded edges  About mass air unit battles, I find it pretty pleasing to watch a 100 corsairs positioned in a corner killing off 700 mutalisks at the same time each of them comes in attack range  They just turn into blood. Muta/Dev combo is the most effective anti-air among the 3 races, if we make combos between races, depending on the situation valk/dev or corsair/dev are the best. Also, valks can be made to launch rockets 2 by 2 and will be affected by the sprite limit as much as goliaths are.
:O
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On June 07 2007 19:41 fusionsdf wrote:Show nested quote +On June 07 2007 16:59 lololol wrote:Damage is calculated as follows: 1. Splash multiplier. 2. Armor amount reduction. 3. Armor type multiplier. The calculations about shields and hp are separate, if an attack depletes the shields the leftover damage "follows" the 3 steps again. The minimum damage is 0.5(which is not separate for shield/hp, if your attack exactly depletes the shields no damage will be done to the hp) and the calculations are with accuracy of 255/256. All AoE spells and splash attacks have "circular" area of effect - it's more like a square with rounded edges  About mass air unit battles, I find it pretty pleasing to watch a 100 corsairs positioned in a corner killing off 700 mutalisks at the same time each of them comes in attack range  They just turn into blood. Muta/Dev combo is the most effective anti-air among the 3 races, if we make combos between races, depending on the situation valk/dev or corsair/dev are the best. Also, valks can be made to launch rockets 2 by 2 and will be affected by the sprite limit as much as goliaths are. :O
WTF? It's 1/256.
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On June 07 2007 19:34 lololol wrote:Show nested quote +On June 07 2007 19:10 SevGaming wrote:On June 07 2007 18:13 lololol wrote:On June 07 2007 17:55 SevGaming wrote: You guys blow things so far out of proportion t.t
1 Spore = -1 to effective armor, NOT +1 damage -1 to armor = +2 damage for Scouts, Wraiths, Goliaths -1 to armor = +1 damage for all other units What about reading what others posted before posting untrue crap? You mean like the It slows the attack cooldown of the affected unit. It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun. It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible. that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers. So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..? You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot. If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer.
I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret...
"Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage!
I mean, it's right there in the name of the spell.
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On June 07 2007 19:49 SevGaming wrote:Show nested quote +On June 07 2007 19:34 lololol wrote:On June 07 2007 19:10 SevGaming wrote:On June 07 2007 18:13 lololol wrote:On June 07 2007 17:55 SevGaming wrote: You guys blow things so far out of proportion t.t
1 Spore = -1 to effective armor, NOT +1 damage -1 to armor = +2 damage for Scouts, Wraiths, Goliaths -1 to armor = +1 damage for all other units What about reading what others posted before posting untrue crap? You mean like the It slows the attack cooldown of the affected unit. It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun. It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible. that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers. So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..? You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot. If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer. I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret... "Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage! I mean, it's right there in the name of the spell.
Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it. I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong.
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On June 07 2007 19:46 lololol wrote:Show nested quote +On June 07 2007 19:41 fusionsdf wrote:On June 07 2007 16:59 lololol wrote:Damage is calculated as follows: 1. Splash multiplier. 2. Armor amount reduction. 3. Armor type multiplier. The calculations about shields and hp are separate, if an attack depletes the shields the leftover damage "follows" the 3 steps again. The minimum damage is 0.5(which is not separate for shield/hp, if your attack exactly depletes the shields no damage will be done to the hp) and the calculations are with accuracy of 255/256. All AoE spells and splash attacks have "circular" area of effect - it's more like a square with rounded edges  About mass air unit battles, I find it pretty pleasing to watch a 100 corsairs positioned in a corner killing off 700 mutalisks at the same time each of them comes in attack range  They just turn into blood. Muta/Dev combo is the most effective anti-air among the 3 races, if we make combos between races, depending on the situation valk/dev or corsair/dev are the best. Also, valks can be made to launch rockets 2 by 2 and will be affected by the sprite limit as much as goliaths are. :O WTF? It's 1/256.
accuracy of 1/256?
that means the calculation is only right 1 in 256 trials and wrong for the other 255. I hope thats not the case
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On June 07 2007 19:57 fusionsdf wrote:Show nested quote +On June 07 2007 19:46 lololol wrote:On June 07 2007 19:41 fusionsdf wrote:On June 07 2007 16:59 lololol wrote:Damage is calculated as follows: 1. Splash multiplier. 2. Armor amount reduction. 3. Armor type multiplier. The calculations about shields and hp are separate, if an attack depletes the shields the leftover damage "follows" the 3 steps again. The minimum damage is 0.5(which is not separate for shield/hp, if your attack exactly depletes the shields no damage will be done to the hp) and the calculations are with accuracy of 255/256. All AoE spells and splash attacks have "circular" area of effect - it's more like a square with rounded edges  About mass air unit battles, I find it pretty pleasing to watch a 100 corsairs positioned in a corner killing off 700 mutalisks at the same time each of them comes in attack range  They just turn into blood. Muta/Dev combo is the most effective anti-air among the 3 races, if we make combos between races, depending on the situation valk/dev or corsair/dev are the best. Also, valks can be made to launch rockets 2 by 2 and will be affected by the sprite limit as much as goliaths are. :O WTF? It's 1/256. accuracy of 1/256? that means the calculation is only right 1 in 256 trials and wrong for the other 255. I hope thats not the case
The damage is rounded to 1/256, i.e. 1/3 is considered 85/256, not 85.33333.../256
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On June 07 2007 19:54 lololol wrote:Show nested quote +On June 07 2007 19:49 SevGaming wrote:On June 07 2007 19:34 lololol wrote:On June 07 2007 19:10 SevGaming wrote:On June 07 2007 18:13 lololol wrote:On June 07 2007 17:55 SevGaming wrote: You guys blow things so far out of proportion t.t
1 Spore = -1 to effective armor, NOT +1 damage -1 to armor = +2 damage for Scouts, Wraiths, Goliaths -1 to armor = +1 damage for all other units What about reading what others posted before posting untrue crap? You mean like the It slows the attack cooldown of the affected unit. It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun. It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible. that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers. So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..? You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot. If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer. I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret... "Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage! I mean, it's right there in the name of the spell. Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it. I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong.
Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win.
And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid.
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On June 07 2007 20:03 SevGaming wrote:Show nested quote +On June 07 2007 19:54 lololol wrote:On June 07 2007 19:49 SevGaming wrote:On June 07 2007 19:34 lololol wrote:On June 07 2007 19:10 SevGaming wrote:On June 07 2007 18:13 lololol wrote:On June 07 2007 17:55 SevGaming wrote: You guys blow things so far out of proportion t.t
1 Spore = -1 to effective armor, NOT +1 damage -1 to armor = +2 damage for Scouts, Wraiths, Goliaths -1 to armor = +1 damage for all other units What about reading what others posted before posting untrue crap? You mean like the It slows the attack cooldown of the affected unit. It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun. It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible. that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers. So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..? You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot. If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer. I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret... "Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage! I mean, it's right there in the name of the spell. Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it. I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong. Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win. And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid.
How hard is to compherend that spell damage is not affected by armor? Should I repeat it one more time? Also, armor can't go below 0, the data field for base armor allows only values from 0 to 255 and another one with the same range is used for upgrades. Not to mention playing SC for 2 years, before it was out or you played this?
![[image loading]](http://www.geocities.com/Area51/Comet/2481/96e3pic1.gif)
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On June 07 2007 20:06 lololol wrote:Show nested quote +On June 07 2007 20:03 SevGaming wrote:On June 07 2007 19:54 lololol wrote:On June 07 2007 19:49 SevGaming wrote:On June 07 2007 19:34 lololol wrote:On June 07 2007 19:10 SevGaming wrote:On June 07 2007 18:13 lololol wrote:On June 07 2007 17:55 SevGaming wrote: You guys blow things so far out of proportion t.t
1 Spore = -1 to effective armor, NOT +1 damage -1 to armor = +2 damage for Scouts, Wraiths, Goliaths -1 to armor = +1 damage for all other units What about reading what others posted before posting untrue crap? You mean like the It slows the attack cooldown of the affected unit. It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun. It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible. that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers. So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..? You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot. If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer. I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret... "Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage! I mean, it's right there in the name of the spell. Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it. I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong. Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win. And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid. How hard is to compherend that spells are not affected by armor? Should I repeat it one more time?
It's actually very simple. Spells aren't affected by armor. They do, however, take into account "effective armor". Again, if you weren't so full of shit, any modder would know that when a spell checks for armor in the game engine, it returns a check of "0". When it checks for effective armor, it returns a second "0". This is done because "Armor" is permanent, and "Effective armor" is not.
When a marine has 3 Armor, a spell will still return a "0" during the check. When that marine has 3 spores, it's Armor check for the spell will remain "0", but it's Effective Armor check will return a "-3". It's actually very simple programming knowledge that it's more efficient to use two different variables on the Spored unit saying "-3 to effective armor check" than it is to tell "+3 damage per missile" to every other unit on the map.
In fact, that's borderline common-sense for non-programmers as well. Apparently not so much for you... the popular knowledgeable BW modder... that just shot each of those credentials to Hell.
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On June 07 2007 20:15 SevGaming wrote:Show nested quote +On June 07 2007 20:06 lololol wrote:On June 07 2007 20:03 SevGaming wrote:On June 07 2007 19:54 lololol wrote:On June 07 2007 19:49 SevGaming wrote:On June 07 2007 19:34 lololol wrote:On June 07 2007 19:10 SevGaming wrote:On June 07 2007 18:13 lololol wrote:On June 07 2007 17:55 SevGaming wrote: You guys blow things so far out of proportion t.t
1 Spore = -1 to effective armor, NOT +1 damage -1 to armor = +2 damage for Scouts, Wraiths, Goliaths -1 to armor = +1 damage for all other units What about reading what others posted before posting untrue crap? You mean like the It slows the attack cooldown of the affected unit. It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun. It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible. that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers. So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..? You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot. If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer. I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret... "Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage! I mean, it's right there in the name of the spell. Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it. I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong. Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win. And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid. How hard is to compherend that spells are not affected by armor? Should I repeat it one more time? It's actually very simple. Spells aren't affected by armor. They do, however, take into account "effective armor". Again, if you weren't so full of shit, any modder would know that when a spell checks for armor in the game engine, it returns a check of "0". When it checks for effective armor, it returns a second "0". This is done because "Armor" is permanent, and "Effective armor" is not. When a marine has 3 Armor, a spell will still return a "0" during the check. When that marine has 3 spores, it's Armor check for the spell will remain "0", but it's Effective Armor check will return a "-3". It's actually very simple programming knowledge that it's more efficient to use two different variables on the Spored unit saying "-3 to effective armor check" than it is to tell "+3 damage per missile" to every other unit on the map. In fact, that's borderline common-sense for non-programmers as well. Apparently not so much for you... the popular knowledgeable BW modder... that just shot each of those credentials to Hell.
ROFL
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On June 07 2007 20:19 bearnet2001 wrote:Show nested quote +On June 07 2007 20:06 lololol wrote:On June 07 2007 20:03 SevGaming wrote:On June 07 2007 19:54 lololol wrote:On June 07 2007 19:49 SevGaming wrote:On June 07 2007 19:34 lololol wrote:On June 07 2007 19:10 SevGaming wrote:On June 07 2007 18:13 lololol wrote:On June 07 2007 17:55 SevGaming wrote: You guys blow things so far out of proportion t.t
1 Spore = -1 to effective armor, NOT +1 damage -1 to armor = +2 damage for Scouts, Wraiths, Goliaths -1 to armor = +1 damage for all other units What about reading what others posted before posting untrue crap? You mean like the It slows the attack cooldown of the affected unit. It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun. It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible. that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers. So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..? You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot. If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer. I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret... "Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage! I mean, it's right there in the name of the spell. Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it. I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong. Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win. And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid. How hard is to compherend that spell damage is not affected by armor? Should I repeat it one more time? Also, armor can't go below 0, the data field for base armor allows only values from 0 to 255 and another one with the same range is used for upgrades. Not to mention playing SC for 2 years, before it was out or you played this? Actually Starcraft & BW were both released in 1998: just because you started playing in 2000 or 2004 doesn't mean thats when the game was first released.
He said he played it since 96 Have you read what I posted? Another ROFL
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On June 07 2007 20:20 lololol wrote:Show nested quote +On June 07 2007 20:19 bearnet2001 wrote:On June 07 2007 20:06 lololol wrote:On June 07 2007 20:03 SevGaming wrote:On June 07 2007 19:54 lololol wrote:On June 07 2007 19:49 SevGaming wrote:On June 07 2007 19:34 lololol wrote:On June 07 2007 19:10 SevGaming wrote:On June 07 2007 18:13 lololol wrote:On June 07 2007 17:55 SevGaming wrote: You guys blow things so far out of proportion t.t
1 Spore = -1 to effective armor, NOT +1 damage -1 to armor = +2 damage for Scouts, Wraiths, Goliaths -1 to armor = +1 damage for all other units What about reading what others posted before posting untrue crap? You mean like the It slows the attack cooldown of the affected unit. It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun. It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible. that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers. So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..? You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot. If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer. I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret... "Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage! I mean, it's right there in the name of the spell. Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it. I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong. Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win. And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid. How hard is to compherend that spell damage is not affected by armor? Should I repeat it one more time? Also, armor can't go below 0, the data field for base armor allows only values from 0 to 255 and another one with the same range is used for upgrades. Not to mention playing SC for 2 years, before it was out or you played this? Actually Starcraft & BW were both released in 1998: just because you started playing in 2000 or 2004 doesn't mean thats when the game was first released. He said he played it since 96  Have you read what I posted? Another ROFL
My bad, I read his post as 98. But you're still a douchebag.
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On June 07 2007 20:21 bearnet2001 wrote:Show nested quote +On June 07 2007 20:20 lololol wrote:On June 07 2007 20:19 bearnet2001 wrote:On June 07 2007 20:06 lololol wrote:On June 07 2007 20:03 SevGaming wrote:On June 07 2007 19:54 lololol wrote:On June 07 2007 19:49 SevGaming wrote:On June 07 2007 19:34 lololol wrote:On June 07 2007 19:10 SevGaming wrote:On June 07 2007 18:13 lololol wrote: [quote]
What about reading what others posted before posting untrue crap? You mean like the It slows the attack cooldown of the affected unit. It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun. It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible. that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers. So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..? You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot. If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer. I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret... "Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage! I mean, it's right there in the name of the spell. Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it. I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong. Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win. And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid. How hard is to compherend that spell damage is not affected by armor? Should I repeat it one more time? Also, armor can't go below 0, the data field for base armor allows only values from 0 to 255 and another one with the same range is used for upgrades. Not to mention playing SC for 2 years, before it was out or you played this? Actually Starcraft & BW were both released in 1998: just because you started playing in 2000 or 2004 doesn't mean thats when the game was first released. He said he played it since 96  Have you read what I posted? Another ROFL My bad, I read his post as 98. But you're still a douchebag.
It's better than being an idiot or a liar or both.
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On June 07 2007 20:20 lololol wrote:Show nested quote +On June 07 2007 20:19 bearnet2001 wrote:On June 07 2007 20:06 lololol wrote:On June 07 2007 20:03 SevGaming wrote:On June 07 2007 19:54 lololol wrote:On June 07 2007 19:49 SevGaming wrote:On June 07 2007 19:34 lololol wrote:On June 07 2007 19:10 SevGaming wrote:On June 07 2007 18:13 lololol wrote:On June 07 2007 17:55 SevGaming wrote: You guys blow things so far out of proportion t.t
1 Spore = -1 to effective armor, NOT +1 damage -1 to armor = +2 damage for Scouts, Wraiths, Goliaths -1 to armor = +1 damage for all other units What about reading what others posted before posting untrue crap? You mean like the It slows the attack cooldown of the affected unit. It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun. It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible. that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers. So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..? You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot. If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer. I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret... "Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage! I mean, it's right there in the name of the spell. Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it. I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong. Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win. And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid. How hard is to compherend that spell damage is not affected by armor? Should I repeat it one more time? Also, armor can't go below 0, the data field for base armor allows only values from 0 to 255 and another one with the same range is used for upgrades. Not to mention playing SC for 2 years, before it was out or you played this? Actually Starcraft & BW were both released in 1998: just because you started playing in 2000 or 2004 doesn't mean thats when the game was first released. He said he played it since 96  Have you read what I posted? Another ROFL
They generally call that an Alpha Test. Way to be stupid. And I'll take the "ROFL" as a shorthand version of "I'm sorry, I've ran out of bullshit to argue against your facts with". A+ for effort though. But I'd advise next time you don't start running your ego off when you can't back it up with anything more than "u fucking idiot" and "ROFL".
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On June 07 2007 20:23 SevGaming wrote:Show nested quote +On June 07 2007 20:20 lololol wrote:On June 07 2007 20:19 bearnet2001 wrote:On June 07 2007 20:06 lololol wrote:On June 07 2007 20:03 SevGaming wrote:On June 07 2007 19:54 lololol wrote:On June 07 2007 19:49 SevGaming wrote:On June 07 2007 19:34 lololol wrote:On June 07 2007 19:10 SevGaming wrote:On June 07 2007 18:13 lololol wrote: [quote]
What about reading what others posted before posting untrue crap? You mean like the It slows the attack cooldown of the affected unit. It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun. It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible. that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers. So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..? You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot. If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer. I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret... "Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage! I mean, it's right there in the name of the spell. Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it. I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong. Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win. And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid. How hard is to compherend that spell damage is not affected by armor? Should I repeat it one more time? Also, armor can't go below 0, the data field for base armor allows only values from 0 to 255 and another one with the same range is used for upgrades. Not to mention playing SC for 2 years, before it was out or you played this? Actually Starcraft & BW were both released in 1998: just because you started playing in 2000 or 2004 doesn't mean thats when the game was first released. He said he played it since 96  Have you read what I posted? Another ROFL They generally call that an Alpha Test. Way to be stupid. And I'll take the "ROFL" as a shorthand version of "I'm sorry, I've ran out of bullshit to argue against your facts with". A+ for effort though. But I'd advise next time you don't start running your ego off when you can't back it up with anything more than "u fucking idiot" and "ROFL".
The only one spewing bullshit here is you, you just don't accept that someone else is right and post complete crap and showed you're unaware of basic things. I'd advise next time you don't start running your ego off when you can't back it up with anything more than "It's because of dumbasses such as yourself that people with legit questions never figure out the answers" when you showed you're unaware of how things work and when my explanation was completely right.
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On June 07 2007 20:23 lololol wrote:Show nested quote +On June 07 2007 20:21 bearnet2001 wrote:On June 07 2007 20:20 lololol wrote:On June 07 2007 20:19 bearnet2001 wrote:On June 07 2007 20:06 lololol wrote:On June 07 2007 20:03 SevGaming wrote:On June 07 2007 19:54 lololol wrote:On June 07 2007 19:49 SevGaming wrote:On June 07 2007 19:34 lololol wrote:On June 07 2007 19:10 SevGaming wrote: [quote]
You mean like the
[quote]
that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers.
So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..? You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot. If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer. I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret... "Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage! I mean, it's right there in the name of the spell. Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it. I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong. Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win. And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid. How hard is to compherend that spell damage is not affected by armor? Should I repeat it one more time? Also, armor can't go below 0, the data field for base armor allows only values from 0 to 255 and another one with the same range is used for upgrades. Not to mention playing SC for 2 years, before it was out or you played this? Actually Starcraft & BW were both released in 1998: just because you started playing in 2000 or 2004 doesn't mean thats when the game was first released. He said he played it since 96  Have you read what I posted? Another ROFL My bad, I read his post as 98. But you're still a douchebag. It's better than being an idiot or a liar or both.
Or Bulgarian.
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What the hell is all this arguing and self-inflation about?
We all know basically what the acid spores do, who cares about how the precise calculation works?
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On June 07 2007 20:25 bearnet2001 wrote:Show nested quote +On June 07 2007 20:23 lololol wrote:On June 07 2007 20:21 bearnet2001 wrote:On June 07 2007 20:20 lololol wrote:On June 07 2007 20:19 bearnet2001 wrote:On June 07 2007 20:06 lololol wrote:On June 07 2007 20:03 SevGaming wrote:On June 07 2007 19:54 lololol wrote:On June 07 2007 19:49 SevGaming wrote:On June 07 2007 19:34 lololol wrote: [quote]
You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot.
If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer. I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret... "Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage! I mean, it's right there in the name of the spell. Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it. I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong. Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win. And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid. How hard is to compherend that spell damage is not affected by armor? Should I repeat it one more time? Also, armor can't go below 0, the data field for base armor allows only values from 0 to 255 and another one with the same range is used for upgrades. Not to mention playing SC for 2 years, before it was out or you played this? Actually Starcraft & BW were both released in 1998: just because you started playing in 2000 or 2004 doesn't mean thats when the game was first released. He said he played it since 96  Have you read what I posted? Another ROFL My bad, I read his post as 98. But you're still a douchebag. It's better than being an idiot or a liar or both. Or Bulgarian.
ROFL, poor little thing, why don't you both go somewhere else with your egos, because obviously there is not enough space here for either of them.
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On June 07 2007 20:27 Lx_Rogue wrote: What the hell is all this arguing and self-inflation about?
We all know basically what the acid spores do, who cares about how the precise calculation works?
The kid two posts above you apparently did :D
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On June 07 2007 20:27 lololol wrote:Show nested quote +On June 07 2007 20:25 bearnet2001 wrote:On June 07 2007 20:23 lololol wrote:On June 07 2007 20:21 bearnet2001 wrote:On June 07 2007 20:20 lololol wrote:On June 07 2007 20:19 bearnet2001 wrote:On June 07 2007 20:06 lololol wrote:On June 07 2007 20:03 SevGaming wrote:On June 07 2007 19:54 lololol wrote:On June 07 2007 19:49 SevGaming wrote: [quote]
I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret...
"Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage!
I mean, it's right there in the name of the spell. Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it. I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong. Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win. And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid. How hard is to compherend that spell damage is not affected by armor? Should I repeat it one more time? Also, armor can't go below 0, the data field for base armor allows only values from 0 to 255 and another one with the same range is used for upgrades. Not to mention playing SC for 2 years, before it was out or you played this? Actually Starcraft & BW were both released in 1998: just because you started playing in 2000 or 2004 doesn't mean thats when the game was first released. He said he played it since 96  Have you read what I posted? Another ROFL My bad, I read his post as 98. But you're still a douchebag. It's better than being an idiot or a liar or both. Or Bulgarian. ROFL, poor little thing, why don't you both go somewhere else with your egos, because obviously there is not enough space here for either of them.
I was here first, though.
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On June 07 2007 20:28 SevGaming wrote:Show nested quote +On June 07 2007 20:27 Lx_Rogue wrote: What the hell is all this arguing and self-inflation about?
We all know basically what the acid spores do, who cares about how the precise calculation works? The kid two posts above you apparently did :D
Strange that you're the one that "argued" with so much bullshit about that, when my explanation is right.
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United States12235 Posts
lololol is right, he's always been right. He's one of the most knowledgeable people about Starcraft on these forums. I've never heard of this SevGaming guy, but he seems like nothing more than a petty troll. Ban?
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On June 07 2007 20:33 lololol wrote:Show nested quote +On June 07 2007 20:28 SevGaming wrote:On June 07 2007 20:27 Lx_Rogue wrote: What the hell is all this arguing and self-inflation about?
We all know basically what the acid spores do, who cares about how the precise calculation works? The kid two posts above you apparently did :D Strange that you're the one that "argued" with so much bullshit about that, when my explanation is right.
I posted
1 Spore = -1 to effective armor, NOT +1 damage -1 to armor = +2 damage for Scouts, Wraiths, Goliaths -1 to armor = +1 damage for all other units
Then you started bitching about how it was wrong, and it adds +1 damage... even though I state right there in plain English that -1 armor = +1 damage.
You're basically trying to say my O is different from your O because I drew mine clockwise and you drew yours counter-clockwise. I mean really kid. You're well-learned in stupidity.
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On June 07 2007 20:40 Excalibur_Z wrote: lololol is right, he's always been right. He's one of the most knowledgeable people about Starcraft on these forums. I've never heard of this SevGaming guy, but he seems like nothing more than a petty troll. Ban?
And yet the StarCraft game code says he's wrong. Perhaps you should ban all Blizzard employees from these forums too, since they've been bested by the almighty Preteen with the ePeen.
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On June 07 2007 20:44 SevGaming wrote:Show nested quote +On June 07 2007 20:40 Excalibur_Z wrote: lololol is right, he's always been right. He's one of the most knowledgeable people about Starcraft on these forums. I've never heard of this SevGaming guy, but he seems like nothing more than a petty troll. Ban? And yet the StarCraft game code says he's wrong. Perhaps you should ban all Blizzard employees from these forums too, since they've been bested by the almighty Preteen with the ePeen.
Yea but Blizzard Employees demonstrate a level of maturity that seems far beyond your grasp, "kid."
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On June 07 2007 20:42 SevGaming wrote:Show nested quote +On June 07 2007 20:33 lololol wrote:On June 07 2007 20:28 SevGaming wrote:On June 07 2007 20:27 Lx_Rogue wrote: What the hell is all this arguing and self-inflation about?
We all know basically what the acid spores do, who cares about how the precise calculation works? The kid two posts above you apparently did :D Strange that you're the one that "argued" with so much bullshit about that, when my explanation is right. I posted 1 Spore = -1 to effective armor, NOT +1 damage -1 to armor = +2 damage for Scouts, Wraiths, Goliaths -1 to armor = +1 damage for all other units Then you started bitching about how it was wrong, and it adds +1 damage... even though I state right there in plain English that -1 armor = +1 damage. You're basically trying to say my O is different from your O because I drew mine clockwise and you drew yours counter-clockwise. I mean really kid. You're well-learned in stupidity.
You contributed exactly 0 to the topic, what you posted was already in the topic and it did not explain the interaction of spores with spells, so it was at the least incomplete and repeated multiple times already.
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On June 07 2007 05:08 CubEdIn wrote:Show nested quote +On June 07 2007 03:45 lololol wrote: It slows the attack cooldown of the affected unit. It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun. It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible. Errr... listen, it does NOT increase the damage taken. It REDUCES THE ARMOR/SHIELD. This DOES matter because: 1. If you acid-spore mutas, and you're attacking them with hydras (that only deal 50%) then you will need TWO spores to do ONE extra damage. 2. Likewise, when you're attacking spored Carrierrs with scouts, they will do TWO extra damage per hit, because they fire 2x14 damage. Therefore, it does not increase damage by 1 spore. It lowers armor/shield by 1. And as far as I know, psi storm doesn't take armor into consideration, so I really doubt it will deal more damage. But I'll try this and get back to you. 
oooooooooohhhhh....
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On June 07 2007 20:48 lololol wrote:Show nested quote +On June 07 2007 20:42 SevGaming wrote:On June 07 2007 20:33 lololol wrote:On June 07 2007 20:28 SevGaming wrote:On June 07 2007 20:27 Lx_Rogue wrote: What the hell is all this arguing and self-inflation about?
We all know basically what the acid spores do, who cares about how the precise calculation works? The kid two posts above you apparently did :D Strange that you're the one that "argued" with so much bullshit about that, when my explanation is right. I posted 1 Spore = -1 to effective armor, NOT +1 damage -1 to armor = +2 damage for Scouts, Wraiths, Goliaths -1 to armor = +1 damage for all other units Then you started bitching about how it was wrong, and it adds +1 damage... even though I state right there in plain English that -1 armor = +1 damage. You're basically trying to say my O is different from your O because I drew mine clockwise and you drew yours counter-clockwise. I mean really kid. You're well-learned in stupidity. You contributed exactly 0 to the topic, what you posted was already in the topic and it did not explain the interaction of spores with spells, so it was at the least incomplete and repeated multiple times already.
In other words, my incomplete, but accurate post... is of less value to this thread than your larger, but incorrect post.
You never cease to amaze, do you?
Again, until you can explain to me why your word is correct, and the actual game code is wrong, then I'm afraid anyone that's not a complete dumbass would believe the game.
You said you modded BW... so you should have no problem at all doing that. But I'd put my money on you throwing in another generic "stfu, i'm right and you're wrong" comment like you've done the last 3-4 times I've asked you to back up these facts you claim to know.
In the end it doesn't matter how many morons post their "Lololol is right" remarks, because in the end it's still your word against the programming of the game.
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Also, Def Matrix is unaffected by unit armor and is depleted faster on a unit with spores even when the unit has 255 base armor and the attack is a lot less, so the spore modifier is definitely on the damage end and there is no actual armor/shield modifier, which would also heavily increase the damage on attacks which deplete the shield, so each shield point regen in battle will result in an actuall loss of up to 8 hp, because the leftover damage will be higher than the initial attack and this IS how it's coded and game mechanics confirm that, while you still post crap and if anyone's word is against the game mechanics it's yours.
My post was and still is completely accurate and backed up by the actual game mechanics, while you posted something that is simply false and with some conversions could be regarded as incomplete, because you posted the complete basics, which were covered multiple times already. Repeating the same thing over and over is considered spam.
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It's in the fucking manual.. why are u fags discussing this?
Why is this guy not banned? I got banned for a week for making a "Just Fucking Google It" thread and this dude asks a stupid fucking question like this and you idiots start arguing with eachother.

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On June 07 2007 21:22 MaZza[KIS] wrote:It's in the fucking manual.. why are u fags discussing this? Why is this guy not banned? I got banned for a week for making a "Just Fucking Google It" thread and this dude asks a stupid fucking question like this and you idiots start arguing with eachother. 
LOL, you're the angries(if that's even a word) poster in this topic, just relax it.
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On June 07 2007 21:25 lololol wrote:Show nested quote +On June 07 2007 21:22 MaZza[KIS] wrote:It's in the fucking manual.. why are u fags discussing this? Why is this guy not banned? I got banned for a week for making a "Just Fucking Google It" thread and this dude asks a stupid fucking question like this and you idiots start arguing with eachother.  LOL, you're the angries(if that's even a word) poster in this topic, just relax it.
angriest...
AND DON'T FUCKING TELL EM TO RELAX!!!!
(lol... u don't tell an angry person to relax! I don't know why I used that tone in my post but it's just like.. WTF?? what is that purple stuff.. wow.. how ignorant can u be!?)
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On June 07 2007 21:34 MaZza[KIS] wrote:Show nested quote +On June 07 2007 21:25 lololol wrote:On June 07 2007 21:22 MaZza[KIS] wrote:It's in the fucking manual.. why are u fags discussing this? Why is this guy not banned? I got banned for a week for making a "Just Fucking Google It" thread and this dude asks a stupid fucking question like this and you idiots start arguing with eachother.  LOL, you're the angries(if that's even a word) poster in this topic, just relax it. angriest... AND DON'T FUCKING TELL EM TO RELAX!!!! (lol... u don't tell an angry person to relax! I don't know why I used that tone in my post but it's just like.. WTF?? what is that purple stuff.. wow.. how ignorant can u be!?)
It reminded me about the "it's no problem if the lurker is not under the land" topic and it's written like that probably because of english even worse than mine
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