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Devourer with the purple thing

Forum Index > BW General
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Zerg..HerO
Profile Blog Joined February 2007
China148 Posts
June 06 2007 08:03 GMT
#1
what does the purple thing around the enemy when the Devourer has shooten actually really do?
QuanticHawk
Profile Blog Joined May 2007
United States32051 Posts
June 06 2007 08:05 GMT
#2
It's just there to remind you when you're flying around that you got wtfpwned
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
Last Edited: 2007-06-06 08:10:40
June 06 2007 08:06 GMT
#3
Slows down their cooldown rate. More spores on the enemy the slower they shoot. Also you do a bit extra damage to them.

edit: Official stats in my other post below
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
June 06 2007 08:06 GMT
#4
thread of the year
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Daranee
Profile Blog Joined January 2007
338 Posts
Last Edited: 2007-06-06 08:08:03
June 06 2007 08:07 GMT
#5
Each spore on the unit allows for 1+ dmg by the zerg unit

IE 9 spores on a wraith = 9 + dmg from mutalisk glave wurm

Also slows down firing rate of spored unit.
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
June 06 2007 08:07 GMT
#6
Acid Spores increase the amount of damage taken by 1 per application, and increase the cooldown of the affected unit by 1/8, stacks up to 9 times.
Moderator
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
June 06 2007 08:07 GMT
#7
On June 06 2007 17:07 Daranee wrote:
Each spore on the unit allows for 1+ dmg by the zerg unit

IE 9 spores on a wraith = 9 + dmg from mutalisk glave wurm


wrong.
It reduces armor, not increases damage.
which means it scales differently
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
June 06 2007 08:09 GMT
#8
I though it was 1 dmg per spore?
Moderator<:3-/-<
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
June 06 2007 08:10 GMT
#9
On June 06 2007 17:07 fusionsdf wrote:
Show nested quote +
On June 06 2007 17:07 Daranee wrote:
Each spore on the unit allows for 1+ dmg by the zerg unit

IE 9 spores on a wraith = 9 + dmg from mutalisk glave wurm


wrong.
It reduces armor, not increases damage.
which means it scales differently

Every time a Devourer attacks, it splashes an Acid Spore on the
target and any close-by units. Each Acid Spore reduces the unit's cooldown
till its next attack by 1/8. Units with Acid Spores will also take an
additional point of damage every attack (6 Acid Spores = +6 damage).

This also reveals cloaked units.
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
Last Edited: 2007-06-07 03:57:28
June 06 2007 08:11 GMT
#10
On June 06 2007 17:07 fusionsdf wrote:
Show nested quote +
On June 06 2007 17:07 Daranee wrote:
Each spore on the unit allows for 1+ dmg by the zerg unit

IE 9 spores on a wraith = 9 + dmg from mutalisk glave wurm


wrong.
It reduces armor, not increases damage.
which means it scales differently


That's not really accurate, because the increased damage applies to Protoss Shields as well. You could say it reduces Shields and Armor by 1, but it's easier to just say the damage taken is increased by 1.

Oh, and naturally spells like Storm are not affected by armor on a target.
EDIT: Changed "Spores" to "armor". Not sure why I wrote that.
Moderator
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
June 06 2007 08:12 GMT
#11
hmm

guess I remembered wrong
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
Hittegods
Profile Joined April 2007
Stockholm4640 Posts
June 06 2007 08:38 GMT
#12
On June 06 2007 17:10 Superiorwolf wrote:
This also reveals cloaked units.


It doesn't reveal cloaked units, but units with spores that cloak will remain visible.
This neo violence, pure self defiance
paper
Profile Blog Joined September 2004
13196 Posts
June 06 2007 08:38 GMT
#13
devourer spores + mutalisk multi-hit wurms = super damage (as the third hit does at least 10 damage given maximum spore count) O_O
Hates Fun🤔
Gokey
Profile Joined November 2006
United States2722 Posts
June 06 2007 08:41 GMT
#14
holy crap this unit is imba!!
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
Last Edited: 2007-06-06 08:42:44
June 06 2007 08:42 GMT
#15
On June 06 2007 17:41 Gokey wrote:
holy crap this unit is imba!!

It shoots hella slow, remember that.

edit: and can't hit ground ofc.
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
Locked
Profile Joined September 2004
United States4182 Posts
June 06 2007 08:43 GMT
#16
On June 06 2007 17:11 Excalibur_Z wrote:
Show nested quote +
On June 06 2007 17:07 fusionsdf wrote:
On June 06 2007 17:07 Daranee wrote:
Each spore on the unit allows for 1+ dmg by the zerg unit

IE 9 spores on a wraith = 9 + dmg from mutalisk glave wurm


wrong.
It reduces armor, not increases damage.
which means it scales differently


That's not really accurate, because the increased damage applies to Protoss Shields as well. You could say it reduces Shields and Armor by 1, but it's easier to just say the damage taken is increased by 1.

Oh, and naturally spells like Storm are not affected by any Spores on a target.


haha that would be funny if like plague + spores were stacked =O
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
June 06 2007 08:46 GMT
#17
On June 06 2007 17:43 Locked wrote:
Show nested quote +
On June 06 2007 17:11 Excalibur_Z wrote:
On June 06 2007 17:07 fusionsdf wrote:
On June 06 2007 17:07 Daranee wrote:
Each spore on the unit allows for 1+ dmg by the zerg unit

IE 9 spores on a wraith = 9 + dmg from mutalisk glave wurm


wrong.
It reduces armor, not increases damage.
which means it scales differently


That's not really accurate, because the increased damage applies to Protoss Shields as well. You could say it reduces Shields and Armor by 1, but it's easier to just say the damage taken is increased by 1.

Oh, and naturally spells like Storm are not affected by any Spores on a target.


haha that would be funny if like plague + spores were stacked =O


haha. Units go down to 1 hp in about 1/4 the time!
Moderator
Monoxide
Profile Blog Joined January 2007
Canada1190 Posts
June 06 2007 08:52 GMT
#18
i think for every acid spore u do +1 damage or something like that
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
June 06 2007 09:29 GMT
#19
On June 06 2007 17:38 ryuGie wrote:
devourer spores + mutalisk multi-hit wurms = super damage (as the third hit does at least 10 damage given maximum spore count) O_O


FAR more insane is +3 sairs taking on any air unit with 9 acid spores on them. The carnage is unbelievable.
What fun is it being cool if you can’t wear a sombrero?
Live2Win *
Profile Blog Joined July 2004
United States6657 Posts
June 06 2007 09:41 GMT
#20
hmm, I actually didn't know it allowed +1 damage to the unit. I only thought it decreased cool down
SAY YES TO STIM KIDS!!! XD
PissedOffEmo
Profile Joined March 2007
Canada777 Posts
June 06 2007 09:43 GMT
#21
for queen ensnare just slows any unit right?
Shit happens and then you die
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
June 06 2007 09:46 GMT
#22
On June 06 2007 18:43 PissedOffEmo wrote:
for queen ensnare just slows any unit right?


I remember that ensnare does not always slow the attack of some units. For example, Ultralisk attack speed is not affected by ensnare.
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
June 06 2007 09:58 GMT
#23
On June 06 2007 18:29 GrandInquisitor wrote:
Show nested quote +
On June 06 2007 17:38 ryuGie wrote:
devourer spores + mutalisk multi-hit wurms = super damage (as the third hit does at least 10 damage given maximum spore count) O_O


FAR more insane is +3 sairs taking on any air unit with 9 acid spores on them. The carnage is unbelievable.


too bad you can't get both devourers and sairs at the same time >.<

PZ v XX gogo :D
Hermes | Bisu[Shield] Fighting~!
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
June 06 2007 10:04 GMT
#24
On June 06 2007 18:58 Seraphim wrote:
Show nested quote +
On June 06 2007 18:29 GrandInquisitor wrote:
On June 06 2007 17:38 ryuGie wrote:
devourer spores + mutalisk multi-hit wurms = super damage (as the third hit does at least 10 damage given maximum spore count) O_O


FAR more insane is +3 sairs taking on any air unit with 9 acid spores on them. The carnage is unbelievable.


too bad you can't get both devourers and sairs at the same time >.<

PZ v XX gogo :D


That would be so uncool, 9 spores and sair fire
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
June 06 2007 10:05 GMT
#25
On June 06 2007 18:58 Seraphim wrote:
Show nested quote +
On June 06 2007 18:29 GrandInquisitor wrote:
On June 06 2007 17:38 ryuGie wrote:
devourer spores + mutalisk multi-hit wurms = super damage (as the third hit does at least 10 damage given maximum spore count) O_O


FAR more insane is +3 sairs taking on any air unit with 9 acid spores on them. The carnage is unbelievable.


too bad you can't get both devourers and sairs at the same time >.<

PZ v XX gogo :D


There are very few Theorycraft problems that can't be solved with "OMG MINDCONTROL WORKER".
Kacas
Profile Joined July 2003
Brazil3143 Posts
June 06 2007 10:11 GMT
#26
i thought it was -1 armor..

and if you have some cloacked unit...and u attack a unit near it...the acid spore will hit the unit and make him visible
I Love Hyori Lee =* icq: 41760400 / msn: kayen_chn at hotm
MoNKeYSpanKeR
Profile Blog Joined May 2007
United States2869 Posts
Last Edited: 2007-06-07 05:31:41
June 06 2007 10:15 GMT
#27
On June 06 2007 18:58 Seraphim wrote:
Show nested quote +
On June 06 2007 18:29 GrandInquisitor wrote:
On June 06 2007 17:38 ryuGie wrote:
devourer spores + mutalisk multi-hit wurms = super damage (as the third hit does at least 10 damage given maximum spore count) O_O


FAR more insane is +3 sairs taking on any air unit with 9 acid spores on them. The carnage is unbelievable.


too bad you can't get both devourers and sairs at the same time >.<

PZ v XX gogo :D


Mind Control = Win. Rofl imagine taking on mass bc's in a 2v2v2v2 BGH game weith Sair/Devouer? that would be funny as hell.

Edit: Jyvblamo beat me too it.
<3's Mani and Seraphim, thx for the second chance. TSL Name: TSL-mSLeGenD
SevGaming
Profile Joined April 2007
United States93 Posts
June 06 2007 10:38 GMT
#28
Technically it's -1 Armor for each spore, so MOST units will end up doing +1 damage, but units like Goliaths and Scouts that have multiple-missile attacks end up doing +2 damage per hit.
SevGaming.com --- 7 / 23 / 09
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
June 06 2007 10:41 GMT
#29
In the zerg campaign I tried to fight the UED+Overmind with massive mutalisks...

THEY HAD DEV AND VALKS! WTF IMBA

18 per missile, 144 dmg per valk, and there's like 5/6 of them...

My 30 mutas just went woops! vanished

Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
LxRogue
Profile Blog Joined March 2007
United States1415 Posts
June 06 2007 10:45 GMT
#30
It decreases the units effective armor, meaning it will be like having negative armor.

This makes mutas amazingly strong because they can do 21 + 12 + 10 with the ricochet.
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
June 06 2007 11:00 GMT
#31
All this, yet somehow, most players morph pretty much all their mutalisks into devourers. Not only is it less effective to go pure devourer, but it costs more too. =(
milly9
Profile Joined May 2007
Canada325 Posts
June 06 2007 11:13 GMT
#32
i wonder if people could actually justify a devourer if it was lower on the tech tree. like for 2v2s zp vs z* they could in theory be so good. corsairs + devs.

i think the tech would have to be like much lower though, and of course that would never happen
then i stick my treasures in a treehole
MoNKeYSpanKeR
Profile Blog Joined May 2007
United States2869 Posts
June 06 2007 11:13 GMT
#33
vs mass sair mass devouer is bette rhtne muta devouer, vs carrier sair deovuer muta is better. Me and some friends were broed and we each picked one race on ZC and massed differnt are combos from the races adn fought, pure sair rips thorugh 24 devouer + rest muta, but mass devouer kills all sair.
<3's Mani and Seraphim, thx for the second chance. TSL Name: TSL-mSLeGenD
MoNKeYSpanKeR
Profile Blog Joined May 2007
United States2869 Posts
June 06 2007 11:13 GMT
#34
Oh and valks suck.
<3's Mani and Seraphim, thx for the second chance. TSL Name: TSL-mSLeGenD
RowdierBob
Profile Blog Joined May 2003
Australia13005 Posts
June 06 2007 11:39 GMT
#35
Valks are good till a sprite bug kicks in a makes them useless.

Or did they fix that?
"Terrans are pretty much space-Australians" - H
dementus
Profile Blog Joined March 2007
Singapore1151 Posts
Last Edited: 2007-06-06 11:48:31
June 06 2007 11:41 GMT
#36
On June 06 2007 19:05 Jyvblamo wrote:
Show nested quote +
On June 06 2007 18:58 Seraphim wrote:
On June 06 2007 18:29 GrandInquisitor wrote:
On June 06 2007 17:38 ryuGie wrote:
devourer spores + mutalisk multi-hit wurms = super damage (as the third hit does at least 10 damage given maximum spore count) O_O


FAR more insane is +3 sairs taking on any air unit with 9 acid spores on them. The carnage is unbelievable.


too bad you can't get both devourers and sairs at the same time >.<

PZ v XX gogo :D


There are very few Theorycraft problems that can't be solved with "OMG MINDCONTROL WORKER".


On June 06 2007 19:15 MoNKeYSpanKeR wrote:
Mind Control = Win. Rofl imagine taking on mass bc's in a 2v2v2v2 BGH game weith Sair/Devouer? that would be funny as hell.


lol, all it took was 10mins!
"I couldn't stop myself from having unreal macro and sick timing senses."
LxRogue
Profile Blog Joined March 2007
United States1415 Posts
June 06 2007 11:44 GMT
#37
On June 06 2007 20:13 MoNKeYSpanKeR wrote:
vs mass sair mass devouer is bette rhtne muta devouer, vs carrier sair deovuer muta is better. Me and some friends were broed and we each picked one race on ZC and massed differnt are combos from the races adn fought, pure sair rips thorugh 24 devouer + rest muta, but mass devouer kills all sair.


No...mutas are much better for this.

Once they have 9 acid spores, you only need mutas. Mutas do WAY more damage and are small vs explosive damage.
Locked
Profile Joined September 2004
United States4182 Posts
June 06 2007 12:01 GMT
#38
On June 06 2007 20:13 milly9 wrote:
i wonder if people could actually justify a devourer if it was lower on the tech tree. like for 2v2s zp vs z* they could in theory be so good. corsairs + devs.

i think the tech would have to be like much lower though, and of course that would never happen



?? devourers are used, in fact they're critical in any late game air wars for zerg
actually they're so good it wouldn't be fair to let zerg players get them before hive+greater spire
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
June 06 2007 12:31 GMT
#39
On June 06 2007 17:06 fusionsdf wrote:
thread of the year


OMG I WAS JUST THINKING THAT WHEN I SAW THE TITLE HAHAHAHA
^-^
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
June 06 2007 12:31 GMT
#40
On June 06 2007 20:44 Lx_Rogue wrote:
Show nested quote +
On June 06 2007 20:13 MoNKeYSpanKeR wrote:
vs mass sair mass devouer is bette rhtne muta devouer, vs carrier sair deovuer muta is better. Me and some friends were broed and we each picked one race on ZC and massed differnt are combos from the races adn fought, pure sair rips thorugh 24 devouer + rest muta, but mass devouer kills all sair.


No...mutas are much better for this.

Once they have 9 acid spores, you only need mutas. Mutas do WAY more damage and are small vs explosive damage.


They don't have the armor or health that Devourers have, though. That's why most progamers just morph all their Mutas into Devourers. Theoretically though the best thing to do would be to have a small group of Mutas fly in and flank once the Devourers have applied 9 Spores.
Moderator
Night[Mare
Profile Blog Joined December 2004
Mexico4793 Posts
June 06 2007 12:55 GMT
#41
you dont need the bloody 10 devourers, just plague then and hit them with mutas haha
Teamliquidian townie
Not_Computer
Profile Blog Joined January 2007
Canada2277 Posts
June 06 2007 13:37 GMT
#42
I thought everyone knew about this already.

Just like how yamato does 260 explosive damage or a battlecruiser can withstand a nuke, for example.

Whenever I use devourers, most of the time my air army doesn't survive long enough to fully utilize the effect of acid spores. =T

Plague + EMP ftw?

"Jaedong hyung better be ready. I'm going to order the most expensive dinner in Korea."
Sadir
Profile Blog Joined December 2005
Vatican City State1176 Posts
June 06 2007 15:52 GMT
#43
are Carriers Interceptors affected by devourer spores, if you hit solely the carrier?
or are they only affected when atteced directly
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
June 06 2007 15:54 GMT
#44
No, interceptors have to be spored for them to hit slower. Hitting carriers will only reduce carrier armor.
Im not a n00b, I just play like one.
aokces
Profile Joined October 2006
United States309 Posts
June 06 2007 15:54 GMT
#45
Carrier spores wouldn't affect interceptors at all, and of course u wouldnt attack intereceptors. Still the +9 damage to carriers would be worth it even w/out cooldown. If an interceptor did get hit by a spore it would proably be affected though
niteReloaded
Profile Blog Joined February 2007
Croatia5281 Posts
June 06 2007 18:02 GMT
#46
On June 06 2007 17:05 Hawk wrote:
It's just there to remind you when you're flying around that you got wtfpwned

LOL
Brutalisk
Profile Joined February 2007
794 Posts
June 06 2007 18:24 GMT
#47
Dev + Muta + Ensnare = Death to all air units.
Vs. large amounts of corsairs you shouldn't attack with mutalisks, because they die in seconds. Attack them with a good bunch of devourers. Problem is that devs shoot slow, so a sair/dev battle takes quite some time. Sairs have no chance, but it's annoying because it takes so long. That's also the reason why sair/carrier is still strong vs. Zerg: Z needs mutas to do the "real" damage, but they'll die fast to the sairs. And the devourers need a long time to kill enough sairs, and during that time they are decimated by the carriers. Best solution to this is to bring some hydras and/or use Ensnare.
lololol
Profile Joined February 2006
5198 Posts
June 06 2007 18:45 GMT
#48
It slows the attack cooldown of the affected unit.
It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun.
It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible.
I'll call Nada.
Pads
Profile Blog Joined January 2007
England3228 Posts
June 06 2007 19:23 GMT
#49
Corrosive acid it's called, I think.
#1 Kwanro[saM] fan!
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
June 06 2007 20:08 GMT
#50
On June 07 2007 03:45 lololol wrote:
It slows the attack cooldown of the affected unit.
It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun.
It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible.


Errr... listen, it does NOT increase the damage taken. It REDUCES THE ARMOR/SHIELD. This DOES matter because:
1. If you acid-spore mutas, and you're attacking them with hydras (that only deal 50%) then you will need TWO spores to do ONE extra damage.
2. Likewise, when you're attacking spored Carrierrs with scouts, they will do TWO extra damage per hit, because they fire 2x14 damage.
Therefore, it does not increase damage by 1 spore. It lowers armor/shield by 1.

And as far as I know, psi storm doesn't take armor into consideration, so I really doubt it will deal more damage. But I'll try this and get back to you.
Im not a n00b, I just play like one.
Texas
Profile Blog Joined March 2006
Germany2388 Posts
June 06 2007 20:34 GMT
#51
http://www.battle.net/scc/zerg/units/devourer.shtml
KizZBG
Profile Blog Joined November 2006
u gotta skate8152 Posts
June 06 2007 20:37 GMT
#52
Thread title of the fucking year?
eSTRO for life | #2 Sea.Really fan! | #1 GosI[Flying] fan! | Clide - best SC2 terran!
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
June 06 2007 21:31 GMT
#53
On June 07 2007 05:37 KizZBG wrote:
Thread title of the fucking year?


WERD UP
^-^
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
June 06 2007 23:40 GMT
#54
Hahaha, in a 2v2 game one time me and my friend were more or less just fooling around with our opponents, and we got devourers and valkyries working together. This poor guy's overlord swarm seriously went down in less than 1 volley. We let the other guy get a few carriers, but with -5 armor they don't hold up too well, even to valks.
I admire your commitment to being *very* oily
wXs.Havok
Profile Joined October 2006
Argentina529 Posts
Last Edited: 2007-06-07 01:06:22
June 07 2007 01:04 GMT
#55
Increased the unit cooldown AND decreased armor by 1 each time a spore hits. If your unit has 2 armor and has 9 spores, that means his actual armor is -7 (yes, its a 7 added to the damage)

Btw, interceptors have a very tiny cooldown (I used to customize sc some years ago). So the spores dont really help much against them, since they will always fire when "flying over" his victim
Read this and you`re gay
Liquid`Drone
Profile Joined September 2002
Norway28657 Posts
June 07 2007 01:25 GMT
#56
On June 06 2007 20:13 MoNKeYSpanKeR wrote:
vs mass sair mass devouer is bette rhtne muta devouer, vs carrier sair deovuer muta is better. Me and some friends were broed and we each picked one race on ZC and massed differnt are combos from the races adn fought, pure sair rips thorugh 24 devouer + rest muta, but mass devouer kills all sair.


this is only true if zerg lacks air armour upgrades. with air armour, muta+dev is much better than pure dev.
Moderator
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
June 07 2007 02:53 GMT
#57
It does take more damage from storm when heavily spored (just tested). So this means it's not armor-related? Now I got to go test the -1 armor or +1 damage factor.
Im not a n00b, I just play like one.
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
Last Edited: 2007-06-07 02:59:40
June 07 2007 02:59 GMT
#58
Monkeyspanker, it also depends on how you fight.

First of all, if you have like 70 sairs, then yes, probably 24 devourers won't do. But let's take this to regular proportions:

If you have 24 sair, and I have 24 muta, I can morph 12 mutas into devourers. Then when combat time comes, I send in the devourers for a few shots, until the sairs get spores on them. Then, after the devourers have fired twice or so, I send in my 12 mutas. Your sairs will not only have 9 spores on them, but they're also fire slow as hell. All I have to do is spread out my mutas and you're toast.

Not to mention that with the money I saved from NOT making devourers I can get another 12 muta, easy choise.

Edit: sorry for double post, I forgot I just posted... tired.
Im not a n00b, I just play like one.
lololol
Profile Joined February 2006
5198 Posts
June 07 2007 03:01 GMT
#59
On June 07 2007 05:08 CubEdIn wrote:
Show nested quote +
On June 07 2007 03:45 lololol wrote:
It slows the attack cooldown of the affected unit.
It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun.
It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible.


Errr... listen, it does NOT increase the damage taken. It REDUCES THE ARMOR/SHIELD. This DOES matter because:
1. If you acid-spore mutas, and you're attacking them with hydras (that only deal 50%) then you will need TWO spores to do ONE extra damage.
2. Likewise, when you're attacking spored Carrierrs with scouts, they will do TWO extra damage per hit, because they fire 2x14 damage.
Therefore, it does not increase damage by 1 spore. It lowers armor/shield by 1.

And as far as I know, psi storm doesn't take armor into consideration, so I really doubt it will deal more damage. But I'll try this and get back to you.


It is very much equal to a +1 damage upgrade with attacks and it affects some spells.
1. 10 damage hydras + 1 bonus damage deal 5.5 to mutas, wow, completely the same.
2. There are 2 sources of attack and in the game data files the damage is recorded as 14 by factor of 2, so a +1 damage upgrade is the same, this is also the reason that units with 2 attacks upgrade by 2 or 4 damage, because it's actually +1 or +2.
3. Spells are not affected by armor, which is the obvious reason to present spores as damage increase, because it does increase their damage.
Go correct someone that's wrong next time.
I'll call Nada.
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
June 07 2007 03:24 GMT
#60
Heh, well, let's take example 1.

10 damage hydras do 5 damage to mutas. If spore is +1 damage they would do 6 damage to muta. If spore would be -1 armour they would do 4 damage to mutas. Why are you adding it before the damage is actually done?
Example:
When a small unit has 4 armour and 10 life, and it gets hit with 10 damage (explosive), it doesn't go 6 damage / 2 = 3 damge does it?. It goes 10/2 - 4 = 1 damage. Right? So I don't see why spores should be added to damage before the size kicks in.

Also, question. When something deals 5.5 damage, for example. Does it deal 5 damage, then 6, then 5, and so on?

Either way, I was simply stating a point, if you don't want to post, that's just dandy, I don't care. Spare me the witty lines.
Im not a n00b, I just play like one.
Gokey
Profile Joined November 2006
United States2722 Posts
June 07 2007 04:12 GMT
#61
holy crap... it's true: no one knows how devourers work!!

anyway, i thought the role of the devourer was to make the protoss player look cool when he maelstroms all of them with 1 dark archon...?
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
June 07 2007 04:17 GMT
#62
That is their MAIN role. We're discussing the other, secondary, less useful roles.
Im not a n00b, I just play like one.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2007-06-07 05:03:42
June 07 2007 05:02 GMT
#63
"When a small unit has 4 armour and 10 life, and it gets hit with 10 damage (explosive), it doesn't go 6 damage / 2 = 3 damge does it?. It goes 10/2 - 4 = 1 damage. Right?"

Wrong. first you minus armour. 10-4 =6. THEN damage kicks in. 6/2 = 3.

Thats why when one hydra hits lot with no shield it does. (10 - 1 /2 =4.5) not (10/2 = 5 -1 =4)

CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
Last Edited: 2007-06-07 05:07:25
June 07 2007 05:06 GMT
#64
Hmm, ok, I'll take your word on that, but it's kinda silly, in terms of logical reasoning.

So then you get 10 damage to mutalisk from hydra, +1 per acid spore, divided to 2?

Also, what about the .5 damage. How does that work? Does it deal one more damage point every two shots?
Im not a n00b, I just play like one.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
June 07 2007 05:25 GMT
#65
I don't know the exact maths of dev spores. All I know is that they aboslutely own with mutas.
MoNKeYSpanKeR
Profile Blog Joined May 2007
United States2869 Posts
June 07 2007 05:36 GMT
#66
On June 06 2007 20:44 Lx_Rogue wrote:
+ Show Spoiler +
On June 06 2007 20:13 MoNKeYSpanKeR wrote:
vs mass sair mass devouer is bette rhtne muta devouer, vs carrier sair deovuer muta is better. Me and some friends were broed and we each picked one race on ZC and massed differnt are combos from the races adn fought, pure sair rips thorugh 24 devouer + rest muta, but mass devouer kills all sair.


No...mutas are much better for this.

Once they have 9 acid spores, you only need mutas. Mutas do WAY more damage and are small vs explosive damage.


When theres 75 sairs, and you ahve 50 muta fighting them the volley is so intesne it doens,t matter, they mutas die instantly. When we tested it on Zero Clutter (we were bored just massing air combos) 50 workers each. then i did 24 devourer and 51 mutas. the sair destroyed it with about half left over. Pure devourer won. It didn't matter that the mutas now did 21/13/10 or w/e because they all basically blew up in a flurry of blood before they could get more then 1 hit it off.
<3's Mani and Seraphim, thx for the second chance. TSL Name: TSL-mSLeGenD
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
Last Edited: 2007-06-07 05:40:04
June 07 2007 05:39 GMT
#67
On June 07 2007 14:36 MoNKeYSpanKeR wrote:
Show nested quote +
On June 06 2007 20:44 Lx_Rogue wrote:
+ Show Spoiler +
On June 06 2007 20:13 MoNKeYSpanKeR wrote:
vs mass sair mass devouer is bette rhtne muta devouer, vs carrier sair deovuer muta is better. Me and some friends were broed and we each picked one race on ZC and massed differnt are combos from the races adn fought, pure sair rips thorugh 24 devouer + rest muta, but mass devouer kills all sair.


No...mutas are much better for this.

Once they have 9 acid spores, you only need mutas. Mutas do WAY more damage and are small vs explosive damage.


When theres 75 sairs, and you ahve 50 muta fighting them the volley is so intesne it doens,t matter, they mutas die instantly. When we tested it on Zero Clutter (we were bored just massing air combos) 50 workers each. then i did 24 devourer and 51 mutas. the sair destroyed it with about half left over. Pure devourer won. It didn't matter that the mutas now did 21/13/10 or w/e because they all basically blew up in a flurry of blood before they could get more then 1 hit it off.


Yes but that doesn't matter in a real game, because no protoss will ever have 75 sairs vs zerg (in any remotely-normal game). In smaller numbers (like 24 sairs vs 12 devourer/12 muta) zerg will win. You don't need 24 devourers.
Im not a n00b, I just play like one.
MoNKeYSpanKeR
Profile Blog Joined May 2007
United States2869 Posts
June 07 2007 05:46 GMT
#68
Yeah i know that was just a test like i said, the lower the sair cant the more mutas take effect, and if you spread good eveyrone can be friends, except for the dead sairs, they can't be friends because they are dead.


In any case valks suck.
<3's Mani and Seraphim, thx for the second chance. TSL Name: TSL-mSLeGenD
CubEdIn
Profile Blog Joined April 2006
Romania5359 Posts
June 07 2007 05:49 GMT
#69
Yeah valks suck because of the sprite bug. Too many valks and they just sit there like ducks. Sitting ducks even! Too bad, they pack a hell of a puch otherwise.
Im not a n00b, I just play like one.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
June 07 2007 05:50 GMT
#70
stop talking about stupid bullshit that doesn't apply to a real game monkeyspanker
Moderatormy tatsu loops r fuckin nice
dementus
Profile Blog Joined March 2007
Singapore1151 Posts
June 07 2007 07:58 GMT
#71
On June 07 2007 14:36 MoNKeYSpanKeR wrote:
Show nested quote +
On June 06 2007 20:44 Lx_Rogue wrote:
+ Show Spoiler +
On June 06 2007 20:13 MoNKeYSpanKeR wrote:
vs mass sair mass devouer is bette rhtne muta devouer, vs carrier sair deovuer muta is better. Me and some friends were broed and we each picked one race on ZC and massed differnt are combos from the races adn fought, pure sair rips thorugh 24 devouer + rest muta, but mass devouer kills all sair.


No...mutas are much better for this.

Once they have 9 acid spores, you only need mutas. Mutas do WAY more damage and are small vs explosive damage.


When theres 75 sairs, and you ahve 50 muta fighting them the volley is so intesne it doens,t matter, they mutas die instantly. When we tested it on Zero Clutter (we were bored just massing air combos) 50 workers each. then i did 24 devourer and 51 mutas. the sair destroyed it with about half left over. Pure devourer won. It didn't matter that the mutas now did 21/13/10 or w/e because they all basically blew up in a flurry of blood before they could get more then 1 hit it off.


the one bit of theorycraft to rule them all! i hope that someone who read your post will find it handy in a ZC NR 30 NO HARRASS NO POINT ONLY AIR pub game. gotta hand it to ya monkeyspanker, i don't think anyone else would be arsed to try all of this out AND drag friends along.
"I couldn't stop myself from having unreal macro and sick timing senses."
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2007-06-07 08:03:39
June 07 2007 07:59 GMT
#72
Damage is calculated as follows:
1. Splash multiplier.
2. Armor amount reduction.
3. Armor type multiplier.
The calculations about shields and hp are separate, if an attack depletes the shields the leftover damage "follows" the 3 steps again.
The minimum damage is 0.5(which is not separate for shield/hp, if your attack exactly depletes the shields no damage will be done to the hp) and the calculations are with accuracy of 1/256.
All AoE spells and splash attacks have "circular" area of effect - it's more like a square with rounded edges

About mass air unit battles, I find it pretty pleasing to watch a 100 corsairs positioned in a corner killing off 700 mutalisks at the same time each of them comes in attack range They just turn into blood.

Muta/Dev combo is the most effective anti-air among the 3 races, if we make combos between races, depending on the situation valk/dev or corsair/dev are the best.

Also, valks can be made to launch rockets 2 by 2 and will be affected by the sprite limit as much as goliaths are.
I'll call Nada.
Gokey
Profile Joined November 2006
United States2722 Posts
June 07 2007 08:08 GMT
#73
And with this thread, TL.net's TheoryCrafting skill went up by 1
SevGaming
Profile Joined April 2007
United States93 Posts
June 07 2007 08:55 GMT
#74
You guys blow things so far out of proportion t.t

1 Spore = -1 to effective armor, NOT +1 damage
-1 to armor = +2 damage for Scouts, Wraiths, Goliaths
-1 to armor = +1 damage for all other units
SevGaming.com --- 7 / 23 / 09
lololol
Profile Joined February 2006
5198 Posts
June 07 2007 09:13 GMT
#75
On June 07 2007 17:55 SevGaming wrote:
You guys blow things so far out of proportion t.t

1 Spore = -1 to effective armor, NOT +1 damage
-1 to armor = +2 damage for Scouts, Wraiths, Goliaths
-1 to armor = +1 damage for all other units


What about reading what others posted before posting untrue crap?
I'll call Nada.
Vushe
Profile Joined April 2007
Canada48 Posts
Last Edited: 2007-06-07 09:41:45
June 07 2007 09:37 GMT
#76
On June 07 2007 17:55 SevGaming wrote:
You guys blow things so far out of proportion t.t

1 Spore = -1 to effective armor, NOT +1 damage
-1 to armor = +2 damage for Scouts, Wraiths, Goliaths
-1 to armor = +1 damage for all other units


damage formula should be something like this: [(dmg + spores)-(armour)]*(size multiplier)*(number of hits)

Hydra vs Muta with 1 spore
[(10 + 1) - (0)] * 0.5 * 1 = 5.5 <--- this is why you only see a 0.5 dmg increase, not a +1 dmg

Goliaths vs Wraith with 1 spore (Goliaths fire 2 missiles at once so its two attacks at once)
[(10 +1) - (0)] * 1 * 2 = 22 <--- you see a +2 dmg increase

Also spores increase dmg taken from storm + irridate. So if you are saying its armour, explain why that happens. You should have read the link someone posted:

http://www.battle.net/scc/zerg/units/devourer.shtml

"To make matters worse for the enemy, with every Acid Spore that's attached, the unit takes an additional point of damage whenever it is attacked . At a maximum of 9 Spores attached, the affected unit will be taking SERIOUS damage from enemy attacks. Even a non-upgraded Mutalisk will do 18 points of damage per attack with its bounce attack doing 12 and 10 points to any other nearby enemy units that also have 9 Spores attached. So as you can see, having air support for Devourers will not only help protect the Devourers, but they will also help take down the enemy at an incredibly quick rate."
LxRogue
Profile Blog Joined March 2007
United States1415 Posts
June 07 2007 09:53 GMT
#77
Well if he literally has 70 sairs, then yea mutas will die too fast. But for normal fights hes never gonna have more than 2 control groups of sairs.
SevGaming
Profile Joined April 2007
United States93 Posts
June 07 2007 10:10 GMT
#78
On June 07 2007 18:13 lololol wrote:
Show nested quote +
On June 07 2007 17:55 SevGaming wrote:
You guys blow things so far out of proportion t.t

1 Spore = -1 to effective armor, NOT +1 damage
-1 to armor = +2 damage for Scouts, Wraiths, Goliaths
-1 to armor = +1 damage for all other units


What about reading what others posted before posting untrue crap?


You mean like the

It slows the attack cooldown of the affected unit.
It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun.
It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible.


that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers.

So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..?
SevGaming.com --- 7 / 23 / 09
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2007-06-07 10:44:55
June 07 2007 10:34 GMT
#79
On June 07 2007 19:10 SevGaming wrote:
Show nested quote +
On June 07 2007 18:13 lololol wrote:
On June 07 2007 17:55 SevGaming wrote:
You guys blow things so far out of proportion t.t

1 Spore = -1 to effective armor, NOT +1 damage
-1 to armor = +2 damage for Scouts, Wraiths, Goliaths
-1 to armor = +1 damage for all other units


What about reading what others posted before posting untrue crap?


You mean like the

Show nested quote +
It slows the attack cooldown of the affected unit.
It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun.
It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible.


that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers.

So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..?


You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard, because that's the only explanation why you can't even even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot.

If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer.
I'll call Nada.
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
Last Edited: 2007-06-07 10:42:22
June 07 2007 10:41 GMT
#80
On June 07 2007 16:59 lololol wrote:
Damage is calculated as follows:
1. Splash multiplier.
2. Armor amount reduction.
3. Armor type multiplier.
The calculations about shields and hp are separate, if an attack depletes the shields the leftover damage "follows" the 3 steps again.
The minimum damage is 0.5(which is not separate for shield/hp, if your attack exactly depletes the shields no damage will be done to the hp) and the calculations are with accuracy of 255/256.
All AoE spells and splash attacks have "circular" area of effect - it's more like a square with rounded edges

About mass air unit battles, I find it pretty pleasing to watch a 100 corsairs positioned in a corner killing off 700 mutalisks at the same time each of them comes in attack range They just turn into blood.

Muta/Dev combo is the most effective anti-air among the 3 races, if we make combos between races, depending on the situation valk/dev or corsair/dev are the best.

Also, valks can be made to launch rockets 2 by 2 and will be affected by the sprite limit as much as goliaths are.


:O
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
lololol
Profile Joined February 2006
5198 Posts
June 07 2007 10:46 GMT
#81
On June 07 2007 19:41 fusionsdf wrote:
Show nested quote +
On June 07 2007 16:59 lololol wrote:
Damage is calculated as follows:
1. Splash multiplier.
2. Armor amount reduction.
3. Armor type multiplier.
The calculations about shields and hp are separate, if an attack depletes the shields the leftover damage "follows" the 3 steps again.
The minimum damage is 0.5(which is not separate for shield/hp, if your attack exactly depletes the shields no damage will be done to the hp) and the calculations are with accuracy of 255/256.
All AoE spells and splash attacks have "circular" area of effect - it's more like a square with rounded edges

About mass air unit battles, I find it pretty pleasing to watch a 100 corsairs positioned in a corner killing off 700 mutalisks at the same time each of them comes in attack range They just turn into blood.

Muta/Dev combo is the most effective anti-air among the 3 races, if we make combos between races, depending on the situation valk/dev or corsair/dev are the best.

Also, valks can be made to launch rockets 2 by 2 and will be affected by the sprite limit as much as goliaths are.


:O


WTF? It's 1/256.
I'll call Nada.
SevGaming
Profile Joined April 2007
United States93 Posts
June 07 2007 10:49 GMT
#82
On June 07 2007 19:34 lololol wrote:
Show nested quote +
On June 07 2007 19:10 SevGaming wrote:
On June 07 2007 18:13 lololol wrote:
On June 07 2007 17:55 SevGaming wrote:
You guys blow things so far out of proportion t.t

1 Spore = -1 to effective armor, NOT +1 damage
-1 to armor = +2 damage for Scouts, Wraiths, Goliaths
-1 to armor = +1 damage for all other units


What about reading what others posted before posting untrue crap?


You mean like the

It slows the attack cooldown of the affected unit.
It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun.
It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible.


that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers.

So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..?


You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot.

If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer.


I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret...

"Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage!

I mean, it's right there in the name of the spell.
SevGaming.com --- 7 / 23 / 09
lololol
Profile Joined February 2006
5198 Posts
June 07 2007 10:54 GMT
#83
On June 07 2007 19:49 SevGaming wrote:
Show nested quote +
On June 07 2007 19:34 lololol wrote:
On June 07 2007 19:10 SevGaming wrote:
On June 07 2007 18:13 lololol wrote:
On June 07 2007 17:55 SevGaming wrote:
You guys blow things so far out of proportion t.t

1 Spore = -1 to effective armor, NOT +1 damage
-1 to armor = +2 damage for Scouts, Wraiths, Goliaths
-1 to armor = +1 damage for all other units


What about reading what others posted before posting untrue crap?


You mean like the

It slows the attack cooldown of the affected unit.
It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun.
It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible.


that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers.

So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..?


You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot.

If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer.


I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret...

"Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage!

I mean, it's right there in the name of the spell.


Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it.
I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong.
I'll call Nada.
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
June 07 2007 10:57 GMT
#84
On June 07 2007 19:46 lololol wrote:
Show nested quote +
On June 07 2007 19:41 fusionsdf wrote:
On June 07 2007 16:59 lololol wrote:
Damage is calculated as follows:
1. Splash multiplier.
2. Armor amount reduction.
3. Armor type multiplier.
The calculations about shields and hp are separate, if an attack depletes the shields the leftover damage "follows" the 3 steps again.
The minimum damage is 0.5(which is not separate for shield/hp, if your attack exactly depletes the shields no damage will be done to the hp) and the calculations are with accuracy of 255/256.
All AoE spells and splash attacks have "circular" area of effect - it's more like a square with rounded edges

About mass air unit battles, I find it pretty pleasing to watch a 100 corsairs positioned in a corner killing off 700 mutalisks at the same time each of them comes in attack range They just turn into blood.

Muta/Dev combo is the most effective anti-air among the 3 races, if we make combos between races, depending on the situation valk/dev or corsair/dev are the best.

Also, valks can be made to launch rockets 2 by 2 and will be affected by the sprite limit as much as goliaths are.


:O


WTF? It's 1/256.


accuracy of 1/256?

that means the calculation is only right 1 in 256 trials and wrong for the other 255. I hope thats not the case
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
lololol
Profile Joined February 2006
5198 Posts
June 07 2007 11:00 GMT
#85
On June 07 2007 19:57 fusionsdf wrote:
Show nested quote +
On June 07 2007 19:46 lololol wrote:
On June 07 2007 19:41 fusionsdf wrote:
On June 07 2007 16:59 lololol wrote:
Damage is calculated as follows:
1. Splash multiplier.
2. Armor amount reduction.
3. Armor type multiplier.
The calculations about shields and hp are separate, if an attack depletes the shields the leftover damage "follows" the 3 steps again.
The minimum damage is 0.5(which is not separate for shield/hp, if your attack exactly depletes the shields no damage will be done to the hp) and the calculations are with accuracy of 255/256.
All AoE spells and splash attacks have "circular" area of effect - it's more like a square with rounded edges

About mass air unit battles, I find it pretty pleasing to watch a 100 corsairs positioned in a corner killing off 700 mutalisks at the same time each of them comes in attack range They just turn into blood.

Muta/Dev combo is the most effective anti-air among the 3 races, if we make combos between races, depending on the situation valk/dev or corsair/dev are the best.

Also, valks can be made to launch rockets 2 by 2 and will be affected by the sprite limit as much as goliaths are.


:O


WTF? It's 1/256.


accuracy of 1/256?

that means the calculation is only right 1 in 256 trials and wrong for the other 255. I hope thats not the case


The damage is rounded to 1/256, i.e. 1/3 is considered 85/256, not 85.33333.../256
I'll call Nada.
SevGaming
Profile Joined April 2007
United States93 Posts
June 07 2007 11:03 GMT
#86
On June 07 2007 19:54 lololol wrote:
Show nested quote +
On June 07 2007 19:49 SevGaming wrote:
On June 07 2007 19:34 lololol wrote:
On June 07 2007 19:10 SevGaming wrote:
On June 07 2007 18:13 lololol wrote:
On June 07 2007 17:55 SevGaming wrote:
You guys blow things so far out of proportion t.t

1 Spore = -1 to effective armor, NOT +1 damage
-1 to armor = +2 damage for Scouts, Wraiths, Goliaths
-1 to armor = +1 damage for all other units


What about reading what others posted before posting untrue crap?


You mean like the

It slows the attack cooldown of the affected unit.
It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun.
It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible.


that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers.

So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..?


You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot.

If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer.


I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret...

"Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage!

I mean, it's right there in the name of the spell.


Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it.
I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong.


Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win.

And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid.
SevGaming.com --- 7 / 23 / 09
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2007-06-07 11:14:13
June 07 2007 11:06 GMT
#87
On June 07 2007 20:03 SevGaming wrote:
Show nested quote +
On June 07 2007 19:54 lololol wrote:
On June 07 2007 19:49 SevGaming wrote:
On June 07 2007 19:34 lololol wrote:
On June 07 2007 19:10 SevGaming wrote:
On June 07 2007 18:13 lololol wrote:
On June 07 2007 17:55 SevGaming wrote:
You guys blow things so far out of proportion t.t

1 Spore = -1 to effective armor, NOT +1 damage
-1 to armor = +2 damage for Scouts, Wraiths, Goliaths
-1 to armor = +1 damage for all other units


What about reading what others posted before posting untrue crap?


You mean like the

It slows the attack cooldown of the affected unit.
It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun.
It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible.


that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers.

So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..?


You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot.

If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer.


I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret...

"Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage!

I mean, it's right there in the name of the spell.


Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it.
I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong.


Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win.

And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid.


How hard is to compherend that spell damage is not affected by armor? Should I repeat it one more time? Also, armor can't go below 0, the data field for base armor allows only values from 0 to 255 and another one with the same range is used for upgrades. Not to mention playing SC for 2 years, before it was out or you played this?
[image loading]
I'll call Nada.
SevGaming
Profile Joined April 2007
United States93 Posts
June 07 2007 11:15 GMT
#88
On June 07 2007 20:06 lololol wrote:

Show nested quote +
On June 07 2007 20:03 SevGaming wrote:
On June 07 2007 19:54 lololol wrote:
On June 07 2007 19:49 SevGaming wrote:
On June 07 2007 19:34 lololol wrote:
On June 07 2007 19:10 SevGaming wrote:
On June 07 2007 18:13 lololol wrote:
On June 07 2007 17:55 SevGaming wrote:
You guys blow things so far out of proportion t.t

1 Spore = -1 to effective armor, NOT +1 damage
-1 to armor = +2 damage for Scouts, Wraiths, Goliaths
-1 to armor = +1 damage for all other units


What about reading what others posted before posting untrue crap?


You mean like the

It slows the attack cooldown of the affected unit.
It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun.
It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible.


that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers.

So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..?


You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot.

If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer.


I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret...

"Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage!

I mean, it's right there in the name of the spell.


Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it.
I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong.


Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win.

And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid.


How hard is to compherend that spells are not affected by armor? Should I repeat it one more time?


It's actually very simple. Spells aren't affected by armor. They do, however, take into account "effective armor". Again, if you weren't so full of shit, any modder would know that when a spell checks for armor in the game engine, it returns a check of "0". When it checks for effective armor, it returns a second "0". This is done because "Armor" is permanent, and "Effective armor" is not.

When a marine has 3 Armor, a spell will still return a "0" during the check. When that marine has 3 spores, it's Armor check for the spell will remain "0", but it's Effective Armor check will return a "-3". It's actually very simple programming knowledge that it's more efficient to use two different variables on the Spored unit saying "-3 to effective armor check" than it is to tell "+3 damage per missile" to every other unit on the map.

In fact, that's borderline common-sense for non-programmers as well. Apparently not so much for you... the popular knowledgeable BW modder... that just shot each of those credentials to Hell.
SevGaming.com --- 7 / 23 / 09
bearnet2001
Profile Blog Joined November 2004
Argentina335 Posts
Last Edited: 2007-06-07 11:21:07
June 07 2007 11:19 GMT
#89
nm read wrong
lololol
Profile Joined February 2006
5198 Posts
June 07 2007 11:19 GMT
#90
On June 07 2007 20:15 SevGaming wrote:
Show nested quote +
On June 07 2007 20:06 lololol wrote:

On June 07 2007 20:03 SevGaming wrote:
On June 07 2007 19:54 lololol wrote:
On June 07 2007 19:49 SevGaming wrote:
On June 07 2007 19:34 lololol wrote:
On June 07 2007 19:10 SevGaming wrote:
On June 07 2007 18:13 lololol wrote:
On June 07 2007 17:55 SevGaming wrote:
You guys blow things so far out of proportion t.t

1 Spore = -1 to effective armor, NOT +1 damage
-1 to armor = +2 damage for Scouts, Wraiths, Goliaths
-1 to armor = +1 damage for all other units


What about reading what others posted before posting untrue crap?


You mean like the

It slows the attack cooldown of the affected unit.
It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun.
It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible.


that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers.

So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..?


You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot.

If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer.


I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret...

"Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage!

I mean, it's right there in the name of the spell.


Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it.
I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong.


Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win.

And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid.


How hard is to compherend that spells are not affected by armor? Should I repeat it one more time?


It's actually very simple. Spells aren't affected by armor. They do, however, take into account "effective armor". Again, if you weren't so full of shit, any modder would know that when a spell checks for armor in the game engine, it returns a check of "0". When it checks for effective armor, it returns a second "0". This is done because "Armor" is permanent, and "Effective armor" is not.

When a marine has 3 Armor, a spell will still return a "0" during the check. When that marine has 3 spores, it's Armor check for the spell will remain "0", but it's Effective Armor check will return a "-3". It's actually very simple programming knowledge that it's more efficient to use two different variables on the Spored unit saying "-3 to effective armor check" than it is to tell "+3 damage per missile" to every other unit on the map.

In fact, that's borderline common-sense for non-programmers as well. Apparently not so much for you... the popular knowledgeable BW modder... that just shot each of those credentials to Hell.


ROFL
I'll call Nada.
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2007-06-07 11:20:44
June 07 2007 11:20 GMT
#91
On June 07 2007 20:19 bearnet2001 wrote:
Show nested quote +
On June 07 2007 20:06 lololol wrote:
On June 07 2007 20:03 SevGaming wrote:
On June 07 2007 19:54 lololol wrote:
On June 07 2007 19:49 SevGaming wrote:
On June 07 2007 19:34 lololol wrote:
On June 07 2007 19:10 SevGaming wrote:
On June 07 2007 18:13 lololol wrote:
On June 07 2007 17:55 SevGaming wrote:
You guys blow things so far out of proportion t.t

1 Spore = -1 to effective armor, NOT +1 damage
-1 to armor = +2 damage for Scouts, Wraiths, Goliaths
-1 to armor = +1 damage for all other units


What about reading what others posted before posting untrue crap?


You mean like the

It slows the attack cooldown of the affected unit.
It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun.
It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible.


that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers.

So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..?


You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot.

If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer.


I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret...

"Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage!

I mean, it's right there in the name of the spell.


Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it.
I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong.


Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win.

And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid.


How hard is to compherend that spell damage is not affected by armor? Should I repeat it one more time? Also, armor can't go below 0, the data field for base armor allows only values from 0 to 255 and another one with the same range is used for upgrades. Not to mention playing SC for 2 years, before it was out or you played this?


Actually Starcraft & BW were both released in 1998: just because you started playing in 2000 or 2004 doesn't mean thats when the game was first released.


He said he played it since 96 Have you read what I posted? Another ROFL
I'll call Nada.
bearnet2001
Profile Blog Joined November 2004
Argentina335 Posts
June 07 2007 11:21 GMT
#92
On June 07 2007 20:20 lololol wrote:
Show nested quote +
On June 07 2007 20:19 bearnet2001 wrote:
On June 07 2007 20:06 lololol wrote:
On June 07 2007 20:03 SevGaming wrote:
On June 07 2007 19:54 lololol wrote:
On June 07 2007 19:49 SevGaming wrote:
On June 07 2007 19:34 lololol wrote:
On June 07 2007 19:10 SevGaming wrote:
On June 07 2007 18:13 lololol wrote:
On June 07 2007 17:55 SevGaming wrote:
You guys blow things so far out of proportion t.t

1 Spore = -1 to effective armor, NOT +1 damage
-1 to armor = +2 damage for Scouts, Wraiths, Goliaths
-1 to armor = +1 damage for all other units


What about reading what others posted before posting untrue crap?


You mean like the

It slows the attack cooldown of the affected unit.
It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun.
It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible.


that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers.

So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..?


You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot.

If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer.


I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret...

"Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage!

I mean, it's right there in the name of the spell.


Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it.
I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong.


Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win.

And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid.


How hard is to compherend that spell damage is not affected by armor? Should I repeat it one more time? Also, armor can't go below 0, the data field for base armor allows only values from 0 to 255 and another one with the same range is used for upgrades. Not to mention playing SC for 2 years, before it was out or you played this?


Actually Starcraft & BW were both released in 1998: just because you started playing in 2000 or 2004 doesn't mean thats when the game was first released.


He said he played it since 96 Have you read what I posted? Another ROFL


My bad, I read his post as 98. But you're still a douchebag.
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2007-06-07 11:24:06
June 07 2007 11:23 GMT
#93
On June 07 2007 20:21 bearnet2001 wrote:
Show nested quote +
On June 07 2007 20:20 lololol wrote:
On June 07 2007 20:19 bearnet2001 wrote:
On June 07 2007 20:06 lololol wrote:
On June 07 2007 20:03 SevGaming wrote:
On June 07 2007 19:54 lololol wrote:
On June 07 2007 19:49 SevGaming wrote:
On June 07 2007 19:34 lololol wrote:
On June 07 2007 19:10 SevGaming wrote:
On June 07 2007 18:13 lololol wrote:
[quote]

What about reading what others posted before posting untrue crap?


You mean like the

It slows the attack cooldown of the affected unit.
It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun.
It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible.


that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers.

So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..?


You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot.

If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer.


I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret...

"Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage!

I mean, it's right there in the name of the spell.


Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it.
I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong.


Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win.

And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid.


How hard is to compherend that spell damage is not affected by armor? Should I repeat it one more time? Also, armor can't go below 0, the data field for base armor allows only values from 0 to 255 and another one with the same range is used for upgrades. Not to mention playing SC for 2 years, before it was out or you played this?


Actually Starcraft & BW were both released in 1998: just because you started playing in 2000 or 2004 doesn't mean thats when the game was first released.


He said he played it since 96 Have you read what I posted? Another ROFL


My bad, I read his post as 98. But you're still a douchebag.


It's better than being an idiot or a liar or both.
I'll call Nada.
SevGaming
Profile Joined April 2007
United States93 Posts
June 07 2007 11:23 GMT
#94
On June 07 2007 20:20 lololol wrote:
Show nested quote +
On June 07 2007 20:19 bearnet2001 wrote:
On June 07 2007 20:06 lololol wrote:
On June 07 2007 20:03 SevGaming wrote:
On June 07 2007 19:54 lololol wrote:
On June 07 2007 19:49 SevGaming wrote:
On June 07 2007 19:34 lololol wrote:
On June 07 2007 19:10 SevGaming wrote:
On June 07 2007 18:13 lololol wrote:
On June 07 2007 17:55 SevGaming wrote:
You guys blow things so far out of proportion t.t

1 Spore = -1 to effective armor, NOT +1 damage
-1 to armor = +2 damage for Scouts, Wraiths, Goliaths
-1 to armor = +1 damage for all other units


What about reading what others posted before posting untrue crap?


You mean like the

It slows the attack cooldown of the affected unit.
It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun.
It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible.


that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers.

So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..?


You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot.

If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer.


I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret...

"Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage!

I mean, it's right there in the name of the spell.


Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it.
I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong.


Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win.

And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid.


How hard is to compherend that spell damage is not affected by armor? Should I repeat it one more time? Also, armor can't go below 0, the data field for base armor allows only values from 0 to 255 and another one with the same range is used for upgrades. Not to mention playing SC for 2 years, before it was out or you played this?


Actually Starcraft & BW were both released in 1998: just because you started playing in 2000 or 2004 doesn't mean thats when the game was first released.


He said he played it since 96 Have you read what I posted? Another ROFL


They generally call that an Alpha Test. Way to be stupid. And I'll take the "ROFL" as a shorthand version of "I'm sorry, I've ran out of bullshit to argue against your facts with". A+ for effort though. But I'd advise next time you don't start running your ego off when you can't back it up with anything more than "u fucking idiot" and "ROFL".
SevGaming.com --- 7 / 23 / 09
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2007-06-07 11:29:03
June 07 2007 11:25 GMT
#95
On June 07 2007 20:23 SevGaming wrote:
Show nested quote +
On June 07 2007 20:20 lololol wrote:
On June 07 2007 20:19 bearnet2001 wrote:
On June 07 2007 20:06 lololol wrote:
On June 07 2007 20:03 SevGaming wrote:
On June 07 2007 19:54 lololol wrote:
On June 07 2007 19:49 SevGaming wrote:
On June 07 2007 19:34 lololol wrote:
On June 07 2007 19:10 SevGaming wrote:
On June 07 2007 18:13 lololol wrote:
[quote]

What about reading what others posted before posting untrue crap?


You mean like the

It slows the attack cooldown of the affected unit.
It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun.
It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible.


that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers.

So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..?


You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot.

If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer.


I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret...

"Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage!

I mean, it's right there in the name of the spell.


Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it.
I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong.


Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win.

And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid.


How hard is to compherend that spell damage is not affected by armor? Should I repeat it one more time? Also, armor can't go below 0, the data field for base armor allows only values from 0 to 255 and another one with the same range is used for upgrades. Not to mention playing SC for 2 years, before it was out or you played this?


Actually Starcraft & BW were both released in 1998: just because you started playing in 2000 or 2004 doesn't mean thats when the game was first released.


He said he played it since 96 Have you read what I posted? Another ROFL


They generally call that an Alpha Test. Way to be stupid. And I'll take the "ROFL" as a shorthand version of "I'm sorry, I've ran out of bullshit to argue against your facts with". A+ for effort though. But I'd advise next time you don't start running your ego off when you can't back it up with anything more than "u fucking idiot" and "ROFL".


The only one spewing bullshit here is you, you just don't accept that someone else is right and post complete crap and showed you're unaware of basic things.
I'd advise next time you don't start running your ego off when you can't back it up with anything more than "It's because of dumbasses such as yourself that people with legit questions never figure out the answers" when you showed you're unaware of how things work and when my explanation was completely right.
I'll call Nada.
bearnet2001
Profile Blog Joined November 2004
Argentina335 Posts
June 07 2007 11:25 GMT
#96
On June 07 2007 20:23 lololol wrote:
Show nested quote +
On June 07 2007 20:21 bearnet2001 wrote:
On June 07 2007 20:20 lololol wrote:
On June 07 2007 20:19 bearnet2001 wrote:
On June 07 2007 20:06 lololol wrote:
On June 07 2007 20:03 SevGaming wrote:
On June 07 2007 19:54 lololol wrote:
On June 07 2007 19:49 SevGaming wrote:
On June 07 2007 19:34 lololol wrote:
On June 07 2007 19:10 SevGaming wrote:
[quote]

You mean like the

[quote]

that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers.

So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..?


You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot.

If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer.


I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret...

"Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage!

I mean, it's right there in the name of the spell.


Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it.
I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong.


Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win.

And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid.


How hard is to compherend that spell damage is not affected by armor? Should I repeat it one more time? Also, armor can't go below 0, the data field for base armor allows only values from 0 to 255 and another one with the same range is used for upgrades. Not to mention playing SC for 2 years, before it was out or you played this?


Actually Starcraft & BW were both released in 1998: just because you started playing in 2000 or 2004 doesn't mean thats when the game was first released.


He said he played it since 96 Have you read what I posted? Another ROFL


My bad, I read his post as 98. But you're still a douchebag.


It's better than being an idiot or a liar or both.


Or Bulgarian.
LxRogue
Profile Blog Joined March 2007
United States1415 Posts
June 07 2007 11:27 GMT
#97
What the hell is all this arguing and self-inflation about?

We all know basically what the acid spores do, who cares about how the precise calculation works?
lololol
Profile Joined February 2006
5198 Posts
June 07 2007 11:27 GMT
#98
On June 07 2007 20:25 bearnet2001 wrote:
Show nested quote +
On June 07 2007 20:23 lololol wrote:
On June 07 2007 20:21 bearnet2001 wrote:
On June 07 2007 20:20 lololol wrote:
On June 07 2007 20:19 bearnet2001 wrote:
On June 07 2007 20:06 lololol wrote:
On June 07 2007 20:03 SevGaming wrote:
On June 07 2007 19:54 lololol wrote:
On June 07 2007 19:49 SevGaming wrote:
On June 07 2007 19:34 lololol wrote:
[quote]

You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot.

If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer.


I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret...

"Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage!

I mean, it's right there in the name of the spell.


Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it.
I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong.


Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win.

And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid.


How hard is to compherend that spell damage is not affected by armor? Should I repeat it one more time? Also, armor can't go below 0, the data field for base armor allows only values from 0 to 255 and another one with the same range is used for upgrades. Not to mention playing SC for 2 years, before it was out or you played this?


Actually Starcraft & BW were both released in 1998: just because you started playing in 2000 or 2004 doesn't mean thats when the game was first released.


He said he played it since 96 Have you read what I posted? Another ROFL


My bad, I read his post as 98. But you're still a douchebag.


It's better than being an idiot or a liar or both.


Or Bulgarian.


ROFL, poor little thing, why don't you both go somewhere else with your egos, because obviously there is not enough space here for either of them.
I'll call Nada.
SevGaming
Profile Joined April 2007
United States93 Posts
June 07 2007 11:28 GMT
#99
On June 07 2007 20:27 Lx_Rogue wrote:
What the hell is all this arguing and self-inflation about?

We all know basically what the acid spores do, who cares about how the precise calculation works?


The kid two posts above you apparently did :D
SevGaming.com --- 7 / 23 / 09
bearnet2001
Profile Blog Joined November 2004
Argentina335 Posts
June 07 2007 11:29 GMT
#100
On June 07 2007 20:27 lololol wrote:
Show nested quote +
On June 07 2007 20:25 bearnet2001 wrote:
On June 07 2007 20:23 lololol wrote:
On June 07 2007 20:21 bearnet2001 wrote:
On June 07 2007 20:20 lololol wrote:
On June 07 2007 20:19 bearnet2001 wrote:
On June 07 2007 20:06 lololol wrote:
On June 07 2007 20:03 SevGaming wrote:
On June 07 2007 19:54 lololol wrote:
On June 07 2007 19:49 SevGaming wrote:
[quote]

I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret...

"Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage!

I mean, it's right there in the name of the spell.


Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it.
I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong.


Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win.

And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid.


How hard is to compherend that spell damage is not affected by armor? Should I repeat it one more time? Also, armor can't go below 0, the data field for base armor allows only values from 0 to 255 and another one with the same range is used for upgrades. Not to mention playing SC for 2 years, before it was out or you played this?


Actually Starcraft & BW were both released in 1998: just because you started playing in 2000 or 2004 doesn't mean thats when the game was first released.


He said he played it since 96 Have you read what I posted? Another ROFL


My bad, I read his post as 98. But you're still a douchebag.


It's better than being an idiot or a liar or both.


Or Bulgarian.


ROFL, poor little thing, why don't you both go somewhere else with your egos, because obviously there is not enough space here for either of them.


I was here first, though.
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2007-06-07 11:33:29
June 07 2007 11:33 GMT
#101
On June 07 2007 20:28 SevGaming wrote:
Show nested quote +
On June 07 2007 20:27 Lx_Rogue wrote:
What the hell is all this arguing and self-inflation about?

We all know basically what the acid spores do, who cares about how the precise calculation works?


The kid two posts above you apparently did :D


Strange that you're the one that "argued" with so much bullshit about that, when my explanation is right.
I'll call Nada.
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
June 07 2007 11:40 GMT
#102
lololol is right, he's always been right. He's one of the most knowledgeable people about Starcraft on these forums. I've never heard of this SevGaming guy, but he seems like nothing more than a petty troll. Ban?
Moderator
SevGaming
Profile Joined April 2007
United States93 Posts
June 07 2007 11:42 GMT
#103
On June 07 2007 20:33 lololol wrote:
Show nested quote +
On June 07 2007 20:28 SevGaming wrote:
On June 07 2007 20:27 Lx_Rogue wrote:
What the hell is all this arguing and self-inflation about?

We all know basically what the acid spores do, who cares about how the precise calculation works?


The kid two posts above you apparently did :D


Strange that you're the one that "argued" with so much bullshit about that, when my explanation is right.


I posted

1 Spore = -1 to effective armor, NOT +1 damage
-1 to armor = +2 damage for Scouts, Wraiths, Goliaths
-1 to armor = +1 damage for all other units

Then you started bitching about how it was wrong, and it adds +1 damage... even though I state right there in plain English that -1 armor = +1 damage.

You're basically trying to say my O is different from your O because I drew mine clockwise and you drew yours counter-clockwise. I mean really kid. You're well-learned in stupidity.
SevGaming.com --- 7 / 23 / 09
SevGaming
Profile Joined April 2007
United States93 Posts
June 07 2007 11:44 GMT
#104
On June 07 2007 20:40 Excalibur_Z wrote:
lololol is right, he's always been right. He's one of the most knowledgeable people about Starcraft on these forums. I've never heard of this SevGaming guy, but he seems like nothing more than a petty troll. Ban?


And yet the StarCraft game code says he's wrong. Perhaps you should ban all Blizzard employees from these forums too, since they've been bested by the almighty Preteen with the ePeen.
SevGaming.com --- 7 / 23 / 09
HappyFeetO_O
Profile Joined June 2007
China350 Posts
June 07 2007 11:46 GMT
#105
On June 07 2007 20:44 SevGaming wrote:
Show nested quote +
On June 07 2007 20:40 Excalibur_Z wrote:
lololol is right, he's always been right. He's one of the most knowledgeable people about Starcraft on these forums. I've never heard of this SevGaming guy, but he seems like nothing more than a petty troll. Ban?


And yet the StarCraft game code says he's wrong. Perhaps you should ban all Blizzard employees from these forums too, since they've been bested by the almighty Preteen with the ePeen.


Yea but Blizzard Employees demonstrate a level of maturity that seems far beyond your grasp, "kid."
Bird sings why the caged I know
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2007-06-07 11:49:06
June 07 2007 11:48 GMT
#106
On June 07 2007 20:42 SevGaming wrote:
Show nested quote +
On June 07 2007 20:33 lololol wrote:
On June 07 2007 20:28 SevGaming wrote:
On June 07 2007 20:27 Lx_Rogue wrote:
What the hell is all this arguing and self-inflation about?

We all know basically what the acid spores do, who cares about how the precise calculation works?


The kid two posts above you apparently did :D


Strange that you're the one that "argued" with so much bullshit about that, when my explanation is right.


I posted

1 Spore = -1 to effective armor, NOT +1 damage
-1 to armor = +2 damage for Scouts, Wraiths, Goliaths
-1 to armor = +1 damage for all other units

Then you started bitching about how it was wrong, and it adds +1 damage... even though I state right there in plain English that -1 armor = +1 damage.

You're basically trying to say my O is different from your O because I drew mine clockwise and you drew yours counter-clockwise. I mean really kid. You're well-learned in stupidity.


You contributed exactly 0 to the topic, what you posted was already in the topic and it did not explain the interaction of spores with spells, so it was at the least incomplete and repeated multiple times already.
I'll call Nada.
Person514cs
Profile Blog Joined September 2004
1004 Posts
June 07 2007 11:50 GMT
#107
On June 07 2007 05:08 CubEdIn wrote:
Show nested quote +
On June 07 2007 03:45 lololol wrote:
It slows the attack cooldown of the affected unit.
It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun.
It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible.


Errr... listen, it does NOT increase the damage taken. It REDUCES THE ARMOR/SHIELD. This DOES matter because:
1. If you acid-spore mutas, and you're attacking them with hydras (that only deal 50%) then you will need TWO spores to do ONE extra damage.
2. Likewise, when you're attacking spored Carrierrs with scouts, they will do TWO extra damage per hit, because they fire 2x14 damage.
Therefore, it does not increase damage by 1 spore. It lowers armor/shield by 1.

And as far as I know, psi storm doesn't take armor into consideration, so I really doubt it will deal more damage. But I'll try this and get back to you.


oooooooooohhhhh....
Peace and love, for ever.
SevGaming
Profile Joined April 2007
United States93 Posts
June 07 2007 11:56 GMT
#108
On June 07 2007 20:48 lololol wrote:
Show nested quote +
On June 07 2007 20:42 SevGaming wrote:
On June 07 2007 20:33 lololol wrote:
On June 07 2007 20:28 SevGaming wrote:
On June 07 2007 20:27 Lx_Rogue wrote:
What the hell is all this arguing and self-inflation about?

We all know basically what the acid spores do, who cares about how the precise calculation works?


The kid two posts above you apparently did :D


Strange that you're the one that "argued" with so much bullshit about that, when my explanation is right.


I posted

1 Spore = -1 to effective armor, NOT +1 damage
-1 to armor = +2 damage for Scouts, Wraiths, Goliaths
-1 to armor = +1 damage for all other units

Then you started bitching about how it was wrong, and it adds +1 damage... even though I state right there in plain English that -1 armor = +1 damage.

You're basically trying to say my O is different from your O because I drew mine clockwise and you drew yours counter-clockwise. I mean really kid. You're well-learned in stupidity.


You contributed exactly 0 to the topic, what you posted was already in the topic and it did not explain the interaction of spores with spells, so it was at the least incomplete and repeated multiple times already.


In other words, my incomplete, but accurate post... is of less value to this thread than your larger, but incorrect post.

You never cease to amaze, do you?

Again, until you can explain to me why your word is correct, and the actual game code is wrong, then I'm afraid anyone that's not a complete dumbass would believe the game.

You said you modded BW... so you should have no problem at all doing that. But I'd put my money on you throwing in another generic "stfu, i'm right and you're wrong" comment like you've done the last 3-4 times I've asked you to back up these facts you claim to know.

In the end it doesn't matter how many morons post their "Lololol is right" remarks, because in the end it's still your word against the programming of the game.
SevGaming.com --- 7 / 23 / 09
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2007-06-07 12:11:03
June 07 2007 11:57 GMT
#109
Also, Def Matrix is unaffected by unit armor and is depleted faster on a unit with spores even when the unit has 255 base armor and the attack is a lot less, so the spore modifier is definitely on the damage end and there is no actual armor/shield modifier, which would also heavily increase the damage on attacks which deplete the shield, so each shield point regen in battle will result in an actuall loss of up to 8 hp, because the leftover damage will be higher than the initial attack and this IS how it's coded and game mechanics confirm that, while you still post crap and if anyone's word is against the game mechanics it's yours.

My post was and still is completely accurate and backed up by the actual game mechanics, while you posted something that is simply false and with some conversions could be regarded as incomplete, because you posted the complete basics, which were covered multiple times already. Repeating the same thing over and over is considered spam.
I'll call Nada.
MaZza[KIS]
Profile Joined December 2005
Australia2110 Posts
June 07 2007 12:22 GMT
#110
It's in the fucking manual.. why are u fags discussing this?

Why is this guy not banned? I got banned for a week for making a "Just Fucking Google It" thread and this dude asks a stupid fucking question like this and you idiots start arguing with eachother.



I really wanted a bigger opponent, like Nate Marquardt, or King Neptune, or Zeus, or Zeus and Fedor, or Fedor on Zeus's shoulders, and they can both punch but only Zeus can kick.
lololol
Profile Joined February 2006
5198 Posts
June 07 2007 12:25 GMT
#111
On June 07 2007 21:22 MaZza[KIS] wrote:
It's in the fucking manual.. why are u fags discussing this?

Why is this guy not banned? I got banned for a week for making a "Just Fucking Google It" thread and this dude asks a stupid fucking question like this and you idiots start arguing with eachother.





LOL, you're the angries(if that's even a word) poster in this topic, just relax it.
I'll call Nada.
MaZza[KIS]
Profile Joined December 2005
Australia2110 Posts
Last Edited: 2007-06-07 12:37:38
June 07 2007 12:34 GMT
#112
On June 07 2007 21:25 lololol wrote:
Show nested quote +
On June 07 2007 21:22 MaZza[KIS] wrote:
It's in the fucking manual.. why are u fags discussing this?

Why is this guy not banned? I got banned for a week for making a "Just Fucking Google It" thread and this dude asks a stupid fucking question like this and you idiots start arguing with eachother.





LOL, you're the angries(if that's even a word) poster in this topic, just relax it.


angriest...

AND DON'T FUCKING TELL EM TO RELAX!!!!


(lol... u don't tell an angry person to relax! I don't know why I used that tone in my post but it's just like.. WTF?? what is that purple stuff.. wow.. how ignorant can u be!?)
I really wanted a bigger opponent, like Nate Marquardt, or King Neptune, or Zeus, or Zeus and Fedor, or Fedor on Zeus's shoulders, and they can both punch but only Zeus can kick.
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2007-06-07 12:52:34
June 07 2007 12:41 GMT
#113
On June 07 2007 21:34 MaZza[KIS] wrote:
Show nested quote +
On June 07 2007 21:25 lololol wrote:
On June 07 2007 21:22 MaZza[KIS] wrote:
It's in the fucking manual.. why are u fags discussing this?

Why is this guy not banned? I got banned for a week for making a "Just Fucking Google It" thread and this dude asks a stupid fucking question like this and you idiots start arguing with eachother.





LOL, you're the angries(if that's even a word) poster in this topic, just relax it.


angriest...

AND DON'T FUCKING TELL EM TO RELAX!!!!


(lol... u don't tell an angry person to relax! I don't know why I used that tone in my post but it's just like.. WTF?? what is that purple stuff.. wow.. how ignorant can u be!?)


It reminded me about the "it's no problem if the lurker is not under the land" topic and it's written like that probably because of english even worse than mine
I'll call Nada.
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