Devourer with the purple thing
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Zerg..HerO
China148 Posts
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QuanticHawk
United States32040 Posts
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Superiorwolf
United States5509 Posts
edit: Official stats in my other post below | ||
fusionsdf
Canada15390 Posts
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Daranee
338 Posts
IE 9 spores on a wraith = 9 + dmg from mutalisk glave wurm Also slows down firing rate of spored unit. | ||
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Excalibur_Z
United States12235 Posts
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fusionsdf
Canada15390 Posts
On June 06 2007 17:07 Daranee wrote: Each spore on the unit allows for 1+ dmg by the zerg unit IE 9 spores on a wraith = 9 + dmg from mutalisk glave wurm wrong. It reduces armor, not increases damage. which means it scales differently | ||
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IntoTheWow
is awesome32269 Posts
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Superiorwolf
United States5509 Posts
On June 06 2007 17:07 fusionsdf wrote: wrong. It reduces armor, not increases damage. which means it scales differently Every time a Devourer attacks, it splashes an Acid Spore on the target and any close-by units. Each Acid Spore reduces the unit's cooldown till its next attack by 1/8. Units with Acid Spores will also take an additional point of damage every attack (6 Acid Spores = +6 damage). This also reveals cloaked units. | ||
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Excalibur_Z
United States12235 Posts
On June 06 2007 17:07 fusionsdf wrote: wrong. It reduces armor, not increases damage. which means it scales differently That's not really accurate, because the increased damage applies to Protoss Shields as well. You could say it reduces Shields and Armor by 1, but it's easier to just say the damage taken is increased by 1. Oh, and naturally spells like Storm are not affected by armor on a target. EDIT: Changed "Spores" to "armor". Not sure why I wrote that. | ||
fusionsdf
Canada15390 Posts
guess I remembered wrong | ||
Hittegods
Stockholm4640 Posts
On June 06 2007 17:10 Superiorwolf wrote: This also reveals cloaked units. It doesn't reveal cloaked units, but units with spores that cloak will remain visible. | ||
paper
13196 Posts
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Gokey
United States2722 Posts
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Superiorwolf
United States5509 Posts
On June 06 2007 17:41 Gokey wrote: holy crap this unit is imba!! It shoots hella slow, remember that. edit: and can't hit ground ofc. | ||
Locked
United States4182 Posts
On June 06 2007 17:11 Excalibur_Z wrote: That's not really accurate, because the increased damage applies to Protoss Shields as well. You could say it reduces Shields and Armor by 1, but it's easier to just say the damage taken is increased by 1. Oh, and naturally spells like Storm are not affected by any Spores on a target. haha that would be funny if like plague + spores were stacked =O | ||
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Excalibur_Z
United States12235 Posts
On June 06 2007 17:43 Locked wrote: haha that would be funny if like plague + spores were stacked =O haha. Units go down to 1 hp in about 1/4 the time! | ||
Monoxide
Canada1190 Posts
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GrandInquisitor
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New York City13113 Posts
On June 06 2007 17:38 ryuGie wrote: devourer spores + mutalisk multi-hit wurms = super damage (as the third hit does at least 10 damage given maximum spore count) O_O FAR more insane is +3 sairs taking on any air unit with 9 acid spores on them. The carnage is unbelievable. | ||
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Live2Win
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United States6657 Posts
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