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On June 07 2007 19:41 fusionsdf wrote:Show nested quote +On June 07 2007 16:59 lololol wrote:Damage is calculated as follows: 1. Splash multiplier. 2. Armor amount reduction. 3. Armor type multiplier. The calculations about shields and hp are separate, if an attack depletes the shields the leftover damage "follows" the 3 steps again. The minimum damage is 0.5(which is not separate for shield/hp, if your attack exactly depletes the shields no damage will be done to the hp) and the calculations are with accuracy of 255/256. All AoE spells and splash attacks have "circular" area of effect - it's more like a square with rounded edges  About mass air unit battles, I find it pretty pleasing to watch a 100 corsairs positioned in a corner killing off 700 mutalisks at the same time each of them comes in attack range  They just turn into blood. Muta/Dev combo is the most effective anti-air among the 3 races, if we make combos between races, depending on the situation valk/dev or corsair/dev are the best. Also, valks can be made to launch rockets 2 by 2 and will be affected by the sprite limit as much as goliaths are. :O
WTF? It's 1/256.
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On June 07 2007 19:34 lololol wrote:Show nested quote +On June 07 2007 19:10 SevGaming wrote:On June 07 2007 18:13 lololol wrote:On June 07 2007 17:55 SevGaming wrote: You guys blow things so far out of proportion t.t
1 Spore = -1 to effective armor, NOT +1 damage -1 to armor = +2 damage for Scouts, Wraiths, Goliaths -1 to armor = +1 damage for all other units What about reading what others posted before posting untrue crap? You mean like the It slows the attack cooldown of the affected unit. It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun. It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible. that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers. So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..? You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot. If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer.
I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret...
"Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage!
I mean, it's right there in the name of the spell.
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On June 07 2007 19:49 SevGaming wrote:Show nested quote +On June 07 2007 19:34 lololol wrote:On June 07 2007 19:10 SevGaming wrote:On June 07 2007 18:13 lololol wrote:On June 07 2007 17:55 SevGaming wrote: You guys blow things so far out of proportion t.t
1 Spore = -1 to effective armor, NOT +1 damage -1 to armor = +2 damage for Scouts, Wraiths, Goliaths -1 to armor = +1 damage for all other units What about reading what others posted before posting untrue crap? You mean like the It slows the attack cooldown of the affected unit. It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun. It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible. that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers. So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..? You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot. If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer. I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret... "Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage! I mean, it's right there in the name of the spell.
Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it. I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong.
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On June 07 2007 19:46 lololol wrote:Show nested quote +On June 07 2007 19:41 fusionsdf wrote:On June 07 2007 16:59 lololol wrote:Damage is calculated as follows: 1. Splash multiplier. 2. Armor amount reduction. 3. Armor type multiplier. The calculations about shields and hp are separate, if an attack depletes the shields the leftover damage "follows" the 3 steps again. The minimum damage is 0.5(which is not separate for shield/hp, if your attack exactly depletes the shields no damage will be done to the hp) and the calculations are with accuracy of 255/256. All AoE spells and splash attacks have "circular" area of effect - it's more like a square with rounded edges  About mass air unit battles, I find it pretty pleasing to watch a 100 corsairs positioned in a corner killing off 700 mutalisks at the same time each of them comes in attack range  They just turn into blood. Muta/Dev combo is the most effective anti-air among the 3 races, if we make combos between races, depending on the situation valk/dev or corsair/dev are the best. Also, valks can be made to launch rockets 2 by 2 and will be affected by the sprite limit as much as goliaths are. :O WTF? It's 1/256.
accuracy of 1/256?
that means the calculation is only right 1 in 256 trials and wrong for the other 255. I hope thats not the case
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On June 07 2007 19:57 fusionsdf wrote:Show nested quote +On June 07 2007 19:46 lololol wrote:On June 07 2007 19:41 fusionsdf wrote:On June 07 2007 16:59 lololol wrote:Damage is calculated as follows: 1. Splash multiplier. 2. Armor amount reduction. 3. Armor type multiplier. The calculations about shields and hp are separate, if an attack depletes the shields the leftover damage "follows" the 3 steps again. The minimum damage is 0.5(which is not separate for shield/hp, if your attack exactly depletes the shields no damage will be done to the hp) and the calculations are with accuracy of 255/256. All AoE spells and splash attacks have "circular" area of effect - it's more like a square with rounded edges  About mass air unit battles, I find it pretty pleasing to watch a 100 corsairs positioned in a corner killing off 700 mutalisks at the same time each of them comes in attack range  They just turn into blood. Muta/Dev combo is the most effective anti-air among the 3 races, if we make combos between races, depending on the situation valk/dev or corsair/dev are the best. Also, valks can be made to launch rockets 2 by 2 and will be affected by the sprite limit as much as goliaths are. :O WTF? It's 1/256. accuracy of 1/256? that means the calculation is only right 1 in 256 trials and wrong for the other 255. I hope thats not the case
The damage is rounded to 1/256, i.e. 1/3 is considered 85/256, not 85.33333.../256
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On June 07 2007 19:54 lololol wrote:Show nested quote +On June 07 2007 19:49 SevGaming wrote:On June 07 2007 19:34 lololol wrote:On June 07 2007 19:10 SevGaming wrote:On June 07 2007 18:13 lololol wrote:On June 07 2007 17:55 SevGaming wrote: You guys blow things so far out of proportion t.t
1 Spore = -1 to effective armor, NOT +1 damage -1 to armor = +2 damage for Scouts, Wraiths, Goliaths -1 to armor = +1 damage for all other units What about reading what others posted before posting untrue crap? You mean like the It slows the attack cooldown of the affected unit. It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun. It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible. that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers. So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..? You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot. If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer. I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret... "Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage! I mean, it's right there in the name of the spell. Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it. I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong.
Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win.
And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid.
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On June 07 2007 20:03 SevGaming wrote:Show nested quote +On June 07 2007 19:54 lololol wrote:On June 07 2007 19:49 SevGaming wrote:On June 07 2007 19:34 lololol wrote:On June 07 2007 19:10 SevGaming wrote:On June 07 2007 18:13 lololol wrote:On June 07 2007 17:55 SevGaming wrote: You guys blow things so far out of proportion t.t
1 Spore = -1 to effective armor, NOT +1 damage -1 to armor = +2 damage for Scouts, Wraiths, Goliaths -1 to armor = +1 damage for all other units What about reading what others posted before posting untrue crap? You mean like the It slows the attack cooldown of the affected unit. It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun. It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible. that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers. So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..? You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot. If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer. I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret... "Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage! I mean, it's right there in the name of the spell. Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it. I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong. Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win. And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid.
How hard is to compherend that spell damage is not affected by armor? Should I repeat it one more time? Also, armor can't go below 0, the data field for base armor allows only values from 0 to 255 and another one with the same range is used for upgrades. Not to mention playing SC for 2 years, before it was out or you played this?
![[image loading]](http://www.geocities.com/Area51/Comet/2481/96e3pic1.gif)
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On June 07 2007 20:06 lololol wrote:Show nested quote +On June 07 2007 20:03 SevGaming wrote:On June 07 2007 19:54 lololol wrote:On June 07 2007 19:49 SevGaming wrote:On June 07 2007 19:34 lololol wrote:On June 07 2007 19:10 SevGaming wrote:On June 07 2007 18:13 lololol wrote:On June 07 2007 17:55 SevGaming wrote: You guys blow things so far out of proportion t.t
1 Spore = -1 to effective armor, NOT +1 damage -1 to armor = +2 damage for Scouts, Wraiths, Goliaths -1 to armor = +1 damage for all other units What about reading what others posted before posting untrue crap? You mean like the It slows the attack cooldown of the affected unit. It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun. It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible. that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers. So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..? You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot. If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer. I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret... "Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage! I mean, it's right there in the name of the spell. Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it. I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong. Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win. And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid. How hard is to compherend that spells are not affected by armor? Should I repeat it one more time?
It's actually very simple. Spells aren't affected by armor. They do, however, take into account "effective armor". Again, if you weren't so full of shit, any modder would know that when a spell checks for armor in the game engine, it returns a check of "0". When it checks for effective armor, it returns a second "0". This is done because "Armor" is permanent, and "Effective armor" is not.
When a marine has 3 Armor, a spell will still return a "0" during the check. When that marine has 3 spores, it's Armor check for the spell will remain "0", but it's Effective Armor check will return a "-3". It's actually very simple programming knowledge that it's more efficient to use two different variables on the Spored unit saying "-3 to effective armor check" than it is to tell "+3 damage per missile" to every other unit on the map.
In fact, that's borderline common-sense for non-programmers as well. Apparently not so much for you... the popular knowledgeable BW modder... that just shot each of those credentials to Hell.
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On June 07 2007 20:15 SevGaming wrote:Show nested quote +On June 07 2007 20:06 lololol wrote:On June 07 2007 20:03 SevGaming wrote:On June 07 2007 19:54 lololol wrote:On June 07 2007 19:49 SevGaming wrote:On June 07 2007 19:34 lololol wrote:On June 07 2007 19:10 SevGaming wrote:On June 07 2007 18:13 lololol wrote:On June 07 2007 17:55 SevGaming wrote: You guys blow things so far out of proportion t.t
1 Spore = -1 to effective armor, NOT +1 damage -1 to armor = +2 damage for Scouts, Wraiths, Goliaths -1 to armor = +1 damage for all other units What about reading what others posted before posting untrue crap? You mean like the It slows the attack cooldown of the affected unit. It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun. It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible. that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers. So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..? You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot. If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer. I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret... "Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage! I mean, it's right there in the name of the spell. Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it. I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong. Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win. And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid. How hard is to compherend that spells are not affected by armor? Should I repeat it one more time? It's actually very simple. Spells aren't affected by armor. They do, however, take into account "effective armor". Again, if you weren't so full of shit, any modder would know that when a spell checks for armor in the game engine, it returns a check of "0". When it checks for effective armor, it returns a second "0". This is done because "Armor" is permanent, and "Effective armor" is not. When a marine has 3 Armor, a spell will still return a "0" during the check. When that marine has 3 spores, it's Armor check for the spell will remain "0", but it's Effective Armor check will return a "-3". It's actually very simple programming knowledge that it's more efficient to use two different variables on the Spored unit saying "-3 to effective armor check" than it is to tell "+3 damage per missile" to every other unit on the map. In fact, that's borderline common-sense for non-programmers as well. Apparently not so much for you... the popular knowledgeable BW modder... that just shot each of those credentials to Hell.
ROFL
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On June 07 2007 20:19 bearnet2001 wrote:Show nested quote +On June 07 2007 20:06 lololol wrote:On June 07 2007 20:03 SevGaming wrote:On June 07 2007 19:54 lololol wrote:On June 07 2007 19:49 SevGaming wrote:On June 07 2007 19:34 lololol wrote:On June 07 2007 19:10 SevGaming wrote:On June 07 2007 18:13 lololol wrote:On June 07 2007 17:55 SevGaming wrote: You guys blow things so far out of proportion t.t
1 Spore = -1 to effective armor, NOT +1 damage -1 to armor = +2 damage for Scouts, Wraiths, Goliaths -1 to armor = +1 damage for all other units What about reading what others posted before posting untrue crap? You mean like the It slows the attack cooldown of the affected unit. It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun. It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible. that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers. So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..? You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot. If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer. I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret... "Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage! I mean, it's right there in the name of the spell. Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it. I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong. Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win. And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid. How hard is to compherend that spell damage is not affected by armor? Should I repeat it one more time? Also, armor can't go below 0, the data field for base armor allows only values from 0 to 255 and another one with the same range is used for upgrades. Not to mention playing SC for 2 years, before it was out or you played this? Actually Starcraft & BW were both released in 1998: just because you started playing in 2000 or 2004 doesn't mean thats when the game was first released.
He said he played it since 96 Have you read what I posted? Another ROFL
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On June 07 2007 20:20 lololol wrote:Show nested quote +On June 07 2007 20:19 bearnet2001 wrote:On June 07 2007 20:06 lololol wrote:On June 07 2007 20:03 SevGaming wrote:On June 07 2007 19:54 lololol wrote:On June 07 2007 19:49 SevGaming wrote:On June 07 2007 19:34 lololol wrote:On June 07 2007 19:10 SevGaming wrote:On June 07 2007 18:13 lololol wrote:On June 07 2007 17:55 SevGaming wrote: You guys blow things so far out of proportion t.t
1 Spore = -1 to effective armor, NOT +1 damage -1 to armor = +2 damage for Scouts, Wraiths, Goliaths -1 to armor = +1 damage for all other units What about reading what others posted before posting untrue crap? You mean like the It slows the attack cooldown of the affected unit. It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun. It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible. that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers. So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..? You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot. If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer. I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret... "Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage! I mean, it's right there in the name of the spell. Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it. I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong. Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win. And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid. How hard is to compherend that spell damage is not affected by armor? Should I repeat it one more time? Also, armor can't go below 0, the data field for base armor allows only values from 0 to 255 and another one with the same range is used for upgrades. Not to mention playing SC for 2 years, before it was out or you played this? Actually Starcraft & BW were both released in 1998: just because you started playing in 2000 or 2004 doesn't mean thats when the game was first released. He said he played it since 96  Have you read what I posted? Another ROFL
My bad, I read his post as 98. But you're still a douchebag.
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On June 07 2007 20:21 bearnet2001 wrote:Show nested quote +On June 07 2007 20:20 lololol wrote:On June 07 2007 20:19 bearnet2001 wrote:On June 07 2007 20:06 lololol wrote:On June 07 2007 20:03 SevGaming wrote:On June 07 2007 19:54 lololol wrote:On June 07 2007 19:49 SevGaming wrote:On June 07 2007 19:34 lololol wrote:On June 07 2007 19:10 SevGaming wrote:On June 07 2007 18:13 lololol wrote: [quote]
What about reading what others posted before posting untrue crap? You mean like the It slows the attack cooldown of the affected unit. It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun. It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible. that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers. So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..? You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot. If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer. I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret... "Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage! I mean, it's right there in the name of the spell. Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it. I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong. Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win. And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid. How hard is to compherend that spell damage is not affected by armor? Should I repeat it one more time? Also, armor can't go below 0, the data field for base armor allows only values from 0 to 255 and another one with the same range is used for upgrades. Not to mention playing SC for 2 years, before it was out or you played this? Actually Starcraft & BW were both released in 1998: just because you started playing in 2000 or 2004 doesn't mean thats when the game was first released. He said he played it since 96  Have you read what I posted? Another ROFL My bad, I read his post as 98. But you're still a douchebag.
It's better than being an idiot or a liar or both.
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On June 07 2007 20:20 lololol wrote:Show nested quote +On June 07 2007 20:19 bearnet2001 wrote:On June 07 2007 20:06 lololol wrote:On June 07 2007 20:03 SevGaming wrote:On June 07 2007 19:54 lololol wrote:On June 07 2007 19:49 SevGaming wrote:On June 07 2007 19:34 lololol wrote:On June 07 2007 19:10 SevGaming wrote:On June 07 2007 18:13 lololol wrote:On June 07 2007 17:55 SevGaming wrote: You guys blow things so far out of proportion t.t
1 Spore = -1 to effective armor, NOT +1 damage -1 to armor = +2 damage for Scouts, Wraiths, Goliaths -1 to armor = +1 damage for all other units What about reading what others posted before posting untrue crap? You mean like the It slows the attack cooldown of the affected unit. It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun. It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible. that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers. So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..? You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot. If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer. I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret... "Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage! I mean, it's right there in the name of the spell. Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it. I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong. Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win. And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid. How hard is to compherend that spell damage is not affected by armor? Should I repeat it one more time? Also, armor can't go below 0, the data field for base armor allows only values from 0 to 255 and another one with the same range is used for upgrades. Not to mention playing SC for 2 years, before it was out or you played this? Actually Starcraft & BW were both released in 1998: just because you started playing in 2000 or 2004 doesn't mean thats when the game was first released. He said he played it since 96  Have you read what I posted? Another ROFL
They generally call that an Alpha Test. Way to be stupid. And I'll take the "ROFL" as a shorthand version of "I'm sorry, I've ran out of bullshit to argue against your facts with". A+ for effort though. But I'd advise next time you don't start running your ego off when you can't back it up with anything more than "u fucking idiot" and "ROFL".
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On June 07 2007 20:23 SevGaming wrote:Show nested quote +On June 07 2007 20:20 lololol wrote:On June 07 2007 20:19 bearnet2001 wrote:On June 07 2007 20:06 lololol wrote:On June 07 2007 20:03 SevGaming wrote:On June 07 2007 19:54 lololol wrote:On June 07 2007 19:49 SevGaming wrote:On June 07 2007 19:34 lololol wrote:On June 07 2007 19:10 SevGaming wrote:On June 07 2007 18:13 lololol wrote: [quote]
What about reading what others posted before posting untrue crap? You mean like the It slows the attack cooldown of the affected unit. It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun. It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible. that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers. So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..? You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot. If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer. I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret... "Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage! I mean, it's right there in the name of the spell. Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it. I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong. Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win. And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid. How hard is to compherend that spell damage is not affected by armor? Should I repeat it one more time? Also, armor can't go below 0, the data field for base armor allows only values from 0 to 255 and another one with the same range is used for upgrades. Not to mention playing SC for 2 years, before it was out or you played this? Actually Starcraft & BW were both released in 1998: just because you started playing in 2000 or 2004 doesn't mean thats when the game was first released. He said he played it since 96  Have you read what I posted? Another ROFL They generally call that an Alpha Test. Way to be stupid. And I'll take the "ROFL" as a shorthand version of "I'm sorry, I've ran out of bullshit to argue against your facts with". A+ for effort though. But I'd advise next time you don't start running your ego off when you can't back it up with anything more than "u fucking idiot" and "ROFL".
The only one spewing bullshit here is you, you just don't accept that someone else is right and post complete crap and showed you're unaware of basic things. I'd advise next time you don't start running your ego off when you can't back it up with anything more than "It's because of dumbasses such as yourself that people with legit questions never figure out the answers" when you showed you're unaware of how things work and when my explanation was completely right.
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On June 07 2007 20:23 lololol wrote:Show nested quote +On June 07 2007 20:21 bearnet2001 wrote:On June 07 2007 20:20 lololol wrote:On June 07 2007 20:19 bearnet2001 wrote:On June 07 2007 20:06 lololol wrote:On June 07 2007 20:03 SevGaming wrote:On June 07 2007 19:54 lololol wrote:On June 07 2007 19:49 SevGaming wrote:On June 07 2007 19:34 lololol wrote:On June 07 2007 19:10 SevGaming wrote: [quote]
You mean like the
[quote]
that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers.
So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..? You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot. If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer. I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret... "Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage! I mean, it's right there in the name of the spell. Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it. I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong. Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win. And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid. How hard is to compherend that spell damage is not affected by armor? Should I repeat it one more time? Also, armor can't go below 0, the data field for base armor allows only values from 0 to 255 and another one with the same range is used for upgrades. Not to mention playing SC for 2 years, before it was out or you played this? Actually Starcraft & BW were both released in 1998: just because you started playing in 2000 or 2004 doesn't mean thats when the game was first released. He said he played it since 96  Have you read what I posted? Another ROFL My bad, I read his post as 98. But you're still a douchebag. It's better than being an idiot or a liar or both.
Or Bulgarian.
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What the hell is all this arguing and self-inflation about?
We all know basically what the acid spores do, who cares about how the precise calculation works?
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On June 07 2007 20:25 bearnet2001 wrote:Show nested quote +On June 07 2007 20:23 lololol wrote:On June 07 2007 20:21 bearnet2001 wrote:On June 07 2007 20:20 lololol wrote:On June 07 2007 20:19 bearnet2001 wrote:On June 07 2007 20:06 lololol wrote:On June 07 2007 20:03 SevGaming wrote:On June 07 2007 19:54 lololol wrote:On June 07 2007 19:49 SevGaming wrote:On June 07 2007 19:34 lololol wrote: [quote]
You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot.
If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer. I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret... "Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage! I mean, it's right there in the name of the spell. Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it. I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong. Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win. And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid. How hard is to compherend that spell damage is not affected by armor? Should I repeat it one more time? Also, armor can't go below 0, the data field for base armor allows only values from 0 to 255 and another one with the same range is used for upgrades. Not to mention playing SC for 2 years, before it was out or you played this? Actually Starcraft & BW were both released in 1998: just because you started playing in 2000 or 2004 doesn't mean thats when the game was first released. He said he played it since 96  Have you read what I posted? Another ROFL My bad, I read his post as 98. But you're still a douchebag. It's better than being an idiot or a liar or both. Or Bulgarian.
ROFL, poor little thing, why don't you both go somewhere else with your egos, because obviously there is not enough space here for either of them.
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On June 07 2007 20:27 Lx_Rogue wrote: What the hell is all this arguing and self-inflation about?
We all know basically what the acid spores do, who cares about how the precise calculation works?
The kid two posts above you apparently did :D
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On June 07 2007 20:27 lololol wrote:Show nested quote +On June 07 2007 20:25 bearnet2001 wrote:On June 07 2007 20:23 lololol wrote:On June 07 2007 20:21 bearnet2001 wrote:On June 07 2007 20:20 lololol wrote:On June 07 2007 20:19 bearnet2001 wrote:On June 07 2007 20:06 lololol wrote:On June 07 2007 20:03 SevGaming wrote:On June 07 2007 19:54 lololol wrote:On June 07 2007 19:49 SevGaming wrote: [quote]
I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret...
"Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage!
I mean, it's right there in the name of the spell. Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it. I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong. Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win. And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid. How hard is to compherend that spell damage is not affected by armor? Should I repeat it one more time? Also, armor can't go below 0, the data field for base armor allows only values from 0 to 255 and another one with the same range is used for upgrades. Not to mention playing SC for 2 years, before it was out or you played this? Actually Starcraft & BW were both released in 1998: just because you started playing in 2000 or 2004 doesn't mean thats when the game was first released. He said he played it since 96  Have you read what I posted? Another ROFL My bad, I read his post as 98. But you're still a douchebag. It's better than being an idiot or a liar or both. Or Bulgarian. ROFL, poor little thing, why don't you both go somewhere else with your egos, because obviously there is not enough space here for either of them.
I was here first, though.
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