• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:55
CEST 10:55
KST 17:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week1[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation14$25,000 Streamerzone StarCraft Pro Series announced6Weekly Cups (June 30 - July 6): Classic Doubles6[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66
StarCraft 2
General
RSL Season 1 - Final Week Firefly given lifetime ban by ESIC following match-fixing investigation The SCII GOAT: A statistical Evaluation TL Team Map Contest #4: Winners Weekly Cups (June 30 - July 6): Classic Doubles
Tourneys
$25,000 Streamerzone StarCraft Pro Series announced FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [G] Progamer Settings ASL20 Preliminary Maps [ASL19] Finals Recap: Standing Tall
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Positive Thoughts on Setting Up a Dual-Caliber FX
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Summer Games Done Quick 2025! Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 563 users

Devourer with the purple thing - Page 5

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 6 Next All
lololol
Profile Joined February 2006
5198 Posts
June 07 2007 10:46 GMT
#81
On June 07 2007 19:41 fusionsdf wrote:
Show nested quote +
On June 07 2007 16:59 lololol wrote:
Damage is calculated as follows:
1. Splash multiplier.
2. Armor amount reduction.
3. Armor type multiplier.
The calculations about shields and hp are separate, if an attack depletes the shields the leftover damage "follows" the 3 steps again.
The minimum damage is 0.5(which is not separate for shield/hp, if your attack exactly depletes the shields no damage will be done to the hp) and the calculations are with accuracy of 255/256.
All AoE spells and splash attacks have "circular" area of effect - it's more like a square with rounded edges

About mass air unit battles, I find it pretty pleasing to watch a 100 corsairs positioned in a corner killing off 700 mutalisks at the same time each of them comes in attack range They just turn into blood.

Muta/Dev combo is the most effective anti-air among the 3 races, if we make combos between races, depending on the situation valk/dev or corsair/dev are the best.

Also, valks can be made to launch rockets 2 by 2 and will be affected by the sprite limit as much as goliaths are.


:O


WTF? It's 1/256.
I'll call Nada.
SevGaming
Profile Joined April 2007
United States93 Posts
June 07 2007 10:49 GMT
#82
On June 07 2007 19:34 lololol wrote:
Show nested quote +
On June 07 2007 19:10 SevGaming wrote:
On June 07 2007 18:13 lololol wrote:
On June 07 2007 17:55 SevGaming wrote:
You guys blow things so far out of proportion t.t

1 Spore = -1 to effective armor, NOT +1 damage
-1 to armor = +2 damage for Scouts, Wraiths, Goliaths
-1 to armor = +1 damage for all other units


What about reading what others posted before posting untrue crap?


You mean like the

It slows the attack cooldown of the affected unit.
It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun.
It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible.


that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers.

So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..?


You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot.

If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer.


I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret...

"Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage!

I mean, it's right there in the name of the spell.
SevGaming.com --- 7 / 23 / 09
lololol
Profile Joined February 2006
5198 Posts
June 07 2007 10:54 GMT
#83
On June 07 2007 19:49 SevGaming wrote:
Show nested quote +
On June 07 2007 19:34 lololol wrote:
On June 07 2007 19:10 SevGaming wrote:
On June 07 2007 18:13 lololol wrote:
On June 07 2007 17:55 SevGaming wrote:
You guys blow things so far out of proportion t.t

1 Spore = -1 to effective armor, NOT +1 damage
-1 to armor = +2 damage for Scouts, Wraiths, Goliaths
-1 to armor = +1 damage for all other units


What about reading what others posted before posting untrue crap?


You mean like the

It slows the attack cooldown of the affected unit.
It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun.
It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible.


that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers.

So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..?


You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot.

If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer.


I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret...

"Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage!

I mean, it's right there in the name of the spell.


Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it.
I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong.
I'll call Nada.
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
June 07 2007 10:57 GMT
#84
On June 07 2007 19:46 lololol wrote:
Show nested quote +
On June 07 2007 19:41 fusionsdf wrote:
On June 07 2007 16:59 lololol wrote:
Damage is calculated as follows:
1. Splash multiplier.
2. Armor amount reduction.
3. Armor type multiplier.
The calculations about shields and hp are separate, if an attack depletes the shields the leftover damage "follows" the 3 steps again.
The minimum damage is 0.5(which is not separate for shield/hp, if your attack exactly depletes the shields no damage will be done to the hp) and the calculations are with accuracy of 255/256.
All AoE spells and splash attacks have "circular" area of effect - it's more like a square with rounded edges

About mass air unit battles, I find it pretty pleasing to watch a 100 corsairs positioned in a corner killing off 700 mutalisks at the same time each of them comes in attack range They just turn into blood.

Muta/Dev combo is the most effective anti-air among the 3 races, if we make combos between races, depending on the situation valk/dev or corsair/dev are the best.

Also, valks can be made to launch rockets 2 by 2 and will be affected by the sprite limit as much as goliaths are.


:O


WTF? It's 1/256.


accuracy of 1/256?

that means the calculation is only right 1 in 256 trials and wrong for the other 255. I hope thats not the case
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
lololol
Profile Joined February 2006
5198 Posts
June 07 2007 11:00 GMT
#85
On June 07 2007 19:57 fusionsdf wrote:
Show nested quote +
On June 07 2007 19:46 lololol wrote:
On June 07 2007 19:41 fusionsdf wrote:
On June 07 2007 16:59 lololol wrote:
Damage is calculated as follows:
1. Splash multiplier.
2. Armor amount reduction.
3. Armor type multiplier.
The calculations about shields and hp are separate, if an attack depletes the shields the leftover damage "follows" the 3 steps again.
The minimum damage is 0.5(which is not separate for shield/hp, if your attack exactly depletes the shields no damage will be done to the hp) and the calculations are with accuracy of 255/256.
All AoE spells and splash attacks have "circular" area of effect - it's more like a square with rounded edges

About mass air unit battles, I find it pretty pleasing to watch a 100 corsairs positioned in a corner killing off 700 mutalisks at the same time each of them comes in attack range They just turn into blood.

Muta/Dev combo is the most effective anti-air among the 3 races, if we make combos between races, depending on the situation valk/dev or corsair/dev are the best.

Also, valks can be made to launch rockets 2 by 2 and will be affected by the sprite limit as much as goliaths are.


:O


WTF? It's 1/256.


accuracy of 1/256?

that means the calculation is only right 1 in 256 trials and wrong for the other 255. I hope thats not the case


The damage is rounded to 1/256, i.e. 1/3 is considered 85/256, not 85.33333.../256
I'll call Nada.
SevGaming
Profile Joined April 2007
United States93 Posts
June 07 2007 11:03 GMT
#86
On June 07 2007 19:54 lololol wrote:
Show nested quote +
On June 07 2007 19:49 SevGaming wrote:
On June 07 2007 19:34 lololol wrote:
On June 07 2007 19:10 SevGaming wrote:
On June 07 2007 18:13 lololol wrote:
On June 07 2007 17:55 SevGaming wrote:
You guys blow things so far out of proportion t.t

1 Spore = -1 to effective armor, NOT +1 damage
-1 to armor = +2 damage for Scouts, Wraiths, Goliaths
-1 to armor = +1 damage for all other units


What about reading what others posted before posting untrue crap?


You mean like the

It slows the attack cooldown of the affected unit.
It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun.
It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible.


that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers.

So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..?


You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot.

If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer.


I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret...

"Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage!

I mean, it's right there in the name of the spell.


Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it.
I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong.


Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win.

And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid.
SevGaming.com --- 7 / 23 / 09
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2007-06-07 11:14:13
June 07 2007 11:06 GMT
#87
On June 07 2007 20:03 SevGaming wrote:
Show nested quote +
On June 07 2007 19:54 lololol wrote:
On June 07 2007 19:49 SevGaming wrote:
On June 07 2007 19:34 lololol wrote:
On June 07 2007 19:10 SevGaming wrote:
On June 07 2007 18:13 lololol wrote:
On June 07 2007 17:55 SevGaming wrote:
You guys blow things so far out of proportion t.t

1 Spore = -1 to effective armor, NOT +1 damage
-1 to armor = +2 damage for Scouts, Wraiths, Goliaths
-1 to armor = +1 damage for all other units


What about reading what others posted before posting untrue crap?


You mean like the

It slows the attack cooldown of the affected unit.
It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun.
It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible.


that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers.

So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..?


You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot.

If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer.


I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret...

"Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage!

I mean, it's right there in the name of the spell.


Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it.
I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong.


Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win.

And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid.


How hard is to compherend that spell damage is not affected by armor? Should I repeat it one more time? Also, armor can't go below 0, the data field for base armor allows only values from 0 to 255 and another one with the same range is used for upgrades. Not to mention playing SC for 2 years, before it was out or you played this?
[image loading]
I'll call Nada.
SevGaming
Profile Joined April 2007
United States93 Posts
June 07 2007 11:15 GMT
#88
On June 07 2007 20:06 lololol wrote:

Show nested quote +
On June 07 2007 20:03 SevGaming wrote:
On June 07 2007 19:54 lololol wrote:
On June 07 2007 19:49 SevGaming wrote:
On June 07 2007 19:34 lololol wrote:
On June 07 2007 19:10 SevGaming wrote:
On June 07 2007 18:13 lololol wrote:
On June 07 2007 17:55 SevGaming wrote:
You guys blow things so far out of proportion t.t

1 Spore = -1 to effective armor, NOT +1 damage
-1 to armor = +2 damage for Scouts, Wraiths, Goliaths
-1 to armor = +1 damage for all other units


What about reading what others posted before posting untrue crap?


You mean like the

It slows the attack cooldown of the affected unit.
It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun.
It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible.


that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers.

So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..?


You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot.

If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer.


I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret...

"Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage!

I mean, it's right there in the name of the spell.


Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it.
I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong.


Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win.

And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid.


How hard is to compherend that spells are not affected by armor? Should I repeat it one more time?


It's actually very simple. Spells aren't affected by armor. They do, however, take into account "effective armor". Again, if you weren't so full of shit, any modder would know that when a spell checks for armor in the game engine, it returns a check of "0". When it checks for effective armor, it returns a second "0". This is done because "Armor" is permanent, and "Effective armor" is not.

When a marine has 3 Armor, a spell will still return a "0" during the check. When that marine has 3 spores, it's Armor check for the spell will remain "0", but it's Effective Armor check will return a "-3". It's actually very simple programming knowledge that it's more efficient to use two different variables on the Spored unit saying "-3 to effective armor check" than it is to tell "+3 damage per missile" to every other unit on the map.

In fact, that's borderline common-sense for non-programmers as well. Apparently not so much for you... the popular knowledgeable BW modder... that just shot each of those credentials to Hell.
SevGaming.com --- 7 / 23 / 09
bearnet2001
Profile Blog Joined November 2004
Argentina335 Posts
Last Edited: 2007-06-07 11:21:07
June 07 2007 11:19 GMT
#89
nm read wrong
lololol
Profile Joined February 2006
5198 Posts
June 07 2007 11:19 GMT
#90
On June 07 2007 20:15 SevGaming wrote:
Show nested quote +
On June 07 2007 20:06 lololol wrote:

On June 07 2007 20:03 SevGaming wrote:
On June 07 2007 19:54 lololol wrote:
On June 07 2007 19:49 SevGaming wrote:
On June 07 2007 19:34 lololol wrote:
On June 07 2007 19:10 SevGaming wrote:
On June 07 2007 18:13 lololol wrote:
On June 07 2007 17:55 SevGaming wrote:
You guys blow things so far out of proportion t.t

1 Spore = -1 to effective armor, NOT +1 damage
-1 to armor = +2 damage for Scouts, Wraiths, Goliaths
-1 to armor = +1 damage for all other units


What about reading what others posted before posting untrue crap?


You mean like the

It slows the attack cooldown of the affected unit.
It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun.
It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible.


that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers.

So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..?


You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot.

If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer.


I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret...

"Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage!

I mean, it's right there in the name of the spell.


Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it.
I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong.


Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win.

And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid.


How hard is to compherend that spells are not affected by armor? Should I repeat it one more time?


It's actually very simple. Spells aren't affected by armor. They do, however, take into account "effective armor". Again, if you weren't so full of shit, any modder would know that when a spell checks for armor in the game engine, it returns a check of "0". When it checks for effective armor, it returns a second "0". This is done because "Armor" is permanent, and "Effective armor" is not.

When a marine has 3 Armor, a spell will still return a "0" during the check. When that marine has 3 spores, it's Armor check for the spell will remain "0", but it's Effective Armor check will return a "-3". It's actually very simple programming knowledge that it's more efficient to use two different variables on the Spored unit saying "-3 to effective armor check" than it is to tell "+3 damage per missile" to every other unit on the map.

In fact, that's borderline common-sense for non-programmers as well. Apparently not so much for you... the popular knowledgeable BW modder... that just shot each of those credentials to Hell.


ROFL
I'll call Nada.
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2007-06-07 11:20:44
June 07 2007 11:20 GMT
#91
On June 07 2007 20:19 bearnet2001 wrote:
Show nested quote +
On June 07 2007 20:06 lololol wrote:
On June 07 2007 20:03 SevGaming wrote:
On June 07 2007 19:54 lololol wrote:
On June 07 2007 19:49 SevGaming wrote:
On June 07 2007 19:34 lololol wrote:
On June 07 2007 19:10 SevGaming wrote:
On June 07 2007 18:13 lololol wrote:
On June 07 2007 17:55 SevGaming wrote:
You guys blow things so far out of proportion t.t

1 Spore = -1 to effective armor, NOT +1 damage
-1 to armor = +2 damage for Scouts, Wraiths, Goliaths
-1 to armor = +1 damage for all other units


What about reading what others posted before posting untrue crap?


You mean like the

It slows the attack cooldown of the affected unit.
It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun.
It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible.


that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers.

So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..?


You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot.

If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer.


I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret...

"Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage!

I mean, it's right there in the name of the spell.


Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it.
I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong.


Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win.

And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid.


How hard is to compherend that spell damage is not affected by armor? Should I repeat it one more time? Also, armor can't go below 0, the data field for base armor allows only values from 0 to 255 and another one with the same range is used for upgrades. Not to mention playing SC for 2 years, before it was out or you played this?


Actually Starcraft & BW were both released in 1998: just because you started playing in 2000 or 2004 doesn't mean thats when the game was first released.


He said he played it since 96 Have you read what I posted? Another ROFL
I'll call Nada.
bearnet2001
Profile Blog Joined November 2004
Argentina335 Posts
June 07 2007 11:21 GMT
#92
On June 07 2007 20:20 lololol wrote:
Show nested quote +
On June 07 2007 20:19 bearnet2001 wrote:
On June 07 2007 20:06 lololol wrote:
On June 07 2007 20:03 SevGaming wrote:
On June 07 2007 19:54 lololol wrote:
On June 07 2007 19:49 SevGaming wrote:
On June 07 2007 19:34 lololol wrote:
On June 07 2007 19:10 SevGaming wrote:
On June 07 2007 18:13 lololol wrote:
On June 07 2007 17:55 SevGaming wrote:
You guys blow things so far out of proportion t.t

1 Spore = -1 to effective armor, NOT +1 damage
-1 to armor = +2 damage for Scouts, Wraiths, Goliaths
-1 to armor = +1 damage for all other units


What about reading what others posted before posting untrue crap?


You mean like the

It slows the attack cooldown of the affected unit.
It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun.
It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible.


that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers.

So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..?


You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot.

If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer.


I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret...

"Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage!

I mean, it's right there in the name of the spell.


Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it.
I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong.


Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win.

And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid.


How hard is to compherend that spell damage is not affected by armor? Should I repeat it one more time? Also, armor can't go below 0, the data field for base armor allows only values from 0 to 255 and another one with the same range is used for upgrades. Not to mention playing SC for 2 years, before it was out or you played this?


Actually Starcraft & BW were both released in 1998: just because you started playing in 2000 or 2004 doesn't mean thats when the game was first released.


He said he played it since 96 Have you read what I posted? Another ROFL


My bad, I read his post as 98. But you're still a douchebag.
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2007-06-07 11:24:06
June 07 2007 11:23 GMT
#93
On June 07 2007 20:21 bearnet2001 wrote:
Show nested quote +
On June 07 2007 20:20 lololol wrote:
On June 07 2007 20:19 bearnet2001 wrote:
On June 07 2007 20:06 lololol wrote:
On June 07 2007 20:03 SevGaming wrote:
On June 07 2007 19:54 lololol wrote:
On June 07 2007 19:49 SevGaming wrote:
On June 07 2007 19:34 lololol wrote:
On June 07 2007 19:10 SevGaming wrote:
On June 07 2007 18:13 lololol wrote:
[quote]

What about reading what others posted before posting untrue crap?


You mean like the

It slows the attack cooldown of the affected unit.
It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun.
It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible.


that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers.

So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..?


You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot.

If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer.


I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret...

"Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage!

I mean, it's right there in the name of the spell.


Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it.
I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong.


Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win.

And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid.


How hard is to compherend that spell damage is not affected by armor? Should I repeat it one more time? Also, armor can't go below 0, the data field for base armor allows only values from 0 to 255 and another one with the same range is used for upgrades. Not to mention playing SC for 2 years, before it was out or you played this?


Actually Starcraft & BW were both released in 1998: just because you started playing in 2000 or 2004 doesn't mean thats when the game was first released.


He said he played it since 96 Have you read what I posted? Another ROFL


My bad, I read his post as 98. But you're still a douchebag.


It's better than being an idiot or a liar or both.
I'll call Nada.
SevGaming
Profile Joined April 2007
United States93 Posts
June 07 2007 11:23 GMT
#94
On June 07 2007 20:20 lololol wrote:
Show nested quote +
On June 07 2007 20:19 bearnet2001 wrote:
On June 07 2007 20:06 lololol wrote:
On June 07 2007 20:03 SevGaming wrote:
On June 07 2007 19:54 lololol wrote:
On June 07 2007 19:49 SevGaming wrote:
On June 07 2007 19:34 lololol wrote:
On June 07 2007 19:10 SevGaming wrote:
On June 07 2007 18:13 lololol wrote:
On June 07 2007 17:55 SevGaming wrote:
You guys blow things so far out of proportion t.t

1 Spore = -1 to effective armor, NOT +1 damage
-1 to armor = +2 damage for Scouts, Wraiths, Goliaths
-1 to armor = +1 damage for all other units


What about reading what others posted before posting untrue crap?


You mean like the

It slows the attack cooldown of the affected unit.
It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun.
It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible.


that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers.

So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..?


You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot.

If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer.


I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret...

"Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage!

I mean, it's right there in the name of the spell.


Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it.
I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong.


Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win.

And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid.


How hard is to compherend that spell damage is not affected by armor? Should I repeat it one more time? Also, armor can't go below 0, the data field for base armor allows only values from 0 to 255 and another one with the same range is used for upgrades. Not to mention playing SC for 2 years, before it was out or you played this?


Actually Starcraft & BW were both released in 1998: just because you started playing in 2000 or 2004 doesn't mean thats when the game was first released.


He said he played it since 96 Have you read what I posted? Another ROFL


They generally call that an Alpha Test. Way to be stupid. And I'll take the "ROFL" as a shorthand version of "I'm sorry, I've ran out of bullshit to argue against your facts with". A+ for effort though. But I'd advise next time you don't start running your ego off when you can't back it up with anything more than "u fucking idiot" and "ROFL".
SevGaming.com --- 7 / 23 / 09
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2007-06-07 11:29:03
June 07 2007 11:25 GMT
#95
On June 07 2007 20:23 SevGaming wrote:
Show nested quote +
On June 07 2007 20:20 lololol wrote:
On June 07 2007 20:19 bearnet2001 wrote:
On June 07 2007 20:06 lololol wrote:
On June 07 2007 20:03 SevGaming wrote:
On June 07 2007 19:54 lololol wrote:
On June 07 2007 19:49 SevGaming wrote:
On June 07 2007 19:34 lololol wrote:
On June 07 2007 19:10 SevGaming wrote:
On June 07 2007 18:13 lololol wrote:
[quote]

What about reading what others posted before posting untrue crap?


You mean like the

It slows the attack cooldown of the affected unit.
It increases the damage taken, by 1 for each spore, from each source of attack and some spells... each tick of Psi Storm and Irradiate, as well as Yamato Gun.
It does NOT hit cloacked units if they are not detected, no matter how close to the current target they are, but once affected by spores the units become visible.


that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers.

So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..?


You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot.

If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer.


I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret...

"Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage!

I mean, it's right there in the name of the spell.


Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it.
I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong.


Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win.

And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid.


How hard is to compherend that spell damage is not affected by armor? Should I repeat it one more time? Also, armor can't go below 0, the data field for base armor allows only values from 0 to 255 and another one with the same range is used for upgrades. Not to mention playing SC for 2 years, before it was out or you played this?


Actually Starcraft & BW were both released in 1998: just because you started playing in 2000 or 2004 doesn't mean thats when the game was first released.


He said he played it since 96 Have you read what I posted? Another ROFL


They generally call that an Alpha Test. Way to be stupid. And I'll take the "ROFL" as a shorthand version of "I'm sorry, I've ran out of bullshit to argue against your facts with". A+ for effort though. But I'd advise next time you don't start running your ego off when you can't back it up with anything more than "u fucking idiot" and "ROFL".


The only one spewing bullshit here is you, you just don't accept that someone else is right and post complete crap and showed you're unaware of basic things.
I'd advise next time you don't start running your ego off when you can't back it up with anything more than "It's because of dumbasses such as yourself that people with legit questions never figure out the answers" when you showed you're unaware of how things work and when my explanation was completely right.
I'll call Nada.
bearnet2001
Profile Blog Joined November 2004
Argentina335 Posts
June 07 2007 11:25 GMT
#96
On June 07 2007 20:23 lololol wrote:
Show nested quote +
On June 07 2007 20:21 bearnet2001 wrote:
On June 07 2007 20:20 lololol wrote:
On June 07 2007 20:19 bearnet2001 wrote:
On June 07 2007 20:06 lololol wrote:
On June 07 2007 20:03 SevGaming wrote:
On June 07 2007 19:54 lololol wrote:
On June 07 2007 19:49 SevGaming wrote:
On June 07 2007 19:34 lololol wrote:
On June 07 2007 19:10 SevGaming wrote:
[quote]

You mean like the

[quote]

that you posted... which everyone else explained to you how you were wrong? It's because of dumbasses such as yourself that people with legit questions never figure out the answers.

So for the last time, it DOES NOT increase the damage taken by 1 per spore. It decreases EFFECTIVE ARMOR by 1 per spore, which equates to +1 or +2 damage, depending on the unit. Please learn to play BW before posting again..?


You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot.

If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer.


I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret...

"Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage!

I mean, it's right there in the name of the spell.


Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it.
I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong.


Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win.

And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid.


How hard is to compherend that spell damage is not affected by armor? Should I repeat it one more time? Also, armor can't go below 0, the data field for base armor allows only values from 0 to 255 and another one with the same range is used for upgrades. Not to mention playing SC for 2 years, before it was out or you played this?


Actually Starcraft & BW were both released in 1998: just because you started playing in 2000 or 2004 doesn't mean thats when the game was first released.


He said he played it since 96 Have you read what I posted? Another ROFL


My bad, I read his post as 98. But you're still a douchebag.


It's better than being an idiot or a liar or both.


Or Bulgarian.
LxRogue
Profile Blog Joined March 2007
United States1415 Posts
June 07 2007 11:27 GMT
#97
What the hell is all this arguing and self-inflation about?

We all know basically what the acid spores do, who cares about how the precise calculation works?
lololol
Profile Joined February 2006
5198 Posts
June 07 2007 11:27 GMT
#98
On June 07 2007 20:25 bearnet2001 wrote:
Show nested quote +
On June 07 2007 20:23 lololol wrote:
On June 07 2007 20:21 bearnet2001 wrote:
On June 07 2007 20:20 lololol wrote:
On June 07 2007 20:19 bearnet2001 wrote:
On June 07 2007 20:06 lololol wrote:
On June 07 2007 20:03 SevGaming wrote:
On June 07 2007 19:54 lololol wrote:
On June 07 2007 19:49 SevGaming wrote:
On June 07 2007 19:34 lololol wrote:
[quote]

You are the dumbass that does not have any knowledge about what he's talking about and as all TL members reading such topics can confirm I'm very much knowledgable about what I'm talking. You're a fucking retard that can't even compherend what a "source of attack" means and talks crap, when it's damn obvious some units deal damage twice on their attacks and the UI just shows the added damage for both attacks and how about explaning why spell damage is increased by spores, when they are not affected by armor, fucking idiot.

If there's a reason people are confused about these things and don't figure out the answers it's because of low post retards that post complete crap and spam after a real knowledgable answer.


I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret...

"Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage!

I mean, it's right there in the name of the spell.


Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it.
I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong.


Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win.

And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid.


How hard is to compherend that spell damage is not affected by armor? Should I repeat it one more time? Also, armor can't go below 0, the data field for base armor allows only values from 0 to 255 and another one with the same range is used for upgrades. Not to mention playing SC for 2 years, before it was out or you played this?


Actually Starcraft & BW were both released in 1998: just because you started playing in 2000 or 2004 doesn't mean thats when the game was first released.


He said he played it since 96 Have you read what I posted? Another ROFL


My bad, I read his post as 98. But you're still a douchebag.


It's better than being an idiot or a liar or both.


Or Bulgarian.


ROFL, poor little thing, why don't you both go somewhere else with your egos, because obviously there is not enough space here for either of them.
I'll call Nada.
SevGaming
Profile Joined April 2007
United States93 Posts
June 07 2007 11:28 GMT
#99
On June 07 2007 20:27 Lx_Rogue wrote:
What the hell is all this arguing and self-inflation about?

We all know basically what the acid spores do, who cares about how the precise calculation works?


The kid two posts above you apparently did :D
SevGaming.com --- 7 / 23 / 09
bearnet2001
Profile Blog Joined November 2004
Argentina335 Posts
June 07 2007 11:29 GMT
#100
On June 07 2007 20:27 lololol wrote:
Show nested quote +
On June 07 2007 20:25 bearnet2001 wrote:
On June 07 2007 20:23 lololol wrote:
On June 07 2007 20:21 bearnet2001 wrote:
On June 07 2007 20:20 lololol wrote:
On June 07 2007 20:19 bearnet2001 wrote:
On June 07 2007 20:06 lololol wrote:
On June 07 2007 20:03 SevGaming wrote:
On June 07 2007 19:54 lololol wrote:
On June 07 2007 19:49 SevGaming wrote:
[quote]

I've been coming to TL.N since I was in eSu, which I'm going out on a limb to assume that was well before you even started playing BW. But let me fill you in on a little secret...

"Corrosive Acid". What does acid do? It eats through things. What happens when acid gets on the armor of a ship? It lessens the armor! What happens when there's less armor? More damage!

I mean, it's right there in the name of the spell.


Yeah, go make a man in an armored suit out of minerals or explain how does the acid disapears over time WITH the effects of it.
I have played and modded SC and BW since 98 and you did not post any arguement about why spell damage is increased by the spores and started talking about realism in a GAME and when you started visiting TL.net, it's damn obvious you're just avoiding the point, because you're wrong.


Props, you've played and modded SC/BW since 98! I've been on 4 semi-pro teams and been to WCG Korea, as well as playing SC since 1996. I think you win.

And yet the answer stays the same... Corrosive Acid reduces effective armor by 1 per spore. Which brings up another hypocritical point to what you say. If you've modded BW, you'd know that Corrosive Acid is calculated as a "-defense to target" variable. Not a "+damage to target". Way to shoot yourself in the foot there kid.


How hard is to compherend that spell damage is not affected by armor? Should I repeat it one more time? Also, armor can't go below 0, the data field for base armor allows only values from 0 to 255 and another one with the same range is used for upgrades. Not to mention playing SC for 2 years, before it was out or you played this?


Actually Starcraft & BW were both released in 1998: just because you started playing in 2000 or 2004 doesn't mean thats when the game was first released.


He said he played it since 96 Have you read what I posted? Another ROFL


My bad, I read his post as 98. But you're still a douchebag.


It's better than being an idiot or a liar or both.


Or Bulgarian.


ROFL, poor little thing, why don't you both go somewhere else with your egos, because obviously there is not enough space here for either of them.


I was here first, though.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
trigger 8
StarCraft: Brood War
actioN 348
Hyuk 338
Backho 297
Soma 78
Noble 70
Sharp 52
Soulkey 48
JulyZerg 31
EffOrt 26
sorry 23
[ Show more ]
NaDa 19
yabsab 18
Sacsri 17
Bale 15
Free 9
sSak 8
IntoTheRainbow 6
Dota 2
XcaliburYe438
XaKoH 366
League of Legends
JimRising 567
Counter-Strike
shoxiejesuss780
chrisJcsgo69
Heroes of the Storm
Khaldor178
Other Games
tarik_tv5430
shahzam737
Stewie2K543
ceh9508
crisheroes332
monkeys_forever244
Liquid`RaSZi130
Lowko94
SortOf86
Organizations
Other Games
gamesdonequick23581
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH373
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• tankgirl 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2192
League of Legends
• Lourlo1378
• Stunt477
Upcoming Events
RSL Revival
1h 5m
ByuN vs SHIN
Clem vs Reynor
OSC
4h 5m
Replay Cast
15h 5m
RSL Revival
1d 1h
Classic vs Cure
FEL
1d 7h
OSC
1d 11h
RSL Revival
2 days
FEL
2 days
FEL
2 days
CSO Cup
2 days
[ Show More ]
BSL20 Non-Korean Champi…
2 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
3 days
RSL Revival
3 days
FEL
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-07-07
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.