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Devourer with the purple thing - Page 2

Forum Index > BW General
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PissedOffEmo
Profile Joined March 2007
Canada777 Posts
June 06 2007 09:43 GMT
#21
for queen ensnare just slows any unit right?
Shit happens and then you die
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
June 06 2007 09:46 GMT
#22
On June 06 2007 18:43 PissedOffEmo wrote:
for queen ensnare just slows any unit right?


I remember that ensnare does not always slow the attack of some units. For example, Ultralisk attack speed is not affected by ensnare.
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
June 06 2007 09:58 GMT
#23
On June 06 2007 18:29 GrandInquisitor wrote:
Show nested quote +
On June 06 2007 17:38 ryuGie wrote:
devourer spores + mutalisk multi-hit wurms = super damage (as the third hit does at least 10 damage given maximum spore count) O_O


FAR more insane is +3 sairs taking on any air unit with 9 acid spores on them. The carnage is unbelievable.


too bad you can't get both devourers and sairs at the same time >.<

PZ v XX gogo :D
Hermes | Bisu[Shield] Fighting~!
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
June 06 2007 10:04 GMT
#24
On June 06 2007 18:58 Seraphim wrote:
Show nested quote +
On June 06 2007 18:29 GrandInquisitor wrote:
On June 06 2007 17:38 ryuGie wrote:
devourer spores + mutalisk multi-hit wurms = super damage (as the third hit does at least 10 damage given maximum spore count) O_O


FAR more insane is +3 sairs taking on any air unit with 9 acid spores on them. The carnage is unbelievable.


too bad you can't get both devourers and sairs at the same time >.<

PZ v XX gogo :D


That would be so uncool, 9 spores and sair fire
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
June 06 2007 10:05 GMT
#25
On June 06 2007 18:58 Seraphim wrote:
Show nested quote +
On June 06 2007 18:29 GrandInquisitor wrote:
On June 06 2007 17:38 ryuGie wrote:
devourer spores + mutalisk multi-hit wurms = super damage (as the third hit does at least 10 damage given maximum spore count) O_O


FAR more insane is +3 sairs taking on any air unit with 9 acid spores on them. The carnage is unbelievable.


too bad you can't get both devourers and sairs at the same time >.<

PZ v XX gogo :D


There are very few Theorycraft problems that can't be solved with "OMG MINDCONTROL WORKER".
Kacas
Profile Joined July 2003
Brazil3143 Posts
June 06 2007 10:11 GMT
#26
i thought it was -1 armor..

and if you have some cloacked unit...and u attack a unit near it...the acid spore will hit the unit and make him visible
I Love Hyori Lee =* icq: 41760400 / msn: kayen_chn at hotm
MoNKeYSpanKeR
Profile Blog Joined May 2007
United States2869 Posts
Last Edited: 2007-06-07 05:31:41
June 06 2007 10:15 GMT
#27
On June 06 2007 18:58 Seraphim wrote:
Show nested quote +
On June 06 2007 18:29 GrandInquisitor wrote:
On June 06 2007 17:38 ryuGie wrote:
devourer spores + mutalisk multi-hit wurms = super damage (as the third hit does at least 10 damage given maximum spore count) O_O


FAR more insane is +3 sairs taking on any air unit with 9 acid spores on them. The carnage is unbelievable.


too bad you can't get both devourers and sairs at the same time >.<

PZ v XX gogo :D


Mind Control = Win. Rofl imagine taking on mass bc's in a 2v2v2v2 BGH game weith Sair/Devouer? that would be funny as hell.

Edit: Jyvblamo beat me too it.
<3's Mani and Seraphim, thx for the second chance. TSL Name: TSL-mSLeGenD
SevGaming
Profile Joined April 2007
United States93 Posts
June 06 2007 10:38 GMT
#28
Technically it's -1 Armor for each spore, so MOST units will end up doing +1 damage, but units like Goliaths and Scouts that have multiple-missile attacks end up doing +2 damage per hit.
SevGaming.com --- 7 / 23 / 09
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
June 06 2007 10:41 GMT
#29
In the zerg campaign I tried to fight the UED+Overmind with massive mutalisks...

THEY HAD DEV AND VALKS! WTF IMBA

18 per missile, 144 dmg per valk, and there's like 5/6 of them...

My 30 mutas just went woops! vanished

Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
LxRogue
Profile Blog Joined March 2007
United States1415 Posts
June 06 2007 10:45 GMT
#30
It decreases the units effective armor, meaning it will be like having negative armor.

This makes mutas amazingly strong because they can do 21 + 12 + 10 with the ricochet.
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
June 06 2007 11:00 GMT
#31
All this, yet somehow, most players morph pretty much all their mutalisks into devourers. Not only is it less effective to go pure devourer, but it costs more too. =(
milly9
Profile Joined May 2007
Canada325 Posts
June 06 2007 11:13 GMT
#32
i wonder if people could actually justify a devourer if it was lower on the tech tree. like for 2v2s zp vs z* they could in theory be so good. corsairs + devs.

i think the tech would have to be like much lower though, and of course that would never happen
then i stick my treasures in a treehole
MoNKeYSpanKeR
Profile Blog Joined May 2007
United States2869 Posts
June 06 2007 11:13 GMT
#33
vs mass sair mass devouer is bette rhtne muta devouer, vs carrier sair deovuer muta is better. Me and some friends were broed and we each picked one race on ZC and massed differnt are combos from the races adn fought, pure sair rips thorugh 24 devouer + rest muta, but mass devouer kills all sair.
<3's Mani and Seraphim, thx for the second chance. TSL Name: TSL-mSLeGenD
MoNKeYSpanKeR
Profile Blog Joined May 2007
United States2869 Posts
June 06 2007 11:13 GMT
#34
Oh and valks suck.
<3's Mani and Seraphim, thx for the second chance. TSL Name: TSL-mSLeGenD
RowdierBob
Profile Blog Joined May 2003
Australia13358 Posts
June 06 2007 11:39 GMT
#35
Valks are good till a sprite bug kicks in a makes them useless.

Or did they fix that?
"Terrans are pretty much space-Australians" - H
dementus
Profile Blog Joined March 2007
Singapore1151 Posts
Last Edited: 2007-06-06 11:48:31
June 06 2007 11:41 GMT
#36
On June 06 2007 19:05 Jyvblamo wrote:
Show nested quote +
On June 06 2007 18:58 Seraphim wrote:
On June 06 2007 18:29 GrandInquisitor wrote:
On June 06 2007 17:38 ryuGie wrote:
devourer spores + mutalisk multi-hit wurms = super damage (as the third hit does at least 10 damage given maximum spore count) O_O


FAR more insane is +3 sairs taking on any air unit with 9 acid spores on them. The carnage is unbelievable.


too bad you can't get both devourers and sairs at the same time >.<

PZ v XX gogo :D


There are very few Theorycraft problems that can't be solved with "OMG MINDCONTROL WORKER".


On June 06 2007 19:15 MoNKeYSpanKeR wrote:
Mind Control = Win. Rofl imagine taking on mass bc's in a 2v2v2v2 BGH game weith Sair/Devouer? that would be funny as hell.


lol, all it took was 10mins!
"I couldn't stop myself from having unreal macro and sick timing senses."
LxRogue
Profile Blog Joined March 2007
United States1415 Posts
June 06 2007 11:44 GMT
#37
On June 06 2007 20:13 MoNKeYSpanKeR wrote:
vs mass sair mass devouer is bette rhtne muta devouer, vs carrier sair deovuer muta is better. Me and some friends were broed and we each picked one race on ZC and massed differnt are combos from the races adn fought, pure sair rips thorugh 24 devouer + rest muta, but mass devouer kills all sair.


No...mutas are much better for this.

Once they have 9 acid spores, you only need mutas. Mutas do WAY more damage and are small vs explosive damage.
Locked
Profile Joined September 2004
United States4182 Posts
June 06 2007 12:01 GMT
#38
On June 06 2007 20:13 milly9 wrote:
i wonder if people could actually justify a devourer if it was lower on the tech tree. like for 2v2s zp vs z* they could in theory be so good. corsairs + devs.

i think the tech would have to be like much lower though, and of course that would never happen



?? devourers are used, in fact they're critical in any late game air wars for zerg
actually they're so good it wouldn't be fair to let zerg players get them before hive+greater spire
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
June 06 2007 12:31 GMT
#39
On June 06 2007 17:06 fusionsdf wrote:
thread of the year


OMG I WAS JUST THINKING THAT WHEN I SAW THE TITLE HAHAHAHA
^-^
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
June 06 2007 12:31 GMT
#40
On June 06 2007 20:44 Lx_Rogue wrote:
Show nested quote +
On June 06 2007 20:13 MoNKeYSpanKeR wrote:
vs mass sair mass devouer is bette rhtne muta devouer, vs carrier sair deovuer muta is better. Me and some friends were broed and we each picked one race on ZC and massed differnt are combos from the races adn fought, pure sair rips thorugh 24 devouer + rest muta, but mass devouer kills all sair.


No...mutas are much better for this.

Once they have 9 acid spores, you only need mutas. Mutas do WAY more damage and are small vs explosive damage.


They don't have the armor or health that Devourers have, though. That's why most progamers just morph all their Mutas into Devourers. Theoretically though the best thing to do would be to have a small group of Mutas fly in and flank once the Devourers have applied 9 Spores.
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