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HunCraft: Genocide

Forum Index > BW General
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Alure155
Profile Joined February 2019
22 Posts
Last Edited: 2019-04-06 20:36:19
March 25 2019 22:43 GMT
#1
HunCraft Genocide is perhaps the most detailed unofficial expansion ever created. It is an alternative timeline that takes place immediately after the events of Brood War. The creators of the game added a full campaign for each of the 3 races, modified the campaign selection screen, added a new soundtrack for each race,added a new unit for each race, and even full on cinematics. Not only are the same characters from the BW universe present, but also a few that Blizzard didn't feature in BW, and a completely new one.
Now, unfortunately, HunCraft was only available in Hungarian, BUT...
I have actually downloaded a few modding tools and manually changed everything that I could into English, including the user interface text, unit names and titles, the mission briefings, and in-game text, so now the game can be fully enjoyed by those who do not know the language.
Here are some screenshots:
[image loading]
[image loading]
[image loading]
Here are instructions on how to download and install it. If you are interested, it is important to read them.
+ Show Spoiler +

-Insert your Starcraft CD into your disc drive and install a separate instance of Starcraft Brood War
-Get Starcraft Brood War version 1.16.1 . You must have that version for the game to run properly. You can use Starcraft Classic Installer to do this. It can be downloaded here: http://www.staredit.net/topic/17625/
-Go to https://www.moddb.com/mods/huncraft-genocide and download the original Huncraft. Do not download the patch.
-Run the installer. When prompted, install files into the directory containing version 1.16.1.
-Download the huncraft.exe file from http://www.staredit.net/?downloadAttachment=10778&key=9139550
-Download the MPQ file from https://drive.google.com/file/d/1k-7iDjz72C83nDo0TpWi8A9MxQ_Vi8yx/view
-Replace the original MPQ and .exe files that are installed with the ones you've downloaded from me. Delete the original.
-Run huncraft.exe or click on the desktop icon called "Normal fokozat" (The other icon that gets installed is the shortcut to the easy version of the campaign, which I did not bother translating because I do not condone noobness ).
-Play the game
WARNING: If you are going to remove your StarCraft: Brood War disk from your computer's disk drive, make sure to create a system restore point before doing so (Or uninstall huncraft BEFORE REMOVING YOUR DISK). REMOVAL OF THE DISK WILL BREAK THE HUNCRAFT GAME. However, the bug that is caused by removing the disk from the drive can be fixed by doing a system restore to a point before the removal.
-If you lack a StarCraft CD, follow the instructions for installing the game as normal, but first (BEFORE YOU DOWNLOAD HUNCRAFT) do the following: Download the Brood War .iso from http://www.mediafire.com/file/8269hhqchp8mhee/BroodWars.iso/file . Then, download WinCDEmu from http://wincdemu.sysprogs.org/download/ .
-Use WinCDEmu to open the .iso file, and it will immediately mount it, tricking your computer into thinking that you have a Brood War CD inserted. Then, just install Huncraft as directed.

Jealous
Profile Blog Joined December 2011
10260 Posts
March 25 2019 22:53 GMT
#2
Damn, that must have taken a lot of effort! I know for a fact there are people who still play campaigns, would be exciting to hear what they have to say about the new units and the missions.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
outscar
Profile Joined September 2014
2832 Posts
Last Edited: 2019-03-25 23:04:38
March 25 2019 23:04 GMT
#3
You're MVP man! I remember this shit back then when I was hardcore campaign collector. There are some interesting new units here and challenging missions, definitely recommend to check out.
sunbeams are never made like me...
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
March 26 2019 04:42 GMT
#4
What are the new units?
Alure155
Profile Joined February 2019
22 Posts
Last Edited: 2019-03-26 05:10:31
March 26 2019 05:03 GMT
#5
The new units for the Terrans, Zerg, and Protoss respectively are:

Phantom:
[image loading]
Essentially a valkyrie that can attack ground units. Also has a weak anti-air attack.
[image loading]
[image loading]
Has 250 HP and costs 50 minerals and 50 gas less than a Battlecruiser. Very powerful.

Scantolisk:
Essentially a walking spore colony.
[image loading]
[image loading]
Morphed from Hydralisk and can only attack air units.

Psi-Priest:
Essentially a templar that can attack like an archon and has the range of a dragoon. Excellent ground attack unit that also possesses the restoration ability that Terran Medics have and also has detection.
[image loading]
[image loading]
Built from Gateway and cannot attack air units. Also rather expensive.

@Jealous: I'm currently playing the Zerg campaign. It's pretty challenging and the Scantolisk seems like a great unit.
Jealous
Profile Blog Joined December 2011
10260 Posts
March 26 2019 07:50 GMT
#6
Thanks for the update and screen shots! That Psi Priest sounds hella OP haha.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
CHEONSOYUN
Profile Joined August 2017
562 Posts
March 26 2019 08:35 GMT
#7
Psi Priest hmmmmmmmmmmmmmmmmmm...
JAEDONG...!!! EFFORT IS ANGRY. ZERG...?!
oxKnu
Profile Joined December 2017
1240 Posts
March 26 2019 10:13 GMT
#8
All those units are already far more interesting than anything in SC2.
Jukado
Profile Blog Joined May 2011
805 Posts
March 26 2019 11:15 GMT
#9
Thats interesting about the zerg unit because I actually designed something very similar a few years back and I had a few chats to some modders for tips and was learning some of the modding programs required to make it and started doodling some drawings for the unit but decided not to pursue it in the end as I thought nobody would actually play the mod. Would have been a lot of work for nothing was my conclusion. (why did I go into brood war mapping instead then haha)

But the concept was very similar, a hydra morph into a dedicated anti air unit. My concept required the unit to burrow in order to attack though (like a siege tank sort of). My idea was specifically for ZvZ only though so it only did biological damage and had a small splash (a very over the top hard counter I know), ofcourse to move ZvZ gameplay away from mutalisk and towards ground based play instead, mostly just for the fun of the experiment. I know that the economy/larvae management is also hugely influential to the nature of the matchup but this new unit concept would certainly play a part too.

It was just an idea I flirted with more than anything, interesting to see someone else had the same idea and impressive to know they actually made it as well, good job. Can the new unit be played in 1v1 multiplayer? Where abouts is the upgrade on the tech tree? How much does the unit and the upgrade cost and how long to upgrade/morph etc. What range does the zerg unit have? How fast can it fire? Id love to know all the details.

Can we get a video of the new units in action from someone? That would be great.

Most importantly, who are the people who made the mod? Should add their names to the OP in my opinion. Thanks for the english translation.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
March 26 2019 11:47 GMT
#10
The scantolisk concept art looks great. Very aesthetically pleasing design. In fact, it looks better than the actual zerg units Blizzard made.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
earob84
Profile Joined October 2017
Germany175 Posts
March 26 2019 13:51 GMT
#11
How do i start HunCraft without any Starcraft CD-Rom ?
pheer
Profile Blog Joined July 2004
5392 Posts
Last Edited: 2019-03-26 18:13:55
March 26 2019 18:13 GMT
#12
On March 26 2019 22:51 earob84 wrote:
How do i start HunCraft without any Starcraft CD-Rom ?

The obvious way around this is to get a copy of the starcraft ISO and mount it using a virtual CD-Rom drive.

What I'm interested in knowing, did anyone get this expansion working with the iccup "no-cd" version of BW 1.16.1?
Moderator
Alure155
Profile Joined February 2019
22 Posts
Last Edited: 2019-03-26 19:38:08
March 26 2019 19:18 GMT
#13
@Jukado:
It was just an idea I flirted with more than anything, interesting to see someone else had the same idea and impressive to know they actually made it as well, good job. Can the new unit be played in 1v1 multiplayer?

Yes, it can be played, but you cannot play HunCraft multiplayer through Battle.net. You either need to use one of the other options in the multiplayer connection menu or have some sort of modification. But otherwise, yes, it could be used.

Where abouts is the upgrade on the tech tree

It's the same upgrade with the same requirements as morphing the Hydralisk into a Lurker. The Lurker and Scantolisk Aspect is now one upgrade evolved at the Hydralisk Den.

How much does the unit and the upgrade cost and how long to upgrade/morph etc.

On top of the 75 minerals and 25 gas for the Hydralisk, the Lurker/Scantolisk Aspect requires a Lair and costs 200 minerals and 200 gas. The morphing itself costs 150 minerals and 50 gas (The Lurker, for reference, requires 50 minerals and 100 gas). Morphing the Hydralisk into a Scantolisk takes the same amount of time as morphing a Hydralisk into a Lurker. The Scantolisk takes up 2 supplies (The same as the Lurker)

What range does the zerg unit have? How fast can it fire? Id love to know all the details.

The Scantolisk takes up 4 spaces inside a transport (The same as an Ultralisk or a Lurker) and cannot burrow. It starts with 2 armor and gets an additional +1 armor for every ground carapace upgrade. It deals 15 damage initially (The same as a spore colony) and gains +2 damage for every ranged attack upgrade. It's attack range seems to be 1 or 2 tiles less than the Spore Colony's. Range is unaffected by the Grooved Spines upgrade.
[image loading]
On the left is the Scantolisk within attack range of the Overlord. If I were to float the overlord to the Evolution Chamber, the Spore Colony would still be able to attack within that range. Once that Overlord goes past the Evolution Chamber, however, even the Spore Colony is unable to attack it. The Scantolisk's rate of fire seems to be roughly the same as the Spore Colony's. The Scantolisk moves as fast as an UNupgraded Hydralisk both on and off Creep. Movement speed is unaffected by the Muscular Augmentation upgrade for the Hydralisk.
Most importantly, who are the people who made the mod? Should add their names to the OP in my opinion. Thanks for the english translation.

Honestly, I don't know who the actual people are. All I know is that the game was originally made by a company called "HunCraft Interactive", which originally translated StarCraft and WarCraft into Hungarian for people in Hungary to enjoy. Another thing that I know is that, apparently, someone who goes by the alias "Cerberus" played an important role in the project's development in some way (And one of the Zerg hero units is named after him in the expansion, lol).
TelecoM
Profile Blog Joined January 2010
United States10688 Posts
March 26 2019 20:23 GMT
#14
Wow, nice work by the Hungarian community, very interesting new units! Thanks for sharing
AKA: TelecoM[WHITE] Protoss fighting
SuGo
Profile Joined March 2013
United States681 Posts
March 26 2019 22:11 GMT
#15
Nice addition of units, always interesting to see something like that
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
March 27 2019 00:58 GMT
#16
Will this work with just a 1.16.1 exe file, like LotC, Inconsummate, etc?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Alure155
Profile Joined February 2019
22 Posts
Last Edited: 2019-03-27 01:48:01
March 27 2019 01:07 GMT
#17
What do you mean, Sentinel? The game requires a disk to be present in the disk drive. If there is no disk present, you'll simply get a message saying "Disk could not be found" and the game will refuse to start. The MPQ file is also needed for the game to function.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
Last Edited: 2019-03-27 02:31:12
March 27 2019 02:29 GMT
#18
On March 27 2019 10:07 Alure155 wrote:
What do you mean, Sentinel? The game requires a disk to be present in the disk drive. If there is no disk present, you'll simply get a message saying "Disk could not be found" and the game will refuse to start. The MPQ file is also needed for the game to function.

I've never owned a physical SC disk, I got Remastered online and also have two copies of the 1.16.1 installation, one from iCCup and one from somewhere else. I think past 1.15.2 BW shouldn't require a disk to be inserted but I know nothing about HunCraft so it might be an exception.

I also don't have a disk drive for that matter.

Is there any way I could get it to work with the EXE/MPQ files? Or somehow create a virtual disk?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Alure155
Profile Joined February 2019
22 Posts
Last Edited: 2019-03-27 03:00:22
March 27 2019 02:50 GMT
#19
I found a few articles in some gaming journals in Hungarian in 2001 and 2002 about this game.
[image loading]
Translation:
+ Show Spoiler +

A few years have passed since the launch of StarCraft. However, the popularity of the game is unbroken. One only has to go to a couple servers to see that there is life. I think it is superfluous to say what has made this game a popular multiplayer game. Everyone knows the keywords: balanced gameplay and three quite diverse races, perfect building models. In this issue I will write about something other than game tips, but still a bit connected to this month's IG3 theme, I would like to introduce you to a Hungarian team who have been working on a StarCraft expansion for quite some time, which may soon be coming to light - to my great joy in Hungarian. It is really exhilarating that a player, who has been a little bit tired of the battles of StarCraft or BroodWar, can pull up his sleeves again,and new opportunities are opening up. Let's see what the developers say about their "Child".
GameStar: When did you start developing the game? What made you start developing it?
Cerberus: When StarCraft was released in 1998, I've spent weeks playing the campaign several times. Then, after going through two times, I started playing so that I killed every enemy in each mission, because it was no longer a challenge. Meanwhile, in parallel with this, I found Battle.net, which made my life much worse, because the phone bill came (Familiar, only Diablo 2 at Bad Sector [Botched translation here]). I was so shocked that my family members had to buy another mobile, because they simply couldn't pay the phone bill. In the meantime, I also clicked on the icon of the campaign editor out of curiosity. I had discovered so much opportunity and took to creating another campaign right away.
BadTiger: Yes, and then they formatted the drive at a computer shop because of a problem and that was the only way to fix it, so the whole campaign was destroyed.
Cerberus: Then I couldn't speak for a week. At the final stage of my depression, the savior, Brood War, arrived. Once again, the multiplayer and big multiplayer games came.The editor also changed a lot, so I wanted to make a campaign again, but now I made a continuation of the original story. This all started in 1999. Of course, since then, I changed most of the missions as my knowledge grew.
GameStar: And how does it relate to StarCraft?
Cerberus: The story is designed to be an integral part of the StarCraft universe. HunCraft continues immediately where Brood War ends.There are many references to characters and events in StarCraft and Brood War.
BadTiger: In all three campaigns, one can meet.familiar faces and new heroes. Anyone who knows and likes the story of StarCraft and Brood War will not be disappointed.
GameStar: What are the new missions?
BadTiger: Here I can comment mainly because I once played the campaigns. We designed the missions to outperform BW, but we don't throw the player right into the deep water. First, there are a couple of warm-up missions, but after that, only the more persistent and more skilled players will succeed. [I can personally confirm this]
GameStar: Do we get new units? What are they?
Cerberus: Of course, as with all real expansions, there are new units here, albeit only one per race. We did not consider it necessary to create more new units because the gameplay would change a lot.
The Terran Phantom is a heavy-bomber-type aircraft inspired by the Earth Army. The Dominion spies introduced it, and the Dominion first produced such a unit. Since the control of Phantom is extremely cumbersome, experienced pilots are not allowed near the Phantoms. All you have to do is put in the sacrificial rookies into the Phantom's cockpit. Despite its difficult control, the Phantom is very useful for destroying large groups of ground units or air defenses. You can also effectively neutralize air scouts and intruders.
BadTiger: The Psi Priest is of the highest Protoss caste, and the smartest Protoss Templar there are. Thanks to their very strong psi energy, they are the enforcers of the Protoss race, whose task it is to observe the Protoss common people and advise on critical decisions. Since the beginning or the struggle with the Terrans and the Zerg, their role has been greatly reduced. [End of Page 1]

Page 2 of the GameStar article:
[image loading]
+ Show Spoiler +

Disregarding their advice, Protoss leaders continued their way of thinking, resulting in an indirect decline in the ancient, glorious Protoss species. In line with the changed circumstances, the Psi Priest Council decided not to confine itself to the policy of deeds and to give permission to volunteer Psi Priests to participate in the battlefield. The noble intent and pure conviction of the Psi Priests is a great help for those who are struggling to save the Protoss species. With their special psi capabilities, the Priests can, by sacrificing their own strength, fill up their comrades' armor, but only to a limited extent. [Sounds like they were referring to a canceled feature there. Perhaps the Psi Priest was intended to be a medic of sorts, only they would sacrifice their own health? Maybe they were first intended to be walking shield batteries that would sacrifice their own shields?]
Cerberus: The Zerg got the Scantolisk. Zerg colonies were attacked by air squads many times during the war. However, the Spore Colonies of the primary hive cluster were stationary, and so the protection of the individual colonies against the air surveyors was only good in the area.However, the sporadic appearance of the Spore Colonies was a huge disadvantage against the attacks of the Terran Battlecruiser Fleet and the Protoss Carriers. That's why the race started long-term mutation experiments and accelerated the evolution of the perfect air defense unit by accelerating complex evolutionary processes. However, this requires a body of Hydralisk as a host.
GameStar: Does the basic StarCraft multiplayer change?
Cerberus:Nothing changed. Perhaps there will be so many changes to the original that Battle.net can only be launched with a separate "exe", but it is not a big problem. However, if Blizzard launches a new patch for the game, we have to create one for HunCraft to be compatible.
GameStar: How many minutes of animation are there?
Cerberus:The game includes approximately eight minutes of animation. It starts with an intro that takes place after Brood War. We can get a glimpse into the night life of a Terran base, and then we will join the game. It's about four minutes. The other four minutes are the closing animation that the players can see at the end of the last campaign. This includes mainly battle scenes.
BadTiger:At the end of the other two campaigns, we can only see text epilogues that the narrator reads. This will happen Star Wars style.
GameStar: When will the game be complete?
Cerberus: There's just a little bit of stuff left, like finishing the new portraits, etc. Then there will be a test of about 10 days, but I want to finish it in June.
GameStar: What do you need to start playing the game?
BadTiger: HunCraft runs only with StarCraft and Brood War. We are still thinking about whether StarCraft and Brood War have to be Hungarian [They don't. I am playing the HunCraft campaign and my version of StarCraft BW is in English]. This has come up because the Hungarian version of HunCraft may coincide with StarCraft's, but it is still different. [Botched again. I guess they're unsure if the StarCraft and HunCraft versions have to match. Spoiler alert: They don't.]
GameStar: So one more question as a closing: if you finish this expansion pack, what are you going to do? Are you thinking about making an independent game? Or another accessory?
Cerberus: HunCraft-style additional expansions are only destined for Warcraft 3 in the future, but their appearance is still far from now. We also created a Hungarianization team in Addin, which is working on request. The Hungarianization of StarCraft and Brood War by XY ltd was somewhat overwhelming. So if we get an invitation, we'll get it working on Warcraft 3. Our team is also known as HunCraft Interactive, HunCraft's "Hungarian Technique" - if you are interested in it, feel free to contact support@huncraft.net.
Alure155
Profile Joined February 2019
22 Posts
Last Edited: 2019-03-27 03:05:18
March 27 2019 02:55 GMT
#20
On March 27 2019 11:29 [UoN]Sentinel wrote:
Show nested quote +
On March 27 2019 10:07 Alure155 wrote:
What do you mean, Sentinel? The game requires a disk to be present in the disk drive. If there is no disk present, you'll simply get a message saying "Disk could not be found" and the game will refuse to start. The MPQ file is also needed for the game to function.

I've never owned a physical SC disk, I got Remastered online and also have two copies of the 1.16.1 installation, one from iCCup and one from somewhere else. I think past 1.15.2 BW shouldn't require a disk to be inserted but I know nothing about HunCraft so it might be an exception.

I also don't have a disk drive for that matter.

Is there any way I could get it to work with the EXE/MPQ files? Or somehow create a virtual disk?

Honestly, I don't know much about that. If you're going to attempt modifications in order to run a mod, you should create a system restore point before doing so. Remember, it's better to restore than reinstall.
First, try installing HunCraft as you would if you had a disk in the drive. Maybe it can still work after all. If not, try writing your installation program onto a disk and then install a separate instance of SC BW and reinstall HunCraft. See if that works.
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