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StarCraft 1.21.0 patch - Page 7

Forum Index > BW General
146 CommentsPost a Reply
Prev 1 5 6 7 8 Next All
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4360 Posts
December 10 2017 02:16 GMT
#121
Possible to open ports on a tethered iphone internet connection? Says closed.
https://www.youtube.com/watch?v=e7PvoI6gvQs
Chrysanthemum
Profile Blog Joined October 2017
55 Posts
December 10 2017 07:39 GMT
#122
After this latest patch I've been having a LOT of games where I send a probe, or an scv, to make something--and then I look back and they haven't. Pylons, depots, cores, etc. This isn't a matter of me just not noticing I didn't have money at the time I sent the worker to make the building--I am 100% positive I do at those times and I have been very deliberate in placing the buildings. A good example is one game where it took me 3-4 tries to get my 2nd pylon of the game to make; there's no way I was low on money or there were any units in the way blocking the making of the pylon. Admittedly I can sit there and watch the unit, but when you're playing a high paced high APM game, you want to be able to be send your worker to make a building, shift click it to minerals, and not have to babysit it to finish its task (when there is no reason or need to do so). Is anyone else having this issue?
TL+ Member
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
Last Edited: 2017-12-10 11:19:04
December 10 2017 11:18 GMT
#123
The money isn't spent until the worker actually gets there. You have to watch your workers more.

It's always been like that. My tip that I always forget to do is build the building only when the worker is at the build location.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Craton
Profile Blog Joined December 2009
United States17273 Posts
December 10 2017 11:48 GMT
#124
On December 08 2017 08:20 iPlaY.NettleS wrote:
Show nested quote +
On December 08 2017 08:04 Jealous wrote:
Just updated in USA.

Seems pretty sweet. I like the fact that they make a lot of their more controversial changes like CCMU and hotkey-modification optional, even if most people don't care.

Can someone explain the EUD thing, please?

Ccmu isn't a controversial change lol.
I don't even see why they included the option of original ccmu limits.To keep the dozen people who still play 3v3 fastest MM happy? Impressive dedication.

It was probably pretty trivial to allow it to be adjustable. They were already controlled by variables, so all they had to do was expose a way to change it before game launch.
twitch.tv/cratonz
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
December 10 2017 11:57 GMT
#125
They fixed the weird performance issue I was having when alt-tabbing with SC running in the background, I appreciate that.

But the tiny cursor issue isn't fixed and the friend list still doesn't work :/
ॐ
Lorch
Profile Joined June 2011
Germany3687 Posts
December 10 2017 13:19 GMT
#126
I think this is what should have launched on August 14th. But better late than never I guess.
digmouse
Profile Blog Joined November 2010
China6330 Posts
December 10 2017 13:55 GMT
#127
On December 10 2017 16:39 Chrysanthemum wrote:
After this latest patch I've been having a LOT of games where I send a probe, or an scv, to make something--and then I look back and they haven't. Pylons, depots, cores, etc. This isn't a matter of me just not noticing I didn't have money at the time I sent the worker to make the building--I am 100% positive I do at those times and I have been very deliberate in placing the buildings. A good example is one game where it took me 3-4 tries to get my 2nd pylon of the game to make; there's no way I was low on money or there were any units in the way blocking the making of the pylon. Admittedly I can sit there and watch the unit, but when you're playing a high paced high APM game, you want to be able to be send your worker to make a building, shift click it to minerals, and not have to babysit it to finish its task (when there is no reason or need to do so). Is anyone else having this issue?

In BW your resources are spent the time the worker actually put the thing down, so if you did something else during it making its way there and have less resource when it did, it can't build anything.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
jimminy_kriket
Profile Blog Joined February 2007
Canada5520 Posts
December 10 2017 14:21 GMT
#128
On December 10 2017 20:57 endy wrote:
They fixed the weird performance issue I was having when alt-tabbing with SC running in the background, I appreciate that.

But the tiny cursor issue isn't fixed and the friend list still doesn't work :/

disable hardware mouse yo
life of lively to live to life of full life thx to shield battery
Chrysanthemum
Profile Blog Joined October 2017
55 Posts
Last Edited: 2017-12-10 19:05:28
December 10 2017 19:03 GMT
#129
On December 10 2017 22:55 digmouse wrote:
Show nested quote +
On December 10 2017 16:39 Chrysanthemum wrote:
After this latest patch I've been having a LOT of games where I send a probe, or an scv, to make something--and then I look back and they haven't. Pylons, depots, cores, etc. This isn't a matter of me just not noticing I didn't have money at the time I sent the worker to make the building--I am 100% positive I do at those times and I have been very deliberate in placing the buildings. A good example is one game where it took me 3-4 tries to get my 2nd pylon of the game to make; there's no way I was low on money or there were any units in the way blocking the making of the pylon. Admittedly I can sit there and watch the unit, but when you're playing a high paced high APM game, you want to be able to be send your worker to make a building, shift click it to minerals, and not have to babysit it to finish its task (when there is no reason or need to do so). Is anyone else having this issue?

In BW your resources are spent the time the worker actually put the thing down, so if you did something else during it making its way there and have less resource when it did, it can't build anything.


Yes I know, I meant to convey that but I can see how what I wrote made it sound like I only knew I had money when I sent the worker, not also when it arrived. I 100% know I had money when I sent + when it arrived. We're talking trying to put down a 2nd pylon where it doesn't happen 3-4 times and I have 200+ minerals and no units moving that could possibly block the pylon, to the point that I eventually have to take 5 seconds to send the probe, make the pylon, and make sure it actually happens. I watched the replay and there was no reason the pylon wouldn't have made--the probe walked to where I placed the pylon, stopped, then turned around and went back to mining.
TL+ Member
Eywa-
Profile Blog Joined August 2010
Canada4876 Posts
December 10 2017 19:56 GMT
#130
My graphics are very blurry, for some reason it differs a bit based on the race I have, Zerg seems to be the least affected... I can't even see Dark Templar on remastered graphics :D
Being mannered is almost as important as winning. Almost...
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-12-10 20:24:30
December 10 2017 20:16 GMT
#131
the friend list still doesn't work which is not good at all, it's an important QoL social feature that allows people to communicate and play together efficiently, it lists the name of games or channels your mutual friends are in so you can join them easy, and allow to /F M them ofc. as known and said since ever. this should never have been broken, and should be fixed immediately.
right now doing /F A username replies with an error from bnet (apparently pulling from the wrong server and telling you so, as if it doesn't know which server you are currently logged on and lets you know that, by messaging you about it on the correct server. you gotta be kidding me.)
and /F L doesn't show mutual friend game name or channel name ? [downgrades]

slowly testing matchmaker seeing if it can now record games without ~40% error
(after playing one game it doesn't register that game on my profile, so I log off and wait till it does...........)
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4360 Posts
December 11 2017 11:30 GMT
#132
I like the feature of it telling you when your friend has joined/left a game but if you have many on your list it can get annoying.Plus if they're on a totally different server it's kinda useless? Like right now i have 2 friends on korea and they're trying to join 2v2s.Takes maybe 4-5 shots each time for them to get a game.It's annoying.
https://www.youtube.com/watch?v=e7PvoI6gvQs
noname_
Profile Blog Joined April 2007
459 Posts
December 13 2017 11:57 GMT
#133
In a replay how can I switch between players (to check hotkeys)?
Is there a way to change colors in a replay (for ex. white and peach, and I`d like some distinguishable colors)?
Drake
Profile Joined October 2010
Germany6146 Posts
December 13 2017 12:47 GMT
#134
wow the mappool is damn nice
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
December 13 2017 12:59 GMT
#135
I can't watch replays of others that I need to watch. I only want to watch replays of the people, not mine.
https://www.facebook.com/StarcraftRemasteredVN/
NeoFlash
Profile Joined October 2016
21 Posts
December 13 2017 13:03 GMT
#136
Maybe they can do something with deleted/innactive accounts? It's getting difficult to pick a normal nickname :D
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
December 13 2017 13:09 GMT
#137
Which maps does Terran get high win rate?

I tried to train this game, but my mmr is just about 1550, I am not able to reach mmr 1600+, so sad.
https://www.facebook.com/StarcraftRemasteredVN/
BlueStar
Profile Blog Joined August 2005
Bulgaria1168 Posts
Last Edited: 2017-12-13 13:21:24
December 13 2017 13:20 GMT
#138
On December 13 2017 22:03 NeoFlash wrote:
Maybe they can do something with deleted/innactive accounts? It's getting difficult to pick a normal nickname :D


I think nicknames (profiles) are automatically deleted after 3 months of inactivity.

On December 13 2017 22:09 bovienchien wrote:
Which maps does Terran get high win rate?

I tried to train this game, but my mmr is just about 1550, I am not able to reach mmr 1600+, so sad.


Look for the maps in liquipedia to see their stats
Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
sicklucker
Profile Blog Joined July 2011
Canada16987 Posts
Last Edited: 2017-12-13 15:12:27
December 13 2017 15:12 GMT
#139
On December 13 2017 22:09 bovienchien wrote:
Which maps does Terran get high win rate?

I tried to train this game, but my mmr is just about 1550, I am not able to reach mmr 1600+, so sad.


all of them! its just the hardest race for newbies
rel
Profile Blog Joined January 2005
Guam3521 Posts
December 13 2017 17:09 GMT
#140
On December 13 2017 22:09 bovienchien wrote:
Which maps does Terran get high win rate?

I tried to train this game, but my mmr is just about 1550, I am not able to reach mmr 1600+, so sad.


Don't worry dude soon as you hit 1650... and win a game here or there... you'll be getting the Terran is OP speech lol.
I'll tank push my way into her heart. ☮♥&$!
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