• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:53
CET 12:53
KST 20:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
$21,000 RyongYi Cup Season 3 announced (Jan 22-Feb 7)1Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3
StarCraft 2
General
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach
Tourneys
$21,000 RyongYi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
I would like to say something about StarCraft BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest Data analysis on 70 million replays
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Awesome Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1995 users

(4)Snow Fighting Spirit - Page 2

Forum Index > BW General
Post a Reply
Prev 1 2 All
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2017-12-02 10:51:31
December 02 2017 10:50 GMT
#21
On December 02 2017 19:37 fizzgoof wrote:
Show nested quote +
On December 02 2017 19:15 Freakling wrote:
There are some things that do not translate well between different tilesets:
  • ramps and bridges vary in width and cliffs and doodad sizes are different. As a result wall-ins are different or require additional terrain editing and pathfinding is not the same in some areas.
  • The original FS has lots of Jungle trees around the middle that provide cover for units. This cannot be reproduced at all in most tilesets and available alternatives, such as dirt trees, are still rather different.


On the other hand, there are some things that can be significantly improved:
  • You can easily reproduce unbuildable areas exactly, using custom terrain types, such as bridge plating, for some tilesets.
  • It looks like you just copied your ramps from some old maps, having no regard for proper width balance and terrain levels. As a result they are a mess as far as proper high ground advantage (vision, miss chance) is concerned, unit numbers to block them are not the same for reverse ramps on some tilesets and your reversed ash ramps even have forced vortex bugs on them, due to isolated low ground edge tiles.
  • You also copy-pasted very sloppily. Some of the bridges lack proper transitions or even have unwalkable spots on them.


- Maps have exactly the same unbuildable tiles on the high ground as in original FS. The walls should be the same, right?
Wall-in tightness is a matter of walkability, not buildability, and walkability is a minitile property and varies a lot between tilesets.

- Yes, adding terrain that provides miss chance is impossible without making the maps very ugly. So I just skipped it.
I don't know why you think it would make the maps ugly. You can definitely come close to the original on Desert and Ice tileset (if you are willing to accept snow terrain) and just use trees for Badlands, but for other tilesets there simply aren't any cover providing doodads/tiles.

- Reproducing unbuildable areas is easy, I know but it would make things very ugly too. Is it such a big deal, anyway?
It's mostly a bid deal in PvT where slow pushes with Turrets and Depot walls are common. Again, I don't know why you think it would have to be ugly.

- All my ramps were copied from old [Ramps] map on broodwarmaps.net. I assumed they're OK, maybe I was wrong...
BWMN is a free and ope site, any one can upload anything, there is no quality control. Personally I would not touch most of those template maps with a ten foot pole. What you should do is use the tile/minitile flag overlays in ScmDraft to check terrain properties.
fizzgoof
Profile Joined October 2017
3 Posts
Last Edited: 2017-12-02 11:22:58
December 02 2017 11:10 GMT
#22
Hmmm freakling, I'm obviously not nearly as adept at it as you are...

Wall-in tightness is a matter of walkability, not buildability, and walkability is a minitile property and varies a lot between tilesets.


Wait, you mean that terrain between the cliff and building's edge differs in tightness depending on tilesets? Cause everywhere else, you can fit the same buildings, so the walkability between them will also be the same...

I don't know why you think it would make the maps ugly. You can definitely come close to the original on Desert and Ice tileset (if you are willing to accept snow terrain) and just use trees for Badlands, but for other tilesets there simply aren't any cover providing doodads/tiles.


But I would have to import tree doodads from other tilesets, wouldn't I? And I don't even know how to do that without copying the obviously very different terrain that's underneath them - do I copy the sprites only?

It's mostly a bid deal in PvT where slow pushes with Turrets and Depot walls are common. Again, I don't know why you think it would have to be ugly.


Original FS has most of the terrain in the middle buildable anyway. Also, there's no unwalkable grass in Ice World, so it I can't imagine that map not getting ugly with some bridge tiles in the middle or such.

BWMN is a free and ope site, any one can upload anything, there is no quality control. Personally I would not touch most of those template maps with a ten foot pole. What you should do is use the tile/minitile flag overlays in ScmDraft to check terrain properties.


Are there any maps with state-of-art ramps I could copy-paste from? Frankly, I can't be bothered with tweaking what I've got endlessly. It's been already a time-consuming task, as it is.

Edit: Unbuildable tiles on the bridges are now fixed.
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2017-12-02 13:22:51
December 02 2017 13:12 GMT
#23
On December 02 2017 20:10 fizzgoof wrote:
Hmmm freakling, I'm obviously not nearly as adept at it as you are...

Show nested quote +
Wall-in tightness is a matter of walkability, not buildability, and walkability is a minitile property and varies a lot between tilesets.


Wait, you mean that terrain between the cliff and building's edge differs in tightness depending on tilesets? Cause everywhere else, you can fit the same buildings, so the walkability between them will also be the same...
Yes. You can see this with Microtile Overlay/Impassable. Different walkability can also change pathfinding zoning.

Show nested quote +
I don't know why you think it would make the maps ugly. You can definitely come close to the original on Desert and Ice tileset (if you are willing to accept snow terrain) and just use trees for Badlands, but for other tilesets there simply aren't any cover providing doodads/tiles.


But I would have to import tree doodads from other tilesets, wouldn't I? And I don't even know how to do that without copying the obviously very different terrain that's underneath them - do I copy the sprites only?
Cover is also a tile flag – you can check it under Tile Overlay/Provides Cover.


Show nested quote +
It's mostly a bid deal in PvT where slow pushes with Turrets and Depot walls are common. Again, I don't know why you think it would have to be ugly.


Original FS has most of the terrain in the middle buildable anyway. Also, there's no unwalkable grass in Ice World, so it I can't imagine that map not getting ugly with some bridge tiles in the middle or such.
Bridge terrain looks fine if done right and has the advantage of providing clear visual clues to players. Otherwise, you can just use unbuildable dirt, using various doodad and cliff edge tiles.

Show nested quote +
BWMN is a free and ope site, any one can upload anything, there is no quality control. Personally I would not touch most of those template maps with a ten foot pole. What you should do is use the tile/minitile flag overlays in ScmDraft to check terrain properties.


Are there any maps with state-of-art ramps I could copy-paste from? Frankly, I can't be bothered with tweaking what I've got endlessly. It's been already a time-consuming task, as it is.
My newer maps would be good sources for bug free ramps.
I also compiled some brush files a while ago.
These are some much improved Space High Platform ramps.
This is a very extensive palette for custom Desert Dirt ramps which are a lot closer to "standard" ramps than the standard Dirt ramp doodads.
These are some improved standard Dirt ramps for Jungle.

This map has a good selection of bug free Ash ramps.
Jukado's Badlands maps, like this one, should have good Badlands Dirt ramps.
Custom Dirt ramps for twilight are generally good, not much one could screw up with them.
Ice terrain is just very hard to work with in general…
_Animus_
Profile Joined February 2011
Bulgaria1064 Posts
December 02 2017 14:09 GMT
#24
quo very quo. I look forward to final version, snow maps makes the graphics beautiful and warping buildings shiny.
Luv ya BroodWar!
outscar
Profile Joined September 2014
2832 Posts
December 02 2017 18:24 GMT
#25
Great addition to my collection, I got all version of LT now I get FS. LancerX must be proud.
sunbeams are never made like me...
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-12-02 19:09:49
December 02 2017 19:06 GMT
#26
cool^^ in ladder map pool rotation, sounds good^^
such as two "common" maps out of 5 for the pool, in the slot of "common" FS and a very few others, and rotate the version of it when it comes up..? would be pretty cool^^ or FS always as only common map, but why
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
December 02 2017 19:20 GMT
#27
Wow, I wish we had this back in 2010. Would have liked to see a bit more color in the middle though.
The harder it becomes, the more you should focus on the basics.
SBL-Keias
Profile Joined October 2017
32 Posts
December 06 2017 05:40 GMT
#28
Thanks guys :D
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 16h 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 193
StarCraft: Brood War
Britney 32438
Rain 3456
PianO 1804
Shuttle 1033
actioN 357
Mini 349
Light 338
Stork 316
Snow 271
EffOrt 226
[ Show more ]
BeSt 222
Soma 175
Hyun 158
Killer 138
Rush 124
ZerO 120
Mind 101
Pusan 95
Barracks 87
Sharp 70
soO 64
JYJ 58
Dewaltoss 40
ToSsGirL 38
Sea.KH 36
Larva 34
NotJumperer 32
zelot 25
Yoon 23
Noble 18
JulyZerg 17
HiyA 12
ajuk12(nOOB) 9
Bale 9
[sc1f]eonzerg 7
Dota 2
Gorgc3562
Fuzer 247
XcaliburYe137
NeuroSwarm79
Counter-Strike
allub128
Other Games
singsing1269
B2W.Neo861
Sick278
XaKoH 162
MindelVK17
ZerO(Twitch)8
Organizations
Other Games
gamesdonequick28954
StarCraft: Brood War
lovetv 7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1618
League of Legends
• Jankos1540
• Lourlo830
Upcoming Events
SOOP
16h 7m
SHIN vs GuMiho
Cure vs Creator
The PondCast
22h 7m
Wardi Open
1d
Big Gabe XPERIONCRAFT
1d 1h
AI Arena Tournament
1d 8h
Sparkling Tuna Cup
1d 22h
WardiTV Invitational
2 days
IPSL
2 days
DragOn vs Sziky
Replay Cast
2 days
Wardi Open
3 days
[ Show More ]
Monday Night Weeklies
3 days
WardiTV Invitational
4 days
WardiTV Invitational
5 days
The PondCast
5 days
Liquipedia Results

Completed

Proleague 2026-01-08
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
Escore Tournament S1: W3
OSC Championship Season 13
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.