Download
http://www.panschk.de/mappage/maps/(4)Fighting Spirit Snow 0.4(n).scx
![[image loading]](https://i.imgur.com/10H1UdN.jpg)
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SBL-Keias
32 Posts
Download http://www.panschk.de/mappage/maps/(4)Fighting Spirit Snow 0.4(n).scx ![]() | ||
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Eywa-
Canada4876 Posts
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JacktheTerr
United States97 Posts
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JacktheTerr
United States97 Posts
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Dazed.
Canada3301 Posts
On December 02 2017 12:19 Eywa- wrote: Because Santa's on his way.But why? | ||
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Scaramanga
Australia8091 Posts
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jimminy_kriket
Canada5525 Posts
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Piste
6181 Posts
On December 02 2017 12:32 Scaramanga wrote: Just check your screen settings and open up your curtains Snow maps aren't great on the eyes ![]() White is everywhere outside bw! I have my brightness settings on minimum and use low color temperature. I love snow maps. | ||
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Greg_J
China4409 Posts
edit: I downloaded it by the way. | ||
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CHEONSOYUN
562 Posts
A vulture and three mines for every good little boy and good little girl! | ||
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Ilikestarcraft
Korea (South)17733 Posts
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iamho
United States3347 Posts
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ninazerg
United States7291 Posts
Downloaded w/ ease. | ||
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Cryoc
Germany912 Posts
Is there a reason why you cannot play this map in single-player mode? | ||
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shall_burn
252 Posts
Are there sand/space platform versions? | ||
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fizzgoof
3 Posts
Behold: http://www.panschk.de/mappage/comments.php?mapid=5020 + Show Spoiler + ![]() http://www.panschk.de/mappage/comments.php?mapid=5021 + Show Spoiler + ![]() http://www.panschk.de/mappage/comments.php?mapid=5022 + Show Spoiler + ![]() http://www.panschk.de/mappage/comments.php?mapid=5023 + Show Spoiler + ![]() http://www.panschk.de/mappage/comments.php?mapid=5024 + Show Spoiler + ![]() http://www.panschk.de/mappage/comments.php?mapid=5025 + Show Spoiler + ![]() + Show Spoiler [Editors' Notes] + Editors' notes: - The only significant difference between those maps and the original Fighting Spirit is the degree of buildability in the middle section of the map. - Ash World and Badlands versions have exactly the same unbuildable terrain tiles as the original FS. Desert World and Space Platform versions are slightly more buildable in the middle. Ice World and Twilght World versions are fully buildable in the middle. - The only other, minor difference are a few misplaced/omitted doodads. - All ramps and bridges have been tested and arranged so that their tiles are just as large and buildable (or not) as the original ones. - Ash World and Space Platform tilesets don't have fully buildable and walkable doodads or sprites to decorate their high ground with - thus no doodads there. - Twilight World and Space Platform tilesets don't have fully buildable and walkable doodads or sprites to decorate their low ground with - thus no doodads there. - Ice World tileset has only buildable and walkable doodads for the High Dirt tile, thus so little decoration on it's snowy high ground. - There are no Ice World bridges that would look remotely decent when put over the icy rivers and each bridge is exactly 4-hex wide anyway so I went with simple passages. - Ice World ice has been edited so that no unit bigger than Zergling can be dropped on it. This, however, doesn't apply to the narrow icy "rivers" (since it's hard to imagine anyone gaining particular advantage from dropping stuff there anyway). Have fun... | ||
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onlystar
United States971 Posts
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Freakling
Germany1529 Posts
On the other hand, there are some things that can be significantly improved:
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Poegim
Poland264 Posts
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fizzgoof
3 Posts
On December 02 2017 19:15 Freakling wrote: There are some things that do not translate well between different tilesets:
On the other hand, there are some things that can be significantly improved:
- Maps have exactly the same unbuildable tiles on the high ground as in original FS. The walls should be the same, right? - Yes, adding terrain that provides miss chance is impossible without making the maps very ugly. So I just skipped it. - Reproducing unbuildable areas is easy, I know but it would make things very ugly too. Is it such a big deal, anyway? - All my ramps were copied from old [Ramps] map on broodwarmaps.net. I assumed they're OK, maybe I was wrong... - You're right, I somehow missed that unbuildable thingy. Gonna fix it. Anyway, the bridges were doomed to be a mess. | ||
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