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AI for players learning Brood War - Page 2

Forum Index > BW General
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Prev 1 2 3 Next All
Keyboard Warrior
Profile Joined December 2011
United States1178 Posts
October 03 2017 07:41 GMT
#21
Nice thanks. maybe this is a good way to shake off some rust
Not your regular Keyboard Warrior ¯\_(ツ)_/¯
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
October 03 2017 08:12 GMT
#22
Approx MMR of the bot?
Once again back is the incredible!
MrMischelito
Profile Joined February 2014
347 Posts
October 03 2017 11:10 GMT
#23
really fun! and so easy to set up. Thank you!
MrMischelito
Profile Joined February 2014
347 Posts
October 03 2017 11:12 GMT
#24
On September 26 2017 12:48 neptunusfisk wrote:
...
One thing that would be a huge improvement over the standard AI is if it actually gave up before being eliminated. I hate that so much.


Just leave the when you think you've won and don't want to play it out to the end.
Deimos
Profile Joined June 2009
Mexico134 Posts
October 03 2017 19:41 GMT
#25
Hi Jncraton, thx for this amazing project.. In fact i hink that provide a good environmet to learn timmings for the newer players.. if i can give you a suggestion , maybe a possbility to choose what Build will follow the IA
TelecoM
Profile Blog Joined January 2010
United States10700 Posts
October 04 2017 00:04 GMT
#26
Awesome, this is great for beginners or even people just trying to get back into the swing of things after a long time, thanks for this! Always love seeing BW AI projects, the BW AI Tournament's are cool too.
AKA: TelecoM[WHITE] Protoss fighting
Smorrie
Profile Blog Joined September 2002
Netherlands2925 Posts
October 04 2017 02:31 GMT
#27
Holy shit... after 15+ years we finally get access to Blackman's progamer AI!
It has a strong technique, but it lacks oo.
jncraton
Profile Joined May 2011
United States8 Posts
October 16 2017 16:02 GMT
#28
Approx MMR of the bot?


No idea, but it isn't very good. Definitely much worse than a very rusty human player. It should be more than a challenge for truly new players, though.

Awesome, this is great for beginners or even people just trying to get back into the swing of things after a long time, thanks for this! Always love seeing BW AI projects, the BW AI Tournament's are cool too.


Thanks!

Could you also include a version that focuses on macro/standard play? no all in builds like 5 pool from the AI. this is to generally create longer games with multiple expos


I included cheesy builds to give players a reason to scout early. I expect things like 12 Nexus and 14 CC to be completely viable against this AI most of the time, but I wanted to encourage players to get in the habit of checking what their opponent is doing instead of just choosing a plan before the game and sticking with it no matter what. With that said, it wouldn't be too difficult to create a separate release that does not include cheesy builds. I may do that if I have a chance.

If you're fairly tech savvy, you can follow the instructions here to build the mod from source:

https://github.com/jncraton/BWMetaAI/blob/master/CONTRIBUTING.md

I've tried to make it very trivial to adjust, add, or remove builds. To remove cheesy ones, simply delete them from the builds folder (e.g. https://github.com/jncraton/BWMetaAI/tree/master/src/zerg/builds) and rebuild the project.

maybe a possibility to choose what Build?


This is definitely possible, but it has to happen outside of the game unless I want to build a much more complicated mod. If you're able to build the project from source, you can easily delete all of the builds except the one you are interested in playing against and then rebuild the project. I used to do this regularly to practice against particular build orders.
hyfrehyfre
Profile Blog Joined August 2017
Bolivia92 Posts
October 17 2017 14:35 GMT
#29
Really great stuff man !!!

Love this, i played a few games won them all, this meaning the AI is right now between (Easy & Normal) as i am D+ C- TOPS, really cool thing thanks.

Any posibility you could in a near future give us scaleable dificulty? or some way to create a customized patch_rt file with scait bwapi etc?
My niche is Blind girls only 3 videos in the WHOLE INTERNET... PornHUb wont listen...
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
Last Edited: 2017-10-17 21:27:22
October 17 2017 21:27 GMT
#30
Pretty nice and importantly it's easy to set up
Creator of sc2unmasked.com
jncraton
Profile Joined May 2011
United States8 Posts
October 19 2017 22:51 GMT
#31
On October 17 2017 23:35 hyfrehyfre wrote:
Really great stuff man !!!

Love this, i played a few games won them all, this meaning the AI is right now between (Easy & Normal) as i am D+ C- TOPS, really cool thing thanks.

Any posibility you could in a near future give us scaleable dificulty? or some way to create a customized patch_rt file with scait bwapi etc?


Thanks! What are you looking in terms of scalable difficulty and/or customization? I usually just play vs 2 or 3 of these to make things more challenging.
yubo56
Profile Joined May 2014
690 Posts
October 21 2017 00:23 GMT
#32
playing with 2 or 3 of these is definitely better than playing vs built in AI, the built in just bum rushes you all together, this one the AI attacks one at a time but with a pretty scary set of units so it's easier to survive playing a normal style instead of one tailored to surviving 3 12 zeal rushes
Jung Yoon Jong fighting, even after retirement! Feel better soon.
duke91
Profile Joined April 2014
Germany1458 Posts
October 21 2017 01:03 GMT
#33
On October 04 2017 11:31 Smorrie wrote:
Holy shit... after 15+ years we finally get access to Blackman's progamer AI!


Wasn't the urban legend that Blackman programmed a Boxer AI on his toaster in order to beat Boxer?
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Eleria
Profile Joined November 2017
1 Post
November 04 2017 15:18 GMT
#34
Thanks for making this. I'm in need of a lot of practicing before even attempting to try an online match !
hyfrehyfre
Profile Blog Joined August 2017
Bolivia92 Posts
November 05 2017 03:49 GMT
#35
On October 20 2017 07:51 jncraton wrote:
Show nested quote +
On October 17 2017 23:35 hyfrehyfre wrote:
Really great stuff man !!!

Love this, i played a few games won them all, this meaning the AI is right now between (Easy & Normal) as i am D+ C- TOPS, really cool thing thanks.

Any posibility you could in a near future give us scaleable dificulty? or some way to create a customized patch_rt file with scait bwapi etc?


Thanks! What are you looking in terms of scalable difficulty and/or customization? I usually just play vs 2 or 3 of these to make things more challenging.


for once and this might be crazy to ask... is there any way to modify the .mpq file as you just di to load SSCAIT scripts? they come with a .dll and the script itself, i am sure you have seen them, it would be awesome if you could create for us a small app that can help us load this into game also.

My niche is Blind girls only 3 videos in the WHOLE INTERNET... PornHUb wont listen...
ShinzoNagama
Profile Joined November 2016
4 Posts
November 08 2017 21:08 GMT
#36
On November 05 2017 12:49 hyfrehyfre wrote:
Show nested quote +
On October 20 2017 07:51 jncraton wrote:
On October 17 2017 23:35 hyfrehyfre wrote:
Really great stuff man !!!

Love this, i played a few games won them all, this meaning the AI is right now between (Easy & Normal) as i am D+ C- TOPS, really cool thing thanks.

Any posibility you could in a near future give us scaleable dificulty? or some way to create a customized patch_rt file with scait bwapi etc?


Thanks! What are you looking in terms of scalable difficulty and/or customization? I usually just play vs 2 or 3 of these to make things more challenging.


for once and this might be crazy to ask... is there any way to modify the .mpq file as you just di to load SSCAIT scripts? they come with a .dll and the script itself, i am sure you have seen them, it would be awesome if you could create for us a small app that can help us load this into game also.


SSCAIT scripts require BWAPI which won't currently work on 1.20 AFAIK. That's because they're not written in the game's native AI script language, and instead made from ground up.
A.Alm
Profile Joined September 2012
Sweden534 Posts
November 09 2017 10:16 GMT
#37
On October 02 2017 18:52 Broodwar4lyf wrote:
this is really what the community needs right now. bwapi thing needs years before it can be something of use, its just too damn hard to figure out for new players and nobody's bothering to make ease of use accessible with all the programers in that community


https://sscaitournament.com/index.php?action=tutorial

Here you go. Nothing's stopping you anymore.
Bajadulce
Profile Joined October 2004
United States322 Posts
November 10 2017 05:20 GMT
#38
Nice! All of us sure had a blast writing those silly little scripts! Good times!

Planar Erratus: (www.broodwarai.com/mods/peai) Where the worlds of Baldur’s Gate, Arcanum, Diablo, Icewind Dale, Torment, and Warcraft collide with Starcraft. Don't question, just play! ... Dedicated to all my TL.net friends and old schoolers!
ShinzoNagama
Profile Joined November 2016
4 Posts
November 11 2017 14:09 GMT
#39
On November 10 2017 14:20 Bajadulce wrote:
Nice! All of us sure had a blast writing those silly little scripts! Good times!



Too bad you never had fun leaving any proper documentation behind :^)
Scuzzzzy
Profile Joined August 2017
3 Posts
November 20 2017 01:08 GMT
#40
Having a lot of fun with this, really impressed with it. thanks
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