• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:38
CET 14:38
KST 22:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies2ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
Anyone remember me from 2000s Bnet EAST server? soO on: FanTaSy's Potential Return to StarCraft BGH Auto Balance -> http://bghmmr.eu/ Klaucher discontinued / in-game color settings How Rain Became ProGamer in Just 3 Months
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1657 users

Correlation of new SC:RM MMR to ICcup Ranking? - Page 4

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Eywa-
Profile Blog Joined August 2010
Canada4876 Posts
September 22 2017 13:39 GMT
#61
On September 22 2017 16:21 TT1 wrote:
Depends what hours you're playing on and who you're facing.

I really don't think it is dependent on your play time, I often start winning a lot in the late night EST which is when Koreans get online, I think the skill level at Korean hours is more predictable, if you're 1700, you're likely to hit a legit 1700. I was D+ back on iCCup and I hover around 1800-1900 (went as high as 2k), but since people have figured out they can disc to avoid the loss, I'm just dropping like crazy. So I stopped playing until it's patched.
Being mannered is almost as important as winning. Almost...
Pippah
Profile Joined January 2010
Denmark356 Posts
September 22 2017 14:13 GMT
#62
The points are whack.... I was C on iccup with P. Recently switched to terran and having played more than 250 games atm.

Sometimes when I log in I meet only worse players winning all my games. Other times I dont stand a chance. My rating fluctuates wildly between 1600-1900. I can literally log out at 1700 and when I login again I have gained or lost 200 points for no apparent reason.
rauk
Profile Blog Joined February 2009
United States2228 Posts
September 22 2017 19:06 GMT
#63
On September 22 2017 15:45 Qikz wrote:
Show nested quote +
On September 22 2017 09:39 castleeMg wrote:
heres the thing, iccup ratings were meaningless after the admins changed the system. before the change, i think the highest rated players were around B... after the change there were about 10 or so A+ and 40 players A or A-. but the problem was some losers would pick and choose their opponents and only play vs D in order to achieve an A- rank, while others played the ladder legitimately and were probably more skilled than the abusers but received a much lower rank. in conclusion dont compare this blizzard ladder to iccup ratings because iccup rating was a very poor way to determine actual skill near the end of their modified ranking system imo at least.


The thing is man is iCCUP ratings were meaningless BEFORE the change as well for the exact same reason.

Using any form of ranking system as a determination of skill is silly. Day9 made a video about this and it was pretty good.

People take their rating far too seriously.


what is your skill if not your ability to win at a game? i think ranking system determines your ability to win pretty fairly
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 22 2017 20:19 GMT
#64
On September 22 2017 15:45 Qikz wrote:
Show nested quote +
On September 22 2017 09:39 castleeMg wrote:
heres the thing, iccup ratings were meaningless after the admins changed the system. before the change, i think the highest rated players were around B... after the change there were about 10 or so A+ and 40 players A or A-. but the problem was some losers would pick and choose their opponents and only play vs D in order to achieve an A- rank, while others played the ladder legitimately and were probably more skilled than the abusers but received a much lower rank. in conclusion dont compare this blizzard ladder to iccup ratings because iccup rating was a very poor way to determine actual skill near the end of their modified ranking system imo at least.


The thing is man is iCCUP ratings were meaningless BEFORE the change as well for the exact same reason.

Using any form of ranking system as a determination of skill is silly. Day9 made a video about this and it was pretty good.

People take their rating far too seriously.


I disagree that a ranking system determining skill is silly. It's really not. I can give many examples.

in 2009 on iccup if a B player played a C player, you knew who would win just by looking at the rank (assuming no smurf). There is no doubt in anyone's mind that a B player that is 150-30 or whatever vs a C player with 150-100.

But let's not just count iccup, you could say the same with League or SC2. If a diamond player plays a GM player, you know who's going to win regardless of the match up.

Now at the absolute highest levels of play I can agree that your skill rating doesn't matter. But for 99% of the players? Yes it shows and does show your skill level to another player.
When I think of something else, something will go here
rredtooth
Profile Blog Joined December 2008
5461 Posts
September 22 2017 20:59 GMT
#65
there might be a hidden MMR in the new ladder system. purely anecdotal but i was fishing for a PvZ on a smurf and auto-quit like 10 games in a row vT and vP. dropped my visible rating from 1900 to <1500 but i was still playing >1800 players when i finally got a Z matchup.
[formerly sponsored by the artist formerly known as Gene]
Liquid`Drone
Profile Joined September 2002
Norway28727 Posts
September 22 2017 21:15 GMT
#66
On September 23 2017 05:19 blade55555 wrote:
Show nested quote +
On September 22 2017 15:45 Qikz wrote:
On September 22 2017 09:39 castleeMg wrote:
heres the thing, iccup ratings were meaningless after the admins changed the system. before the change, i think the highest rated players were around B... after the change there were about 10 or so A+ and 40 players A or A-. but the problem was some losers would pick and choose their opponents and only play vs D in order to achieve an A- rank, while others played the ladder legitimately and were probably more skilled than the abusers but received a much lower rank. in conclusion dont compare this blizzard ladder to iccup ratings because iccup rating was a very poor way to determine actual skill near the end of their modified ranking system imo at least.


The thing is man is iCCUP ratings were meaningless BEFORE the change as well for the exact same reason.

Using any form of ranking system as a determination of skill is silly. Day9 made a video about this and it was pretty good.

People take their rating far too seriously.


I disagree that a ranking system determining skill is silly. It's really not. I can give many examples.

in 2009 on iccup if a B player played a C player, you knew who would win just by looking at the rank (assuming no smurf). There is no doubt in anyone's mind that a B player that is 150-30 or whatever vs a C player with 150-100.

But let's not just count iccup, you could say the same with League or SC2. If a diamond player plays a GM player, you know who's going to win regardless of the match up.

Now at the absolute highest levels of play I can agree that your skill rating doesn't matter. But for 99% of the players? Yes it shows and does show your skill level to another player.


The thing is that at least for every ladder before this one, it has been possible to inflate your ladder score through various means. On iccup, you'd have some people who would only play one matchup on one particular map (like say, only pvt longinus), most ladders had more points for winning than losing, so that going 200-100 would give way more points than going 100-50 against the same group of players, people could exclusively go for strategies that are great in a best of 1 (like zergs perfecting 3 hatch ling allins) and not play regames.. a LOT of people would look at the stats of other players and dodge playeers with great win/loss ratios. (iccup removed the stats option ingame for this reason, but people would still look at it when asking for games in channels) For people who did none these, you could totally say that an a- player was better than a b+ was better than a b etc. But these types of rating inflations were extremely common, so common that there were certainly a lot of players who would have like, b+ max rating but where their actual skill level would be more like, b-.
Moderator
Ender2701
Profile Blog Joined January 2012
United States581 Posts
September 22 2017 22:47 GMT
#67
I've also noticed that US West seems significantly harder than US East. I'm 1455 on US West, where I've played most of my games (around 100), but I started playing a few games on US East and noticed that I'm winning almost every game. I'm currently 1715 on US East, and rising every night.

The people at 1500 on US West actually seem quite good, with real builds and 200+APM. At 1700 US East, I'm still seeing people that have no idea what they're doing, dying to my first few units and such. I think what's happening is that I'm hitting a bunch of Koreans on US West; I see a bunch of Korean names and it seems like a number of people I play don't understand English.
Liquid`Drone
Profile Joined September 2002
Norway28727 Posts
September 22 2017 22:48 GMT
#68
I think you should run into the same opponents regardless of the server you are playing on.. It makes sense that your rank is higher on useast than uswest, but that the ratings differ should be random, unless I'm getting something wrong.
Moderator
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
September 22 2017 22:54 GMT
#69
On September 23 2017 05:59 rredtooth wrote:
there might be a hidden MMR in the new ladder system. purely anecdotal but i was fishing for a PvZ on a smurf and auto-quit like 10 games in a row vT and vP. dropped my visible rating from 1900 to <1500 but i was still playing >1800 players when i finally got a Z matchup.

maybe they're using 'my' system:
http://www.teamliquid.net/forum/brood-war/524433-idea-separate-matchmaking-rating-for-each-matchup
blade55555
Profile Blog Joined March 2009
United States17423 Posts
September 22 2017 23:16 GMT
#70
On September 23 2017 06:15 Liquid`Drone wrote:
Show nested quote +
On September 23 2017 05:19 blade55555 wrote:
On September 22 2017 15:45 Qikz wrote:
On September 22 2017 09:39 castleeMg wrote:
heres the thing, iccup ratings were meaningless after the admins changed the system. before the change, i think the highest rated players were around B... after the change there were about 10 or so A+ and 40 players A or A-. but the problem was some losers would pick and choose their opponents and only play vs D in order to achieve an A- rank, while others played the ladder legitimately and were probably more skilled than the abusers but received a much lower rank. in conclusion dont compare this blizzard ladder to iccup ratings because iccup rating was a very poor way to determine actual skill near the end of their modified ranking system imo at least.


The thing is man is iCCUP ratings were meaningless BEFORE the change as well for the exact same reason.

Using any form of ranking system as a determination of skill is silly. Day9 made a video about this and it was pretty good.

People take their rating far too seriously.


I disagree that a ranking system determining skill is silly. It's really not. I can give many examples.

in 2009 on iccup if a B player played a C player, you knew who would win just by looking at the rank (assuming no smurf). There is no doubt in anyone's mind that a B player that is 150-30 or whatever vs a C player with 150-100.

But let's not just count iccup, you could say the same with League or SC2. If a diamond player plays a GM player, you know who's going to win regardless of the match up.

Now at the absolute highest levels of play I can agree that your skill rating doesn't matter. But for 99% of the players? Yes it shows and does show your skill level to another player.


The thing is that at least for every ladder before this one, it has been possible to inflate your ladder score through various means. On iccup, you'd have some people who would only play one matchup on one particular map (like say, only pvt longinus), most ladders had more points for winning than losing, so that going 200-100 would give way more points than going 100-50 against the same group of players, people could exclusively go for strategies that are great in a best of 1 (like zergs perfecting 3 hatch ling allins) and not play regames.. a LOT of people would look at the stats of other players and dodge playeers with great win/loss ratios. (iccup removed the stats option ingame for this reason, but people would still look at it when asking for games in channels) For people who did none these, you could totally say that an a- player was better than a b+ was better than a b etc. But these types of rating inflations were extremely common, so common that there were certainly a lot of players who would have like, b+ max rating but where their actual skill level would be more like, b-.


While true there was abuse, I don't think the majority did this. Like anything else there are the abusers/cheaters, but for the most part I would say it's pretty accurate. I do know I dodged ZvZ hardcore back then and would today if that was how I was playing.

This one would be more accurate I think if it worked lol. Points are so sporadic and it is annoying in the sense that I don't know what my MMR should be. I fluctuate from 1950 to 2160. I'm pretty sure that's also because games are getting counted twice. I'll see after a game I go from 2160 to 2130, but after the next game I play it shows 2100 or 2080 or something like that, same with wins. I will update to 2000 and end up being at 2030 or higher sometimes.

I am a bit surprised the match making hasn't been fixed yet...
When I think of something else, something will go here
Liquid`Drone
Profile Joined September 2002
Norway28727 Posts
September 22 2017 23:56 GMT
#71
I think a very large portion of people did some degree of it. Like everyone would host the motw they liked the most rather than randomly distribute between them. Most people would choose the guy with 70-60 stats rather than the guy with 38-2 if both were asking for game in the channel. Having random match making with random maps makes it very different, and I totally agree that if the remastered ladder becomes good, then these ratings will be meaningful. I'm not saying that iccup ratings weren't meaningful either.. The way I see it is, they used to be kinda like how BMI is for telling whether someone is in good shape or not. Certainly on average a guy with 22 bmi is in better shape than someone with 30 - for determining the average of a large group, it's a fairly good measurement. But it's not reliable when comparing two particular individuals.
Moderator
sM.Zik
Profile Joined June 2011
Canada2550 Posts
September 23 2017 04:33 GMT
#72
Just to give personal data, I was C- on iCCup and I am currently around 1750-1800 mmr with 12-4, so I expect to go a little higher since i'm not anywhere close to 50% winrate atm. I'm surprised there is still so many bugs related to the stats and pts system though.
Jaedong Fighting! | youtube.com/ZikGaming
Navane
Profile Blog Joined February 2007
Netherlands2749 Posts
Last Edited: 2017-09-23 07:27:58
September 23 2017 07:17 GMT
#73
On September 23 2017 05:19 blade55555 wrote:
Show nested quote +
On September 22 2017 15:45 Qikz wrote:
On September 22 2017 09:39 castleeMg wrote:
heres the thing, iccup ratings were meaningless after the admins changed the system. before the change, i think the highest rated players were around B... after the change there were about 10 or so A+ and 40 players A or A-. but the problem was some losers would pick and choose their opponents and only play vs D in order to achieve an A- rank, while others played the ladder legitimately and were probably more skilled than the abusers but received a much lower rank. in conclusion dont compare this blizzard ladder to iccup ratings because iccup rating was a very poor way to determine actual skill near the end of their modified ranking system imo at least.


The thing is man is iCCUP ratings were meaningless BEFORE the change as well for the exact same reason.

Using any form of ranking system as a determination of skill is silly. Day9 made a video about this and it was pretty good.

People take their rating far too seriously.


I disagree that a ranking system determining skill is silly. It's really not. I can give many examples.

in 2009 on iccup if a B player played a C player, you knew who would win just by looking at the rank (assuming no smurf). There is no doubt in anyone's mind that a B player that is 150-30 or whatever vs a C player with 150-100.


But what if that B player will never play any C player, except ones he carefully chooses? That's how he got that inflated ranking. And now he can boast around how he's B. Which is silly.

Or what if that B player only does one all-in per matchup, but knows those really well. In rematches he doesn't stand a chance, but on this relatively anonymous 1v1 ladder, he scores high. He would never do a rematch. Still he can boast around how he's B. Which is silly.

It's not bad, it's not cheating, but it is silly.

(The right way to approach a ladder is as a means to practice. With auto-matchmaking, the rating number could even be hidden. So no body knows. So there's no reason to do silly things to get on top.)
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
September 23 2017 07:40 GMT
#74
The points don't matter. Right now, it's like asking who has the biggest rock collection. And I don't mean shiny rocks. I mean like just regular, small, uninteresting rocks. B- players are at 1800, D+ players are at 2000... it's just completely unreliable as a measure of skill.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-09-23 10:26:26
September 23 2017 10:10 GMT
#75
On September 23 2017 07:48 Liquid`Drone wrote:
I think you should run into the same opponents regardless of the server you are playing on.. It makes sense that your rank is higher on useast than uswest, but that the ratings differ should be random, unless I'm getting something wrong.

Well maybe I'm wrong but I believe, you get matched most often against people who are close to you if a match can quickly be found near your MMR with a nearby player. So especially while you are not near the top percents of the MMR ranks, you would get matched against ppl of your server a lot, and the ratings may scale different per server. Until they get adjusted differently by playing a large proportion of games against players of other servers at some threshold.
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
September 23 2017 10:31 GMT
#76
On September 23 2017 16:40 ninazerg wrote:
The points don't matter. Right now, it's like asking who has the biggest rock collection. And I don't mean shiny rocks. I mean like just regular, small, uninteresting rocks. B- players are at 1800, D+ players are at 2000... it's just completely unreliable as a measure of skill.


Even the old system was. I find it hilarious that it's taken until now for people to realise this.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Liquid`Drone
Profile Joined September 2002
Norway28727 Posts
September 23 2017 10:40 GMT
#77
On September 23 2017 19:10 ProMeTheus112 wrote:
Show nested quote +
On September 23 2017 07:48 Liquid`Drone wrote:
I think you should run into the same opponents regardless of the server you are playing on.. It makes sense that your rank is higher on useast than uswest, but that the ratings differ should be random, unless I'm getting something wrong.

Well maybe I'm wrong but I believe, you get matched most often against people who are close to you if a match can quickly be found near your MMR with a nearby player. So especially while you are not near the top percents of the MMR ranks, you would get matched against ppl of your server a lot, and the ratings may scale different per server. Until they get adjusted differently by playing a large proportion of games against players of other servers at some threshold.


But whether they are close to you should be irrelevant of server if you yourself is changing servers, right? If someone lives on the west coast of US they should get the same opponents regardless of whether they themselves choose USEast or USWest to play on. I live in Europe, I should be matched first against european opponents regardless of whether I play on west or europe.
Moderator
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4514 Posts
September 23 2017 11:08 GMT
#78
Your opponents are determined by your geo-ip location and what server you launch the game with from the b.net app.

US East or US West doesn't make a difference.

I think this ladder system, once it's fixed, is a good way to determine skill. But there really isnt any need for win streak bonus points, since it just blows people up temporarily who are on a hot streak. It does very little, these players will likely just go on a losing streak at another point and reach their actual skill rating.

First it'd be great if the disconnect problem, the double wins, double loss problems could get fixed. Then we can discuss what MMR says about your skill.
Team Liquid
aFF]ZuluNAtion[
Profile Joined March 2009
Poland173 Posts
September 23 2017 11:16 GMT
#79
I was C/C+ one time even B- in last 2 years so for me it looks more like

1900=C 2000=C+ 2100=B-/B 2200B+ 2300A-
AKA: Poezja[T4], Poegim
TelecoM
Profile Blog Joined January 2010
United States10686 Posts
September 23 2017 16:33 GMT
#80
There is no correlation at the moment.
AKA: TelecoM[WHITE] Protoss fighting
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 22h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko565
SC2Nice 39
DivinesiaTV 7
StarCraft: Brood War
Sea 10823
Horang2 1281
EffOrt 792
Mini 438
ZerO 417
actioN 358
firebathero 337
Sharp 206
Soma 193
Rush 167
[ Show more ]
Light 156
ggaemo 146
Snow 139
Hyun 120
hero 79
Mind 79
Killer 78
Pusan 71
Barracks 67
soO 61
Sea.KH 54
Movie 41
Yoon 40
ToSsGirL 36
HiyA 30
Terrorterran 29
sorry 21
910 18
Noble 13
ajuk12(nOOB) 11
scan(afreeca) 11
Dota 2
XcaliburYe303
League of Legends
C9.Mang0316
Counter-Strike
olofmeister2915
x6flipin1092
byalli940
zeus700
edward89
Other Games
Fuzer 366
Pyrionflax322
hiko170
Livibee124
oskar110
Mew2King68
ArmadaUGS65
XaKoH 58
QueenE54
nookyyy 47
Trikslyr30
ZerO(Twitch)12
rGuardiaN11
Organizations
StarCraft: Brood War
UltimateBattle 1664
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV695
• Noizen41
League of Legends
• Jankos4171
Upcoming Events
WardiTV Invitational
22h 23m
Gerald vs YoungYakov
Spirit vs MaNa
SHIN vs Percival
Creator vs Scarlett
Replay Cast
1d 19h
WardiTV Invitational
1d 22h
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
3 days
Sparkling Tuna Cup
4 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
5 days
Wardi Open
5 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.