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I think the UI has improved a lot already, more streamlined than before at least. I only have a few (major) gripes with it currently:
- Needing to use the mouse to create a private game
- Needing the mouse to be able to browse through folders effectively (it seems you can now shift-tab/tab towards them, but still can't use initials to quickly jump to folders or names in the directory).
- Having to log-in to my blizzard account every time I want to go online.
- Having to set turn rate after every game
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On July 26 2017 02:41 CobaltBlu wrote:If you were used to playing the game 16 ![](/mirror/smilies/yummie.gif) stretched fullscreen it is going to look different and the mouse will probably feel different too. I have been playing window mode for a long time now and that doesn't seem to be any different for me. I don't really have a problem with the new UI at this point I just want to be able to log in and play. Anyone got a clue if there going to give an option for stretched fs or w/e? Black bars = terrible. What a joke.
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On July 26 2017 03:06 Dazed. wrote:Show nested quote +On July 26 2017 02:41 CobaltBlu wrote:If you were used to playing the game 16 ![](/mirror/smilies/yummie.gif) stretched fullscreen it is going to look different and the mouse will probably feel different too. I have been playing window mode for a long time now and that doesn't seem to be any different for me. I don't really have a problem with the new UI at this point I just want to be able to log in and play. Anyone got a clue if there going to give an option for stretched fs or w/e? Black bars = terrible. What a joke.
Wait, you actually like it when your mouse moves differently horizontally than it does vertically, and like everything to be really fat? The black bars are what's keeping the game looking and playing correctly.
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On July 26 2017 03:06 Dazed. wrote:Show nested quote +On July 26 2017 02:41 CobaltBlu wrote:If you were used to playing the game 16 ![](/mirror/smilies/yummie.gif) stretched fullscreen it is going to look different and the mouse will probably feel different too. I have been playing window mode for a long time now and that doesn't seem to be any different for me. I don't really have a problem with the new UI at this point I just want to be able to log in and play. Anyone got a clue if there going to give an option for stretched fs or w/e? Black bars = terrible. What a joke.
Should definitely give an option. For instance, I enjoy the black bars ... how I've always played and I'm sure there are others.
Preference.
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On July 26 2017 03:06 Dazed. wrote:Show nested quote +On July 26 2017 02:41 CobaltBlu wrote:If you were used to playing the game 16 ![](/mirror/smilies/yummie.gif) stretched fullscreen it is going to look different and the mouse will probably feel different too. I have been playing window mode for a long time now and that doesn't seem to be any different for me. I don't really have a problem with the new UI at this point I just want to be able to log in and play. Anyone got a clue if there going to give an option for stretched fs or w/e? Black bars = terrible. What a joke. If you really want:
Set your monitor to have 4:3 resolution Use GPU so that it stretches out your monitor on the 16 monitor Use windowed (fullscreen) option
edit: how do you escape emoji goddamnit
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On July 26 2017 02:38 Peeano wrote: Reading this thread makes me so sad... Hopefully wihin a year time we'll have a good working product? I can wait, I don't mind. But hopefully it isn't going to dent the Korean scene again, because then I'll get really pissed off.
koreans dont really give a fuck about nice ui design
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How is increased field of view on the sides gonna change the game? Is now harass n stuff gonna be easier to block? and will it be easier to micro since u can react faster because you can see more compared to before
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On July 26 2017 03:30 NrG.ZaM wrote:Show nested quote +On July 26 2017 03:06 Dazed. wrote:On July 26 2017 02:41 CobaltBlu wrote:If you were used to playing the game 16 ![](/mirror/smilies/yummie.gif) stretched fullscreen it is going to look different and the mouse will probably feel different too. I have been playing window mode for a long time now and that doesn't seem to be any different for me. I don't really have a problem with the new UI at this point I just want to be able to log in and play. Anyone got a clue if there going to give an option for stretched fs or w/e? Black bars = terrible. What a joke. Wait, you actually like it when your mouse moves differently horizontally than it does vertically, and like everything to be really fat? The black bars are what's keeping the game looking and playing correctly. It's how ive always played bw, i had no idea other people were doing it with giant bars across their screen. lol
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Since 1.19 is the same as remastered, I'm guessing it actually outputs 16 by 9 even in "sd mode" so that you can switch to HD graphics without changing the resolution. It's pretty much the only way to do it while playing without any delay. I know that some people like to stretch their 4 by 3 games while others like to use black bars. However, since SC uses a mouse cursor for input you should never ever have it stretch. Your horizontal movements will be faster than your vertical once and that is not how you use a mouse in any other context. If you are used to stretched mouse movement it'll will feel weird in remastered anyway since that will allow you to play in full 16 by 9 without black bars. Thus giving you the same mouse speed for horizontal and vertical movement.
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1.18 was straight up amazing for me 1.19 feels... wrong? The laggy UI, the ads, the spacing and I can't put my finger on it but something just feels weird ingame as well in comparison.
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On July 26 2017 04:51 Lorch wrote: Since 1.19 is the same as remastered, I'm guessing it actually outputs 16 by 9 even in "sd mode" so that you can switch to HD graphics without changing the resolution. It's pretty much the only way to do it while playing without any delay. I know that some people like to stretch their 4 by 3 games while others like to use black bars. However, since SC uses a mouse cursor for input you should never ever have it stretch. Your horizontal movements will be faster than your vertical once and that is not how you use a mouse in any other context. If you are used to stretched mouse movement it'll will feel weird in remastered anyway since that will allow you to play in full 16 by 9 without black bars. Thus giving you the same mouse speed for horizontal and vertical movement. Remastered did feel weird, and I'll play with whatever handicap or aesthetic I please, really.
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Why are some games on the list greyed out?
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I think those are games that have started already.
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LOL changing the sensitivity in game actually changes the sensitivity in Windows... If they had tried to make the worst update in video game history they wouldn't have done better than 1.19
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On July 02 2017 04:37 207aicila wrote:Show nested quote +On July 02 2017 04:26 blunderfulguy wrote:
notably it being damn hard to play and being on focused on 1v1 instead of teams That never stopped any of the shitloads of people who only played BGH / even fancier UMS in the past... just saying bro. And in my experience Quake, UT, CS 1.6 were the same. Most of the people in the community only played simple, custom modes like Clan Arena, Rocket Arena, TAM in UT 2k4, and usually simpler maps in CS like fy_snow, de_dust2_long etc. Even Team Fortress 2 had its own variant, 24/7 ctf_2fort servers. It doesn't matter how hard the game is at a competitive level, or whether the eSports side is team-focused or not. What matters if there's something fun for the casual player to do, preferably with friends. Now SC2, despite having an absolutely incredible map editor, had atrocious garbage support for custom maps for at least the first 2 years of its launch.
For the SC2 point I agree but wasn't it also an issue with the editor itself? it was very good and in-depth but it was very obtrusive and complicated for the average person to use whereas with the BW editor pretty much anyone could teach themselves to make simple maps.
As to your first point I also agree. Granted I think the ladder will be great but for someone like me who wasn't all that into ladders (played my fair share of iccup but I mostly just watched the pro scene) and had most of my fun dicking around on UMS/money maps I look for this to be a chance to revisit those and just chill and have fun again.
For the price I was honestly expecting it to be like $20 or something knowing Blizzard, despite some of the complaints I think $15 is pretty cheap and reasonable, at least on paper. Will have to wait and see if the ladder system is any good, although I don't like the new chat channels they have. I still think the old bw chat channels were the best.
Also should mention I guess I haven't played the newest PTR so I have no idea about the newer issues with it. 1.18 was ok but I hated the join game system and the channels, both were pretty shitty.
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On July 26 2017 06:25 Enki wrote:Show nested quote +On July 02 2017 04:37 207aicila wrote:On July 02 2017 04:26 blunderfulguy wrote:
notably it being damn hard to play and being on focused on 1v1 instead of teams That never stopped any of the shitloads of people who only played BGH / even fancier UMS in the past... just saying bro. And in my experience Quake, UT, CS 1.6 were the same. Most of the people in the community only played simple, custom modes like Clan Arena, Rocket Arena, TAM in UT 2k4, and usually simpler maps in CS like fy_snow, de_dust2_long etc. Even Team Fortress 2 had its own variant, 24/7 ctf_2fort servers. It doesn't matter how hard the game is at a competitive level, or whether the eSports side is team-focused or not. What matters if there's something fun for the casual player to do, preferably with friends. Now SC2, despite having an absolutely incredible map editor, had atrocious garbage support for custom maps for at least the first 2 years of its launch. For the SC2 point I agree but wasn't it also an issue with the editor itself? it was very good and in-depth but it was very obtrusive and complicated for the average person to use whereas with the BW editor pretty much anyone could teach themselves to make simple maps.
It depends. Was it harder to make a simple SC2 map compared to BW or WC3? Quite possibly. Was it that much harder to the point of being inaccessible? I don't believe so. Also, do recall, pretty much all worthwhile BW maps are made in SCMDraft 2 (unless there's been a newer release since I last checked in 2009) which is a 3rd party program that tries its best to bypass some of the limitations of the vanilla StarEdit. And there's a bit of a learning curve to that one as well, I would know.
SC2's Galaxy Editor is basically like a more polished, more modular and more powerful verison of WC3's editor. And it's been this way since the beta. Yeah it's extremely comprehensive, but to anyone who has ever had decent programming experience or used some kind of SDK before, it is so much easier and more intuitive to work with compared to the lovecraftian arcane horror that was hypertriggers; god bless the people who discovered and mastered those back in the day. Like it's very clearly built from the ground up to be an extremely powerful, extremely customizable tool for content generation.
And regardless of this increase in learning curve, there were tonnes of mappers working around the clock to figure it out, push it to its limits and constantly churning out all kinds of proof of concept maps or mechanics for maps and whatnot. You can still find on Husky's channel his UMS showcase videos from like May and June of 2010, literally barely a month since the editor was first introduced in the WoL beta, and people had literally already managed to remake Metal Slug and Touhou, and even make a WASD+mouse First Person Shooter. I followed SC2Mapster and I believe another similarly-themed website that may or may not exist (but I can't recall the name for the life of me) up until like mid 2011; people were still working on all kinds of stuff, including even like a God of War style spectacle fighter with super cool custom moves and whatnot. But over time they must have realized that none of it matters because no one is playing their maps and no one will ever play their maps, because Blizzard's custom games system was stupid at the time and the only "custom games" anyone ever played were half ladder/tournament melee maps and half nexus wars and barebones tower defense. To think Blizzard had promised in advance that they would make a map marketplace of sorts for creators to be able to sell their finest works (and for the community to be able to support the creation of polished/complex maps like that), and then they can't even manage to make a working system that will let people see and play cool maps, like y'know their games from the previous decade.
And yeah, apologies for derailing this thread to talk about SC2's customs disaster, but I feel very strongly about it and to me this was the most disappointing aspect of SC2.
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1.19 reintroduced tons of previously fixed bugs and made the UI even worse. Amazing update lol
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Are hotkeys working in 1.19. I thought i changed them (and checked that they are enabled). But its still P for probe.
Edit: Nevermind. Maybe i forgot to hit save.
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I wish sc remastered won't have the bitdefender antivrus blocking gateways thing. It's still not fixed after all that time...
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I have bitdefender free edition and i have no problem with the gateways.
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Bearded Elder29903 Posts
Anyone can connect to Europe? I keep getting some kind of Error 4:2. I can log to USW but not EU....
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