On July 26 2017 20:12 [sc1f]eonzerg wrote: wow guys,today with the new patch the only problem left for me are the pixels,the UI is working really well,i love the follow friend to games thing,you can click in map preview and see it bigger.the obs mode is pretty cool too,one sugestion will be to remember your email,i feel annoying to type my email over and over.oh and the font are a bit small.
I guess the logging in part will be obsolete once the game is integrated into the Blizzard App in 3 weeks
On July 27 2017 03:09 GoDannY wrote: Did install the patch today (mac) and actually had no problems except the mouse changes. A little trial and error on the options I got it back to normal with a little work.
Also I hope they life up to what they show here:
Uniting the community would be absolute hype. Pretty excited
WTF!!!
@ 2:15 He says "The Community had ramps, so we decided one of the things we ARE going to add are Ramps and they're gonna be any sizes you want. You can expand them out or make them small."
Do you guys know what this means?
Inverted, custom, (12-angle?) ramps in the game for the first time since the game was released?
What this also means is that they will have to introduce new doodads or tiles, correct? What does that mean with backwards compatibility with 1.16 if the map has a different tileset?
Not only that, but the introduction of new ramp tiles also increases the possibilities of what can be done Tile-editing wise (giving us tiles that have properties we've never had, such as medium height on the bottom and low height on the top).
afaik, the new map editor is planned to be released sometime after SC:R's release. The new ramps could also just mean some features from third-party editors making their way into the official editor.
On July 27 2017 03:09 GoDannY wrote: Did install the patch today (mac) and actually had no problems except the mouse changes. A little trial and error on the options I got it back to normal with a little work.
Uniting the community would be absolute hype. Pretty excited
WTF!!!
@ 2:15 He says "The Community had ramps, so we decided one of the things we ARE going to add are Ramps and they're gonna be any sizes you want. You can expand them out or make them small."
Do you guys know what this means?
Inverted, custom, (12-angle?) ramps in the game for the first time since the game was released?
What this also means is that they will have to introduce new doodads or tiles, correct? What does that mean with backwards compatibility with 1.16 if the map has a different tileset?
Not only that, but the introduction of new ramp tiles also increases the possibilities of what can be done Tile-editing wise (giving us tiles that have properties we've never had, such as medium height on the bottom and low height on the top).
afaik, the new map editor is planned to be released sometime after SC:R's release. The new ramps could also just mean some features from third-party editors making their way into the official editor.
"We wanted to implement the lamp [ramp I think] in 12 different angles. There are a lot of map editors and exchanges, but I am worried about lamps [ramps] and implementing custom lamps [ramps]. We plan to localize it as a map editor. I am sharing various information with SCM Draft 2, and I am trying to expand this function. I think that there are lots of creativity in the case of custom maps. We will provide support for custom maps, but the map we have to give up in the remaster was EUD maps. I have an abuse case. I thought this would cause security problems for the player. I am still thinking about how to proceed with the support of community users and maps. I think EUD maps have a lot of problems right now. Usage maps will be compatible and implemented immediately after the remaster update."
So in summary... 1. Map editor will incorporate/expand features of SCM Draft 2 2. EUD maps wont be supported because of security issues 3. Support for custom maps will be given after remaster
So yes, it will be sometime after Remastered. Also I'm not sure if this post (taken from awhile back) is just trying to state that SCMDraft will be expanded upon (which SI is currently doing with vesion 0.9.) or if it means that they will be adding stuff themselves to SCMDraft.
And ramps are merely a collection of tiles that are taken from the list of tiles (index). Each tileset has about 1400-1600 lines, each 16 tiles long. That means that each tile is designated a number (1542.14 for example, meaning line 1542, tile #15 from the left). Therefore they are limited. So they will have to add tiles to tilesets or replace some null tiles with new ones or something like that. I'm just curious to see what they are going to do... (a map maker's excitement)
Black bars you'll have to change in Nvidia/AMD control panel in order to force it. You may also have to change the setting in your computer's BIOS if that doesn't work. The reason they have it with black bars is to have seamless switching between 169 HD and 43 SD. As for the pixelation, I think bilinear filtering is bugged. I notice that it works sometimes, other times not. I've had to change from windowed/borderless window to fullscreen while toggling settings in order to get it to work. I've had the most success changing it in the main menu, and little success when a game has started. Somethings wrong with the way the options work.
Edit: Here's the option in the Nvidia Control Panel.
I am very relieved to see that the implementation of dynamic lighting largely ameliorated the "cardboard 2-dimensional" look that the older screenshots had. They now look grungier and have depth, as they should.
On July 27 2017 07:54 Velitation wrote: Black bars you'll have to change in Nvidia/AMD control panel in order to force it. You may also have to change the setting in your computer's BIOS if that doesn't work. The reason they have it with black bars is to have seamless switching between 169 HD and 43 SD. As for the pixelation, I think bilinear filtering is bugged. I notice that it works sometimes, other times not. I've had to change from windowed/borderless window to fullscreen while toggling settings in order to get it to work. I've had the most success changing it in the main menu, and little success when a game has started. Somethings wrong with the way the options work.
Edit: Here's the option in the Nvidia Control Panel.
So to get ride of the black bars we need to ckeck "override the scalling..." ?
Blizzard screwed sth up with video settings. On my end I have left and right screen cut off: http://screenshot.sh/m7VJG5RAwxMjZ Be happy u have the black bars, better this than having more than your screen can handle :D
On July 27 2017 09:49 Bonyth wrote: Blizzard screwed sth up with video settings. On my end I have left and right screen cut off: http://screenshot.sh/m7VJG5RAwxMjZ Be happy u have the black bars, better this than having more than your screen can handle :D
you must be having a 5:4 resolution, others seem to have reported a similar problem.
On July 27 2017 07:54 Velitation wrote: Black bars you'll have to change in Nvidia/AMD control panel in order to force it. You may also have to change the setting in your computer's BIOS if that doesn't work. The reason they have it with black bars is to have seamless switching between 169 HD and 43 SD. As for the pixelation, I think bilinear filtering is bugged. I notice that it works sometimes, other times not. I've had to change from windowed/borderless window to fullscreen while toggling settings in order to get it to work. I've had the most success changing it in the main menu, and little success when a game has started. Somethings wrong with the way the options work.
Edit: Here's the option in the Nvidia Control Panel.
So to get ride of the black bars we need to ckeck "override the scalling..." ?
If we still have the black bars what to do ?
afaik it is now NOT POSSIBLE to get rid of the black bars if you use Fullscreen, as they are used as a placeholder for the ability to smoothly toggle between SD and HD, without having to change aspect ratios/stretching. the only ways to remove the black bars is to change your computer to 4:3 resolution, make your monitor/graphics card stretch it to 16.9 and then "maximize" the broodwar window (sort of as SNM said) i myself have not tested anything, i just repost what others have been posting.
When I log in sometimes, the UI gets super laggy, and there is an in-game lag. So, I tried logging out and logging back in to Fish server again, and it's fine. o.o
Edit: I set the FPS cap to the lowest (100), and now it doesn't cause FPS lag in-game, and my laptop's fans doesn't spin crazily. Everything's working fine now.