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On July 28 2017 12:58 arb wrote:Show nested quote +On July 28 2017 12:48 Dante08 wrote:On July 28 2017 07:16 vonccc wrote: Blizzard has promised the "same timeless gameplay" but it simultaneously mentions several changes with unknown effects. Allowing users to rebind hotkeys means patrol micro can become trivial. This will make it much easier to multi task while being annoying as fuck with vultures. Does anyone actually know that fixing valks won't break TvZ? Nobody makes that many valks in TvZ to cause a difference. Thats the point, most people know thats not possible even in 1v1 games to a point cause they'll quit shooting. Hard to say what kind of impact this will have. I know if thats the case mass Wraith in TvT will be pretty much dead since valks rape them really hard and not stopping shooting is kinda silly at that I thought they removed the Valk and Dragoon fixes after the 1.18 PTR?
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On July 28 2017 12:48 Dante08 wrote:Show nested quote +On July 28 2017 07:16 vonccc wrote: Blizzard has promised the "same timeless gameplay" but it simultaneously mentions several changes with unknown effects. Allowing users to rebind hotkeys means patrol micro can become trivial. This will make it much easier to multi task while being annoying as fuck with vultures. Does anyone actually know that fixing valks won't break TvZ? Nobody makes that many valks in TvZ to cause a difference. Valks are more common than ever in extreme top level Korean TvZ. We have commonly seen Flash, Last, and many other notable Korean Terrans using them in late game situations against other top Zerg players, such as Larva, Jaedong, Soulkey, etc.
Depending what kind of late game Zerg plays against the Terran mech switch, Valkyries can be useful. For example, against mass mutalisks, denying overlord drops, hunting queens that are pooling energy, and zoning against queens trying to snipe tanks with Spawn Broodling. Terran typically has two Starports with Control Towers already to produce a good number of Science Vessels. These Starports can be used to quickly add a healthy number of Valkyries.
It would certainly not break the matchup. If anything, it would make it more interesting.
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On July 28 2017 13:57 NickHotS wrote:Show nested quote +On July 28 2017 12:48 Dante08 wrote:On July 28 2017 07:16 vonccc wrote: Blizzard has promised the "same timeless gameplay" but it simultaneously mentions several changes with unknown effects. Allowing users to rebind hotkeys means patrol micro can become trivial. This will make it much easier to multi task while being annoying as fuck with vultures. Does anyone actually know that fixing valks won't break TvZ? Nobody makes that many valks in TvZ to cause a difference. Valks are more common than ever in extreme top level Korean TvZ. We have commonly seen Flash, Last, and many other notable Korean Terrans using them in late game situations against other top Zerg players, such as Larva, Jaedong, Soulkey, etc. Depending what kind of late game Zerg plays against the Terran mech switch, Valkyries can be useful. For example, against mass mutalisks, denying overlord drops, hunting queens that are pooling energy, and zoning against queens trying to snipe tanks with Spawn Broodling. Terran typically has two Starports with Control Towers already to produce a good number of Science Vessels. These Starports can be used to quickly add a healthy number of Valkyries. It would certainly not break the matchup. If anything, it would make it more interesting.
they are never going to make 15+ valks vs zerg.... rven flash and last said it won't make any difference. Valk stops shooting at like 12 units... try making 15+ valks vs z in late game.
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On July 28 2017 14:25 Shinokuki wrote:Show nested quote +On July 28 2017 13:57 NickHotS wrote:On July 28 2017 12:48 Dante08 wrote:On July 28 2017 07:16 vonccc wrote: Blizzard has promised the "same timeless gameplay" but it simultaneously mentions several changes with unknown effects. Allowing users to rebind hotkeys means patrol micro can become trivial. This will make it much easier to multi task while being annoying as fuck with vultures. Does anyone actually know that fixing valks won't break TvZ? Nobody makes that many valks in TvZ to cause a difference. Valks are more common than ever in extreme top level Korean TvZ. We have commonly seen Flash, Last, and many other notable Korean Terrans using them in late game situations against other top Zerg players, such as Larva, Jaedong, Soulkey, etc. Depending what kind of late game Zerg plays against the Terran mech switch, Valkyries can be useful. For example, against mass mutalisks, denying overlord drops, hunting queens that are pooling energy, and zoning against queens trying to snipe tanks with Spawn Broodling. Terran typically has two Starports with Control Towers already to produce a good number of Science Vessels. These Starports can be used to quickly add a healthy number of Valkyries. It would certainly not break the matchup. If anything, it would make it more interesting. they are never going to make 15+ valks vs zerg.... rven flash and last said it won't make any difference. Valk stops shooting at like 12 units... try making 15+ valks vs z in late game. They sometimes make around that number. Regardless, I wasn't trying to say the bug would be a problem, but why not fix it if it won't make any difference? That means it won't upset the balance either. Who knows, maybe they start making even more of them. Weirder things have happened.
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TvT on the other hand....(not saying its a bad thing)
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Yo can people link more screenshots / videos of SC:R being played in PC bangs
If there are any ^^
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On July 28 2017 15:32 Ethelis wrote: TvT on the other hand....(not saying its a bad thing) I don't think mass Wraiths will be viable anymore, Bcs/5-6 valks should shut that down pretty easy
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On July 28 2017 17:06 arb wrote:Show nested quote +On July 28 2017 15:32 Ethelis wrote: TvT on the other hand....(not saying its a bad thing) I don't think mass Wraiths will be viable anymore, Bcs/5-6 valks should shut that down pretty easy People do Wraith/Valks or Goliaths, never seems to be BC/Valks. BC don't often come out out of wraith war TvTs actually. Wraith usually induces the opposing player to build Wraiths, who sometimes add a few Valks. Transitions to Goliaths are made occasionally to try and shut it down another way.
Wraiths will certainly still be viable.
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Vatican City State1872 Posts
So i played 1.19 when it hit, it felt like the same broodwar I had been playing since coming back in 1.18.
Tonight though, I downloaded a new update and my cursor was a smaller size and my mouse felt so fuckin pinpoint accurate, everything felt so crisp and the responsiveness was so good. Was there some change that I don't know about? I'm like 100x more hyped for remaster now.
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@zealgoon none of your images is visible
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I see one of the images (Zerg hatchery, drones and overlord) Looks great!
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I am in a pc bang now but I dont think we can play yet, no one is atm.
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Blizzard gave me email today. I can play SCR in my home from 7/30. I will give my Battlenet ID to one of the BW streamer.
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Bearded Elder29903 Posts
On July 28 2017 20:14 K.H.J wrote: Blizzard gave me email today. I can play SCR in my home from 7/30. I will give my Battlenet ID to one of the BW streamer. Awesome. Post link to stream asap once it's live
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On July 28 2017 20:14 K.H.J wrote: Blizzard gave me email today. I can play SCR in my home from 7/30. I will give my Battlenet ID to one of the BW streamer. you are awesome =) give it to effort!!!!! :D
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On July 28 2017 20:14 K.H.J wrote: Blizzard gave me email today. I can play SCR in my home from 7/30. I will give my Battlenet ID to one of the BW streamer.
wow so lucky, i thought private copies were only available on aug 14/15 :o
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Is the ingame image quality utter shit after upgrading to 1.19 for you guys as well? Looks like a mess.
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On July 28 2017 22:21 dr.shrinker wrote: Is the ingame image quality utter shit after upgrading to 1.19 for you guys as well? Looks like a mess. It looks pixelated yeah. Hopefully it will be fixed.
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